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	<updated>2026-09-22T16:45:18Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=2964</id>
		<title>Gamehelphypnosia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=2964"/>
		<updated>2018-04-08T12:46:52Z</updated>

		<summary type="html">&lt;p&gt;Ufoseeker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HYPNOSIA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hypnosia is a strategy game designed for 2 to 6 players. &lt;br /&gt;
Content:&lt;br /&gt;
&lt;br /&gt;
-1 board&lt;br /&gt;
&lt;br /&gt;
-2 dices&lt;br /&gt;
&lt;br /&gt;
-24 pawns (4 pawns in 6 different colors)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set up of the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.&lt;br /&gt;
Each player throws the 2 dices: the player getting the higher score begins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The goal of Hypnosia is to bring pawns on the center of the board.&lt;br /&gt;
The first player throws the 2 dices; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each dices; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations.&lt;br /&gt;
Important: a player must &amp;quot;burn&amp;quot; every points of the result of a dice, so that he can&#039;t stop his pawn before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to move&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pawns can only move in a anti-clockwise way.&lt;br /&gt;
Pawns leave their starting location when the player gets a score high enough with dices to allow his pawns to enter on the first circle (pawns must indeed move on the locations occupied by the other pawns); for example, the 1st pawn can enter on the circle with any score from 1 to 6, whereas the last one will enter on the circle with a score of 4 or more.&lt;br /&gt;
 &lt;br /&gt;
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a &amp;quot;bridge&amp;quot;. &lt;br /&gt;
A pawn must first stop on this location, and it&#039;s only then it can go on the next inner circle:&lt;br /&gt;
-during the next turn&lt;br /&gt;
-in the same turn if the pawn came on the special location with the result of the 1st dice.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A pawn can&#039;t go on an outsider circle.&lt;br /&gt;
Once the 2 moves done, the following player on his left does the same sequence of events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn.&lt;br /&gt;
For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can remove opponent&#039;s pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent&#039;s pawn or stack; in this case, the opponent&#039;s pawn or stack is definitely removed from the game.&lt;br /&gt;
-A stack can remove a single opponent pawn.&lt;br /&gt;
-A stack can remove an opponent&#039;s stack.&lt;br /&gt;
-A single pawn can&#039;t remove an opponent stack.&lt;br /&gt;
Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the game/Victory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To enter on the center, a player must:&lt;br /&gt;
-put a pawn on one of the 6 special locations surrounding the center.&lt;br /&gt;
-get a &amp;quot;1&amp;quot; with dices (because all points of dices must be &amp;quot;burnt&amp;quot;, even there).&lt;br /&gt;
&lt;br /&gt;
The game ends:&lt;br /&gt;
-as soon as there are 5 pawns on the center.&lt;br /&gt;
-sooner if there are no more pawns on the board.&lt;br /&gt;
&lt;br /&gt;
The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt.&lt;br /&gt;
If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter.&lt;br /&gt;
In case of a tie, the arrival order on the final location will be considered to decide the ranking of the tied players.&lt;/div&gt;</summary>
		<author><name>Ufoseeker</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=2963</id>
		<title>Gamehelphypnosia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=2963"/>
		<updated>2018-04-08T12:46:21Z</updated>

		<summary type="html">&lt;p&gt;Ufoseeker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HYPNOSIA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hypnosia is a strategy game designed for 2 to 6 players. &lt;br /&gt;
Content:&lt;br /&gt;
&lt;br /&gt;
-1 board&lt;br /&gt;
&lt;br /&gt;
-2 dices&lt;br /&gt;
&lt;br /&gt;
-24 pawns (4 pawns in 6 different colors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set up of the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Each player throws the 2 dices: the player getting the higher score begins the game.&lt;br /&gt;
&#039;&#039;&#039;Goal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The goal of Hypnosia is to bring pawns on the center of the board.&lt;br /&gt;
The first player throws the 2 dices; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each dices; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations.&lt;br /&gt;
Important: a player must &amp;quot;burn&amp;quot; every points of the result of a dice, so that he can&#039;t stop his pawn before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to move&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pawns can only move in a anti-clockwise way.&lt;br /&gt;
Pawns leave their starting location when the player gets a score high enough with dices to allow his pawns to enter on the first circle (pawns must indeed move on the locations occupied by the other pawns); for example, the 1st pawn can enter on the circle with any score from 1 to 6, whereas the last one will enter on the circle with a score of 4 or more.&lt;br /&gt;
 &lt;br /&gt;
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a &amp;quot;bridge&amp;quot;. &lt;br /&gt;
A pawn must first stop on this location, and it&#039;s only then it can go on the next inner circle:&lt;br /&gt;
-during the next turn&lt;br /&gt;
-in the same turn if the pawn came on the special location with the result of the 1st dice.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A pawn can&#039;t go on an outsider circle.&lt;br /&gt;
Once the 2 moves done, the following player on his left does the same sequence of events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn.&lt;br /&gt;
For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can remove opponent&#039;s pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent&#039;s pawn or stack; in this case, the opponent&#039;s pawn or stack is definitely removed from the game.&lt;br /&gt;
-A stack can remove a single opponent pawn.&lt;br /&gt;
-A stack can remove an opponent&#039;s stack.&lt;br /&gt;
-A single pawn can&#039;t remove an opponent stack.&lt;br /&gt;
Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the game/Victory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To enter on the center, a player must:&lt;br /&gt;
-put a pawn on one of the 6 special locations surrounding the center.&lt;br /&gt;
-get a &amp;quot;1&amp;quot; with dices (because all points of dices must be &amp;quot;burnt&amp;quot;, even there).&lt;br /&gt;
&lt;br /&gt;
The game ends:&lt;br /&gt;
-as soon as there are 5 pawns on the center.&lt;br /&gt;
-sooner if there are no more pawns on the board.&lt;br /&gt;
&lt;br /&gt;
The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt.&lt;br /&gt;
If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter.&lt;br /&gt;
In case of a tie, the arrival order on the final location will be considered to decide the ranking of the tied players.&lt;/div&gt;</summary>
		<author><name>Ufoseeker</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=2962</id>
		<title>Gamehelphypnosia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=2962"/>
		<updated>2018-04-08T12:46:00Z</updated>

		<summary type="html">&lt;p&gt;Ufoseeker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HYPNOSIA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hypnosia is a strategy game designed for 2 to 6 players. &lt;br /&gt;
Content:&lt;br /&gt;
-1 board&lt;br /&gt;
-2 dices&lt;br /&gt;
-24 pawns (4 pawns in 6 different colors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set up of the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Each player throws the 2 dices: the player getting the higher score begins the game.&lt;br /&gt;
&#039;&#039;&#039;Goal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The goal of Hypnosia is to bring pawns on the center of the board.&lt;br /&gt;
The first player throws the 2 dices; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each dices; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations.&lt;br /&gt;
Important: a player must &amp;quot;burn&amp;quot; every points of the result of a dice, so that he can&#039;t stop his pawn before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to move&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pawns can only move in a anti-clockwise way.&lt;br /&gt;
Pawns leave their starting location when the player gets a score high enough with dices to allow his pawns to enter on the first circle (pawns must indeed move on the locations occupied by the other pawns); for example, the 1st pawn can enter on the circle with any score from 1 to 6, whereas the last one will enter on the circle with a score of 4 or more.&lt;br /&gt;
 &lt;br /&gt;
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a &amp;quot;bridge&amp;quot;. &lt;br /&gt;
A pawn must first stop on this location, and it&#039;s only then it can go on the next inner circle:&lt;br /&gt;
-during the next turn&lt;br /&gt;
-in the same turn if the pawn came on the special location with the result of the 1st dice.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A pawn can&#039;t go on an outsider circle.&lt;br /&gt;
Once the 2 moves done, the following player on his left does the same sequence of events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn.&lt;br /&gt;
For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can remove opponent&#039;s pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent&#039;s pawn or stack; in this case, the opponent&#039;s pawn or stack is definitely removed from the game.&lt;br /&gt;
-A stack can remove a single opponent pawn.&lt;br /&gt;
-A stack can remove an opponent&#039;s stack.&lt;br /&gt;
-A single pawn can&#039;t remove an opponent stack.&lt;br /&gt;
Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the game/Victory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To enter on the center, a player must:&lt;br /&gt;
-put a pawn on one of the 6 special locations surrounding the center.&lt;br /&gt;
-get a &amp;quot;1&amp;quot; with dices (because all points of dices must be &amp;quot;burnt&amp;quot;, even there).&lt;br /&gt;
&lt;br /&gt;
The game ends:&lt;br /&gt;
-as soon as there are 5 pawns on the center.&lt;br /&gt;
-sooner if there are no more pawns on the board.&lt;br /&gt;
&lt;br /&gt;
The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt.&lt;br /&gt;
If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter.&lt;br /&gt;
In case of a tie, the arrival order on the final location will be considered to decide the ranking of the tied players.&lt;/div&gt;</summary>
		<author><name>Ufoseeker</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=2961</id>
		<title>Gamehelphypnosia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=2961"/>
		<updated>2018-04-08T12:45:39Z</updated>

		<summary type="html">&lt;p&gt;Ufoseeker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HYPNOSIA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hypnosia is a strategy game designed for 2 to 6 players. &lt;br /&gt;
Content:&lt;br /&gt;
-1 board&lt;br /&gt;
-2 dices&lt;br /&gt;
-24 pawns (4 pawns in 6 different colors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set up of the game&#039;&#039;&#039;&lt;br /&gt;
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Each player throws the 2 dices: the player getting the higher score begins the game.&lt;br /&gt;
&#039;&#039;&#039;Goal&#039;&#039;&#039;&lt;br /&gt;
The goal of Hypnosia is to bring pawns on the center of the board.&lt;br /&gt;
The first player throws the 2 dices; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each dices; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations.&lt;br /&gt;
Important: a player must &amp;quot;burn&amp;quot; every points of the result of a dice, so that he can&#039;t stop his pawn before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to move&#039;&#039;&#039;&lt;br /&gt;
Pawns can only move in a anti-clockwise way.&lt;br /&gt;
Pawns leave their starting location when the player gets a score high enough with dices to allow his pawns to enter on the first circle (pawns must indeed move on the locations occupied by the other pawns); for example, the 1st pawn can enter on the circle with any score from 1 to 6, whereas the last one will enter on the circle with a score of 4 or more.&lt;br /&gt;
 &lt;br /&gt;
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a &amp;quot;bridge&amp;quot;. &lt;br /&gt;
A pawn must first stop on this location, and it&#039;s only then it can go on the next inner circle:&lt;br /&gt;
-during the next turn&lt;br /&gt;
-in the same turn if the pawn came on the special location with the result of the 1st dice.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A pawn can&#039;t go on an outsider circle.&lt;br /&gt;
Once the 2 moves done, the following player on his left does the same sequence of events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking pawns&#039;&#039;&#039;&lt;br /&gt;
A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn.&lt;br /&gt;
For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing pawns&#039;&#039;&#039;&lt;br /&gt;
A player can remove opponent&#039;s pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent&#039;s pawn or stack; in this case, the opponent&#039;s pawn or stack is definitely removed from the game.&lt;br /&gt;
-A stack can remove a single opponent pawn.&lt;br /&gt;
-A stack can remove an opponent&#039;s stack.&lt;br /&gt;
-A single pawn can&#039;t remove an opponent stack.&lt;br /&gt;
Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the game/Victory&#039;&#039;&#039;&lt;br /&gt;
To enter on the center, a player must:&lt;br /&gt;
-put a pawn on one of the 6 special locations surrounding the center.&lt;br /&gt;
-get a &amp;quot;1&amp;quot; with dices (because all points of dices must be &amp;quot;burnt&amp;quot;, even there).&lt;br /&gt;
&lt;br /&gt;
The game ends:&lt;br /&gt;
-as soon as there are 5 pawns on the center.&lt;br /&gt;
-sooner if there are no more pawns on the board.&lt;br /&gt;
&lt;br /&gt;
The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt.&lt;br /&gt;
If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter.&lt;br /&gt;
In case of a tie, the arrival order on the final location will be considered to decide the ranking of the tied players.&lt;/div&gt;</summary>
		<author><name>Ufoseeker</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=2960</id>
		<title>Gamehelphypnosia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=2960"/>
		<updated>2018-04-08T12:44:12Z</updated>

		<summary type="html">&lt;p&gt;Ufoseeker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HYPNOSIA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hypnosia is a strategy game designed for 2 to 6 players. &lt;br /&gt;
Content:&lt;br /&gt;
-1 board&lt;br /&gt;
-2 dices&lt;br /&gt;
-24 pawns (4 pawns in 6 different colors)&lt;br /&gt;
&lt;br /&gt;
Set up of the game&lt;br /&gt;
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Each player throws the 2 dices: the player getting the higher score begins the game.&lt;br /&gt;
Goal&lt;br /&gt;
The goal of Hypnosia is to bring pawns on the center of the board.&lt;br /&gt;
The first player throws the 2 dices; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each dices; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations.&lt;br /&gt;
Important: a player must &amp;quot;burn&amp;quot; every points of the result of a dice, so that he can&#039;t stop his pawn before.&lt;br /&gt;
&lt;br /&gt;
How to move&lt;br /&gt;
Pawns can only move in a anti-clockwise way.&lt;br /&gt;
Pawns leave their starting location when the player gets a score high enough with dices to allow his pawns to enter on the first circle (pawns must indeed move on the locations occupied by the other pawns); for example, the 1st pawn can enter on the circle with any score from 1 to 6, whereas the last one will enter on the circle with a score of 4 or more.&lt;br /&gt;
 &lt;br /&gt;
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a &amp;quot;bridge&amp;quot;. &lt;br /&gt;
A pawn must first stop on this location, and it&#039;s only then it can go on the next inner circle:&lt;br /&gt;
-during the next turn&lt;br /&gt;
-in the same turn if the pawn came on the special location with the result of the 1st dice.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A pawn can&#039;t go on an outsider circle.&lt;br /&gt;
Once the 2 moves done, the following player on his left does the same sequence of events.&lt;br /&gt;
&lt;br /&gt;
Stacking pawns&lt;br /&gt;
A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn.&lt;br /&gt;
For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.&lt;br /&gt;
&lt;br /&gt;
Capturing pawns&lt;br /&gt;
A player can remove opponent&#039;s pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent&#039;s pawn or stack; in this case, the opponent&#039;s pawn or stack is definitely removed from the game.&lt;br /&gt;
-A stack can remove a single opponent pawn.&lt;br /&gt;
-A stack can remove an opponent&#039;s stack.&lt;br /&gt;
-A single pawn can&#039;t remove an opponent stack.&lt;br /&gt;
Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.&lt;br /&gt;
&lt;br /&gt;
End of the game/Victory&lt;br /&gt;
To enter on the center, a player must:&lt;br /&gt;
-put a pawn on one of the 6 special locations surrounding the center.&lt;br /&gt;
-get a &amp;quot;1&amp;quot; with dices (because all points of dices must be &amp;quot;burnt&amp;quot;, even there).&lt;br /&gt;
&lt;br /&gt;
The game ends:&lt;br /&gt;
-as soon as there are 5 pawns on the center.&lt;br /&gt;
-sooner if there are no more pawns on the board.&lt;br /&gt;
&lt;br /&gt;
The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt.&lt;br /&gt;
If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter.&lt;br /&gt;
In case of a tie, the arrival order on the final location will be considered to decide the ranking of the tied players.&lt;/div&gt;</summary>
		<author><name>Ufoseeker</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=2947</id>
		<title>Gamehelphypnosia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=2947"/>
		<updated>2018-03-24T17:49:01Z</updated>

		<summary type="html">&lt;p&gt;Ufoseeker: Created page with &amp;quot;HYPNOSIA   Hypnosia is a strategy game designed for 2 to 6 players.  Content: -1 board -2 dices -24 pawns (4 pawns in 6 different colors)  Set up of the game Each player choos...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HYPNOSIA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hypnosia is a strategy game designed for 2 to 6 players. &lt;br /&gt;
Content:&lt;br /&gt;
-1 board&lt;br /&gt;
-2 dices&lt;br /&gt;
-24 pawns (4 pawns in 6 different colors)&lt;br /&gt;
&lt;br /&gt;
Set up of the game&lt;br /&gt;
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Each player throws the 2 dices: the player getting the higher score begins the game.&lt;br /&gt;
Goal&lt;br /&gt;
The goal of Hypnosia is to bring pawns on the center of the board.&lt;br /&gt;
The first player throws the 2 dices; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each dices; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations.&lt;br /&gt;
Important: a player must &amp;quot;burn&amp;quot; every points of the result of a dice, so that he can&#039;t stop his pawn before.&lt;br /&gt;
&lt;br /&gt;
How to move&lt;br /&gt;
Pawns can only move in a anti-clockwise way.&lt;br /&gt;
Pawns leave their starting location this way:&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a &amp;quot;bridge&amp;quot;. &lt;br /&gt;
A pawn must first stop on this location, and it&#039;s only then it can go on the next inner circle:&lt;br /&gt;
-during the next turn&lt;br /&gt;
-in the same turn if the pawn came on the special location with the result of the 1st dice.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A pawn can&#039;t go on an outsider circle.&lt;br /&gt;
Once the 2 moves done, the following player on his left does the same sequence of events.&lt;br /&gt;
&lt;br /&gt;
Stacking pawns&lt;br /&gt;
A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn.&lt;br /&gt;
For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.&lt;br /&gt;
&lt;br /&gt;
Capturing pawns&lt;br /&gt;
A player can remove opponent&#039;s pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent&#039;s pawn or stack; in this case, the opponent&#039;s pawn or stack is definitely removed from the game.&lt;br /&gt;
-A stack can remove a single opponent pawn.&lt;br /&gt;
-A stack can remove an opponent&#039;s stack.&lt;br /&gt;
-A single pawn can&#039;t remove an opponent stack.&lt;br /&gt;
Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.&lt;br /&gt;
&lt;br /&gt;
End of the game/Victory&lt;br /&gt;
To enter on the center, a player must:&lt;br /&gt;
-put a pawn on one of the 6 special locations surrounding the center.&lt;br /&gt;
-get a &amp;quot;1&amp;quot; with dices (because all points of dices must be &amp;quot;burnt&amp;quot;, even there).&lt;br /&gt;
&lt;br /&gt;
The game ends:&lt;br /&gt;
-as soon as there are 5 pawns on the center.&lt;br /&gt;
-sooner if there are no more pawns on the board.&lt;br /&gt;
&lt;br /&gt;
The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt.&lt;br /&gt;
If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter.&lt;/div&gt;</summary>
		<author><name>Ufoseeker</name></author>
	</entry>
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