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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Underdog1890</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-18T20:02:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20252</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20252"/>
		<updated>2024-02-27T01:38:02Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Both players have 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;b&amp;gt;1. Move&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;b&amp;gt;2. Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and still exchange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MOVE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Choose one of the two move cards in your hand.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid illustrates the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Capturing&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;EXCHANGE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
* Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20249</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20249"/>
		<updated>2024-02-26T23:58:57Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Both players have 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
*&lt;br /&gt;
:;1. &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;&lt;br /&gt;
:;2. &amp;lt;b&amp;gt;Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and still exchange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MOVE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Choose one of the two move cards in your hand.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid illustrates the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Capturing&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;EXCHANGE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
* Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20248</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20248"/>
		<updated>2024-02-26T23:58:10Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Both players have 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
&lt;br /&gt;
*;1. &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;&lt;br /&gt;
*;2. &amp;lt;b&amp;gt;Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and still exchange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MOVE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Choose one of the two move cards in your hand.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid illustrates the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Capturing&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;EXCHANGE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
* Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20247</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20247"/>
		<updated>2024-02-26T22:07:13Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Both players have 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
*;1. &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;&lt;br /&gt;
*;2. &amp;lt;b&amp;gt;Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and still exchange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
=== MOVE ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MOVE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Choose one of the two move cards in your hand.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid illustrates the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Capturing&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;EXCHANGE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
* Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20246</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20246"/>
		<updated>2024-02-26T21:01:56Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Both players have 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
*;1. &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;&lt;br /&gt;
*;2. &amp;lt;b&amp;gt;Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MOVE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and still exchange.&lt;br /&gt;
&lt;br /&gt;
* Choose one of the two move cards in your hand.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid illustrates the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Capturing&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;EXCHANGE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
* Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20245</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20245"/>
		<updated>2024-02-26T20:48:18Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Both players have 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
*;1. &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;&lt;br /&gt;
*;2. &amp;lt;b&amp;gt;Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MOVE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and must still exchange.&lt;br /&gt;
&lt;br /&gt;
* Choose one of the two move cards in your hand.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid illustrates the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Capturing&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;EXCHANGE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
* Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20244</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20244"/>
		<updated>2024-02-26T20:47:00Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Both players have 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
*;1. &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;&lt;br /&gt;
*;2. &amp;lt;b&amp;gt;Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MOVE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and must still exchange.&lt;br /&gt;
&lt;br /&gt;
* Choose one of the two move cards in your hand.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid illustrates the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Captures&lt;br /&gt;
&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;EXCHANGE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
* Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20243</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20243"/>
		<updated>2024-02-26T20:46:26Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Both players have 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
*;1. &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;&lt;br /&gt;
*;2. &amp;lt;b&amp;gt;Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MOVE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and must still exchange.&lt;br /&gt;
&lt;br /&gt;
* Choose one of the two move cards in your hand.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid illustrates the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Captures&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;EXCHANGE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
* Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20242</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20242"/>
		<updated>2024-02-26T20:45:04Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Setup =&lt;br /&gt;
&lt;br /&gt;
* Both players have 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
*;1. &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;&lt;br /&gt;
*;2. &amp;lt;b&amp;gt;Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Actions =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MOVE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and must still exchange.&lt;br /&gt;
&lt;br /&gt;
* Choose one of the two move cards in your hand.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid illustrates the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Captures&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;EXCHANGE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
* Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Winning =&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20241</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20241"/>
		<updated>2024-02-26T20:41:00Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Setup =&lt;br /&gt;
&lt;br /&gt;
* Both players have 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
*;1. &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;&lt;br /&gt;
*;2. &amp;lt;b&amp;gt;Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Actions =&lt;br /&gt;
&lt;br /&gt;
==== Move ====&lt;br /&gt;
&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and must still exchange.&lt;br /&gt;
&lt;br /&gt;
* Choose one of the two move cards in your hand.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid illustrates the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Captures&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exchange ====&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
* Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Winning =&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20240</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20240"/>
		<updated>2024-02-26T20:39:01Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Setup =&lt;br /&gt;
&lt;br /&gt;
* Both players have 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
*;1. &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;&lt;br /&gt;
*;2. &amp;lt;b&amp;gt;Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Actions =&lt;br /&gt;
&lt;br /&gt;
==== Move ====&lt;br /&gt;
&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and must still exchange.&lt;br /&gt;
&lt;br /&gt;
* Choose one of the two move cards in your hand.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid will show the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&#039;&#039;Captures&#039;&#039;&amp;lt;/b&amp;gt;&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Exchange ====&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
* Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Winning =&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20239</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20239"/>
		<updated>2024-02-26T20:38:55Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Both players have 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== \Gameplay ==&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
*;1. &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;&lt;br /&gt;
*;2. &amp;lt;b&amp;gt;Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Move ===&lt;br /&gt;
&lt;br /&gt;
 * If you can make a legal move, you must make it.&lt;br /&gt;
 * If you can&#039;t make a legal move, you must skip moving and must still exchange.&lt;br /&gt;
&lt;br /&gt;
 * Choose one of the two move cards in your hand.&lt;br /&gt;
 * Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
 ** The square grid will show the possible moves.&lt;br /&gt;
 * The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
 ** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
 ** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
 * Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
 * You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&#039;&#039;Captures&#039;&#039;&amp;lt;/b&amp;gt;&lt;br /&gt;
 * If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
 ** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Exchange ===&lt;br /&gt;
&lt;br /&gt;
 * Add the move card in the middle to your hand.&lt;br /&gt;
 ** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
 * Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
 ** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20238</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20238"/>
		<updated>2024-02-26T20:35:17Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Setup =&lt;br /&gt;
&lt;br /&gt;
* Both players have 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
*;1. &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;&lt;br /&gt;
*;2. &amp;lt;b&amp;gt;Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Actions =&lt;br /&gt;
&lt;br /&gt;
==== Move ====&lt;br /&gt;
&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and must still exchange.&lt;br /&gt;
&lt;br /&gt;
* Choose one of the two move cards in your hand.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid will show the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&#039;&#039;Captures&#039;&#039;&amp;lt;/b&amp;gt;&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Exchange ====&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
* Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Winning =&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20237</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20237"/>
		<updated>2024-02-26T20:34:46Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Setup =&lt;br /&gt;
&lt;br /&gt;
* Both players have 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
*;1. &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;&lt;br /&gt;
*;2. &amp;lt;b&amp;gt;Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Actions =&lt;br /&gt;
&lt;br /&gt;
==== Move ====&lt;br /&gt;
&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and must still exchange.&lt;br /&gt;
&lt;br /&gt;
* Choose one of the two move cards in your hand.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid will show the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;b&amp;gt;Captures&amp;lt;/b&amp;gt;&#039;&#039;&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Exchange ====&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
* Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Winning =&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20236</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20236"/>
		<updated>2024-02-26T20:33:44Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Setup =&lt;br /&gt;
&lt;br /&gt;
* Both players have 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
*;1. &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;&lt;br /&gt;
*;2. &amp;lt;b&amp;gt;Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Actions =&lt;br /&gt;
&lt;br /&gt;
=== Move ===&lt;br /&gt;
&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and must still exchange.&lt;br /&gt;
&lt;br /&gt;
* Choose one of the two move cards in your hand.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid will show the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;b&amp;gt;Captures&amp;lt;/b&amp;gt;&#039;&#039;&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Exchange ===&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
* Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Winning =&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20235</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20235"/>
		<updated>2024-02-26T20:31:32Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Setup =&lt;br /&gt;
&lt;br /&gt;
* Each player has 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
*;1. &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;&lt;br /&gt;
*;2. &amp;lt;b&amp;gt;Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Actions =&lt;br /&gt;
&lt;br /&gt;
== Move ==&lt;br /&gt;
&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and must still exchange.&lt;br /&gt;
&lt;br /&gt;
* Choose one of the two move cards in your hand.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid will show the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
==== Captures ====&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Exchange ===&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
* Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Winning =&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20234</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20234"/>
		<updated>2024-02-26T20:29:48Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Each player has 5 pawns, 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* 2 students start on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the remaining 11 move cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
*;1. &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;&lt;br /&gt;
*;2. &amp;lt;b&amp;gt;Exchange&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Move ===&lt;br /&gt;
&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and must still exchange.&lt;br /&gt;
&lt;br /&gt;
* Choose one of the two move cards in your hand.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid will show the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
&lt;br /&gt;
==== Captures ====&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is immediately captured and removed from the game.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece does not capture it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Exchange ===&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** &#039;&#039;You may use it starting from the next turn.&#039;&#039;&lt;br /&gt;
* Take the move card you just used and place it in the middle facing your opponent.&lt;br /&gt;
** &#039;&#039;If you couldn&#039;t move, you can choose either of the two cards in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20233</id>
		<title>Gamehelponitama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelponitama&amp;diff=20233"/>
		<updated>2024-02-26T20:06:11Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Each player has 4 students and 1 master.&lt;br /&gt;
* The master starts on the temple arch.&lt;br /&gt;
* The students start 2 on each side of the master.&lt;br /&gt;
* Shuffle the 16 move cards and deal 2 to each player face up.&lt;br /&gt;
* Put another card in the middle.&lt;br /&gt;
* Remove the other 11 cards from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
* The player with the same colour as the stamp in the middle goes first.&lt;br /&gt;
* On your turn, do these two actions in order:&lt;br /&gt;
*# Move&lt;br /&gt;
*# Exchange&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move &amp;amp; Attack ===&lt;br /&gt;
&lt;br /&gt;
* Choose a move card in front of you.&lt;br /&gt;
* Then, choose a pawn and move it as shown on the card.&lt;br /&gt;
** The square grid will show the possible moves.&lt;br /&gt;
* The black square in the middle represents the space your chosen pawn occupies.&lt;br /&gt;
** The coloured spaces show where your pawn can move in relation to its starting position.&lt;br /&gt;
** You can move your pawn to any one of the spaces indicated.&lt;br /&gt;
* Other pawns and temple arches don&#039;t block the movement of the pawn across the board.&lt;br /&gt;
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.&lt;br /&gt;
* If your pawn moves onto a square that is occupied by one of your opponent&#039;s pawns, the opponent&#039;s pawn is captured and removed from the game.&lt;br /&gt;
&lt;br /&gt;
==== Captures ====&lt;br /&gt;
&lt;br /&gt;
* Pieces are captured by landing on an opponent&#039;s piece.&lt;br /&gt;
** &#039;&#039;Moving over or through a square occupied by an opponent&#039;s piece doesn&#039;t capture it.&#039;&#039;&lt;br /&gt;
* If you can make a legal move, you must make it.&lt;br /&gt;
* If you can&#039;t make a legal move, you must skip moving and must still exchange.&lt;br /&gt;
&lt;br /&gt;
== Exchange ==&lt;br /&gt;
&lt;br /&gt;
* Add the move card in the middle to your hand.&lt;br /&gt;
** You may use it starting from the next turn.&lt;br /&gt;
* Take the move card you just used and place it in the middle.&lt;br /&gt;
* If you couldn&#039;t move, you can choose between the two cards in your hand.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
* There are two ways to win:&lt;br /&gt;
*# Capture your opponent&#039;s master pawn.&lt;br /&gt;
*# Move your master pawn to your opponent&#039;s temple arch space.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpboop&amp;diff=20232</id>
		<title>Gamehelpboop</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpboop&amp;diff=20232"/>
		<updated>2024-02-26T19:57:53Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Take turns placing one of your Kittens onto the bed, in any open space available (stitched squares). Graduate your Kittens into Cats by forming a 3-in-a-row line (horizontally, vertically or diagonally). Then line up 3 of your Cats to form another 3-in-a-row to WIN the game! But it isn’t that simple...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Turn ==&lt;br /&gt;
&lt;br /&gt;
On your turn, place a cat/kitten which will in turn boop (push) any adjacent pieces (horizontally, vertically or diagonally) one space away as long as the space the booped piece would move to isn&#039;t already filled.  &lt;br /&gt;
&lt;br /&gt;
*- Cats are stronger than Kittens, so Kittens can&#039;t boop Cats but Cats can boop Kittens and other Cats&lt;br /&gt;
*- If a boop causes a piece to leave the board, it is removed from the gameboard and returned to the owner&#039;s supply to bring back later&lt;br /&gt;
*- Only the piece played this turn can boop, i.e. no chain reaction boops&lt;br /&gt;
&lt;br /&gt;
After resolving any boops, check to see if you have any sets of Cats and/or Kittens that form a 3-in-a-row line:&lt;br /&gt;
&lt;br /&gt;
*- If any sets are all Cats you win the game&lt;br /&gt;
*- If you have a set of all kittens or a mixture of cats and kittens, remove one of these sets from the gameboard and your supply gains 3 Cats.  Note in case of a mixture all cats and kittens are still removed, with the kittens replaced by cats before being returned to your pool.  If you have multiple groups of 3-in-a-row, only ONE group can be aged each turn&lt;br /&gt;
&lt;br /&gt;
If (after playing) all 8 of your pieces are still on the board:&lt;br /&gt;
&lt;br /&gt;
*- If all pieces are cats you win&lt;br /&gt;
*- Otherwise if you can&#039;t make a line of 3 Kittens, one Kitten or Cat of your choosing is removed from the game and you gain a single Cat to your supply.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20231</id>
		<title>Gamehelpchimera</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20231"/>
		<updated>2024-02-26T19:25:56Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Be the first to discard your entire hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Bid ==&lt;br /&gt;
First, players will take turns bidding points to be the Chimera&lt;br /&gt;
&lt;br /&gt;
On your turn in a three player game, you may Pass or bid 20, 30, or 40 points. If other players have already bid this round, your bid must exceed the current highest bidder.&lt;br /&gt;
&lt;br /&gt;
To prevent infinite bidding, 40 is the highest legal bid. If a player bids 40, the bidding automatically ends and that player becomes the Chimera.&lt;br /&gt;
&lt;br /&gt;
Consecutive passes end the bid phase and the current highest bidder becomes the Chimera&lt;br /&gt;
&lt;br /&gt;
Once you pass, you are allowed to bid when its your turn again as long as the bid phase hasn&#039;t ended (i.e. No player bid 40 and there was not consecutive passes).&lt;br /&gt;
&lt;br /&gt;
Every round must have a Chimera. To prevent &#039;no bids&#039;, if everyone passes then the first player who passed automatically becomes the Chimera with a bid of 20. &lt;br /&gt;
&lt;br /&gt;
The two players who do not win the bid for Chimera are known as Hunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Partnerships ==&lt;br /&gt;
The two Hunters play as a partnership against the Chimera. If either Hunter plays their last card, the hand ends and the Chimera fails to make their bid.&lt;br /&gt;
&lt;br /&gt;
The Chimera begins the round by drawing 3 cards to their hand&lt;br /&gt;
&lt;br /&gt;
The two Hunters now exchange a number of cards determined by the value of the winning bid: 20 Chimera bid, no pass; 30 Chimera bid, pass 1 card; and 40 Chimera bid, pass 2 cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Turn ==&lt;br /&gt;
The Chimera leads the trick with any legal combination&lt;br /&gt;
&lt;br /&gt;
Subsequent players have to play higher and in the same combination i.e. higher singles or higher pairs and so on&lt;br /&gt;
&lt;br /&gt;
The exception to this is the Trap and Chimera Flight, which can be played outside of combination&lt;br /&gt;
&lt;br /&gt;
The Trap is Four of a Kind&lt;br /&gt;
&lt;br /&gt;
You are allowed to pass anytime, whether or not you have legal combinations in your hand&lt;br /&gt;
&lt;br /&gt;
As long as the trick is still going, you may re-enter a trick with a legal combination after previously passing&lt;br /&gt;
&lt;br /&gt;
When all players pass, the last player who played to the trick wins the cards into their Treasure pile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Legal Combinations to Lead With in 3-Player Games ==&lt;br /&gt;
* Single Card &lt;br /&gt;
* Pair&lt;br /&gt;
* Sequence of consecutive pairs (hunters can&#039;t be used)&lt;br /&gt;
* Sequence of consecutive triples (hunters can&#039;t be used)&lt;br /&gt;
* Triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence / run of 5 or more consecutive cards (of any suit)&lt;br /&gt;
* Four of a kind (trap / bomb)&lt;br /&gt;
* Four of a kind with attached single (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Four of a kind with attached pair  (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Chimera Flight: Chimera + Pi Ya (highest trap / bomb)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of Hand ==&lt;br /&gt;
The hand ends when any player empties their hand&lt;br /&gt;
&lt;br /&gt;
Any cards still in players hands are ignored&lt;br /&gt;
&lt;br /&gt;
If the Chimera went out first, they score double their bid, 25 points for traps, 25 points for Chimera Flight, 25 points for if at least 1 Hunter did not participate&lt;br /&gt;
&lt;br /&gt;
If a Hunter went out first, ALL Hunters score 20 points, the Chimera loses points equal to their bid&lt;br /&gt;
&lt;br /&gt;
Either way, all players gain points for their Treasure pile. 10 Points per Fortune Toad (2). 5 Points per Prosperity Cat (11). 10 Points per Messenger Bird (Q).&lt;br /&gt;
&lt;br /&gt;
After which, check to see if the game ends, otherwise start a new round of bidding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends when a player passes 400 points, the player with the most points wins. If there is a tie, play additional rounds until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
If players wish, this limit can be changed to 300 or 500 for a short or long game respectively.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20229</id>
		<title>Gamehelpchimera</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20229"/>
		<updated>2024-02-26T18:50:28Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Be the first to discard your entire hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Bid ==&lt;br /&gt;
First, players will bid points to be the Chimera&lt;br /&gt;
&lt;br /&gt;
You may bid 20, 30, or 40 points, however, you must exceed the current highest bidder&lt;br /&gt;
&lt;br /&gt;
You may pass and, as long as no one else passes, you may bid when it comes back to you&lt;br /&gt;
&lt;br /&gt;
Consecutive passes end the bid phase and the current highest bidder becomes the Chimera&lt;br /&gt;
&lt;br /&gt;
Every round must have a Chimera. To prevent &#039;no bids&#039;, if everyone passes then the first player who passed automatically becomes the Chimera with a bid of 20. &lt;br /&gt;
&lt;br /&gt;
To prevent infinite bidding, any player who bids 40 automatically becomes the Chimera and the bidding ends for that round.&lt;br /&gt;
&lt;br /&gt;
Those who do not win the bid for Chimera are known as Hunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Partnerships ==&lt;br /&gt;
The two Hunters play as a partnership against the Chimera, the Chimera fails to make their bid when either of the Hunters play their last card.&lt;br /&gt;
&lt;br /&gt;
The Chimera begins the round by drawing 3 cards to their hand&lt;br /&gt;
&lt;br /&gt;
The two Hunters now pass cards based on the winning bid; no pass on a 20 Chimera bid, 1 card passed on a 30 Chimera bid, and 2 cards passed on a 40 Chimera bid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Turn ==&lt;br /&gt;
The Chimera leads the trick&lt;br /&gt;
&lt;br /&gt;
Subsequent players have to play higher and in the same combination i.e. higher singles or higher pairs and so on&lt;br /&gt;
&lt;br /&gt;
The exception to this is the Trap and Chimera Flight, which can be played outside of combination&lt;br /&gt;
&lt;br /&gt;
The Trap is Four of a Kind&lt;br /&gt;
&lt;br /&gt;
Players may pass and, as long as the trick is still going, may re-enter when it comes back to them&lt;br /&gt;
&lt;br /&gt;
Players are not forced to play even if they can do&lt;br /&gt;
&lt;br /&gt;
When all players pass, the last player who played to the trick wins the cards into their Treasure pile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Legal Combinations to Lead With in 3-Player Games ==&lt;br /&gt;
* Single Card &lt;br /&gt;
* Pair&lt;br /&gt;
* Sequence of consecutive pairs (hunters can&#039;t be used)&lt;br /&gt;
* Sequence of consecutive triples (hunters can&#039;t be used)&lt;br /&gt;
* Triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence / run of 5 or more consecutive cards (of any suit)&lt;br /&gt;
* Four of a kind (trap / bomb)&lt;br /&gt;
* Four of a kind with attached single (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Four of a kind with attached pair  (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Chimera Flight: Chimera + Pi Ya (highest trap / bomb)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of Hand ==&lt;br /&gt;
The hand ends when one player empties their hand&lt;br /&gt;
&lt;br /&gt;
Any cards still in players hands are ignored&lt;br /&gt;
&lt;br /&gt;
If the Chimera went out first, they score double their bid, 25 points for traps, 25 points for Chimera Flight, 25 points for if at least 1 Hunter did not participate&lt;br /&gt;
&lt;br /&gt;
If a Hunter went out first, ALL Hunters score 20 points, the Chimera loses points equal to their bid&lt;br /&gt;
&lt;br /&gt;
Either way, all players gain points for their Treasure pile. 10 Points per Fortune Toad (2). 5 Points per Prosperity Cat (11). 10 Points per Messenger Bird (Q).&lt;br /&gt;
&lt;br /&gt;
After which, check to see if the game ends, otherwise start a new round of bidding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends when a player passes 400 points, the player with the most points wins. If there is a tie, play additional rounds until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
If players wish, this limit can be changed to 300 or 500 for a short or long game respectively.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20199</id>
		<title>Gamehelpchimera</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20199"/>
		<updated>2024-02-23T22:20:59Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Be the first to discard your entire hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Bid ==&lt;br /&gt;
First, players will bid points to be the Chimera&lt;br /&gt;
&lt;br /&gt;
You may bid 20, 30, or 40 points, however, you must exceed the current highest bidder&lt;br /&gt;
&lt;br /&gt;
You may pass and, as long as no one else passes, you may bid when it comes back to you&lt;br /&gt;
&lt;br /&gt;
Consecutive passes end the bid phase and the current highest bidder becomes the Chimera&lt;br /&gt;
&lt;br /&gt;
To prevent unlimited bids or no bids, if everyone passes then the first player to pass automatically makes the only bid with 20 and becomes the Chimera. If everyone keeps bidding, the first player who bids 40 becomes the Chimera and ends bidding.&lt;br /&gt;
&lt;br /&gt;
Those who do not win the bid for Chimera are known as Hunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Partnerships ==&lt;br /&gt;
The two Hunters are partners and now pass cards based on the winning bid, no pass on a 20 Chimera bid, 1 card on a 30 Chimera bid, and 2 cards swapped on a 40 Chimera bid.&lt;br /&gt;
&lt;br /&gt;
The Chimera is a lone partnership, and draws 3 cards to their hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Turn ==&lt;br /&gt;
The Chimera leads the trick&lt;br /&gt;
&lt;br /&gt;
Subsequent players have to play higher and in the same combination i.e. higher singles or higher pairs and so on&lt;br /&gt;
&lt;br /&gt;
The exception to this is the Trap and Chimera Flight, which can be played outside of combination&lt;br /&gt;
&lt;br /&gt;
The Trap is Four of a Kind&lt;br /&gt;
&lt;br /&gt;
Players may pass and, as long as the trick is still going, may re-enter when it comes back to them&lt;br /&gt;
&lt;br /&gt;
Players are not forced to play even if they can do&lt;br /&gt;
&lt;br /&gt;
When all players pass, the last player who played to the trick wins the cards into their Treasure pile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Legal Combinations to Lead With in 3-Player Games ==&lt;br /&gt;
* Single Card &lt;br /&gt;
* Pair&lt;br /&gt;
* Sequence of consecutive pairs (hunters can&#039;t be used)&lt;br /&gt;
* Sequence of consecutive triples (hunters can&#039;t be used)&lt;br /&gt;
* Triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence / run of 5 or more consecutive cards (of any suit)&lt;br /&gt;
* Four of a kind (trap / bomb)&lt;br /&gt;
* Four of a kind with attached single (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Four of a kind with attached pair  (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Chimera Flight: Chimera + Pi Ya (highest trap / bomb)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of Hand ==&lt;br /&gt;
The hand ends when one player empties their hand&lt;br /&gt;
&lt;br /&gt;
Any cards still in players hands are ignored&lt;br /&gt;
&lt;br /&gt;
If the Chimera went out first, they score double their bid, 25 points for traps, 25 points for Chimera Flight, 25 points for if at least 1 Hunter did not participate&lt;br /&gt;
&lt;br /&gt;
If a Hunter went out first, ALL Hunters score 20 points, the Chimera loses points equal to their bid&lt;br /&gt;
&lt;br /&gt;
Either way, all players gain points for their Treasure pile. 10 Points per Fortune Toad (2). 5 Points per Prosperity Cat (11). 10 Points per Messenger Bird (Q).&lt;br /&gt;
&lt;br /&gt;
After which, check to see if the game ends, otherwise start a new round of bidding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends when a player passes 400 points, the player with the most points wins. If there is a tie, play additional rounds until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
If players wish, this limit can be changed to 300 or 500 for a short or long game respectively.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20198</id>
		<title>Gamehelpchimera</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20198"/>
		<updated>2024-02-23T22:19:52Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: /* The Bid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Be the first to discard your entire hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Bid ==&lt;br /&gt;
First, players will bid points to be the Chimera&lt;br /&gt;
&lt;br /&gt;
You may bid 20, 30, or 40 points, however, you must exceed the current highest bidder&lt;br /&gt;
&lt;br /&gt;
You may pass and, as long as no one else passes, you may bid when it comes back to you&lt;br /&gt;
&lt;br /&gt;
Consecutive passes end the bid phase and the current highest bidder becomes the Chimera&lt;br /&gt;
&lt;br /&gt;
To prevent unlimited bids or no bids, if everyone passes then the first player to pass automatically makes the only bid with 20 and becomes the Chimera. If everyone keeps bidding, the first player who bids 40 becomes the Chimera and ends bidding.&lt;br /&gt;
&lt;br /&gt;
Those who do not win the bid for Chimera are known as Hunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Partnerships ==&lt;br /&gt;
The two Hunters are partners and now pass cards based on the winning bid, no pass on a 20 Chimera bid, 1 card on a 30 Chimera bid, and 2 cards swapped on a 40 Chimera bid.&lt;br /&gt;
&lt;br /&gt;
The Chimera is a lone partnership, and draws 3 cards to their hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Turn ==&lt;br /&gt;
The Chimera leads the trick&lt;br /&gt;
&lt;br /&gt;
Subsequent players have to play higher and in the same combination i.e. higher singles or higher pairs and so on&lt;br /&gt;
&lt;br /&gt;
The exception to this is the Trap and Chimera Flight, which can be played outside of combination&lt;br /&gt;
&lt;br /&gt;
The Trap is Four of a Kind&lt;br /&gt;
&lt;br /&gt;
Players may pass and, as long as the trick is still going, may re-enter when it comes back to them&lt;br /&gt;
&lt;br /&gt;
Players are not forced to play even if they can do&lt;br /&gt;
&lt;br /&gt;
When all players pass, the last player who played to the trick wins the cards into their Treasure pile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Legal Combinations to Lead With in 3-Player Games ==&lt;br /&gt;
* Single Card &lt;br /&gt;
* Pair&lt;br /&gt;
* Sequence of consecutive pairs (hunters can&#039;t be used)&lt;br /&gt;
* Sequence of consecutive triples (hunters can&#039;t be used)&lt;br /&gt;
* Triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence / run of 5 or more consecutive cards (of any suit)&lt;br /&gt;
* Four of a kind (trap / bomb)&lt;br /&gt;
* Four of a kind with attached single (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Four of a kind with attached pair  (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Chimera Flight: Chimera + Pi Ya (highest trap / bomb)&lt;br /&gt;
&lt;br /&gt;
== End of Hand ==&lt;br /&gt;
The hand ends when one player empties their hand&lt;br /&gt;
&lt;br /&gt;
Any cards still in players hands are ignored&lt;br /&gt;
&lt;br /&gt;
If the Chimera went out first, they score double their bid, 25 points for traps, 25 points for Chimera Flight, 25 points for if at least 1 Hunter did not participate&lt;br /&gt;
&lt;br /&gt;
If a Hunter went out first, ALL Hunters score 20 points, the Chimera loses points equal to their bid&lt;br /&gt;
&lt;br /&gt;
Either way, all players gain points for their Treasure pile. 10 Points per Fortune Toad (2). 5 Points per Prosperity Cat (11). 10 Points per Messenger Bird (Q).&lt;br /&gt;
&lt;br /&gt;
After which, check to see if the game ends, otherwise start a new round of bidding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends when a player passes 400 points, the player with the most points wins. If there is a tie, play additional rounds until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
If players wish, this limit can be changed to 300 or 500 for a short or long game respectively.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20197</id>
		<title>Gamehelpchimera</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20197"/>
		<updated>2024-02-23T19:34:38Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: /* Legal Combinations to Lead With in 3-Player Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Be the first to discard your entire hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Bid ==&lt;br /&gt;
First players will bid to be the Chimera&lt;br /&gt;
&lt;br /&gt;
You may pass and, as long as no one else passes, you can bid again when it comes back to you&lt;br /&gt;
&lt;br /&gt;
Consecutive passes end the bid phase and the current highest bidder becomes the Chimera&lt;br /&gt;
&lt;br /&gt;
To prevent unlimited bids or no bids, if everyone passes then the first player to pass automatically makes the only bid with 20 and becomes the Chimera. If everyone keeps bidding, the first player who bids 40 becomes the Chimera and ends bidding.&lt;br /&gt;
&lt;br /&gt;
Those who do not win the bid for Chimera are known as Hunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Partnerships ==&lt;br /&gt;
The two Hunters are partners and now pass cards equal to the bid, no pass on a 20 Chimera, 1 card on a 30 Chimera, and 2 cards swapped on a 40 Chimera&lt;br /&gt;
&lt;br /&gt;
The Chimera is a lone partnership, and draws 3 cards to their hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Turn ==&lt;br /&gt;
The Chimera leads the trick&lt;br /&gt;
&lt;br /&gt;
Subsequent players have to play higher and in the same combination i.e. higher singles or higher pairs and so on&lt;br /&gt;
&lt;br /&gt;
The exception to this is the Trap and Chimera Flight, which can be played outside of combination&lt;br /&gt;
&lt;br /&gt;
The Trap is Four of a Kind&lt;br /&gt;
&lt;br /&gt;
Players may pass and, as long as the trick is still going, may re-enter when it comes back to them&lt;br /&gt;
&lt;br /&gt;
Players are not forced to play even if they can do&lt;br /&gt;
&lt;br /&gt;
When all players pass, the last player who played to the trick wins the cards into their Treasure pile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Legal Combinations to Lead With in 3-Player Games ==&lt;br /&gt;
* Single Card &lt;br /&gt;
* Pair&lt;br /&gt;
* Sequence of consecutive pairs (hunters can&#039;t be used)&lt;br /&gt;
* Sequence of consecutive triples (hunters can&#039;t be used)&lt;br /&gt;
* Triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence / run of 5 or more consecutive cards (of any suit)&lt;br /&gt;
* Four of a kind (trap / bomb)&lt;br /&gt;
* Four of a kind with attached single (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Four of a kind with attached pair  (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Chimera Flight: Chimera + Pi Ya (highest trap / bomb)&lt;br /&gt;
&lt;br /&gt;
== End of Hand ==&lt;br /&gt;
The hand ends when one player empties their hand&lt;br /&gt;
&lt;br /&gt;
Any cards still in players hands are ignored&lt;br /&gt;
&lt;br /&gt;
If the Chimera went out first, they score double their bid, 25 points for traps, 25 points for Chimera Flight, 25 points for if at least 1 Hunter did not participate&lt;br /&gt;
&lt;br /&gt;
If a Hunter went out first, ALL Hunters score 20 points, the Chimera loses points equal to their bid&lt;br /&gt;
&lt;br /&gt;
Either way, all players gain points for their Treasure pile. 10 Points per Fortune Toad (2). 5 Points per Prosperity Cat (11). 10 Points per Messenger Bird (Q).&lt;br /&gt;
&lt;br /&gt;
After which, check to see if the game ends, otherwise start a new round of bidding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends when a player passes 400 points, the player with the most points wins. If there is a tie, play additional rounds until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
If players wish, this limit can be changed to 300 or 500 for a short or long game respectively.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20196</id>
		<title>Gamehelpchimera</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20196"/>
		<updated>2024-02-23T19:33:11Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Be the first to discard your entire hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Bid ==&lt;br /&gt;
First players will bid to be the Chimera&lt;br /&gt;
&lt;br /&gt;
You may pass and, as long as no one else passes, you can bid again when it comes back to you&lt;br /&gt;
&lt;br /&gt;
Consecutive passes end the bid phase and the current highest bidder becomes the Chimera&lt;br /&gt;
&lt;br /&gt;
To prevent unlimited bids or no bids, if everyone passes then the first player to pass automatically makes the only bid with 20 and becomes the Chimera. If everyone keeps bidding, the first player who bids 40 becomes the Chimera and ends bidding.&lt;br /&gt;
&lt;br /&gt;
Those who do not win the bid for Chimera are known as Hunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Partnerships ==&lt;br /&gt;
The two Hunters are partners and now pass cards equal to the bid, no pass on a 20 Chimera, 1 card on a 30 Chimera, and 2 cards swapped on a 40 Chimera&lt;br /&gt;
&lt;br /&gt;
The Chimera is a lone partnership, and draws 3 cards to their hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Turn ==&lt;br /&gt;
The Chimera leads the trick&lt;br /&gt;
&lt;br /&gt;
Subsequent players have to play higher and in the same combination i.e. higher singles or higher pairs and so on&lt;br /&gt;
&lt;br /&gt;
The exception to this is the Trap and Chimera Flight, which can be played outside of combination&lt;br /&gt;
&lt;br /&gt;
The Trap is Four of a Kind&lt;br /&gt;
&lt;br /&gt;
Players may pass and, as long as the trick is still going, may re-enter when it comes back to them&lt;br /&gt;
&lt;br /&gt;
Players are not forced to play even if they can do&lt;br /&gt;
&lt;br /&gt;
When all players pass, the last player who played to the trick wins the cards into their Treasure pile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Legal Combinations to Lead With in 3 Player Games ==&lt;br /&gt;
* Single Card &lt;br /&gt;
* Pair&lt;br /&gt;
* Sequence of consecutive pairs (hunters can&#039;t be used)&lt;br /&gt;
* Sequence of consecutive triples (hunters can&#039;t be used)&lt;br /&gt;
* Triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence / run of 5 or more consecutive cards (of any suit)&lt;br /&gt;
* Four of a kind (trap / bomb)&lt;br /&gt;
* Four of a kind with attached single (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Four of a kind with attached pair  (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Chimera Flight: Chimera + Pi Ya (highest trap / bomb)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of Hand ==&lt;br /&gt;
The hand ends when one player empties their hand&lt;br /&gt;
&lt;br /&gt;
Any cards still in players hands are ignored&lt;br /&gt;
&lt;br /&gt;
If the Chimera went out first, they score double their bid, 25 points for traps, 25 points for Chimera Flight, 25 points for if at least 1 Hunter did not participate&lt;br /&gt;
&lt;br /&gt;
If a Hunter went out first, ALL Hunters score 20 points, the Chimera loses points equal to their bid&lt;br /&gt;
&lt;br /&gt;
Either way, all players gain points for their Treasure pile. 10 Points per Fortune Toad (2). 5 Points per Prosperity Cat (11). 10 Points per Messenger Bird (Q).&lt;br /&gt;
&lt;br /&gt;
After which, check to see if the game ends, otherwise start a new round of bidding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends when a player passes 400 points, the player with the most points wins. If there is a tie, play additional rounds until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
If players wish, this limit can be changed to 300 or 500 for a short or long game respectively.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20195</id>
		<title>Gamehelpchimera</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20195"/>
		<updated>2024-02-23T19:25:37Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Be the first to discard your entire hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Bid ===&lt;br /&gt;
First players will bid to be the Chimera&lt;br /&gt;
&lt;br /&gt;
You may pass and, as long as no one else passes, you can bid again when it comes back to you&lt;br /&gt;
&lt;br /&gt;
Consecutive passes end the bid phase and the current highest bidder becomes the Chimera&lt;br /&gt;
&lt;br /&gt;
To prevent unlimited bids or no bids, if everyone passes then the first player to pass automatically makes the only bid with 20 and becomes the Chimera. If everyone keeps bidding, the first player who bids 40 becomes the Chimera and ends bidding.&lt;br /&gt;
&lt;br /&gt;
Those who do not win the bid for Chimera are known as Hunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Partnerships ===&lt;br /&gt;
The two Hunters are partners and now pass cards equal to the bid, no pass on a 20 Chimera, 1 card on a 30 Chimera, and 2 cards swapped on a 40 Chimera&lt;br /&gt;
&lt;br /&gt;
The Chimera is a lone partnership, and draws 3 cards to their hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn ===&lt;br /&gt;
The Chimera leads the trick&lt;br /&gt;
&lt;br /&gt;
Subsequent players have to play higher and in the same combination i.e. higher singles or higher pairs and so on&lt;br /&gt;
&lt;br /&gt;
The exception to this is the Trap and Chimera Flight, which can be played outside of combination&lt;br /&gt;
&lt;br /&gt;
The Trap is Four of a Kind&lt;br /&gt;
&lt;br /&gt;
Players may pass and, as long as the trick is still going, may re-enter when it comes back to them&lt;br /&gt;
&lt;br /&gt;
Players are not forced to play even if they can do&lt;br /&gt;
&lt;br /&gt;
When all players pass, the last player who played to the trick wins the cards into their Treasure pile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Legal Combinations to Lead With in 3 Player Games ===&lt;br /&gt;
* Single Card &lt;br /&gt;
* Pair&lt;br /&gt;
* Sequence of consecutive pairs (hunters can&#039;t be used)&lt;br /&gt;
* Sequence of consecutive triples (hunters can&#039;t be used)&lt;br /&gt;
* Triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence / run of 5 or more consecutive cards (of any suit)&lt;br /&gt;
* Four of a kind (trap / bomb)&lt;br /&gt;
* Four of a kind with attached single (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Four of a kind with attached pair  (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Chimera Flight: Chimera + Pi Ya (highest trap / bomb)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== End of Hand ===&lt;br /&gt;
The hand ends when one player empties their hand&lt;br /&gt;
&lt;br /&gt;
Any cards still in players hands are ignored&lt;br /&gt;
&lt;br /&gt;
If the Chimera went out first, they score double their bid, 25 points for traps, 25 points for Chimera Flight, 25 points for if at least 1 Hunter did not participate&lt;br /&gt;
&lt;br /&gt;
If a Hunter went out first, ALL Hunters score 20 points, the Chimera loses points equal to their bid&lt;br /&gt;
&lt;br /&gt;
Either way, all players gain points for their Treasure pile. 10 Points per Fortune Toad (2). 5 Points per Prosperity Cat (11). 10 Points per Messenger Bird (Q).&lt;br /&gt;
&lt;br /&gt;
After which, check to see if the game ends, otherwise start a new round of bidding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== End of Game ===&lt;br /&gt;
The game ends when a player passes 400 points, the player with the most points wins. If there is a tie, play additional rounds until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
If players wish, this limit can be changed to 300 or 500 for a short or long game respectively.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20194</id>
		<title>Gamehelpchimera</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20194"/>
		<updated>2024-02-23T19:19:02Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Be the first to discard your entire hand&lt;br /&gt;
&lt;br /&gt;
=== The Bid ===&lt;br /&gt;
First players will bid to be the Chimera&lt;br /&gt;
&lt;br /&gt;
You may pass and, as long as no one else passes, you can bid again when it comes back to you&lt;br /&gt;
&lt;br /&gt;
Consecutive passes end the bid phase and the current highest bidder becomes the Chimera&lt;br /&gt;
&lt;br /&gt;
To prevent unlimited bids or no bids, if everyone passes then the first player to pass automatically makes the only bid with 20 and becomes the Chimera. If everyone keeps bidding, the first player who bids 40 becomes the Chimera and ends bidding.&lt;br /&gt;
&lt;br /&gt;
Those who do not win the bid for Chimera are known as Hunters&lt;br /&gt;
&lt;br /&gt;
=== Partnerships ===&lt;br /&gt;
The two Hunters are partners and now pass cards equal to the bid, no pass on a 20 Chimera, 1 card on a 30 Chimera, and 2 cards swapped on a 40 Chimera&lt;br /&gt;
&lt;br /&gt;
The Chimera is a lone partnership, and draws 3 cards to their hand&lt;br /&gt;
&lt;br /&gt;
=== Turn ===&lt;br /&gt;
The Chimera leads the trick&lt;br /&gt;
&lt;br /&gt;
Subsequent players have to play higher and in the same combination i.e. higher singles or higher pairs and so on&lt;br /&gt;
&lt;br /&gt;
The exception to this is the Trap and Chimera Flight, which can be played outside of combination&lt;br /&gt;
&lt;br /&gt;
The Trap is Four of a Kind&lt;br /&gt;
&lt;br /&gt;
Players may pass and, as long as the trick is still going, may re-enter when it comes back to them&lt;br /&gt;
&lt;br /&gt;
Players are not forced to play even if they can do&lt;br /&gt;
&lt;br /&gt;
When all players pass, the last player who played to the trick wins the cards into their Treasure pile&lt;br /&gt;
&lt;br /&gt;
=== Legal Combinations to Lead With in 3 Player Games ===&lt;br /&gt;
* Single Card &lt;br /&gt;
* Pair&lt;br /&gt;
* Sequence of consecutive pairs (hunters can&#039;t be used)&lt;br /&gt;
* Sequence of consecutive triples (hunters can&#039;t be used)&lt;br /&gt;
* Triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence / run of 5 or more consecutive cards (of any suit)&lt;br /&gt;
* Four of a kind (trap / bomb)&lt;br /&gt;
* Four of a kind with attached single (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Four of a kind with attached pair  (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Chimera Flight: Chimera + Pi Ya (highest trap / bomb)&lt;br /&gt;
&lt;br /&gt;
=== End of Hand ===&lt;br /&gt;
The hand ends when one player empties their hand&lt;br /&gt;
&lt;br /&gt;
Any cards still in players hands are ignored&lt;br /&gt;
&lt;br /&gt;
If the Chimera went out first, they score double their bid, 25 points for traps, 25 points for Chimera Flight, 25 points for if at least 1 Hunter did not participate&lt;br /&gt;
&lt;br /&gt;
If a Hunter went out first, ALL Hunters score 20 points, the Chimera loses points equal to their bid&lt;br /&gt;
&lt;br /&gt;
Either way, all players gain points for their Treasure pile. 10 Points per Fortune Toad (2). 5 Points per Prosperity Cat (11). 10 Points per Messenger Bird (Q).&lt;br /&gt;
&lt;br /&gt;
After which, check to see if the game ends, otherwise start a new round of bidding&lt;br /&gt;
&lt;br /&gt;
=== End of Game ===&lt;br /&gt;
The game ends when a player passes 400 points, the player with the most points wins. If there is a tie, play additional rounds until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
If players wish, this limit can be changed to 300 or 500 for a short or long game respectively.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20193</id>
		<title>Gamehelpchimera</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=20193"/>
		<updated>2024-02-23T19:15:54Z</updated>

		<summary type="html">&lt;p&gt;Underdog1890: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Be the first to discard your entire hand&lt;br /&gt;
===The Bid===&lt;br /&gt;
&lt;br /&gt;
First players will bid to be the Chimera&lt;br /&gt;
&lt;br /&gt;
You may pass and, as long as no one else passes, you can bid again when it comes back to you&lt;br /&gt;
&lt;br /&gt;
Consecutive passes end the bid phase and the current highest bidder becomes the Chimera&lt;br /&gt;
&lt;br /&gt;
To prevent unlimited bids or no bids, if everyone passes then the first player to pass automatically makes the only bid with 20 and becomes the Chimera. If everyone keeps bidding, the first player who bids 40 becomes the Chimera and ends bidding.&lt;br /&gt;
&lt;br /&gt;
Those who do not win the bid for Chimera are known as Hunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Partnerships===&lt;br /&gt;
&lt;br /&gt;
The two Hunters are partners and now pass cards equal to the bid, no pass on a 20 Chimera, 1 card on a 30 Chimera, and 2 cards swapped on a 40 Chimera&lt;br /&gt;
&lt;br /&gt;
The Chimera is a lone partnership, and draws 3 cards to their hand&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
The Chimera leads the trick&lt;br /&gt;
&lt;br /&gt;
Subsequent players have to play higher and in the same combination i.e. higher singles or higher pairs and so on&lt;br /&gt;
&lt;br /&gt;
The exception to this is the Trap and Chimera Flight, which can be played outside of combination&lt;br /&gt;
&lt;br /&gt;
The Trap is Four of a Kind&lt;br /&gt;
&lt;br /&gt;
Players may pass and, as long as the trick is still going, may re-enter when it comes back to them&lt;br /&gt;
&lt;br /&gt;
Players are not forced to play even if they can do&lt;br /&gt;
&lt;br /&gt;
When all players pass, the last player who played to the trick wins the cards into their Treasure pile&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Legal Combinations to Lead With in 3 Player Games ===&lt;br /&gt;
&lt;br /&gt;
* Single card&lt;br /&gt;
* Pair&lt;br /&gt;
* Sequence of consecutive pairs (hunters can&#039;t be used)&lt;br /&gt;
* Sequence of consecutive triples (hunters can&#039;t be used)&lt;br /&gt;
* Triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence / run of 5 or more consecutive cards (of any suit)&lt;br /&gt;
* Four of a kind (trap / bomb)&lt;br /&gt;
* Four of a kind with attached single (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Four of a kind with attached pair  (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Chimera Flight: Chimera + Pi Ya (highest trap / bomb)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End of Hand===&lt;br /&gt;
&lt;br /&gt;
The hand ends when one player empties their hand&lt;br /&gt;
&lt;br /&gt;
Any cards still in players hands are ignored&lt;br /&gt;
&lt;br /&gt;
If the Chimera went out first, they score double their bid, 25 points for traps, 25 points for Chimera Flight, 25 points for if at least 1 Hunter did not participate&lt;br /&gt;
&lt;br /&gt;
If a Hunter went out first, ALL Hunters score 20 points, the Chimera loses points equal to their bid&lt;br /&gt;
&lt;br /&gt;
Either way, all players gain points for their Treasure pile. 10 Points per Fortune Toad (2). 5 Points per Prosperity Cat (11). 10 Points per Messenger Bird (Q).&lt;br /&gt;
&lt;br /&gt;
After which, check to see if the game ends, otherwise start a new round of bidding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
The game ends when a player passes 400 points, the player with the most points wins. If there is a tie, play additional rounds until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
If players wish, this limit can be changed to 300 or 500 for a short or long game respectively.&lt;/div&gt;</summary>
		<author><name>Underdog1890</name></author>
	</entry>
</feed>