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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-12T02:40:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsevenwondersarchitects&amp;diff=10487</id>
		<title>Gamehelpsevenwondersarchitects</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsevenwondersarchitects&amp;diff=10487"/>
		<updated>2021-12-10T16:20:38Z</updated>

		<summary type="html">&lt;p&gt;Whatsherface6: Created page with &amp;quot;Overview:  The game plays over several turns. On your turn, choose one card from the deck to your left, the deck to your right, or the middle deck. The cards represent resourc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overview: &lt;br /&gt;
The game plays over several turns. On your turn, choose one card from the deck to your left, the deck to your right, or the middle deck. The cards represent resources, science symbols, victory points, or shields. The game ends as soon as one Wonder is entirely constructed. The person with the most victory points at the end of the game is the winner.&lt;br /&gt;
&lt;br /&gt;
Cards:&lt;br /&gt;
Resource cards are either gray or yellow. Grey cards represent the resources to construct each level of your Wonder. Yellow cards represent coins that serve as wild cards to replace any resource you need. &lt;br /&gt;
&lt;br /&gt;
Science symbol cards are green. There are 3 different symbols available. If you collect 2 identical symbols or 1 of each symbol, you can take a progress token. &lt;br /&gt;
&lt;br /&gt;
Victory point cards are blue. Each care is worth 3 victory points or 2 victory points and the cat pawn. Having the cat pawn allows you to see the top card of the middle deck at the start of our turn. &lt;br /&gt;
&lt;br /&gt;
Shield cards are red. Each card contains a shield and either 0, 1, or 2 horns. Collecting shield cards with horns trigger conflict tokens and once all conflict tokens are triggered a battle commences. See the rulebook for a detailed description of how to resolve a battle. &lt;br /&gt;
&lt;br /&gt;
Special Effects:&lt;br /&gt;
Each Wonder and progress token has special effects. See the rulebook for a detailed description and image of each. &lt;br /&gt;
&lt;br /&gt;
End of Game:&lt;br /&gt;
The game ends as soon as one Wonder is constructed and the winner is the player with the most victory points. Victory points are gained through each constructed level of your Wonder, the cat pawn, blue cards, military victory tokens, and progress tokens. If there is a tie, the winner is the player who has the most levels of their Wonder constructed.&lt;/div&gt;</summary>
		<author><name>Whatsherface6</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpzola&amp;diff=10300</id>
		<title>Gamehelpzola</title>
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		<updated>2021-11-20T19:09:25Z</updated>

		<summary type="html">&lt;p&gt;Whatsherface6: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
* 18 checkers each of orange and black are placed on a 6x6 board.&lt;br /&gt;
* On your turn, if you choose not to capture, move 1 space in any of 8 directions to be farther from the center.&lt;br /&gt;
* If you choose to capture, move any number of spaces in any of 8 directions to capture it. The distance afterwards must not increase.&lt;br /&gt;
* If you cannot move, you must pass.&lt;br /&gt;
&lt;br /&gt;
Mark Steere designed Zola in February 2021.&lt;br /&gt;
&lt;br /&gt;
INTRODUCTION&lt;br /&gt;
Zola is a two-player game played on a 6x6 (or 8x8...) checkerboard initially filled with a checkered pattern of red and blue checkers.&lt;br /&gt;
The two players, Red and Blue, take turns moving their own checkers, one checker per turn, starting with Red. &lt;br /&gt;
If a player has a move available, she must make one. &lt;br /&gt;
If she has no moves available, she must sit the game out and wait until she does have a move available. &lt;br /&gt;
At least one of the two players will always have a move available.&lt;br /&gt;
Draws cannot occur in Zola. &lt;br /&gt;
&lt;br /&gt;
MOVE TYPES&lt;br /&gt;
There are two types of moves in Zola: non-capturing and capturing.&lt;br /&gt;
&lt;br /&gt;
NON-CAPTURING MOVES&lt;br /&gt;
The non-capturing move is a king-like move to an adjacent (horizontally, vertically, or diagonally), unoccupied square. &lt;br /&gt;
A non-capturing move must increase the straight-line distance to the center point of the board.&lt;br /&gt;
&lt;br /&gt;
CAPTURING MOVES&lt;br /&gt;
The capturing move is a queen-like move along a straight (horizontal, vertical, or diagonal) sequence of zero or more unoccupied squares terminating with an enemy-occupied square. &lt;br /&gt;
The enemy checker is removed and replaced with the capturing checker. &lt;br /&gt;
A capturing move must maintain or decrease the straight line distance to the center point of the board. &lt;br /&gt;
&lt;br /&gt;
OBJECT OF THE GAME&lt;br /&gt;
To win you must capture all enemy checkers.&lt;br /&gt;
&lt;br /&gt;
Mark&#039;s other games can be found at marksteeregames.com&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
* If you capture all 18 opponent checkers, you win.&lt;br /&gt;
* There cannot be a tie as at any time at least 1 of the players can move.&lt;/div&gt;</summary>
		<author><name>Whatsherface6</name></author>
	</entry>
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