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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ugh2000</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-06T10:40:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplocomomo&amp;diff=12591</id>
		<title>Gamehelplocomomo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplocomomo&amp;diff=12591"/>
		<updated>2022-04-10T16:45:35Z</updated>

		<summary type="html">&lt;p&gt;Ugh2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Pick one of the 16 animal tiles to &amp;quot;move&amp;quot;. (See &amp;lt;i&amp;gt;Quick Movement Guide&amp;lt;/i&amp;gt; below)&lt;br /&gt;
&lt;br /&gt;
You will be able to collect all tiles matching the &amp;lt;strong&amp;gt;color&amp;lt;/strong&amp;gt; of your animal tile in the destination group, plus the one that you have chosen initially. &lt;br /&gt;
&lt;br /&gt;
Place these tiles on your board. Tiles can be placed in any of the 5 rows BUT must be placed in the left-most available spot. &lt;br /&gt;
&lt;br /&gt;
See &amp;lt;i&amp;gt;Quick Scoring Guide&amp;lt;/i&amp;gt; for placement guidance.&lt;br /&gt;
&lt;br /&gt;
Game last for 6 rounds. The player with the highest points wins the game.&lt;br /&gt;
&lt;br /&gt;
== Quick Movement Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Rabbit&amp;lt;/strong&amp;gt; moves one area &amp;lt;i&amp;gt;clockwise&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Leopard&amp;lt;/strong&amp;gt; moves one area &amp;lt;i&amp;gt;anticlockwise&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Eagle&amp;lt;/strong&amp;gt; moves one area &amp;lt;i&amp;gt;diagonally&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Bear&amp;lt;/strong&amp;gt; stays in its &amp;lt;i&amp;gt;initial area.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Duck&amp;lt;/strong&amp;gt; moves &amp;lt;i&amp;gt;clockwise to the next area containing at least one other duck&amp;lt;/i&amp;gt;. If there are no other duck on the forest board, it stays in its initial area.&lt;br /&gt;
&lt;br /&gt;
== Quick Scoring Guide ==&lt;br /&gt;
&lt;br /&gt;
The symbols on the left-hand side of the player board tell you how the row(s) are scored and the points are indicated on the right-hand side. &lt;br /&gt;
&lt;br /&gt;
Row 1: &#039;&#039;&#039;4&#039;&#039;&#039; extra points if this animal matches the &#039;&#039;&#039;pair&#039;&#039;&#039; &#039;&#039;below&#039;&#039; it (in rows 2 &amp;amp; 3).&lt;br /&gt;
&lt;br /&gt;
Row 2 &amp;amp; 3: Score &#039;&#039;&#039;vertical&#039;&#039;&#039; pair. &#039;&#039;&#039;3&#039;&#039;&#039; points for each pair of animals stacked immediately above and below each other.&lt;br /&gt;
&lt;br /&gt;
Row 4: Scores &#039;&#039;&#039;same&#039;&#039;&#039; animal species. &#039;&#039;&#039;1, 2, 5, 9, 14&#039;&#039;&#039; points for 1-5 of the same species, respectively. &lt;br /&gt;
&lt;br /&gt;
Row 5: Scores &#039;&#039;&#039;different&#039;&#039;&#039; species. &#039;&#039;&#039;1, 2, 5, 9, 14&#039;&#039;&#039; points for 1-5 animals different species, respectively. &lt;br /&gt;
&lt;br /&gt;
Lastly, each &#039;&#039;&#039;column&#039;&#039;&#039; or &#039;&#039;&#039;row&#039;&#039;&#039; filled with &#039;&#039;&#039;same color&#039;&#039;&#039; tokens scores &#039;&#039;&#039;5&#039;&#039;&#039; points.&lt;br /&gt;
&lt;br /&gt;
== Expansions ==&lt;br /&gt;
&lt;br /&gt;
A token is randomly drawn at the beginning and extra points are earned at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Expansion A - Animal and protected habitat&amp;lt;/strong&amp;gt;: &lt;br /&gt;
7 extra points for players with &#039;&#039;fewest tiles matching the animal or color&#039;&#039; of hexagonal token.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Expansion B - Acrobatic picture&amp;lt;/strong&amp;gt;: &lt;br /&gt;
5 extra points for players who placed the &#039;&#039;animal&#039;&#039; of flower-shaped token &#039;&#039;on the last square of the top row&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Ugh2000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpballoonpop&amp;diff=6715</id>
		<title>Gamehelpballoonpop</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpballoonpop&amp;diff=6715"/>
		<updated>2021-01-03T17:06:57Z</updated>

		<summary type="html">&lt;p&gt;Ugh2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On a turn, you roll three dice, with each die face showing a balloon color and a shape, then record the results by circling numbers from the bottom of the column, going up. The highest number you circle in a column equals the points that you score.&lt;br /&gt;
&lt;br /&gt;
Not happy with your results? Then roll again with any number of dice — but you have to roll an additional die as well, which means you&#039;ll circle more results on your scoresheet. You can reroll a second time as well to add a fifth die to your results. This (possibly) gives you better control over the results, while helping you ascend the columns more quickly to higher potential scores.&lt;br /&gt;
&lt;br /&gt;
However, at the top of each column is a different colored number that&#039;s much lower than the numbers immediately below it. Hit this number, and your balloon&#039;s popped because it went too high. What&#039;s more, this popping triggers a scoring break that occurs at the end of the round, with everyone scoring based on their current heights in the columns. You want to go high, but don&#039;t trigger the break or else your points will plummet right before scoring.&lt;br /&gt;
&lt;br /&gt;
After three breaks, players total their scores to see who wins.&lt;br /&gt;
&lt;br /&gt;
== Solo Wertung ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0-90     x&lt;br /&gt;
91-110   xx&lt;br /&gt;
111-125  xxx&lt;br /&gt;
126-135  xxxx&lt;br /&gt;
136-145  xxxxx&lt;br /&gt;
146-155  xxxxxx&lt;br /&gt;
156-165  xxxxxxx&lt;br /&gt;
166-175  xxxxxxxx&lt;br /&gt;
176-195  xxxxxxxxx&lt;br /&gt;
&amp;gt;196     xxxxxxxxxx&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- From BGG Description (https://boardgamegeek.com/boardgame/212027/balloon-pop)&lt;/div&gt;</summary>
		<author><name>Ugh2000</name></author>
	</entry>
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