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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Winn81</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-11-05T01:58:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpontour&amp;diff=28132</id>
		<title>Gamehelpontour</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpontour&amp;diff=28132"/>
		<updated>2026-01-18T19:55:38Z</updated>

		<summary type="html">&lt;p&gt;Winn81: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You’re living the dream! You are in a band and about to go on tour! It’s your job to schedule the band’s stops over the 100-day tour, visiting as many U.S. states or European countries as possible.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
The dice are rolled and the results are combined to form two different 2-digit numbers (i.e. 1 &amp;amp; 4 combine to form 14 &amp;amp; 41). A card is drawn and the lower number of the 2 is written on that card&#039;s state (or country), on each player map. The number is then circled.&lt;br /&gt;
&lt;br /&gt;
That step is then repeated another time with the lower number, then two more time with the higher number.&lt;br /&gt;
&lt;br /&gt;
The 4 cards are removed from the game.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Each turn, 3 cards are revealed for all players and the two dice are rolled, creating two 2-digit numbers.&lt;br /&gt;
&lt;br /&gt;
All players simultaneously write each of these numbers in two empty states on their board. When writing numbers, players choose two of the three cards. The numbers must be written in one of the regions on the displayed cards (North, Central...). If you write a number on the same state displayed on the card, it is circled. When writing numbers, a different card must be used for each number.&lt;br /&gt;
&lt;br /&gt;
If you are unable to place any number in a state, because the states in the regions provided on the cards are all full (normally near the end of the game), you must place an (X) within a state in one of the valid regions.&lt;br /&gt;
&lt;br /&gt;
If all three cards display the same region OR if doubles are rolled, each player draws one star in any one empty state on their board instead of writing numbers. The state must be in the same region as shown on the card. If you use an exact state from a card, the star is circled.&lt;br /&gt;
&lt;br /&gt;
== End of the game and scoring ==&lt;br /&gt;
When only one or two empty states remain, cards aren&#039;t flipped. Instead, the dice are rolled and players may freely write numbers in any remaining states, following the usual rules.&lt;br /&gt;
&lt;br /&gt;
When all states are filled, the game ends. Beginning in any state, draw a continuous route for your tour. The line must continue to any adjacent state with a number equal to or greater than the previous state you started in. Stars are wild and count as any number. You can never return to a state that you have already visited.  Your route MAY NOT pass through any state that was filled with an (X).&lt;br /&gt;
&lt;br /&gt;
Score one point for each state you visit and an additional point for each encircled star or number on your route.&lt;br /&gt;
&lt;br /&gt;
The highest score is the winner!  If tied, the band manager with the most circled states is the winner.&lt;/div&gt;</summary>
		<author><name>Winn81</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcastlecombo&amp;diff=27456</id>
		<title>Gamehelpcastlecombo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcastlecombo&amp;diff=27456"/>
		<updated>2025-11-30T03:57:25Z</updated>

		<summary type="html">&lt;p&gt;Winn81: added shield distribution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Have the most points at the end of 9 rounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, you MAY spend one key to either move the Messenger to the other row OR discard the row the Messenger is on and refill it.&lt;br /&gt;
&lt;br /&gt;
After which, you MUST buy a card in the row the Messenger is on, the cost is at the top left of the card (you may have ways to discount this cost, but never below 0). If you are unable to buy a card, you MUST take any available card but flip it face down and its features are no longer applicable, but you gain 6 coin and 2 Keys.&lt;br /&gt;
&lt;br /&gt;
Regardless of whether the card you gained is faceup or facedown, place it into your grid orthogonally adjacent to an existing card whilst making sure not to go beyond the 3x3 boundaries.&lt;br /&gt;
&lt;br /&gt;
After placement, carry out the card&#039;s ability. This may affect you, all opponents, or a neighbour of your choice.&lt;br /&gt;
&lt;br /&gt;
The card may also instruct you to move the Messenger to a particular row.&lt;br /&gt;
&lt;br /&gt;
After which, refill any row with fewer than 3 cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The Game ends after the 9th round, in which all players will have a 3x3 grid.&lt;br /&gt;
&lt;br /&gt;
Any leftover gold can be assigned to Purses on cards up to the capacity of that Purse.&lt;br /&gt;
&lt;br /&gt;
Cards score based on their particular requirements.&lt;br /&gt;
&lt;br /&gt;
Facedown cards don&#039;t score anything.&lt;br /&gt;
&lt;br /&gt;
Leftover Keys are worth 1VP each.&lt;br /&gt;
&lt;br /&gt;
Gold not assigned to a Purse does not score anything.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the most Gold not in a Purse wins!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reference===&lt;br /&gt;
&lt;br /&gt;
[[File:Castle_combo_shield_distribution.png|600px]]&lt;/div&gt;</summary>
		<author><name>Winn81</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Castle_combo_shield_distribution.png&amp;diff=27455</id>
		<title>File:Castle combo shield distribution.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Castle_combo_shield_distribution.png&amp;diff=27455"/>
		<updated>2025-11-30T03:44:13Z</updated>

		<summary type="html">&lt;p&gt;Winn81: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Winn81</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptobago&amp;diff=27140</id>
		<title>Gamehelptobago</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptobago&amp;diff=27140"/>
		<updated>2025-11-03T09:14:40Z</updated>

		<summary type="html">&lt;p&gt;Winn81: /* Rules summary: added distribution of treasure cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Be the player with the most gold coins by locating treasures on the Tobago island and/or sharing them with other players.&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On their turn, each player can choose one of two actions:&lt;br /&gt;
&lt;br /&gt;
===1) Play a clue card from your hand===&lt;br /&gt;
&lt;br /&gt;
The clue cards give the positioning of a treasure for a map of a given color relative to a land type (jungle, mountains, beach, scrubland, river, lake or sea) or to a landmark (palm tree, hut or statue).&lt;br /&gt;
&lt;br /&gt;
Positioning clues are as follows: in, next to, in sight of, not in, not next to, not in sight of.&lt;br /&gt;
&lt;br /&gt;
When the position is given relative to a land type, if there are red brackets above and below the land type it means that the land to use for this clue is the largest of this type.&lt;br /&gt;
&lt;br /&gt;
The player can decide which treasure map they want to play their clue card on. In order to play a clue card on a map you must make sure that:&lt;br /&gt;
*The new clue card mustn&#039;t contradicted any present clue cards of the specific treasure map.&lt;br /&gt;
*The new clue card must reduce at least one marker from the current amount of markers of the specific treasure map (if there are markers on the board. If there are no markers on the board, you can still put a clue card even if it doesn&#039;t change anything).&lt;br /&gt;
*The new clue card must keep it possible for at least one marker to stay on the board (a treasure cannot disappear from the board).&lt;br /&gt;
&lt;br /&gt;
When less than 17 spaces on the island match the clues for a treasure map, markers of the color of the map are placed on the island, indicating where the treasure might be.&lt;br /&gt;
&lt;br /&gt;
When there is only one of these markers left, the treasure is located and can be raised.&lt;br /&gt;
&lt;br /&gt;
===2) Move ATV from 1 to 3 legs===&lt;br /&gt;
&lt;br /&gt;
A leg is a move of:&lt;br /&gt;
&lt;br /&gt;
* either as many spaces as you want in the same land type&lt;br /&gt;
* or only one space when moving from one land type to another.&lt;br /&gt;
&lt;br /&gt;
===3) Treasure sharing and amulets===&lt;br /&gt;
&lt;br /&gt;
When a player&#039;s ATV is on an island space containing an amulet, the player can pick it up. If the ATV is on a space containing a treasure that has been located, they can raise it, and then players have to share it. Raising a treasure will end a player&#039;s turn, even if the player has not used all 3 legs.&lt;br /&gt;
&lt;br /&gt;
Sharing of the treasure happens solely between the players who took part in its discovery, either by playing clue cards on the treasure map, or by raising the treasure.&lt;br /&gt;
&lt;br /&gt;
Each player is presented with as many treasure cards as they have windroses of their color representing their participation in the discovery of the treasure (a windrose is placed on each clue card that is played, and a windrose is also placed under the last clue card of the map for the player who raises the treasure). The other players do not see these cards.&lt;br /&gt;
&lt;br /&gt;
An additional card is taken from the deck and the cards are shuffled.&lt;br /&gt;
&lt;br /&gt;
Each player in turn, in the reverse order of placement of windroses on the treasure map, draws a card amidst those belonging to this treasure and chooses either to take it and withdraw their windrose from the map, or to give it to the next player (in the order set by the windroses as described before) who is then presented with the same choice. If no player accepts it, the treasure card is discarded.&lt;br /&gt;
&lt;br /&gt;
Two curse cards can be found among the treasure cards. If a curse card is drawn, treasure sharing is over, and all players who are still involved in sharing the treasure (ie players with windroses on the map for the treasure being shared) can either protect themselves by sacrificing an amulet, or lose their most valuable treasure card.&lt;br /&gt;
&lt;br /&gt;
Distribution of treasure cards: 2 x 10, 3 x 9, 4 x 11, 5 x 6, 6 x 3, curse x 2.&lt;br /&gt;
&lt;br /&gt;
When the treasure sharing is over, the last player to have been granted a treasure card must reopen the treasure hunt by playing one clue card for the now empty treasure map.&lt;br /&gt;
&lt;br /&gt;
Then, mysterious amulets appear where the gaze of statues strikes the coast, and statues rotate clockwise on their base.&lt;br /&gt;
&lt;br /&gt;
Once collected, an amulet can be spent at any time during a player&#039;s turn to do one of 4 possible actions:&lt;br /&gt;
&lt;br /&gt;
* play a clue card&lt;br /&gt;
* remove a treasure marker&lt;br /&gt;
* move their ATV three legs (NB: it is not possible to collect other amulets while moving thanks to an amulet.. BUT you can RAISE a treasure!)&lt;br /&gt;
* exchange the clue cards from their hand with clue cards from the deck&lt;br /&gt;
&lt;br /&gt;
Proper use of amulet power is critical to ensure victory!&lt;br /&gt;
&lt;br /&gt;
===End of the game===&lt;br /&gt;
The game ends when the treasure card pile runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Winn81</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_memoir&amp;diff=15925</id>
		<title>Tips memoir</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_memoir&amp;diff=15925"/>
		<updated>2023-02-03T20:03:32Z</updated>

		<summary type="html">&lt;p&gt;Winn81: Removed the incorrect sentence about armor overrun &amp;quot;On desert maps, they have to advance twice to do this.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BGA Tip: You can click the cog just above your name to auto-pass close assault reactions.  Maybe BGA will make this the default setting someday...&lt;br /&gt;
&lt;br /&gt;
Actual tips: &lt;br /&gt;
&lt;br /&gt;
1. Generally speaking Infantry can [Move 1 hex AND Battle] OR [Move 2 Hexes].  This isn&#039;t clear on the interface, and will cost you attack actions. &lt;br /&gt;
&lt;br /&gt;
2. More attack actions is better.  &lt;br /&gt;
&lt;br /&gt;
3. More dice on those attack actions is better.  &lt;br /&gt;
&lt;br /&gt;
4. The goal of the game is to fully kill the requisite amount of enemy units.  If an infantry unit is down to 1 guy, it&#039;s wise to retreat them into safety to deny your opponent the point. &lt;br /&gt;
&lt;br /&gt;
5. Be careful stacking your team up on one column. If you have no cards for that column, you waste turns until you do.  &lt;br /&gt;
&lt;br /&gt;
6. If an Armor unit can fully kill or retreat a unit in close combat, they can advance and attack again.&lt;br /&gt;
&lt;br /&gt;
7. Keep in mind that if unit has both retreat hexes occupied, any flags count as a hit. This is important both when attacking and when positioning of units.&lt;/div&gt;</summary>
		<author><name>Winn81</name></author>
	</entry>
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