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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-19T19:39:34Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpflipthetablealpha&amp;diff=31837</id>
		<title>Gamehelpflipthetablealpha</title>
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		<updated>2026-10-11T06:06:55Z</updated>

		<summary type="html">&lt;p&gt;Wilddoge: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Flip the Table&amp;#039;&amp;#039;&amp;#039; — run a board game store, host great games, and send the right gamers to them.  == Goal == Be the first to collect &amp;#039;&amp;#039;&amp;#039;16 hospitality tokens&amp;#039;&amp;#039;&amp;#039;, or win instantly when &amp;#039;&amp;#039;&amp;#039;every opponent&amp;#039;s table is flipped&amp;#039;&amp;#039;&amp;#039;.  == Your turn == Your store has two tables. Each turn: # &amp;#039;&amp;#039;&amp;#039;Staff action&amp;#039;&amp;#039;&amp;#039; (once per turn: before progression, before your manager action, or after it): &amp;#039;&amp;#039;curate&amp;#039;&amp;#039; a card from the 6-card display row, play an action card, or deal with a problem...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flip the Table&#039;&#039;&#039; — run a board game store, host great games, and send the right gamers to them.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
Be the first to collect &#039;&#039;&#039;16 hospitality tokens&#039;&#039;&#039;, or win instantly when &#039;&#039;&#039;every opponent&#039;s table is flipped&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Your turn ==&lt;br /&gt;
Your store has two tables. Each turn:&lt;br /&gt;
# &#039;&#039;&#039;Staff action&#039;&#039;&#039; (once per turn: before progression, before your manager action, or after it): &#039;&#039;curate&#039;&#039; a card from the 6-card display row, play an action card, or deal with a problem (clean up a mess, unflip a table, clean spilled juice, &#039;&#039;cheer up&#039;&#039; or &#039;&#039;pull away&#039;&#039; a discontent gamer in your store).&lt;br /&gt;
# &#039;&#039;&#039;Progression:&#039;&#039;&#039; each started board game in your store turns one hosting token face up, unless a discontent gamer or spilled juice holds it. When all its tokens are up, it ends.&lt;br /&gt;
# &#039;&#039;&#039;Manager action:&#039;&#039;&#039; &#039;&#039;host&#039;&#039; a board game on one of your tables, &#039;&#039;refer&#039;&#039; a gamer from your hand to an open seat in &#039;&#039;&#039;any&#039;&#039;&#039; store, or take another staff action.&lt;br /&gt;
# &#039;&#039;&#039;Refill&#039;&#039;&#039; your hand to 6. Then the oldest display-row card is discarded and a new one is added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curating&#039;&#039;&#039; costs two cards of the same type as the card you take, or one card of each of the other two types (gamer / board game / action).&lt;br /&gt;
&lt;br /&gt;
== Gamers ==&lt;br /&gt;
A gamer is &#039;&#039;content&#039;&#039; if the game&#039;s weight is one they prefer (co-op fans like any co-op game; co-op haters never like one). A hosted game &#039;&#039;&#039;starts&#039;&#039;&#039; when all its seats hold content gamers.&lt;br /&gt;
&lt;br /&gt;
== When a game ends ==&lt;br /&gt;
The host scores its hosting tokens. The result token shows which seat wins (or win/lose for co-op), and each &#039;&#039;&#039;satisfied&#039;&#039;&#039; gamer earns their referrer a token:&lt;br /&gt;
* &#039;&#039;Competitive:&#039;&#039; won.&lt;br /&gt;
* &#039;&#039;Pensive:&#039;&#039; a pensive or competitive gamer won.&lt;br /&gt;
* &#039;&#039;Casual:&#039;&#039; a casual or sociable gamer won.&lt;br /&gt;
* &#039;&#039;Sociable:&#039;&#039; at least two sociables at the table.&lt;br /&gt;
* &#039;&#039;Dramatic:&#039;&#039; no other gamer is satisfied.&lt;br /&gt;
&lt;br /&gt;
== Trouble ==&lt;br /&gt;
Action cards can make gamers discontent, then push them to &#039;&#039;quit&#039;&#039; (the game restarts) or &#039;&#039;flip&#039;&#039; the table (everything on it is lost, but dramatic gamers are satisfied). A flipped table must be cleaned up, then unflipped, before you can use it again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action cards&#039;&#039;&#039; mostly have two modes: choose one when you play it.&lt;/div&gt;</summary>
		<author><name>Wilddoge</name></author>
	</entry>
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