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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=UncleGus</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-21T23:41:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbang&amp;diff=12828</id>
		<title>Gamehelpbang</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbang&amp;diff=12828"/>
		<updated>2022-04-20T21:56:17Z</updated>

		<summary type="html">&lt;p&gt;UncleGus: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Each player has his own goal.&lt;br /&gt;
* Sheriff and Deputies: Kill all the Outlaws and the Renegade.&lt;br /&gt;
* Outlaws: Kill the Sheriff.&lt;br /&gt;
* Renegade: Kill all opponents with the Sheriff being last.&lt;br /&gt;
Everyone knows the Sheriff but all other characters are hidden.&lt;br /&gt;
&lt;br /&gt;
The number of roles varies by player count as follows&lt;br /&gt;
* 4 players: 1 Sheriff, 1 Renegade, 2 Outlaws&lt;br /&gt;
* 5 players: 1 Sheriff, 1 Renegade, 2 Outlaws, 1 Deputy&lt;br /&gt;
* 6 players: 1 Sheriff, 1 Renegade, 3 Outlaws, 1 Deputy&lt;br /&gt;
* 7 players: 1 Sheriff, 1 Renegade, 3 Outlaws, 2 Deputy&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
* Draw two cards from the draw pile.&lt;br /&gt;
* Play any number of cards, but only 1 Bang!&lt;br /&gt;
* Discard cards to your hand size limit (your life points).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You can have only 1 copy of any card in play, unless the copy is from your character.&lt;br /&gt;
* You can only have 1 weapon. If you haven&#039;t played any weapons, you have Colt.45 (distance 1).&lt;br /&gt;
* Brown border cards have immediate effect while blue cards have effects that last until they are removed.&lt;br /&gt;
* The distance between players is the minimum number of places between them.&lt;br /&gt;
* The Sheriff starts with 1 extra life point.&lt;br /&gt;
* When you lose your last life point, you die unless you play a Beer.&lt;br /&gt;
* When you die, discard all your cards and show your role card to others.&lt;br /&gt;
* If the Sheriff kills a Deputy, they discards all cards they have in hand and in play.&lt;br /&gt;
* Anyone killing an Outlaw draws 3 cards.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
* If the Sheriff is killed, Outlaws win unless the Renegade is the last one standing, which he wins.&lt;br /&gt;
* If all the Outlaws and the Renegade are killed, the Sheriff and his Deputies win.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
* Bart Cassidy (4): Each time he loses a life point, he draws a card.&lt;br /&gt;
* Black Jack (4): Show his second card: if it is red he draws an additional card.&lt;br /&gt;
* Calamity Janet (4): She can use Bang! as Missed! and vice versa.&lt;br /&gt;
* El Gringo (3): When he losses a life point, he draws a random card from the player that caused his life loss.&lt;br /&gt;
* Jesse Jones (4): He may draw his first card from any other player instead of from the deck.&lt;br /&gt;
* Jourdonnais (4): He has a Barrel in play at all times.&lt;br /&gt;
* Kit Carlson (4): He looks at the top 3 cards in the deck when he draws: draw 2 and put the other on top of the deck.&lt;br /&gt;
* Lucky Duke (4): He chooses the result of a draw! from 2 cards.&lt;br /&gt;
* Paul Regret (3): He has a Mustang in play at all times.&lt;br /&gt;
* Pedro Ramirez (4): He may draw his first card from the discard pile.&lt;br /&gt;
* Rose Doolan (4): She has a Scope in play at all times.&lt;br /&gt;
* Sid Ketchum (4): He may discard 2 cards to regain 1 life point at any time.&lt;br /&gt;
* Slab the Killer (4): 2 Missed! must be played to cancel his Bang!&lt;br /&gt;
* Suzy Lafayette (4): She draws a card when she has no cards.&lt;br /&gt;
* Vulture Sam (4): He takes all the cards of that player when a player dies.&lt;br /&gt;
* Willy the Kid (4): He can play any number of Bang! during his turn.&lt;br /&gt;
&lt;br /&gt;
==Card List==&lt;br /&gt;
===Brown Cards: Immediate Effect (63)===&lt;br /&gt;
* Bang!: Target a player that you can reach. They lose 1 life point unless they can play a Missed! (25)&lt;br /&gt;
* Missed!: Cancel a Bang! (12)&lt;br /&gt;
* Beer: Regain 1 life point. Can be played when receiving a lethal hit. (6)&lt;br /&gt;
* Saloon: All players regain 1 life point. Cannot be played out of turn. (1)&lt;br /&gt;
* Stagecoach &amp;amp; Wells Fargo: Draw 2 or 3 cards. (2) and (1)&lt;br /&gt;
* General Store: Draw cards equal to number of alive players. Everyone chose a card starting from you. (2)&lt;br /&gt;
* Panic!: Draw a card from a player with distance 1. (4)&lt;br /&gt;
* Cat Balou: Force a player to discard a card. (4)&lt;br /&gt;
* Gatling: All other players lose 1 life point. (1)&lt;br /&gt;
* Indians: All other players discard a Bang! or lose 1 life point. (2)&lt;br /&gt;
* Duel: Challenge a player. The challenged and the challenger take turns to discard a Bang! and the first player failing loses 1 life point. (3)&lt;br /&gt;
&lt;br /&gt;
===Blue Cards: Continuous Effect (17)===&lt;br /&gt;
* Weapons: They change the maximum distance that you can hit, except the Volcanic which allows you to play any number of Bang! (8)&lt;br /&gt;
* Mustang: All other players see you with a distance increased by 1. (2)&lt;br /&gt;
* Scope: You see all other players with a distance decreased by 1, but at least 1. (1)&lt;br /&gt;
* Barrel: When you are targeted with a Bang!, draw! If it is a heart, you are Missed! (2)&lt;br /&gt;
* Jail: Play this card on another player. That player draw! and escapes if it is a heart, otherwise his turn is skipped. (3)&lt;br /&gt;
* Dynamite: When this card is in front of you, draw! and it explodes when it is a spades 2-9 (you lose 3 life points), otherwise pass it. (1)&lt;/div&gt;</summary>
		<author><name>UncleGus</name></author>
	</entry>
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