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	<updated>2026-09-16T23:00:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppergola&amp;diff=26805</id>
		<title>Gamehelppergola</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppergola&amp;diff=26805"/>
		<updated>2025-10-11T03:21:54Z</updated>

		<summary type="html">&lt;p&gt;Vapn: Undo revision 26804 by Vapn (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Objective&lt;br /&gt;
&lt;br /&gt;
You are a gardener. Over 15 rounds you will grow and place plants, attract insects, and use special actions to develop your garden. At the end, you score on multiple categories, and the player with the highest total wins.&lt;br /&gt;
&lt;br /&gt;
Setup&lt;br /&gt;
&lt;br /&gt;
Each player gets: a garden board, a pergola board, a cascade (water) board, a scoring sheet, and starting tokens (frog, 2 water drops, birdhouse, honey pots). &lt;br /&gt;
There is a shared action board with 4 action spaces, and a pool of tools (shovels, rakes, trowels, hoes) used in draft/action selection.&lt;br /&gt;
The insect tokens, plants, lanterns, leaves, etc., are placed in a central supply.&lt;br /&gt;
&lt;br /&gt;
Turn Structure&lt;br /&gt;
&lt;br /&gt;
Each turn has 4 steps:&lt;br /&gt;
&lt;br /&gt;
Pick a Tool: Choose one of the tools from the action board. This also “locks in” the action associated with that spot.&lt;br /&gt;
&lt;br /&gt;
Enrich Your Garden: Take the plant/insect tokens indicated by the tool, and place them in your garden (or insects in free flying space) following placement rules.&lt;br /&gt;
&lt;br /&gt;
Perform the Action : The tool you picked tells you which of 4 actions to carry out:&lt;br /&gt;
&lt;br /&gt;
Insect Flutter: move insects (ladybugs, butterflies, bees) in your garden&lt;br /&gt;
&lt;br /&gt;
Bird Flight: draw a leaf from the leaf piles, then take the insect shown&lt;br /&gt;
&lt;br /&gt;
Water Drop: move one water drop down the cascade; if it lands on an insect, you gain it&lt;br /&gt;
&lt;br /&gt;
Frog Jump: move your frog to a waterlily in the pond, and gain the insect/dragonfly if conditions are met&lt;br /&gt;
&lt;br /&gt;
Cleanup / Refresh : refill the gap on the action board, slide tools, and draw a new tool to replenish. The tool you used goes into your tool pot to mark your turn count.&lt;br /&gt;
&lt;br /&gt;
Repeat until each player has taken 15 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Placement &amp;amp; Special Rules&lt;br /&gt;
&lt;br /&gt;
Plants &amp;amp; insects must follow placement restrictions (e.g. magnolias branch, insects go on matching plants or flying space).&lt;br /&gt;
&lt;br /&gt;
Dragonflies require prerequisites before you can collect them.&lt;br /&gt;
&lt;br /&gt;
Lanterns give special one-time bonuses.&lt;br /&gt;
&lt;br /&gt;
Honey pots are filled by bees on buttercups and score points.&lt;br /&gt;
&lt;br /&gt;
Some actions chain (e.g. extra water drip).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scoring&lt;br /&gt;
&lt;br /&gt;
At game end, players score from:&lt;br /&gt;
&lt;br /&gt;
Plants (magnolias, hollyhocks, lavender, etc.)&lt;br /&gt;
&lt;br /&gt;
Insects (bees, butterflies, ladybugs, dragonflies)&lt;br /&gt;
&lt;br /&gt;
Filled honey pots&lt;br /&gt;
&lt;br /&gt;
Leaves of different colors on the birdhouse&lt;br /&gt;
&lt;br /&gt;
Cascade bonuses&lt;br /&gt;
&lt;br /&gt;
Highest total wins.&lt;/div&gt;</summary>
		<author><name>Vapn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppergola&amp;diff=26804</id>
		<title>Gamehelppergola</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppergola&amp;diff=26804"/>
		<updated>2025-10-11T03:20:51Z</updated>

		<summary type="html">&lt;p&gt;Vapn: Added what the Lanterns do since the Tooltips just tell you what color, but not what they actually do.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Objective&lt;br /&gt;
&lt;br /&gt;
You are a gardener. Over 15 rounds you will grow and place plants, attract insects, and use special actions to develop your garden. At the end, you score on multiple categories, and the player with the highest total wins.&lt;br /&gt;
&lt;br /&gt;
Setup&lt;br /&gt;
&lt;br /&gt;
Each player gets: a garden board, a pergola board, a cascade (water) board, a scoring sheet, and starting tokens (frog, 2 water drops, birdhouse, honey pots). &lt;br /&gt;
There is a shared action board with 4 action spaces, and a pool of tools (shovels, rakes, trowels, hoes) used in draft/action selection.&lt;br /&gt;
The insect tokens, plants, lanterns, leaves, etc., are placed in a central supply.&lt;br /&gt;
&lt;br /&gt;
Turn Structure&lt;br /&gt;
&lt;br /&gt;
Each turn has 4 steps:&lt;br /&gt;
&lt;br /&gt;
Pick a Tool: Choose one of the tools from the action board. This also “locks in” the action associated with that spot.&lt;br /&gt;
&lt;br /&gt;
Enrich Your Garden: Take the plant/insect tokens indicated by the tool, and place them in your garden (or insects in free flying space) following placement rules.&lt;br /&gt;
&lt;br /&gt;
Perform the Action : The tool you picked tells you which of 4 actions to carry out:&lt;br /&gt;
&lt;br /&gt;
Insect Flutter: move insects (ladybugs, butterflies, bees) in your garden&lt;br /&gt;
&lt;br /&gt;
Bird Flight: draw a leaf from the leaf piles, then take the insect shown&lt;br /&gt;
&lt;br /&gt;
Water Drop: move one water drop down the cascade; if it lands on an insect, you gain it&lt;br /&gt;
&lt;br /&gt;
Frog Jump: move your frog to a waterlily in the pond, and gain the insect/dragonfly if conditions are met&lt;br /&gt;
&lt;br /&gt;
Cleanup / Refresh : refill the gap on the action board, slide tools, and draw a new tool to replenish. The tool you used goes into your tool pot to mark your turn count.&lt;br /&gt;
&lt;br /&gt;
Repeat until each player has taken 15 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Placement &amp;amp; Special Rules&lt;br /&gt;
&lt;br /&gt;
Plants &amp;amp; insects must follow placement restrictions (e.g. magnolias branch, insects go on matching plants or flying space).&lt;br /&gt;
&lt;br /&gt;
Dragonflies require prerequisites before you can collect them.&lt;br /&gt;
&lt;br /&gt;
Lanterns give special one-time bonuses.&lt;br /&gt;
&lt;br /&gt;
* BLUE - When you choose a tool, you may perform a different action than the one associated with this tool.&lt;br /&gt;
* PINK - After performing a water drip, do the action again.&lt;br /&gt;
* ORANGE - After performing a frog jump, perform another jump.&lt;br /&gt;
* MAGENTA - When you take a ladybug, a butterfly or a bee, take another insect of the same type.&lt;br /&gt;
&lt;br /&gt;
Honey pots are filled by bees on buttercups and score points.&lt;br /&gt;
&lt;br /&gt;
Some actions chain (e.g. extra water drip).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scoring&lt;br /&gt;
&lt;br /&gt;
At game end, players score from:&lt;br /&gt;
&lt;br /&gt;
Plants (magnolias, hollyhocks, lavender, etc.)&lt;br /&gt;
&lt;br /&gt;
Insects (bees, butterflies, ladybugs, dragonflies)&lt;br /&gt;
&lt;br /&gt;
Filled honey pots&lt;br /&gt;
&lt;br /&gt;
Leaves of different colors on the birdhouse&lt;br /&gt;
&lt;br /&gt;
Cascade bonuses&lt;br /&gt;
&lt;br /&gt;
Highest total wins.&lt;/div&gt;</summary>
		<author><name>Vapn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdistilled&amp;diff=22881</id>
		<title>Gamehelpdistilled</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdistilled&amp;diff=22881"/>
		<updated>2024-10-03T22:22:11Z</updated>

		<summary type="html">&lt;p&gt;Vapn: /* Distill */ Missing that alcohol could be used in place of yeast.  It only mentioned water.  I added this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Differences Between Physical and BGA ===&lt;br /&gt;
Please be aware that there are a few meaningful differences between a physical copy of Distilled and the BGA implementation:&lt;br /&gt;
&lt;br /&gt;
* On BGA, the distill phase is taken in player order. This is to facilitate the flow of the game, especially in asynchronous play. Each player distills their spirit and claims their label in player order starting with the first player token.&lt;br /&gt;
* On BGA, the Drone Camera is not part of the Distillery Upgrade deck.&lt;br /&gt;
* On BGA, the choice of flavor cards for Doig Ventilator is automated to pick the most valuable flavor.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
Create, age, and sell Spirits in order to be the best distiller over 7 rounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
&lt;br /&gt;
The rounds are broken up into 4 Phases&lt;br /&gt;
&lt;br /&gt;
Market&lt;br /&gt;
&lt;br /&gt;
Distill&lt;br /&gt;
&lt;br /&gt;
Sell&lt;br /&gt;
&lt;br /&gt;
Age&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
&lt;br /&gt;
In clockwise order, each player either makes a purchase or passes&lt;br /&gt;
&lt;br /&gt;
Passing takes you out of the Market phase until all other players have passed, which ends the phase&lt;br /&gt;
&lt;br /&gt;
You can purchase as much as you wish over this phase, but can only purchase a maximum of 2 basic items in each Market Phase. Purchases you can make are distillery upgrades, premium ingredients, premium items like bottles or barrels and recipes.&lt;br /&gt;
&lt;br /&gt;
Your Recipe List shows you what grade a recipe is and thus how much it costs to purchase&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distill===&lt;br /&gt;
&lt;br /&gt;
In clockwise order, starting with the first player, select ingredients to put into your washback.&lt;br /&gt;
&lt;br /&gt;
You may exchange an ingredient or premium item for a basic ingredient of equal or lower value once&lt;br /&gt;
&lt;br /&gt;
All ingredients not being used are put in your Pantry&lt;br /&gt;
&lt;br /&gt;
Make sure to play at least one Yeast, one Water, and one Sugar card otherwise you cannot distill (Alcohol can be used instead of water and/or yeast)&lt;br /&gt;
&lt;br /&gt;
Add one Alcohol card for each Sugar card played&lt;br /&gt;
&lt;br /&gt;
Shuffle all the cards together, the uppermost and lowest card are returned to the Pantry&lt;br /&gt;
&lt;br /&gt;
The remaining cards are revealed and see if they match a Known Recipe&lt;br /&gt;
&lt;br /&gt;
Vodka requires any sugar and Moonshine requires no sugar, so these are always available, but you are trying to aim for the better recipes if you can&lt;br /&gt;
&lt;br /&gt;
Select the spirit you would like to make and claim a label for it if it is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sell===&lt;br /&gt;
&lt;br /&gt;
If a Recipe you just distilled has the egg timer symbol, it cannot be sold in the same round&lt;br /&gt;
&lt;br /&gt;
Alternatively, if a Recipe you just distilled has the red blocked egg timer symbol, it MUST be sold this round&lt;br /&gt;
&lt;br /&gt;
Similar to the Market phase, this is done in turn order with each player making one sale per turn until everyone has passed&lt;br /&gt;
&lt;br /&gt;
Check the cards relating to the Spirit you wish to sell and the total value is the money you will receive for the sale&lt;br /&gt;
&lt;br /&gt;
If there are any SP icons on this, these are victory points you will also gain&lt;br /&gt;
&lt;br /&gt;
Place the label on your bonus board and gain the bonus immediately&lt;br /&gt;
&lt;br /&gt;
If you used the starting Metal Barrel or Glass Bottle, return this to your storeroom for later use&lt;br /&gt;
&lt;br /&gt;
Place Premium Bottles in your display for end game points&lt;br /&gt;
&lt;br /&gt;
Basic cards, Alcohol cards, Premium Ingredients, Flavor Cards, Signature Ingredients, and Premium barrels are all discarded&lt;br /&gt;
&lt;br /&gt;
Selling an greater Aged Spirit will gain more points than a lesser aged spirit, but will still gain the same money&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
Age all Spirits in your warehouse one step&lt;br /&gt;
&lt;br /&gt;
If this is the last round, warehouse Spirits will still age, but cannot be sold, however there are still points for retained Spirits in warehouse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Round End===&lt;br /&gt;
&lt;br /&gt;
After Aging, check the Awards, if you achieve one gain the points and make it inactive&lt;br /&gt;
&lt;br /&gt;
If multiple players gain the same Award, split the points evenly and make it inactive&lt;br /&gt;
&lt;br /&gt;
If you made no sales this round, you can exchange up to 4 points into the same amount of money, but cannot transfer points you don&#039;t have&lt;br /&gt;
&lt;br /&gt;
If this is round 3, discard one of your personal goals&lt;br /&gt;
&lt;br /&gt;
Then change the starting player clockwise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 7th round&lt;br /&gt;
&lt;br /&gt;
Gain points for Spirits in your warehouse scoring for recipe, ingredients, barrel and 1 SP for each flavor (rather than the normal aging bonus)&lt;br /&gt;
&lt;br /&gt;
Gain points for displayed bottles of the same region and/or if you have 3 or more regions represented&lt;br /&gt;
&lt;br /&gt;
Gain points from distillery upgrades if applicable&lt;br /&gt;
&lt;br /&gt;
Gain points from personal goals you have achieved&lt;br /&gt;
&lt;br /&gt;
Gain 1 point per 5 money remaining&lt;br /&gt;
&lt;br /&gt;
The player with the most points, wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the most money, wins!&lt;/div&gt;</summary>
		<author><name>Vapn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_tournay&amp;diff=3202</id>
		<title>Tips tournay</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_tournay&amp;diff=3202"/>
		<updated>2018-09-24T23:02:27Z</updated>

		<summary type="html">&lt;p&gt;Vapn: Added line breaks so it wasn&amp;#039;t run-on&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Yellow Prestige Buildings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Belfry (5): Earn (4/2) PPs per set of visible cards (1 yellow + 1 white + 1 red) of Level I or II in your district. They can be Building or Character cards.&lt;br /&gt;
&lt;br /&gt;
City Hall (2+Card): Earn (2/1) PPs per yellow citizen you own. (2x)&lt;br /&gt;
&lt;br /&gt;
Cloth Hall (Y Citizen): Earn (2/1) PPs per visible yellow card of Level I or Level II in your district (building or character). (2x)&lt;br /&gt;
&lt;br /&gt;
Mint (5): Earn (2/1) PPs per set of 4 deniers you own. (2x)&lt;br /&gt;
&lt;br /&gt;
Tour des Six (5): Earn (2/1) PPs per visible Character card in your district. (2x)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Prestige Buildings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cathedral (20): No special power. Only the player who builds it earns 8 PPs.&lt;br /&gt;
&lt;br /&gt;
La Madeleine (2+Card): Earn (2/1) PPs per visible prestige building in your district. (2x)&lt;br /&gt;
&lt;br /&gt;
Saint-Brice (5): Earn (4/2) PPs per set of visible cards (1 yellow + 1 white + 1 red) of Level I or II in your district. They can be Building or Character cards.&lt;br /&gt;
&lt;br /&gt;
Saint-Jacques (W Citizen): Earn (2/1) PPs per visible white card of Level I or Level II (building or character) in your district. (2x)&lt;br /&gt;
&lt;br /&gt;
Saint-Nicolas (5): Earn (3/1) PPs per set of citizens you own (1 yellow+1 white+1 red).&lt;br /&gt;
&lt;br /&gt;
Saint-Quentin (2+Card): Earn (2/1) PPs per white citizen you own. (2x)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Prestige Buildings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pont des Trous (5): Earn (3/1) PPs per set of citizens you own (1 yellow+1 white+1 red).&lt;br /&gt;
&lt;br /&gt;
Porte de la Vigne (2+Card): Earn (2/1) PPs per red citizen you own. (2x)&lt;br /&gt;
&lt;br /&gt;
Tour d’Arras (5): Earn (2/1) PPs per visible white and yellow building of Level I or II in your district. (2x)&lt;br /&gt;
&lt;br /&gt;
Tour Henry VIII (5): Earn (2/1) PPs per Rampart card built. (2x)&lt;br /&gt;
&lt;br /&gt;
Tour Saint-Georges (R Citizen): Earn (2/1) PPs per visible red card of Level I or Level II (building or character) in your district. (2x)&lt;/div&gt;</summary>
		<author><name>Vapn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_tournay&amp;diff=3201</id>
		<title>Tips tournay</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_tournay&amp;diff=3201"/>
		<updated>2018-09-24T23:01:41Z</updated>

		<summary type="html">&lt;p&gt;Vapn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Yellow Prestige Buildings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Belfry (5): Earn (4/2) PPs per set of visible cards (1 yellow + 1 white + 1 red) of Level I or II in your district. They can be Building or Character cards.&lt;br /&gt;
&lt;br /&gt;
City Hall (2+Card): Earn (2/1) PPs per yellow citizen you own. (2x)&lt;br /&gt;
&lt;br /&gt;
Cloth Hall (Y Citizen): Earn (2/1) PPs per visible yellow card of Level I or Level II in your district (building or character). (2x)&lt;br /&gt;
&lt;br /&gt;
Mint (5): Earn (2/1) PPs per set of 4 deniers you own. (2x)&lt;br /&gt;
&lt;br /&gt;
Tour des Six (5): Earn (2/1) PPs per visible Character card in your district. (2x)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Prestige Buildings&#039;&#039;&#039;&lt;br /&gt;
Cathedral (20): No special power. Only the player who builds it earns 8 PPs.&lt;br /&gt;
La Madeleine (2+Card): Earn (2/1) PPs per visible prestige building in your district. (2x)&lt;br /&gt;
Saint-Brice (5): Earn (4/2) PPs per set of visible cards (1 yellow + 1 white + 1 red) of Level I or II in your district. They can be Building or Character cards.&lt;br /&gt;
Saint-Jacques (W Citizen): Earn (2/1) PPs per visible white card of Level I or Level II (building or character) in your district. (2x)&lt;br /&gt;
Saint-Nicolas (5): Earn (3/1) PPs per set of citizens you own (1 yellow+1 white+1 red).&lt;br /&gt;
Saint-Quentin (2+Card): Earn (2/1) PPs per white citizen you own. (2x)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Prestige Buildings&#039;&#039;&#039;&lt;br /&gt;
Pont des Trous (5): Earn (3/1) PPs per set of citizens you own (1 yellow+1 white+1 red).&lt;br /&gt;
Porte de la Vigne (2+Card): Earn (2/1) PPs per red citizen you own. (2x)&lt;br /&gt;
Tour d’Arras (5): Earn (2/1) PPs per visible white and yellow building of Level I or II in your district. (2x)&lt;br /&gt;
Tour Henry VIII (5): Earn (2/1) PPs per Rampart card built. (2x)&lt;br /&gt;
Tour Saint-Georges (R Citizen): Earn (2/1) PPs per visible red card of Level I or Level II (building or character) in your district. (2x)&lt;/div&gt;</summary>
		<author><name>Vapn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_tournay&amp;diff=3200</id>
		<title>Tips tournay</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_tournay&amp;diff=3200"/>
		<updated>2018-09-24T22:56:25Z</updated>

		<summary type="html">&lt;p&gt;Vapn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Yellow Prestige Buildings&#039;&#039;&#039;&lt;br /&gt;
Belfry (5): Earn (4/2) PPs per set of visible cards (1 yellow + 1 white + 1 red) of Level I or II in your district. They can be Building or Character cards.&lt;br /&gt;
City Hall (2+Card): Earn (2/1) PPs per yellow citizen you own. (2x)&lt;br /&gt;
Cloth Hall (Y Citizen): Earn (2/1) PPs per visible yellow card of Level I or Level II in your district (building or character). (2x)&lt;br /&gt;
Mint (5): Earn (2/1) PPs per set of 4 deniers you own. (2x)&lt;br /&gt;
Tour des Six (5): Earn (2/1) PPs per visible Character card in your district. (2x)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Prestige Buildings&#039;&#039;&#039;&lt;br /&gt;
Cathedral (20): No special power. Only the player who builds it earns 8 PPs.&lt;br /&gt;
La Madeleine (2+Card): Earn (2/1) PPs per visible prestige building in your district. (2x)&lt;br /&gt;
Saint-Brice (5): Earn (4/2) PPs per set of visible cards (1 yellow + 1 white + 1 red) of Level I or II in your district. They can be Building or Character cards.&lt;br /&gt;
Saint-Jacques (W Citizen): Earn (2/1) PPs per visible white card of Level I or Level II (building or character) in your district. (2x)&lt;br /&gt;
Saint-Nicolas (5): Earn (3/1) PPs per set of citizens you own (1 yellow+1 white+1 red).&lt;br /&gt;
Saint-Quentin (2+Card): Earn (2/1) PPs per white citizen you own. (2x)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Prestige Buildings&#039;&#039;&#039;&lt;br /&gt;
Pont des Trous (5): Earn (3/1) PPs per set of citizens you own (1 yellow+1 white+1 red).&lt;br /&gt;
Porte de la Vigne (2+Card): Earn (2/1) PPs per red citizen you own. (2x)&lt;br /&gt;
Tour d’Arras (5): Earn (2/1) PPs per visible white and yellow building of Level I or II in your district. (2x)&lt;br /&gt;
Tour Henry VIII (5): Earn (2/1) PPs per Rampart card built. (2x)&lt;br /&gt;
Tour Saint-Georges (R Citizen): Earn (2/1) PPs per visible red card of Level I or Level II (building or character) in your district. (2x)&lt;/div&gt;</summary>
		<author><name>Vapn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_tournay&amp;diff=3199</id>
		<title>Tips tournay</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_tournay&amp;diff=3199"/>
		<updated>2018-09-24T22:55:08Z</updated>

		<summary type="html">&lt;p&gt;Vapn: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Yellow Prestige Buildings&amp;#039;&amp;#039;&amp;#039; Belfry (5): Earn (4/2) PPs per set of visible cards (1 yellow + 1 white + 1 red) of Level I or II in your district. They can be Building or Cha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Yellow Prestige Buildings&#039;&#039;&#039;&lt;br /&gt;
Belfry (5): Earn (4/2) PPs per set of visible cards (1 yellow + 1 white + 1 red) of Level I or II in your district. They can be Building or Character cards.&lt;br /&gt;
City Hall (2+Card): Earn (2/1) PPs per yellow citizen you own. (2x)&lt;br /&gt;
Cloth Hall (Y Citizen): Earn (2/1) PPs per visible yellow card of Level I or Level II in your district (building or character). (2x)&lt;br /&gt;
Mint (5): Earn (2/1) PPs per set of 4 deniers you own. (2x)&lt;br /&gt;
Tour des Six (5): Earn (2/1) PPs per visible Character card in your district. (2x)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Prestige Buildings&#039;&#039;&#039;&lt;br /&gt;
Cathedral (20): No special power. Only the player who builds it earns 8 PPs.&lt;br /&gt;
La Madeleine (2+Card): Earn (2/1) PPs per visible prestige building in your district. (2x)&lt;br /&gt;
Saint-Brice (5): Earn (4/2) PPs per set of visible cards (1 yellow + 1 white + 1 red) of Level I or II in your district. They can be Building or Character cards.&lt;br /&gt;
Saint-Jacques (W Citizen): Earn (2/1) PPs per visible white card of Level I or Level II (building or character) in your district. (2x)&lt;br /&gt;
Saint-Nicolas (5): Earn (3/1) PPs per set of citizens you own (1 yellow+1 white+1 red).&lt;br /&gt;
Saint-Quentin (2+Card): Earn (2/1) PPs per white citizen you own. (2x)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Red Prestige Buildings&#039;&#039;&#039;&lt;br /&gt;
Pont des Trous (5): Earn (3/1) PPs per set of citizens you own (1 yellow+1 white+1 red).&lt;br /&gt;
Porte de la Vigne (2+Card): Earn (2/1) PPs per red citizen you own. (2x)&lt;br /&gt;
Tour d’Arras (5): Earn (2/1) PPs per visible white and yellow building of Level I or II in your district. (2x)&lt;br /&gt;
Tour Henry VIII (5): Earn (2/1) PPs per Rampart card built. (2x)&lt;br /&gt;
Tour Saint-Georges (R Citizen): Earn (2/1) PPs per visible red card of Level I or Level II (building or character) in your district. (2x)&lt;/div&gt;</summary>
		<author><name>Vapn</name></author>
	</entry>
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