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	<updated>2026-10-05T02:27:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=10003</id>
		<title>Gamehelpevl</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=10003"/>
		<updated>2021-10-30T21:36:26Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rules PDF here: https://nxsgame.com/evl/evl-rules.pdf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OBJECTIVE&lt;br /&gt;
&lt;br /&gt;
EVL is a territory capture game played on an unusual board of heptagons (7-sided) and pentagons (5-sided), using a stacking and unstacking mechanism.&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 (or 12) pentagons wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE BOARD&lt;br /&gt;
&lt;br /&gt;
The board is made up of four (4) rows of heptagons surrounding 18 pentagons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME PLAY&lt;br /&gt;
&lt;br /&gt;
The board begins empty. Each player chooses a color. Black goes first.&lt;br /&gt;
&lt;br /&gt;
On their turn, a player must either:&lt;br /&gt;
&lt;br /&gt;
^ place one piece from your hand onto the board&lt;br /&gt;
&lt;br /&gt;
^^ on any empty space&lt;br /&gt;
&lt;br /&gt;
^^ on an occupied space containing a piece or stack that you control&lt;br /&gt;
&lt;br /&gt;
^^^^ legal stacks are a maximum of four pieces high&lt;br /&gt;
&lt;br /&gt;
^^^^ the color on the top of a stack controls the stack&lt;br /&gt;
&lt;br /&gt;
^ unstack a stack of pieces that you control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pentagons can only be captured by the active player on an unstack, not by placing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STACKS&lt;br /&gt;
&lt;br /&gt;
A stack consists of 2-4 pieces, stacked on top of one another. Stacks are created by placing one piece on top of one or more pieces that are already on the board. You cannot create a stack taller than four (4) pieces in height. The player who occupies the top of the stack controls the stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UNSTACKING&lt;br /&gt;
&lt;br /&gt;
To unstack, pick up the entire stack (a single piece is not a stack). You may move the stack UO TO a number of spaces equal to its height. With the exception of the space the stack occupied at the start of the turn; whenever a stack exits a space, it leaves behind exactly one piece from the bottom of the stack.&lt;br /&gt;
&lt;br /&gt;
The stack height limit can be temporarily violated during an unstacking, but at the end of the turn no stack may be taller than four (4). In effect, this makes a stack of four an impassable wall, since there is no way to unstack over it without increasing its height.&lt;br /&gt;
&lt;br /&gt;
Unstacking occurs via connected heptagons. You cannot jump over pentagons while unstacking.&lt;br /&gt;
&lt;br /&gt;
Unstacking does not need to be straight along a row (but you may not reverse direction and double back on the same path).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CAPTURING PENTAGONS&lt;br /&gt;
&lt;br /&gt;
The goal of EVL is to capture the most pentagons. Pentagons are captured by “surrounding” them with your pieces on any two *non-adjacent* heptagons.&lt;br /&gt;
&lt;br /&gt;
You can only capture pentagons with an unstack, *not by placing a piece*.&lt;br /&gt;
&lt;br /&gt;
Note: You do not lose a pentagon if you move a piece away and no longer surround it. Your marker stays until your opponent takes it from you. However, you cannot hold a pentagon just because you still have pieces surrounding it. An opponent can take it if they surround it with an unstack on their turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WINNING&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 pentagons (have all 10 markers on the board) wins the game! You can play to 12 for variety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RARE SITUATIONS&lt;br /&gt;
&lt;br /&gt;
If you run out of tokens, you must unstack on your turn.&lt;br /&gt;
&lt;br /&gt;
If a player can neither place a piece nor legally unstack, the game ends immediately. The number of pentagons captured determines the winner (possibly resulting in a tie).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FULL RULES WITH DIAGRAMS&lt;br /&gt;
&lt;br /&gt;
A full Rules PDF is here: https://nxsgame.com/evl/evl-rules.pdf&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=9924</id>
		<title>Gamehelpevl</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=9924"/>
		<updated>2021-10-27T15:40:54Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rules PDF here: https://nxsgame.com/evl/evl-rules.pdf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OBJECTIVE&lt;br /&gt;
&lt;br /&gt;
EVL is a territory capture game played on an unusual board of heptagons (7-sided) and pentagons (5-sided), using a stacking and unstacking mechanism.&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 (or 12) pentagons wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE BOARD&lt;br /&gt;
&lt;br /&gt;
The board is made up of four (4) rows of heptagons surrounding 18 pentagons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME PLAY&lt;br /&gt;
&lt;br /&gt;
The board begins empty. Each player chooses a color. Black goes first.&lt;br /&gt;
&lt;br /&gt;
On their turn, a player must either:&lt;br /&gt;
&lt;br /&gt;
^ place one piece from your hand onto the board&lt;br /&gt;
&lt;br /&gt;
^^ on any empty space&lt;br /&gt;
&lt;br /&gt;
^^ on an occupied space containing a piece or stack that you control&lt;br /&gt;
&lt;br /&gt;
^^^^ legal stacks are a maximum of four pieces high&lt;br /&gt;
&lt;br /&gt;
^^^^ the color on the top of a stack controls the stack&lt;br /&gt;
&lt;br /&gt;
^ unstack a stack of pieces that you control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pentagons can only be captured by the active player on an unstack, not by placing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STACKS&lt;br /&gt;
&lt;br /&gt;
A stack consists of 2-4 pieces, stacked on top of one another. Stacks are created by placing one piece on top of one or more pieces that are already on the board. You cannot create a stack taller than four (4) pieces in height. The player who occupies the top of the stack controls the stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UNSTACKING&lt;br /&gt;
&lt;br /&gt;
To unstack, pick up the entire stack (a single piece is not a stack). You may move the stack UO TO a number of spaces equal to its height. With the exception of the space the stack occupied at the start of the turn; whenever a stack exits a space, it leaves behind exactly one piece from the bottom of the stack.&lt;br /&gt;
&lt;br /&gt;
The stack height limit can be temporarily violated during an unstacking, but at the end of the turn no stack may be taller than four (4). In effect, this makes a stack of four an impassable wall, since there is no way to unstack over it without increasing its height.&lt;br /&gt;
&lt;br /&gt;
Unstacking occurs via connected heptagons. You cannot jump over pentagons while unstacking.&lt;br /&gt;
&lt;br /&gt;
Unstacking does not need to be straight along a row (but you may not reverse direction and double back on the same path).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CAPTURING PENTAGONS&lt;br /&gt;
&lt;br /&gt;
The goal of EVL is to capture the most pentagons. Pentagons are captured by “surrounding” them with your pieces on any two *non-adjacent* heptagons.&lt;br /&gt;
&lt;br /&gt;
You can only capture pentagons with an unstack, *not by placing a piece*.&lt;br /&gt;
&lt;br /&gt;
Note: You do not lose a pentagon if you move a piece away and no longer surround it. Your marker stays until your opponent takes it from you. However, you cannot hold a pentagon just because you still have pieces surrounding it. An opponent can take it if they surround it with an unstack on their turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WINNING&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 pentagons (have all 10 markers on the board) wins the game! You can play to 12 for variety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RARE SITUATIONS&lt;br /&gt;
&lt;br /&gt;
If you run out of tokens, you must unstack on your turn.&lt;br /&gt;
&lt;br /&gt;
If a player can neither place a piece nor legally unstack, the game ends immediately. The player with the most pentagons captured wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FULL RULES WITH DIAGRAMS&lt;br /&gt;
&lt;br /&gt;
A full Rules PDF is here: https://nxsgame.com/evl/evl-rules.pdf&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=9908</id>
		<title>Gamehelpevl</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=9908"/>
		<updated>2021-10-24T19:41:23Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rules PDF here: https://nxsgame.com/evl/evl-rules.pdf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OBJECTIVE&lt;br /&gt;
&lt;br /&gt;
EVL is a territory capture game played on an unusual board of heptagons (7-sided) and pentagons (5-sided), using a stacking and unstacking mechanism.&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 (or 12) pentagons wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE BOARD&lt;br /&gt;
&lt;br /&gt;
The board is made up of four (4) rows of heptagons surrounding 18 pentagons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME PLAY&lt;br /&gt;
&lt;br /&gt;
The board begins empty. Each player chooses a color. Black goes first.&lt;br /&gt;
&lt;br /&gt;
On their turn, a player must either:&lt;br /&gt;
&lt;br /&gt;
^ place one piece from your hand onto the board&lt;br /&gt;
&lt;br /&gt;
^^ on any empty space&lt;br /&gt;
&lt;br /&gt;
^^ on an occupied space containing a piece or stack that you control&lt;br /&gt;
&lt;br /&gt;
^^^^ legal stacks are a maximum of four pieces high&lt;br /&gt;
&lt;br /&gt;
^^^^ the color on the top of a stack controls the stack&lt;br /&gt;
&lt;br /&gt;
^ unstack a stack of pieces that you control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pentagons can only be captured by the active player on an unstack, not by placing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STACKS&lt;br /&gt;
&lt;br /&gt;
A stack consists of 2-4 pieces, stacked on top of one another. Stacks are created by placing one piece on top of one or more pieces that are already on the board. You cannot create a stack taller than four (4) pieces in height. The player who occupies the top of the stack controls the stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UNSTACKING&lt;br /&gt;
&lt;br /&gt;
To unstack, pick up the entire stack (a single piece is not a stack). You may move the stack UO TO a number of spaces equal to its height. With the exception of the space the stack occupied at the start of the turn; whenever a stack exits a space, it leaves behind exactly one piece from the bottom of the stack.&lt;br /&gt;
&lt;br /&gt;
The stack height limit can be temporarily violated during an unstacking, but at the end of the turn no stack may be taller than four (4). In effect, this makes a stack of four an impassable wall, since there is no way to unstack over it without increasing its height.&lt;br /&gt;
&lt;br /&gt;
Unstacking occurs via connected heptagons. You cannot jump over pentagons while unstacking.&lt;br /&gt;
&lt;br /&gt;
Unstacking does not need to be straight along a row (but you may not reverse direction and double back on the same path).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CAPTURING PENTAGONS&lt;br /&gt;
&lt;br /&gt;
The goal of EVL is to capture the most pentagons. Pentagons are captured by “surrounding” them with your pieces on any two *non-adjacent* heptagons.&lt;br /&gt;
&lt;br /&gt;
You can only capture pentagons with an unstack, *not by placing a piece*.&lt;br /&gt;
&lt;br /&gt;
Note: You do not lose a pentagon if you move a piece away and no longer surround it. Your marker stays until your opponent takes it from you. However, you cannot hold a pentagon just because you still have pieces surrounding it. An opponent can take it if they surround it with an unstack on their turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WINNING&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 pentagons (have all 10 markers on the board) wins the game! You can play to 12 for variety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RARE SITUATIONS&lt;br /&gt;
&lt;br /&gt;
If you run out of tokens, you must unstack on your turn.&lt;br /&gt;
&lt;br /&gt;
If a player can neither place a piece nor legally unstack, the game ends immediately. The player with the most pentagons captured wins (if both have the same number of pentagons, White wins).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FULL RULES WITH DIAGRAMS&lt;br /&gt;
&lt;br /&gt;
A full Rules PDF is here: https://nxsgame.com/evl/evl-rules.pdf&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=9907</id>
		<title>Gamehelpevl</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=9907"/>
		<updated>2021-10-24T19:39:24Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rules PDF here: https://nxsgame.com/evl/evl-rules.pdf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OBJECTIVE&lt;br /&gt;
&lt;br /&gt;
EVL is a territory capture game played on an unusual board of heptagons (7-sided) and pentagons (5-sided), using a stacking and unstacking mechanism.&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 (or 12) pentagons wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE BOARD&lt;br /&gt;
&lt;br /&gt;
The board is made up of four (4) rows of heptagons surrounding 18 pentagons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME PLAY&lt;br /&gt;
&lt;br /&gt;
The board begins empty. Each player chooses a color. Black goes first.&lt;br /&gt;
&lt;br /&gt;
On their turn, a player must either:&lt;br /&gt;
&lt;br /&gt;
^ place one piece from your hand onto the board&lt;br /&gt;
&lt;br /&gt;
^^ on any empty space&lt;br /&gt;
&lt;br /&gt;
^^ on an occupied space containing a piece or stack that you control&lt;br /&gt;
&lt;br /&gt;
^^^^ legal stacks are a maximum of four pieces high&lt;br /&gt;
&lt;br /&gt;
^^^^ the color on the top of a stack controls the stack&lt;br /&gt;
&lt;br /&gt;
^ unstack a stack of pieces that you control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pentagons can only be captured by the active player on an unstack, not by placing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STACKS&lt;br /&gt;
&lt;br /&gt;
A stack consists of 2-4 pieces, stacked on top of one another. Stacks are created by placing one piece on top of one or more pieces that are already on the board. You cannot create a stack taller than four (4) pieces in height. The player who occupies the top of the stack controls the stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UNSTACKING&lt;br /&gt;
&lt;br /&gt;
To unstack, pick up the entire stack (a single piece is not a stack). You may move the stack UO TO a number of spaces equal to its height. With the exception of the space the stack occupied at the start of the turn; whenever a stack exits a space, it leaves behind exactly one piece from the bottom of the stack.&lt;br /&gt;
&lt;br /&gt;
The stack height limit can be temporarily violated during an unstacking, but at the end of the turn no stack may be taller than four (4). In effect, this makes a stack of four an impassable wall, since there is no way to unstack over it without increasing its height.&lt;br /&gt;
&lt;br /&gt;
Unstacking occurs via connected heptagons. You cannot jump over pentagons while unstacking.&lt;br /&gt;
&lt;br /&gt;
Unstacking does not need to be straight along a row (but you may not reverse direction and double back on the same path).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CAPTURING PENTAGONS&lt;br /&gt;
&lt;br /&gt;
The goal of EVL is to capture the most pentagons. Pentagons are captured by “surrounding” them with your pieces on any two *non-adjacent* heptagons.&lt;br /&gt;
&lt;br /&gt;
You can only capture pentagons with an unstack, *not by placing a piece*.&lt;br /&gt;
&lt;br /&gt;
Note: You do not lose a pentagon if you move a piece away and no longer surround it. Your marker stays until your opponent takes it from you. However, you cannot hold a pentagon just because you still have pieces surrounding it. An opponent can take it if they surround it with an unstack on their turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WINNING&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 pentagons (have all 10 markers on the board) wins the game! You can play to 12 for variety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RARE SITUATIONS&lt;br /&gt;
&lt;br /&gt;
If you run out of tokens, you must unstack on your turn.&lt;br /&gt;
&lt;br /&gt;
If a player can neither place a piece or unstack, the game ends immediately. The player with the most pentagons captured wins (if both have the same number of pentagons, White wins).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FULL RULES WITH DIAGRAMS&lt;br /&gt;
&lt;br /&gt;
A full Rules PDF is here: https://nxsgame.com/evl/evl-rules.pdf&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=9710</id>
		<title>Gamehelpevl</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=9710"/>
		<updated>2021-10-14T18:33:46Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rules PDF here: https://nxsgame.com/evl/evl-rules.pdf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OBJECTIVE&lt;br /&gt;
&lt;br /&gt;
EVL is a territory capture game played on an unusual board of heptagons (7-sided) and pentagons (5-sided), using a stacking and unstacking mechanism.&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 (or 12) pentagons wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE BOARD&lt;br /&gt;
&lt;br /&gt;
The board is made up of four (4) rows of heptagons surrounding 18 pentagons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME PLAY&lt;br /&gt;
&lt;br /&gt;
The board begins empty. Each player chooses a color. Black goes first.&lt;br /&gt;
&lt;br /&gt;
On their turn, a player must either:&lt;br /&gt;
&lt;br /&gt;
^ place one piece from your hand onto the board&lt;br /&gt;
&lt;br /&gt;
^^ on any empty space&lt;br /&gt;
&lt;br /&gt;
^^ on an occupied space containing a piece or stack that you control&lt;br /&gt;
&lt;br /&gt;
^^^^ legal stacks are a maximum of four pieces high&lt;br /&gt;
&lt;br /&gt;
^^^^ the color on the top of a stack controls the stack&lt;br /&gt;
&lt;br /&gt;
^ unstack a stack of pieces that you control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pentagons can only be captured by the active player on an unstack, not by placing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STACKS&lt;br /&gt;
&lt;br /&gt;
A stack consists of 2-4 pieces, stacked on top of one another. Stacks are created by placing one piece on top of one or more pieces that are already on the board. You cannot create a stack taller than four (4) pieces in height. The player who occupies the top of the stack controls the stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UNSTACKING&lt;br /&gt;
&lt;br /&gt;
To unstack, pick up the entire stack (a single piece is not a stack). You may move the stack UO TO a number of spaces equal to its height. With the exception of the space the stack occupied at the start of the turn; whenever a stack exits a space, it leaves behind exactly one piece from the bottom of the stack.&lt;br /&gt;
&lt;br /&gt;
The stack height limit can be temporarily violated during an unstacking, but at the end of the turn no stack may be taller than four (4). In effect, this makes a stack of four an impassable wall, since there is no way to unstack over it without increasing its height.&lt;br /&gt;
&lt;br /&gt;
Unstacking occurs via connected heptagons. You cannot jump over pentagons while unstacking.&lt;br /&gt;
&lt;br /&gt;
Unstacking does not need to be straight along a row (but you may not reverse direction and double back on the same path).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CAPTURING PENTAGONS&lt;br /&gt;
&lt;br /&gt;
The goal of EVL is to capture the most pentagons. Pentagons are captured by “surrounding” them with your pieces on any two *non-adjacent* heptagons.&lt;br /&gt;
&lt;br /&gt;
You can only capture pentagons with an unstack, *not by placing a piece*.&lt;br /&gt;
&lt;br /&gt;
Note: You do not lose a pentagon if you move a piece away and no longer surround it. Your marker stays until your opponent takes it from you. However, you cannot hold a pentagon just because you still have pieces surrounding it. An opponent can take it if they surround it with an unstack on their turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WINNING&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 pentagons (have all 10 markers on the board) wins the game! You can play to 12 for variety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RARE SITUATIONS&lt;br /&gt;
&lt;br /&gt;
If you run out of tokens, you must unstack on your turn.&lt;br /&gt;
&lt;br /&gt;
If a player can neither place a piece or unstack, the game ends immediately. The player with the most pentagons captured wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FULL RULES WITH DIAGRAMS&lt;br /&gt;
&lt;br /&gt;
A full Rules PDF is here: https://nxsgame.com/evl/evl-rules.pdf&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=9709</id>
		<title>Gamehelpevl</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=9709"/>
		<updated>2021-10-14T17:52:59Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rules PDF here: https://nxsgame.com/evl/evl-rules.pdf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OBJECTIVE&lt;br /&gt;
&lt;br /&gt;
EVL is a territory capture game played on an unusual board of heptagons (7-sided) and pentagons (5-sided), using a stacking and unstacking mechanism.&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 (or 12) pentagons wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE BOARD&lt;br /&gt;
&lt;br /&gt;
The board is made up of four (4) rows of heptagons surrounding 18 pentagons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME PLAY&lt;br /&gt;
&lt;br /&gt;
The board begins empty. Each player chooses a color. Black goes first.&lt;br /&gt;
&lt;br /&gt;
On their turn, a player must either:&lt;br /&gt;
&lt;br /&gt;
^ place one piece from your hand onto the board&lt;br /&gt;
&lt;br /&gt;
^^ on any empty space&lt;br /&gt;
&lt;br /&gt;
^^ on an occupied space containing a piece or stack that you control&lt;br /&gt;
&lt;br /&gt;
^^^^ legal stacks are a maximum of four pieces high&lt;br /&gt;
&lt;br /&gt;
^^^^ the color on the top of a stack controls the stack&lt;br /&gt;
&lt;br /&gt;
^ unstack a stack of pieces that you control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pentagons can only be captured by the active player on an unstack, not by placing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STACKS&lt;br /&gt;
&lt;br /&gt;
A stack consists of 2-4 pieces, stacked on top of one another. Stacks are created by placing one piece on top of one or more pieces that are already on the board. You cannot create a stack taller than four (4) pieces in height. The player who occupies the top of the stack controls the stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UNSTACKING&lt;br /&gt;
&lt;br /&gt;
To unstack, pick up the entire stack (a single piece is not a stack). You may move the stack UO TO a number of spaces equal to its height. With the exception of the space the stack occupied at the start of the turn; whenever a stack exits a space, it leaves behind exactly one piece from the bottom of the stack.&lt;br /&gt;
&lt;br /&gt;
The stack height limit can be temporarily violated during an unstacking, but at the end of the turn no stack may be taller than four (4). In effect, this makes a stack of four an impassable wall, since there is no way to unstack over it without increasing its height.&lt;br /&gt;
&lt;br /&gt;
Unstacking occurs via connected heptagons. You cannot jump over pentagons while unstacking.&lt;br /&gt;
&lt;br /&gt;
Unstacking does not need to be straight along a row (but you may not reverse direction and double back on the same path).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CAPTURING PENTAGONS&lt;br /&gt;
&lt;br /&gt;
The goal of EVL is to capture the most pentagons. Pentagons are captured by “surrounding” them with your pieces on any two *non-adjacent* heptagons.&lt;br /&gt;
&lt;br /&gt;
You can only capture pentagons with an unstack, *not by placing a piece*.&lt;br /&gt;
&lt;br /&gt;
Note: You do not lose a pentagon if you move a piece away and no longer surround it. Your marker stays until your opponent takes it from you. However, you cannot hold a pentagon just because you still have pieces surrounding it. An opponent can take it if they surround it with an unstack on their turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WINNING&lt;br /&gt;
&lt;br /&gt;
The first player to capture (and keep) 10 pentagons wins the game! You can play to 12 for variety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RARE SITUATIONS&lt;br /&gt;
&lt;br /&gt;
If you run out of tokens, you must unstack on your turn.&lt;br /&gt;
&lt;br /&gt;
If a player can neither place a piece or unstack, the game ends immediately. The player with the most pentagons captured wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FULL RULES WITH DIAGRAMS&lt;br /&gt;
&lt;br /&gt;
A full Rules PDF is here: https://nxsgame.com/evl/evl-rules.pdf&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=9708</id>
		<title>Gamehelpevl</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=9708"/>
		<updated>2021-10-14T17:47:02Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rules PDF here: https://nxsgame.com/evl/evl-rules.pdf&lt;br /&gt;
&lt;br /&gt;
OBJECTIVE&lt;br /&gt;
&lt;br /&gt;
EVL is a territory capture game played on an unusual board of heptagons (7-sided) and pentagons (5-sided), using a stacking and unstacking mechanism.&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 (or 12) pentagons wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE BOARD&lt;br /&gt;
&lt;br /&gt;
The board is made up of four (4) rows of heptagons surrounding 18 pentagons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME PLAY&lt;br /&gt;
&lt;br /&gt;
The board begins empty. Each player chooses a color. Black goes first.&lt;br /&gt;
&lt;br /&gt;
On their turn, a player must either:&lt;br /&gt;
&lt;br /&gt;
^ place one piece from your hand onto the board&lt;br /&gt;
&lt;br /&gt;
^^ on any empty space&lt;br /&gt;
&lt;br /&gt;
^^ on an occupied space containing a piece or stack that you control&lt;br /&gt;
&lt;br /&gt;
^^^^ legal stacks are a maximum of four pieces high&lt;br /&gt;
&lt;br /&gt;
^^^^ the color on the top of a stack controls the stack&lt;br /&gt;
&lt;br /&gt;
^ unstack a stack of pieces that you control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pentagons can only be captured by the active player on an unstack, not by placing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STACKS&lt;br /&gt;
&lt;br /&gt;
A stack consists of 2-4 pieces, stacked on top of one another. Stacks are created by placing one piece on top of one or more pieces that are already on the board. You cannot create a stack taller than four (4) pieces in height. The player who occupies the top of the stack controls the stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UNSTACKING&lt;br /&gt;
&lt;br /&gt;
To unstack, pick up the entire stack (a single piece is not a stack). You may move the stack UO TO a number of spaces equal to its height. With the exception of the space the stack occupied at the start of the turn; whenever a stack exits a space, it leaves behind exactly one piece from the bottom of the stack.&lt;br /&gt;
&lt;br /&gt;
The stack height limit can be temporarily violated during an unstacking, but at the end of the turn no stack may be taller than four (4). In effect, this makes a stack of four an impassable wall, since there is no way to unstack over it without increasing its height.&lt;br /&gt;
&lt;br /&gt;
Unstacking occurs via connected heptagons. You cannot jump over pentagons while unstacking.&lt;br /&gt;
&lt;br /&gt;
Unstacking does not need to be straight along a row (but you may not reverse direction and double back on the same path).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CAPTURING PENTAGONS&lt;br /&gt;
&lt;br /&gt;
The goal of EVL is to capture the most pentagons. Pentagons are captured by “surrounding” them with your pieces on any two *non-adjacent* heptagons.&lt;br /&gt;
&lt;br /&gt;
You can only capture pentagons with an unstack, *not by placing a piece*.&lt;br /&gt;
&lt;br /&gt;
Note: You do not lose a pentagon if you move a piece away and no longer surround it. Your marker stays until your opponent takes it from you. However, you cannot hold a pentagon just because you still have pieces surrounding it. An opponent can take it if they surround it with an unstack on their turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WINNING&lt;br /&gt;
&lt;br /&gt;
The first player to capture (and keep) 10 pentagons wins the game! You can play to 12 for variety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RARE SITUATIONS&lt;br /&gt;
&lt;br /&gt;
If you run out of tokens, you must unstack on your turn.&lt;br /&gt;
&lt;br /&gt;
If a player can neither place a piece or unstack, the game ends immediately. The player with the most pentagons captured wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FULL RULES WITH DIAGRAMS&lt;br /&gt;
&lt;br /&gt;
A full Rules PDF is here: https://nxsgame.com/evl/evl-rules.pdf&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=9705</id>
		<title>Gamehelpevl</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=9705"/>
		<updated>2021-10-14T12:17:29Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rules PDF here: https://nxsgame.com/evl/evl-rules.pdf&lt;br /&gt;
&lt;br /&gt;
OBJECTIVE&lt;br /&gt;
&lt;br /&gt;
EVL is a territory capture game played on an unusual board of heptagons (7-sided) and pentagons (5-sided), using a stacking and unstacking mechanism.&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 (or 12) pentagons wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE BOARD&lt;br /&gt;
&lt;br /&gt;
The board is made up of four (4) rows of heptagons surrounding 18 pentagons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME PLAY&lt;br /&gt;
&lt;br /&gt;
The board begins empty. Each player chooses a color. Black goes first.&lt;br /&gt;
&lt;br /&gt;
On their turn, a player must either:&lt;br /&gt;
&lt;br /&gt;
^ place one piece from your hand onto the board&lt;br /&gt;
&lt;br /&gt;
^^ on any empty space&lt;br /&gt;
&lt;br /&gt;
^^ on an occupied space containing a piece or stack that you control&lt;br /&gt;
&lt;br /&gt;
^^^^ legal stacks are a maximum of four pieces high&lt;br /&gt;
&lt;br /&gt;
^^^^ the color on the top of a stack controls the stack&lt;br /&gt;
&lt;br /&gt;
^ unstack a stack of pieces that you control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pentagons can only be captured by the active player on an unstack, not by placing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STACKS&lt;br /&gt;
&lt;br /&gt;
A stack consists of 2-4 pieces, stacked on top of one another. Stacks are created by placing one piece on top of one or more pieces that are already on the board. You cannot create a stack taller than four (4) pieces in height. The player who occupies the top of the stack controls the stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UNSTACKING&lt;br /&gt;
&lt;br /&gt;
To unstack, pick up the entire stack (a single piece is not a stack). You may move the stack up to a number of spaces equal to its height. With the exception of the space the stack occupied at the start of the turn; whenever a stack exits a space, it leaves behind exactly one piece from the bottom of the stack.&lt;br /&gt;
&lt;br /&gt;
The stack height limit can be temporarily violated during an unstacking, but at the end of the turn no stack may be taller than four (4). In effect, this makes a stack of four an impassable wall, since there is no way to unstack over it without increasing its height.&lt;br /&gt;
&lt;br /&gt;
Unstacking occurs via connected heptagons. You cannot jump over pentagons while unstacking.&lt;br /&gt;
&lt;br /&gt;
Unstacking does not need to be straight along a row (but you may not reverse direction and double back on the same path).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CAPTURING PENTAGONS&lt;br /&gt;
&lt;br /&gt;
The goal of EVL is to capture the most pentagons. Pentagons are captured by “surrounding” them with your pieces on any two *non-adjacent* heptagons.&lt;br /&gt;
&lt;br /&gt;
You can only capture pentagons with an unstack, *not by placing a piece*.&lt;br /&gt;
&lt;br /&gt;
Note: You do not lose a pentagon if you move a piece away and no longer surround it. Your marker stays until your opponent takes it from you. However, you cannot hold a pentagon just because you still have pieces surrounding it. An opponent can take it if they surround it with an unstack on their turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WINNING&lt;br /&gt;
&lt;br /&gt;
The first player to capture (and keep) 10 pentagons wins the game! You can play to 12 for variety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RARE SITUATIONS&lt;br /&gt;
&lt;br /&gt;
If you run out of tokens, you must unstack on your turn.&lt;br /&gt;
&lt;br /&gt;
If a player can neither place a piece or unstack, the game ends immediately. The player with the most pentagons captured wins.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_evl&amp;diff=9355</id>
		<title>Tips evl</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_evl&amp;diff=9355"/>
		<updated>2021-09-07T20:31:30Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;4-height-stacks, or 4-stacks are very powerful. You cannot unstack past them, making them like a wall. You cannot take them over. Creating 4-stacks should be a priority.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The first player to start a stack in a range of 1, 2, or 3 spaces will &amp;quot;win&amp;quot; a stack battle in that range.&lt;br /&gt;
&lt;br /&gt;
What does that mean? Say Black places a piece at b3. White places a piece at c5. Black adds to the stack at b3, White adds to the stack at c5. This happens again next turn, giving each player a 3-stack. Black can now unstack via either path to c5, taking control of the stack at c5. This will be true throughout the game. A better option for White is to start their stack 4 steps away. In this example, rather than c5 White might play at (as one option) c6. At the end of a hypothetical stack battle, both White and Black will have a 4-stack. Black cannot simply unstack over White, since the stack limit is 4.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Covering your opponent&#039;s stacks is an important tactic. It can make the resulting stack more difficult to unstack (because you will leave their pieces behind), but it leaves your opponent with fewer options.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_evl&amp;diff=9353</id>
		<title>Tips evl</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_evl&amp;diff=9353"/>
		<updated>2021-09-07T20:25:41Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: Created page with &amp;quot;The first player to start a stack in a range of 1, 2, or 3 spaces will &amp;quot;win&amp;quot; a stack battle in that range.  What does that mean? Say Black places a piece at b3. White places a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first player to start a stack in a range of 1, 2, or 3 spaces will &amp;quot;win&amp;quot; a stack battle in that range.&lt;br /&gt;
&lt;br /&gt;
What does that mean? Say Black places a piece at b3. White places a piece at c5. Black adds to the stack at b3, White adds to the stack at c5. This happens again next turn, giving each player a 3-stack. Black can now unstack via either path to c5, taking control of the stack at c5. This will be true throughout the game. A better option for White is to start their stack 4 steps away. In this example, rather than c5 White might play at (as one option) c6. At the end of a hypothetical stack battle, both White and Black will have a 4-stack. Black cannot simply unstack over White, since the stack limit is 4.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Covering your opponent&#039;s stacks is an important tactic. It can make the resulting stack more difficult to unstack (because you will leave their pieces behind), but it leaves your opponent with fewer options.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=8845</id>
		<title>Gamehelpevl</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=8845"/>
		<updated>2021-07-14T22:46:29Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OBJECTIVE&lt;br /&gt;
&lt;br /&gt;
EVL is a territory capture game played on an unusual board of heptagons (7-sided) and pentagons (5-sided), using a stacking and unstacking mechanism.&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 (or 12) pentagons wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE BOARD&lt;br /&gt;
&lt;br /&gt;
The board is made up of four (4) rows of heptagons surrounding 18 pentagons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME PLAY&lt;br /&gt;
&lt;br /&gt;
The board begins empty. Each player chooses a color. Black goes first.&lt;br /&gt;
&lt;br /&gt;
On their turn, a player must either:&lt;br /&gt;
&lt;br /&gt;
^ place one piece from your hand onto the board&lt;br /&gt;
&lt;br /&gt;
^^ on any empty space&lt;br /&gt;
&lt;br /&gt;
^^ on an occupied space containing a piece or stack that you control&lt;br /&gt;
&lt;br /&gt;
^^^^ legal stacks are a maximum of four pieces high&lt;br /&gt;
&lt;br /&gt;
^^^^ the color on the top of a stack controls the stack&lt;br /&gt;
&lt;br /&gt;
^ unstack a stack of pieces that you control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pentagons can only be captured by the active player on an unstack, not by placing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STACKS&lt;br /&gt;
&lt;br /&gt;
A stack consists of 2-4 pieces, stacked on top of one another. Stacks are created by placing one piece on top of one or more pieces that are already on the board. You cannot create a stack taller than four (4) pieces in height. The player who occupies the top of the stack controls the stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UNSTACKING&lt;br /&gt;
&lt;br /&gt;
To unstack, pick up the entire stack (a single piece is not a stack). You may move the stack up to a number of spaces equal to its height. With the exception of the space the stack occupied at the start of the turn; whenever a stack exits a space, it leaves behind exactly one piece from the bottom of the stack.&lt;br /&gt;
&lt;br /&gt;
The stack height limit can be temporarily violated during an unstacking, but at the end of the turn no stack may be taller than four (4). In effect, this makes a stack of four an impassable wall, since there is no way to unstack over it without increasing its height.&lt;br /&gt;
&lt;br /&gt;
Unstacking occurs via connected heptagons. You cannot jump over pentagons while unstacking.&lt;br /&gt;
&lt;br /&gt;
Unstacking does not need to be straight along a row (but you may not reverse direction and double back on the same path).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CAPTURING PENTAGONS&lt;br /&gt;
&lt;br /&gt;
The goal of EVL is to capture the most pentagons. Pentagons are captured by “surrounding” them with your pieces on any two *non-adjacent* heptagons.&lt;br /&gt;
&lt;br /&gt;
You can only capture pentagons with an unstack, *not by placing a piece*.&lt;br /&gt;
&lt;br /&gt;
Note: You do not lose a pentagon if you move a piece away and no longer surround it. Your marker stays until your opponent takes it from you. However, you cannot hold a pentagon just because you still have pieces surrounding it. An opponent can take it if they surround it with an unstack on their turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WINNING&lt;br /&gt;
&lt;br /&gt;
The first player to capture (and keep) 10 pentagons wins the game! You can play to 12 for variety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RARE SITUATIONS&lt;br /&gt;
&lt;br /&gt;
If you run out of tokens, you must unstack on your turn.&lt;br /&gt;
&lt;br /&gt;
If a player can neither place a piece or unstack, the game ends immediately. The player with the most pentagons captured wins.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=8844</id>
		<title>Gamehelpevl</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=8844"/>
		<updated>2021-07-14T22:46:15Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OBJECTIVE&lt;br /&gt;
&lt;br /&gt;
EVL is a territory capture game played on an unusual board of heptagons (7-sided) and pentagons (5-sided), using a stacking and unstacking mechanism.&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 (or 12) pentagons wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE BOARD&lt;br /&gt;
&lt;br /&gt;
The board is made up of four (4) rows of heptagons surrounding 18 pentagons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME PLAY&lt;br /&gt;
&lt;br /&gt;
The board begins empty. Each player chooses a color. Black goes first.&lt;br /&gt;
&lt;br /&gt;
On their turn, a player must either:&lt;br /&gt;
&lt;br /&gt;
^ place one piece from your hand onto the board&lt;br /&gt;
&lt;br /&gt;
^^ on any empty space&lt;br /&gt;
&lt;br /&gt;
^^ on an occupied space containing a piece or stack that you control&lt;br /&gt;
&lt;br /&gt;
^^^^ legal stacks are a maximum of four pieces high&lt;br /&gt;
&lt;br /&gt;
^^^^ the color on the top of a stack controls the stack&lt;br /&gt;
&lt;br /&gt;
^ unstack a stack of pieces that you control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pentagons can only be captured by the active player on an unstack, not by placing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STACKS&lt;br /&gt;
&lt;br /&gt;
A stack consists of 2-4 pieces, stacked on top of one another. Stacks are created by placing one piece on top of one or more pieces that are already on the board. You cannot create a stack taller than four (4) pieces in height. The player who occupies the top of the stack controls the stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UNSTACKING&lt;br /&gt;
&lt;br /&gt;
To unstack, pick up the entire stack (a single piece is not a stack). You may move the stack up to a number of spaces equal to its height. With the exception of the space the stack occupied at the start of the turn; whenever a stack exits a space, it leaves behind exactly one piece from the bottom of the stack.&lt;br /&gt;
&lt;br /&gt;
The stack height limit can be temporarily violated during an unstacking, but at the end of the turn no stack may be taller than four (4). In effect, this makes a stack of four an impassable wall, since there is no way to unstack over it without increasing its height.&lt;br /&gt;
&lt;br /&gt;
Unstacking occurs via connected heptagons. You cannot jump over pentagons while unstacking.&lt;br /&gt;
&lt;br /&gt;
Unstacking does not need to be straight along a row (but you may not reverse direction and double back on the same path).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CAPTURING PENTAGONS&lt;br /&gt;
&lt;br /&gt;
The goal of EVL is to capture the most pentagons. Pentagons are captured by “surrounding” them with your pieces on any two *non-adjacent* heptagons.&lt;br /&gt;
&lt;br /&gt;
You can only capture pentagons with an unstack, *not by placing a piece*.&lt;br /&gt;
&lt;br /&gt;
Note: You do not lose a pentagon if you move a piece away and no longer surround it. Your marker stays until your opponent takes it from you. However, you cannot hold a pentagon just because you still have pieces surrounding it. An opponent can take it if they surround it with an unstack on their turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WINNING&lt;br /&gt;
&lt;br /&gt;
The first player to capture (and keep) 10 pentagons wins the game! You can play to 12 for variety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RARE SITUATIONS&lt;br /&gt;
If you run out of tokens, you must unstack on your turn.&lt;br /&gt;
&lt;br /&gt;
If a player can neither place a piece or unstack, the game ends immediately. The player with the most pentagons captured wins.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=8757</id>
		<title>Gamehelpevl</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=8757"/>
		<updated>2021-07-09T12:09:41Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OBJECTIVE&lt;br /&gt;
&lt;br /&gt;
EVL is a territory capture game played on an unusual board of heptagons (7-sided) and pentagons (5-sided), using a stacking and unstacking mechanism.&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 (or 12) pentagons wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE BOARD&lt;br /&gt;
&lt;br /&gt;
The board is made up of four (4) rows of heptagons surrounding 18 pentagons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME PLAY&lt;br /&gt;
&lt;br /&gt;
The board begins empty. Each player chooses a color. Black goes first.&lt;br /&gt;
&lt;br /&gt;
On their turn, a player must either:&lt;br /&gt;
&lt;br /&gt;
^ place one piece from your hand onto the board&lt;br /&gt;
&lt;br /&gt;
^^ on any empty space&lt;br /&gt;
&lt;br /&gt;
^^ on an occupied space containing a piece or stack that you control&lt;br /&gt;
&lt;br /&gt;
^^^^ legal stacks are a maximum of four pieces high&lt;br /&gt;
&lt;br /&gt;
^^^^ the color on the top of a stack controls the stack&lt;br /&gt;
&lt;br /&gt;
^ unstack a stack of pieces that you control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pentagons can only be captured by the active player on an unstack, not by placing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STACKS&lt;br /&gt;
&lt;br /&gt;
A stack consists of 2-4 pieces, stacked on top of one another. Stacks are created by placing one piece on top of one or more pieces that are already on the board. You cannot create a stack taller than four (4) pieces in height. The player who occupies the top of the stack controls the stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UNSTACKING&lt;br /&gt;
&lt;br /&gt;
To unstack, pick up the entire stack (a single piece is not a stack). You may move the stack up to a number of spaces equal to its height. With the exception of the space the stack occupied at the start of the turn; whenever a stack exits a space, it leaves behind exactly one piece from the bottom of the stack.&lt;br /&gt;
&lt;br /&gt;
The stack height limit can be temporarily violated during an unstacking, but at the end of the turn no stack may be taller than four (4). In effect, this makes a stack of four an impassable wall, since there is no way to unstack over it without increasing its height.&lt;br /&gt;
&lt;br /&gt;
Unstacking occurs via connected heptagons. You cannot jump over pentagons while unstacking.&lt;br /&gt;
&lt;br /&gt;
Unstacking does not need to be straight along a row (but you may not reverse direction and double back on the same path).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CAPTURING PENTAGONS&lt;br /&gt;
&lt;br /&gt;
The goal of EVL is to capture the most pentagons. Pentagons are captured by “surrounding” them with your pieces on any two *non-adjacent* heptagons.&lt;br /&gt;
&lt;br /&gt;
You can only capture pentagons with an unstack, *not by placing a piece*.&lt;br /&gt;
&lt;br /&gt;
Note: You do not lose a pentagon if you move a piece away and no longer surround it. Your marker stays until your opponent takes it from you. However, you cannot hold a pentagon just because you still have pieces surrounding it. An opponent can take it if they surround it with an unstack on their turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WINNING&lt;br /&gt;
&lt;br /&gt;
The first player to capture (and keep) 10 pentagons wins the game! You can play to 12 for variety.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=8733</id>
		<title>Gamehelpevl</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpevl&amp;diff=8733"/>
		<updated>2021-07-07T13:39:59Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: Created page with &amp;quot;!!Objective!!  EVL is a territory capture game played on an unusual board of heptagons (7-sided) and pentagons (5-sided), using a stacking and unstacking mechanism.  The first...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;!!Objective!!&lt;br /&gt;
&lt;br /&gt;
EVL is a territory capture game played on an unusual board of heptagons (7-sided) and pentagons (5-sided), using a stacking and unstacking mechanism.&lt;br /&gt;
&lt;br /&gt;
The first player to capture 10 (or 12) pentagons wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!!Game Play!!&lt;br /&gt;
&lt;br /&gt;
The board begins empty. Each player chooses a color. Black goes first.&lt;br /&gt;
&lt;br /&gt;
On their turn, a player must either:&lt;br /&gt;
&lt;br /&gt;
^ place one piece from your hand onto the board&lt;br /&gt;
&lt;br /&gt;
^^ on any empty space&lt;br /&gt;
&lt;br /&gt;
^^ on an occupied space containing a piece or stack that you control&lt;br /&gt;
&lt;br /&gt;
^^^^ legal stacks are a maximum of four pieces high&lt;br /&gt;
&lt;br /&gt;
^^^^ the color on the top of a stack controls the stack&lt;br /&gt;
&lt;br /&gt;
^ unstack a stack of pieces that you control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pentagons can only be captured by the active player on an unstack, not by placing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!!The Board!!&lt;br /&gt;
&lt;br /&gt;
The board is made up of four (4) rows of heptagons surrounding 18 pentagons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!!Stacks!!&lt;br /&gt;
&lt;br /&gt;
A stack consists of 2-4 pieces, stacked on top of one another. Stacks are created by placing one piece on top of one or more pieces that are already on the board. You cannot create a stack taller than four (4) pieces in height. The player who occupies the top of the stack controls the stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!!Unstacking!!&lt;br /&gt;
&lt;br /&gt;
To unstack, pick up the entire stack (a single piece is not a stack). You may move the stack up to a number of spaces equal to its height. With the exception of the space the stack occupied at the start of the turn; whenever a stack exits a space, it leaves behind exactly one piece from the bottom of the stack.&lt;br /&gt;
&lt;br /&gt;
The stack height limit can be temporarily violated during an unstacking, but at the end of the turn no stack may be taller than four (4). In effect, this makes a stack of four an impassable wall, since there is no way to unstack over it without increasing its height.&lt;br /&gt;
&lt;br /&gt;
Unstacking occurs via connected heptagons. You cannot jump over pentagons while unstacking.&lt;br /&gt;
&lt;br /&gt;
Unstacking does not need to be straight along a row (but you may not reverse direction and double back on the same path).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!!Capturing Pentagons!!&lt;br /&gt;
&lt;br /&gt;
The goal of EVL is to capture the most pentagons. Pentagons are captured by “surrounding” them with your pieces on any two *non-adjacent* heptagons.&lt;br /&gt;
&lt;br /&gt;
You can only capture pentagons with an unstack, *not by placing a piece*.&lt;br /&gt;
&lt;br /&gt;
Note: You do not lose a pentagon if you move a piece away and no longer surround it. Your marker stays until your opponent takes it from you. However, you cannot hold a pentagon just because you still have pieces surrounding it. An opponent can take it if they surround it with an unstack on their turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!!Winning the game!!&lt;br /&gt;
&lt;br /&gt;
The first player to capture (and keep) 10 pentagons wins the game! You can play to more or less than 10 for game length variety.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=7407</id>
		<title>Gamehelpnxs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=7407"/>
		<updated>2021-02-19T21:31:03Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Website and Full Rules Here: [http://www.nxsgame.com/tutorial.html]&lt;br /&gt;
&lt;br /&gt;
Images are not working on mobile for some reason. Try using a desktop browser, or go to the official website link above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS is pronounced &amp;quot;nexus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NXS starts with two fleets of ships facing off. While you can capture your opponent&#039;s ships, the goal of NXS is to capture enough points of territory to win before your opponent captures enough of yours. To do this, you must invade and hold your opponent&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each piece represents a sailing ship.&lt;br /&gt;
&lt;br /&gt;
[[File:4-2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each turn you will:&lt;br /&gt;
&lt;br /&gt;
-Select any piece of your color and &#039;&#039;&#039;Move&#039;&#039;&#039; OR &#039;&#039;&#039;Capture&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-Select any piece of your color and &#039;&#039;&#039;Rotate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moving&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Pieces can move in the direction of their arrows&lt;br /&gt;
&lt;br /&gt;
-They can move as far as their number of dots&lt;br /&gt;
&lt;br /&gt;
-A piece cannot move through another piece&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pieces can move in a straight line in the direction of their arrows (which represent sails). They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.&lt;br /&gt;
&lt;br /&gt;
[[File:move1.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Pieces capture by making a diagonal jump in the direction of their marked corners&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS pieces have some of their corners marked with bold lines. These lines represent an attack direction (cannon). The captured piece is removed from the board and replaced with the capturing piece. The capturing piece maintains its orientation (do not rotate pieces when capturing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:42_cap.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:capture1.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the game interface, when you click on your piece the hexes will be highlighted in yellow to indicate legal moves and red to indicate legal captures.  Click the piece again to deselect it.&lt;br /&gt;
&lt;br /&gt;
[[File:5-4_old.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot jump over an enemy piece when capturing.  The pieces highlighted in pink are safe from the piece marked &#039;&#039;a&#039;&#039; because it cannot jump over the piece marked &#039;&#039;b&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:cap_block2.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Merchant Ship piece cannot capture (it has no marked corners), but it &#039;&#039;&#039;cannot be captured&#039;&#039;&#039;. You will find that it is the most valuable ship on the board.&lt;br /&gt;
&lt;br /&gt;
[[File:3-0%20piece.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the second part of your turn, you &#039;&#039;&#039;must&#039;&#039;&#039; rotate one of your pieces by one facing, right or left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Territory is captured by occupying an enemy hex,&lt;br /&gt;
&lt;br /&gt;
-By having an unbroken line between your piece in enemy territory and your board edge,&lt;br /&gt;
&lt;br /&gt;
-Or by having an unbroken line between two pieces in enemy territory.&lt;br /&gt;
&lt;br /&gt;
Captured spaces are only counted once&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The object of NXS is to capture and hold enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces.  Secondly, you can make an unbroken line between your piece, and your own border (like between &#039;&#039;b&#039;&#039; and the black board edge).  Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; below).  Because there is a white piece (&#039;&#039;c&#039;&#039;) between &#039;&#039;a&#039;&#039; and the black border, no territory is captured.&lt;br /&gt;
&lt;br /&gt;
In the game interface, captured territory is marked with dots.&lt;br /&gt;
&lt;br /&gt;
[[File:territory4.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some more examples of territory capture, the number of spaces captured is listed on the image.&lt;br /&gt;
&lt;br /&gt;
[[File:territory_a.jpg|480px]][[File:territory_b.jpg|480px]]&lt;br /&gt;
[[File:territory_c.jpg|480px]][[File:territory_d.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game play continues until one player captures enough enemy territory to win (by default 10 spaces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAQ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why do I have to rotate a piece?&lt;br /&gt;
&lt;br /&gt;
Rotating a piece is a definitive end to your turn.  When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass (it happened a lot during testing).  Making the rotation mandatory bypasses this, and also makes the board positions more dynamic which can be important in the end game.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=7406</id>
		<title>Gamehelpnxs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=7406"/>
		<updated>2021-02-19T21:29:17Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Website and Full Rules Here: [http://www.nxsgame.com/tutorial.html]&lt;br /&gt;
&lt;br /&gt;
Images are not working on mobile for some reason. Try using a desktop browser, or go to the official website link above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS is pronounced &amp;quot;nexus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NXS starts with two fleets of ships facing off. While you can capture your opponent&#039;s ships, the goal of NXS is to capture enough points of territory to win before your opponent captures enough of yours. To do this, you must invade and hold your opponent&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each piece represents a sailing ship.&lt;br /&gt;
&lt;br /&gt;
[[File:4-2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each turn you will:&lt;br /&gt;
&lt;br /&gt;
Select ANY piece and &#039;&#039;&#039;Move&#039;&#039;&#039; OR &#039;&#039;&#039;Capture&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Select ANY piece and &#039;&#039;&#039;Rotate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moving&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Pieces can move in the direction of their arrows&lt;br /&gt;
&lt;br /&gt;
-They can move as far as their number of dots&lt;br /&gt;
&lt;br /&gt;
-A piece cannot move through another piece&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pieces can move in a straight line in the direction of their arrows (which represent sails). They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.&lt;br /&gt;
&lt;br /&gt;
[[File:move1.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Pieces capture by making a diagonal jump in the direction of their marked corners&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS pieces have some of their corners marked with bold lines. These lines represent an attack direction (cannon). The captured piece is removed from the board and replaced with the capturing piece. The capturing piece maintains its orientation (do not rotate pieces when capturing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:42_cap.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:capture1.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the game interface, when you click on your piece the hexes will be highlighted in yellow to indicate legal moves and red to indicate legal captures.  Click the piece again to deselect it.&lt;br /&gt;
&lt;br /&gt;
[[File:5-4_old.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot jump over an enemy piece when capturing.  The pieces highlighted in pink are safe from the piece marked &#039;&#039;a&#039;&#039; because it cannot jump over the piece marked &#039;&#039;b&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:cap_block2.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Merchant Ship piece cannot capture (it has no marked corners), but it &#039;&#039;&#039;cannot be captured&#039;&#039;&#039;. You will find that it is the most valuable ship on the board.&lt;br /&gt;
&lt;br /&gt;
[[File:3-0%20piece.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the second part of your turn, you &#039;&#039;&#039;must&#039;&#039;&#039; rotate one of your pieces by one facing, right or left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Territory is captured by occupying an enemy hex,&lt;br /&gt;
&lt;br /&gt;
-By having an unbroken line between your piece in enemy territory and your board edge,&lt;br /&gt;
&lt;br /&gt;
-Or by having an unbroken line between two pieces in enemy territory.&lt;br /&gt;
&lt;br /&gt;
Captured spaces are only counted once&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The object of NXS is to capture and hold enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces.  Secondly, you can make an unbroken line between your piece, and your own border (like between &#039;&#039;b&#039;&#039; and the black board edge).  Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; below).  Because there is a white piece (&#039;&#039;c&#039;&#039;) between &#039;&#039;a&#039;&#039; and the black border, no territory is captured.&lt;br /&gt;
&lt;br /&gt;
In the game interface, captured territory is marked with dots.&lt;br /&gt;
&lt;br /&gt;
[[File:territory4.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some more examples of territory capture, the number of spaces captured is listed on the image.&lt;br /&gt;
&lt;br /&gt;
[[File:territory_a.jpg|480px]][[File:territory_b.jpg|480px]]&lt;br /&gt;
[[File:territory_c.jpg|480px]][[File:territory_d.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game play continues until one player captures enough enemy territory to win (by default 10 spaces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAQ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why do I have to rotate a piece?&lt;br /&gt;
&lt;br /&gt;
Rotating a piece is a definitive end to your turn.  When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass (it happened a lot during testing).  Making the rotation mandatory bypasses this, and also makes the board positions more dynamic which can be important in the end game.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=7403</id>
		<title>Gamehelpnxs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=7403"/>
		<updated>2021-02-18T20:47:16Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Website and Full Rules Here: [http://www.nxsgame.com/tutorial.html]&lt;br /&gt;
&lt;br /&gt;
Images are not working on mobile for some reason. Try using a desktop browser, or go to the official website link above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS is pronounced &amp;quot;nexus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NXS starts with two fleets of ships facing off. While you can capture your opponent&#039;s ships, the goal of NXS is to capture enough points of territory to win before your opponent captures enough of yours. To do this, you must invade and hold your opponent&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each piece represents a sailing ship.&lt;br /&gt;
&lt;br /&gt;
[[File:4-2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each turn you will:&lt;br /&gt;
&lt;br /&gt;
Select ANY piece and &#039;&#039;&#039;Move&#039;&#039;&#039; OR &#039;&#039;&#039;Capture&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Select ANY piece and &#039;&#039;&#039;Rotate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moving&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Pieces can move in the direction of their arrows&lt;br /&gt;
&lt;br /&gt;
-They can move as far as their number of dots&lt;br /&gt;
&lt;br /&gt;
-A piece cannot move through another piece&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pieces can move in a straight line in the direction of their arrows (which represent sails). They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.&lt;br /&gt;
&lt;br /&gt;
[[File:move1.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Pieces capture by making a diagonal jump in the direction of their marked corners&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS pieces have some of their corners marked with bold lines. These lines represent an attack direction (cannon). The captured piece is removed from the board and replaced with the capturing piece. The capturing piece maintains its orientation (do not rotate pieces when capturing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:42_cap.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:capture1.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the game interface, when you click on your piece the hexes will be highlighted in yellow to indicate legal moves and red to indicate legal captures.  Click the piece again to deselect it.&lt;br /&gt;
&lt;br /&gt;
[[File:5-4_old.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot jump over an enemy piece when capturing.  The pieces highlighted in pink are safe from the piece marked &#039;&#039;a&#039;&#039; because it cannot jump over the piece marked &#039;&#039;b&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:cap_block2.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Merchant Ship piece cannot capture (it has no marked corners), but it &#039;&#039;&#039;cannot be captured&#039;&#039;&#039;. You will find that it is the most valuable ship on the board.&lt;br /&gt;
&lt;br /&gt;
[[File:3-0%20piece.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the second part of your turn, you &#039;&#039;&#039;must&#039;&#039;&#039; rotate one of your pieces by one facing, right or left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Territory is captured by occupying an enemy hex,&lt;br /&gt;
&lt;br /&gt;
-By having an unbroken line between your piece in enemy territory and your board edge,&lt;br /&gt;
&lt;br /&gt;
-Or by having an unbroken line between two pieces in enemy territory.&lt;br /&gt;
&lt;br /&gt;
Captured spaces are only counted once&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The object of NXS is to capture and hold enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces.  Secondly, you can make an unbroken line between your piece, and your own border (like between &#039;&#039;b&#039;&#039; and the black board edge).  Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; below).  Because there is a white piece (&#039;&#039;c&#039;&#039;) between &#039;&#039;a&#039;&#039; and the black border, no territory is captured.&lt;br /&gt;
&lt;br /&gt;
In the game interface, captured territory is marked with dots.&lt;br /&gt;
&lt;br /&gt;
[[File:territory4.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some more examples of territory capture, the number of spaces captured is listed on the image.&lt;br /&gt;
&lt;br /&gt;
[[File:territory_a.jpg|480px]][[File:territory_b.jpg|480px]]&lt;br /&gt;
[[File:territory_c.jpg|480px]][[File:territory_d.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game play continues until one player captures enough enemy territory to win (by default 10 spaces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAQ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why do I have to rotate a piece?&lt;br /&gt;
&lt;br /&gt;
Rotating a piece is a definitive end to your turn.  When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass (it happened a lot during testing).  Making the rotation mandatory bypasses this, and also makes the board positions more dynamic which can be important in the end game.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=6342</id>
		<title>Gamehelpnxs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=6342"/>
		<updated>2020-12-03T15:52:04Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Website and Full Rules Here: [http://www.nxsgame.com/tutorial.html]&lt;br /&gt;
&lt;br /&gt;
Images are not working on mobile for some reason. Try using a desktop browser, or go to the official website link above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS is pronounced &amp;quot;nexus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each piece represents a sailing ship.&lt;br /&gt;
&lt;br /&gt;
[[File:4-2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each turn you will:&lt;br /&gt;
&lt;br /&gt;
Select ANY piece and &#039;&#039;&#039;Move&#039;&#039;&#039; OR &#039;&#039;&#039;Capture&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Select ANY piece and &#039;&#039;&#039;Rotate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moving&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Pieces can move in the direction of their arrows&lt;br /&gt;
&lt;br /&gt;
-They can move as far as their number of dots&lt;br /&gt;
&lt;br /&gt;
-A piece cannot move through another piece&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pieces can move in a straight line in the direction of their arrows. They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.&lt;br /&gt;
&lt;br /&gt;
[[File:move1.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces capture by making a diagonal jump in the direction of their marked corners&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS pieces have some of their corners marked with bold lines. These lines represent an attack direction. The captured piece is removed from the board and replaced with the capturing piece. The capturing piece maintains its orientation (do not rotate pieces when capturing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:42_cap.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:capture1.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the game interface, when you click on your piece the hexes will be highlighted in yellow to indicate legal moves and red to indicate legal captures.  Click the piece again to deselect it.&lt;br /&gt;
&lt;br /&gt;
[[File:5-4_old.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot jump over an enemy piece when capturing.  The pieces highlighted in pink are safe from the piece marked &#039;&#039;a&#039;&#039; because it cannot jump over the piece marked &#039;&#039;b&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:cap_block2.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Merchant Ship piece cannot capture (it has no marked corners), but it &#039;&#039;&#039;cannot be captured&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:3-0%20piece.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the second part of your turn, you &#039;&#039;&#039;must&#039;&#039;&#039; rotate one of your pieces by one facing, right or left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Territory is captured by occupying an enemy hex,&lt;br /&gt;
&lt;br /&gt;
-By having an unbroken line between your piece in enemy territory and your board edge,&lt;br /&gt;
&lt;br /&gt;
-Or by having an unbroken line between two pieces in enemy territory.&lt;br /&gt;
&lt;br /&gt;
Captured spaces are only counted once&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The object of NXS is to capture enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces.  Secondly, you can make an unbroken line between your piece, and your own border (like between &#039;&#039;b&#039;&#039; and the black board edge).  Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; below).  Because there is a white piece (&#039;&#039;c&#039;&#039;) between &#039;&#039;a&#039;&#039; and the black border, no territory is captured.&lt;br /&gt;
&lt;br /&gt;
In the game interface, captured territory is marked with dots.&lt;br /&gt;
&lt;br /&gt;
[[File:territory4.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some more examples of territory capture, the number of spaces captured is listed on the image.&lt;br /&gt;
&lt;br /&gt;
[[File:territory_a.jpg|480px]][[File:territory_b.jpg|480px]]&lt;br /&gt;
[[File:territory_c.jpg|480px]][[File:territory_d.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game play continues until one player captures enough enemy territory to win (by default 10 spaces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAQ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why do I have to rotate a piece?&lt;br /&gt;
&lt;br /&gt;
Rotating a piece is a definitive end to your turn.  When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass (it happened a lot during testing).  Making the rotation mandatory bypasses this, and also makes the board positions more dynamic which can be important in the end game.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=4342</id>
		<title>Gamehelpnxs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=4342"/>
		<updated>2020-05-09T21:50:47Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Website and Full Rules Here: [http://www.nxsgame.com/tutorial.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS is pronounced &amp;quot;nexus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each piece represents a sailing ship.&lt;br /&gt;
&lt;br /&gt;
[[File:4-2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each turn you will:&lt;br /&gt;
&lt;br /&gt;
Select ANY piece and &#039;&#039;&#039;Move&#039;&#039;&#039; OR &#039;&#039;&#039;Capture&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Select ANY piece and &#039;&#039;&#039;Rotate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moving&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Pieces can move in the direction of their arrows&lt;br /&gt;
&lt;br /&gt;
-They can move as far as their number of dots&lt;br /&gt;
&lt;br /&gt;
-A piece cannot move through another piece&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pieces can move in a straight line in the direction of their arrows. They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.&lt;br /&gt;
&lt;br /&gt;
[[File:move1.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces capture by making a diagonal jump in the direction of their marked corners&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS pieces have some of their corners marked with bold lines. These lines represent an attack direction. The captured piece is removed from the board and replaced with the capturing piece. The capturing piece maintains its orientation (do not rotate pieces when capturing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:42_cap.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:capture1.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the game interface, when you click on your piece the hexes will be highlighted in yellow to indicate legal moves and red to indicate legal captures.  Click the piece again to deselect it.&lt;br /&gt;
&lt;br /&gt;
[[File:5-4_old.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot jump over an enemy piece when capturing.  The pieces highlighted in pink are safe from the piece marked &#039;&#039;a&#039;&#039; because it cannot jump over the piece marked &#039;&#039;b&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:cap_block2.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Merchant Ship piece cannot capture (it has no marked corners), but it &#039;&#039;&#039;cannot be captured&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:3-0%20piece.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the second part of your turn, you &#039;&#039;&#039;must&#039;&#039;&#039; rotate one of your pieces by one facing, right or left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Territory is captured by occupying an enemy hex,&lt;br /&gt;
&lt;br /&gt;
-By having an unbroken line between your piece in enemy territory and your board edge,&lt;br /&gt;
&lt;br /&gt;
-Or by having an unbroken line between two pieces in enemy territory.&lt;br /&gt;
&lt;br /&gt;
Captured spaces are only counted once&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The object of NXS is to capture enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces.  Secondly, you can make an unbroken line between your piece, and your own border (like between &#039;&#039;b&#039;&#039; and the black board edge).  Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; below).  Because there is a white piece (&#039;&#039;c&#039;&#039;) between &#039;&#039;a&#039;&#039; and the black border, no territory is captured.&lt;br /&gt;
&lt;br /&gt;
In the game interface, captured territory is marked with dots.&lt;br /&gt;
&lt;br /&gt;
[[File:territory4.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some more examples of territory capture, the number of spaces captured is listed on the image.&lt;br /&gt;
&lt;br /&gt;
[[File:territory_a.jpg|480px]][[File:territory_b.jpg|480px]]&lt;br /&gt;
[[File:territory_c.jpg|480px]][[File:territory_d.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game play continues until one player captures enough enemy territory to win (by default 10 spaces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAQ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why do I have to rotate a piece?&lt;br /&gt;
&lt;br /&gt;
Rotating a piece is a definitive end to your turn.  When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass (it happened a lot during testing).  Making the rotation mandatory bypasses this, and also makes the board positions more dynamic which can be important in the end game.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Territory_d.jpg&amp;diff=4341</id>
		<title>File:Territory d.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Territory_d.jpg&amp;diff=4341"/>
		<updated>2020-05-09T21:38:28Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Territory_c.jpg&amp;diff=4340</id>
		<title>File:Territory c.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Territory_c.jpg&amp;diff=4340"/>
		<updated>2020-05-09T21:34:19Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Territory_b.jpg&amp;diff=4339</id>
		<title>File:Territory b.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Territory_b.jpg&amp;diff=4339"/>
		<updated>2020-05-09T21:33:48Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Territory_a.jpg&amp;diff=4338</id>
		<title>File:Territory a.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Territory_a.jpg&amp;diff=4338"/>
		<updated>2020-05-09T21:32:26Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Move1.jpg&amp;diff=4337</id>
		<title>File:Move1.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Move1.jpg&amp;diff=4337"/>
		<updated>2020-05-09T21:12:42Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=4323</id>
		<title>Gamehelpnxs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=4323"/>
		<updated>2020-05-08T22:55:21Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Website and Full Rules Here: [http://www.nxsgame.com/tutorial.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS is pronounced &amp;quot;nexus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each piece represents a sailing ship.&lt;br /&gt;
&lt;br /&gt;
[[File:4-2.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each turn you will:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Select ANY piece and &#039;&#039;&#039;Move&#039;&#039;&#039; OR &#039;&#039;&#039;Capture&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Select ANY piece and &#039;&#039;&#039;Rotate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moving&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces can move in the direction of their arrows&lt;br /&gt;
&lt;br /&gt;
They can move as far as their number of dots&lt;br /&gt;
&lt;br /&gt;
A piece cannot move through another piece&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pieces can move in a straight line in the direction of their arrows. They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces capture by making a diagonal jump in the direction of their marked corners&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS pieces have some of their corners marked with bold lines. These lines represent an attack direction. The captured piece is removed from the board and replaced with the capturing piece. The capturing piece maintains its orientation (do not rotate pieces when capturing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:42_cap.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:capture1.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the game interface, when you click on your piece the hexes will be highlighted in yellow to indicate legal moves and red to indicate legal captures.  Click the piece again to deselect it.&lt;br /&gt;
&lt;br /&gt;
[[File:5-4_old.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot jump over an enemy piece when capturing.  The pieces highlighted in pink are safe from the piece marked &#039;&#039;a&#039;&#039; because it cannot jump over the piece marked &#039;&#039;b&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:cap_block2.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Merchant Ship piece cannot capture (has no marked corners), but it cannot be captured.&lt;br /&gt;
&lt;br /&gt;
[[File:3-0%20piece.png|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the second part of your turn, you &#039;&#039;&#039;must&#039;&#039;&#039; rotate one of your pieces by one facing, right or left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Territory is captured by occupying an enemy hex,&lt;br /&gt;
&lt;br /&gt;
By having an unbroken line between your piece in enemy territory and your board edge,&lt;br /&gt;
&lt;br /&gt;
Or by having an unbroken line between two pieces in enemy territory.&lt;br /&gt;
&lt;br /&gt;
Captured spaces are only counted once&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The object of NXS is to capture enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces.  Secondly, you can make an unbroken line between your piece, and your own border (like between &#039;&#039;b&#039;&#039; and the black board edge).  Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; below).  Because there is a white piece (&#039;&#039;c&#039;&#039;) between &#039;&#039;a&#039;&#039; and the black border, no territory is captured.&lt;br /&gt;
&lt;br /&gt;
[[File:territory4.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game play continues until one player captures enough enemy territory to win (by default 10 spaces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAQ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why do I have to rotate a piece?&lt;br /&gt;
&lt;br /&gt;
Rotating a piece is a definitive end to your turn.  When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass (it happened a lot during testing).  Making the rotation mandatory bypasses this, and also makes the board positions more dynamic.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Capture1.jpg&amp;diff=4322</id>
		<title>File:Capture1.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Capture1.jpg&amp;diff=4322"/>
		<updated>2020-05-08T22:51:16Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Cap_block2.jpg&amp;diff=3815</id>
		<title>File:Cap block2.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Cap_block2.jpg&amp;diff=3815"/>
		<updated>2020-01-31T01:01:07Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: uploaded a new version of &amp;amp;quot;File:Cap block2.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=3801</id>
		<title>Gamehelpnxs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=3801"/>
		<updated>2020-01-24T22:09:52Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Website and Full Rules Here: [http://www.nxsgame.com/tutorial.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS is pronounced &amp;quot;nexus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each piece represents a sailing ship.&lt;br /&gt;
&lt;br /&gt;
[[File:4-2.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moving&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces can move in the direction of their arrows&lt;br /&gt;
&lt;br /&gt;
They can move as far as their number of dots&lt;br /&gt;
&lt;br /&gt;
A piece cannot move through another piece&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pieces can move in a straight line in the direction of their arrows. They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces capture by making a diagonal jump in the direction of their marked corners&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS pieces have some of their corners marked with bold lines. These lines represent an attack direction. The captured piece is removed from the board and replaced with the capturing piece. The capturing piece maintains its orientation (do not rotate pieces when capturing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:42_cap.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the game interface, when you click on your piece the hexes where you can move and capture will be highlighted in yellow and red to indicate legal moves.&lt;br /&gt;
&lt;br /&gt;
[[File:5-4_old.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot jump over an enemy piece when capturing.  The pieces highlighted in pink are safe from the piece marked &#039;&#039;a&#039;&#039; because it cannot jump over the piece marked &#039;&#039;b&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:cap_block2.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Merchant Ship piece cannot capture (has no marked corners), but it cannot be captured.&lt;br /&gt;
&lt;br /&gt;
[[File:3-0%20piece.png|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the second part of your turn, you &#039;&#039;&#039;must&#039;&#039;&#039; rotate one of your pieces by one facing, right or left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Territory is captured by occupying an enemy hex,&lt;br /&gt;
&lt;br /&gt;
By having an unbroken line between your piece in enemy territory and your board edge,&lt;br /&gt;
&lt;br /&gt;
Or by having an unbroken line between two pieces in enemy territory.&lt;br /&gt;
&lt;br /&gt;
Captured spaces are only counted once&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The object of NXS is to capture enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces.  Secondly, you can make an unbroken line between your piece, and your own border (like between &#039;&#039;b&#039;&#039; and the black board edge).  Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; below).  Because there is a white piece (&#039;&#039;c&#039;&#039;) between &#039;&#039;a&#039;&#039; and the black border, no territory is captured.&lt;br /&gt;
&lt;br /&gt;
[[File:territory4.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game play continues until one player captures enough enemy territory to win (by default 10 spaces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAQ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why do I have to rotate a piece?&lt;br /&gt;
&lt;br /&gt;
Rotating a piece is a definitive end to your turn.  When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass (it happened a lot during testing).  Making the rotation mandatory bypasses this, and also makes the board positions more dynamic.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=3800</id>
		<title>Gamehelpnxs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=3800"/>
		<updated>2020-01-24T16:31:55Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Website and Full Rules Here: [http://www.nxsgame.com/tutorial.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS is pronounced &amp;quot;nexus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each piece represents a sailing ship.&lt;br /&gt;
&lt;br /&gt;
[[File:4-2.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moving&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces can move in the direction of their arrows&lt;br /&gt;
&lt;br /&gt;
They can move as far as their number of dots&lt;br /&gt;
&lt;br /&gt;
A piece cannot move through another piece&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pieces can move in a straight line in the direction of their arrows. They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces capture by making a diagonal jump in the direction of their marked corners&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS pieces have some of their corners marked with bold lines. These lines represent an attack direction. The captured piece is removed from the board and replaced with the capturing piece. The capturing piece maintains its orientation (do not rotate pieces when capturing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:42_cap.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot jump over an enemy piece when capturing.  The pieces highlighted in pink are safe from the piece marked &#039;&#039;a&#039;&#039; because it cannot jump over the piece marked &#039;&#039;b&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:cap_block2.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Merchant Ship piece cannot capture (has no marked corners), but cannot be captured.  The pieces highlighted in pink are safe from capture from the piece marked &#039;&#039;a&#039;&#039; because it cannot jump over the enemy piece &#039;&#039;b&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:3-0%20piece.png|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the game interface, when you click on your piece the hexes where you can move and capture will be highlighted in yellow and red to indicate legal moves.&lt;br /&gt;
&lt;br /&gt;
[[File:5-4_old.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the second part of your turn, you &#039;&#039;&#039;must&#039;&#039;&#039; rotate one of your pieces by one facing, right or left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Territory is captured by occupying an enemy hex,&lt;br /&gt;
&lt;br /&gt;
By having an unbroken line between your piece in enemy territory and your board edge,&lt;br /&gt;
&lt;br /&gt;
Or by having an unbroken line between two pieces in enemy territory.&lt;br /&gt;
&lt;br /&gt;
Captured spaces are only counted once&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The object of NXS is to capture enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces.  Secondly, you can make an unbroken line between your piece, and your own border (like between &#039;&#039;b&#039;&#039; and the black board edge).  Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; below).  Because there is a white piece (&#039;&#039;c&#039;&#039;) between &#039;&#039;a&#039;&#039; and the black border, no territory is captured.&lt;br /&gt;
&lt;br /&gt;
[[File:territory4.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game play continues until one player captures enough enemy territory to win (by default 10 spaces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAQ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why do I have to rotate a piece?&lt;br /&gt;
&lt;br /&gt;
Rotating a piece is a definitive end to your turn.  When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass (it happened a lot during testing).  Making the rotation mandatory bypasses this, and also makes the board positions more dynamic.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Cap_block2.jpg&amp;diff=3799</id>
		<title>File:Cap block2.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Cap_block2.jpg&amp;diff=3799"/>
		<updated>2020-01-24T16:29:07Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_nxs&amp;diff=3764</id>
		<title>Tips nxs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_nxs&amp;diff=3764"/>
		<updated>2020-01-14T05:14:21Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don&#039;t get so caught up in trying to capture your opponent&#039;s pieces (or defend your pieces) that you forget that the goal of the game is to capture territory.&lt;br /&gt;
&lt;br /&gt;
Often you will rotate the piece you intend to move next turn. Sometimes you can use this to misdirect your opponent instead.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=3758</id>
		<title>Gamehelpnxs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=3758"/>
		<updated>2020-01-09T20:33:50Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Website and Full Rules Here: [http://www.nxsgame.com/tutorial.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS is pronounced &amp;quot;nexus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each piece represents a sailing ship.&lt;br /&gt;
&lt;br /&gt;
[[File:4-2.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moving&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces can move in the direction of their arrows&lt;br /&gt;
&lt;br /&gt;
They can move as far as their number of dots&lt;br /&gt;
&lt;br /&gt;
A piece cannot move through another piece&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pieces can move in a straight line in the direction of their arrows. They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces capture by making a diagonal jump in the direction of their marked corners&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS pieces have some of their corners marked with bold lines. These lines represent an attack direction. The captured piece is removed from the board and replaced with the capturing piece. The capturing piece maintains its orientation (do not rotate pieces when capturing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:42_cap.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Merchant Ship piece cannot capture (has no marked corners), but cannot be captured.&lt;br /&gt;
&lt;br /&gt;
[[File:3-0%20piece.png|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the game interface, when you click on your piece the hexes where you can move and capture will be highlighted in yellow and red to indicate legal moves.&lt;br /&gt;
&lt;br /&gt;
[[File:5-4_old.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the second part of your turn, you &#039;&#039;&#039;must&#039;&#039;&#039; rotate one of your pieces by one facing, right or left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Territory is captured by occupying an enemy hex,&lt;br /&gt;
&lt;br /&gt;
By having an unbroken line between your piece in enemy territory and your board edge,&lt;br /&gt;
&lt;br /&gt;
Or by having an unbroken line between two pieces in enemy territory.&lt;br /&gt;
&lt;br /&gt;
Captured spaces are only counted once&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The object of NXS is to capture enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces.  Secondly, you can make an unbroken line between your piece, and your own border (like between &#039;&#039;b&#039;&#039; and the black board edge).  Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; below).  Because there is a white piece (&#039;&#039;c&#039;&#039;) between &#039;&#039;a&#039;&#039; and the black border, no territory is captured.&lt;br /&gt;
&lt;br /&gt;
[[File:territory4.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game play continues until one player captures enough enemy territory to win (by default 10 spaces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAQ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why do I have to rotate a piece?&lt;br /&gt;
&lt;br /&gt;
Rotating a piece is a definitive end to your turn.  When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass (it happened a lot during testing).  Making the rotation mandatory bypasses this, and also makes the board positions more dynamic.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=3754</id>
		<title>Gamehelpnxs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=3754"/>
		<updated>2019-12-29T22:08:58Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Website and Full Rules Here: [http://www.nxsgame.com/tutorial.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS is pronounced &amp;quot;nexus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each piece represents a sailing ship.&lt;br /&gt;
&lt;br /&gt;
[[File:4-2.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moving&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces can move in the direction of their arrows&lt;br /&gt;
&lt;br /&gt;
They can move as far as their number of dots&lt;br /&gt;
&lt;br /&gt;
A piece cannot move through another piece&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pieces can move in a straight line in the direction of their arrows. They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces capture by making a diagonal jump in the direction of their marked corners&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS pieces have some of their corners marked with bold lines. These lines represent an attack direction. The captured piece is removed from the board and replaced with the capturing piece. The capturing piece maintains its orientation (do not rotate pieces when capturing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:42_cap.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Merchant Ship piece cannot capture (has no marked corners), but cannot be captured.&lt;br /&gt;
&lt;br /&gt;
[[File:3-0%20piece.png|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the game interface, when you click on your piece the hexes where you can move and capture will be highlighted in yellow and red to indicate legal moves.&lt;br /&gt;
&lt;br /&gt;
[[File:5-4_old.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the second part of your turn, you can rotate one of your pieces by one facing, right or left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Territory is captured by occupying an enemy hex,&lt;br /&gt;
&lt;br /&gt;
By having an unbroken line between your piece in enemy territory and your board edge,&lt;br /&gt;
&lt;br /&gt;
Or by having an unbroken line between two pieces in enemy territory.&lt;br /&gt;
&lt;br /&gt;
Captured spaces are only counted once&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The object of NXS is to capture enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces.  Secondly, you can make an unbroken line between your piece, and your own border (like between &#039;&#039;b&#039;&#039; and the black board edge).  Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; below).  Because there is a white piece (&#039;&#039;c&#039;&#039;) between &#039;&#039;a&#039;&#039; and the black border, no territory is captured.&lt;br /&gt;
&lt;br /&gt;
[[File:territory4.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game play continues until one player captures enough enemy territory to win (by default 10 spaces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAQ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why do I have to rotate a piece?&lt;br /&gt;
&lt;br /&gt;
Rotating a piece is a definitive end to your turn.  When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass (it happened a lot during testing).  Making the rotation mandatory bypasses this, and also makes the board positions more dynamic.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_nxs&amp;diff=3752</id>
		<title>Tips nxs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_nxs&amp;diff=3752"/>
		<updated>2019-12-23T14:26:26Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: Created page with &amp;quot;Don&amp;#039;t get so caught up in trying to capture your opponent&amp;#039;s pieces (or defend your pieces) that you forget that the goal of the game is to capture territory.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don&#039;t get so caught up in trying to capture your opponent&#039;s pieces (or defend your pieces) that you forget that the goal of the game is to capture territory.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=3730</id>
		<title>Gamehelpnxs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=3730"/>
		<updated>2019-12-11T16:08:48Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Website and Full Rules Here: [http://www.nxsgame.com/tutorial.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each piece represents a sailing ship.&lt;br /&gt;
&lt;br /&gt;
[[File:4-2.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moving&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces can move in the direction of their arrows&lt;br /&gt;
&lt;br /&gt;
They can move as far as their number of dots&lt;br /&gt;
&lt;br /&gt;
A piece cannot move through another piece&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pieces can move in a straight line in the direction of their arrows. They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces capture by making a diagonal jump in the direction of their marked corners&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS pieces have some of their corners marked with bold lines. These lines represent an attack direction. The captured piece is removed from the board and replaced with the capturing piece. The capturing piece maintains its orientation (do not rotate pieces when capturing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:42_cap.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Merchant Ship piece cannot capture (has no marked corners), but cannot be captured.&lt;br /&gt;
&lt;br /&gt;
[[File:3-0%20piece.png|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the game interface, when you click on your piece the hexes where you can move and capture will be highlighted in yellow and red to indicate legal moves.&lt;br /&gt;
&lt;br /&gt;
[[File:5-4_old.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the second part of your turn, you can rotate one of your pieces by one facing, right or left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Territory is captured by occupying an enemy hex,&lt;br /&gt;
&lt;br /&gt;
By having an unbroken line between your piece in enemy territory and your board edge,&lt;br /&gt;
&lt;br /&gt;
Or by having an unbroken line between two pieces in enemy territory.&lt;br /&gt;
&lt;br /&gt;
Captured spaces are only counted once&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The object of NXS is to capture enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces.  Secondly, you can make an unbroken line between your piece, and your own border (like between &#039;&#039;b&#039;&#039; and the black board edge).  Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; below).  Because there is a white piece (&#039;&#039;c&#039;&#039;) between &#039;&#039;a&#039;&#039; and the black border, no territory is captured.&lt;br /&gt;
&lt;br /&gt;
[[File:territory4.jpg|480px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game play continues until one player captures enough enemy territory to win (by default 10 spaces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FAQ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why do I have to rotate a piece?&lt;br /&gt;
&lt;br /&gt;
Rotating a piece is a definitive end to your turn.  When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass (it happened a lot during testing).  Making the rotation mandatory bypasses this, and also makes the board positions more dynamic.&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=3729</id>
		<title>Gamehelpnxs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=3729"/>
		<updated>2019-12-11T02:29:22Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Website and Full Rules Here: [http://www.nxsgame.com/tutorial.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each piece represents a sailing ship.&lt;br /&gt;
&lt;br /&gt;
[[File:4-2.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moving&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces can move in the direction of their arrows&lt;br /&gt;
&lt;br /&gt;
They can move as far as their number of dots&lt;br /&gt;
&lt;br /&gt;
A piece cannot move through another piece&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pieces can move in a straight line in the direction of their arrows. They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces capture by making a diagonal jump in the direction of their marked corners&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NXS pieces have some of their corners marked with bold lines. These lines represent an attack direction. The captured piece is removed from the board and replaced with the capturing piece. The capturing piece maintains its orientation (do not rotate pieces when capturing).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:42_cap.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Merchant Ship piece cannot capture (has no marked corners), but cannot be captured.&lt;br /&gt;
&lt;br /&gt;
[[File:3-0%20piece.png|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the game interface, the hexes where you can move and capture will be highlighted in yellow and red to indicate where your piece can move.&lt;br /&gt;
&lt;br /&gt;
[[File:5-4_old.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the second part of your turn, you can rotate one of your pieces by one facing, right or left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Territory is captured by occupying an enemy hex,&lt;br /&gt;
&lt;br /&gt;
By having an unbroken line between your piece in enemy territory and your board edge,&lt;br /&gt;
&lt;br /&gt;
Or by having an unbroken line between two pieces in enemy territory.&lt;br /&gt;
&lt;br /&gt;
Captured spaces are only counted once&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The object of NXS is to capture enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces.  Secondly, you can make an unbroken line between your piece, and your own border (like between a and b below).  Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between b and the black board edge).  Because there is a white piece (c) between a and the black border, no territory is captured.&lt;br /&gt;
&lt;br /&gt;
[[File:territory4.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game play continues until one player captures enough enemy territory to win (by default 10 spaces).&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Territory4.jpg&amp;diff=3728</id>
		<title>File:Territory4.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Territory4.jpg&amp;diff=3728"/>
		<updated>2019-12-11T02:22:15Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:5-4_old.jpg&amp;diff=3727</id>
		<title>File:5-4 old.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:5-4_old.jpg&amp;diff=3727"/>
		<updated>2019-12-11T02:02:15Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=3726</id>
		<title>Gamehelpnxs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=3726"/>
		<updated>2019-12-11T01:34:26Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Website and Full Rules Here: [http://www.nxsgame.com/tutorial.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brief rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each piece represents a sailing ship.&lt;br /&gt;
&lt;br /&gt;
[[File:4-2.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moving&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces can move in the direction of their arrows&lt;br /&gt;
&lt;br /&gt;
They can move as far as their number of dots&lt;br /&gt;
&lt;br /&gt;
A piece cannot move through another piece&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pieces can move in the direction of their arrows (or sails). They can move as many spaces as they have dots (or cannon ball piles, or barrels). In the illustration below the piece shown can move in three directions, up to three spaces at a time. It could move into any of the yellow hexes.&lt;br /&gt;
&lt;br /&gt;
Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pieces capture by making a diagonal jump in the direction of their marked corners&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:42_cap.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Merchant Ship piece cannot capture (has no marked corners), but cannot be captured.&lt;br /&gt;
&lt;br /&gt;
[[File:3-0%20piece.png|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the game interface, the hexes where you can move and capture will be highlighted in yellow and red to indicate where your piece can move.&lt;br /&gt;
&lt;br /&gt;
[[File:5-4_old.jpg|500px]]&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:4-2.jpg&amp;diff=3725</id>
		<title>File:4-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:4-2.jpg&amp;diff=3725"/>
		<updated>2019-12-11T01:18:56Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:3-0_3d_v2.png&amp;diff=3724</id>
		<title>File:3-0 3d v2.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:3-0_3d_v2.png&amp;diff=3724"/>
		<updated>2019-12-11T01:14:35Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=3723</id>
		<title>Gamehelpnxs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnxs&amp;diff=3723"/>
		<updated>2019-12-11T00:34:51Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: Created page with &amp;quot;Official Website and Full Rules Here: [http://www.nxsgame.com/tutorial.html]  &amp;#039;&amp;#039;&amp;#039;Very brief rules:&amp;#039;&amp;#039;&amp;#039;  Each piece represents a sailing ship.  Ships can move in the direction o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Website and Full Rules Here: [http://www.nxsgame.com/tutorial.html]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very brief rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each piece represents a sailing ship.&lt;br /&gt;
&lt;br /&gt;
Ships can move in the direction of their arrows.  They can move as many spaces as the number of dots.&lt;br /&gt;
&lt;br /&gt;
Ships can capture by making a diagonal jump in the direction of their marked corners, one space away.  You cannot jump over an enemy piece to capture.  Captured ships are removed from the board and replaced by the capturing ship.&lt;br /&gt;
&lt;br /&gt;
[[File:42_cap.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
The Merchant Ship cannot capture (has no marked corners), but cannot be captured.&lt;br /&gt;
&lt;br /&gt;
[[File:3-0%20piece.png|100px]]&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:42_cap.jpg&amp;diff=3722</id>
		<title>File:42 cap.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:42_cap.jpg&amp;diff=3722"/>
		<updated>2019-12-11T00:27:09Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:42_cap.png&amp;diff=3721</id>
		<title>File:42 cap.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:42_cap.png&amp;diff=3721"/>
		<updated>2019-12-11T00:23:34Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:4-2_cap_v2.png&amp;diff=3720</id>
		<title>File:4-2 cap v2.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:4-2_cap_v2.png&amp;diff=3720"/>
		<updated>2019-12-11T00:22:16Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: uploaded a new version of &amp;amp;quot;File:4-2 cap v2.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:4-2_cap_v2.png&amp;diff=3719</id>
		<title>File:4-2 cap v2.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:4-2_cap_v2.png&amp;diff=3719"/>
		<updated>2019-12-11T00:20:49Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: uploaded a new version of &amp;amp;quot;File:4-2 cap v2.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:4-2_cap_v2.png&amp;diff=3718</id>
		<title>File:4-2 cap v2.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:4-2_cap_v2.png&amp;diff=3718"/>
		<updated>2019-12-11T00:19:18Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:3-0_piece.png&amp;diff=3717</id>
		<title>File:3-0 piece.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:3-0_piece.png&amp;diff=3717"/>
		<updated>2019-12-11T00:10:01Z</updated>

		<summary type="html">&lt;p&gt;W3r3wolv3s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>W3r3wolv3s</name></author>
	</entry>
</feed>