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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Uberrich</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-01T12:10:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpakropolis&amp;diff=19586</id>
		<title>Gamehelpakropolis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpakropolis&amp;diff=19586"/>
		<updated>2024-01-17T12:11:43Z</updated>

		<summary type="html">&lt;p&gt;Uberrich: Added distribution of tiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Place structures from the 11 construction sites until there is only one left, then work out who has created the best districts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, take a tile and place that tile&lt;br /&gt;
&lt;br /&gt;
The first tile is free to take, all after it costs 1 stone to skip (e.g. if you want the 4th tile, spend 3 stone)&lt;br /&gt;
&lt;br /&gt;
You can freely place a tile bordering others on the ground floor&lt;br /&gt;
&lt;br /&gt;
If you wish to place higher, you must first have a triangle of 3 hexes to cover with the new tile to make a 2nd level (i.e. it can&#039;t over-hang). In addition, it must cover at least 2 different tiles. The covered hexes no longer count towards anything they would give you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hex Types===&lt;br /&gt;
&lt;br /&gt;
The three hex types are:&lt;br /&gt;
&lt;br /&gt;
Quarries (Grey) - These do nothing when placed, but if you cover them, they give you 1 stone each&lt;br /&gt;
&lt;br /&gt;
Plazas (Grey with Coloured stamp) - The stars depicted on these can be multiplied with the districts of the same type to make them worth more points&lt;br /&gt;
&lt;br /&gt;
Districts (Coloured) - These score in a number of ways depending of type, but to be able to score you MUST have at least ONE matching Plaza&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Districts===&lt;br /&gt;
&lt;br /&gt;
* Houses - blue: largest single group&lt;br /&gt;
* Markets - yellow: not adjacent to other markets &lt;br /&gt;
* Barracks - red: on the edge of the city&lt;br /&gt;
* Temples - purple: fully surrounded&lt;br /&gt;
* Gardens - green: no conditions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Round End===&lt;br /&gt;
&lt;br /&gt;
When there is only one tile left in the construction site, move it to the 1st position and lay out a new stack&lt;br /&gt;
&lt;br /&gt;
Pass first player marker&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t do the above, the game ends at the end of the 12th round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
For each qualifying district, the following applies:&lt;br /&gt;
&lt;br /&gt;
Add up the number of District hexes in each level&lt;br /&gt;
&lt;br /&gt;
Multiply this number by the level they are on (x1 for first level or x2 for 2nd level...)&lt;br /&gt;
&lt;br /&gt;
Multiply this by the number of stars the matching plazas give you&lt;br /&gt;
&lt;br /&gt;
In addition:&lt;br /&gt;
&lt;br /&gt;
1 vp per stone unused&lt;br /&gt;
&lt;br /&gt;
If tied for the win, most unused stone breaks the tie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Variants ===&lt;br /&gt;
&lt;br /&gt;
* Houses - blue: If your group of Houses Districts has a value of 10 or more, its points are doubled.&lt;br /&gt;
* Markets - yellow: If your Market District is next to a Market Plaza, its points are doubled.&lt;br /&gt;
* Barracks - red: If your Barracks has 3 or 4 empty spaces adjacent to it, its points are doubled.&lt;br /&gt;
* Temples - purple: If your Temple is built on a higher level, its points are doubled.&lt;br /&gt;
* Gardens - green: If your Garden is adjacent to a lake (an empty space that is completely surrounded), its points are doubled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Distribution of Plazas and Districts ===&lt;br /&gt;
&lt;br /&gt;
==== Two players ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Plazas&lt;br /&gt;
!Districts&lt;br /&gt;
|-&lt;br /&gt;
|Houses (blue)&lt;br /&gt;
|5 (one star)&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Markets (yellow)&lt;br /&gt;
|4 (two stars)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Barracks (red)&lt;br /&gt;
|4 (two stars)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Temples (purple)&lt;br /&gt;
|4 (two stars)&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Gardens (green)&lt;br /&gt;
|3 (three stars)&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Three players ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Plazas&lt;br /&gt;
!Districts&lt;br /&gt;
|-&lt;br /&gt;
|Houses (blue)&lt;br /&gt;
|6 (one star)&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|Markets (yellow)&lt;br /&gt;
|5 (two stars)&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|Barracks (red)&lt;br /&gt;
|5 (two stars)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Temples (purple)&lt;br /&gt;
|5 (two stars)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Gardens (green)&lt;br /&gt;
|4 (three stars)&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Four players ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Plazas&lt;br /&gt;
!Districts&lt;br /&gt;
|-&lt;br /&gt;
|Houses (blue)&lt;br /&gt;
|7 (one star)&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Markets (yellow)&lt;br /&gt;
|6 (two stars)&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Barracks (red)&lt;br /&gt;
|6 (two stars)&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|Temples (purple)&lt;br /&gt;
|6 (two stars)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Gardens (green)&lt;br /&gt;
|5 (three stars)&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Uberrich</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=19482</id>
		<title>Gamehelpcacao</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=19482"/>
		<updated>2024-01-05T15:24:06Z</updated>

		<summary type="html">&lt;p&gt;Uberrich: /* WORKER TILE COUNTS */ Added different counts for each player count&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== RULES ===&lt;br /&gt;
&lt;br /&gt;
==== TURN ACTIONS ====&lt;br /&gt;
1) Place 1 worker tile from your hand of 3 tiles. May rotate freely, but may not place next to another worker tile. &#039;&#039;Note: Once the draw pile and display of jungle tiles are empty, you may choose to spend 1 sun token per turn to overbuild one of your own worker tiles instead. Each worker tile spot may only be overbuilt once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2) For each open spot with 2 adjacent worker tiles: place 1 jungle tile from the face-up display.&lt;br /&gt;
&lt;br /&gt;
3) Activate workers at each shared edge between newly placed tiles (jungle or worker) and their adjacent tiles. For each worker (even those belonging to other players), the action on the adjacent tile is performed once. &#039;&#039;Note: Resources/points are always distributed to the player who owns the worker, even if activated during another player&#039;s turn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4) Draw 1 worker tile to your hand, if possible.&lt;br /&gt;
&lt;br /&gt;
5) Refill jungle tile display, if possible.&lt;br /&gt;
&lt;br /&gt;
==== GAME END ==== &lt;br /&gt;
The game ends when all players have placed their last worker tile.&lt;br /&gt;
&lt;br /&gt;
==== FINAL SCORE ====&lt;br /&gt;
For each temple: the player with the most adjacent workers receives 6 gold. The player with the second-most adjacent workers receives 3 gold. If tied for first place: divide 6 gold between the tied players and do not award second place. If tied for second place: divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place.&lt;br /&gt;
&lt;br /&gt;
Score 1 point for each gold collected.&lt;br /&gt;
&lt;br /&gt;
Score 1 point for each remaining sun token.&lt;br /&gt;
&lt;br /&gt;
Score points for each player&#039;s water scoring track.&lt;br /&gt;
&lt;br /&gt;
Tiebreaker: most cacao fruit remaining&lt;br /&gt;
&lt;br /&gt;
=== WORKER TILE COUNTS ===&lt;br /&gt;
&lt;br /&gt;
==== 2 players: ====&lt;br /&gt;
&#039;&#039;&#039;4x&#039;&#039;&#039; 1-1-1-1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5x&#039;&#039;&#039; 2-1-0-1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1x&#039;&#039;&#039; 3-0-0-1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1x&#039;&#039;&#039; 3-1-0-0&lt;br /&gt;
&lt;br /&gt;
==== 3 players: ====&lt;br /&gt;
&#039;&#039;&#039;3x&#039;&#039;&#039; 1-1-1-1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5x&#039;&#039;&#039; 2-1-0-1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1x&#039;&#039;&#039; 3-0-0-1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1x&#039;&#039;&#039; 3-1-0-0&lt;br /&gt;
&lt;br /&gt;
==== 4 players: ====&lt;br /&gt;
&#039;&#039;&#039;3x&#039;&#039;&#039; 1-1-1-1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4x&#039;&#039;&#039; 2-1-0-1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1x&#039;&#039;&#039; 3-0-0-1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1x&#039;&#039;&#039; 3-1-0-0&lt;br /&gt;
&lt;br /&gt;
=== JUNGLE TILE OVERVIEW ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plantations&#039;&#039;&#039;: Take the indicated cacao per worker, up to your maximum storage of 5. (8 total tiles: 6 single, 2 double) (2 player game: 4 single, 2 double)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Markets&#039;&#039;&#039;: Sell 1 cacao per worker at the indicated price. (7 total tiles: 2x2 gold, 4x3 gold, 1x4 gold) (2 player game: 7 total tiles: 2x2 gold, 4x3 gold, 1x4 gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Mines&#039;&#039;&#039;: Take the indicated gold per worker. (3 total tiles: 2x1 gold, 1x2 gold) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;: Move your water carrier forward one space per worker. (3 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun Worshipping Sites&#039;&#039;&#039;: Take 1 sun token per worker, up to your maximum of 3. These can be spent to overbuild your own worker tiles late in the game, or are worth 1 point at game end. (2 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temples&#039;&#039;&#039;: No immediate effect. At game end, each temple is scored separately. For each temple, the player with the most adjacent workers receives 6 gold, and second most receives 3 gold. If tied for first place: divide 6 gold between the tied players and do not award second place. If tied for second place: divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place. (5 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Some tiles are removed in a 2-player game. See below&lt;br /&gt;
&lt;br /&gt;
=== 2 player game ===&lt;br /&gt;
&lt;br /&gt;
All tiles perform the same way as above. After tiles are removed, you are left with the following to play with:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plantations&#039;&#039;&#039;: (6 total tiles: 4 single, 2 double)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Markets&#039;&#039;&#039;: (6 total tiles: 2x2 gold, 3x3 gold, 1x4 gold)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Mines&#039;&#039;&#039;: (2 total tiles: 1x1 gold, 1x2 gold) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;: (2 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun Worshipping Sites&#039;&#039;&#039;: (1 total tile)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temples&#039;&#039;&#039;: (4 total tiles)&lt;/div&gt;</summary>
		<author><name>Uberrich</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=19481</id>
		<title>Gamehelpcacao</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=19481"/>
		<updated>2024-01-05T15:17:03Z</updated>

		<summary type="html">&lt;p&gt;Uberrich: Added Worker Tile counts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== RULES ===&lt;br /&gt;
&lt;br /&gt;
==== TURN ACTIONS ====&lt;br /&gt;
1) Place 1 worker tile from your hand of 3 tiles. May rotate freely, but may not place next to another worker tile. &#039;&#039;Note: Once the draw pile and display of jungle tiles are empty, you may choose to spend 1 sun token per turn to overbuild one of your own worker tiles instead. Each worker tile spot may only be overbuilt once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2) For each open spot with 2 adjacent worker tiles: place 1 jungle tile from the face-up display.&lt;br /&gt;
&lt;br /&gt;
3) Activate workers at each shared edge between newly placed tiles (jungle or worker) and their adjacent tiles. For each worker (even those belonging to other players), the action on the adjacent tile is performed once. &#039;&#039;Note: Resources/points are always distributed to the player who owns the worker, even if activated during another player&#039;s turn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4) Draw 1 worker tile to your hand, if possible.&lt;br /&gt;
&lt;br /&gt;
5) Refill jungle tile display, if possible.&lt;br /&gt;
&lt;br /&gt;
==== GAME END ==== &lt;br /&gt;
The game ends when all players have placed their last worker tile.&lt;br /&gt;
&lt;br /&gt;
==== FINAL SCORE ====&lt;br /&gt;
For each temple: the player with the most adjacent workers receives 6 gold. The player with the second-most adjacent workers receives 3 gold. If tied for first place: divide 6 gold between the tied players and do not award second place. If tied for second place: divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place.&lt;br /&gt;
&lt;br /&gt;
Score 1 point for each gold collected.&lt;br /&gt;
&lt;br /&gt;
Score 1 point for each remaining sun token.&lt;br /&gt;
&lt;br /&gt;
Score points for each player&#039;s water scoring track.&lt;br /&gt;
&lt;br /&gt;
Tiebreaker: most cacao fruit remaining&lt;br /&gt;
&lt;br /&gt;
=== WORKER TILE COUNTS ===&lt;br /&gt;
&#039;&#039;&#039;4x&#039;&#039;&#039; 1-1-1-1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5x&#039;&#039;&#039; 2-1-0-1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1x&#039;&#039;&#039; 3-0-0-1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1x&#039;&#039;&#039; 3-1-0-0&lt;br /&gt;
&lt;br /&gt;
=== JUNGLE TILE OVERVIEW ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plantations&#039;&#039;&#039;: Take the indicated cacao per worker, up to your maximum storage of 5. (8 total tiles: 6 single, 2 double) (2 player game: 4 single, 2 double)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Markets&#039;&#039;&#039;: Sell 1 cacao per worker at the indicated price. (7 total tiles: 2x2 gold, 4x3 gold, 1x4 gold) (2 player game: 7 total tiles: 2x2 gold, 4x3 gold, 1x4 gold&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Mines&#039;&#039;&#039;: Take the indicated gold per worker. (3 total tiles: 2x1 gold, 1x2 gold) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;: Move your water carrier forward one space per worker. (3 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun Worshipping Sites&#039;&#039;&#039;: Take 1 sun token per worker, up to your maximum of 3. These can be spent to overbuild your own worker tiles late in the game, or are worth 1 point at game end. (2 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temples&#039;&#039;&#039;: No immediate effect. At game end, each temple is scored separately. For each temple, the player with the most adjacent workers receives 6 gold, and second most receives 3 gold. If tied for first place: divide 6 gold between the tied players and do not award second place. If tied for second place: divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place. (5 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Some tiles are removed in a 2-player game. See below&lt;br /&gt;
&lt;br /&gt;
=== 2 player game ===&lt;br /&gt;
&lt;br /&gt;
All tiles perform the same way as above. After tiles are removed, you are left with the following to play with:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plantations&#039;&#039;&#039;: (6 total tiles: 4 single, 2 double)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Markets&#039;&#039;&#039;: (6 total tiles: 2x2 gold, 3x3 gold, 1x4 gold)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Mines&#039;&#039;&#039;: (2 total tiles: 1x1 gold, 1x2 gold) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;: (2 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun Worshipping Sites&#039;&#039;&#039;: (1 total tile)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temples&#039;&#039;&#039;: (4 total tiles)&lt;/div&gt;</summary>
		<author><name>Uberrich</name></author>
	</entry>
</feed>