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	<updated>2026-10-13T20:15:14Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnac&amp;diff=30140</id>
		<title>Gamehelpcarnac</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnac&amp;diff=30140"/>
		<updated>2026-06-09T20:46:37Z</updated>

		<summary type="html">&lt;p&gt;Wentu: /* CARNAC – Rules Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= CARNAC – Rules Summary =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the region of Carnac, thousands of megaliths stand in mysterious formations.&lt;br /&gt;
In this game, players build new fields of stones by erecting and tilting &amp;quot;Menhirs&amp;quot; to form &amp;quot;Dolmens&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
The player who creates the most Dolmens by the end of the game wins.&lt;br /&gt;
A Dolmen is a group of at least three symbols of the same color showing upward, connected orthogonally (not diagonally).&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
Choose a board (recommended: medium, 7x10, with 28 Menhirs, for first games).&lt;br /&gt;
&lt;br /&gt;
Place all Menhirs in a common supply.&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color.&lt;br /&gt;
&lt;br /&gt;
The oldest player starts.&lt;br /&gt;
&lt;br /&gt;
== Turn Overview ==&lt;br /&gt;
On your turn, you react to your opponent’s last move.&lt;br /&gt;
&lt;br /&gt;
On each turn you face one of three possible situations:&lt;br /&gt;
&lt;br /&gt;
=== (i) Tilt and place ===&lt;br /&gt;
You tilt your opponent’s last-placed upright Menhir, making it lie flat on two adjacent empty squares.&lt;br /&gt;
The original square becomes empty again.&lt;br /&gt;
&lt;br /&gt;
Then you place a new Menhir upright on any empty square (with either color facing up).&lt;br /&gt;
&lt;br /&gt;
=== (ii) You could tilt a Menhir but you decide not to tilt it. ===&lt;br /&gt;
If you choose not to tilt, your opponent immediately places a new upright Menhir on any empty square, and your choice repeats.&lt;br /&gt;
&lt;br /&gt;
=== (iii) You have no way of tilting the Menhir your opponent just placed. ===&lt;br /&gt;
In this case, the last placed Menhir remains standing and it&#039;s your turn placing a Menhir upright.&lt;br /&gt;
&lt;br /&gt;
== Placement &amp;amp; Tilting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Placing: ===&lt;br /&gt;
Menhirs must always be placed upright, standing on one of their short square sides.&lt;br /&gt;
&lt;br /&gt;
Either color may face upward.&lt;br /&gt;
&lt;br /&gt;
Once placed, Menhirs can only be tilted, never moved or removed.&lt;br /&gt;
&lt;br /&gt;
=== Tilting: ===&lt;br /&gt;
A Menhir is tilted onto two adjacent empty squares (not diagonally).&lt;br /&gt;
&lt;br /&gt;
It may not extend beyond the board.&lt;br /&gt;
&lt;br /&gt;
Once tilted, it remains lying and cannot be moved again.&lt;br /&gt;
&lt;br /&gt;
The square it stood on becomes empty.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends when:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Menhirs have been placed&#039;&#039;&#039;, or&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No more empty squares remain&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Then count all Dolmens:&lt;br /&gt;
&lt;br /&gt;
Each distinct Dolmen of a color counts 1 point.&lt;br /&gt;
&lt;br /&gt;
The player with the most Dolmens wins.&lt;br /&gt;
&lt;br /&gt;
In a tie, the player with the largest Dolmen wins.&lt;br /&gt;
&lt;br /&gt;
Further ties are decided by the next largest Dolmen.&lt;br /&gt;
&lt;br /&gt;
== Carnac on BGA ==&lt;br /&gt;
&lt;br /&gt;
After placing a Menhir, you have the option to rotate it in a couple of ways.&lt;br /&gt;
&lt;br /&gt;
If you click on its upper side, you turn it upside down and the upper face changes color.&lt;br /&gt;
&lt;br /&gt;
If you click on one of its four lateral sides, you rotate it 90 degrees around the vertical axis.&lt;br /&gt;
&lt;br /&gt;
To avoid having to count symbols on the board, the scoring system in Carnac on BGA works as follows:&lt;br /&gt;
&lt;br /&gt;
Each Dolmen is worth 100 points.&lt;br /&gt;
Each symbol in your largest Dolmen is worth 1 point.&lt;br /&gt;
&lt;br /&gt;
For instance, if I have two Dolmens, one with 3 symbols and one with 9 symbols, my score is shown as 209.&lt;br /&gt;
&lt;br /&gt;
== Board options ==&lt;br /&gt;
&lt;br /&gt;
On BGA there are several Carnac boards available.&lt;br /&gt;
&lt;br /&gt;
The three official ones (Small, Medium, Large) are played with the usual 28 Menhirs and each Dolmen must have at least 3 symbols.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to play also on four additional boards, whose names come from some of the most famous Carnac &amp;quot;alignments&amp;quot;:&lt;br /&gt;
 - Kermario: very elongated, narrow and with a lot of stones (56)&lt;br /&gt;
 - Kerlescan: medium size, but you need 5 symbols (not the usual 3) to form a Dolmen&lt;br /&gt;
 - le Ménec: large in every possible way&lt;br /&gt;
 - Petit Menec: with just 14 stones on a small square. Very fast&lt;br /&gt;
&lt;br /&gt;
== Preferences ==&lt;br /&gt;
&lt;br /&gt;
By default, the move with which you tilt a Menhir is authomatically accepted. You can decide to be asked for confirmation after tilting by setting &amp;quot;No&amp;quot; to the &amp;quot;Autoconfirm tilting moves&amp;quot; option.&lt;/div&gt;</summary>
		<author><name>Wentu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnac&amp;diff=30139</id>
		<title>Gamehelpcarnac</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnac&amp;diff=30139"/>
		<updated>2026-06-09T20:45:24Z</updated>

		<summary type="html">&lt;p&gt;Wentu: /* CARNAC – Rules Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= CARNAC – Rules Summary =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the region of Carnac, thousands of megaliths stand in mysterious formations.&lt;br /&gt;
In this game, players build new fields of stones by erecting and tilting &amp;quot;Megaliths&amp;quot; to form &amp;quot;Dolmens&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
The player who creates the most Dolmens by the end of the game wins.&lt;br /&gt;
A Dolmen is a group of at least three symbols of the same color showing upward, connected orthogonally (not diagonally).&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
Choose a board (recommended: medium, 7x10, with 28 Menhirs, for first games).&lt;br /&gt;
&lt;br /&gt;
Place all Menhirs in a common supply.&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color.&lt;br /&gt;
&lt;br /&gt;
The oldest player starts.&lt;br /&gt;
&lt;br /&gt;
== Turn Overview ==&lt;br /&gt;
On your turn, you react to your opponent’s last move.&lt;br /&gt;
&lt;br /&gt;
On each turn you face one of three possible situations:&lt;br /&gt;
&lt;br /&gt;
=== (i) Tilt and place ===&lt;br /&gt;
You tilt your opponent’s last-placed upright Menhir, making it lie flat on two adjacent empty squares.&lt;br /&gt;
The original square becomes empty again.&lt;br /&gt;
&lt;br /&gt;
Then you place a new Menhir upright on any empty square (with either color facing up).&lt;br /&gt;
&lt;br /&gt;
=== (ii) You could tilt a Menhir but you decide not to tilt it. ===&lt;br /&gt;
If you choose not to tilt, your opponent immediately places a new upright Menhir on any empty square, and your choice repeats.&lt;br /&gt;
&lt;br /&gt;
=== (iii) You have no way of tilting the Menhir your opponent just placed. ===&lt;br /&gt;
In this case, the last placed Menhir remains standing and it&#039;s your turn placing a Menhir upright.&lt;br /&gt;
&lt;br /&gt;
== Placement &amp;amp; Tilting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Placing: ===&lt;br /&gt;
Menhirs must always be placed upright, standing on one of their short square sides.&lt;br /&gt;
&lt;br /&gt;
Either color may face upward.&lt;br /&gt;
&lt;br /&gt;
Once placed, Menhirs can only be tilted, never moved or removed.&lt;br /&gt;
&lt;br /&gt;
=== Tilting: ===&lt;br /&gt;
A Menhir is tilted onto two adjacent empty squares (not diagonally).&lt;br /&gt;
&lt;br /&gt;
It may not extend beyond the board.&lt;br /&gt;
&lt;br /&gt;
Once tilted, it remains lying and cannot be moved again.&lt;br /&gt;
&lt;br /&gt;
The square it stood on becomes empty.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends when:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Menhirs have been placed&#039;&#039;&#039;, or&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No more empty squares remain&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Then count all Dolmens:&lt;br /&gt;
&lt;br /&gt;
Each distinct Dolmen of a color counts 1 point.&lt;br /&gt;
&lt;br /&gt;
The player with the most Dolmens wins.&lt;br /&gt;
&lt;br /&gt;
In a tie, the player with the largest Dolmen wins.&lt;br /&gt;
&lt;br /&gt;
Further ties are decided by the next largest Dolmen.&lt;br /&gt;
&lt;br /&gt;
== Carnac on BGA ==&lt;br /&gt;
&lt;br /&gt;
After placing a Menhir, you have the option to rotate it in a couple of ways.&lt;br /&gt;
&lt;br /&gt;
If you click on its upper side, you turn it upside down and the upper face changes color.&lt;br /&gt;
&lt;br /&gt;
If you click on one of its four lateral sides, you rotate it 90 degrees around the vertical axis.&lt;br /&gt;
&lt;br /&gt;
To avoid having to count symbols on the board, the scoring system in Carnac on BGA works as follows:&lt;br /&gt;
&lt;br /&gt;
Each Dolmen is worth 100 points.&lt;br /&gt;
Each symbol in your largest Dolmen is worth 1 point.&lt;br /&gt;
&lt;br /&gt;
For instance, if I have two Dolmens, one with 3 symbols and one with 9 symbols, my score is shown as 209.&lt;br /&gt;
&lt;br /&gt;
== Board options ==&lt;br /&gt;
&lt;br /&gt;
On BGA there are several Carnac boards available.&lt;br /&gt;
&lt;br /&gt;
The three official ones (Small, Medium, Large) are played with the usual 28 Menhirs and each Dolmen must have at least 3 symbols.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to play also on four additional boards, whose names come from some of the most famous Carnac &amp;quot;alignments&amp;quot;:&lt;br /&gt;
 - Kermario: very elongated, narrow and with a lot of stones (56)&lt;br /&gt;
 - Kerlescan: medium size, but you need 5 symbols (not the usual 3) to form a Dolmen&lt;br /&gt;
 - le Ménec: large in every possible way&lt;br /&gt;
 - Petit Menec: with just 14 stones on a small square. Very fast&lt;br /&gt;
&lt;br /&gt;
== Preferences ==&lt;br /&gt;
&lt;br /&gt;
By default, the move with which you tilt a Megalith is authomatically accepted. You can decide to be asked for confirmation after tilting by setting &amp;quot;No&amp;quot; to the &amp;quot;Autoconfirm tilting moves&amp;quot; option.&lt;/div&gt;</summary>
		<author><name>Wentu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnac&amp;diff=30107</id>
		<title>Gamehelpcarnac</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnac&amp;diff=30107"/>
		<updated>2026-06-06T14:31:23Z</updated>

		<summary type="html">&lt;p&gt;Wentu: Added description of boards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= CARNAC – Rules Summary =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the region of Carnac, thousands of megaliths stand in mysterious formations.&lt;br /&gt;
In this game, players build new fields of stones by erecting and tilting megaliths to form dolmens.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
The player who creates the most dolmens by the end of the game wins.&lt;br /&gt;
A dolmen is a group of at least three symbols of the same color showing upward, connected orthogonally (not diagonally).&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
Choose a board section (recommended: medium, 7x10, for first games).&lt;br /&gt;
&lt;br /&gt;
Place all 28 megaliths in a common supply.&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color.&lt;br /&gt;
&lt;br /&gt;
The oldest player starts.&lt;br /&gt;
&lt;br /&gt;
== Turn Overview ==&lt;br /&gt;
On your turn, you react to your opponent’s last move.&lt;br /&gt;
&lt;br /&gt;
On each turn you face one of three possible situations:&lt;br /&gt;
&lt;br /&gt;
=== (i) Tilt and place ===&lt;br /&gt;
You tilt your opponent’s last-placed upright megalith, making it lie flat on two adjacent empty squares.&lt;br /&gt;
The original square becomes empty again.&lt;br /&gt;
&lt;br /&gt;
Then you place a new megalith upright on any empty square (with either color facing up).&lt;br /&gt;
&lt;br /&gt;
=== (ii) You could tilt a megalith but you decide not to tilt it. ===&lt;br /&gt;
If you choose not to tilt, your opponent immediately places a new upright megalith on any empty square, and your choice repeats.&lt;br /&gt;
&lt;br /&gt;
=== (iii) You have no way of tilting the megalith your opponent just placed. ===&lt;br /&gt;
In this case, the last placed megalith remains standing and it&#039;s your turn placing a megalith upright.&lt;br /&gt;
&lt;br /&gt;
== Placement &amp;amp; Tilting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Placing: ===&lt;br /&gt;
Megaliths must always be placed upright, standing on one of their short square sides.&lt;br /&gt;
&lt;br /&gt;
Either color may face upward.&lt;br /&gt;
&lt;br /&gt;
Once placed, megaliths can only be tilted, never moved or removed.&lt;br /&gt;
&lt;br /&gt;
=== Tilting: ===&lt;br /&gt;
A megalith is tilted onto two adjacent empty squares (not diagonally).&lt;br /&gt;
&lt;br /&gt;
It may not extend beyond the board.&lt;br /&gt;
&lt;br /&gt;
Once tilted, it remains lying and cannot be moved again.&lt;br /&gt;
&lt;br /&gt;
The square it stood on becomes empty.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends when:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All 28 megaliths have been placed&#039;&#039;&#039;, or&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No more empty squares remain&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Then count all dolmens:&lt;br /&gt;
&lt;br /&gt;
Each distinct dolmen of a color counts 1 point.&lt;br /&gt;
&lt;br /&gt;
The player with the most dolmens wins.&lt;br /&gt;
&lt;br /&gt;
In a tie, the player with the largest dolmen wins.&lt;br /&gt;
&lt;br /&gt;
Further ties are decided by the next largest dolmen.&lt;br /&gt;
&lt;br /&gt;
== Carnac on BGA ==&lt;br /&gt;
&lt;br /&gt;
After placing a megalith, you have the option to rotate it in a couple of ways.&lt;br /&gt;
&lt;br /&gt;
If you click on its upper side, you turn it upside down and the upper face changes color.&lt;br /&gt;
&lt;br /&gt;
If you click on one of its four lateral sides, you rotate it 90 degrees around the vertical axis.&lt;br /&gt;
&lt;br /&gt;
To avoid having to count symbols on the board, the scoring system in Carnac on BGA works as follows:&lt;br /&gt;
&lt;br /&gt;
Each Dolmen is worth 100 points.&lt;br /&gt;
Each symbol in your largest Dolmen is worth 1 point.&lt;br /&gt;
&lt;br /&gt;
For instance, if I have two Dolmens, one with 3 symbols and one with 9 symbols, my score is shown as 209.&lt;br /&gt;
&lt;br /&gt;
== Board options ==&lt;br /&gt;
&lt;br /&gt;
On BGA there are several Carnac boards available.&lt;br /&gt;
&lt;br /&gt;
The three official ones (Small, Medium, Large) are played with the usual 28 Menhirs and each Dolmen must have at least 3 symbols.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to play also on four additional boards, whose names come from some of the most famous Carnac &amp;quot;alignments&amp;quot;:&lt;br /&gt;
 - Kermario: very long, narrow and with a lot of stones (56)&lt;br /&gt;
 - Kerlescan: medium size, but you need 5 symbols (not the usual 3) to form a Dolmen&lt;br /&gt;
 - le Ménec: large in every possible way&lt;br /&gt;
 - Petit Menec: with just 14 stones on a small square. Very fast&lt;/div&gt;</summary>
		<author><name>Wentu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnac&amp;diff=29981</id>
		<title>Gamehelpcarnac</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnac&amp;diff=29981"/>
		<updated>2026-05-25T19:01:01Z</updated>

		<summary type="html">&lt;p&gt;Wentu: /* CARNAC – Rules Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= CARNAC – Rules Summary =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the region of Carnac, thousands of megaliths stand in mysterious formations.&lt;br /&gt;
In this game, players build new fields of stones by erecting and tilting megaliths to form dolmens.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
The player who creates the most dolmens by the end of the game wins.&lt;br /&gt;
A dolmen is a group of at least three symbols of the same color showing upward, connected orthogonally (not diagonally).&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
Choose a board section (recommended: medium, 7x10, for first games).&lt;br /&gt;
&lt;br /&gt;
Place all 28 megaliths in a common supply.&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color.&lt;br /&gt;
&lt;br /&gt;
The oldest player starts.&lt;br /&gt;
&lt;br /&gt;
== Turn Overview ==&lt;br /&gt;
On your turn, you react to your opponent’s last move.&lt;br /&gt;
&lt;br /&gt;
On each turn you face one of three possible situations:&lt;br /&gt;
&lt;br /&gt;
=== (i) Tilt and place ===&lt;br /&gt;
You tilt your opponent’s last-placed upright megalith, making it lie flat on two adjacent empty squares.&lt;br /&gt;
The original square becomes empty again.&lt;br /&gt;
&lt;br /&gt;
Then you place a new megalith upright on any empty square (with either color facing up).&lt;br /&gt;
&lt;br /&gt;
=== (ii) You could tilt a megalith but you decide not to tilt it. ===&lt;br /&gt;
If you choose not to tilt, your opponent immediately places a new upright megalith on any empty square, and your choice repeats.&lt;br /&gt;
&lt;br /&gt;
=== (iii) You have no way of tilting the megalith your opponent just placed. ===&lt;br /&gt;
In this case, the last placed megalith remains standing and it&#039;s your turn placing a megalith upright.&lt;br /&gt;
&lt;br /&gt;
== Placement &amp;amp; Tilting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Placing: ===&lt;br /&gt;
Megaliths must always be placed upright, standing on one of their short square sides.&lt;br /&gt;
&lt;br /&gt;
Either color may face upward.&lt;br /&gt;
&lt;br /&gt;
Once placed, megaliths can only be tilted, never moved or removed.&lt;br /&gt;
&lt;br /&gt;
=== Tilting: ===&lt;br /&gt;
A megalith is tilted onto two adjacent empty squares (not diagonally).&lt;br /&gt;
&lt;br /&gt;
It may not extend beyond the board.&lt;br /&gt;
&lt;br /&gt;
Once tilted, it remains lying and cannot be moved again.&lt;br /&gt;
&lt;br /&gt;
The square it stood on becomes empty.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends when:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All 28 megaliths have been placed&#039;&#039;&#039;, or&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No more empty squares remain&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Then count all dolmens:&lt;br /&gt;
&lt;br /&gt;
Each distinct dolmen of a color counts 1 point.&lt;br /&gt;
&lt;br /&gt;
The player with the most dolmens wins.&lt;br /&gt;
&lt;br /&gt;
In a tie, the player with the largest dolmen wins.&lt;br /&gt;
&lt;br /&gt;
Further ties are decided by the next largest dolmen.&lt;br /&gt;
&lt;br /&gt;
== Carnac on BGA ==&lt;br /&gt;
&lt;br /&gt;
After placing a megalith, you have the option to rotate it in a couple of ways.&lt;br /&gt;
&lt;br /&gt;
If you click on its upper side, you turn it upside down and the upper face changes color.&lt;br /&gt;
&lt;br /&gt;
If you click on one of its four lateral sides, you rotate it 90 degrees around the vertical axis.&lt;br /&gt;
&lt;br /&gt;
To avoid having to count symbols on the board, the scoring system in Carnac on BGA works as follows:&lt;br /&gt;
&lt;br /&gt;
Each Dolmen is worth 100 points.&lt;br /&gt;
Each symbol in your largest Dolmen is worth 1 point.&lt;br /&gt;
&lt;br /&gt;
For instance, if I have two Dolmens, one with 3 symbols and one with 9 symbols, my score is shown as 209.&lt;/div&gt;</summary>
		<author><name>Wentu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_carnac&amp;diff=27110</id>
		<title>Tips carnac</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_carnac&amp;diff=27110"/>
		<updated>2025-10-29T21:24:22Z</updated>

		<summary type="html">&lt;p&gt;Wentu: Added tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strategy Tips ==&lt;br /&gt;
Only the color visible from above counts for scoring: check from a “bird’s-eye view.”&lt;br /&gt;
&lt;br /&gt;
The number of dolmens matters more than their size.&lt;br /&gt;
Large connected dolmens can actually reduce your score.&lt;br /&gt;
&lt;br /&gt;
Sometimes it’s wise to show your opponent’s color upward: it may stop your dolmens from merging, or prevent theirs from combining.&lt;br /&gt;
&lt;br /&gt;
The smaller board is very claustrophobic: it takes just a few moves to form a dolmen that is so big that creating a separate one becomes quite hard.&lt;/div&gt;</summary>
		<author><name>Wentu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_carnac&amp;diff=27109</id>
		<title>Tips carnac</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_carnac&amp;diff=27109"/>
		<updated>2025-10-29T21:20:37Z</updated>

		<summary type="html">&lt;p&gt;Wentu: Moved Strategy tips to here from Rules pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strategy Tips ==&lt;br /&gt;
Only the color visible from above counts for scoring — check from a “bird’s-eye view.”&lt;br /&gt;
&lt;br /&gt;
The number of dolmens matters more than their size.&lt;br /&gt;
Large connected dolmens can actually reduce your score.&lt;br /&gt;
&lt;br /&gt;
Sometimes it’s wise to show your opponent’s color upward — it may stop your dolmens from merging, or prevent theirs from combining.&lt;/div&gt;</summary>
		<author><name>Wentu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnac&amp;diff=27108</id>
		<title>Gamehelpcarnac</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnac&amp;diff=27108"/>
		<updated>2025-10-29T21:19:52Z</updated>

		<summary type="html">&lt;p&gt;Wentu: Moved Strategy Tips to correct section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= CARNAC – Rules Summary =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the region of Carnac, thousands of megaliths stand in mysterious formations.&lt;br /&gt;
In this game, players build new fields of stones by erecting and tilting megaliths to form dolmens.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
The player who creates the most dolmens by the end of the game wins.&lt;br /&gt;
A dolmen is a group of at least three symbols of the same color showing upward, connected orthogonally (not diagonally).&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
Choose a board section (recommended: medium, 7x10, for first games).&lt;br /&gt;
&lt;br /&gt;
Place all 28 megaliths in a common supply.&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color.&lt;br /&gt;
&lt;br /&gt;
The oldest player starts.&lt;br /&gt;
&lt;br /&gt;
== Turn Overview ==&lt;br /&gt;
On your turn, you react to your opponent’s last move.&lt;br /&gt;
&lt;br /&gt;
On each turn you face one of three possible situations:&lt;br /&gt;
&lt;br /&gt;
=== (i) Tilt and place ===&lt;br /&gt;
You tilt your opponent’s last-placed upright megalith, making it lie flat on two adjacent empty squares.&lt;br /&gt;
The original square becomes empty again.&lt;br /&gt;
&lt;br /&gt;
Then you place a new megalith upright on any empty square (with either color facing up).&lt;br /&gt;
&lt;br /&gt;
=== (ii) You could tilt a megalith but you decide not to tilt it. ===&lt;br /&gt;
If you choose not to tilt, your opponent immediately places a new upright megalith on any empty square, and your choice repeats.&lt;br /&gt;
&lt;br /&gt;
=== (iii) You have no way of tilting the megalith your opponent just placed. ===&lt;br /&gt;
In this case, the last placed megalith remains standing and it&#039;s your turn placing a megalith upright.&lt;br /&gt;
&lt;br /&gt;
== Placement &amp;amp; Tilting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Placing: ===&lt;br /&gt;
Megaliths must always be placed upright, standing on one of their short square sides.&lt;br /&gt;
&lt;br /&gt;
Either color may face upward.&lt;br /&gt;
&lt;br /&gt;
Once placed, megaliths can only be tilted, never moved or removed.&lt;br /&gt;
&lt;br /&gt;
=== Tilting: ===&lt;br /&gt;
A megalith is tilted onto two adjacent empty squares (not diagonally).&lt;br /&gt;
&lt;br /&gt;
It may not extend beyond the board.&lt;br /&gt;
&lt;br /&gt;
Once tilted, it remains lying and cannot be moved again.&lt;br /&gt;
&lt;br /&gt;
The square it stood on becomes empty.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends when:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All 28 megaliths have been placed&#039;&#039;&#039;, or&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No more empty squares remain&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Then count all dolmens:&lt;br /&gt;
&lt;br /&gt;
Each distinct dolmen of a color counts 1 point.&lt;br /&gt;
&lt;br /&gt;
The player with the most dolmens wins.&lt;br /&gt;
&lt;br /&gt;
In a tie, the player with the largest dolmen wins.&lt;br /&gt;
&lt;br /&gt;
Further ties are decided by the next largest dolmen.&lt;/div&gt;</summary>
		<author><name>Wentu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnac&amp;diff=27105</id>
		<title>Gamehelpcarnac</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnac&amp;diff=27105"/>
		<updated>2025-10-29T17:25:12Z</updated>

		<summary type="html">&lt;p&gt;Wentu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= CARNAC – Rules Summary =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the region of Carnac, thousands of megaliths stand in mysterious formations.&lt;br /&gt;
In this game, players build new fields of stones by erecting and tilting megaliths to form dolmens.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
The player who creates the most dolmens by the end of the game wins.&lt;br /&gt;
A dolmen is a group of at least three symbols of the same color showing upward, connected orthogonally (not diagonally).&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
Choose a board section (recommended: medium, 7x10, for first games).&lt;br /&gt;
&lt;br /&gt;
Place all 28 megaliths in a common supply.&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color.&lt;br /&gt;
&lt;br /&gt;
The oldest player starts.&lt;br /&gt;
&lt;br /&gt;
== Turn Overview ==&lt;br /&gt;
On your turn, you react to your opponent’s last move.&lt;br /&gt;
&lt;br /&gt;
On each turn you face one of three possible situations:&lt;br /&gt;
&lt;br /&gt;
=== (i) Tilt and place ===&lt;br /&gt;
You tilt your opponent’s last-placed upright megalith, making it lie flat on two adjacent empty squares.&lt;br /&gt;
The original square becomes empty again.&lt;br /&gt;
&lt;br /&gt;
Then you place a new megalith upright on any empty square (with either color facing up).&lt;br /&gt;
&lt;br /&gt;
=== (ii) You could tilt a megalith but you decide not to tilt it. ===&lt;br /&gt;
If you choose not to tilt, your opponent immediately places a new upright megalith on any empty square, and your choice repeats.&lt;br /&gt;
&lt;br /&gt;
=== (iii) You have no way of tilting the megalith your opponent just placed. ===&lt;br /&gt;
In this case, the last placed megalith remains standing and it&#039;s your turn placing a megalith upright.&lt;br /&gt;
&lt;br /&gt;
== Placement &amp;amp; Tilting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Placing: ===&lt;br /&gt;
Megaliths must always be placed upright, standing on one of their short square sides.&lt;br /&gt;
&lt;br /&gt;
Either color may face upward.&lt;br /&gt;
&lt;br /&gt;
Once placed, megaliths can only be tilted, never moved or removed.&lt;br /&gt;
&lt;br /&gt;
=== Tilting: ===&lt;br /&gt;
A megalith is tilted onto two adjacent empty squares (not diagonally).&lt;br /&gt;
&lt;br /&gt;
It may not extend beyond the board.&lt;br /&gt;
&lt;br /&gt;
Once tilted, it remains lying and cannot be moved again.&lt;br /&gt;
&lt;br /&gt;
The square it stood on becomes empty.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends when:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All 28 megaliths have been placed&#039;&#039;&#039;, or&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No more empty squares remain&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Then count all dolmens:&lt;br /&gt;
&lt;br /&gt;
Each distinct dolmen of a color counts 1 point.&lt;br /&gt;
&lt;br /&gt;
The player with the most dolmens wins.&lt;br /&gt;
&lt;br /&gt;
In a tie, the player with the largest dolmen wins.&lt;br /&gt;
&lt;br /&gt;
Further ties are decided by the next largest dolmen.&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
Only the color visible from above counts for scoring — check from a “bird’s-eye view.”&lt;br /&gt;
&lt;br /&gt;
The number of dolmens matters more than their size.&lt;br /&gt;
Large connected dolmens can actually reduce your score.&lt;br /&gt;
&lt;br /&gt;
Sometimes it’s wise to show your opponent’s color upward — it may stop your dolmens from merging, or prevent theirs from combining.&lt;/div&gt;</summary>
		<author><name>Wentu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnac&amp;diff=27101</id>
		<title>Gamehelpcarnac</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnac&amp;diff=27101"/>
		<updated>2025-10-29T12:34:07Z</updated>

		<summary type="html">&lt;p&gt;Wentu: better format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= CARNAC – Rules Summary =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the region of Carnac, thousands of megaliths stand in mysterious formations.&lt;br /&gt;
In this game, players build new fields of stones by erecting and tilting megaliths to form dolmens.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
The player who creates the most dolmens by the end of the game wins.&lt;br /&gt;
A dolmen is a group of at least three symbols of the same color showing upward, connected orthogonally (not diagonally).&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
Choose a board section (recommended: medium for first games).&lt;br /&gt;
&lt;br /&gt;
Place all 28 megaliths in a common supply.&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color.&lt;br /&gt;
&lt;br /&gt;
Sit opposite each other along the long sides of the board near your symbol.&lt;br /&gt;
&lt;br /&gt;
The oldest player starts.&lt;br /&gt;
&lt;br /&gt;
== Turn Overview ==&lt;br /&gt;
On your turn, you react to your opponent’s last move.&lt;br /&gt;
&lt;br /&gt;
On each turn you face one of three possible situations:&lt;br /&gt;
&lt;br /&gt;
=== (i) Tilt and place ===&lt;br /&gt;
You tilt your opponent’s last-placed upright megalith, making it lie flat on two adjacent empty squares.&lt;br /&gt;
The original square becomes empty again.&lt;br /&gt;
&lt;br /&gt;
Then you place a new megalith upright on any empty square (with either color facing up).&lt;br /&gt;
&lt;br /&gt;
=== (ii) You could tilt a megalith but you decide not to tilt it. ===&lt;br /&gt;
If you choose not to tilt, your opponent immediately places a new upright megalith on any empty square, and your choice repeats.&lt;br /&gt;
&lt;br /&gt;
=== (iii) You have no way of tilting the megalith your opponent just placed. ===&lt;br /&gt;
In this case, the last placed megalith remains standing and it&#039;s your turn placing a megalith upright.&lt;br /&gt;
&lt;br /&gt;
== Placement &amp;amp; Tilting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Placing: ===&lt;br /&gt;
Megaliths must always be placed upright, standing on one of their short square sides.&lt;br /&gt;
&lt;br /&gt;
Either color may face upward.&lt;br /&gt;
&lt;br /&gt;
Once placed, megaliths can only be tilted, never moved or removed.&lt;br /&gt;
&lt;br /&gt;
=== Tilting: ===&lt;br /&gt;
A megalith is tilted onto two adjacent empty squares (not diagonally).&lt;br /&gt;
&lt;br /&gt;
It may not extend beyond the board.&lt;br /&gt;
&lt;br /&gt;
Once tilted, it remains lying and cannot be moved again.&lt;br /&gt;
&lt;br /&gt;
The square it stood on becomes empty.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends when:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All 28 megaliths have been placed&#039;&#039;&#039;, or&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No more empty squares remain&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Then count all dolmens:&lt;br /&gt;
&lt;br /&gt;
Each distinct dolmen of a color counts 1 point.&lt;br /&gt;
&lt;br /&gt;
The player with the most dolmens wins.&lt;br /&gt;
&lt;br /&gt;
In a tie, the player with the largest dolmen wins.&lt;br /&gt;
&lt;br /&gt;
Further ties are decided by the next largest dolmen.&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
Only the color visible from above counts for scoring — check from a “bird’s-eye view.”&lt;br /&gt;
&lt;br /&gt;
The number of dolmens matters more than their size.&lt;br /&gt;
Large connected dolmens can actually reduce your score.&lt;br /&gt;
&lt;br /&gt;
Sometimes it’s wise to show your opponent’s color upward — it may stop your dolmens from merging, or prevent theirs from combining.&lt;/div&gt;</summary>
		<author><name>Wentu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnac&amp;diff=27100</id>
		<title>Gamehelpcarnac</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnac&amp;diff=27100"/>
		<updated>2025-10-29T12:31:01Z</updated>

		<summary type="html">&lt;p&gt;Wentu: How to play Carnac&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CARNAC – Rules Summary&lt;br /&gt;
&lt;br /&gt;
Overview&lt;br /&gt;
&lt;br /&gt;
In the region of Carnac, thousands of megaliths stand in mysterious formations.&lt;br /&gt;
In this game, players build new fields of stones by erecting and tilting megaliths to form dolmens.&lt;br /&gt;
&lt;br /&gt;
Goal&lt;br /&gt;
&lt;br /&gt;
The player who creates the most dolmens by the end of the game wins.&lt;br /&gt;
A dolmen is a group of at least three symbols of the same color showing upward, connected orthogonally (not diagonally).&lt;br /&gt;
&lt;br /&gt;
Setup&lt;br /&gt;
&lt;br /&gt;
Choose a board section (recommended: medium for first games).&lt;br /&gt;
&lt;br /&gt;
Place all 28 megaliths in a common supply.&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color.&lt;br /&gt;
&lt;br /&gt;
Sit opposite each other along the long sides of the board near your symbol.&lt;br /&gt;
&lt;br /&gt;
The oldest player starts.&lt;br /&gt;
&lt;br /&gt;
Turn Overview&lt;br /&gt;
&lt;br /&gt;
On your turn, you react to your opponent’s last move.&lt;br /&gt;
&lt;br /&gt;
On each turn you face one of three possible situations:&lt;br /&gt;
&lt;br /&gt;
(i) Tilt and place&lt;br /&gt;
&lt;br /&gt;
You tilt your opponent’s last-placed upright megalith, making it lie flat on two adjacent empty squares.&lt;br /&gt;
The original square becomes empty again.&lt;br /&gt;
&lt;br /&gt;
Then you place a new megalith upright on any empty square (with either color facing up).&lt;br /&gt;
&lt;br /&gt;
(ii) You could tilt a megalith but you decide not to tilt it.&lt;br /&gt;
&lt;br /&gt;
If you choose not to tilt, your opponent immediately places a new upright megalith on any empty square, and your choice repeats.&lt;br /&gt;
&lt;br /&gt;
(iii) You have no way of tilting the megalith your opponent just placed.&lt;br /&gt;
&lt;br /&gt;
In this case, the last placed megalith remains standing and it&#039;s your turn placing a megalith upright.&lt;br /&gt;
&lt;br /&gt;
Placement &amp;amp; Tilting Rules&lt;br /&gt;
&lt;br /&gt;
Placing:&lt;br /&gt;
&lt;br /&gt;
Megaliths must always be placed upright, standing on one of their short square sides.&lt;br /&gt;
&lt;br /&gt;
Either color may face upward.&lt;br /&gt;
&lt;br /&gt;
Once placed, megaliths can only be tilted, never moved or removed.&lt;br /&gt;
&lt;br /&gt;
Tilting:&lt;br /&gt;
&lt;br /&gt;
A megalith is tilted onto two adjacent empty squares (not diagonally).&lt;br /&gt;
&lt;br /&gt;
It may not extend beyond the board.&lt;br /&gt;
&lt;br /&gt;
Once tilted, it remains lying and cannot be moved again.&lt;br /&gt;
&lt;br /&gt;
The square it stood on becomes empty.&lt;br /&gt;
&lt;br /&gt;
End of the Game&lt;br /&gt;
&lt;br /&gt;
The game ends when:&lt;br /&gt;
&lt;br /&gt;
All 28 megaliths have been placed, or&lt;br /&gt;
&lt;br /&gt;
No more empty squares remain.&lt;br /&gt;
&lt;br /&gt;
Then count all dolmens:&lt;br /&gt;
&lt;br /&gt;
Each distinct dolmen of a color counts 1 point.&lt;br /&gt;
&lt;br /&gt;
The player with the most dolmens wins.&lt;br /&gt;
&lt;br /&gt;
In a tie, the player with the largest dolmen wins.&lt;br /&gt;
&lt;br /&gt;
Further ties are decided by the next largest dolmen.&lt;br /&gt;
&lt;br /&gt;
Strategy Tips&lt;br /&gt;
&lt;br /&gt;
Only the color visible from above counts for scoring — check from a “bird’s-eye view.”&lt;br /&gt;
&lt;br /&gt;
The number of dolmens matters more than their size.&lt;br /&gt;
Large connected dolmens can actually reduce your score.&lt;br /&gt;
&lt;br /&gt;
Sometimes it’s wise to show your opponent’s color upward — it may stop your dolmens from merging, or prevent theirs from combining.&lt;/div&gt;</summary>
		<author><name>Wentu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbattleoflits&amp;diff=16218</id>
		<title>Gamehelpbattleoflits</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbattleoflits&amp;diff=16218"/>
		<updated>2023-03-04T09:33:32Z</updated>

		<summary type="html">&lt;p&gt;Wentu: Added an explanation to the confusing &amp;quot;Go first&amp;quot; &amp;quot;Go second&amp;quot; stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battle of LITS is an abstract board game for 2 players. Players take turn placing tetrominoes (blocks of 4 squares, like Tetris pieces) onto the grid, following the rules of the puzzle LITS, as they secure their own symbols and cover the opponent&#039;s symbols. When there is no more piece that can be played, the player with more symbols still uncovered wins.&lt;br /&gt;
&lt;br /&gt;
== Start of the game ==&lt;br /&gt;
The board is 10x10 by size. Players can agree to play a predetermined pattern of symbols, or choose a random selection. With random selection, each player will have 30 symbols. (All but one of the patterns also have 30 symbols per player.) One player plays with X, the other O; the X player starts.&lt;br /&gt;
&lt;br /&gt;
== Player&#039;s turn ==&lt;br /&gt;
In a player&#039;s turn, a player must play a piece. Pieces occupy four squares, and are of four different shapes: L, I, T, and S. A piece must be played to follow the following rules:&lt;br /&gt;
* A piece must be played adjacent to a previously played piece (except, obviously, for the first piece played).&lt;br /&gt;
* There can be no 2x2 square completely covered by pieces.&lt;br /&gt;
* Two identical pieces may not be adjacent.&lt;br /&gt;
&lt;br /&gt;
Otherwise, a player is free to play any piece in any position their wish, including rotating and reflecting the piece. The piece may cover any number of symbols of either player; the symbols only affect the scoring, not the legal plays.&lt;br /&gt;
&lt;br /&gt;
There are only five pieces of each shape, and this pool of pieces is shared between both players. If a shape is exhausted, neither player can play more of that shape.&lt;br /&gt;
&lt;br /&gt;
After playing a piece, the turn passes to the opponent.&lt;br /&gt;
&lt;br /&gt;
== The first turn and the pie rule ==&lt;br /&gt;
After the first turn, the second player has the option of switching sides. This switches the symbols of the players, and the second player takes the played move as theirs instead and letting the opponent to go again, effectively making the second player to be the first player. This &amp;quot;pie rule&amp;quot; option only exists in the first turn.&lt;br /&gt;
&lt;br /&gt;
The starting player always has &amp;quot;X&amp;quot;. If, at the start of the game, you are the second player, you find a piece already played by your opponent. If you want to play as &amp;quot;X&amp;quot; (maybe because the first player left a disadvantageous position for &amp;quot;O&amp;quot;) then you can choose to go as &amp;quot;First Player&amp;quot;. The already played piece will be considered your piece and it will be your opponent&#039;s turn placing a piece, playing as &amp;quot;O&amp;quot;. If, on the other hand, it is OK for you to go on as &amp;quot;O&amp;quot;, you can choose to go as the second player. In this case, it will be your turn placing a piece as the &amp;quot;O&amp;quot; player.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
If either player can no longer play any piece, the game ends. The player with more of their symbols that are still uncovered wins the game. In case of a tie, the player that played the last piece wins.&lt;/div&gt;</summary>
		<author><name>Wentu</name></author>
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