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	<updated>2026-09-18T01:26:16Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=29435</id>
		<title>Gamehelptrench</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=29435"/>
		<updated>2026-04-17T00:40:19Z</updated>

		<summary type="html">&lt;p&gt;World Trench: /* Advantages */ Wording improvement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is based on the Official Trench Rules by Rui Alípio Monteiro.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
* Trench is a two-player abstract strategy game inspired by &#039;&#039;&#039;World War I trench warfare&#039;&#039;&#039;, notably on the Western Front.&lt;br /&gt;
* Each player commands an army of military units, navigating a &#039;&#039;&#039;diamond-shaped battlefield&#039;&#039;&#039; divided by a dangerous central trench line.&lt;br /&gt;
* The mission: &#039;&#039;&#039;outmanoeuvre the enemy&#039;&#039;&#039; and claim control of the field through tactical combat.&lt;br /&gt;
&lt;br /&gt;
==Goal of the game==&lt;br /&gt;
&lt;br /&gt;
* A player wins by strategically defeating their opponent’s army.&lt;br /&gt;
* Through careful movement and combat, the player will &#039;&#039;&#039;gain the upper hand by capturing enemy units and earning points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==The Board and Setup==&lt;br /&gt;
&lt;br /&gt;
* The board is 8x8 diamond-shaped*.&lt;br /&gt;
* The board is divided by a &#039;&#039;&#039;trench line&#039;&#039;&#039;, separating both armies.&lt;br /&gt;
* Each army starts in formation, mirroring each other across the trench.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Trench initial setup - Digital (Square) orientation.png|none|thumb|400x400px|Digital (Square) board orientation]]&lt;br /&gt;
|[[File:Trench initial setup - Classic (Diamond) orientation.png|none|thumb|400x400px|Classic (Diamond) board orientation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.&lt;br /&gt;
&lt;br /&gt;
==The Units and Movement Directions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Maximum&lt;br /&gt;
No. of Steps&lt;br /&gt;
&lt;br /&gt;
(No. of Points)&lt;br /&gt;
!No. of Units&lt;br /&gt;
(per player)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
(Description)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
|[[File:Soldier Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Soldier Movement Directions - Classic (Diamond).png|frameless|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
Diagonal forward&lt;br /&gt;
|[[File:Sergeant Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Sergeant Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
| Columns and Rows&lt;br /&gt;
Diagonals forward and backwards&lt;br /&gt;
|[[File:Captain Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Captain Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
All diagonals (except backwards!)&lt;br /&gt;
|[[File:Colonel Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Colonel Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|All directions&lt;br /&gt;
| [[File:General Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:General Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Each player controls a total of 16 units.&lt;br /&gt;
* &#039;&#039;&#039;All units can move along the columns and rows (both ways).&#039;&#039;&#039; These are the only directions the soldiers can move.&lt;br /&gt;
*&#039;&#039;&#039;Units cannot jump over other units.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Movement Overlays per Unit===&lt;br /&gt;
Caption: selected player unit (in blue); possible moves (in green)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|[[File:Soldier Movement Overlays - Digital (Square).png|none|thumb]]&lt;br /&gt;
|[[File:Soldier Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|[[File:Captain Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Captain Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|[[File:Colonel Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Colonel Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|[[File:General Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:General Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Turns ==&lt;br /&gt;
&lt;br /&gt;
* Players take turns moving &#039;&#039;&#039;one unit at a time&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Black plays first.&#039;&#039;&#039;&lt;br /&gt;
*Units move only in &#039;&#039;&#039;one direction per turn&#039;&#039;&#039; (ex.: a unit cannot zig-zag).&lt;br /&gt;
*Units may move, per turn, &#039;&#039;&#039;any number of squares, up to its maximum allowed&#039;&#039;&#039; (ex.: a captain can move 1, 2, or 3 squares).&lt;br /&gt;
**Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.&lt;br /&gt;
*A &#039;&#039;&#039;player&#039;s&#039;&#039;&#039; &#039;&#039;&#039;turn ends after a move or a capture&#039;&#039;&#039;.&lt;br /&gt;
*A player &#039;&#039;&#039;cannot pass&#039;&#039;&#039; their turn.&lt;br /&gt;
&lt;br /&gt;
== Capturing Units==&lt;br /&gt;
&lt;br /&gt;
*A player captures an enemy unit by &#039;&#039;&#039;moving their unit onto the enemy unit&#039;s square&#039;&#039;&#039;.&lt;br /&gt;
*Only one capture per turn — unless you&#039;re exiting the trench (see The Trench Line).&lt;br /&gt;
*Captured units are removed from the board.&lt;br /&gt;
&lt;br /&gt;
==The Trench Line==&lt;br /&gt;
Colonels and Generals can &#039;&#039;&#039;move along the trench&#039;&#039;&#039; (since those are the only units that can move sideways).&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
*Units can &#039;&#039;&#039;capture multiple enemy units when exiting the trench and moving forward&#039;&#039;&#039;, and &#039;&#039;&#039;can keep moving even after capturing&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit moving forward from the trench - Digital (Square).png|none|thumb|The Black General is selected and can move to all directions. In some directions, it can capture multiple enemy units.]]&lt;br /&gt;
|[[File:Unit moving forward from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
* A unit &#039;&#039;&#039;in the trench is protected from frontal and trench attacks&#039;&#039;&#039; — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit protected by the trench - Digital (Square).png|none|thumb|The White General is selected and can only move to 7 directions, because the Black General is in the trench, blocking the path one direction.]]&lt;br /&gt;
|[[File:Unit protected by the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages===&lt;br /&gt;
*A unit &#039;&#039;&#039;in the trench can be captured from behind&#039;&#039;&#039; — if a player has a unit on the enemy&#039;s side, it can &#039;&#039;&#039;move backwards and capture an enemy unit that is inside the trench&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit can capture an enemy piece when retreating into the trench - Digital (Square).png|none|thumb|The White General is selected and can move backwards into the trench and capture the Black General.]]&lt;br /&gt;
|[[File:Unit can capture an enemy piece when retreating into the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
* A unit in the trench &#039;&#039;&#039;cannot move backward to capture&#039;&#039;&#039; a unit in its own friendly territory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit cannot capture moving backwards from the trench - Digital (Square).png|none|thumb|The Black General is selected and cannot capture backwards when exiting the trench.]]&lt;br /&gt;
|[[File:Unit cannot capture moving backwards from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==End of the game==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The first player to capture an opponent&#039;s pieces worth 25 points wins.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;If 50 consecutive moves are made without any capture (25 moves for each player), the final score determines the winner.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=27872</id>
		<title>Gamehelptrench</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=27872"/>
		<updated>2025-12-27T14:35:03Z</updated>

		<summary type="html">&lt;p&gt;World Trench: /* End of the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is based on the Official Trench Rules by Rui Alípio Monteiro.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
* Trench is a two-player abstract strategy game inspired by &#039;&#039;&#039;World War I trench warfare&#039;&#039;&#039;, notably on the Western Front.&lt;br /&gt;
* Each player commands an army of military units, navigating a &#039;&#039;&#039;diamond-shaped battlefield&#039;&#039;&#039; divided by a dangerous central trench line.&lt;br /&gt;
* The mission: &#039;&#039;&#039;outmanoeuvre the enemy&#039;&#039;&#039; and claim control of the field through tactical combat.&lt;br /&gt;
&lt;br /&gt;
==Goal of the game==&lt;br /&gt;
&lt;br /&gt;
* A player wins by strategically defeating their opponent’s army.&lt;br /&gt;
* Through careful movement and combat, the player will &#039;&#039;&#039;gain the upper hand by capturing enemy units and earning points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==The Board and Setup==&lt;br /&gt;
&lt;br /&gt;
* The board is 8x8 diamond-shaped*.&lt;br /&gt;
* The board is divided by a &#039;&#039;&#039;trench line&#039;&#039;&#039;, separating both armies.&lt;br /&gt;
* Each army starts in formation, mirroring each other across the trench.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Trench initial setup - Digital (Square) orientation.png|none|thumb|400x400px|Digital (Square) board orientation]]&lt;br /&gt;
|[[File:Trench initial setup - Classic (Diamond) orientation.png|none|thumb|400x400px|Classic (Diamond) board orientation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.&lt;br /&gt;
&lt;br /&gt;
==The Units and Movement Directions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Maximum&lt;br /&gt;
No. of Steps&lt;br /&gt;
&lt;br /&gt;
(No. of Points)&lt;br /&gt;
!No. of Units&lt;br /&gt;
(per player)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
(Description)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
|[[File:Soldier Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Soldier Movement Directions - Classic (Diamond).png|frameless|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
Diagonal forward&lt;br /&gt;
|[[File:Sergeant Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Sergeant Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
| Columns and Rows&lt;br /&gt;
Diagonals forward and backwards&lt;br /&gt;
|[[File:Captain Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Captain Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
All diagonals (except backwards!)&lt;br /&gt;
|[[File:Colonel Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Colonel Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|All directions&lt;br /&gt;
| [[File:General Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:General Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Each player controls a total of 16 units.&lt;br /&gt;
* &#039;&#039;&#039;All units can move along the columns and rows (both ways).&#039;&#039;&#039; These are the only directions the soldiers can move.&lt;br /&gt;
*&#039;&#039;&#039;Units cannot jump over other units.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Movement Overlays per Unit===&lt;br /&gt;
Caption: selected player unit (in blue); possible moves (in green)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|[[File:Soldier Movement Overlays - Digital (Square).png|none|thumb]]&lt;br /&gt;
|[[File:Soldier Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|[[File:Captain Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Captain Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|[[File:Colonel Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Colonel Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|[[File:General Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:General Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Turns ==&lt;br /&gt;
&lt;br /&gt;
* Players take turns moving &#039;&#039;&#039;one unit at a time&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Black plays first.&#039;&#039;&#039;&lt;br /&gt;
*Units move only in &#039;&#039;&#039;one direction per turn&#039;&#039;&#039; (ex.: a unit cannot zig-zag).&lt;br /&gt;
*Units may move, per turn, &#039;&#039;&#039;any number of squares, up to its maximum allowed&#039;&#039;&#039; (ex.: a captain can move 1, 2, or 3 squares).&lt;br /&gt;
**Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.&lt;br /&gt;
*A &#039;&#039;&#039;player&#039;s&#039;&#039;&#039; &#039;&#039;&#039;turn ends after a move or a capture&#039;&#039;&#039;.&lt;br /&gt;
*A player &#039;&#039;&#039;cannot pass&#039;&#039;&#039; their turn.&lt;br /&gt;
&lt;br /&gt;
== Capturing Units==&lt;br /&gt;
&lt;br /&gt;
*A player captures an enemy unit by &#039;&#039;&#039;moving their unit onto the enemy unit&#039;s square&#039;&#039;&#039;.&lt;br /&gt;
*Only one capture per turn — unless you&#039;re exiting the trench (see The Trench Line).&lt;br /&gt;
*Captured units are removed from the board.&lt;br /&gt;
&lt;br /&gt;
==The Trench Line==&lt;br /&gt;
Colonels and Generals can &#039;&#039;&#039;move along the trench&#039;&#039;&#039; (since those are the only units that can move sideways).&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
*Units can &#039;&#039;&#039;capture multiple units when exiting the trench and moving forward&#039;&#039;&#039;, and &#039;&#039;&#039;can keep moving even after capturing&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit moving forward from the trench - Digital (Square).png|none|thumb|The Black General is selected and can move to all directions. In some directions, it can capture multiple enemy units.]]&lt;br /&gt;
|[[File:Unit moving forward from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
* A unit &#039;&#039;&#039;in the trench is protected from frontal and trench attacks&#039;&#039;&#039; — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit protected by the trench - Digital (Square).png|none|thumb|The White General is selected and can only move to 7 directions, because the Black General is in the trench, blocking the path one direction.]]&lt;br /&gt;
|[[File:Unit protected by the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages===&lt;br /&gt;
*A unit &#039;&#039;&#039;in the trench can be captured from behind&#039;&#039;&#039; — if a player has a unit on the enemy&#039;s side, it can &#039;&#039;&#039;move backwards and capture an enemy unit that is inside the trench&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit can capture an enemy piece when retreating into the trench - Digital (Square).png|none|thumb|The White General is selected and can move backwards into the trench and capture the Black General.]]&lt;br /&gt;
|[[File:Unit can capture an enemy piece when retreating into the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
* A unit in the trench &#039;&#039;&#039;cannot move backward to capture&#039;&#039;&#039; a unit in its own friendly territory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit cannot capture moving backwards from the trench - Digital (Square).png|none|thumb|The Black General is selected and cannot capture backwards when exiting the trench.]]&lt;br /&gt;
|[[File:Unit cannot capture moving backwards from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==End of the game==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The first player to capture an opponent&#039;s pieces worth 25 points wins.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;If 50 consecutive moves are made without any capture (25 moves for each player), the final score determines the winner.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=26872</id>
		<title>Gamehelptrench</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=26872"/>
		<updated>2025-10-19T08:20:43Z</updated>

		<summary type="html">&lt;p&gt;World Trench: /* End of the game */ Changed phrasing as per the game designer&amp;#039;s request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is based on the Official Trench Rules by Rui Alípio Monteiro.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
* Trench is a two-player abstract strategy game inspired by &#039;&#039;&#039;World War I trench warfare&#039;&#039;&#039;, notably on the Western Front.&lt;br /&gt;
* Each player commands an army of military units, navigating a &#039;&#039;&#039;diamond-shaped battlefield&#039;&#039;&#039; divided by a dangerous central trench line.&lt;br /&gt;
* The mission: &#039;&#039;&#039;outmanoeuvre the enemy&#039;&#039;&#039; and claim control of the field through tactical combat.&lt;br /&gt;
&lt;br /&gt;
==Goal of the game==&lt;br /&gt;
&lt;br /&gt;
* A player wins by strategically defeating their opponent’s army.&lt;br /&gt;
* Through careful movement and combat, the player will &#039;&#039;&#039;gain the upper hand by capturing enemy units and earning points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==The Board and Setup==&lt;br /&gt;
&lt;br /&gt;
* The board is 8x8 diamond-shaped*.&lt;br /&gt;
* The board is divided by a &#039;&#039;&#039;trench line&#039;&#039;&#039;, separating both armies.&lt;br /&gt;
* Each army starts in formation, mirroring each other across the trench.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Trench initial setup - Digital (Square) orientation.png|none|thumb|400x400px|Digital (Square) board orientation]]&lt;br /&gt;
|[[File:Trench initial setup - Classic (Diamond) orientation.png|none|thumb|400x400px|Classic (Diamond) board orientation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.&lt;br /&gt;
&lt;br /&gt;
==The Units and Movement Directions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Maximum&lt;br /&gt;
No. of Steps&lt;br /&gt;
&lt;br /&gt;
(No. of Points)&lt;br /&gt;
!No. of Units&lt;br /&gt;
(per player)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
(Description)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
|[[File:Soldier Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Soldier Movement Directions - Classic (Diamond).png|frameless|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
Diagonal forward&lt;br /&gt;
|[[File:Sergeant Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Sergeant Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
| Columns and Rows&lt;br /&gt;
Diagonals forward and backwards&lt;br /&gt;
|[[File:Captain Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Captain Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
All diagonals (except backwards!)&lt;br /&gt;
|[[File:Colonel Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Colonel Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|All directions&lt;br /&gt;
| [[File:General Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:General Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Each player controls a total of 16 units.&lt;br /&gt;
* &#039;&#039;&#039;All units can move along the columns and rows (both ways).&#039;&#039;&#039; These are the only directions the soldiers can move.&lt;br /&gt;
*&#039;&#039;&#039;Units cannot jump over other units.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Movement Overlays per Unit===&lt;br /&gt;
Caption: selected player unit (in blue); possible moves (in green)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|[[File:Soldier Movement Overlays - Digital (Square).png|none|thumb]]&lt;br /&gt;
|[[File:Soldier Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|[[File:Captain Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Captain Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|[[File:Colonel Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Colonel Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|[[File:General Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:General Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Turns ==&lt;br /&gt;
&lt;br /&gt;
* Players take turns moving &#039;&#039;&#039;one unit at a time&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Black plays first.&#039;&#039;&#039;&lt;br /&gt;
*Units move only in &#039;&#039;&#039;one direction per turn&#039;&#039;&#039; (ex.: a unit cannot zig-zag).&lt;br /&gt;
*Units may move, per turn, &#039;&#039;&#039;any number of squares, up to its maximum allowed&#039;&#039;&#039; (ex.: a captain can move 1, 2, or 3 squares).&lt;br /&gt;
**Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.&lt;br /&gt;
*A &#039;&#039;&#039;player&#039;s&#039;&#039;&#039; &#039;&#039;&#039;turn ends after a move or a capture&#039;&#039;&#039;.&lt;br /&gt;
*A player &#039;&#039;&#039;cannot pass&#039;&#039;&#039; their turn.&lt;br /&gt;
&lt;br /&gt;
== Capturing Units==&lt;br /&gt;
&lt;br /&gt;
*A player captures an enemy unit by &#039;&#039;&#039;moving their unit onto the enemy unit&#039;s square&#039;&#039;&#039;.&lt;br /&gt;
*Only one capture per turn — unless you&#039;re exiting the trench (see The Trench Line).&lt;br /&gt;
*Captured units are removed from the board.&lt;br /&gt;
&lt;br /&gt;
==The Trench Line==&lt;br /&gt;
Colonels and Generals can &#039;&#039;&#039;move along the trench&#039;&#039;&#039; (since those are the only units that can move sideways).&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
*Units can &#039;&#039;&#039;capture multiple units when exiting the trench and moving forward&#039;&#039;&#039;, and &#039;&#039;&#039;can keep moving even after capturing&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit moving forward from the trench - Digital (Square).png|none|thumb|The Black General is selected and can move to all directions. In some directions, it can capture multiple enemy units.]]&lt;br /&gt;
|[[File:Unit moving forward from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
* A unit &#039;&#039;&#039;in the trench is protected from frontal and trench attacks&#039;&#039;&#039; — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit protected by the trench - Digital (Square).png|none|thumb|The White General is selected and can only move to 7 directions, because the Black General is in the trench, blocking the path one direction.]]&lt;br /&gt;
|[[File:Unit protected by the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages===&lt;br /&gt;
*A unit &#039;&#039;&#039;in the trench can be captured from behind&#039;&#039;&#039; — if a player has a unit on the enemy&#039;s side, it can &#039;&#039;&#039;move backwards and capture an enemy unit that is inside the trench&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit can capture an enemy piece when retreating into the trench - Digital (Square).png|none|thumb|The White General is selected and can move backwards into the trench and capture the Black General.]]&lt;br /&gt;
|[[File:Unit can capture an enemy piece when retreating into the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
* A unit in the trench &#039;&#039;&#039;cannot move backward to capture&#039;&#039;&#039; a unit in its own friendly territory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit cannot capture moving backwards from the trench - Digital (Square).png|none|thumb|The Black General is selected and cannot capture backwards when exiting the trench.]]&lt;br /&gt;
|[[File:Unit cannot capture moving backwards from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==End of the game==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The first player to capture an opponent&#039;s pieces worth 25 points wins.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;If 50 consecutive moves are made without any capture (25 moves for each player), the final score determines the player winner.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=26777</id>
		<title>Gamehelptrench</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=26777"/>
		<updated>2025-10-07T08:43:37Z</updated>

		<summary type="html">&lt;p&gt;World Trench: /* End of the game */ Added 50 moves without captures rule&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is based on the Official Trench Rules by Rui Alípio Monteiro.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
* Trench is a two-player abstract strategy game inspired by &#039;&#039;&#039;World War I trench warfare&#039;&#039;&#039;, notably on the Western Front.&lt;br /&gt;
* Each player commands an army of military units, navigating a &#039;&#039;&#039;diamond-shaped battlefield&#039;&#039;&#039; divided by a dangerous central trench line.&lt;br /&gt;
* The mission: &#039;&#039;&#039;outmanoeuvre the enemy&#039;&#039;&#039; and claim control of the field through tactical combat.&lt;br /&gt;
&lt;br /&gt;
==Goal of the game==&lt;br /&gt;
&lt;br /&gt;
* A player wins by strategically defeating their opponent’s army.&lt;br /&gt;
* Through careful movement and combat, the player will &#039;&#039;&#039;gain the upper hand by capturing enemy units and earning points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==The Board and Setup==&lt;br /&gt;
&lt;br /&gt;
* The board is 8x8 diamond-shaped*.&lt;br /&gt;
* The board is divided by a &#039;&#039;&#039;trench line&#039;&#039;&#039;, separating both armies.&lt;br /&gt;
* Each army starts in formation, mirroring each other across the trench.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Trench initial setup - Digital (Square) orientation.png|none|thumb|400x400px|Digital (Square) board orientation]]&lt;br /&gt;
|[[File:Trench initial setup - Classic (Diamond) orientation.png|none|thumb|400x400px|Classic (Diamond) board orientation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.&lt;br /&gt;
&lt;br /&gt;
==The Units and Movement Directions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Maximum&lt;br /&gt;
No. of Steps&lt;br /&gt;
&lt;br /&gt;
(No. of Points)&lt;br /&gt;
!No. of Units&lt;br /&gt;
(per player)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
(Description)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
|[[File:Soldier Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Soldier Movement Directions - Classic (Diamond).png|frameless|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
Diagonal forward&lt;br /&gt;
|[[File:Sergeant Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Sergeant Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
| Columns and Rows&lt;br /&gt;
Diagonals forward and backwards&lt;br /&gt;
|[[File:Captain Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Captain Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
All diagonals (except backwards!)&lt;br /&gt;
|[[File:Colonel Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Colonel Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|All directions&lt;br /&gt;
| [[File:General Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:General Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Each player controls a total of 16 units.&lt;br /&gt;
* &#039;&#039;&#039;All units can move along the columns and rows (both ways).&#039;&#039;&#039; These are the only directions the soldiers can move.&lt;br /&gt;
*&#039;&#039;&#039;Units cannot jump over other units.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Movement Overlays per Unit===&lt;br /&gt;
Caption: selected player unit (in blue); possible moves (in green)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|[[File:Soldier Movement Overlays - Digital (Square).png|none|thumb]]&lt;br /&gt;
|[[File:Soldier Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|[[File:Captain Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Captain Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|[[File:Colonel Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Colonel Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|[[File:General Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:General Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Turns ==&lt;br /&gt;
&lt;br /&gt;
* Players take turns moving &#039;&#039;&#039;one unit at a time&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Black plays first.&#039;&#039;&#039;&lt;br /&gt;
*Units move only in &#039;&#039;&#039;one direction per turn&#039;&#039;&#039; (ex.: a unit cannot zig-zag).&lt;br /&gt;
*Units may move, per turn, &#039;&#039;&#039;any number of squares, up to its maximum allowed&#039;&#039;&#039; (ex.: a captain can move 1, 2, or 3 squares).&lt;br /&gt;
**Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.&lt;br /&gt;
*A &#039;&#039;&#039;player&#039;s&#039;&#039;&#039; &#039;&#039;&#039;turn ends after a move or a capture&#039;&#039;&#039;.&lt;br /&gt;
*A player &#039;&#039;&#039;cannot pass&#039;&#039;&#039; their turn.&lt;br /&gt;
&lt;br /&gt;
== Capturing Units==&lt;br /&gt;
&lt;br /&gt;
*A player captures an enemy unit by &#039;&#039;&#039;moving their unit onto the enemy unit&#039;s square&#039;&#039;&#039;.&lt;br /&gt;
*Only one capture per turn — unless you&#039;re exiting the trench (see The Trench Line).&lt;br /&gt;
*Captured units are removed from the board.&lt;br /&gt;
&lt;br /&gt;
==The Trench Line==&lt;br /&gt;
Colonels and Generals can &#039;&#039;&#039;move along the trench&#039;&#039;&#039; (since those are the only units that can move sideways).&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
*Units can &#039;&#039;&#039;capture multiple units when exiting the trench and moving forward&#039;&#039;&#039;, and &#039;&#039;&#039;can keep moving even after capturing&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit moving forward from the trench - Digital (Square).png|none|thumb|The Black General is selected and can move to all directions. In some directions, it can capture multiple enemy units.]]&lt;br /&gt;
|[[File:Unit moving forward from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
* A unit &#039;&#039;&#039;in the trench is protected from frontal and trench attacks&#039;&#039;&#039; — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit protected by the trench - Digital (Square).png|none|thumb|The White General is selected and can only move to 7 directions, because the Black General is in the trench, blocking the path one direction.]]&lt;br /&gt;
|[[File:Unit protected by the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages===&lt;br /&gt;
*A unit &#039;&#039;&#039;in the trench can be captured from behind&#039;&#039;&#039; — if a player has a unit on the enemy&#039;s side, it can &#039;&#039;&#039;move backwards and capture an enemy unit that is inside the trench&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit can capture an enemy piece when retreating into the trench - Digital (Square).png|none|thumb|The White General is selected and can move backwards into the trench and capture the Black General.]]&lt;br /&gt;
|[[File:Unit can capture an enemy piece when retreating into the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
* A unit in the trench &#039;&#039;&#039;cannot move backward to capture&#039;&#039;&#039; a unit in its own friendly territory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit cannot capture moving backwards from the trench - Digital (Square).png|none|thumb|The Black General is selected and cannot capture backwards when exiting the trench.]]&lt;br /&gt;
|[[File:Unit cannot capture moving backwards from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==End of the game==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The first player to capture an opponent&#039;s pieces worth 25 points wins.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;If in the last 50 consecutive moves (25 moves for each player) no capture was made, the points are counted immediately.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=26291</id>
		<title>Gamehelptrench</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=26291"/>
		<updated>2025-08-26T20:23:02Z</updated>

		<summary type="html">&lt;p&gt;World Trench: /* End of the game */ Changed phrasing as per the game designer&amp;#039;s request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is based on the Official Trench Rules by Rui Alípio Monteiro.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
* Trench is a two-player abstract strategy game inspired by &#039;&#039;&#039;World War I trench warfare&#039;&#039;&#039;, notably on the Western Front.&lt;br /&gt;
* Each player commands an army of military units, navigating a &#039;&#039;&#039;diamond-shaped battlefield&#039;&#039;&#039; divided by a dangerous central trench line.&lt;br /&gt;
* The mission: &#039;&#039;&#039;outmanoeuvre the enemy&#039;&#039;&#039; and claim control of the field through tactical combat.&lt;br /&gt;
&lt;br /&gt;
==Goal of the game==&lt;br /&gt;
&lt;br /&gt;
* A player wins by strategically defeating their opponent’s army.&lt;br /&gt;
* Through careful movement and combat, the player will &#039;&#039;&#039;gain the upper hand by capturing enemy units and earning points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==The Board and Setup==&lt;br /&gt;
&lt;br /&gt;
* The board is 8x8 diamond-shaped*.&lt;br /&gt;
* The board is divided by a &#039;&#039;&#039;trench line&#039;&#039;&#039;, separating both armies.&lt;br /&gt;
* Each army starts in formation, mirroring each other across the trench.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Trench initial setup - Digital (Square) orientation.png|none|thumb|400x400px|Digital (Square) board orientation]]&lt;br /&gt;
|[[File:Trench initial setup - Classic (Diamond) orientation.png|none|thumb|400x400px|Classic (Diamond) board orientation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.&lt;br /&gt;
&lt;br /&gt;
==The Units and Movement Directions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Maximum&lt;br /&gt;
No. of Steps&lt;br /&gt;
&lt;br /&gt;
(No. of Points)&lt;br /&gt;
!No. of Units&lt;br /&gt;
(per player)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
(Description)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
|[[File:Soldier Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Soldier Movement Directions - Classic (Diamond).png|frameless|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
Diagonal forward&lt;br /&gt;
|[[File:Sergeant Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Sergeant Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
| Columns and Rows&lt;br /&gt;
Diagonals forward and backwards&lt;br /&gt;
|[[File:Captain Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Captain Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
All diagonals (except backwards!)&lt;br /&gt;
|[[File:Colonel Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Colonel Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|All directions&lt;br /&gt;
| [[File:General Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:General Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Each player controls a total of 16 units.&lt;br /&gt;
* &#039;&#039;&#039;All units can move along the columns and rows (both ways).&#039;&#039;&#039; These are the only directions the soldiers can move.&lt;br /&gt;
*&#039;&#039;&#039;Units cannot jump over other units.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Movement Overlays per Unit===&lt;br /&gt;
Caption: selected player unit (in blue); possible moves (in green)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|[[File:Soldier Movement Overlays - Digital (Square).png|none|thumb]]&lt;br /&gt;
|[[File:Soldier Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|[[File:Captain Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Captain Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|[[File:Colonel Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Colonel Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|[[File:General Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:General Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Turns ==&lt;br /&gt;
&lt;br /&gt;
* Players take turns moving &#039;&#039;&#039;one unit at a time&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Black plays first.&#039;&#039;&#039;&lt;br /&gt;
*Units move only in &#039;&#039;&#039;one direction per turn&#039;&#039;&#039; (ex.: a unit cannot zig-zag).&lt;br /&gt;
*Units may move, per turn, &#039;&#039;&#039;any number of squares, up to its maximum allowed&#039;&#039;&#039; (ex.: a captain can move 1, 2, or 3 squares).&lt;br /&gt;
**Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.&lt;br /&gt;
*A &#039;&#039;&#039;player&#039;s&#039;&#039;&#039; &#039;&#039;&#039;turn ends after a move or a capture&#039;&#039;&#039;.&lt;br /&gt;
*A player &#039;&#039;&#039;cannot pass&#039;&#039;&#039; their turn.&lt;br /&gt;
&lt;br /&gt;
== Capturing Units==&lt;br /&gt;
&lt;br /&gt;
*A player captures an enemy unit by &#039;&#039;&#039;moving their unit onto the enemy unit&#039;s square&#039;&#039;&#039;.&lt;br /&gt;
*Only one capture per turn — unless you&#039;re exiting the trench (see The Trench Line).&lt;br /&gt;
*Captured units are removed from the board.&lt;br /&gt;
&lt;br /&gt;
==The Trench Line==&lt;br /&gt;
Colonels and Generals can &#039;&#039;&#039;move along the trench&#039;&#039;&#039; (since those are the only units that can move sideways).&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
*Units can &#039;&#039;&#039;capture multiple units when exiting the trench and moving forward&#039;&#039;&#039;, and &#039;&#039;&#039;can keep moving even after capturing&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit moving forward from the trench - Digital (Square).png|none|thumb|The Black General is selected and can move to all directions. In some directions, it can capture multiple enemy units.]]&lt;br /&gt;
|[[File:Unit moving forward from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
* A unit &#039;&#039;&#039;in the trench is protected from frontal and trench attacks&#039;&#039;&#039; — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit protected by the trench - Digital (Square).png|none|thumb|The White General is selected and can only move to 7 directions, because the Black General is in the trench, blocking the path one direction.]]&lt;br /&gt;
|[[File:Unit protected by the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages===&lt;br /&gt;
*A unit &#039;&#039;&#039;in the trench can be captured from behind&#039;&#039;&#039; — if a player has a unit on the enemy&#039;s side, it can &#039;&#039;&#039;move backwards and capture an enemy unit that is inside the trench&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit can capture an enemy piece when retreating into the trench - Digital (Square).png|none|thumb|The White General is selected and can move backwards into the trench and capture the Black General.]]&lt;br /&gt;
|[[File:Unit can capture an enemy piece when retreating into the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
* A unit in the trench &#039;&#039;&#039;cannot move backward to capture&#039;&#039;&#039; a unit in its own friendly territory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit cannot capture moving backwards from the trench - Digital (Square).png|none|thumb|The Black General is selected and cannot capture backwards when exiting the trench.]]&lt;br /&gt;
|[[File:Unit cannot capture moving backwards from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==End of the game==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The first player to capture an opponent&#039;s pieces worth 25 points wins.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=26288</id>
		<title>Gamehelptrench</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=26288"/>
		<updated>2025-08-26T16:07:53Z</updated>

		<summary type="html">&lt;p&gt;World Trench: /* End of the game */ Corrected the ending rule to correspond to official rule book.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is based on the Official Trench Rules by Rui Alípio Monteiro.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
* Trench is a two-player abstract strategy game inspired by &#039;&#039;&#039;World War I trench warfare&#039;&#039;&#039;, notably on the Western Front.&lt;br /&gt;
* Each player commands an army of military units, navigating a &#039;&#039;&#039;diamond-shaped battlefield&#039;&#039;&#039; divided by a dangerous central trench line.&lt;br /&gt;
* The mission: &#039;&#039;&#039;outmanoeuvre the enemy&#039;&#039;&#039; and claim control of the field through tactical combat.&lt;br /&gt;
&lt;br /&gt;
==Goal of the game==&lt;br /&gt;
&lt;br /&gt;
* A player wins by strategically defeating their opponent’s army.&lt;br /&gt;
* Through careful movement and combat, the player will &#039;&#039;&#039;gain the upper hand by capturing enemy units and earning points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==The Board and Setup==&lt;br /&gt;
&lt;br /&gt;
* The board is 8x8 diamond-shaped*.&lt;br /&gt;
* The board is divided by a &#039;&#039;&#039;trench line&#039;&#039;&#039;, separating both armies.&lt;br /&gt;
* Each army starts in formation, mirroring each other across the trench.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Trench initial setup - Digital (Square) orientation.png|none|thumb|400x400px|Digital (Square) board orientation]]&lt;br /&gt;
|[[File:Trench initial setup - Classic (Diamond) orientation.png|none|thumb|400x400px|Classic (Diamond) board orientation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.&lt;br /&gt;
&lt;br /&gt;
==The Units and Movement Directions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Maximum&lt;br /&gt;
No. of Steps&lt;br /&gt;
&lt;br /&gt;
(No. of Points)&lt;br /&gt;
!No. of Units&lt;br /&gt;
(per player)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
(Description)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
|[[File:Soldier Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Soldier Movement Directions - Classic (Diamond).png|frameless|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
Diagonal forward&lt;br /&gt;
|[[File:Sergeant Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Sergeant Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
| Columns and Rows&lt;br /&gt;
Diagonals forward and backwards&lt;br /&gt;
|[[File:Captain Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Captain Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
All diagonals (except backwards!)&lt;br /&gt;
|[[File:Colonel Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Colonel Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|All directions&lt;br /&gt;
| [[File:General Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:General Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Each player controls a total of 16 units.&lt;br /&gt;
* &#039;&#039;&#039;All units can move along the columns and rows (both ways).&#039;&#039;&#039; These are the only directions the soldiers can move.&lt;br /&gt;
*&#039;&#039;&#039;Units cannot jump over other units.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Movement Overlays per Unit===&lt;br /&gt;
Caption: selected player unit (in blue); possible moves (in green)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|[[File:Soldier Movement Overlays - Digital (Square).png|none|thumb]]&lt;br /&gt;
|[[File:Soldier Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|[[File:Captain Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Captain Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|[[File:Colonel Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Colonel Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|[[File:General Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:General Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Turns ==&lt;br /&gt;
&lt;br /&gt;
* Players take turns moving &#039;&#039;&#039;one unit at a time&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Black plays first.&#039;&#039;&#039;&lt;br /&gt;
*Units move only in &#039;&#039;&#039;one direction per turn&#039;&#039;&#039; (ex.: a unit cannot zig-zag).&lt;br /&gt;
*Units may move, per turn, &#039;&#039;&#039;any number of squares, up to its maximum allowed&#039;&#039;&#039; (ex.: a captain can move 1, 2, or 3 squares).&lt;br /&gt;
**Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.&lt;br /&gt;
*A &#039;&#039;&#039;player&#039;s&#039;&#039;&#039; &#039;&#039;&#039;turn ends after a move or a capture&#039;&#039;&#039;.&lt;br /&gt;
*A player &#039;&#039;&#039;cannot pass&#039;&#039;&#039; their turn.&lt;br /&gt;
&lt;br /&gt;
== Capturing Units==&lt;br /&gt;
&lt;br /&gt;
*A player captures an enemy unit by &#039;&#039;&#039;moving their unit onto the enemy unit&#039;s square&#039;&#039;&#039;.&lt;br /&gt;
*Only one capture per turn — unless you&#039;re exiting the trench (see The Trench Line).&lt;br /&gt;
*Captured units are removed from the board.&lt;br /&gt;
&lt;br /&gt;
==The Trench Line==&lt;br /&gt;
Colonels and Generals can &#039;&#039;&#039;move along the trench&#039;&#039;&#039; (since those are the only units that can move sideways).&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
*Units can &#039;&#039;&#039;capture multiple units when exiting the trench and moving forward&#039;&#039;&#039;, and &#039;&#039;&#039;can keep moving even after capturing&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit moving forward from the trench - Digital (Square).png|none|thumb|The Black General is selected and can move to all directions. In some directions, it can capture multiple enemy units.]]&lt;br /&gt;
|[[File:Unit moving forward from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
* A unit &#039;&#039;&#039;in the trench is protected from frontal and trench attacks&#039;&#039;&#039; — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit protected by the trench - Digital (Square).png|none|thumb|The White General is selected and can only move to 7 directions, because the Black General is in the trench, blocking the path one direction.]]&lt;br /&gt;
|[[File:Unit protected by the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages===&lt;br /&gt;
*A unit &#039;&#039;&#039;in the trench can be captured from behind&#039;&#039;&#039; — if a player has a unit on the enemy&#039;s side, it can &#039;&#039;&#039;move backwards and capture an enemy unit that is inside the trench&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit can capture an enemy piece when retreating into the trench - Digital (Square).png|none|thumb|The White General is selected and can move backwards into the trench and capture the Black General.]]&lt;br /&gt;
|[[File:Unit can capture an enemy piece when retreating into the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
* A unit in the trench &#039;&#039;&#039;cannot move backward to capture&#039;&#039;&#039; a unit in its own friendly territory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit cannot capture moving backwards from the trench - Digital (Square).png|none|thumb|The Black General is selected and cannot capture backwards when exiting the trench.]]&lt;br /&gt;
|[[File:Unit cannot capture moving backwards from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==End of the game==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The first player to reach 25 or more points wins the game, ending the game immediately.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Even if Black is the first one to reach it, White does NOT get the chance to respond.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=25840</id>
		<title>Gamehelptrench</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=25840"/>
		<updated>2025-07-16T19:34:21Z</updated>

		<summary type="html">&lt;p&gt;World Trench: /* Advantages */ Images to illustrate Trench disadvantages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is based on the Official Trench Rules by Rui Alípio Monteiro.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
* Trench is a two-player abstract strategy game inspired by &#039;&#039;&#039;World War I trench warfare&#039;&#039;&#039;, notably on the Western Front.&lt;br /&gt;
* Each player commands an army of military units, navigating a &#039;&#039;&#039;diamond-shaped battlefield&#039;&#039;&#039; divided by a dangerous central trench line.&lt;br /&gt;
* The mission: &#039;&#039;&#039;outmanoeuvre the enemy&#039;&#039;&#039; and claim control of the field through tactical combat.&lt;br /&gt;
&lt;br /&gt;
==Goal of the game==&lt;br /&gt;
&lt;br /&gt;
* A player wins by strategically defeating their opponent’s army.&lt;br /&gt;
* Through careful movement and combat, the player will &#039;&#039;&#039;gain the upper hand by capturing enemy units and earning points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==The Board and Setup==&lt;br /&gt;
&lt;br /&gt;
* The board is 8x8 diamond-shaped*.&lt;br /&gt;
* The board is divided by a &#039;&#039;&#039;trench line&#039;&#039;&#039;, separating both armies.&lt;br /&gt;
* Each army starts in formation, mirroring each other across the trench.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Trench initial setup - Digital (Square) orientation.png|none|thumb|400x400px|Digital (Square) board orientation]]&lt;br /&gt;
|[[File:Trench initial setup - Classic (Diamond) orientation.png|none|thumb|400x400px|Classic (Diamond) board orientation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.&lt;br /&gt;
&lt;br /&gt;
==The Units and Movement Directions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Maximum&lt;br /&gt;
No. of Steps&lt;br /&gt;
&lt;br /&gt;
(No. of Points)&lt;br /&gt;
!No. of Units&lt;br /&gt;
(per player)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
(Description)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
|[[File:Soldier Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Soldier Movement Directions - Classic (Diamond).png|frameless|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
Diagonal forward&lt;br /&gt;
|[[File:Sergeant Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Sergeant Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
| Columns and Rows&lt;br /&gt;
Diagonals forward and backwards&lt;br /&gt;
|[[File:Captain Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Captain Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
All diagonals (except backwards!)&lt;br /&gt;
|[[File:Colonel Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Colonel Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|All directions&lt;br /&gt;
| [[File:General Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:General Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Each player controls a total of 16 units.&lt;br /&gt;
* &#039;&#039;&#039;All units can move along the columns and rows (both ways).&#039;&#039;&#039; These are the only directions the soldiers can move.&lt;br /&gt;
*&#039;&#039;&#039;Units cannot jump over other units.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Movement Overlays per Unit===&lt;br /&gt;
Caption: selected player unit (in blue); possible moves (in green)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|[[File:Soldier Movement Overlays - Digital (Square).png|none|thumb]]&lt;br /&gt;
|[[File:Soldier Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|[[File:Captain Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Captain Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|[[File:Colonel Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Colonel Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|[[File:General Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:General Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Turns ==&lt;br /&gt;
&lt;br /&gt;
* Players take turns moving &#039;&#039;&#039;one unit at a time&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Black plays first.&#039;&#039;&#039;&lt;br /&gt;
*Units move only in &#039;&#039;&#039;one direction per turn&#039;&#039;&#039; (ex.: a unit cannot zig-zag).&lt;br /&gt;
*Units may move, per turn, &#039;&#039;&#039;any number of squares, up to its maximum allowed&#039;&#039;&#039; (ex.: a captain can move 1, 2, or 3 squares).&lt;br /&gt;
**Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.&lt;br /&gt;
*A &#039;&#039;&#039;player&#039;s&#039;&#039;&#039; &#039;&#039;&#039;turn ends after a move or a capture&#039;&#039;&#039;.&lt;br /&gt;
*A player &#039;&#039;&#039;cannot pass&#039;&#039;&#039; their turn.&lt;br /&gt;
&lt;br /&gt;
== Capturing Units==&lt;br /&gt;
&lt;br /&gt;
*A player captures an enemy unit by &#039;&#039;&#039;moving their unit onto the enemy unit&#039;s square&#039;&#039;&#039;.&lt;br /&gt;
*Only one capture per turn — unless you&#039;re exiting the trench (see The Trench Line).&lt;br /&gt;
*Captured units are removed from the board.&lt;br /&gt;
&lt;br /&gt;
==The Trench Line==&lt;br /&gt;
Colonels and Generals can &#039;&#039;&#039;move along the trench&#039;&#039;&#039; (since those are the only units that can move sideways).&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
*Units can &#039;&#039;&#039;capture multiple units when exiting the trench and moving forward&#039;&#039;&#039;, and &#039;&#039;&#039;can keep moving even after capturing&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit moving forward from the trench - Digital (Square).png|none|thumb|The Black General is selected and can move to all directions. In some directions, it can capture multiple enemy units.]]&lt;br /&gt;
|[[File:Unit moving forward from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
* A unit &#039;&#039;&#039;in the trench is protected from frontal and trench attacks&#039;&#039;&#039; — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit protected by the trench - Digital (Square).png|none|thumb|The White General is selected and can only move to 7 directions, because the Black General is in the trench, blocking the path one direction.]]&lt;br /&gt;
|[[File:Unit protected by the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages===&lt;br /&gt;
*A unit &#039;&#039;&#039;in the trench can be captured from behind&#039;&#039;&#039; — if a player has a unit on the enemy&#039;s side, it can &#039;&#039;&#039;move backwards and capture an enemy unit that is inside the trench&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit can capture an enemy piece when retreating into the trench - Digital (Square).png|none|thumb|The White General is selected and can move backwards into the trench and capture the Black General.]]&lt;br /&gt;
|[[File:Unit can capture an enemy piece when retreating into the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
* A unit in the trench &#039;&#039;&#039;cannot move backward to capture&#039;&#039;&#039; a unit in its own friendly territory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit cannot capture moving backwards from the trench - Digital (Square).png|none|thumb|The Black General is selected and cannot capture backwards when exiting the trench.]]&lt;br /&gt;
|[[File:Unit cannot capture moving backwards from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==End of the game==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The game ends when a player reaches 25 or more points, after both players have completed the same number of turns.&#039;&#039;&#039;&lt;br /&gt;
*Since Black plays first, if Black reaches 25 points, &#039;&#039;&#039;White still gets a final turn&#039;&#039;&#039; to respond and try to tie or win.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Unit_cannot_capture_moving_backwards_from_the_trench_-_Classic_(Diamond).png&amp;diff=25839</id>
		<title>File:Unit cannot capture moving backwards from the trench - Classic (Diamond).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Unit_cannot_capture_moving_backwards_from_the_trench_-_Classic_(Diamond).png&amp;diff=25839"/>
		<updated>2025-07-16T19:31:50Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unit cannot capture moving backwards from the trench in Classic (Diamond) board orientation&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Unit_cannot_capture_moving_backwards_from_the_trench_-_Digital_(Square).png&amp;diff=25838</id>
		<title>File:Unit cannot capture moving backwards from the trench - Digital (Square).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Unit_cannot_capture_moving_backwards_from_the_trench_-_Digital_(Square).png&amp;diff=25838"/>
		<updated>2025-07-16T19:31:27Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unit cannot capture moving backwards from the trench in Digital (Square) board orientation&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Unit_can_capture_an_enemy_piece_when_retreating_into_the_trench_-_Classic_(Diamond).png&amp;diff=25837</id>
		<title>File:Unit can capture an enemy piece when retreating into the trench - Classic (Diamond).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Unit_can_capture_an_enemy_piece_when_retreating_into_the_trench_-_Classic_(Diamond).png&amp;diff=25837"/>
		<updated>2025-07-16T19:30:52Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unit can capture an enemy piece when retreating into the trench in Classic (Diamond) board orientation&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Unit_can_capture_an_enemy_piece_when_retreating_into_the_trench_-_Digital_(Square).png&amp;diff=25836</id>
		<title>File:Unit can capture an enemy piece when retreating into the trench - Digital (Square).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Unit_can_capture_an_enemy_piece_when_retreating_into_the_trench_-_Digital_(Square).png&amp;diff=25836"/>
		<updated>2025-07-16T19:30:20Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unit can capture an enemy piece when retreating into the trench in Digital (Square) board orientation&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=25832</id>
		<title>Gamehelptrench</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=25832"/>
		<updated>2025-07-16T10:29:42Z</updated>

		<summary type="html">&lt;p&gt;World Trench: /* Advantages */ Better writing and images to illustrate Trench advantages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is based on the Official Trench Rules by Rui Alípio Monteiro.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
* Trench is a two-player abstract strategy game inspired by &#039;&#039;&#039;World War I trench warfare&#039;&#039;&#039;, notably on the Western Front.&lt;br /&gt;
* Each player commands an army of military units, navigating a &#039;&#039;&#039;diamond-shaped battlefield&#039;&#039;&#039; divided by a dangerous central trench line.&lt;br /&gt;
* The mission: &#039;&#039;&#039;outmanoeuvre the enemy&#039;&#039;&#039; and claim control of the field through tactical combat.&lt;br /&gt;
&lt;br /&gt;
==Goal of the game==&lt;br /&gt;
&lt;br /&gt;
* A player wins by strategically defeating their opponent’s army.&lt;br /&gt;
* Through careful movement and combat, the player will &#039;&#039;&#039;gain the upper hand by capturing enemy units and earning points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==The Board and Setup==&lt;br /&gt;
&lt;br /&gt;
* The board is 8x8 diamond-shaped*.&lt;br /&gt;
* The board is divided by a &#039;&#039;&#039;trench line&#039;&#039;&#039;, separating both armies.&lt;br /&gt;
* Each army starts in formation, mirroring each other across the trench.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Trench initial setup - Digital (Square) orientation.png|none|thumb|400x400px|Digital (Square) board orientation]]&lt;br /&gt;
|[[File:Trench initial setup - Classic (Diamond) orientation.png|none|thumb|400x400px|Classic (Diamond) board orientation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.&lt;br /&gt;
&lt;br /&gt;
==The Units and Movement Directions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Maximum&lt;br /&gt;
No. of Steps&lt;br /&gt;
&lt;br /&gt;
(No. of Points)&lt;br /&gt;
!No. of Units&lt;br /&gt;
(per player)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
(Description)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
|[[File:Soldier Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Soldier Movement Directions - Classic (Diamond).png|frameless|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
Diagonal forward&lt;br /&gt;
|[[File:Sergeant Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Sergeant Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
| Columns and Rows&lt;br /&gt;
Diagonals forward and backwards&lt;br /&gt;
|[[File:Captain Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Captain Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
All diagonals (except backwards!)&lt;br /&gt;
|[[File:Colonel Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Colonel Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|All directions&lt;br /&gt;
| [[File:General Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:General Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Each player controls a total of 16 units.&lt;br /&gt;
* &#039;&#039;&#039;All units can move along the columns and rows (both ways).&#039;&#039;&#039; These are the only directions the soldiers can move.&lt;br /&gt;
*&#039;&#039;&#039;Units cannot jump over other units.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Movement Overlays per Unit===&lt;br /&gt;
Caption: selected player unit (in blue); possible moves (in green)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|[[File:Soldier Movement Overlays - Digital (Square).png|none|thumb]]&lt;br /&gt;
|[[File:Soldier Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|[[File:Captain Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Captain Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|[[File:Colonel Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:Colonel Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|[[File:General Movement Overlays - Digital (Square).png|thumb|none]]&lt;br /&gt;
|[[File:General Movement Overlays - Classic (Diamond).png|thumb|none]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Turns ==&lt;br /&gt;
&lt;br /&gt;
* Players take turns moving &#039;&#039;&#039;one unit at a time&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Black plays first.&#039;&#039;&#039;&lt;br /&gt;
*Units move only in &#039;&#039;&#039;one direction per turn&#039;&#039;&#039; (ex.: a unit cannot zig-zag).&lt;br /&gt;
*Units may move, per turn, &#039;&#039;&#039;any number of squares, up to its maximum allowed&#039;&#039;&#039; (ex.: a captain can move 1, 2, or 3 squares).&lt;br /&gt;
**Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.&lt;br /&gt;
*A &#039;&#039;&#039;player&#039;s&#039;&#039;&#039; &#039;&#039;&#039;turn ends after a move or a capture&#039;&#039;&#039;.&lt;br /&gt;
*A player &#039;&#039;&#039;cannot pass&#039;&#039;&#039; their turn.&lt;br /&gt;
&lt;br /&gt;
== Capturing Units==&lt;br /&gt;
&lt;br /&gt;
*A player captures an enemy unit by &#039;&#039;&#039;moving their unit onto the enemy unit&#039;s square&#039;&#039;&#039;.&lt;br /&gt;
*Only one capture per turn — unless you&#039;re exiting the trench (see The Trench Line).&lt;br /&gt;
*Captured units are removed from the board.&lt;br /&gt;
&lt;br /&gt;
==The Trench Line==&lt;br /&gt;
Colonels and Generals can &#039;&#039;&#039;move along the trench&#039;&#039;&#039; (since those are the only units that can move sideways).&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
*Units can &#039;&#039;&#039;capture multiple units when exiting the trench and moving forward&#039;&#039;&#039;, and &#039;&#039;&#039;can keep moving even after capturing&#039;&#039;&#039;.&lt;br /&gt;
Caption: selected player unit (in blue); possible moves (in green); possible captures (in red)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit moving forward from the trench - Digital (Square).png|none|thumb]]&lt;br /&gt;
|[[File:Unit moving forward from the trench - Classic (Diamond).png|none|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
*A unit &#039;&#039;&#039;in the trench is protected from frontal and trench attacks&#039;&#039;&#039; — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Unit protected by the trench - Digital (Square).png|none|thumb]]&lt;br /&gt;
|[[File:Unit protected by the trench - Classic (Diamond).png|none|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
*A unit &#039;&#039;&#039;in the trench can be captured from behind&#039;&#039;&#039; — if a player has a unit on the enemy&#039;s side, it can &#039;&#039;&#039;move backwards and capture an enemy unit that is inside the trench&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*A unit in the trench &#039;&#039;&#039;cannot move backward to capture&#039;&#039;&#039; a unit in its own friendly territory.&lt;br /&gt;
&lt;br /&gt;
==End of the game==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The game ends when a player reaches 25 or more points, after both players have completed the same number of turns.&#039;&#039;&#039;&lt;br /&gt;
*Since Black plays first, if Black reaches 25 points, &#039;&#039;&#039;White still gets a final turn&#039;&#039;&#039; to respond and try to tie or win.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Unit_protected_by_the_trench_-_Classic_(Diamond).png&amp;diff=25831</id>
		<title>File:Unit protected by the trench - Classic (Diamond).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Unit_protected_by_the_trench_-_Classic_(Diamond).png&amp;diff=25831"/>
		<updated>2025-07-16T10:29:09Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unit protected by the trench from the attack of the enemy unit in Classic (Diamond) board orientation. Overlays show possible moves.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Unit_protected_by_the_trench_-_Digital_(Square).png&amp;diff=25830</id>
		<title>File:Unit protected by the trench - Digital (Square).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Unit_protected_by_the_trench_-_Digital_(Square).png&amp;diff=25830"/>
		<updated>2025-07-16T10:28:46Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unit protected by the trench from the attack of the enemy unit in Digital (Square) board orientation. Overlays show possible moves.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Unit_moving_forward_from_the_trench_-_Classic_(Diamond).png&amp;diff=25829</id>
		<title>File:Unit moving forward from the trench - Classic (Diamond).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Unit_moving_forward_from_the_trench_-_Classic_(Diamond).png&amp;diff=25829"/>
		<updated>2025-07-16T09:33:44Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unit moving forward from the trench in Classic (Diamond) board orientation. Overlays show possible moves and captures.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Unit_moving_forward_from_the_trench_-_Digital_(Square).png&amp;diff=25828</id>
		<title>File:Unit moving forward from the trench - Digital (Square).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Unit_moving_forward_from_the_trench_-_Digital_(Square).png&amp;diff=25828"/>
		<updated>2025-07-16T09:32:26Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unit moving forward from the trench in Digital (Square) board orientation. Overlays show possible moves and captures.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=25816</id>
		<title>Gamehelptrench</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=25816"/>
		<updated>2025-07-15T08:02:50Z</updated>

		<summary type="html">&lt;p&gt;World Trench: /* The Units and Movement Directions */ Added Movement Overlays per Unit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is based on the Official Trench Rules by Rui Alípio Monteiro.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
* Trench is a two-player abstract strategy game inspired by &#039;&#039;&#039;World War I trench warfare&#039;&#039;&#039;, notably on the Western Front.&lt;br /&gt;
* Each player commands an army of military units, navigating a &#039;&#039;&#039;diamond-shaped battlefield&#039;&#039;&#039; divided by a dangerous central trench line.&lt;br /&gt;
* The mission: &#039;&#039;&#039;outmanoeuvre the enemy&#039;&#039;&#039; and claim control of the field through tactical combat.&lt;br /&gt;
&lt;br /&gt;
==Goal of the game==&lt;br /&gt;
&lt;br /&gt;
* A player wins by strategically defeating their opponent’s army.&lt;br /&gt;
* Through careful movement and combat, the player will &#039;&#039;&#039;gain the upper hand by capturing enemy units and earning points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==The Board and Setup==&lt;br /&gt;
&lt;br /&gt;
* The board is 8x8 diamond-shaped*.&lt;br /&gt;
* The board is divided by a &#039;&#039;&#039;trench line&#039;&#039;&#039;, separating both armies.&lt;br /&gt;
* Each army starts in formation, mirroring each other across the trench.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Trench initial setup - Digital (Square) orientation.png|none|thumb|400x400px|Digital (Square) board orientation]]&lt;br /&gt;
|[[File:Trench initial setup - Classic (Diamond) orientation.png|none|thumb|400x400px|Classic (Diamond) board orientation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.&lt;br /&gt;
&lt;br /&gt;
==The Units and Movement Directions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Maximum&lt;br /&gt;
No. of Steps&lt;br /&gt;
&lt;br /&gt;
(No. of Points)&lt;br /&gt;
!No. of Units&lt;br /&gt;
(per player)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
(Description)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
|[[File:Soldier Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Soldier Movement Directions - Classic (Diamond).png|frameless|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
Diagonal forward&lt;br /&gt;
|[[File:Sergeant Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Sergeant Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
| Columns and Rows&lt;br /&gt;
Diagonals forward and backwards&lt;br /&gt;
|[[File:Captain Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Captain Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
All diagonals (except backwards!)&lt;br /&gt;
|[[File:Colonel Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Colonel Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|All directions&lt;br /&gt;
| [[File:General Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:General Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Each player controls a total of 16 units.&lt;br /&gt;
* &#039;&#039;&#039;All units can move along the columns and rows (both ways).&#039;&#039;&#039; These are the only directions the soldiers can move.&lt;br /&gt;
*&#039;&#039;&#039;Units cannot jump over other units.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Movement Overlays per Unit===&lt;br /&gt;
Caption: selected player unit (in blue); possible moves (in green)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|[[File:Soldier Movement Overlays - Digital (Square).png|none|thumb]]&lt;br /&gt;
|[[File:Soldier Movement Overlays - Classic (Diamond).png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Digital (Square).png|thumb]]&lt;br /&gt;
|[[File:Sergeant Movement Overlays - Classic (Diamond).png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|[[File:Captain Movement Overlays - Digital (Square).png|thumb]]&lt;br /&gt;
|[[File:Captain Movement Overlays - Classic (Diamond).png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|[[File:Colonel Movement Overlays - Digital (Square).png|thumb]]&lt;br /&gt;
|[[File:Colonel Movement Overlays - Classic (Diamond).png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|[[File:General Movement Overlays - Digital (Square).png|thumb]]&lt;br /&gt;
|[[File:General Movement Overlays - Classic (Diamond).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Turns ==&lt;br /&gt;
&lt;br /&gt;
* Players take turns moving &#039;&#039;&#039;one unit at a time&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Black plays first.&#039;&#039;&#039;&lt;br /&gt;
*Units move only in &#039;&#039;&#039;one direction per turn&#039;&#039;&#039; (ex.: a unit cannot zig-zag).&lt;br /&gt;
*Units may move, per turn, &#039;&#039;&#039;any number of squares, up to its maximum allowed&#039;&#039;&#039; (ex.: a captain can move 1, 2, or 3 squares).&lt;br /&gt;
**Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.&lt;br /&gt;
*A &#039;&#039;&#039;player&#039;s&#039;&#039;&#039; &#039;&#039;&#039;turn ends after a move or a capture&#039;&#039;&#039;.&lt;br /&gt;
*A player &#039;&#039;&#039;cannot pass&#039;&#039;&#039; their turn.&lt;br /&gt;
&lt;br /&gt;
== Capturing Units==&lt;br /&gt;
&lt;br /&gt;
*A player captures an enemy unit by &#039;&#039;&#039;moving their unit onto the enemy unit&#039;s square&#039;&#039;&#039;.&lt;br /&gt;
*Only one capture per turn — unless you&#039;re exiting the trench (see The Trench Line).&lt;br /&gt;
*Captured units are removed from the board.&lt;br /&gt;
&lt;br /&gt;
==The Trench Line==&lt;br /&gt;
Colonels and Generals can &#039;&#039;&#039;move along the trench&#039;&#039;&#039; (since those are the only units that can move sideways).&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
*Units can &#039;&#039;&#039;capture multiple units while exiting the trench and moving forward&#039;&#039;&#039;.&lt;br /&gt;
*A unit &#039;&#039;&#039;in the trench is protected from frontal and trench attacks&#039;&#039;&#039; — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.&lt;br /&gt;
&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
*A unit &#039;&#039;&#039;in the trench can be captured from behind&#039;&#039;&#039; — if a player has a unit on the enemy&#039;s side, it can &#039;&#039;&#039;move backwards and capture an enemy unit that is inside the trench&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*A unit in the trench &#039;&#039;&#039;cannot move backward to capture&#039;&#039;&#039; a unit in its own friendly territory.&lt;br /&gt;
&lt;br /&gt;
==End of the game==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The game ends when a player reaches 25 or more points, after both players have completed the same number of turns.&#039;&#039;&#039;&lt;br /&gt;
*Since Black plays first, if Black reaches 25 points, &#039;&#039;&#039;White still gets a final turn&#039;&#039;&#039; to respond and try to tie or win.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:General_Movement_Overlays_-_Classic_(Diamond).png&amp;diff=25815</id>
		<title>File:General Movement Overlays - Classic (Diamond).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:General_Movement_Overlays_-_Classic_(Diamond).png&amp;diff=25815"/>
		<updated>2025-07-15T08:02:12Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General Movement Overlays in Classic (Diamond) board orientation&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:General_Movement_Overlays_-_Digital_(Square).png&amp;diff=25814</id>
		<title>File:General Movement Overlays - Digital (Square).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:General_Movement_Overlays_-_Digital_(Square).png&amp;diff=25814"/>
		<updated>2025-07-15T08:01:52Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General Movement Overlays in Digital (Square) board orientation&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Colonel_Movement_Overlays_-_Classic_(Diamond).png&amp;diff=25813</id>
		<title>File:Colonel Movement Overlays - Classic (Diamond).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Colonel_Movement_Overlays_-_Classic_(Diamond).png&amp;diff=25813"/>
		<updated>2025-07-15T08:01:29Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Colonel Movement Overlays in Classic (Diamond) board orientation&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Colonel_Movement_Overlays_-_Digital_(Square).png&amp;diff=25812</id>
		<title>File:Colonel Movement Overlays - Digital (Square).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Colonel_Movement_Overlays_-_Digital_(Square).png&amp;diff=25812"/>
		<updated>2025-07-15T08:01:02Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Colonel Movement Overlays in Digital (Square) board orientation&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Captain_Movement_Overlays_-_Classic_(Diamond).png&amp;diff=25811</id>
		<title>File:Captain Movement Overlays - Classic (Diamond).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Captain_Movement_Overlays_-_Classic_(Diamond).png&amp;diff=25811"/>
		<updated>2025-07-15T08:00:34Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Captain Movement Overlays in Classic (Diamond) board orientation&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Captain_Movement_Overlays_-_Digital_(Square).png&amp;diff=25810</id>
		<title>File:Captain Movement Overlays - Digital (Square).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Captain_Movement_Overlays_-_Digital_(Square).png&amp;diff=25810"/>
		<updated>2025-07-15T07:59:59Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Captain Movement Overlays in Digital (Square) board orientation&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Sergeant_Movement_Overlays_-_Classic_(Diamond).png&amp;diff=25809</id>
		<title>File:Sergeant Movement Overlays - Classic (Diamond).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Sergeant_Movement_Overlays_-_Classic_(Diamond).png&amp;diff=25809"/>
		<updated>2025-07-15T07:59:34Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sergeant Movement Overlays in Classic (Diamond) board orientation&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Sergeant_Movement_Overlays_-_Digital_(Square).png&amp;diff=25808</id>
		<title>File:Sergeant Movement Overlays - Digital (Square).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Sergeant_Movement_Overlays_-_Digital_(Square).png&amp;diff=25808"/>
		<updated>2025-07-15T07:59:13Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sergeant Movement Overlays in Digital (Square) board orientation&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Soldier_Movement_Overlays_-_Classic_(Diamond).png&amp;diff=25807</id>
		<title>File:Soldier Movement Overlays - Classic (Diamond).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Soldier_Movement_Overlays_-_Classic_(Diamond).png&amp;diff=25807"/>
		<updated>2025-07-15T07:56:35Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soldier Movement Overlays in Classic (Diamond) board orientation&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Soldier_Movement_Overlays_-_Digital_(Square).png&amp;diff=25806</id>
		<title>File:Soldier Movement Overlays - Digital (Square).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Soldier_Movement_Overlays_-_Digital_(Square).png&amp;diff=25806"/>
		<updated>2025-07-15T07:55:42Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soldier Movement Overlays in Digital (Square) board orientation&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=25787</id>
		<title>Gamehelptrench</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=25787"/>
		<updated>2025-07-13T00:53:31Z</updated>

		<summary type="html">&lt;p&gt;World Trench: Changes to enhance clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is based on the Official Trench Rules by Rui Alípio Monteiro.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
* Trench is a two-player abstract strategy game inspired by &#039;&#039;&#039;World War I trench warfare&#039;&#039;&#039;, notably on the Western Front.&lt;br /&gt;
* Each player commands an army of military units, navigating a &#039;&#039;&#039;diamond-shaped battlefield&#039;&#039;&#039; divided by a dangerous central trench line.&lt;br /&gt;
* The mission: &#039;&#039;&#039;outmanoeuvre the enemy&#039;&#039;&#039; and claim control of the field through tactical combat.&lt;br /&gt;
&lt;br /&gt;
==Goal of the game==&lt;br /&gt;
&lt;br /&gt;
* A player wins by strategically defeating their opponent’s army.&lt;br /&gt;
* Through careful movement and combat, the player will &#039;&#039;&#039;gain the upper hand by capturing enemy units and earning points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==The Board and Setup==&lt;br /&gt;
&lt;br /&gt;
* The board is 8x8 diamond-shaped*.&lt;br /&gt;
* The board is divided by a &#039;&#039;&#039;trench line&#039;&#039;&#039;, separating both armies.&lt;br /&gt;
* Each army starts in formation, mirroring each other across the trench.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Trench initial setup - Digital (Square) orientation.png|none|thumb|400x400px|Digital (Square) board orientation]]&lt;br /&gt;
|[[File:Trench initial setup - Classic (Diamond) orientation.png|none|thumb|400x400px|Classic (Diamond) board orientation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.&lt;br /&gt;
&lt;br /&gt;
==The Units and Movement Directions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Maximum&lt;br /&gt;
No. of Steps&lt;br /&gt;
&lt;br /&gt;
(No. of Points)&lt;br /&gt;
!No. of Units&lt;br /&gt;
(per player)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
(Description)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
|[[File:Soldier Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Soldier Movement Directions - Classic (Diamond).png|frameless|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
Diagonal forward&lt;br /&gt;
|[[File:Sergeant Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Sergeant Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
| Columns and Rows&lt;br /&gt;
Diagonals forward and backwards&lt;br /&gt;
|[[File:Captain Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Captain Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
All diagonals (except backwards!)&lt;br /&gt;
|[[File:Colonel Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Colonel Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|All directions&lt;br /&gt;
| [[File:General Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:General Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Each player controls a total of 16 units.&lt;br /&gt;
* &#039;&#039;&#039;All units can move along the columns and rows (both ways).&#039;&#039;&#039; These are the only directions the soldiers can move.&lt;br /&gt;
*&#039;&#039;&#039;Units cannot jump over other units.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Player Turns==&lt;br /&gt;
&lt;br /&gt;
* Players take turns moving &#039;&#039;&#039;one unit at a time&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Black plays first.&#039;&#039;&#039;&lt;br /&gt;
*Units move only in &#039;&#039;&#039;one direction per turn&#039;&#039;&#039; (ex.: a unit cannot zig-zag).&lt;br /&gt;
*Units may move, per turn, &#039;&#039;&#039;any number of squares, up to its maximum allowed&#039;&#039;&#039; (ex.: a captain can move 1, 2, or 3 squares).&lt;br /&gt;
**Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.&lt;br /&gt;
*A &#039;&#039;&#039;player&#039;s&#039;&#039;&#039; &#039;&#039;&#039;turn ends after a move or a capture&#039;&#039;&#039;.&lt;br /&gt;
* A player &#039;&#039;&#039;cannot pass&#039;&#039;&#039; their turn.&lt;br /&gt;
&lt;br /&gt;
== Capturing Units ==&lt;br /&gt;
&lt;br /&gt;
* A player captures an enemy unit by &#039;&#039;&#039;moving their unit onto the enemy unit&#039;s square&#039;&#039;&#039;.&lt;br /&gt;
* Only one capture per turn — unless you&#039;re exiting the trench (see The Trench Line).&lt;br /&gt;
*Captured units are removed from the board.&lt;br /&gt;
&lt;br /&gt;
==The Trench Line ==&lt;br /&gt;
Colonels and Generals can &#039;&#039;&#039;move along the trench&#039;&#039;&#039; (since those are the only units that can move sideways).&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
* Units can &#039;&#039;&#039;capture multiple units while exiting the trench and moving forward&#039;&#039;&#039;.&lt;br /&gt;
* A unit &#039;&#039;&#039;in the trench is protected from frontal and trench attacks&#039;&#039;&#039; — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
*A unit &#039;&#039;&#039;in the trench can be captured from behind&#039;&#039;&#039; — if a player has a unit on the enemy&#039;s side, it can &#039;&#039;&#039;move backwards and capture an enemy unit that is inside the trench&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A unit in the trench &#039;&#039;&#039;cannot move backward to capture&#039;&#039;&#039; a unit in its own friendly territory.&lt;br /&gt;
&lt;br /&gt;
==End of the game ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The game ends when a player reaches 25 or more points, after both players have completed the same number of turns.&#039;&#039;&#039;&lt;br /&gt;
* Since Black plays first, if Black reaches 25 points, &#039;&#039;&#039;White still gets a final turn&#039;&#039;&#039; to respond and try to tie or win.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=25782</id>
		<title>Gamehelptrench</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=25782"/>
		<updated>2025-07-12T22:26:43Z</updated>

		<summary type="html">&lt;p&gt;World Trench: /* The Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is based on the Official Trench Rules revised by Rui Alípio Monteiro.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Trench is a two-player abstract strategy game inspired by &#039;&#039;&#039;World War I trench warfare&#039;&#039;&#039;, notably on the Western Front.&lt;br /&gt;
&lt;br /&gt;
Each player commands an army of military units, navigating a &#039;&#039;&#039;diamond-shaped battlefield&#039;&#039;&#039; divided by a dangerous central trench line.&lt;br /&gt;
&lt;br /&gt;
The mission: &#039;&#039;&#039;outmanoeuvre the enemy&#039;&#039;&#039; and claim control of the field through tactical combat.&lt;br /&gt;
&lt;br /&gt;
==Goal of the game==&lt;br /&gt;
A player wins by strategically defeating their opponent’s army.&lt;br /&gt;
&lt;br /&gt;
Through careful movement and combat, the player will &#039;&#039;&#039;gain the upper hand by capturing enemy units and earning points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The first player to get 25 points (after both players have had the same number of turns), wins.&lt;br /&gt;
&lt;br /&gt;
==The Board==&lt;br /&gt;
The board is 8x8 diamond-shaped*.&lt;br /&gt;
&lt;br /&gt;
*The board is divided by a &#039;&#039;&#039;trench line&#039;&#039;&#039;, separating both armies.&lt;br /&gt;
*Each army starts in formation, mirroring each other across the trench.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note: for the digital version, there is also the option of orientating the board as a square, in order to use the maximum amount of space available on the screen.&lt;br /&gt;
&lt;br /&gt;
==The Units==&lt;br /&gt;
Each player controls a total of 16 units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All units can move along the columns and rows (both ways).&#039;&#039;&#039; These are the only directions the soldiers can move. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units cannot jump over other units.&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Maximum&lt;br /&gt;
No. of Steps&lt;br /&gt;
(No. of Points)&lt;br /&gt;
!No. of Units&lt;br /&gt;
(per player)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
(Description)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
|[[File:Soldier Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Soldier Movement Directions - Classic (Diamond).png|frameless|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
Diagonal forward&lt;br /&gt;
|[[File:Sergeant Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Sergeant Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
Diagonals forward and backwards&lt;br /&gt;
|[[File:Captain Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Captain Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
All diagonals (except backwards!)&lt;br /&gt;
|[[File:Colonel Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Colonel Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|All directions&lt;br /&gt;
|[[File:General Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:General Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
The placing of the units obeys the natural combat formation of an infantry in the field, inspired by the alignment of a diamond-shaped Roman formation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Trench initial setup - Digital (Square) orientation.png|none|thumb|400x400px|Digital (Square) board orientation]]&lt;br /&gt;
|[[File:Trench initial setup - Classic (Diamond) orientation.png|none|thumb|400x400px|Classic (Diamond) board orientation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player Turns ==&lt;br /&gt;
Players take turns moving one unit at a time.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Black plays first&#039;&#039;&#039;&lt;br /&gt;
* Move only in &#039;&#039;&#039;one direction per turn&#039;&#039;&#039; (ex.: a unit cannot zig-zag)&lt;br /&gt;
* A unit may move &#039;&#039;&#039;fewer spaces than the maximum allowed&#039;&#039;&#039; (ex.: a captain can move only 1 or 2 squares)&lt;br /&gt;
* A &#039;&#039;&#039;turn ends after a move or a capture&#039;&#039;&#039;&lt;br /&gt;
* A player &#039;&#039;&#039;cannot pass&#039;&#039;&#039; their turn&lt;br /&gt;
&lt;br /&gt;
== The Trench Line ==&lt;br /&gt;
&lt;br /&gt;
* Units can &#039;&#039;&#039;capture multiple units while exiting the trench and moving forward&#039;&#039;&#039;&lt;br /&gt;
* A unit &#039;&#039;&#039;in the trench is protected from frontal and trench attacks&#039;&#039;&#039; — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench&lt;br /&gt;
* However, a unit &#039;&#039;&#039;in the trench can be captured from behind&#039;&#039;&#039; — if a player has a unit on the enemy&#039;s side, it can &#039;&#039;&#039;move backwards and capture an enemy unit that is inside the trench&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A unit in the trench &#039;&#039;&#039;cannot move backward to capture&#039;&#039;&#039; a unit in its own friendly territory&lt;br /&gt;
* Colonels and Generals can &#039;&#039;&#039;move along the trench&#039;&#039;&#039; (since those are the only units that can move sideways)&lt;br /&gt;
&lt;br /&gt;
== Capturing Units ==&lt;br /&gt;
A player captures an enemy unit by &#039;&#039;&#039;moving their unit onto its square&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Only one capture per turn — unless you&#039;re exiting the trench&lt;br /&gt;
* Captured units are removed from the board&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
The game ends when a player reaches &#039;&#039;&#039;25 or more points&#039;&#039;&#039;, &#039;&#039;&#039;after both players have completed the same number of turns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Since Black plays first, if Black reaches 25 points, &#039;&#039;&#039;White still gets a final turn&#039;&#039;&#039; to respond and try to tie or win.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=25781</id>
		<title>Gamehelptrench</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrench&amp;diff=25781"/>
		<updated>2025-07-12T18:26:36Z</updated>

		<summary type="html">&lt;p&gt;World Trench: First commit of the Game Help Trench page. Need to revise the rules to make sure everything is there. Need to add images to better illustrate rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is based on the Official Trench Rules revised by Rui Alípio Monteiro.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
Trench is a two-player abstract strategy game inspired by &#039;&#039;&#039;World War I trench warfare&#039;&#039;&#039;, notably on the Western Front.&lt;br /&gt;
&lt;br /&gt;
Each player commands an army of military units, navigating a &#039;&#039;&#039;diamond-shaped battlefield&#039;&#039;&#039; divided by a dangerous central trench line.&lt;br /&gt;
&lt;br /&gt;
The mission: &#039;&#039;&#039;outmanoeuvre the enemy&#039;&#039;&#039; and claim control of the field through tactical combat.&lt;br /&gt;
&lt;br /&gt;
==Goal of the game==&lt;br /&gt;
A player wins by strategically defeating their opponent’s army.&lt;br /&gt;
&lt;br /&gt;
Through careful movement and combat, the player will &#039;&#039;&#039;gain the upper hand by capturing enemy units and earning points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The first player to get 25 points (after both players have had the same number of turns), wins.&lt;br /&gt;
&lt;br /&gt;
==The Board==&lt;br /&gt;
The board is 8x8 diamond-shaped*.&lt;br /&gt;
&lt;br /&gt;
*The board is divided by a &#039;&#039;&#039;trench line&#039;&#039;&#039;, separating both armies.&lt;br /&gt;
*Each army starts in formation, mirroring each other across the trench.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note: for the digital version, there is also the option of orientating the board as a square, in order to use the maximum amount of space available on the screen.&lt;br /&gt;
&lt;br /&gt;
==The Units==&lt;br /&gt;
Each player controls a total of 16 units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All units can move along the columns and rows (both ways).&#039;&#039;&#039; These are the only directions the soldiers can move. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units cannot jump over other units.&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rank&lt;br /&gt;
!Maximum&lt;br /&gt;
No. of Steps&lt;br /&gt;
(No. of Points)&lt;br /&gt;
!No. of Units&lt;br /&gt;
(per player)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
(Description)&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Digital (Square) Orientation&lt;br /&gt;
!Movement Directions&lt;br /&gt;
Classic (Diamond) Orientation&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
|[[File:Soldier Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Soldier Movement Directions - Classic (Diamond).png|frameless|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
Diagonal forward&lt;br /&gt;
|[[File:Sergeant Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Sergeant Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
Diagonals forward and backwards&lt;br /&gt;
|[[File:Captain Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Captain Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|Colonel&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|Columns and Rows&lt;br /&gt;
All diagonals (except backwards!)&lt;br /&gt;
|[[File:Colonel Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:Colonel Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|All directions&lt;br /&gt;
|[[File:General Movement Directions - Digital (Square).png|60x60px]]&lt;br /&gt;
|[[File:General Movement Directions - Classic (Diamond).png|60x60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
The placing of the units obeys the natural combat formation of an infantry in the field, inspired by the alignment of a diamond-shaped Roman formation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[File:Trench initial setup - Digital (Square) orientation.png|none|thumb|400x400px|Digital (Square) board orientation]]&lt;br /&gt;
|[[File:Trench initial setup - Classic (Diamond) orientation.png|none|thumb|400x400px|Classic (Diamond) board orientation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player Turns ==&lt;br /&gt;
Players take turns moving one unit at a time.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Black plays first&#039;&#039;&#039;&lt;br /&gt;
* Move only in &#039;&#039;&#039;one direction per turn&#039;&#039;&#039; (ex.: a unit cannot zig-zag)&lt;br /&gt;
* A unit may move &#039;&#039;&#039;fewer spaces than the maximum allowed&#039;&#039;&#039; (ex.: a captain can move only 1 or 2 squares)&lt;br /&gt;
* A &#039;&#039;&#039;turn ends after a move or a capture&#039;&#039;&#039;&lt;br /&gt;
* A player &#039;&#039;&#039;cannot pass&#039;&#039;&#039; their turn&lt;br /&gt;
&lt;br /&gt;
== The Trench Line ==&lt;br /&gt;
&lt;br /&gt;
* Units can &#039;&#039;&#039;capture multiple units while exiting the trench and moving forward&#039;&#039;&#039;&lt;br /&gt;
* A unit &#039;&#039;&#039;in the trench is protected from frontal and trench attacks&#039;&#039;&#039; — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench&lt;br /&gt;
* However, a unit &#039;&#039;&#039;in the trench can be captured from behind&#039;&#039;&#039; — if a player has a unit on the enemy&#039;s side, it can &#039;&#039;&#039;move backwards and capture an enemy unit that is inside the trench&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A unit in the trench &#039;&#039;&#039;cannot move backward to capture&#039;&#039;&#039; a unit in its own friendly territory&lt;br /&gt;
* Colonels and Generals can &#039;&#039;&#039;move along the trench&#039;&#039;&#039; (since those are the only units that can move sideways)&lt;br /&gt;
&lt;br /&gt;
== Capturing Units ==&lt;br /&gt;
A player captures an enemy unit by &#039;&#039;&#039;moving their unit onto its square&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Only one capture per turn — unless you&#039;re exiting the trench&lt;br /&gt;
* Captured units are removed from the board&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
The game ends when a player reaches &#039;&#039;&#039;25 or more points&#039;&#039;&#039;, &#039;&#039;&#039;after both players have completed the same number of turns&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Since Black plays first, if Black reaches 25 points, &#039;&#039;&#039;White still gets a final turn&#039;&#039;&#039; to respond and try to tie or win.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Trench_initial_setup_-_Classic_(Diamond)_orientation.png&amp;diff=25780</id>
		<title>File:Trench initial setup - Classic (Diamond) orientation.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Trench_initial_setup_-_Classic_(Diamond)_orientation.png&amp;diff=25780"/>
		<updated>2025-07-12T18:07:12Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trench initial setup, using the Classic (Diamond) board orientation&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Trench_initial_setup_-_Digital_(Square)_orientation.png&amp;diff=25779</id>
		<title>File:Trench initial setup - Digital (Square) orientation.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Trench_initial_setup_-_Digital_(Square)_orientation.png&amp;diff=25779"/>
		<updated>2025-07-12T18:03:01Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trench initial setup, using the Digital (Square) board orientation&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:General_Movement_Directions_-_Digital_(Square).png&amp;diff=25778</id>
		<title>File:General Movement Directions - Digital (Square).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:General_Movement_Directions_-_Digital_(Square).png&amp;diff=25778"/>
		<updated>2025-07-12T17:52:26Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The directions a general can move in Trench, in the Digital (Square) board orientation.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Colonel_Movement_Directions_-_Digital_(Square).png&amp;diff=25777</id>
		<title>File:Colonel Movement Directions - Digital (Square).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Colonel_Movement_Directions_-_Digital_(Square).png&amp;diff=25777"/>
		<updated>2025-07-12T17:51:53Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The directions a colonel can move in Trench, in the Digital (Square) board orientation.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Captain_Movement_Directions_-_Digital_(Square).png&amp;diff=25776</id>
		<title>File:Captain Movement Directions - Digital (Square).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Captain_Movement_Directions_-_Digital_(Square).png&amp;diff=25776"/>
		<updated>2025-07-12T17:51:22Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The directions a captain can move in Trench, in the Digital (Square) board orientation.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Sergeant_Movement_Directions_-_Digital_(Square).png&amp;diff=25775</id>
		<title>File:Sergeant Movement Directions - Digital (Square).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Sergeant_Movement_Directions_-_Digital_(Square).png&amp;diff=25775"/>
		<updated>2025-07-12T17:50:48Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The directions a sergeant can move in Trench, in the Digital (Square) board orientation.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Soldier_Movement_Directions_-_Digital_(Square).png&amp;diff=25774</id>
		<title>File:Soldier Movement Directions - Digital (Square).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Soldier_Movement_Directions_-_Digital_(Square).png&amp;diff=25774"/>
		<updated>2025-07-12T17:50:15Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The directions a soldier can move in Trench, in the Digital (Square) board orientation.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:General_Movement_Directions_-_Classic_(Diamond).png&amp;diff=25773</id>
		<title>File:General Movement Directions - Classic (Diamond).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:General_Movement_Directions_-_Classic_(Diamond).png&amp;diff=25773"/>
		<updated>2025-07-12T17:47:15Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The directions a general can move in Trench, in the Classic (Diamond) board orientation.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Colonel_Movement_Directions_-_Classic_(Diamond).png&amp;diff=25772</id>
		<title>File:Colonel Movement Directions - Classic (Diamond).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Colonel_Movement_Directions_-_Classic_(Diamond).png&amp;diff=25772"/>
		<updated>2025-07-12T17:46:47Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The directions a colonel can move in Trench, in the Classic (Diamond) board orientation.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Captain_Movement_Directions_-_Classic_(Diamond).png&amp;diff=25771</id>
		<title>File:Captain Movement Directions - Classic (Diamond).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Captain_Movement_Directions_-_Classic_(Diamond).png&amp;diff=25771"/>
		<updated>2025-07-12T17:45:35Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The directions a captain can move in Trench, in the Classic (Diamond) board orientation.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Sergeant_Movement_Directions_-_Classic_(Diamond).png&amp;diff=25770</id>
		<title>File:Sergeant Movement Directions - Classic (Diamond).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Sergeant_Movement_Directions_-_Classic_(Diamond).png&amp;diff=25770"/>
		<updated>2025-07-12T17:44:27Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The directions a sergeant can move in Trench, in the Classic (Diamond) board orientation.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Soldier_Movement_Directions_-_Classic_(Diamond).png&amp;diff=25769</id>
		<title>File:Soldier Movement Directions - Classic (Diamond).png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Soldier_Movement_Directions_-_Classic_(Diamond).png&amp;diff=25769"/>
		<updated>2025-07-12T17:38:32Z</updated>

		<summary type="html">&lt;p&gt;World Trench: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The directions a soldier can move in Trench, in the Classic (Diamond) board orientation.&lt;/div&gt;</summary>
		<author><name>World Trench</name></author>
	</entry>
</feed>