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	<updated>2026-11-09T20:49:41Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Troubleshooting&amp;diff=8001</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Troubleshooting&amp;diff=8001"/>
		<updated>2021-04-19T14:33:48Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Game starts but I can&amp;#039;t make a move */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Studio_Framework_Navigation}}&lt;br /&gt;
&lt;br /&gt;
Describing common errors which is hard to understand and debug &lt;br /&gt;
&lt;br /&gt;
== Game does not start at all ==&lt;br /&gt;
&lt;br /&gt;
=== Undefined offset: 0 in table/table.game.php on line 830 ===&lt;br /&gt;
&lt;br /&gt;
Check if you&#039;re calling self::getActivePlayerName () during setupNewGame()&lt;br /&gt;
&lt;br /&gt;
Check if you&#039;re NOT calling self::activeNextPlayer() at the end of your game setup. You must always have at least one active player.&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: Wrong formatted data from BGA gameserver 1 (method: createGame): ... ===&lt;br /&gt;
&lt;br /&gt;
This is generic message usually followed by exact position in your source code, and usually its syntax error in one of yours php script&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: Propagating error from GS 1 (method: createGame): Fatal error during yourgame setup: Not logged ===&lt;br /&gt;
&lt;br /&gt;
Calling self::getCurrentPlayerId () or using $g_user from &#039;args&#039; state function, see also below&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: Propagating error from GS 1 (method: createGame): Fatal error during yourgame setup: Unknow player statistic: ===&lt;br /&gt;
&lt;br /&gt;
Calling self::incStat() with second parameter which is an empty string&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error:  Propagating error from GS 1 (method: createGame): Fatal error during yourgame setup: Error while processing SQL request: INSERT INTO stats ... ===&lt;br /&gt;
&lt;br /&gt;
Fatal error during yourgame setup: Error while processing SQL request: INSERT INTO stats (stats_type, stats_player_id, stats_value) VALUES (&#039;10&#039;,&#039;2300663&#039;,&#039;0&#039;),(&#039;10&#039;,&#039;2300662&#039;,&#039;0&#039;)&lt;br /&gt;
Duplicate entry &#039;10-2300663&#039; for key &#039;stats_table_id&#039;&lt;br /&gt;
&lt;br /&gt;
Why? In the stats.inc.php you declared two keys with the same integer &amp;quot;id&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error:  Propagating error from GS 1 (method: createGame): Fatal error during yourgame setup: BGA main website do not respond ===&lt;br /&gt;
&lt;br /&gt;
Check if other games work; if not, it&#039;s a problem with BGA Studio; if so, your game likely reaches an end state immediately. Check your states.inc.php and your transitions.&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: Propagating error from GS 1 (method: createGame): BGA service error ===&lt;br /&gt;
&lt;br /&gt;
You may have syntax error in your dbmodel.sql.&lt;br /&gt;
&lt;br /&gt;
Or, you may be calling self::initStat() for a statistic that does not exist. Check the statistic name, and make sure you clicked &amp;quot;Reload statistics configuration&amp;quot; button in the admin console after making changes to stats.inc.php&lt;br /&gt;
&lt;br /&gt;
=== Fatal error during creation of database ebd_quoridor_389 Not logged ===&lt;br /&gt;
&lt;br /&gt;
Check that you didn&#039;t use $g_user or getCurrentPlayerId() in setupNewGame() function or in an &#039;args&#039; function of your state.&lt;br /&gt;
&lt;br /&gt;
As these functions are not consequences of a user action, there is no current player defined.&lt;br /&gt;
&lt;br /&gt;
As a general rule, you should use getActivePlayerId() and not getCurrentPlayerId(). See the [http://www.slideshare.net/boardgamearena/bga-studio-focus-on-bga-game-state-machine presentation on the game state machine] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Warning: Invalid argument supplied for foreach() in table.game.php ===&lt;br /&gt;
&lt;br /&gt;
   Warning: Invalid argument supplied for foreach() in /var/tournoi/release/tournoi-151226-1240-gs/www/game/module/table/table.game.php on line 129 &lt;br /&gt;
   Fatal error: Cannot unset string offsets in /var/tournoi/release/tournoi-151226-1240-gs/www/game/module/table/table.game.php on line 143&lt;br /&gt;
&lt;br /&gt;
That appears when your arg* function that suppose to return array of state arguments returns a scalar (a non-array) value&lt;br /&gt;
&lt;br /&gt;
=== The server reported an error ===&lt;br /&gt;
&lt;br /&gt;
During table creation: &amp;quot;The server reported an error&amp;quot; error shown and nothing else.&lt;br /&gt;
&lt;br /&gt;
If you cannot even create a table - there is syntax error in gameinfos.php, check it, reload it from management panel.&lt;br /&gt;
If still no luck copy clean version from template https://github.com/elaskavaia/bga-sharedcode/blob/master/gameinfos.inc.php&lt;br /&gt;
&lt;br /&gt;
== Game starts but I can&#039;t make a move ==&lt;br /&gt;
&lt;br /&gt;
=== When I do a move, I got &amp;quot;Move recorded, waiting for update ...&amp;quot; forever ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Move recorded&amp;quot; means that your ajaxcall request has been sent to the server and returned normally.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waiting for update&amp;quot; means that your client interface is waiting for some notifications from the server that correspond to the move we just did.&lt;br /&gt;
&lt;br /&gt;
If this message stays forever, it is probably that your PHP code does not send any notification when the move happens, which is abnormal. To fix this: add a notifyAllPlayers or a notifyPlayer call in your PHP code.&lt;br /&gt;
&lt;br /&gt;
=== When I do a move, I get &amp;quot;Sending move to server...&amp;quot; then nothing and game resets to state before the move ===&lt;br /&gt;
&lt;br /&gt;
Its possible that server code get into infinite loops or thinks too much, in which case it will timeout and will be aborted without any extra logs (and db transaction you saw in the log won&#039;t be committed). You will usually see &amp;quot;Unable to connect to server&amp;quot; message on console in this case. You have to put more logging into server&lt;br /&gt;
to trace where it hangs.&lt;br /&gt;
&lt;br /&gt;
=== When I do a move, I get &amp;quot;Ajaxcall error: empty answer&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
You either have missing self::ajaxResponse(); in your game.action.php method, or there is some problem with getting arguments (check that you are using btoa() on client when using AT_base64 arg type in action.php)&lt;br /&gt;
&lt;br /&gt;
=== Some player action is triggered randomly when I click somewhere on the game area ===&lt;br /&gt;
&lt;br /&gt;
You probably used &amp;quot;dojo.connect&amp;quot; on a null object. In this case, dojo.connect associate the event (ex: &amp;quot;onclick&amp;quot;) to the whole game area.&lt;br /&gt;
&lt;br /&gt;
Most of the time it happens in this situation, when my_object element does not exists:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   dojo.connect( $(&amp;quot;my_object&amp;quot;), &amp;quot;onclick&amp;quot;, this, (event)=&amp;gt;{})&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To determine if this is the case, place &amp;quot;alert( $(&amp;quot;my_object&amp;quot;) )&amp;quot; before the dojo.connect to check if the object exists or not.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;This is not your turn&amp;quot; error when I click on a possible move ===&lt;br /&gt;
&lt;br /&gt;
You need to change to the active player by clicking the red arrow next to their name in the player panel (right side of the page).&lt;br /&gt;
&lt;br /&gt;
[[File:Change_active_player.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Please wait, an action is already in progress when I click on a possible move (Generated by checkAction / XXX) ===&lt;br /&gt;
&lt;br /&gt;
This error is triggered in the JS by the checkAction holder for XXX.&lt;br /&gt;
This can happen when the player sent an Ajax request action earlier, but did not get an answer from the PHP side.&lt;br /&gt;
To avoid this, put an empty notifyPlayer in the PHP side of the Ajax handler to ensure the client receives a response.&lt;br /&gt;
This line of code should do it:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    self::notifyPlayer($player_id, &#039;system&#039;, &#039;&#039;, array()); /* $player_id is of course the Id of the player who made the request */&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Predefined server errors ==&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: Unexpected final game state (XX) ===&lt;br /&gt;
&lt;br /&gt;
The action function does not transition to any state, i.e.&lt;br /&gt;
  function selectField($field) {&lt;br /&gt;
    self::checkAction ( &#039;selectField&#039; );&lt;br /&gt;
    if ($field!=0) $this-&amp;gt;gamestate-&amp;gt;nextState ( &#039;next&#039; );&lt;br /&gt;
  }&lt;br /&gt;
Here if $field is 0 there is no transition&lt;br /&gt;
&lt;br /&gt;
=== This game action is impossible right now ===&lt;br /&gt;
&lt;br /&gt;
Check the game log. Usually your state does not define the action you trying to perform in &#039;possibleactions&#039; array.&lt;br /&gt;
&lt;br /&gt;
Also check your onActionName javascript function. Make sure you are calling the right &amp;quot;actionname.html&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: This transition (playerTurn) is impossible at this state (42) ===&lt;br /&gt;
&lt;br /&gt;
This is pretty self explanatory. Function nextState() takes transition name not a state name, so you probably did not&lt;br /&gt;
define this transition that the given state&lt;br /&gt;
&lt;br /&gt;
== Game interface hangs during reload or on start ==&lt;br /&gt;
&lt;br /&gt;
Showing &amp;quot;Application Loading...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Javascript error: During pageload undefined no_stack_avail Script: ===&lt;br /&gt;
&lt;br /&gt;
This error usually has no useful data, but it means you called somes API that require a callback and did not define callback function, i.e&lt;br /&gt;
in dojo.connect, this.connectClass, dojo.subscribe, etc&lt;br /&gt;
   &lt;br /&gt;
      this.connectClass(&#039;field&#039;, &#039;onclick&#039;, &#039;onField&#039;); // &amp;lt;-- onField is not defined&lt;br /&gt;
&lt;br /&gt;
=== Other errors with &amp;quot;Application loading...&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
You probably have a syntax error in your Javascript code, and the interface refuses to load.&lt;br /&gt;
&lt;br /&gt;
To find this error, check if there is an error message in the Javascript console (F12).&lt;br /&gt;
&lt;br /&gt;
If there is really nothing on the log, it&#039;s probably that the system was unable to load your Javascript because of an syntax error that affect the structure of the Javascript file, typically a missing &amp;quot;}&amp;quot; or a missing &amp;quot;,&amp;quot; after a method definition.&lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;Uncaught ReferenceError: bgagame is not defined&amp;quot; you have major syntax error in your js file, you should see some other clues in the log where the errors is.&lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;dojo.publish is not defined&amp;quot; or something similar, this could be caused by another error earlier. For example, a syntax error caused by a malformed generated file (such as using newlines in tiebreaker description). Also you might have left some images in the /img directory with special characters in the name which must be removed. If you edited images for the game box and website, ensure that you have not left any unnecessary files there.&lt;br /&gt;
&lt;br /&gt;
=== Unexpected Syntax Error: ===&lt;br /&gt;
&lt;br /&gt;
No further details in the log. When log is filling with some social connect errors.&lt;br /&gt;
&lt;br /&gt;
Possible Reason: Syntax error in of the php script which is loaded before the start, such as gameoptions.inc.php, gameinfos.inc.php and such.&lt;br /&gt;
&lt;br /&gt;
=== Game interface spins in a loop throwing error ===&lt;br /&gt;
&lt;br /&gt;
Errors is something like &amp;quot;Cannot read property &#039;is_ai&#039; of undefined&amp;quot;. Cannot restart the game because cannot access UI to stop.&lt;br /&gt;
Likely you get in actplayer state with player id == 0. The only way to fix it is to edit database, globals index == 2 set player id to one of your test dudes&lt;br /&gt;
(can copy from row 5 for example).&lt;br /&gt;
&lt;br /&gt;
=== Unable to find table database (1): ebd_yourgame_112222 ===&lt;br /&gt;
&lt;br /&gt;
Its either temporarily server error especially on studio it timeouts sometimes, just try reloading again.&lt;br /&gt;
Or check if you have syntax errors in your php game file or sql.&lt;br /&gt;
&lt;br /&gt;
== Type conversion / juggling errors ==&lt;br /&gt;
&lt;br /&gt;
=== On php side I get a number instead of string I expect ===&lt;br /&gt;
&lt;br /&gt;
 $num = 3;&lt;br /&gt;
 $meeple = &amp;quot;meeple_&amp;quot; + $num; // &amp;lt;-- suppose to be &amp;quot;meeple_3&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
When you switch between JS and PHP it easy to type this and not notice the +. Plus sign (+) in php does not mean string concatenation (in javascript does!),&lt;br /&gt;
in php + means integer arithmetic. So change + to . (dot)&lt;br /&gt;
&lt;br /&gt;
=== On php side my string comparison does not work ===&lt;br /&gt;
&lt;br /&gt;
   if ($color == &#039;4baae2&#039; || $color == &#039;000000&#039;) { &lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
Apparently you should not be using &#039;==&#039; in php to compare strings! You should use &#039;===&#039;. The (==) operator will typecast the strings &lt;br /&gt;
to numbers then do comparison!&lt;br /&gt;
Its not very apparent because usually you can get away with it, but not when strings resemble numbers like hex &#039;colors&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Integer columns in the database are returned as strings ===&lt;br /&gt;
&lt;br /&gt;
This is normal PHP behavior. All fields are returned as string type, regardless of their actual type in the database. This also applies to global variables accessed via getGameStateValue(), since they are stored in a database table.&lt;br /&gt;
&lt;br /&gt;
You can use type-casting to convert them to the correct type after they come out of the database.&lt;br /&gt;
&lt;br /&gt;
   $myValueInt = (int)self::getGameStateValue(GLOBAL_ROUND_NUMBER);&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
   $myValueInt = self::getGameStateValue(GLOBAL_ROUND_NUMBER) + 0; // adding 0 casts to int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
same with direct qdb ueries&lt;br /&gt;
   $sql = &amp;quot;SELECT my_int_column FROM my_table WHERE my_condition&amp;quot;;&lt;br /&gt;
   $myResult = self::getUniqueValueFromDB($sql); &amp;lt;-- this is a string&lt;br /&gt;
   $myResultAsInt = (int)$myResult;&lt;br /&gt;
&lt;br /&gt;
https://stackoverflow.com/questions/5323146/mysql-integer-field-is-returned-as-string-in-php&lt;br /&gt;
&lt;br /&gt;
== Zombie mode ==&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: Propagating error from GS 1 (method: zombie): Not logged ===&lt;br /&gt;
&lt;br /&gt;
You are probably calling getCurrentPlayerId() or getCurrentPlayerName() in your zombieTurn method or any of the methods it uses. Instead, use the $active_player_id provided as parameter to zombieTurn().&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: Can&#039;t manage zombie player in this game state ===&lt;br /&gt;
&lt;br /&gt;
Despite what the message suggests, this error has nothing to do with your state machine. It is caused by an exception in the zombie code. It could be an undefined value sent to a database query. Check the unexpected exceptions log. It could also be the same problem as above, so look for getCurrentPlayerId() or getCurrentPlayerName() in your zombieTurn method.&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: Wrong formatted data from BGA gameserver 1 (method: zombie): ===&lt;br /&gt;
&lt;br /&gt;
This is almost certainly an undefined value in PHP code. Look for a warning or error message in the game replay log on the right side of the table UI.&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: BGA gameserver 1 do not respond (method: zombie) (timeout: cluster) ===&lt;br /&gt;
&lt;br /&gt;
You are trying to end the game from a zombie method. This is not allowed. The zombie logic must continue the game as best it can. See [[Main_game_logic:_yourgamename.game.php#Zombie_mode|Zombie mode]] for more info.&lt;br /&gt;
&lt;br /&gt;
=== Game unexpectedly ends when one player becomes zombie ===&lt;br /&gt;
&lt;br /&gt;
There is an error in handling zombie mode, check error log. Example: if the zombie turn is called again, framework detects a infinite loop and cancels the game. On the studio there is a notification called ZombieTurnFailed&lt;br /&gt;
&lt;br /&gt;
== Other errors ==&lt;br /&gt;
&lt;br /&gt;
=== Javascript does not know how to sum two numbers ===&lt;br /&gt;
&lt;br /&gt;
Be careful when you manipulate integers returned by notifications: most of the time, Javascript considers they are Strings and not Integers.&lt;br /&gt;
&lt;br /&gt;
As a result:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    var i=1;&lt;br /&gt;
    i += notif.args.increment;  // With notif.args.increment=&#039;1&#039;&lt;br /&gt;
    alert( i );                 // i=11 instead of 2 !! Javascript concatenate 2 strings !&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To solve this, you should use the &amp;quot;toint&amp;quot; function:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    var i=1;&lt;br /&gt;
    i += toint( notif.args.increment );  // With notif.args.increment=&#039;1&#039;&lt;br /&gt;
    alert( i );                 // i=2 :)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Javascript: do not use substr with negative numbers ===&lt;br /&gt;
&lt;br /&gt;
To get the last characters of a string, use &amp;quot;slice&amp;quot; instead of &amp;quot;substr&amp;quot; which has a bug on IE:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    var three_last_characters = string.substr( -3 );   // Wrong&lt;br /&gt;
    var three_last_characters = string.slice( -3 );    // Correct&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Game &amp;quot;spontaneously&amp;quot; transition to a new state without user input ===&lt;br /&gt;
&lt;br /&gt;
Make sure on php side you have no code after   $this-&amp;gt;gamestate-&amp;gt;nextState(...) code.&lt;br /&gt;
Because if you do accidentally have code that goes to another state it will cause another state transition without user interaction.&lt;br /&gt;
&lt;br /&gt;
 function selectField($field) {&lt;br /&gt;
   self::checkAction ( &#039;selectField&#039; );&lt;br /&gt;
   if ($field!=0) $this-&amp;gt;gamestate-&amp;gt;nextState ( &#039;next&#039; );&lt;br /&gt;
   $this-&amp;gt;gamestate-&amp;gt;nextState ( &#039;last&#039; ); // &amp;lt;-- here is missing else, so it will cause double state transition&lt;br /&gt;
 }&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Troubleshooting&amp;diff=8000</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Troubleshooting&amp;diff=8000"/>
		<updated>2021-04-19T14:32:47Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Game starts but I can&amp;#039;t make a move */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Studio_Framework_Navigation}}&lt;br /&gt;
&lt;br /&gt;
Describing common errors which is hard to understand and debug &lt;br /&gt;
&lt;br /&gt;
== Game does not start at all ==&lt;br /&gt;
&lt;br /&gt;
=== Undefined offset: 0 in table/table.game.php on line 830 ===&lt;br /&gt;
&lt;br /&gt;
Check if you&#039;re calling self::getActivePlayerName () during setupNewGame()&lt;br /&gt;
&lt;br /&gt;
Check if you&#039;re NOT calling self::activeNextPlayer() at the end of your game setup. You must always have at least one active player.&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: Wrong formatted data from BGA gameserver 1 (method: createGame): ... ===&lt;br /&gt;
&lt;br /&gt;
This is generic message usually followed by exact position in your source code, and usually its syntax error in one of yours php script&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: Propagating error from GS 1 (method: createGame): Fatal error during yourgame setup: Not logged ===&lt;br /&gt;
&lt;br /&gt;
Calling self::getCurrentPlayerId () or using $g_user from &#039;args&#039; state function, see also below&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: Propagating error from GS 1 (method: createGame): Fatal error during yourgame setup: Unknow player statistic: ===&lt;br /&gt;
&lt;br /&gt;
Calling self::incStat() with second parameter which is an empty string&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error:  Propagating error from GS 1 (method: createGame): Fatal error during yourgame setup: Error while processing SQL request: INSERT INTO stats ... ===&lt;br /&gt;
&lt;br /&gt;
Fatal error during yourgame setup: Error while processing SQL request: INSERT INTO stats (stats_type, stats_player_id, stats_value) VALUES (&#039;10&#039;,&#039;2300663&#039;,&#039;0&#039;),(&#039;10&#039;,&#039;2300662&#039;,&#039;0&#039;)&lt;br /&gt;
Duplicate entry &#039;10-2300663&#039; for key &#039;stats_table_id&#039;&lt;br /&gt;
&lt;br /&gt;
Why? In the stats.inc.php you declared two keys with the same integer &amp;quot;id&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error:  Propagating error from GS 1 (method: createGame): Fatal error during yourgame setup: BGA main website do not respond ===&lt;br /&gt;
&lt;br /&gt;
Check if other games work; if not, it&#039;s a problem with BGA Studio; if so, your game likely reaches an end state immediately. Check your states.inc.php and your transitions.&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: Propagating error from GS 1 (method: createGame): BGA service error ===&lt;br /&gt;
&lt;br /&gt;
You may have syntax error in your dbmodel.sql.&lt;br /&gt;
&lt;br /&gt;
Or, you may be calling self::initStat() for a statistic that does not exist. Check the statistic name, and make sure you clicked &amp;quot;Reload statistics configuration&amp;quot; button in the admin console after making changes to stats.inc.php&lt;br /&gt;
&lt;br /&gt;
=== Fatal error during creation of database ebd_quoridor_389 Not logged ===&lt;br /&gt;
&lt;br /&gt;
Check that you didn&#039;t use $g_user or getCurrentPlayerId() in setupNewGame() function or in an &#039;args&#039; function of your state.&lt;br /&gt;
&lt;br /&gt;
As these functions are not consequences of a user action, there is no current player defined.&lt;br /&gt;
&lt;br /&gt;
As a general rule, you should use getActivePlayerId() and not getCurrentPlayerId(). See the [http://www.slideshare.net/boardgamearena/bga-studio-focus-on-bga-game-state-machine presentation on the game state machine] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Warning: Invalid argument supplied for foreach() in table.game.php ===&lt;br /&gt;
&lt;br /&gt;
   Warning: Invalid argument supplied for foreach() in /var/tournoi/release/tournoi-151226-1240-gs/www/game/module/table/table.game.php on line 129 &lt;br /&gt;
   Fatal error: Cannot unset string offsets in /var/tournoi/release/tournoi-151226-1240-gs/www/game/module/table/table.game.php on line 143&lt;br /&gt;
&lt;br /&gt;
That appears when your arg* function that suppose to return array of state arguments returns a scalar (a non-array) value&lt;br /&gt;
&lt;br /&gt;
=== The server reported an error ===&lt;br /&gt;
&lt;br /&gt;
During table creation: &amp;quot;The server reported an error&amp;quot; error shown and nothing else.&lt;br /&gt;
&lt;br /&gt;
If you cannot even create a table - there is syntax error in gameinfos.php, check it, reload it from management panel.&lt;br /&gt;
If still no luck copy clean version from template https://github.com/elaskavaia/bga-sharedcode/blob/master/gameinfos.inc.php&lt;br /&gt;
&lt;br /&gt;
== Game starts but I can&#039;t make a move ==&lt;br /&gt;
&lt;br /&gt;
=== When I do a move, I got &amp;quot;Move recorded, waiting for update ...&amp;quot; forever ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Move recorded&amp;quot; means that your ajaxcall request has been sent to the server and returned normally.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waiting for update&amp;quot; means that your client interface is waiting for some notifications from the server that correspond to the move we just did.&lt;br /&gt;
&lt;br /&gt;
If this message stays forever, it is probably that your PHP code does not send any notification when the move happens, which is abnormal. To fix this: add a notifyAllPlayers or a notifyPlayer call in your PHP code.&lt;br /&gt;
&lt;br /&gt;
=== When I do a move, I get &amp;quot;Sending move to server...&amp;quot; then nothing and game resets to state before the move ===&lt;br /&gt;
&lt;br /&gt;
Its possible that server code get into infinite loops or thinks too much, in which case it will timeout and will be aborted without any extra logs (and db transaction you saw in the log won&#039;t be committed). You will usually see &amp;quot;Unable to connect to server&amp;quot; message on console in this case. You have to put more logging into server&lt;br /&gt;
to trace where it hangs.&lt;br /&gt;
&lt;br /&gt;
=== When I do a move, I get &amp;quot;Ajaxcall error: empty answer&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
You either have missing self::ajaxResponse(); in your game.action.php method, or there is some problem with getting arguments (check that you are using btoa() on client when using AT_base64 arg type in action.php)&lt;br /&gt;
&lt;br /&gt;
=== Some player action is triggered randomly when I click somewhere on the game area ===&lt;br /&gt;
&lt;br /&gt;
You probably used &amp;quot;dojo.connect&amp;quot; on a null object. In this case, dojo.connect associate the event (ex: &amp;quot;onclick&amp;quot;) to the whole game area.&lt;br /&gt;
&lt;br /&gt;
Most of the time it happens in this situation, when my_object element does not exists:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   dojo.connect( $(&amp;quot;my_object&amp;quot;), &amp;quot;onclick&amp;quot;, this, (event)=&amp;gt;{})&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To determine if this is the case, place &amp;quot;alert( $(&amp;quot;my_object&amp;quot;) )&amp;quot; before the dojo.connect to check if the object exists or not.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;This is not your turn&amp;quot; error when I click on a possible move ===&lt;br /&gt;
&lt;br /&gt;
You need to change to the active player by clicking the red arrow next to their name in the player panel (right side of the page).&lt;br /&gt;
&lt;br /&gt;
[[File:Change_active_player.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Please wait, an action is already in progress when I click on a possible move (Generated by checkAction / XXX) ===&lt;br /&gt;
&lt;br /&gt;
This error is triggered in the JS by the checkAction holder for XXX.&lt;br /&gt;
This can happen when the player sent an Ajax request action earlier, but did not get an answer from the PHP side.&lt;br /&gt;
To avoid this, put an empty notifyPlayer in the PHP side of the Ajax handler to ensure the client receives a response.&lt;br /&gt;
For example: self::notifyPlayer($player_id, &#039;system&#039;, &#039;&#039;, array()); /* $player_id is of course the Id of the player who made the request */&lt;br /&gt;
&lt;br /&gt;
== Predefined server errors ==&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: Unexpected final game state (XX) ===&lt;br /&gt;
&lt;br /&gt;
The action function does not transition to any state, i.e.&lt;br /&gt;
  function selectField($field) {&lt;br /&gt;
    self::checkAction ( &#039;selectField&#039; );&lt;br /&gt;
    if ($field!=0) $this-&amp;gt;gamestate-&amp;gt;nextState ( &#039;next&#039; );&lt;br /&gt;
  }&lt;br /&gt;
Here if $field is 0 there is no transition&lt;br /&gt;
&lt;br /&gt;
=== This game action is impossible right now ===&lt;br /&gt;
&lt;br /&gt;
Check the game log. Usually your state does not define the action you trying to perform in &#039;possibleactions&#039; array.&lt;br /&gt;
&lt;br /&gt;
Also check your onActionName javascript function. Make sure you are calling the right &amp;quot;actionname.html&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: This transition (playerTurn) is impossible at this state (42) ===&lt;br /&gt;
&lt;br /&gt;
This is pretty self explanatory. Function nextState() takes transition name not a state name, so you probably did not&lt;br /&gt;
define this transition that the given state&lt;br /&gt;
&lt;br /&gt;
== Game interface hangs during reload or on start ==&lt;br /&gt;
&lt;br /&gt;
Showing &amp;quot;Application Loading...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Javascript error: During pageload undefined no_stack_avail Script: ===&lt;br /&gt;
&lt;br /&gt;
This error usually has no useful data, but it means you called somes API that require a callback and did not define callback function, i.e&lt;br /&gt;
in dojo.connect, this.connectClass, dojo.subscribe, etc&lt;br /&gt;
   &lt;br /&gt;
      this.connectClass(&#039;field&#039;, &#039;onclick&#039;, &#039;onField&#039;); // &amp;lt;-- onField is not defined&lt;br /&gt;
&lt;br /&gt;
=== Other errors with &amp;quot;Application loading...&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
You probably have a syntax error in your Javascript code, and the interface refuses to load.&lt;br /&gt;
&lt;br /&gt;
To find this error, check if there is an error message in the Javascript console (F12).&lt;br /&gt;
&lt;br /&gt;
If there is really nothing on the log, it&#039;s probably that the system was unable to load your Javascript because of an syntax error that affect the structure of the Javascript file, typically a missing &amp;quot;}&amp;quot; or a missing &amp;quot;,&amp;quot; after a method definition.&lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;Uncaught ReferenceError: bgagame is not defined&amp;quot; you have major syntax error in your js file, you should see some other clues in the log where the errors is.&lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;dojo.publish is not defined&amp;quot; or something similar, this could be caused by another error earlier. For example, a syntax error caused by a malformed generated file (such as using newlines in tiebreaker description). Also you might have left some images in the /img directory with special characters in the name which must be removed. If you edited images for the game box and website, ensure that you have not left any unnecessary files there.&lt;br /&gt;
&lt;br /&gt;
=== Unexpected Syntax Error: ===&lt;br /&gt;
&lt;br /&gt;
No further details in the log. When log is filling with some social connect errors.&lt;br /&gt;
&lt;br /&gt;
Possible Reason: Syntax error in of the php script which is loaded before the start, such as gameoptions.inc.php, gameinfos.inc.php and such.&lt;br /&gt;
&lt;br /&gt;
=== Game interface spins in a loop throwing error ===&lt;br /&gt;
&lt;br /&gt;
Errors is something like &amp;quot;Cannot read property &#039;is_ai&#039; of undefined&amp;quot;. Cannot restart the game because cannot access UI to stop.&lt;br /&gt;
Likely you get in actplayer state with player id == 0. The only way to fix it is to edit database, globals index == 2 set player id to one of your test dudes&lt;br /&gt;
(can copy from row 5 for example).&lt;br /&gt;
&lt;br /&gt;
=== Unable to find table database (1): ebd_yourgame_112222 ===&lt;br /&gt;
&lt;br /&gt;
Its either temporarily server error especially on studio it timeouts sometimes, just try reloading again.&lt;br /&gt;
Or check if you have syntax errors in your php game file or sql.&lt;br /&gt;
&lt;br /&gt;
== Type conversion / juggling errors ==&lt;br /&gt;
&lt;br /&gt;
=== On php side I get a number instead of string I expect ===&lt;br /&gt;
&lt;br /&gt;
 $num = 3;&lt;br /&gt;
 $meeple = &amp;quot;meeple_&amp;quot; + $num; // &amp;lt;-- suppose to be &amp;quot;meeple_3&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
When you switch between JS and PHP it easy to type this and not notice the +. Plus sign (+) in php does not mean string concatenation (in javascript does!),&lt;br /&gt;
in php + means integer arithmetic. So change + to . (dot)&lt;br /&gt;
&lt;br /&gt;
=== On php side my string comparison does not work ===&lt;br /&gt;
&lt;br /&gt;
   if ($color == &#039;4baae2&#039; || $color == &#039;000000&#039;) { &lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
Apparently you should not be using &#039;==&#039; in php to compare strings! You should use &#039;===&#039;. The (==) operator will typecast the strings &lt;br /&gt;
to numbers then do comparison!&lt;br /&gt;
Its not very apparent because usually you can get away with it, but not when strings resemble numbers like hex &#039;colors&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Integer columns in the database are returned as strings ===&lt;br /&gt;
&lt;br /&gt;
This is normal PHP behavior. All fields are returned as string type, regardless of their actual type in the database. This also applies to global variables accessed via getGameStateValue(), since they are stored in a database table.&lt;br /&gt;
&lt;br /&gt;
You can use type-casting to convert them to the correct type after they come out of the database.&lt;br /&gt;
&lt;br /&gt;
   $myValueInt = (int)self::getGameStateValue(GLOBAL_ROUND_NUMBER);&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
   $myValueInt = self::getGameStateValue(GLOBAL_ROUND_NUMBER) + 0; // adding 0 casts to int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
same with direct qdb ueries&lt;br /&gt;
   $sql = &amp;quot;SELECT my_int_column FROM my_table WHERE my_condition&amp;quot;;&lt;br /&gt;
   $myResult = self::getUniqueValueFromDB($sql); &amp;lt;-- this is a string&lt;br /&gt;
   $myResultAsInt = (int)$myResult;&lt;br /&gt;
&lt;br /&gt;
https://stackoverflow.com/questions/5323146/mysql-integer-field-is-returned-as-string-in-php&lt;br /&gt;
&lt;br /&gt;
== Zombie mode ==&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: Propagating error from GS 1 (method: zombie): Not logged ===&lt;br /&gt;
&lt;br /&gt;
You are probably calling getCurrentPlayerId() or getCurrentPlayerName() in your zombieTurn method or any of the methods it uses. Instead, use the $active_player_id provided as parameter to zombieTurn().&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: Can&#039;t manage zombie player in this game state ===&lt;br /&gt;
&lt;br /&gt;
Despite what the message suggests, this error has nothing to do with your state machine. It is caused by an exception in the zombie code. It could be an undefined value sent to a database query. Check the unexpected exceptions log. It could also be the same problem as above, so look for getCurrentPlayerId() or getCurrentPlayerName() in your zombieTurn method.&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: Wrong formatted data from BGA gameserver 1 (method: zombie): ===&lt;br /&gt;
&lt;br /&gt;
This is almost certainly an undefined value in PHP code. Look for a warning or error message in the game replay log on the right side of the table UI.&lt;br /&gt;
&lt;br /&gt;
=== Unexpected error: BGA gameserver 1 do not respond (method: zombie) (timeout: cluster) ===&lt;br /&gt;
&lt;br /&gt;
You are trying to end the game from a zombie method. This is not allowed. The zombie logic must continue the game as best it can. See [[Main_game_logic:_yourgamename.game.php#Zombie_mode|Zombie mode]] for more info.&lt;br /&gt;
&lt;br /&gt;
=== Game unexpectedly ends when one player becomes zombie ===&lt;br /&gt;
&lt;br /&gt;
There is an error in handling zombie mode, check error log. Example: if the zombie turn is called again, framework detects a infinite loop and cancels the game. On the studio there is a notification called ZombieTurnFailed&lt;br /&gt;
&lt;br /&gt;
== Other errors ==&lt;br /&gt;
&lt;br /&gt;
=== Javascript does not know how to sum two numbers ===&lt;br /&gt;
&lt;br /&gt;
Be careful when you manipulate integers returned by notifications: most of the time, Javascript considers they are Strings and not Integers.&lt;br /&gt;
&lt;br /&gt;
As a result:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    var i=1;&lt;br /&gt;
    i += notif.args.increment;  // With notif.args.increment=&#039;1&#039;&lt;br /&gt;
    alert( i );                 // i=11 instead of 2 !! Javascript concatenate 2 strings !&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To solve this, you should use the &amp;quot;toint&amp;quot; function:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    var i=1;&lt;br /&gt;
    i += toint( notif.args.increment );  // With notif.args.increment=&#039;1&#039;&lt;br /&gt;
    alert( i );                 // i=2 :)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Javascript: do not use substr with negative numbers ===&lt;br /&gt;
&lt;br /&gt;
To get the last characters of a string, use &amp;quot;slice&amp;quot; instead of &amp;quot;substr&amp;quot; which has a bug on IE:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    var three_last_characters = string.substr( -3 );   // Wrong&lt;br /&gt;
    var three_last_characters = string.slice( -3 );    // Correct&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Game &amp;quot;spontaneously&amp;quot; transition to a new state without user input ===&lt;br /&gt;
&lt;br /&gt;
Make sure on php side you have no code after   $this-&amp;gt;gamestate-&amp;gt;nextState(...) code.&lt;br /&gt;
Because if you do accidentally have code that goes to another state it will cause another state transition without user interaction.&lt;br /&gt;
&lt;br /&gt;
 function selectField($field) {&lt;br /&gt;
   self::checkAction ( &#039;selectField&#039; );&lt;br /&gt;
   if ($field!=0) $this-&amp;gt;gamestate-&amp;gt;nextState ( &#039;next&#039; );&lt;br /&gt;
   $this-&amp;gt;gamestate-&amp;gt;nextState ( &#039;last&#039; ); // &amp;lt;-- here is missing else, so it will cause double state transition&lt;br /&gt;
 }&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_piratenkapern&amp;diff=6099</id>
		<title>Tips piratenkapern</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_piratenkapern&amp;diff=6099"/>
		<updated>2020-11-07T23:58:19Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Please correct me if I&#039;m wrong]&lt;br /&gt;
&lt;br /&gt;
=Throwing 1 die=&lt;br /&gt;
*1 chance out of 6 (17%) to get a Skull&lt;br /&gt;
&lt;br /&gt;
=Throwing 2 dice=&lt;br /&gt;
*1 chance out of 36 (3%) to get 2 Skulls&lt;br /&gt;
*36% chance to get AT LEAST 1 Skull&lt;br /&gt;
*64% chance to get NO Skull&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_piratenkapern&amp;diff=6098</id>
		<title>Tips piratenkapern</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_piratenkapern&amp;diff=6098"/>
		<updated>2020-11-07T21:54:48Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Please correct me if I&#039;m wrong]&lt;br /&gt;
&lt;br /&gt;
==Throwing 1 die==&lt;br /&gt;
*1 chance out of 6 (17%) to get a Skull&lt;br /&gt;
&lt;br /&gt;
==Throwing 2 dice==&lt;br /&gt;
*1 chance out of 36 (3%) to get 2 Skulls&lt;br /&gt;
*36% chance to get AT LEAST 1 Skull&lt;br /&gt;
*64% chance to get NO Skull&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_piratenkapern&amp;diff=6097</id>
		<title>Tips piratenkapern</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_piratenkapern&amp;diff=6097"/>
		<updated>2020-11-07T21:43:23Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Correct me if I&#039;m wrong]&lt;br /&gt;
&lt;br /&gt;
==Throwing 1 die==&lt;br /&gt;
*1 chance out of 6 (17%) to get a Skull&lt;br /&gt;
&lt;br /&gt;
==Throwing 2 dice==&lt;br /&gt;
*1 chance out of 36 (3%) to get 2 Skulls&lt;br /&gt;
*36% chance to get AT LEAST 1 Skull&lt;br /&gt;
*64% chance to get NO Skull&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_piratenkapern&amp;diff=6096</id>
		<title>Tips piratenkapern</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_piratenkapern&amp;diff=6096"/>
		<updated>2020-11-07T21:43:01Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Throwing 2 dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Throwing 1 die==&lt;br /&gt;
*1 chance out of 6 (17%) to get a Skull&lt;br /&gt;
&lt;br /&gt;
==Throwing 2 dice==&lt;br /&gt;
*1 chance out of 36 (3%) to get 2 Skulls&lt;br /&gt;
*36% chance to get AT LEAST 1 Skull&lt;br /&gt;
*64% chance to get NO Skull&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_piratenkapern&amp;diff=6095</id>
		<title>Tips piratenkapern</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_piratenkapern&amp;diff=6095"/>
		<updated>2020-11-07T21:40:25Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Throwing 1 die==&lt;br /&gt;
*1 chance out of 6 (17%) to get a Skull&lt;br /&gt;
&lt;br /&gt;
==Throwing 2 dice==&lt;br /&gt;
*1 chance out of 36 (3%) to get 2 Skulls&lt;br /&gt;
*1 chance out of 3 (33%) to get AT LEAST 1 Skull&lt;br /&gt;
*64% chance to get NO Skull&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_piratenkapern&amp;diff=6094</id>
		<title>Tips piratenkapern</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_piratenkapern&amp;diff=6094"/>
		<updated>2020-11-07T21:39:50Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Throwing 1 die==&lt;br /&gt;
-1 chance out of 6 (17%) to get a Skull&lt;br /&gt;
&lt;br /&gt;
==Throwing 2 dice==&lt;br /&gt;
-1 chance out of 36 (3%) to get 2 Skulls&lt;br /&gt;
-1 chance out of 3 (33%) to get AT LEAST 1 Skull&lt;br /&gt;
-64% chance to get NO Skull&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_piratenkapern&amp;diff=6093</id>
		<title>Tips piratenkapern</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_piratenkapern&amp;diff=6093"/>
		<updated>2020-11-07T21:34:33Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: Created page with &amp;quot;Throwing two dice:&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throwing two dice:&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=4706</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=4706"/>
		<updated>2020-06-12T10:46:41Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
&lt;br /&gt;
There are 3 types of cards. &lt;br /&gt;
• 21 Trump cards numbered from 1 to 21 (These have stars)&lt;br /&gt;
&lt;br /&gt;
• The Fool (only one of these)&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039; (These are normal playing cards plus the knight)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three Bout cards. These are worth more points and are special: The 1 of Trump (The Petit), The 21 of Trump, and The Fool.&lt;br /&gt;
&lt;br /&gt;
DEALING THE CARDS: the cards must not be shuffled but cut by the player on the right of the card dealer. The cards must be given three by three to each player. While dealing, the card dealer must also set aside 6 (three-player version) or 3 cards (five-player version), which are collectively called the Dog (or here, the Kitty).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each card is worth a number of points. Hover over your cards to determine the number of points or look further down this page.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
&lt;br /&gt;
This is the amount of points the TAKER needs to win, in order to win the hand.&lt;br /&gt;
&lt;br /&gt;
The points are assigned per card. If you win a trick, you get the points of the cards in the won trick.&lt;br /&gt;
&lt;br /&gt;
The TAKER is the person who made the most aggressive bet at the beginning of the hand (Pass, Guard, Guard without, Guard with)&lt;br /&gt;
&lt;br /&gt;
Bouts are special cards, that you &#039;&#039;&#039;do not want the TAKER to have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
The goal for the TAKER is determined by the number of Bouts they are able to win during the hand.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, except on the last trick, otherwise it switches sides (exception: Chelem).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;English Speaker to the rescue:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purpose of the game is to play against the TAKER.&lt;br /&gt;
&lt;br /&gt;
The TAKER is the person who made the most aggressive bet at the start of the round.&lt;br /&gt;
&lt;br /&gt;
You do not want to let the TAKER get any of the three bouts. The more bouts the TAKER has, the less points they need to win the hand.&lt;br /&gt;
&lt;br /&gt;
If the TAKER achieves the correct amount of card points (total amount of points gained via tricks), then the taker wins the hand and everyone else loses points.&lt;br /&gt;
&lt;br /&gt;
If the TAKER does not achieve the needed amount of card points, then everyone else scores points based on the takers losses. (Added up at the end of each deal).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Notes:&lt;br /&gt;
&lt;br /&gt;
The fool only goes to the winner, if they won the hand with trump.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Circumstance, but I&#039;m not sure how it activates:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THREE PLAYERS&lt;br /&gt;
&lt;br /&gt;
The Dog/Kitty is made of 6 cards. (It is an additional hand?)&lt;br /&gt;
&lt;br /&gt;
FIVE PLAYERS&lt;br /&gt;
&lt;br /&gt;
The Dog/Kitty is made of 3 cards. &lt;br /&gt;
&lt;br /&gt;
After announcing a bid but before revealing the Dog/Kitty (if applicable), the taker can call on another player (verbally?) to help by calling out a King (eg. &amp;quot;King of Spades&amp;quot;). The player who has the called King must help the taker and does so secretly until the relevant King is played. The called player will share the spoils / the loss of the taker (1/3 for the player, 2/3 for the taker). &lt;br /&gt;
If the called King is in the Dog/Kitty, the taker plays alone.&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Dog/Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Dog/Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Dog/Kitty is revealed and the taker integrates it in his/her hand then discards an equal number of cards. Any card may be put in the Dog/Kitty but the taker must announce it if they put Kings in (some variants forbid it / it is frowned upon).&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick (One of trump suit ((stars)))), the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Slam ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody passes, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Dog/Kitty is not revealed and is no one&#039;s property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4163</id>
		<title>Gamehelptoc</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4163"/>
		<updated>2020-04-28T16:35:45Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Note: in case one player quits the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.&lt;br /&gt;
&lt;br /&gt;
The game concept is the same as Ludo, Sorry! or Mensch ärgere Dich nicht: Each player owns 4 pawns, has to bring them out of their start area into the game circle, and then race them into their home zone. &lt;br /&gt;
&lt;br /&gt;
The difference is that the players don&#039;t roll a die. Instead, standard playing cards (like those used in Bridge or Rummy) are dealt to the players, and they can choose to play one of their cards to move a pawn.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
In single player games (no teams), the winner is the player who is first to get all 4 pawns into his home. &lt;br /&gt;
&lt;br /&gt;
In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes. After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color.&lt;br /&gt;
&lt;br /&gt;
== Setup of your game on Board Game Arena ==&lt;br /&gt;
&lt;br /&gt;
===Game Type===&lt;br /&gt;
You can choose between three game types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free-for-all&#039;&#039;&#039;: This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2&#039;&#039;&#039;: When you get 4 players at your table, there will be two teams with two players. Assuming that players A1 and A2 belong to team A, and B1,B2 to team B, then the turn order will be A1, B1, A2, B2. With any other number of players, you will play Free-for-all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2 vs 2&#039;&#039;&#039;: When you get 6 players at your table, there will be three teams with two players each. The turn order will be A1, B1, C1, A2, B2, C2. &lt;br /&gt;
&lt;br /&gt;
===Game Variants===&lt;br /&gt;
Because it can be frustrating when the game starts and you don&#039;t have any card to let you start, there is the &amp;quot;start configuration&amp;quot; variant that allow you to place your first pawn on your start field before the game starts (Fast Start).&lt;br /&gt;
&lt;br /&gt;
== Playing a hand of cards ==&lt;br /&gt;
&lt;br /&gt;
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly. For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don&#039;t worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player. &lt;br /&gt;
&lt;br /&gt;
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins. And yes, you&#039;re right, this means that the dealer misses a turn.&lt;br /&gt;
&lt;br /&gt;
When all cards of the deck have been dealt and played, they are shuffled as the new deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Exchanging of cards ==&lt;br /&gt;
&lt;br /&gt;
In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner.&lt;br /&gt;
&lt;br /&gt;
nb - In team games there can be no discussion between partners about what cards are held, or suggestions/requests about how or what to play.  In reply to a recent question for clarification, Woodruff (who introduced and designed the game here) wrote:-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re right, talking is not allowed between teammates, that is an implicit rule, As for many games like this (Belote, Scopa, Tarot)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Start Field ==&lt;br /&gt;
&lt;br /&gt;
Each player has a start zone, where their pawns are placed at the beginning of the game. Near the start zone, a field in the game circle is marked in the player&#039;s color. This is the start field. When a pawn is brought into play (see Ace or King), it is placed on that start field. Pawns are protected on that start field. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start field, the protection ends, even if it returns to it!&lt;br /&gt;
&lt;br /&gt;
== Eating and Skipping ==&lt;br /&gt;
&lt;br /&gt;
When a pawn is moved so that it stops on a field that is occupied by another pawn, that pawn is eaten (or thrown). It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start field is coccupied by the pawn of another player, and you play a start card (Ace or King), that pawn is eaten, too. If you can&#039;t play any other card, you may even be forced to eat yourself. &lt;br /&gt;
&lt;br /&gt;
Normally, it&#039;s no problem to overtake other pawns, just count the field where they are standing as any empty field and hop along. There are three exceptions. (1) The Start Field (see above), (2) the Seven (see below), (3) the home zone. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can&#039;t be skipped, the card cannot be used for that pawn.&lt;br /&gt;
&lt;br /&gt;
== Entering the home zone ==&lt;br /&gt;
&lt;br /&gt;
When you want to enter your home zone, the played card must fit. You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle.&lt;br /&gt;
&lt;br /&gt;
== To play or not to play - being blocked ==&lt;br /&gt;
&lt;br /&gt;
As long as you can play a card that lets you make a allowed move, you must play. If that&#039;s not possible, you must discard one card. There are three situations that can force you to discard: (1) All your pawns are in your start zone, and you have neither Ace nor King. (2) You queue up behind some obstinate pawn that won&#039;t leave it&#039;s Start Field. (3) Your predecessor played or discarded a Ten (see below).&lt;br /&gt;
&lt;br /&gt;
== Effects of cards ==&lt;br /&gt;
&lt;br /&gt;
Playing a card allows you to move pawns by one or more fields. You can move pawns along the ring of fields, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of fields given by the value of the card.&lt;br /&gt;
&lt;br /&gt;
The color (or suit) of the cards has no meaning in Tock.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Ace&#039;&#039;&#039;&lt;br /&gt;
: Bring a new pawn from your start zone to the start field, or move one pawn that is already in the game forward by one field.&lt;br /&gt;
;&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
:Move one of your pawns 4 fields backwards! It is not possible to move backwards into the home fields. And it&#039;s not possible to back out of your home zone to go on a quick hunt. Home is Home!&lt;br /&gt;
;&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
:You can choose between two options.&lt;br /&gt;
:* 7 split: you get seven one-step moves. You can do them with one pawn, or distribute them between your pawns. But you must play them all, even if it hurts. Since the pawns do single steps, all other pawns on their way are eaten. There is one restriction: you cannot use a 7 to move your last pawn into your home and continue to play with the pawns of your team partner. You must complete your move before you can start helping your partner.&lt;br /&gt;
:* 1-7 no split: you get up to seven one-step moves. You must do then with one pawn, but you can forfeit some of them if you want.&lt;br /&gt;
;&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
: You move one of your pawns forward by 10 fields. Additionally, this forbids the next player all movement, so they have to discard one of their cards. The &#039;&#039;Stop Moving&#039;&#039; function of the 10 is always active, even when a 10 is discarded! There&#039;s one exception: The effect of a 10 does not carry over to the next hand, so when you play a 10 and the next player has an empty hand, there is no forced discard.&lt;br /&gt;
:&#039;&#039;&#039;Pay attention!&#039;&#039;&#039; Normally, when you click on a card, you just select it for movement. But if your predecessor played a 10, the function of a click changes to &#039;&#039;Discard&#039;&#039;, and the clicked card is discarded at once. This is evil by design, not a bug! &lt;br /&gt;
;&#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
: Exchange one of your pawns with any other pawn that&#039;s on the ring of fields. Pawns that are standing on their start field cannot be exchanged! You are allowed to exchange two of your own pawns, which has no effect at all. But sometimes, that&#039;s just what one needs.&lt;br /&gt;
;&#039;&#039;&#039;Queen&#039;&#039;&#039;&lt;br /&gt;
: Move one of your pawns by 12 fields&lt;br /&gt;
;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
: You can move one of your pawns by 13 fields, or bring a new pawn from your start zone to the start field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note: in case one player quits the game ==&lt;br /&gt;
Automatic actions performed when it should be their turn:&lt;br /&gt;
*If that player would play or discard, a card from his hand is chosen randomly by the system to be discarded (no pawn will be move. &#039;&#039;&#039;Note:&#039;&#039;&#039; if a 10 is discarded that way, &#039;&#039;&#039;the next player would not be forced to discard&#039;&#039;&#039; because of that card no matter what.&lt;br /&gt;
&lt;br /&gt;
*If that player would choose a card to be exchange, it is once again picked randomly by the system.&lt;br /&gt;
&lt;br /&gt;
*If that player has left having started a move of decomposing 7, that move stops immediately and it is now the next player turn.&lt;br /&gt;
&lt;br /&gt;
*If that player would have to take any other action, nothing happens.&lt;br /&gt;
&lt;br /&gt;
In addition, if that player got a blocking pawn before leaving, that pawn is unlocked immediately if it is the player turn when they leave, or as soon as it would have been their turn to play again. That makes that pawn vulnerable from passing, eating and exchanging, the same as if it has moved.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4162</id>
		<title>Gamehelptoc</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4162"/>
		<updated>2020-04-28T16:34:44Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Note: in case one player quits the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.&lt;br /&gt;
&lt;br /&gt;
The game concept is the same as Ludo, Sorry! or Mensch ärgere Dich nicht: Each player owns 4 pawns, has to bring them out of their start area into the game circle, and then race them into their home zone. &lt;br /&gt;
&lt;br /&gt;
The difference is that the players don&#039;t roll a die. Instead, standard playing cards (like those used in Bridge or Rummy) are dealt to the players, and they can choose to play one of their cards to move a pawn.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
In single player games (no teams), the winner is the player who is first to get all 4 pawns into his home. &lt;br /&gt;
&lt;br /&gt;
In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes. After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color.&lt;br /&gt;
&lt;br /&gt;
== Setup of your game on Board Game Arena ==&lt;br /&gt;
&lt;br /&gt;
===Game Type===&lt;br /&gt;
You can choose between three game types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free-for-all&#039;&#039;&#039;: This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2&#039;&#039;&#039;: When you get 4 players at your table, there will be two teams with two players. Assuming that players A1 and A2 belong to team A, and B1,B2 to team B, then the turn order will be A1, B1, A2, B2. With any other number of players, you will play Free-for-all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2 vs 2&#039;&#039;&#039;: When you get 6 players at your table, there will be three teams with two players each. The turn order will be A1, B1, C1, A2, B2, C2. &lt;br /&gt;
&lt;br /&gt;
===Game Variants===&lt;br /&gt;
Because it can be frustrating when the game starts and you don&#039;t have any card to let you start, there is the &amp;quot;start configuration&amp;quot; variant that allow you to place your first pawn on your start field before the game starts (Fast Start).&lt;br /&gt;
&lt;br /&gt;
== Playing a hand of cards ==&lt;br /&gt;
&lt;br /&gt;
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly. For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don&#039;t worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player. &lt;br /&gt;
&lt;br /&gt;
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins. And yes, you&#039;re right, this means that the dealer misses a turn.&lt;br /&gt;
&lt;br /&gt;
When all cards of the deck have been dealt and played, they are shuffled as the new deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Exchanging of cards ==&lt;br /&gt;
&lt;br /&gt;
In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner.&lt;br /&gt;
&lt;br /&gt;
nb - In team games there can be no discussion between partners about what cards are held, or suggestions/requests about how or what to play.  In reply to a recent question for clarification, Woodruff (who introduced and designed the game here) wrote:-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re right, talking is not allowed between teammates, that is an implicit rule, As for many games like this (Belote, Scopa, Tarot)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Start Field ==&lt;br /&gt;
&lt;br /&gt;
Each player has a start zone, where their pawns are placed at the beginning of the game. Near the start zone, a field in the game circle is marked in the player&#039;s color. This is the start field. When a pawn is brought into play (see Ace or King), it is placed on that start field. Pawns are protected on that start field. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start field, the protection ends, even if it returns to it!&lt;br /&gt;
&lt;br /&gt;
== Eating and Skipping ==&lt;br /&gt;
&lt;br /&gt;
When a pawn is moved so that it stops on a field that is occupied by another pawn, that pawn is eaten (or thrown). It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start field is coccupied by the pawn of another player, and you play a start card (Ace or King), that pawn is eaten, too. If you can&#039;t play any other card, you may even be forced to eat yourself. &lt;br /&gt;
&lt;br /&gt;
Normally, it&#039;s no problem to overtake other pawns, just count the field where they are standing as any empty field and hop along. There are three exceptions. (1) The Start Field (see above), (2) the Seven (see below), (3) the home zone. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can&#039;t be skipped, the card cannot be used for that pawn.&lt;br /&gt;
&lt;br /&gt;
== Entering the home zone ==&lt;br /&gt;
&lt;br /&gt;
When you want to enter your home zone, the played card must fit. You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle.&lt;br /&gt;
&lt;br /&gt;
== To play or not to play - being blocked ==&lt;br /&gt;
&lt;br /&gt;
As long as you can play a card that lets you make a allowed move, you must play. If that&#039;s not possible, you must discard one card. There are three situations that can force you to discard: (1) All your pawns are in your start zone, and you have neither Ace nor King. (2) You queue up behind some obstinate pawn that won&#039;t leave it&#039;s Start Field. (3) Your predecessor played or discarded a Ten (see below).&lt;br /&gt;
&lt;br /&gt;
== Effects of cards ==&lt;br /&gt;
&lt;br /&gt;
Playing a card allows you to move pawns by one or more fields. You can move pawns along the ring of fields, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of fields given by the value of the card.&lt;br /&gt;
&lt;br /&gt;
The color (or suit) of the cards has no meaning in Tock.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Ace&#039;&#039;&#039;&lt;br /&gt;
: Bring a new pawn from your start zone to the start field, or move one pawn that is already in the game forward by one field.&lt;br /&gt;
;&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
:Move one of your pawns 4 fields backwards! It is not possible to move backwards into the home fields. And it&#039;s not possible to back out of your home zone to go on a quick hunt. Home is Home!&lt;br /&gt;
;&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
:You can choose between two options.&lt;br /&gt;
:* 7 split: you get seven one-step moves. You can do them with one pawn, or distribute them between your pawns. But you must play them all, even if it hurts. Since the pawns do single steps, all other pawns on their way are eaten. There is one restriction: you cannot use a 7 to move your last pawn into your home and continue to play with the pawns of your team partner. You must complete your move before you can start helping your partner.&lt;br /&gt;
:* 1-7 no split: you get up to seven one-step moves. You must do then with one pawn, but you can forfeit some of them if you want.&lt;br /&gt;
;&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
: You move one of your pawns forward by 10 fields. Additionally, this forbids the next player all movement, so they have to discard one of their cards. The &#039;&#039;Stop Moving&#039;&#039; function of the 10 is always active, even when a 10 is discarded! There&#039;s one exception: The effect of a 10 does not carry over to the next hand, so when you play a 10 and the next player has an empty hand, there is no forced discard.&lt;br /&gt;
:&#039;&#039;&#039;Pay attention!&#039;&#039;&#039; Normally, when you click on a card, you just select it for movement. But if your predecessor played a 10, the function of a click changes to &#039;&#039;Discard&#039;&#039;, and the clicked card is discarded at once. This is evil by design, not a bug! &lt;br /&gt;
;&#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
: Exchange one of your pawns with any other pawn that&#039;s on the ring of fields. Pawns that are standing on their start field cannot be exchanged! You are allowed to exchange two of your own pawns, which has no effect at all. But sometimes, that&#039;s just what one needs.&lt;br /&gt;
;&#039;&#039;&#039;Queen&#039;&#039;&#039;&lt;br /&gt;
: Move one of your pawns by 12 fields&lt;br /&gt;
;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
: You can move one of your pawns by 13 fields, or bring a new pawn from your start zone to the start field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note: in case one player quits the game ==&lt;br /&gt;
Automatic actions performed when it should be their turn:&lt;br /&gt;
*If that player would play or discard, a card from his hand is chosen randomly by the system to be discarded (no pawn will be move. &#039;&#039;&#039;Note:&#039;&#039;&#039; if a 10 is discarded that way, &#039;&#039;&#039;the next player would not be forced to discard&#039;&#039;&#039; because of that card no matter what.&lt;br /&gt;
&lt;br /&gt;
*If that player would choose a card to be exchange, it is once again picked randomly by the system.&lt;br /&gt;
&lt;br /&gt;
*If that player has left having started a move of decomposing 7, that move stops immediately and it is now the next player turn.&lt;br /&gt;
&lt;br /&gt;
*If that player would have to take any other action, nothing happens.&lt;br /&gt;
&lt;br /&gt;
In addition, if that player got a blocking pawn before leaving, that pawn is unlocked immediately if it is the player turn when they leave, or as soon as it would have been their turn to play again.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4116</id>
		<title>Gamehelptoc</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4116"/>
		<updated>2020-04-25T16:01:40Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Note: in case quits the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.&lt;br /&gt;
&lt;br /&gt;
The game concept is the same as Ludo, Sorry! or Mensch ärgere Dich nicht: Each player owns 4 pawns, has to bring them out of their start area into the game circle, and then race them into their home zone. &lt;br /&gt;
&lt;br /&gt;
The difference is that the players don&#039;t roll a die. Instead, standard playing cards (like those used in Bridge or Rummy) are dealt to the players, and they can choose to play one of their cards to move a pawn.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
In single player games (no teams), the winner is the player who is first to get all 4 pawns into his home. &lt;br /&gt;
&lt;br /&gt;
In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes. After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color.&lt;br /&gt;
&lt;br /&gt;
== Setup of your game on Board Game Arena ==&lt;br /&gt;
&lt;br /&gt;
===Game Type===&lt;br /&gt;
You can choose between three game types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free-for-all&#039;&#039;&#039;: This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2&#039;&#039;&#039;: When you get 4 players at your table, there will be two teams with two players. Assuming that players A1 and A2 belong to team A, and B1,B2 to team B, then the turn order will be A1, B1, A2, B2. With any other number of players, you will play Free-for-all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2 vs 2&#039;&#039;&#039;: When you get 6 players at your table, there will be three teams with two players each. The turn order will be A1, B1, C1, A2, B2, C2. &lt;br /&gt;
&lt;br /&gt;
===Game Variants===&lt;br /&gt;
Because it can be frustrating when the game starts and you don&#039;t have any card to let you start, there is the &amp;quot;start configuration&amp;quot; variant that allow you to place your first pawn on your start field before the game starts (Fast Start).&lt;br /&gt;
&lt;br /&gt;
== Playing a hand of cards ==&lt;br /&gt;
&lt;br /&gt;
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly. For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don&#039;t worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player. &lt;br /&gt;
&lt;br /&gt;
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins. And yes, you&#039;re right, this means that the dealer misses a turn.&lt;br /&gt;
&lt;br /&gt;
When all cards of the deck have been dealt and played, they are shuffled as the new deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Exchanging of cards ==&lt;br /&gt;
&lt;br /&gt;
In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner.&lt;br /&gt;
&lt;br /&gt;
nb - In team games there can be no discussion between partners about what cards are held, or suggestions/requests about how or what to play.  In reply to a recent question for clarification, Woodruff (who introduced and designed the game here) wrote:-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re right, talking is not allowed between teammates, that is an implicit rule, As for many games like this (Belote, Scopa, Tarot)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Start Field ==&lt;br /&gt;
&lt;br /&gt;
Each player has a start zone, where their pawns are placed at the beginning of the game. Near the start zone, a field in the game circle is marked in the player&#039;s color. This is the start field. When a pawn is brought into play (see Ace or King), it is placed on that start field. Pawns are protected on that start field. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start field, the protection ends, even if it returns to it!&lt;br /&gt;
&lt;br /&gt;
== Eating and Skipping ==&lt;br /&gt;
&lt;br /&gt;
When a pawn is moved so that it stops on a field that is occupied by another pawn, that pawn is eaten (or thrown). It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start field is coccupied by the pawn of another player, and you play a start card (Ace or King), that pawn is eaten, too. If you can&#039;t play any other card, you may even be forced to eat yourself. &lt;br /&gt;
&lt;br /&gt;
Normally, it&#039;s no problem to overtake other pawns, just count the field where they are standing as any empty field and hop along. There are three exceptions. (1) The Start Field (see above), (2) the Seven (see below), (3) the home zone. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can&#039;t be skipped, the card cannot be used for that pawn.&lt;br /&gt;
&lt;br /&gt;
== Entering the home zone ==&lt;br /&gt;
&lt;br /&gt;
When you want to enter your home zone, the played card must fit. You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle.&lt;br /&gt;
&lt;br /&gt;
== To play or not to play - being blocked ==&lt;br /&gt;
&lt;br /&gt;
As long as you can play a card that lets you make a allowed move, you must play. If that&#039;s not possible, you must discard one card. There are three situations that can force you to discard: (1) All your pawns are in your start zone, and you have neither Ace nor King. (2) You queue up behind some obstinate pawn that won&#039;t leave it&#039;s Start Field. (3) Your predecessor played or discarded a Ten (see below).&lt;br /&gt;
&lt;br /&gt;
== Effects of cards ==&lt;br /&gt;
&lt;br /&gt;
Playing a card allows you to move pawns by one or more fields. You can move pawns along the ring of fields, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of fields given by the value of the card.&lt;br /&gt;
&lt;br /&gt;
The color (or suit) of the cards has no meaning in Tock.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Ace&#039;&#039;&#039;&lt;br /&gt;
: Bring a new pawn from your start zone to the start field, or move one pawn that is already in the game forward by one field.&lt;br /&gt;
;&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
:Move one of your pawns 4 fields backwards! It is not possible to move backwards into the home fields. And it&#039;s not possible to back out of your home zone to go on a quick hunt. Home is Home!&lt;br /&gt;
;&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
:You can choose between two options.&lt;br /&gt;
:* 7 split: you get seven one-step moves. You can do them with one pawn, or distribute them between your pawns. But you must play them all, even if it hurts. Since the pawns do single steps, all other pawns on their way are eaten. There is one restriction: you cannot use a 7 to move your last pawn into your home and continue to play with the pawns of your team partner. You must complete your move before you can start helping your partner.&lt;br /&gt;
:* 1-7 no split: you get up to seven one-step moves. You must do then with one pawn, but you can forfeit some of them if you want.&lt;br /&gt;
;&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
: You move one of your pawns forward by 10 fields. Additionally, this forbids the next player all movement, so they have to discard one of their cards. The &#039;&#039;Stop Moving&#039;&#039; function of the 10 is always active, even when a 10 is discarded! There&#039;s one exception: The effect of a 10 does not carry over to the next hand, so when you play a 10 and the next player has an empty hand, there is no forced discard.&lt;br /&gt;
:&#039;&#039;&#039;Pay attention!&#039;&#039;&#039; Normally, when you click on a card, you just select it for movement. But if your predecessor played a 10, the function of a click changes to &#039;&#039;Discard&#039;&#039;, and the clicked card is discarded at once. This is evil by design, not a bug! &lt;br /&gt;
;&#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
: Exchange one of your pawns with any other pawn that&#039;s on the ring of fields. Pawns that are standing on their start field cannot be exchanged! You are allowed to exchange two of your own pawns, which has no effect at all. But sometimes, that&#039;s just what one needs.&lt;br /&gt;
;&#039;&#039;&#039;Queen&#039;&#039;&#039;&lt;br /&gt;
: Move one of your pawns by 12 fields&lt;br /&gt;
;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
: You can move one of your pawns by 13 fields, or bring a new pawn from your start zone to the start field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note: in case one player quits the game ==&lt;br /&gt;
Automatic actions performed when it should be their turn:&lt;br /&gt;
*If that player would play or discard, a card from his hand is chosen randomly by the system to be discarded (no pawn will be move. &#039;&#039;&#039;Note:&#039;&#039;&#039; if a 10 is discarded that way, &#039;&#039;&#039;the next player would not be forced to discard&#039;&#039;&#039; because of that card no matter what.&lt;br /&gt;
&lt;br /&gt;
*If that player would choose a card to be exchange, it is once again picked randomly by the system.&lt;br /&gt;
&lt;br /&gt;
*If that player has left having started a move of decomposing 7, that move stops immediately and it is now the next player turn.&lt;br /&gt;
&lt;br /&gt;
*If that player would have to take any other action, nothing happens.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4115</id>
		<title>Gamehelptoc</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4115"/>
		<updated>2020-04-25T16:00:52Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Note: in case of one player forfeit during the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.&lt;br /&gt;
&lt;br /&gt;
The game concept is the same as Ludo, Sorry! or Mensch ärgere Dich nicht: Each player owns 4 pawns, has to bring them out of their start area into the game circle, and then race them into their home zone. &lt;br /&gt;
&lt;br /&gt;
The difference is that the players don&#039;t roll a die. Instead, standard playing cards (like those used in Bridge or Rummy) are dealt to the players, and they can choose to play one of their cards to move a pawn.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
In single player games (no teams), the winner is the player who is first to get all 4 pawns into his home. &lt;br /&gt;
&lt;br /&gt;
In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes. After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color.&lt;br /&gt;
&lt;br /&gt;
== Setup of your game on Board Game Arena ==&lt;br /&gt;
&lt;br /&gt;
===Game Type===&lt;br /&gt;
You can choose between three game types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free-for-all&#039;&#039;&#039;: This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2&#039;&#039;&#039;: When you get 4 players at your table, there will be two teams with two players. Assuming that players A1 and A2 belong to team A, and B1,B2 to team B, then the turn order will be A1, B1, A2, B2. With any other number of players, you will play Free-for-all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2 vs 2&#039;&#039;&#039;: When you get 6 players at your table, there will be three teams with two players each. The turn order will be A1, B1, C1, A2, B2, C2. &lt;br /&gt;
&lt;br /&gt;
===Game Variants===&lt;br /&gt;
Because it can be frustrating when the game starts and you don&#039;t have any card to let you start, there is the &amp;quot;start configuration&amp;quot; variant that allow you to place your first pawn on your start field before the game starts (Fast Start).&lt;br /&gt;
&lt;br /&gt;
== Playing a hand of cards ==&lt;br /&gt;
&lt;br /&gt;
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly. For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don&#039;t worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player. &lt;br /&gt;
&lt;br /&gt;
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins. And yes, you&#039;re right, this means that the dealer misses a turn.&lt;br /&gt;
&lt;br /&gt;
When all cards of the deck have been dealt and played, they are shuffled as the new deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Exchanging of cards ==&lt;br /&gt;
&lt;br /&gt;
In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner.&lt;br /&gt;
&lt;br /&gt;
nb - In team games there can be no discussion between partners about what cards are held, or suggestions/requests about how or what to play.  In reply to a recent question for clarification, Woodruff (who introduced and designed the game here) wrote:-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re right, talking is not allowed between teammates, that is an implicit rule, As for many games like this (Belote, Scopa, Tarot)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Start Field ==&lt;br /&gt;
&lt;br /&gt;
Each player has a start zone, where their pawns are placed at the beginning of the game. Near the start zone, a field in the game circle is marked in the player&#039;s color. This is the start field. When a pawn is brought into play (see Ace or King), it is placed on that start field. Pawns are protected on that start field. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start field, the protection ends, even if it returns to it!&lt;br /&gt;
&lt;br /&gt;
== Eating and Skipping ==&lt;br /&gt;
&lt;br /&gt;
When a pawn is moved so that it stops on a field that is occupied by another pawn, that pawn is eaten (or thrown). It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start field is coccupied by the pawn of another player, and you play a start card (Ace or King), that pawn is eaten, too. If you can&#039;t play any other card, you may even be forced to eat yourself. &lt;br /&gt;
&lt;br /&gt;
Normally, it&#039;s no problem to overtake other pawns, just count the field where they are standing as any empty field and hop along. There are three exceptions. (1) The Start Field (see above), (2) the Seven (see below), (3) the home zone. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can&#039;t be skipped, the card cannot be used for that pawn.&lt;br /&gt;
&lt;br /&gt;
== Entering the home zone ==&lt;br /&gt;
&lt;br /&gt;
When you want to enter your home zone, the played card must fit. You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle.&lt;br /&gt;
&lt;br /&gt;
== To play or not to play - being blocked ==&lt;br /&gt;
&lt;br /&gt;
As long as you can play a card that lets you make a allowed move, you must play. If that&#039;s not possible, you must discard one card. There are three situations that can force you to discard: (1) All your pawns are in your start zone, and you have neither Ace nor King. (2) You queue up behind some obstinate pawn that won&#039;t leave it&#039;s Start Field. (3) Your predecessor played or discarded a Ten (see below).&lt;br /&gt;
&lt;br /&gt;
== Effects of cards ==&lt;br /&gt;
&lt;br /&gt;
Playing a card allows you to move pawns by one or more fields. You can move pawns along the ring of fields, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of fields given by the value of the card.&lt;br /&gt;
&lt;br /&gt;
The color (or suit) of the cards has no meaning in Tock.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Ace&#039;&#039;&#039;&lt;br /&gt;
: Bring a new pawn from your start zone to the start field, or move one pawn that is already in the game forward by one field.&lt;br /&gt;
;&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
:Move one of your pawns 4 fields backwards! It is not possible to move backwards into the home fields. And it&#039;s not possible to back out of your home zone to go on a quick hunt. Home is Home!&lt;br /&gt;
;&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
:You can choose between two options.&lt;br /&gt;
:* 7 split: you get seven one-step moves. You can do them with one pawn, or distribute them between your pawns. But you must play them all, even if it hurts. Since the pawns do single steps, all other pawns on their way are eaten. There is one restriction: you cannot use a 7 to move your last pawn into your home and continue to play with the pawns of your team partner. You must complete your move before you can start helping your partner.&lt;br /&gt;
:* 1-7 no split: you get up to seven one-step moves. You must do then with one pawn, but you can forfeit some of them if you want.&lt;br /&gt;
;&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
: You move one of your pawns forward by 10 fields. Additionally, this forbids the next player all movement, so they have to discard one of their cards. The &#039;&#039;Stop Moving&#039;&#039; function of the 10 is always active, even when a 10 is discarded! There&#039;s one exception: The effect of a 10 does not carry over to the next hand, so when you play a 10 and the next player has an empty hand, there is no forced discard.&lt;br /&gt;
:&#039;&#039;&#039;Pay attention!&#039;&#039;&#039; Normally, when you click on a card, you just select it for movement. But if your predecessor played a 10, the function of a click changes to &#039;&#039;Discard&#039;&#039;, and the clicked card is discarded at once. This is evil by design, not a bug! &lt;br /&gt;
;&#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
: Exchange one of your pawns with any other pawn that&#039;s on the ring of fields. Pawns that are standing on their start field cannot be exchanged! You are allowed to exchange two of your own pawns, which has no effect at all. But sometimes, that&#039;s just what one needs.&lt;br /&gt;
;&#039;&#039;&#039;Queen&#039;&#039;&#039;&lt;br /&gt;
: Move one of your pawns by 12 fields&lt;br /&gt;
;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
: You can move one of your pawns by 13 fields, or bring a new pawn from your start zone to the start field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note: in case quits the game ==&lt;br /&gt;
*If that player would play or discard, a card from his hand is chosen randomly by the system to be discarded (no pawn will be move. &#039;&#039;&#039;Note:&#039;&#039;&#039; if a 10 is discarded that way, &#039;&#039;&#039;the next player would not be forced to discard&#039;&#039;&#039; because of that card no matter what.&lt;br /&gt;
&lt;br /&gt;
*If that player would choose a card to be exchange, it is once again picked randomly by the system.&lt;br /&gt;
&lt;br /&gt;
*If that player has left having started a move of decomposing 7, that move stops immediately and it is now the next player turn.&lt;br /&gt;
&lt;br /&gt;
*If that player would have to take any other action, nothing happens.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4114</id>
		<title>Gamehelptoc</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4114"/>
		<updated>2020-04-25T16:00:11Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.&lt;br /&gt;
&lt;br /&gt;
The game concept is the same as Ludo, Sorry! or Mensch ärgere Dich nicht: Each player owns 4 pawns, has to bring them out of their start area into the game circle, and then race them into their home zone. &lt;br /&gt;
&lt;br /&gt;
The difference is that the players don&#039;t roll a die. Instead, standard playing cards (like those used in Bridge or Rummy) are dealt to the players, and they can choose to play one of their cards to move a pawn.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
In single player games (no teams), the winner is the player who is first to get all 4 pawns into his home. &lt;br /&gt;
&lt;br /&gt;
In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes. After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color.&lt;br /&gt;
&lt;br /&gt;
== Setup of your game on Board Game Arena ==&lt;br /&gt;
&lt;br /&gt;
===Game Type===&lt;br /&gt;
You can choose between three game types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free-for-all&#039;&#039;&#039;: This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2&#039;&#039;&#039;: When you get 4 players at your table, there will be two teams with two players. Assuming that players A1 and A2 belong to team A, and B1,B2 to team B, then the turn order will be A1, B1, A2, B2. With any other number of players, you will play Free-for-all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2 vs 2&#039;&#039;&#039;: When you get 6 players at your table, there will be three teams with two players each. The turn order will be A1, B1, C1, A2, B2, C2. &lt;br /&gt;
&lt;br /&gt;
===Game Variants===&lt;br /&gt;
Because it can be frustrating when the game starts and you don&#039;t have any card to let you start, there is the &amp;quot;start configuration&amp;quot; variant that allow you to place your first pawn on your start field before the game starts (Fast Start).&lt;br /&gt;
&lt;br /&gt;
== Playing a hand of cards ==&lt;br /&gt;
&lt;br /&gt;
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly. For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don&#039;t worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player. &lt;br /&gt;
&lt;br /&gt;
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins. And yes, you&#039;re right, this means that the dealer misses a turn.&lt;br /&gt;
&lt;br /&gt;
When all cards of the deck have been dealt and played, they are shuffled as the new deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Exchanging of cards ==&lt;br /&gt;
&lt;br /&gt;
In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner.&lt;br /&gt;
&lt;br /&gt;
nb - In team games there can be no discussion between partners about what cards are held, or suggestions/requests about how or what to play.  In reply to a recent question for clarification, Woodruff (who introduced and designed the game here) wrote:-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re right, talking is not allowed between teammates, that is an implicit rule, As for many games like this (Belote, Scopa, Tarot)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Start Field ==&lt;br /&gt;
&lt;br /&gt;
Each player has a start zone, where their pawns are placed at the beginning of the game. Near the start zone, a field in the game circle is marked in the player&#039;s color. This is the start field. When a pawn is brought into play (see Ace or King), it is placed on that start field. Pawns are protected on that start field. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start field, the protection ends, even if it returns to it!&lt;br /&gt;
&lt;br /&gt;
== Eating and Skipping ==&lt;br /&gt;
&lt;br /&gt;
When a pawn is moved so that it stops on a field that is occupied by another pawn, that pawn is eaten (or thrown). It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start field is coccupied by the pawn of another player, and you play a start card (Ace or King), that pawn is eaten, too. If you can&#039;t play any other card, you may even be forced to eat yourself. &lt;br /&gt;
&lt;br /&gt;
Normally, it&#039;s no problem to overtake other pawns, just count the field where they are standing as any empty field and hop along. There are three exceptions. (1) The Start Field (see above), (2) the Seven (see below), (3) the home zone. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can&#039;t be skipped, the card cannot be used for that pawn.&lt;br /&gt;
&lt;br /&gt;
== Entering the home zone ==&lt;br /&gt;
&lt;br /&gt;
When you want to enter your home zone, the played card must fit. You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle.&lt;br /&gt;
&lt;br /&gt;
== To play or not to play - being blocked ==&lt;br /&gt;
&lt;br /&gt;
As long as you can play a card that lets you make a allowed move, you must play. If that&#039;s not possible, you must discard one card. There are three situations that can force you to discard: (1) All your pawns are in your start zone, and you have neither Ace nor King. (2) You queue up behind some obstinate pawn that won&#039;t leave it&#039;s Start Field. (3) Your predecessor played or discarded a Ten (see below).&lt;br /&gt;
&lt;br /&gt;
== Effects of cards ==&lt;br /&gt;
&lt;br /&gt;
Playing a card allows you to move pawns by one or more fields. You can move pawns along the ring of fields, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of fields given by the value of the card.&lt;br /&gt;
&lt;br /&gt;
The color (or suit) of the cards has no meaning in Tock.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Ace&#039;&#039;&#039;&lt;br /&gt;
: Bring a new pawn from your start zone to the start field, or move one pawn that is already in the game forward by one field.&lt;br /&gt;
;&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
:Move one of your pawns 4 fields backwards! It is not possible to move backwards into the home fields. And it&#039;s not possible to back out of your home zone to go on a quick hunt. Home is Home!&lt;br /&gt;
;&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
:You can choose between two options.&lt;br /&gt;
:* 7 split: you get seven one-step moves. You can do them with one pawn, or distribute them between your pawns. But you must play them all, even if it hurts. Since the pawns do single steps, all other pawns on their way are eaten. There is one restriction: you cannot use a 7 to move your last pawn into your home and continue to play with the pawns of your team partner. You must complete your move before you can start helping your partner.&lt;br /&gt;
:* 1-7 no split: you get up to seven one-step moves. You must do then with one pawn, but you can forfeit some of them if you want.&lt;br /&gt;
;&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
: You move one of your pawns forward by 10 fields. Additionally, this forbids the next player all movement, so they have to discard one of their cards. The &#039;&#039;Stop Moving&#039;&#039; function of the 10 is always active, even when a 10 is discarded! There&#039;s one exception: The effect of a 10 does not carry over to the next hand, so when you play a 10 and the next player has an empty hand, there is no forced discard.&lt;br /&gt;
:&#039;&#039;&#039;Pay attention!&#039;&#039;&#039; Normally, when you click on a card, you just select it for movement. But if your predecessor played a 10, the function of a click changes to &#039;&#039;Discard&#039;&#039;, and the clicked card is discarded at once. This is evil by design, not a bug! &lt;br /&gt;
;&#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
: Exchange one of your pawns with any other pawn that&#039;s on the ring of fields. Pawns that are standing on their start field cannot be exchanged! You are allowed to exchange two of your own pawns, which has no effect at all. But sometimes, that&#039;s just what one needs.&lt;br /&gt;
;&#039;&#039;&#039;Queen&#039;&#039;&#039;&lt;br /&gt;
: Move one of your pawns by 12 fields&lt;br /&gt;
;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
: You can move one of your pawns by 13 fields, or bring a new pawn from your start zone to the start field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note: in case of one player forfeit during the game ==&lt;br /&gt;
*If that player would play or discard, a card from his hand is chosen randomly by the system to be discarded (no pawn will be move. &#039;&#039;&#039;Note:&#039;&#039;&#039; if a 10 is discarded that way, &#039;&#039;&#039;the next player would not be forced to discard&#039;&#039;&#039; because of that card no matter what.&lt;br /&gt;
&lt;br /&gt;
*If that player would choose a card to be exchange, it is once again picked randomly by the system.&lt;br /&gt;
&lt;br /&gt;
*If that player has left having started a move of decomposing 7, that move stops immediately and it is now the next player turn.&lt;br /&gt;
&lt;br /&gt;
*If that player would have to take any other action, nothing happens.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4113</id>
		<title>Gamehelptoc</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=4113"/>
		<updated>2020-04-25T15:59:27Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.&lt;br /&gt;
&lt;br /&gt;
The game concept is the same as Ludo, Sorry! or Mensch ärgere Dich nicht: Each player owns 4 pawns, has to bring them out of their start area into the game circle, and then race them into their home zone. &lt;br /&gt;
&lt;br /&gt;
The difference is that the players don&#039;t roll a die. Instead, standard playing cards (like those used in Bridge or Rummy) are dealt to the players, and they can choose to play one of their cards to move a pawn.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
In single player games (no teams), the winner is the player who is first to get all 4 pawns into his home. &lt;br /&gt;
&lt;br /&gt;
In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes. After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color.&lt;br /&gt;
&lt;br /&gt;
== Setup of your game on Board Game Arena ==&lt;br /&gt;
&lt;br /&gt;
===Game Type===&lt;br /&gt;
You can choose between three game types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free-for-all&#039;&#039;&#039;: This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2&#039;&#039;&#039;: When you get 4 players at your table, there will be two teams with two players. Assuming that players A1 and A2 belong to team A, and B1,B2 to team B, then the turn order will be A1, B1, A2, B2. With any other number of players, you will play Free-for-all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2 vs 2&#039;&#039;&#039;: When you get 6 players at your table, there will be three teams with two players each. The turn order will be A1, B1, C1, A2, B2, C2. &lt;br /&gt;
&lt;br /&gt;
===Game Variants===&lt;br /&gt;
Because it can be frustrating when the game starts and you don&#039;t have any card to let you start, there is the &amp;quot;start configuration&amp;quot; variant that allow you to place your first pawn on your start field before the game starts (Fast Start).&lt;br /&gt;
&lt;br /&gt;
== Playing a hand of cards ==&lt;br /&gt;
&lt;br /&gt;
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly. For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don&#039;t worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player. &lt;br /&gt;
&lt;br /&gt;
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins. And yes, you&#039;re right, this means that the dealer misses a turn.&lt;br /&gt;
&lt;br /&gt;
When all cards of the deck have been dealt and played, they are shuffled as the new deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Exchanging of cards ==&lt;br /&gt;
&lt;br /&gt;
In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner.&lt;br /&gt;
&lt;br /&gt;
nb - In team games there can be no discussion between partners about what cards are held, or suggestions/requests about how or what to play.  In reply to a recent question for clarification, Woodruff (who introduced and designed the game here) wrote:-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re right, talking is not allowed between teammates, that is an implicit rule, As for many games like this (Belote, Scopa, Tarot)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Start Field ==&lt;br /&gt;
&lt;br /&gt;
Each player has a start zone, where their pawns are placed at the beginning of the game. Near the start zone, a field in the game circle is marked in the player&#039;s color. This is the start field. When a pawn is brought into play (see Ace or King), it is placed on that start field. Pawns are protected on that start field. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start field, the protection ends, even if it returns to it!&lt;br /&gt;
&lt;br /&gt;
== Eating and Skipping ==&lt;br /&gt;
&lt;br /&gt;
When a pawn is moved so that it stops on a field that is occupied by another pawn, that pawn is eaten (or thrown). It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start field is coccupied by the pawn of another player, and you play a start card (Ace or King), that pawn is eaten, too. If you can&#039;t play any other card, you may even be forced to eat yourself. &lt;br /&gt;
&lt;br /&gt;
Normally, it&#039;s no problem to overtake other pawns, just count the field where they are standing as any empty field and hop along. There are three exceptions. (1) The Start Field (see above), (2) the Seven (see below), (3) the home zone. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can&#039;t be skipped, the card cannot be used for that pawn.&lt;br /&gt;
&lt;br /&gt;
== Entering the home zone ==&lt;br /&gt;
&lt;br /&gt;
When you want to enter your home zone, the played card must fit. You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle.&lt;br /&gt;
&lt;br /&gt;
== To play or not to play - being blocked ==&lt;br /&gt;
&lt;br /&gt;
As long as you can play a card that lets you make a allowed move, you must play. If that&#039;s not possible, you must discard one card. There are three situations that can force you to discard: (1) All your pawns are in your start zone, and you have neither Ace nor King. (2) You queue up behind some obstinate pawn that won&#039;t leave it&#039;s Start Field. (3) Your predecessor played or discarded a Ten (see below).&lt;br /&gt;
&lt;br /&gt;
== Effects of cards ==&lt;br /&gt;
&lt;br /&gt;
Playing a card allows you to move pawns by one or more fields. You can move pawns along the ring of fields, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of fields given by the value of the card.&lt;br /&gt;
&lt;br /&gt;
The color (or suit) of the cards has no meaning in Tock.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Ace&#039;&#039;&#039;&lt;br /&gt;
: Bring a new pawn from your start zone to the start field, or move one pawn that is already in the game forward by one field.&lt;br /&gt;
;&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
:Move one of your pawns 4 fields backwards! It is not possible to move backwards into the home fields. And it&#039;s not possible to back out of your home zone to go on a quick hunt. Home is Home!&lt;br /&gt;
;&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
:You can choose between two options.&lt;br /&gt;
:* 7 split: you get seven one-step moves. You can do them with one pawn, or distribute them between your pawns. But you must play them all, even if it hurts. Since the pawns do single steps, all other pawns on their way are eaten. There is one restriction: you cannot use a 7 to move your last pawn into your home and continue to play with the pawns of your team partner. You must complete your move before you can start helping your partner.&lt;br /&gt;
:* 1-7 no split: you get up to seven one-step moves. You must do then with one pawn, but you can forfeit some of them if you want.&lt;br /&gt;
;&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
: You move one of your pawns forward by 10 fields. Additionally, this forbids the next player all movement, so they have to discard one of their cards. The &#039;&#039;Stop Moving&#039;&#039; function of the 10 is always active, even when a 10 is discarded! There&#039;s one exception: The effect of a 10 does not carry over to the next hand, so when you play a 10 and the next player has an empty hand, there is no forced discard.&lt;br /&gt;
:&#039;&#039;&#039;Pay attention!&#039;&#039;&#039; Normally, when you click on a card, you just select it for movement. But if your predecessor played a 10, the function of a click changes to &#039;&#039;Discard&#039;&#039;, and the clicked card is discarded at once. This is evil by design, not a bug! &lt;br /&gt;
;&#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
: Exchange one of your pawns with any other pawn that&#039;s on the ring of fields. Pawns that are standing on their start field cannot be exchanged! You are allowed to exchange two of your own pawns, which has no effect at all. But sometimes, that&#039;s just what one needs.&lt;br /&gt;
;&#039;&#039;&#039;Queen&#039;&#039;&#039;&lt;br /&gt;
: Move one of your pawns by 12 fields&lt;br /&gt;
;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
: You can move one of your pawns by 13 fields, or bring a new pawn from your start zone to the start field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note: in case of one player forfeit during the game ==&lt;br /&gt;
-If that player would play or discard, a card from his hand is chosen randomly by the system to be discarded (no pawn will be move. &#039;&#039;&#039;Note:&#039;&#039;&#039; if a 10 is discarded that way, &#039;&#039;&#039;the next player would not be forced to discard&#039;&#039;&#039; because of that card no matter what.&lt;br /&gt;
&lt;br /&gt;
-If that player would choose a card to be exchange, it is once again picked randomly by the system.&lt;br /&gt;
&lt;br /&gt;
-If that player has left having started a move of decomposing 7, that move stops immediately and it is now the next player turn.&lt;br /&gt;
&lt;br /&gt;
-If that player would have to take any other action, nothing happens.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3857</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3857"/>
		<updated>2020-02-28T23:54:13Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Poignées */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Slam ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=3856</id>
		<title>Gamehelptoc</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=3856"/>
		<updated>2020-02-28T21:27:03Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Game Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.&lt;br /&gt;
&lt;br /&gt;
The game concept is the same as Ludo, Sorry! or Mensch ärgere Dich nicht: Each player owns 4 pawns, has to bring them out of their start area into the game circle, and then race them into their home zone. &lt;br /&gt;
&lt;br /&gt;
The difference is that the players don&#039;t roll a die. Instead, standard playing cards (like those used in Bridge or Rummy) are dealt to the players, and they can choose to play one of their cards to move a pawn.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
In single player games (no teams), the winner is the player who is first to get all 4 pawns into his home. &lt;br /&gt;
&lt;br /&gt;
In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes. After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color.&lt;br /&gt;
&lt;br /&gt;
== Setup of your game on Board Game Arena ==&lt;br /&gt;
&lt;br /&gt;
===Game Type===&lt;br /&gt;
You can choose between three game types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free-for-all&#039;&#039;&#039;: This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2&#039;&#039;&#039;: When you get 4 players at your table, there will be two teams with two players. Assuming that players A1 and A2 belong to team A, and B1,B2 to team B, then the turn order will be A1, B1, A2, B2. With any other number of players, you will play Free-for-all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2 vs 2&#039;&#039;&#039;: When you get 6 players at your table, there will be three teams with two players each. The turn order will be A1, B1, C1, A2, B2, C2. &lt;br /&gt;
&lt;br /&gt;
===Game Variants===&lt;br /&gt;
Because it can be frustrating when the game starts and you don&#039;t have any card to let you start, there is the &amp;quot;start configuration&amp;quot; variant that allow you to place your first pawn on your start field before the game starts (Fast Start).&lt;br /&gt;
&lt;br /&gt;
== Playing a hand of cards ==&lt;br /&gt;
&lt;br /&gt;
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly. For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don&#039;t worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player. &lt;br /&gt;
&lt;br /&gt;
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins. And yes, you&#039;re right, this means that the dealer misses a turn.&lt;br /&gt;
&lt;br /&gt;
When all cards of the deck have been dealt and played, they are shuffeled as the new deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Exchanging of cards ==&lt;br /&gt;
&lt;br /&gt;
In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner.&lt;br /&gt;
&lt;br /&gt;
nb - In team games there can be no discussion between partners about what cards are held, or suggestions/requests about how or what to play.  In reply to a recent question for clarification, Woodruff (who introduced and designed the game here) wrote:-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re right, talking is not allowed between teammates, that is an implicit rule, As for many games like this (Belote, Scopa, Tarot)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Start Field ==&lt;br /&gt;
&lt;br /&gt;
Each player has a start zone, where their pawns are placed at the beginning of the game. Near the start zone, a field in the game circle is marked in the player&#039;s color. This is the start field. When a pawn is brought into play (see Ace or King), it is placed on that start field. Pawns are protected on that start field. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start field, the protection ends, even if it returns to it!&lt;br /&gt;
&lt;br /&gt;
== Eating and Skipping ==&lt;br /&gt;
&lt;br /&gt;
When a pawn is moved so that it stops on a field that is occupied by another pawn, that pawn is eaten (or thrown). It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start field is coccupied by the pawn of another player, and you play a start card (Ace or King), that pawn is eaten, too. If you can&#039;t play any other card, you may even be forced to eat yourself. &lt;br /&gt;
&lt;br /&gt;
Normally, it&#039;s no problem to overtake other pawns, just count the field where they are standing as any empty field and hop along. There are three exceptions. (1) The Start Field (see above), (2) the Seven (see below), (3) the home zone. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can&#039;t be skipped, the card cannot be used for that pawn.&lt;br /&gt;
&lt;br /&gt;
== Entering the home zone ==&lt;br /&gt;
&lt;br /&gt;
When you want to enter your home zone, the played card must fit. You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle.&lt;br /&gt;
&lt;br /&gt;
== To play or not to play - being blocked ==&lt;br /&gt;
&lt;br /&gt;
As long as you can play a card that lets you make a allowed move, you must play. If that&#039;s not possible, you must discard one card. There are three situations that can force you to discard: (1) All your pawns are in your start zone, and you have neither Ace nor King. (2) You queue up behind some obstinate pawn that won&#039;t leave it&#039;s Start Field. (3) Your predecessor played or discarded a Ten (see below).&lt;br /&gt;
&lt;br /&gt;
== Effects of cards ==&lt;br /&gt;
&lt;br /&gt;
Playing a card allows you to move pawns by one or more fields. You can move pawns along the ring of fields, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of fields given by the value of the card.&lt;br /&gt;
&lt;br /&gt;
The color (or suit) of the cards has no meaning in Tock.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Ace&#039;&#039;&#039;&lt;br /&gt;
: Bring a new pawn from your start zone to the start field, or move one pawn that is already in the game forward by one field.&lt;br /&gt;
;&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
:Move one of your pawns 4 fields backwards! It is not possible to move backwards into the home fields. And it&#039;s not possible to back out of your home zone to go on a quick hunt. Home is Home!&lt;br /&gt;
;&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
:You can choose between two options.&lt;br /&gt;
:* 7 split: you get seven one-step moves. You can do them with one pawn, or distribute them between your pawns. But you must play them all, even if it hurts. Since the pawns do single steps, all other pawns on their way are eaten. There is one restriction: you cannot use a 7 to move your last pawn into your home and continue to play with the pawns of your team partner. You must complete your move before you can start helping your partner.&lt;br /&gt;
:* 1-7 no split: you get up to seven one-step moves. You must do then with one pawn, but you can forfeit some of them if you want.&lt;br /&gt;
;&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
: You move one of your pawns forward by 10 fields. Additionally, this forbids the next player all movement, so they have to discard one of their cards. The &#039;&#039;Stop Moving&#039;&#039; function of the 10 is always active, even when a 10 is discarded! There&#039;s one exception: The effect of a 10 does not carry over to the next hand, so when you play a 10 and the next player has an empty hand, there is no forced discard.&lt;br /&gt;
:&#039;&#039;&#039;Pay attention!&#039;&#039;&#039; Normally, when you click on a card, you just select it for movement. But if your predecessor played a 10, the function of a click changes to &#039;&#039;Discard&#039;&#039;, and the clicked card is discarded at once. This is evil by design, not a bug! &lt;br /&gt;
;&#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
: Exchange one of your pawns with any other pawn that&#039;s on the ring of fields. Pawns that are standing on their start field cannot be exchanged! You are allowed to exchange two of your own pawns, which has no effect at all. But sometimes, that&#039;s just what one needs.&lt;br /&gt;
;&#039;&#039;&#039;Queen&#039;&#039;&#039;&lt;br /&gt;
: Move one of your pawns by 12 fields&lt;br /&gt;
;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
: You can move one of your pawns by 13 fields, or bring a new pawn from your start zone to the start field.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=3855</id>
		<title>Gamehelptoc</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptoc&amp;diff=3855"/>
		<updated>2020-02-28T21:20:03Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: /* Effects of cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.&lt;br /&gt;
&lt;br /&gt;
The game concept is the same as Ludo, Sorry! or Mensch ärgere Dich nicht: Each player owns 4 pawns, has to bring them out of their start area into the game circle, and then race them into their home zone. &lt;br /&gt;
&lt;br /&gt;
The difference is that the players don&#039;t roll a die. Instead, standard playing cards (like those used in Bridge or Rummy) are dealt to the players, and they can choose to play one of their cards to move a pawn.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
In single player games (no teams), the winner is the player who is first to get all 4 pawns into his home. &lt;br /&gt;
&lt;br /&gt;
In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes. After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color.&lt;br /&gt;
&lt;br /&gt;
== Setup of your game on Board Game Arena ==&lt;br /&gt;
&lt;br /&gt;
===Game Type===&lt;br /&gt;
You can choose between three game types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free-for-all&#039;&#039;&#039;: This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2&#039;&#039;&#039;: When you get 4 players at your table, there will be two teams with two players. Assuming that players A1 and A2 belong to team A, and B1,B2 to team B, then the turn order will be A1, B1, A2, B2. With any other number of players, you will play Free-for-all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 vs 2 vs 2&#039;&#039;&#039;: When you get 6 players at your table, there will be three teams with two players each. The turn order will be A1, B1, C1, A2, B2, C2. &lt;br /&gt;
&lt;br /&gt;
===Game Variants===&lt;br /&gt;
Because it can be frustrating when the game starts and you don&#039;t have any card to let you start, there is the &amp;quot;start configuration&amp;quot; variant that allow you to place your first pawn on your start field before the game starts (Fast Start)&lt;br /&gt;
&lt;br /&gt;
== Playing a hand of cards ==&lt;br /&gt;
&lt;br /&gt;
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly. For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don&#039;t worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player. &lt;br /&gt;
&lt;br /&gt;
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins. And yes, you&#039;re right, this means that the dealer misses a turn.&lt;br /&gt;
&lt;br /&gt;
When all cards of the deck have been dealt and played, they are shuffeled as the new deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
== Exchanging of cards ==&lt;br /&gt;
&lt;br /&gt;
In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner.&lt;br /&gt;
&lt;br /&gt;
nb - In team games there can be no discussion between partners about what cards are held, or suggestions/requests about how or what to play.  In reply to a recent question for clarification, Woodruff (who introduced and designed the game here) wrote:-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re right, talking is not allowed between teammates, that is an implicit rule, As for many games like this (Belote, Scopa, Tarot)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Start Field ==&lt;br /&gt;
&lt;br /&gt;
Each player has a start zone, where their pawns are placed at the beginning of the game. Near the start zone, a field in the game circle is marked in the player&#039;s color. This is the start field. When a pawn is brought into play (see Ace or King), it is placed on that start field. Pawns are protected on that start field. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start field, the protection ends, even if it returns to it!&lt;br /&gt;
&lt;br /&gt;
== Eating and Skipping ==&lt;br /&gt;
&lt;br /&gt;
When a pawn is moved so that it stops on a field that is occupied by another pawn, that pawn is eaten (or thrown). It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start field is coccupied by the pawn of another player, and you play a start card (Ace or King), that pawn is eaten, too. If you can&#039;t play any other card, you may even be forced to eat yourself. &lt;br /&gt;
&lt;br /&gt;
Normally, it&#039;s no problem to overtake other pawns, just count the field where they are standing as any empty field and hop along. There are three exceptions. (1) The Start Field (see above), (2) the Seven (see below), (3) the home zone. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can&#039;t be skipped, the card cannot be used for that pawn.&lt;br /&gt;
&lt;br /&gt;
== Entering the home zone ==&lt;br /&gt;
&lt;br /&gt;
When you want to enter your home zone, the played card must fit. You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle.&lt;br /&gt;
&lt;br /&gt;
== To play or not to play - being blocked ==&lt;br /&gt;
&lt;br /&gt;
As long as you can play a card that lets you make a allowed move, you must play. If that&#039;s not possible, you must discard one card. There are three situations that can force you to discard: (1) All your pawns are in your start zone, and you have neither Ace nor King. (2) You queue up behind some obstinate pawn that won&#039;t leave it&#039;s Start Field. (3) Your predecessor played or discarded a Ten (see below).&lt;br /&gt;
&lt;br /&gt;
== Effects of cards ==&lt;br /&gt;
&lt;br /&gt;
Playing a card allows you to move pawns by one or more fields. You can move pawns along the ring of fields, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of fields given by the value of the card.&lt;br /&gt;
&lt;br /&gt;
The color (or suit) of the cards has no meaning in Tock.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Ace&#039;&#039;&#039;&lt;br /&gt;
: Bring a new pawn from your start zone to the start field, or move one pawn that is already in the game forward by one field.&lt;br /&gt;
;&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
:Move one of your pawns 4 fields backwards! It is not possible to move backwards into the home fields. And it&#039;s not possible to back out of your home zone to go on a quick hunt. Home is Home!&lt;br /&gt;
;&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
:You can choose between two options.&lt;br /&gt;
:* 7 split: you get seven one-step moves. You can do them with one pawn, or distribute them between your pawns. But you must play them all, even if it hurts. Since the pawns do single steps, all other pawns on their way are eaten. There is one restriction: you cannot use a 7 to move your last pawn into your home and continue to play with the pawns of your team partner. You must complete your move before you can start helping your partner.&lt;br /&gt;
:* 1-7 no split: you get up to seven one-step moves. You must do then with one pawn, but you can forfeit some of them if you want.&lt;br /&gt;
;&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
: You move one of your pawns forward by 10 fields. Additionally, this forbids the next player all movement, so they have to discard one of their cards. The &#039;&#039;Stop Moving&#039;&#039; function of the 10 is always active, even when a 10 is discarded! There&#039;s one exception: The effect of a 10 does not carry over to the next hand, so when you play a 10 and the next player has an empty hand, there is no forced discard.&lt;br /&gt;
:&#039;&#039;&#039;Pay attention!&#039;&#039;&#039; Normally, when you click on a card, you just select it for movement. But if your predecessor played a 10, the function of a click changes to &#039;&#039;Discard&#039;&#039;, and the clicked card is discarded at once. This is evil by design, not a bug! &lt;br /&gt;
;&#039;&#039;&#039;Jack&#039;&#039;&#039;&lt;br /&gt;
: Exchange one of your pawns with any other pawn that&#039;s on the ring of fields. Pawns that are standing on their start field cannot be exchanged! You are allowed to exchange two of your own pawns, which has no effect at all. But sometimes, that&#039;s just what one needs.&lt;br /&gt;
;&#039;&#039;&#039;Queen&#039;&#039;&#039;&lt;br /&gt;
: Move one of your pawns by 12 fields&lt;br /&gt;
;&#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
: You can move one of your pawns by 13 fields, or bring a new pawn from your start zone to the start field.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3529</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3529"/>
		<updated>2019-07-15T17:50:34Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Slam ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3524</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3524"/>
		<updated>2019-06-29T15:14:41Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://fr.doc.boardgamearena.com/Gamehelpfrenchtarot Version française ici]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Slam ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3522</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3522"/>
		<updated>2019-06-27T21:16:24Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://fr.doc.boardgamearena.com/Gamehelpfrenchtarot Version française ici]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Chelem has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honnours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Chelem and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3521</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3521"/>
		<updated>2019-06-27T19:53:42Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Chelem has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honnours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Chelem and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3520</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3520"/>
		<updated>2019-06-27T19:53:17Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...&lt;br /&gt;
DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Chelem has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honnours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Chelem and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3519</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3519"/>
		<updated>2019-06-27T19:48:26Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Chelem has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honnours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Chelem and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_frenchtarot&amp;diff=3518</id>
		<title>Tips frenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_frenchtarot&amp;diff=3518"/>
		<updated>2019-06-27T19:47:48Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3517</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3517"/>
		<updated>2019-06-27T19:45:45Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21.&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Chelem has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honnours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Chelem and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3516</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3516"/>
		<updated>2019-06-27T19:44:27Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cartes ===&lt;br /&gt;
• 21 Atouts numérotés de 1 à 21.&lt;br /&gt;
&lt;br /&gt;
• L&#039;Excuse&lt;br /&gt;
&lt;br /&gt;
• 14 cartes dans chaque couleur, par ordre croissant : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valet (V) &amp;lt; Cavalier (C) &amp;lt; Dame (D) &amp;lt; Roi (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 d&#039;Atout (le Petit), 21 d&#039;Atout et l&#039;Excuse.&lt;br /&gt;
&lt;br /&gt;
=== Points des cartes ===&lt;br /&gt;
• Bout : 4 points et demi&lt;br /&gt;
&lt;br /&gt;
• Roi : 4 points et demi&lt;br /&gt;
&lt;br /&gt;
• Dame : 3 points et demi&lt;br /&gt;
&lt;br /&gt;
• Cavalier : 2 points et demi&lt;br /&gt;
&lt;br /&gt;
• Valet : 1 point et demi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Toute autre carte : un demi point.&lt;br /&gt;
&lt;br /&gt;
=== Objectif du preneur ===&lt;br /&gt;
• 0 Bout  : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout  : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts : 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts : 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Jeu de la carte ===&lt;br /&gt;
• Obligé de fournir&lt;br /&gt;
&lt;br /&gt;
• Obligé de couper&lt;br /&gt;
&lt;br /&gt;
• Obligé de surcouper&lt;br /&gt;
&lt;br /&gt;
• Obligé de souscouper si on ne peut pas surcouper&lt;br /&gt;
&lt;br /&gt;
• Si peut pas fournir ni couper, défausse d&#039;une carte au choix&lt;br /&gt;
&lt;br /&gt;
• Excuse jouable n&#039;importe quand, &#039;&#039;&#039;sauf au dernier pli, sinon elle change de camp&#039;&#039;&#039; (exception : Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Enchères ===&lt;br /&gt;
• Petite : coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Garde : coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Garde sans le Chien : coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Garde contre le Chien : coefficient x 6&lt;br /&gt;
&lt;br /&gt;
Pour Petite et Garde, révélation du Chien et écart.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
Si le Petit est joué au dernier pli, le camp vainqueur de ce pli gagne la prime du Petit au bout :&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient du contrat.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Atouts à trois, 10 Atouts à quatre, 8 Atouts à cinq, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Atouts à trois, 13 Atouts à quatre, 10 Atouts à cinq, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Atouts à trois, 15 Atouts à quatre, 13 Atouts à cinq, 40 points&lt;br /&gt;
&lt;br /&gt;
La prime de Poignée est remporté par le camp vainqueur du coup (non multiplié par le contrat).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
Faire tous les plis. S&#039;annonce éventuellement en plus du contrat.&lt;br /&gt;
&lt;br /&gt;
• 400 points si annoncé et réalisé (non multiplié par le contrat)&lt;br /&gt;
&lt;br /&gt;
• 200 points si non-annoncé et réalisé&lt;br /&gt;
&lt;br /&gt;
• -200 points si annoncé mais non réalisé&lt;br /&gt;
&lt;br /&gt;
Si celui qui réalise le Chelem a l&#039;Excuse, il peut la jouer au dernier coup pour remporter le pli. Dans ce cas, Petit au bout à l&#039;avant-dernier pli.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variante) ===&lt;br /&gt;
• Misère d&#039;Atouts : aucun Atout ni l&#039;Excuse, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère d&#039;Honneurs : aucune Figure (Tête) ni Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
Les Misères annoncées sont payées immédiatement au déclarant, quel que soit le camp vainqueur.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variante) ===&lt;br /&gt;
Si tout le monde passe, chacun joue pour soi et le but est de prendre le moins de points possible.&lt;br /&gt;
&lt;br /&gt;
À la fin, chacun paie à chaque adversaire le nombre de points qu&#039;il a réalisé.&lt;br /&gt;
&lt;br /&gt;
Le jeu de la carte est identique mais il n&#039;y a pas de Petit au Bout ni de Chelem et on ne peut pas déclarer de Poignée.&lt;br /&gt;
&lt;br /&gt;
L&#039;Excuse reste la propriété de celui qui le joue. Si elle est jouée au dernier pli, elle le remporte.&lt;br /&gt;
&lt;br /&gt;
Le Chien n&#039;est pas révélé et n&#039;appartient à personne.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3515</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3515"/>
		<updated>2019-06-27T19:42:16Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21.&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Chelem has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honnours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Chelem and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3514</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3514"/>
		<updated>2019-06-27T19:41:33Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cards ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21.&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== The Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Chelem has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honnours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Chelem and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3513</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3513"/>
		<updated>2019-06-27T19:40:13Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cartes ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21.&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== The Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Chelem has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honnours: no Figure nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
The announced Misères are paid immediately to the declarer, whoever wins the hand next.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
If everybody pass, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points he took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Chelem and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Kitty is not revealed and is no one property.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3512</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3512"/>
		<updated>2019-06-27T19:25:12Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cartes ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21.&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Bids ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.&lt;br /&gt;
&lt;br /&gt;
=== The Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
Faire tous les plis. S&#039;annonce éventuellement en plus du contrat.&lt;br /&gt;
&lt;br /&gt;
• 400 points si annoncé et réalisé (non multiplié par le contrat)&lt;br /&gt;
&lt;br /&gt;
• 200 points si non-annoncé et réalisé&lt;br /&gt;
&lt;br /&gt;
• -200 points si annoncé mais non réalisé&lt;br /&gt;
&lt;br /&gt;
Si celui qui réalise le Chelem a l&#039;Excuse, il peut la jouer au dernier coup pour remporter le pli. Dans ce cas, Petit au bout à l&#039;avant-dernier pli.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variante) ===&lt;br /&gt;
• Misère d&#039;Atout : aucun Atout ni l&#039;Excuse, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère d&#039;Honneurs : aucune Figure (Tête) ni Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
Les Misères annoncées sont payées immédiatement au déclarant, quel que soit le camp vainqueur.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variante) ===&lt;br /&gt;
Si tout le monde passe, chacun joue pour soi et le but est de prendre le moins de points possible.&lt;br /&gt;
&lt;br /&gt;
Le jeu de la carte est identique mais il n&#039;y a pas de Petit au Bout ni de Chelem et on ne peut pas déclarer de Poignée.&lt;br /&gt;
&lt;br /&gt;
L&#039;Excuse reste la propriété de celui qui le joue. Si elle est jouée au dernier pli, elle le remporte.&lt;br /&gt;
&lt;br /&gt;
Le Chien n&#039;est pas révélé et n&#039;appartient à personne.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3510</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3510"/>
		<updated>2019-06-27T06:36:16Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cartes ===&lt;br /&gt;
• 21 Trumps numbered from 1 to 21.&lt;br /&gt;
&lt;br /&gt;
• The Fool&lt;br /&gt;
&lt;br /&gt;
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
• Bout: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• King: 4 points and a half&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 points and a half&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 points and a half&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 point and a half&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
=== Taker&#039;s goal ===&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Play ===&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a Trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower Trump if unable to play an higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a Trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played anytime, &#039;&#039;&#039;except on the last trick, otherwise it switches sides&#039;&#039;&#039; (exception: Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Enchères ===&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard without the Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard against the Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
Pour Petite et Garde, révélation du Chien et écart.&lt;br /&gt;
&lt;br /&gt;
=== The Petit au bout ===&lt;br /&gt;
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 Atouts à trois, 10 Atouts à quatre, 8 Atouts à cinq, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 Atouts à trois, 13 Atouts à quatre, 10 Atouts à cinq, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 Atouts à trois, 15 Atouts à quatre, 13 Atouts à cinq, 40 points&lt;br /&gt;
&lt;br /&gt;
La prime de poignée est remporté par le camp vainqueur du coup (non multiplié par le contrat).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
Faire tous les plis. S&#039;annonce éventuellement en plus du contrat.&lt;br /&gt;
&lt;br /&gt;
• 400 points si annoncé et réalisé (non multiplié par le contrat)&lt;br /&gt;
&lt;br /&gt;
• 200 points si non-annoncé et réalisé&lt;br /&gt;
&lt;br /&gt;
• -200 points si annoncé mais non réalisé&lt;br /&gt;
&lt;br /&gt;
Si celui qui réalise le Chelem a l&#039;Excuse, il peut la jouer au dernier coup pour remporter le pli. Dans ce cas, Petit au bout à l&#039;avant-dernier pli.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variante) ===&lt;br /&gt;
• Misère d&#039;Atout : aucun Atout ni l&#039;Excuse, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère d&#039;Honneurs : aucune Figure (Tête) ni Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
Les Misères annoncées sont payées immédiatement au déclarant, quel que soit le camp vainqueur.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variante) ===&lt;br /&gt;
Si tout le monde passe, chacun joue pour soi et le but est de prendre le moins de points possible.&lt;br /&gt;
&lt;br /&gt;
Le jeu de la carte est identique mais il n&#039;y a pas de Petit au Bout ni de Chelem et on ne peut pas déclarer de Poignée.&lt;br /&gt;
&lt;br /&gt;
L&#039;Excuse reste la propriété de celui qui le joue. Si elle est jouée au dernier pli, elle le remporte.&lt;br /&gt;
&lt;br /&gt;
Le Chien n&#039;est pas révélé et n&#039;appartient à personne.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3509</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=3509"/>
		<updated>2019-06-27T06:19:53Z</updated>

		<summary type="html">&lt;p&gt;Woodruff: Created page with &amp;quot;=== Cartes === • 21 Atouts numérotés de 1 à 21.  • L&amp;#039;Excuse  • 14 cartes dans chaque couleur, par ordre croissant : 1 2 3 4 5 6 7 8 9 10 V C D R  &amp;#039;&amp;#039;&amp;#039;Valet (V) &amp;lt; Caval...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cartes ===&lt;br /&gt;
• 21 Atouts numérotés de 1 à 21.&lt;br /&gt;
&lt;br /&gt;
• L&#039;Excuse&lt;br /&gt;
&lt;br /&gt;
• 14 cartes dans chaque couleur, par ordre croissant : 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valet (V) &amp;lt; Cavalier (C) &amp;lt; Dame (D) &amp;lt; Roi (R)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bouts : 1 d&#039;Atout (le Petit), 21 d&#039;Atout et l&#039;Excuse.&lt;br /&gt;
&lt;br /&gt;
=== Points des cartes ===&lt;br /&gt;
• Bout : 4 points et demi&lt;br /&gt;
&lt;br /&gt;
• Roi : 4 points et demi&lt;br /&gt;
&lt;br /&gt;
• Dame : 3 points et demi&lt;br /&gt;
&lt;br /&gt;
• Cavalier : 2 points et demi&lt;br /&gt;
&lt;br /&gt;
• Valet : 1 point et demi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Toute autre carte : un demi point.&lt;br /&gt;
&lt;br /&gt;
=== Objectif du preneur ===&lt;br /&gt;
• 0 Bout  : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout  : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts : 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts : 36 points.&lt;br /&gt;
&lt;br /&gt;
=== Jeu de la carte ===&lt;br /&gt;
• Obligé de fournir&lt;br /&gt;
&lt;br /&gt;
• Obligé de couper&lt;br /&gt;
&lt;br /&gt;
• Obligé de surcouper&lt;br /&gt;
&lt;br /&gt;
• Obligé de souscouper si on ne peut pas surcouper&lt;br /&gt;
&lt;br /&gt;
• Si peut pas fournir ni couper, défausse d&#039;une carte au choix&lt;br /&gt;
&lt;br /&gt;
• Excuse jouable n&#039;importe quand, &#039;&#039;&#039;sauf au dernier pli, sinon elle change de camp&#039;&#039;&#039; (exception : Chelem)&lt;br /&gt;
&lt;br /&gt;
=== Enchères ===&lt;br /&gt;
• Petite : coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Garde : coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Garde sans le Chien : coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Garde contre le Chien : coefficient x 6&lt;br /&gt;
&lt;br /&gt;
Pour Petite et Garde, révélation du Chien et écart.&lt;br /&gt;
&lt;br /&gt;
=== Le Petit au bout ===&lt;br /&gt;
Si le Petit est joué au dernier pli, le camp vainqueur de ce pli gagne la prime du Petit au bout :&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient du contrat.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
• Simple Poignée, 13 atouts à trois, 10 atouts à quatre, 8 atouts à cinq, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 atouts à trois, 13 atouts à quatre, 10 atouts à cinq, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 atouts à trois, 15 atouts à quatre, 13 atouts à cinq, 40 points&lt;br /&gt;
&lt;br /&gt;
La prime de poignée est remporté par le camp vainqueur du coup (non multiplié par le contrat).&lt;br /&gt;
&lt;br /&gt;
=== Chelem ===&lt;br /&gt;
Faire tous les plis. S&#039;annonce éventuellement en plus du contrat.&lt;br /&gt;
&lt;br /&gt;
• 400 points si annoncé et réalisé (non multiplié par le contrat)&lt;br /&gt;
&lt;br /&gt;
• 200 points si non-annoncé et réalisé&lt;br /&gt;
&lt;br /&gt;
• -200 points si annoncé mais non réalisé&lt;br /&gt;
&lt;br /&gt;
Si celui qui réalise le Chelem a l&#039;Excuse, il peut la jouer au dernier coup pour remporter le pli. Dans ce cas, Petit au bout à l&#039;avant-dernier pli.&lt;br /&gt;
&lt;br /&gt;
=== Misères (variante) ===&lt;br /&gt;
• Misère d&#039;Atout : aucun Atout ni l&#039;Excuse, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère d&#039;Honneurs : aucune Figure (Tête) ni Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
Les Misères annoncées sont payées immédiatement au déclarant, quel que soit le camp vainqueur.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variante) ===&lt;br /&gt;
Si tout le monde passe, chacun joue pour soi et le but est de prendre le moins de points possible.&lt;br /&gt;
&lt;br /&gt;
Le jeu de la carte est identique mais il n&#039;y a pas de Petit au Bout ni de Chelem et on ne peut pas déclarer de Poignée.&lt;br /&gt;
&lt;br /&gt;
L&#039;Excuse reste la propriété de celui qui le joue. Si elle est jouée au dernier pli, elle le remporte.&lt;br /&gt;
&lt;br /&gt;
Le Chien n&#039;est pas révélé et n&#039;appartient à personne.&lt;/div&gt;</summary>
		<author><name>Woodruff</name></author>
	</entry>
</feed>