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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vvvvvendetta</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-11-06T20:15:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairn&amp;diff=20272</id>
		<title>Gamehelpcairn</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairn&amp;diff=20272"/>
		<updated>2024-02-28T03:52:57Z</updated>

		<summary type="html">&lt;p&gt;Vvvvvendetta: Adding clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Construct 3 Megaliths first&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, take 1 of 3 actions, then check for Transformation.&lt;br /&gt;
&lt;br /&gt;
Each action is actually two different actions. However, only one of the versions is available at any one time.&lt;br /&gt;
&lt;br /&gt;
When you pick an action tile, apply its effect, then flip the tile to the alternative version.&lt;br /&gt;
&lt;br /&gt;
The three actions are:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Add a Shaman&#039;&#039;&#039; from your Village to the first row Totem of either White or Black depending on the side (if an opponent Shaman is on the space, banish them then move in).&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Move a Shaman&#039;&#039;&#039; from the playing area one space, either orthogonaly or diagonally depending on the side.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Jump a Shaman&#039;&#039;&#039; over another Shaman to the space the other side of it, either your own or your opponent&#039;s depending on the side&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Transformation===&lt;br /&gt;
&lt;br /&gt;
After taking your main action, check for Transformation.&lt;br /&gt;
&lt;br /&gt;
If the Shaman you used this turn creates the sequence presented in the Transformation tile, you may trigger Transformation. In other words, you can&#039;t transform just because the new required sequence happens to match something historically created by chance.&lt;br /&gt;
&lt;br /&gt;
In addition, you cannot be the victim of a transformation during your own turn, even if you create the unfavourable sequence.&lt;br /&gt;
&lt;br /&gt;
The Transformation tile works in a similar way to the action tiles, insofar as there are two versions on either side of the tile and when activated, the tile flips to the other version.&lt;br /&gt;
&lt;br /&gt;
If you create three in a line with either the end or middle Shaman, depending on the side of the tile, being an opponent&#039;s Shaman and the other two belonging to yourself, the opponent Shaman is banished and you create a Megalith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Banishment===&lt;br /&gt;
&lt;br /&gt;
Regardless of how a banishment effect comes into play, the banished Shaman is put back in its owner&#039;s village, ready to come out again later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Megaliths===&lt;br /&gt;
&lt;br /&gt;
There are two ways to make a megalith, either through Transformation or by moving one of your Shaman into the opponent&#039;s village.&lt;br /&gt;
&lt;br /&gt;
In Transformation, the opponent&#039;s Shaman goes back to their village and a Megalith is placed on the space from which they were banished.&lt;br /&gt;
&lt;br /&gt;
During movement, your Shaman goes back to your village, and a Megalith is placed on the space it was on just before it moved into the opponent&#039;s Village.&lt;br /&gt;
&lt;br /&gt;
There are always two Megaliths to choose from, each with different special effects. After placing a new Megalith, you advance on your score track by one.&lt;br /&gt;
&lt;br /&gt;
Once a space contains a Megalith, it can still be moved through and so on, but cannot be re-built on and so you can&#039;t re-use the same space to cause Megaliths. However, you can still banish opponent Shaman and leave the board via that space.&lt;br /&gt;
&lt;br /&gt;
When a Shaman moves onto a space containing a Megalith, voluntarily or not, the Megalith activates for that Shaman and carries out its effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
The game ends in two ways:&lt;br /&gt;
&lt;br /&gt;
• You immediately win if you construct your third Megalith.&lt;br /&gt;
&lt;br /&gt;
• You immediately lose if you cannot take any of the actions offered.&lt;/div&gt;</summary>
		<author><name>Vvvvvendetta</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairn&amp;diff=20271</id>
		<title>Gamehelpcairn</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairn&amp;diff=20271"/>
		<updated>2024-02-28T02:57:53Z</updated>

		<summary type="html">&lt;p&gt;Vvvvvendetta: copyediting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Construct 3 Megaliths first&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, take 1 of 3 actions, then check for Transformation.&lt;br /&gt;
&lt;br /&gt;
Each action is actually two different actions. However, only one of the versions is available at any one time.&lt;br /&gt;
&lt;br /&gt;
When you pick an action tile, apply its effect, then flip the tile to the alternative version.&lt;br /&gt;
&lt;br /&gt;
The three actions are:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Add a Shaman&#039;&#039;&#039; from your Village to the first row Totem of either White or Black depending on the side (if an opponent Shaman is on the space, banish them then move in).&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Move a Shaman&#039;&#039;&#039; from the playing area one space, either orthogonaly or diagonally depending on the side.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Jump a Shaman&#039;&#039;&#039; over another Shaman to the space the other side of it, either your own or your opponent&#039;s depending on the side&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Transformation===&lt;br /&gt;
&lt;br /&gt;
After taking your main action, check for Transformation.&lt;br /&gt;
&lt;br /&gt;
If the Shaman you used this turn creates the sequence presented, you may have a transformation.&lt;br /&gt;
&lt;br /&gt;
In other words, you can&#039;t transform just because the new required sequence happens to match something historically created by chance.&lt;br /&gt;
&lt;br /&gt;
In addition, you cannot be the victim of a transformation during your own turn, even if you create the unfavourable sequence.&lt;br /&gt;
&lt;br /&gt;
The Transformation tile works in a similar way to the action tiles, insofar as there are two versions on either side of the tile and when activated, the tile flips to the other version.&lt;br /&gt;
&lt;br /&gt;
If you create three in a line with either the end or middle Shaman, depending on the side, being an opponent Shaman and the other two belonging to yourself, the opponent Shaman is banished and you create a Megalith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Banishment===&lt;br /&gt;
&lt;br /&gt;
Regardless of how a banishment effect comes into play, the banished Shaman is put back in its owner&#039;s village, ready to come out again later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Megaliths===&lt;br /&gt;
&lt;br /&gt;
There are two ways to make a megalith, either through Transformation or by moving one of your Shaman into the opponent&#039;s village.&lt;br /&gt;
&lt;br /&gt;
In Transformation, the opponent&#039;s Shaman goes back to their village and a Megalith is placed on the space from which they were banished.&lt;br /&gt;
&lt;br /&gt;
During movement, your Shaman goes back to your village, and a Megalith is placed on the space it was on just before it moved into the opponent&#039;s Village.&lt;br /&gt;
&lt;br /&gt;
There are always two Megaliths to choose from, and you then advance on your score track.&lt;br /&gt;
&lt;br /&gt;
Once a space contains a Megalith, it can still be moved through and so on, but cannot be re-built on and so you can&#039;t re-use the same space to cause Megaliths. However, you can still banish opponent Shaman and leave the board via that space.&lt;br /&gt;
&lt;br /&gt;
When a Shaman moves onto a space containing a Megalith, voluntarily or not, the Megalith activates for that Shaman and carries out its effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
The game ends in two ways:&lt;br /&gt;
&lt;br /&gt;
• You immediately win if you construct your third Megalith.&lt;br /&gt;
&lt;br /&gt;
• You immediately lose if you cannot take any of the actions offered.&lt;/div&gt;</summary>
		<author><name>Vvvvvendetta</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmlem&amp;diff=20268</id>
		<title>Gamehelpmlem</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmlem&amp;diff=20268"/>
		<updated>2024-02-27T23:05:31Z</updated>

		<summary type="html">&lt;p&gt;Vvvvvendetta: copyediting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Explore space, but make a mark for yourself before you crash!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Takeoff Phase===&lt;br /&gt;
&lt;br /&gt;
Each round starts with a Takeoff Phase.&lt;br /&gt;
&lt;br /&gt;
During this phase, each player chooses an astronaut to send on the expedition.&lt;br /&gt;
&lt;br /&gt;
Each astronaut grants the player a special effect, so choose wisely!&lt;br /&gt;
&lt;br /&gt;
The lead astronaut (Starting Player) is the Commander.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Travel Phase===&lt;br /&gt;
&lt;br /&gt;
Roll the dice and group them into matching sets (e.g. all the 2s).&lt;br /&gt;
&lt;br /&gt;
If a set isn&#039;t represented by your current location, it can&#039;t be used (offset to the rocket outline on the main board) e.g. at location 0 only the afterburner symbol, 1, or 2 can be used, so if 3+ are rolled these are disqualified from being grouped into a set.&lt;br /&gt;
&lt;br /&gt;
After determining what sets can be used, the Commander chooses one or more sets to combine for movement. Each set chosen is added up in its entirety (e.g. a set of three 2s has a movement value of 6). The afterburner value is determined by the pips on the board.&lt;br /&gt;
&lt;br /&gt;
After moving, discard the used number dice, but retain any used afterburner dice and unused number dice. If this results in having 0 dice, add a single dice back to the pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crashing===&lt;br /&gt;
&lt;br /&gt;
If after rolling for the Travel Phase NONE of the dice match the allowed dice, a Crash occurs!&lt;br /&gt;
&lt;br /&gt;
The Cosmic Failure marker moves on one space.&lt;br /&gt;
&lt;br /&gt;
Any astronaut with a parachute MAY disembark (see Landing Phase); all other astronauts are returned to the respective player mats.&lt;br /&gt;
&lt;br /&gt;
The Commander is changed to the next player in turn order&lt;br /&gt;
&lt;br /&gt;
The current Expedition ends and there is NOT a Landing Phase&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Landing Phase===&lt;br /&gt;
&lt;br /&gt;
If the Travel phase was a success (i.e. did NOT result in a Crash), a Landing Phase occurs.&lt;br /&gt;
&lt;br /&gt;
If the ship is on space 0-5, the landing phase is voided, and a new Travel phase occurs.&lt;br /&gt;
&lt;br /&gt;
If the ship is on space 6+, in turn order, each player can choose to stay on the ship or disembark.&lt;br /&gt;
&lt;br /&gt;
If you choose to disembark at a moon space, place your astronaut on the highest numbered moon linked to that space&lt;br /&gt;
&lt;br /&gt;
If the stop is a moon space and all moons are occupied, you cannot disembark. (Each moon accommodates a single astronaut.)&lt;br /&gt;
&lt;br /&gt;
If you choose to disembark at a planet space, there are no limitations to the number of astronauts or who controls them. However, the order in which astronauts arrived should still be identifiable .&lt;br /&gt;
&lt;br /&gt;
If the ship manages to reach the last space on the board (deep space), the Commander is placed on the Comet and all passengers are placed on the Galaxy (neither of these places have an occupancy limit).&lt;br /&gt;
&lt;br /&gt;
If at any point the Commander disembarks (excluding Deep Space of course), the next astronaut in line takes over as the new Commander. However, this does not affect turn order.&lt;br /&gt;
&lt;br /&gt;
Once the Landing Phase is finished, if there are still astronauts in the ship, then commence another Travel Phase.&lt;br /&gt;
&lt;br /&gt;
If all Astronauts have disembarked &amp;amp;/or Crashed, the expedition comes to an end and a new one commences with a new Commander.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
There are a number of unique goals on display, which are available to claim if and when their condition is met and only ONE player can claim each goal, but a player can claim multiple goals if achieved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends either when the Cosmic Failure track reaches 11 OR when a single player has disembarked all 8 of their astronauts and the current Expedition has reached a natural conclusion.&lt;br /&gt;
&lt;br /&gt;
Occupied moons give each player occupying them the points displayed on them.&lt;br /&gt;
&lt;br /&gt;
The planets score based on most astronauts on the planet, 2nd most astronauts on the planet, and finally simply being present on the planet, each planet score values are shown next to them&lt;br /&gt;
&lt;br /&gt;
If players are tied for a planet&#039;s 1st or 2nd place as most astronauts on the planet, the player who landed there earliest takes the position and the other drops to the next rank.&lt;br /&gt;
&lt;br /&gt;
Add the points for any Goals you achieved.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins! If there&#039;s a tie, the victory is shared.&lt;/div&gt;</summary>
		<author><name>Vvvvvendetta</name></author>
	</entry>
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