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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vtnut</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-16T10:28:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpparklife&amp;diff=29357</id>
		<title>Gamehelpparklife</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpparklife&amp;diff=29357"/>
		<updated>2026-04-10T22:35:15Z</updated>

		<summary type="html">&lt;p&gt;Vtnut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play == &lt;br /&gt;
&lt;br /&gt;
=== 1. Sale (a ‘trick’) ===  &lt;br /&gt;
Starting with the first player and proceeding clockwise, each player plays a card from their hand.&lt;br /&gt;
&lt;br /&gt;
=== 2. On Suit: ===  &lt;br /&gt;
The first card played and other cards matching its weather are called &#039;&#039;on suit&#039;&#039;. &#039;&#039;&#039;You don’t need to play on suit if you don’t want to!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 3. Determine the Winner ===  &lt;br /&gt;
The lowest valued card &#039;&#039;on suit&#039;&#039; wins the sale. &#039;&#039;&#039;Ties&#039;&#039;&#039; are won by the last player to play the lowest value &#039;&#039;on suit&#039;&#039; card.&lt;br /&gt;
&lt;br /&gt;
=== 4. The winner scores their card: === &lt;br /&gt;
When you win a sale, you keep the card you played as points equal to its value. Place it in front of yourself.&lt;br /&gt;
&lt;br /&gt;
=== 5. Losers Discard Cards Played === &lt;br /&gt;
Each player who lost the sale discards the card they played.&lt;br /&gt;
&lt;br /&gt;
=== 6. Winner Discards From Hand === &lt;br /&gt;
When you win a sale, discard cards from your hand equal to the number of Discard Icons on the card you won, face down.&lt;br /&gt;
&lt;br /&gt;
=== 7. Pay what you have: === &lt;br /&gt;
If you don’t have enough cards to discard when you win a sale, it’s okay. Simply discard the cards you have left in your hand.&lt;br /&gt;
&lt;br /&gt;
=== 8. Next Sale: === &lt;br /&gt;
The winner of the sale goes first next sale (taking the train marker).&lt;br /&gt;
*If the sale’s winner now has no cards in hand, the next player clockwise with cards in hand goes first.&lt;br /&gt;
*Players with cards continue to play until everyone has no cards in hand.&lt;br /&gt;
*If everyone has no cards in their hands, proceed to scoring.&lt;br /&gt;
&lt;br /&gt;
==== Alone? ====&lt;br /&gt;
If you’re the only player that   in your hand, you play sales without competition.&lt;br /&gt;
You must still discard cards after each sale as normal — you don’t simply win every card leftover in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Next Round: ===&lt;br /&gt;
*Shuffle the deck and discarded cards together. &#039;&#039;&#039;DO NOT SHUFFLE POINT CARDS PLAYERS WON!&#039;&#039;&#039;&lt;br /&gt;
*Deal each player new cards based on the chart on page 3.&lt;br /&gt;
*The winner of the last sale of the last round goes first.&lt;br /&gt;
&lt;br /&gt;
=== Scoring and Winning ===&lt;br /&gt;
&lt;br /&gt;
==== Sort: ==== &lt;br /&gt;
After 3 rounds, players sort their numbered cards into piles of suits, with wild cards in their own pile, and then put set collecting cards aside their suit piles.&lt;br /&gt;
==== Numbers: ==== &lt;br /&gt;
First sum all the points for all the numbered cards.&lt;br /&gt;
==== 1x Set Cards:==== &lt;br /&gt;
Then, add the points for sets. For each 1x Set card, score 1 point for every card you won that shows a matching icon, including itself, other matching set collecting cards, and each wild card.&lt;br /&gt;
==== Neighbor Set (double arrow) Cards: ==== &lt;br /&gt;
For each Neighbor Set card, score 1 point for every card your neighbors won that shows a matching icon, including wild cards.&lt;br /&gt;
==== Sum: ==== &lt;br /&gt;
Highest score wins the game.&lt;br /&gt;
==== Tie? ==== &lt;br /&gt;
If tied at the end of a game, the tied player who won the latest sale wins the game.&lt;br /&gt;
&lt;br /&gt;
== Solo or 2p Co-op Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Solo Deal: ===&lt;br /&gt;
Each round, deal yourself two hands of 12 cards. Keep each face up. Play each like different players taking turns in a circle. Each hand has its own score area.&lt;br /&gt;
&lt;br /&gt;
=== Co-op Deal: ===&lt;br /&gt;
Each round, both players draw 12 cards. Players can’t show or talk about cards in their hand.&lt;br /&gt;
&lt;br /&gt;
=== On Suit: ===&lt;br /&gt;
You must play on suit if able. If you don’t have a card on suit, you may play any card, but cannot win the sale. &lt;br /&gt;
&lt;br /&gt;
=== Wilds: ===&lt;br /&gt;
Wild cards count as on suit for every suit. You may play them during any sale, but if you don’t have any other cards on suit, you must play a wild if you have one. Last tied&lt;br /&gt;
card wins the sale.&lt;br /&gt;
&lt;br /&gt;
=== Table Talk: ===&lt;br /&gt;
In co-op, you cannot discuss the cards you have in your hand. &lt;br /&gt;
(Beginners may talk freely).&lt;br /&gt;
&lt;br /&gt;
=== Winning Solo/2p Co-op ===&lt;br /&gt;
After the third round, count each player or hand’s score! The lowest score is the team’s final score.&lt;br /&gt;
: Score 45+ Not bad!&lt;br /&gt;
: Score 55+ Good job.&lt;br /&gt;
: Score 65+ Wow!&lt;/div&gt;</summary>
		<author><name>Vtnut</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpseashells&amp;diff=29341</id>
		<title>Gamehelpseashells</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpseashells&amp;diff=29341"/>
		<updated>2026-04-10T01:58:26Z</updated>

		<summary type="html">&lt;p&gt;Vtnut: /* Objective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
Move cleverly to grab the most desirable shells from the beach. Win by having the most valuable shell collection at the end of the game. Earn coins for having the most of each shell shape and colour, complete fossil pairs, and sand dollars.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
# Randomly place the 64 seashells, fossils, sand dollars, and bottles onto the beach, 1 item per space.&lt;br /&gt;
# Shuffle the Shape and Colour decks face-down separately. Draw one card from each deck, and find the one shell that matches that shape and colour. Move that shell to the &#039;&#039;&#039;Sun tile&#039;&#039;&#039;, and place the Bucket in its empty beach space.&lt;br /&gt;
# Decide whether you want to use &#039;&#039;&#039;Simple&#039;&#039;&#039; or &#039;&#039;&#039;Advanced&#039;&#039;&#039; scoring, and place the Scoring cards on the table with that side up.&lt;br /&gt;
# Each player takes a player mat, then draws one Shape card and one Colour card, and keeps them as &#039;&#039;&#039;Secret cards&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game goes in turns. After each turn, play proceeds clockwise to the next player, continuing around until it is impossible to take any more turns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On your turn:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose one item on the beach in the same row or column as the Bucket, any distance away. Move the Bucket to that space, and collect the item to your mat.&lt;br /&gt;
&lt;br /&gt;
* Place a collected shell into the matching space on your “towel”.&lt;br /&gt;
* Place any other collected item (Fossil parts, Sand Dollars, and Bottles) into your “basket”.&lt;br /&gt;
&lt;br /&gt;
Then it’s the next player’s turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Messages in a Bottle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have a Message in a Bottle, you may spend it (by discarding it from the game) at the end of your turn to immediately take a second turn. You may not spend one on the same turn that you got it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your Secret Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your secret cards don’t do anything during the game, but during final scoring they count as one extra unit of that shape/colour in your collection. So for example if you have the Scallop card and three Scallop pieces, you actually have four Scallops in your collection!&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game ends immediately if your turn begins and there are no items in the Bucket’s row and column (meaning there is no legal spot to move it). &lt;br /&gt;
&lt;br /&gt;
Players&#039; secret cards are revealed, and scoring begins.&lt;br /&gt;
&lt;br /&gt;
Score the different categories in this order:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Shell shapes and colours&#039;&#039;&#039; Score each shell shape and colour one at a time, working top to bottom on the player mat for the shapes, and left to right for the colours. So start scoring shapes by announcing “Scallops”, and then each other shape downward. Then start scoring colours by announcing “Yellow”, and then each colour in order rightward. As each shape/colour is announced, everyone calls out how many they have in their collection (including their secret cards). Players earn coins depending on which scoring type you are using. &lt;br /&gt;
#* &#039;&#039;&#039;Simple&#039;&#039;&#039; scoring: The player (or all tied players) with the most of that shape or colour (including their secret cards) earns &amp;lt;u&amp;gt;3 coins&amp;lt;/u&amp;gt;.&lt;br /&gt;
#* &#039;&#039;&#039;Advanced&#039;&#039;&#039; scoring: If one player has the most, that player earns &amp;lt;u&amp;gt;3 coins&amp;lt;/u&amp;gt; and the player (or all tied players) with second-most earn &amp;lt;u&amp;gt;1 coin&amp;lt;/u&amp;gt;. If more than one player is tied for most, they all earn &amp;lt;u&amp;gt;2 coins&amp;lt;/u&amp;gt; and there is no reward for second place.&lt;br /&gt;
# &#039;&#039;&#039;Complete Fossil Pairs&#039;&#039;&#039; For each complete pair of Fossil parts (one head and one tail) you have, earn &amp;lt;u&amp;gt;3 coins&amp;lt;/u&amp;gt;. Unmatched Fossil parts do not score.&lt;br /&gt;
# &#039;&#039;&#039;Sand Dollars&#039;&#039;&#039; Earn &amp;lt;u&amp;gt;1 coin&amp;lt;/u&amp;gt; for each Sand Dollar in your collection.&lt;br /&gt;
&lt;br /&gt;
The player with the most coins wins! &lt;br /&gt;
&lt;br /&gt;
Ties are broken in favour of the tied player who has the most shapes/colours matching the shell on the &#039;&#039;&#039;Sun tile&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If that is still tied, the tied players share their victory.&lt;/div&gt;</summary>
		<author><name>Vtnut</name></author>
	</entry>
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