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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WorksMaybe</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-11-07T15:33:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthreethirteen&amp;diff=28313</id>
		<title>Gamehelpthreethirteen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthreethirteen&amp;diff=28313"/>
		<updated>2026-01-30T23:35:18Z</updated>

		<summary type="html">&lt;p&gt;WorksMaybe: /* Round Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;3-13&#039;&#039;&#039; is a rummy-style card game played over 11 rounds. The goal is to accumulate the &#039;&#039;&#039;lowest score&#039;&#039;&#039; by going out with a fully melded hand or minimizing unmelded cards when another player goes out.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
2-6 players&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* 2 standard 52-card decks shuffled together&lt;br /&gt;
* 4 jokers (2 from each deck)&lt;br /&gt;
* &#039;&#039;&#039;Total: 108 cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Cards Dealt !! Wild Card&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 3♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || 4♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 || 5♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 || 6♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 || 7♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 8 || 8♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 9 || 9♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10 || 10♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 11 || Jack♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 12 || Queen♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 13 || King♥♣♦♠&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jokers are always wild&#039;&#039;&#039; in addition to the round&#039;s wild card.&lt;br /&gt;
&lt;br /&gt;
== Setup Each Round ==&lt;br /&gt;
# Shuffle and deal cards equal to the round number + 2&lt;br /&gt;
# Place remaining deck face-down as the draw pile&lt;br /&gt;
# Flip top card face-up to start the discard pile&lt;br /&gt;
# Starting player rotates left each round (first round is random)&lt;br /&gt;
&lt;br /&gt;
== Turn Sequence ==&lt;br /&gt;
# &#039;&#039;&#039;Draw&#039;&#039;&#039; one card from either the draw pile or discard pile&lt;br /&gt;
# &#039;&#039;&#039;Go Out&#039;&#039;&#039; (optional) — lay down your entire hand if fully melded&lt;br /&gt;
# &#039;&#039;&#039;Discard&#039;&#039;&#039; one card face-up to the discard pile&lt;br /&gt;
&lt;br /&gt;
== Melds ==&lt;br /&gt;
Minimum 3 cards per meld:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Set&#039;&#039;&#039;: 3+ cards of the same rank (e.g., 7♠ 7♥ 7♦)&lt;br /&gt;
* &#039;&#039;&#039;Run&#039;&#039;&#039;: 3+ consecutive cards of the same suit (e.g., 4♣ 5♣ 6♣)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild cards&#039;&#039;&#039; (jokers + round wild) substitute for any card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aces&#039;&#039;&#039; are high or low in runs (A-2-3 or Q-K-A) but not both (K-A-2 is invalid).&lt;br /&gt;
&lt;br /&gt;
== Going Out ==&lt;br /&gt;
* You must meld your &#039;&#039;&#039;entire hand&#039;&#039;&#039; in valid combinations&lt;br /&gt;
* You must have a card to discard after drawing&lt;br /&gt;
* &#039;&#039;&#039;No partial melds&#039;&#039;&#039; — you cannot lay down melds until you can go out completely&lt;br /&gt;
* Once a player goes out, all other players get &#039;&#039;&#039;one final turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
After someone goes out, remaining players score unmelded cards in hand:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 2-10 || Face value&lt;br /&gt;
|-&lt;br /&gt;
| Jack || 11&lt;br /&gt;
|-&lt;br /&gt;
| Queen || 12&lt;br /&gt;
|-&lt;br /&gt;
| King || 13&lt;br /&gt;
|-&lt;br /&gt;
| Ace || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unusable Wild&#039;&#039;&#039; || &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A wild card (joker or round wild) that cannot be used in a meld counts as 50 points. This creates risk/reward tension in early rounds when holding wilds without meld opportunities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The player who goes out scores 0 for the round.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
After 11 rounds, the player with the &#039;&#039;&#039;lowest total score&#039;&#039;&#039; wins.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
* No laying partial melds — only complete hands&lt;br /&gt;
* Wilds: Jokers (always) + rank matching the round number&lt;br /&gt;
* Aces: Flexible in runs, but costly (15 points) if stuck&lt;br /&gt;
* Unusable wilds: 50-point penalty&lt;br /&gt;
* One final turn for all players after someone goes out&lt;/div&gt;</summary>
		<author><name>WorksMaybe</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthreethirteen&amp;diff=28312</id>
		<title>Gamehelpthreethirteen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthreethirteen&amp;diff=28312"/>
		<updated>2026-01-30T23:32:36Z</updated>

		<summary type="html">&lt;p&gt;WorksMaybe: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;3-13&#039;&#039;&#039; is a rummy-style card game played over 11 rounds. The goal is to accumulate the &#039;&#039;&#039;lowest score&#039;&#039;&#039; by going out with a fully melded hand or minimizing unmelded cards when another player goes out.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
2-6 players&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* 2 standard 52-card decks shuffled together&lt;br /&gt;
* 4 jokers (2 from each deck)&lt;br /&gt;
* &#039;&#039;&#039;Total: 108 cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Cards Dealt !! Wild Card&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 3s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 || 6s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 || 7s&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 8 || 8s&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 9 || 9s&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10 || 10s&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 11 || Jacks&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 12 || Queens&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 13 || Kings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jokers are always wild&#039;&#039;&#039; in addition to the round&#039;s wild card.&lt;br /&gt;
&lt;br /&gt;
== Setup Each Round ==&lt;br /&gt;
# Shuffle and deal cards equal to the round number + 2&lt;br /&gt;
# Place remaining deck face-down as the draw pile&lt;br /&gt;
# Flip top card face-up to start the discard pile&lt;br /&gt;
# Starting player rotates left each round (first round is random)&lt;br /&gt;
&lt;br /&gt;
== Turn Sequence ==&lt;br /&gt;
# &#039;&#039;&#039;Draw&#039;&#039;&#039; one card from either the draw pile or discard pile&lt;br /&gt;
# &#039;&#039;&#039;Go Out&#039;&#039;&#039; (optional) — lay down your entire hand if fully melded&lt;br /&gt;
# &#039;&#039;&#039;Discard&#039;&#039;&#039; one card face-up to the discard pile&lt;br /&gt;
&lt;br /&gt;
== Melds ==&lt;br /&gt;
Minimum 3 cards per meld:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Set&#039;&#039;&#039;: 3+ cards of the same rank (e.g., 7♠ 7♥ 7♦)&lt;br /&gt;
* &#039;&#039;&#039;Run&#039;&#039;&#039;: 3+ consecutive cards of the same suit (e.g., 4♣ 5♣ 6♣)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild cards&#039;&#039;&#039; (jokers + round wild) substitute for any card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aces&#039;&#039;&#039; are high or low in runs (A-2-3 or Q-K-A) but not both (K-A-2 is invalid).&lt;br /&gt;
&lt;br /&gt;
== Going Out ==&lt;br /&gt;
* You must meld your &#039;&#039;&#039;entire hand&#039;&#039;&#039; in valid combinations&lt;br /&gt;
* You must have a card to discard after drawing&lt;br /&gt;
* &#039;&#039;&#039;No partial melds&#039;&#039;&#039; — you cannot lay down melds until you can go out completely&lt;br /&gt;
* Once a player goes out, all other players get &#039;&#039;&#039;one final turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
After someone goes out, remaining players score unmelded cards in hand:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 2-10 || Face value&lt;br /&gt;
|-&lt;br /&gt;
| Jack || 11&lt;br /&gt;
|-&lt;br /&gt;
| Queen || 12&lt;br /&gt;
|-&lt;br /&gt;
| King || 13&lt;br /&gt;
|-&lt;br /&gt;
| Ace || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unusable Wild&#039;&#039;&#039; || &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A wild card (joker or round wild) that cannot be used in a meld counts as 50 points. This creates risk/reward tension in early rounds when holding wilds without meld opportunities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The player who goes out scores 0 for the round.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
After 11 rounds, the player with the &#039;&#039;&#039;lowest total score&#039;&#039;&#039; wins.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
* No laying partial melds — only complete hands&lt;br /&gt;
* Wilds: Jokers (always) + rank matching the round number&lt;br /&gt;
* Aces: Flexible in runs, but costly (15 points) if stuck&lt;br /&gt;
* Unusable wilds: 50-point penalty&lt;br /&gt;
* One final turn for all players after someone goes out&lt;/div&gt;</summary>
		<author><name>WorksMaybe</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthreethirteen&amp;diff=28135</id>
		<title>Gamehelpthreethirteen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthreethirteen&amp;diff=28135"/>
		<updated>2026-01-19T13:51:07Z</updated>

		<summary type="html">&lt;p&gt;WorksMaybe: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;3-13&amp;#039;&amp;#039;&amp;#039; is a rummy-style card game played over 11 rounds. The goal is to accumulate the &amp;#039;&amp;#039;&amp;#039;lowest score&amp;#039;&amp;#039;&amp;#039; by going out with a fully melded hand or minimizing unmelded cards when another player goes out.  == Players == 2-5 players  == Equipment == * 2 standard 52-card decks shuffled together * 4 jokers (2 from each deck) * &amp;#039;&amp;#039;&amp;#039;Total: 108 cards&amp;#039;&amp;#039;&amp;#039;  == Round Structure ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Round !! Cards Dealt !! Wild Card |- | 1 || 3 || 3s |- | 2 || 4 || 4s |- |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;3-13&#039;&#039;&#039; is a rummy-style card game played over 11 rounds. The goal is to accumulate the &#039;&#039;&#039;lowest score&#039;&#039;&#039; by going out with a fully melded hand or minimizing unmelded cards when another player goes out.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
2-5 players&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* 2 standard 52-card decks shuffled together&lt;br /&gt;
* 4 jokers (2 from each deck)&lt;br /&gt;
* &#039;&#039;&#039;Total: 108 cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Cards Dealt !! Wild Card&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 3s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 || 6s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 || 7s&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 8 || 8s&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 9 || 9s&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10 || 10s&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 11 || Jacks&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 12 || Queens&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 13 || Kings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jokers are always wild&#039;&#039;&#039; in addition to the round&#039;s wild card.&lt;br /&gt;
&lt;br /&gt;
== Setup Each Round ==&lt;br /&gt;
# Shuffle and deal cards equal to the round number + 2&lt;br /&gt;
# Place remaining deck face-down as the draw pile&lt;br /&gt;
# Flip top card face-up to start the discard pile&lt;br /&gt;
# Starting player rotates left each round (first round is random)&lt;br /&gt;
&lt;br /&gt;
== Turn Sequence ==&lt;br /&gt;
# &#039;&#039;&#039;Draw&#039;&#039;&#039; one card from either the draw pile or discard pile&lt;br /&gt;
# &#039;&#039;&#039;Go Out&#039;&#039;&#039; (optional) — lay down your entire hand if fully melded&lt;br /&gt;
# &#039;&#039;&#039;Discard&#039;&#039;&#039; one card face-up to the discard pile&lt;br /&gt;
&lt;br /&gt;
== Melds ==&lt;br /&gt;
Minimum 3 cards per meld:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Set&#039;&#039;&#039;: 3+ cards of the same rank (e.g., 7♠ 7♥ 7♦)&lt;br /&gt;
* &#039;&#039;&#039;Run&#039;&#039;&#039;: 3+ consecutive cards of the same suit (e.g., 4♣ 5♣ 6♣)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild cards&#039;&#039;&#039; (jokers + round wild) substitute for any card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aces&#039;&#039;&#039; are high or low in runs (A-2-3 or Q-K-A) but not both (K-A-2 is invalid).&lt;br /&gt;
&lt;br /&gt;
== Going Out ==&lt;br /&gt;
* You must meld your &#039;&#039;&#039;entire hand&#039;&#039;&#039; in valid combinations&lt;br /&gt;
* You must have a card to discard after drawing&lt;br /&gt;
* &#039;&#039;&#039;No partial melds&#039;&#039;&#039; — you cannot lay down melds until you can go out completely&lt;br /&gt;
* Once a player goes out, all other players get &#039;&#039;&#039;one final turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
After someone goes out, remaining players score unmelded cards in hand:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 2-10 || Face value&lt;br /&gt;
|-&lt;br /&gt;
| Jack || 11&lt;br /&gt;
|-&lt;br /&gt;
| Queen || 12&lt;br /&gt;
|-&lt;br /&gt;
| King || 13&lt;br /&gt;
|-&lt;br /&gt;
| Ace || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unusable Wild&#039;&#039;&#039; || &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A wild card (joker or round wild) that cannot be used in a meld counts as 50 points. This creates risk/reward tension in early rounds when holding wilds without meld opportunities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The player who goes out scores 0 for the round.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
After 11 rounds, the player with the &#039;&#039;&#039;lowest total score&#039;&#039;&#039; wins.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
* No laying partial melds — only complete hands&lt;br /&gt;
* Wilds: Jokers (always) + rank matching the round number&lt;br /&gt;
* Aces: Flexible in runs, but costly (15 points) if stuck&lt;br /&gt;
* Unusable wilds: 50-point penalty&lt;br /&gt;
* One final turn for all players after someone goes out&lt;/div&gt;</summary>
		<author><name>WorksMaybe</name></author>
	</entry>
</feed>