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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VortexSurfer</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-21T20:31:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_terraformingmarsthedicegame&amp;diff=31169</id>
		<title>Tips terraformingmarsthedicegame</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_terraformingmarsthedicegame&amp;diff=31169"/>
		<updated>2026-08-22T09:57:16Z</updated>

		<summary type="html">&lt;p&gt;VortexSurfer: removed placeholder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Getting production (brown background) and action (blue) cards down early gives you momentum early on.&lt;br /&gt;
&lt;br /&gt;
Using cards to produce and convert cubes is often more efficient than taking an action to produce or convert a single resource.&lt;/div&gt;</summary>
		<author><name>VortexSurfer</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_beyondthesun&amp;diff=14858</id>
		<title>Tips beyondthesun</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_beyondthesun&amp;diff=14858"/>
		<updated>2022-09-30T07:54:43Z</updated>

		<summary type="html">&lt;p&gt;VortexSurfer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four different technology types:&lt;br /&gt;
&lt;br /&gt;
• Scientific — Ore production automation, research actions, and Ore bonuses (blue)&lt;br /&gt;
&lt;br /&gt;
• Economic  — Food production automation, Population collection, and Ore collection (green)&lt;br /&gt;
&lt;br /&gt;
• Military  — Shipbuilding, movements, and ship upgrades (red)&lt;br /&gt;
&lt;br /&gt;
• Commercial  — Colonization actions, ship movements, and flexible action (yellow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tips from the rulebook:&lt;br /&gt;
&lt;br /&gt;
• Due to the variability of the Technology tree, players should adapt their strategy to what Technologies come out in the&lt;br /&gt;
game. The game can favor a research-heavy strategy, a colonization-heavy strategy, or a mixture of both.&lt;br /&gt;
&lt;br /&gt;
• When selecting a new Technology, make sure it serves both short-term needs (via immediate bonuses) and long-term&lt;br /&gt;
goals (via new actions).&lt;br /&gt;
&lt;br /&gt;
• Colonizing a System seems like a daunting task, as it involves movement, taking control, and returning Spaceships,&lt;br /&gt;
but it can be a crucial part of a winning strategy and should not be ignored.&lt;br /&gt;
&lt;br /&gt;
• If competition for control of Systems seems vicious, it often helps to focus on research during that time.&lt;br /&gt;
When opponents start thinning out their military due to colonization, it is time to take control of Systems cheaply.&lt;br /&gt;
&lt;br /&gt;
• Population cubes can get “locked up” by Technologies or having a fleet that is too big. To free up Population cubes,&lt;br /&gt;
either increase Food production, colonize Systems to get cubes back, or take actions that use Supply cubes directly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some often missed rules:&lt;br /&gt;
&lt;br /&gt;
• Galactic headquarters upgrades 1 ship die to a ship of 4 value. Note that it doesn&#039;t matter what value the ship is before making the upgrade.&lt;br /&gt;
&lt;br /&gt;
• End gaming scoring looks at every sector for highest military. That includes deep space and sol. And it doesn&#039;t matter who has a counter in a location, in case of equal highest military each of those players get a point.&lt;br /&gt;
&lt;br /&gt;
• Specialisation achievement depends on controlling and/or colonizing 6 worlds that can produce the same type. It doesn&#039;t matter what counters are placed on it, it depends on the printed card symbol(s) instead. Worlds with both symbols count towards both. As a result the shipyard on top (north) of the map always counts towards specialisation achievement, because it can produce either resource.&lt;/div&gt;</summary>
		<author><name>VortexSurfer</name></author>
	</entry>
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