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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-18T08:10:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonstertrick&amp;diff=25429</id>
		<title>Gamehelpmonstertrick</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonstertrick&amp;diff=25429"/>
		<updated>2025-06-13T14:41:30Z</updated>

		<summary type="html">&lt;p&gt;Tzemati: Fixed typos and formatted sections for readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can you predict the number of tricks you will win? There are other&lt;br /&gt;
trick prediction games, but none where you must watch up to 4 tricks&lt;br /&gt;
at the same time. Make exactly the number of tricks you predict, not&lt;br /&gt;
one too many, nor one too few. If you lose your concentration for&lt;br /&gt;
even a minute, your wily opponents will take your tricks away...&lt;br /&gt;
The winner is the player who has the most victory points at the end&lt;br /&gt;
of three rounds.&lt;br /&gt;
&lt;br /&gt;
==== Game Components ====&lt;br /&gt;
* 60 playing cards (numbered 1-15, in four colors)&lt;br /&gt;
* 20 markers (4 in each color)&lt;br /&gt;
* 45 victory points cards (9 in each color)&lt;br /&gt;
&lt;br /&gt;
==== Game Flow ====&lt;br /&gt;
The game is played over three rounds. Each round proceeds in the following order:&lt;br /&gt;
&lt;br /&gt;
# Shuffle the playing cards (24,36, 48 or 60 cards, depending on the number of players), and deal 12 to each player.&lt;br /&gt;
# Each player looks at their cards and decides in which order to place their three victory points cards in front of them.&lt;br /&gt;
#* For the first round, each player has the three victory points cards with one &amp;quot;pin&amp;quot; on the bottom and the numbers 1, 2, and 3.&lt;br /&gt;
#* For the second round, each player has the three victory points cards with two &amp;quot;pins&amp;quot; on the bottom and the numbers 2, 4, and 6.&lt;br /&gt;
#* For the third round, each player has the three victory points cards with three &amp;quot;pins&amp;quot; on the bottom and the numbers 3, 6, and 9.&lt;br /&gt;
# Each player places the three victory points cards upside down in a row from left to right in front of them. The order they place the cards depends on how many tricks they think they can win during this round (see below).&lt;br /&gt;
# All players play their playing cards following the rules explained in the &amp;quot;Trick Taking&amp;quot; section (see below).&lt;br /&gt;
# After 12 turns, the round is over. Each player takes the victory points card they won and places it right side up beside them.&lt;br /&gt;
# Continue to the next round.&lt;br /&gt;
&lt;br /&gt;
The game ends after three rounds.&lt;br /&gt;
&lt;br /&gt;
==== Trick Taking ====&lt;br /&gt;
In the first round, the oldest player starts.  In subsequent rounds, the player to the left of the previous starting player starts.&lt;br /&gt;
&lt;br /&gt;
The game is played in clockwise rotation until the round ends, after 12 turns. &lt;br /&gt;
&lt;br /&gt;
On each turn a player plays exactly one card. The player can either play the card on an already opened trick, or open a new trick. &#039;&#039;(Note: No more than four open tricks are allowed at one time.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each trick should form its own pile, and cards played on a trick should be placed so that the value of each card in the trick is visible.&lt;br /&gt;
&lt;br /&gt;
Whoever begins a new trick places their marker beside it to claim it.&lt;br /&gt;
&lt;br /&gt;
Any subsequent player who plays a higher card of the same color on this trick returns the marker to its owner and places their own marker on it.&lt;br /&gt;
&lt;br /&gt;
===== Rules for placing cards and taking tricks =====&lt;br /&gt;
&lt;br /&gt;
When placing a card on a trick, players must follow the color of the first card played on that trick.&lt;br /&gt;
Players can only play a card of a different color on a trick if there is no other place on the table where the different-colored card could be played.&lt;br /&gt;
However, a player may choose to play a card of a different color on a trick (if allowed) even if that player could play a correctly colored card on that or another trick.  (i.e. - Any card may be played from a player&#039;s hand on any turn.  Once the card is selected for play, it must follow trick placement rules.)&lt;br /&gt;
&lt;br /&gt;
A player may, but is not required, to play on an open trick; as long as there are fewer than four tricks in play, a player may instead choose to open a new trick. A player may open a new trick with a color that is already in play on the table.&lt;br /&gt;
&lt;br /&gt;
A player may play – over several turns – more than one card on the same trick. Note: If a player’s marker is already on a trick, and the same player plays a higher card on it, that player’s marker remains on the trick.&lt;br /&gt;
&lt;br /&gt;
A trick is “full” when the fourth card is placed on it. Whoever has placed the highest card of the opening color discards the four cards and reclaims the marker. The player winning the trick immediately reveals their victory points card on the left in their display area; this card is now “activated”. If the player wins another trick later in the round, that player turns the ﬁrst victory points card face down, and reveals the next one to the right (and so on).&lt;br /&gt;
* &#039;&#039;Important: When a player wins a fourth trick in a round, the player re-activates the ﬁrst victory points card; when winning the ﬁfth trick, the player re-activates the second victory points card (and so on).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== End of a Round ====&lt;br /&gt;
&lt;br /&gt;
After 12 turns, all cards have been played and the round ends. Tricks on the table that are not yet complete are ignored.&lt;br /&gt;
&lt;br /&gt;
Each player places their face-up victory points card on top of the other two, and sets the pile aside. The face-up victory points will be counted at the end of the game (i.e. 1, 2, or 3 in the ﬁrst round; 2, 4, or 6 in the second round; 3, 6, or 9 in the third round). Each player can have a maximum of 18 victory points at the end of the game  A player who does not win any tricks in a round (i.e. has no victory points card revealed) leaves all three cards upside down, and scores zero victory points this round.&lt;br /&gt;
&lt;br /&gt;
Prepare for the next round&lt;br /&gt;
- Shuffle all playing cards, and deal 12 to each player.&lt;br /&gt;
- Players look at their new cards and place their new set of three victory points cards (2nd round: 2, 4, 6; 3rd round: 3, 6, 9) upside down in any order.&lt;br /&gt;
- The new round starts with the player to the left of the player who started the previous round.&lt;br /&gt;
&lt;br /&gt;
==== Game End ====&lt;br /&gt;
The game ends after the third round.&lt;br /&gt;
&lt;br /&gt;
Each player adds the values of the victory points cards won, and the player with the highest total is the winner.&lt;br /&gt;
&lt;br /&gt;
In the case of a tie, the winner is the tied player who won the higher number in the third round, or if still tied, in the second round. If the players are still tied, there is more than one winner.&lt;/div&gt;</summary>
		<author><name>Tzemati</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpazul&amp;diff=11965</id>
		<title>Gamehelpazul</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpazul&amp;diff=11965"/>
		<updated>2022-02-20T14:08:32Z</updated>

		<summary type="html">&lt;p&gt;Tzemati: Minor grammar fix (subject-verb agreement)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azul is a game about picking up sets of tiles to build a mosaic wall.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Each player&#039;s board starts on its coloured side. Each player starts with 0 points.&lt;br /&gt;
* Place 5 factory displays for 2 players/7 for 3 players/9 for 4 players in a circle in the center of the playing area.&lt;br /&gt;
* Place 20 tiles of each colour (white, red, yellow, blue, black) into the bag. Then fill each display with 4 tiles.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
* The starting player places the starting player marker in the center of the table and starts the first turn of the round.&lt;br /&gt;
* On your turn, pick all tiles of the same color one of the groups in the &amp;quot;display&amp;quot; or the &amp;quot;center&amp;quot;. If you pick from a  group in the display, move the rest of the tiles in that group to the center. If you are the first to pick from the center this round, take the starting player marker and place it on your &amp;quot;floor line&amp;quot; (which will cost you one point during scoring a round).&lt;br /&gt;
* Then, add the tiles to a &amp;quot;pattern line&amp;quot; (first line 1 space, second 2 spaces and so on). A line can only hold one colour.  When you complete a line it will move from the &amp;quot;pattern line&amp;quot; to the line on its right to the wall.  You can only put one tile of each colour into each row of your wall, so you cannot put tiles into your pattern line if you have already completed that color in that row in your wall. If you picked up more tiles than can fit in your pattern line, the rest goes to your floor line (which will cost you points during scoring a round).&lt;br /&gt;
* Scoring: After all tiles are taken, check your pattern lines from top to bottom. If a line is complete, move the rightmost tile to the corresponding place, score accordingly and discard the rest from that line. Else, those tiles stay in your pattern lines for the next round.&lt;br /&gt;
* Each new tile is immediately scored.&lt;br /&gt;
** If there are no adjacent tiles, score 1 point.&lt;br /&gt;
** If there are adjacent horizontal tiles score 1 point for each tile in the horizonal row linked to that tile, including the tile you just placed.&lt;br /&gt;
** If there are adjacent vertical tiles score 1 point for each tile in the vertical column linked to that tile, including the tile you just placed.&lt;br /&gt;
** If there are both adjacent horizontal and vertical tiles then perform both of the above two scoring steps. In this manner the tile you just placed gets scored twice&lt;br /&gt;
* Next, if you have any tiles in your floor line, lose points accordingly. Remove them (except the starting player tile) afterwards. Your score cannot be less than 0.&lt;br /&gt;
&lt;br /&gt;
==End of the Game==&lt;br /&gt;
* If any player has a horizontal line of 5 tiles on their wall, the game ends after that round.&lt;br /&gt;
* Score 2 points for each horizontal line of 5 tiles.&lt;br /&gt;
* Score 7 points for each vertical line of 5 tiles.&lt;br /&gt;
* Score 10 points for each colour with 5 tiles on the wall.&lt;br /&gt;
* The player with the most points wins the game. If there is a tie, the player with more completed horizontal lines wins.&lt;br /&gt;
&lt;br /&gt;
==Variant option (gray board)==&lt;br /&gt;
&lt;br /&gt;
The main difference is that in the placing phase you can decide which column of each line to put your tile in. Note that you can&#039;t place the same color in the same column twice.&lt;/div&gt;</summary>
		<author><name>Tzemati</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpabandonallartichokes&amp;diff=10081</id>
		<title>Gamehelpabandonallartichokes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpabandonallartichokes&amp;diff=10081"/>
		<updated>2021-11-06T16:01:22Z</updated>

		<summary type="html">&lt;p&gt;Tzemati: /* Onino x6 */   Fixed typo --&amp;gt; &amp;quot;Onion&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2-4 players - Ages 10+ - Game duration 4  mn- Complexity 2/5&lt;br /&gt;
&lt;br /&gt;
==Contents== &lt;br /&gt;
100 cards&amp;lt;br&amp;gt;&lt;br /&gt;
40 Artichoke&amp;lt;br&amp;gt;&lt;br /&gt;
6 each: Beet, Broccoli, Carrot, Corn, Eggplant, Leek, Onion, Peas, Pepper, Potato&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
▬ 1. Give each player a reference card. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
▬ 2. Separate all 40 Artichoke cards from the rest of the stack. Deal 10 Artichoke cards face-down to each player, forming their &amp;lt;u&amp;gt;Personal Deck&amp;lt;/u&amp;gt;, and return any left over to the tin. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
▬ 3. Shuffle the remaining (non-Artichoke) cards and put them face-down in the middle of the playing area to form the &amp;lt;u&amp;gt;Garden Stack&amp;lt;/u&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
▬ 4. Reveal the top 5 cards of the Garden Stack and place them side-by-side to form the &amp;lt;u&amp;gt;Garden Row&amp;lt;/u&amp;gt;. Leave space on the other side of the Garden Stack for the &amp;lt;u&amp;gt;Community Compost Pile&amp;lt;/u&amp;gt; — composted cards will go here as the game progresses. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
▬ 5. Each player draws 5 Artichokes from their Personal Deck into their hand. You are ready to begin!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Play==&lt;br /&gt;
&lt;br /&gt;
Whoever most recently ate a cooked, green vegetable goes first and play continues to the left. On your turn carry out the following &amp;lt;u&amp;gt;5 phases&amp;lt;/u&amp;gt; in order, always one after the other:&lt;br /&gt;
&lt;br /&gt;
▬ 1. &amp;lt;u&amp;gt;Replenish&amp;lt;/u&amp;gt; the Garden Row by revealing cards from the top of the Garden Stack until there are 5 cards. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If at any time the Garden Row contains &amp;lt;u&amp;gt;4 or more&amp;lt;/u&amp;gt; of the same card, shuffle the entire row back into the stack, and reveal &amp;lt;u&amp;gt;5 new&amp;lt;/u&amp;gt; cards. &lt;br /&gt;
&lt;br /&gt;
If the Garden Stack ever runs out, only the remaining Garden Row cards may be harvested. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
▬ 2. &amp;lt;u&amp;gt;Harvest&amp;lt;/u&amp;gt; one of the face-up cards from the Garden Row into your hand. This card may be played at any point during your turn. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
▬ 3. &amp;lt;u&amp;gt;Play&amp;lt;/u&amp;gt; any number of cards from your hand. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To play a card, place it in front of you and resolve its actions. Once the card has been resolved, place it face-up on top of your Personal Discard Pile (next to your Deck) before playing your next card. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may only play a card if you’re able to fulfill &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of its requirements. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To compost a card, place it face-up in the Community Compost Pile, next to the Garden Stack. All composted cards are out of play for the rest of the game. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You cannot play an Artichoke card unless another card instructs you to do so. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless a card’s instructions state otherwise, you may continue playing cards until you’re either unable to play any more cards, or you choose not to play any more cards. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
▬ 4. &amp;lt;u&amp;gt;Discard&amp;lt;/u&amp;gt; all unplayed (or unplayable) cards in your hand face-up to the top of your Personal Discard Pile. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
▬ 5. &amp;lt;u&amp;gt;Draw&amp;lt;/u&amp;gt; 5 cards from the top of your Personal Deck to refill your hand. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your Deck runs out before you’ve drawn all 5 cards, draw as many as you can, shuffle your Discard Pile to form a new Deck, and finish drawing. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If both your Deck and Discard Pile run out, you may end up with fewer than 5 cards in your hand. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do not shuffle your Discard Pile to form a new Deck unless you are unable to draw a hand of 5 cards at the end of your turn, or a Potato or Leek card is played and the target Deck is empty&lt;br /&gt;
&lt;br /&gt;
==Ending the Game==&lt;br /&gt;
When you refill your hand &amp;lt;u&amp;gt;at the end of your turn&amp;lt;/u&amp;gt;, if none of the cards are Artichokes, you immediately win the game!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Important&amp;lt;/u&amp;gt;: You do not win if your hand has no Artichokes in the middle of your (or another player’s) turn.&lt;br /&gt;
&lt;br /&gt;
==Card powers==&lt;br /&gt;
&lt;br /&gt;
===Artichoke x40===&lt;br /&gt;
You cannot play an Artichoke card unless another card instructs you to do so.&lt;br /&gt;
&lt;br /&gt;
===Beet x6===&lt;br /&gt;
Choose an opponent. Each of you blindly draws a random card from the other’s hand and reveals it simultaneously. If both are Artichokes compost them, otherwise, swap them. If you get a non-Artichoke card, you may play it during the same turn. If your opponent ends up with fewer than five cards in their hand after composting an Artichoke, they do not draw back up to five cards until the end of their next turn.&lt;br /&gt;
&lt;br /&gt;
===Broccoli x6===&lt;br /&gt;
Compost an Artichoke if your hand has three or more Artichokes. If you have fewer than three Artichokes in your hand, you cannot play this card. &lt;br /&gt;
&lt;br /&gt;
===Corn x6===&lt;br /&gt;
Play this card with an Artichoke. Then put a card from the Garden Row on top of your Deck. If you have no Artichokes in your hand, you cannot play this card. &lt;br /&gt;
&lt;br /&gt;
===Carrot x6===&lt;br /&gt;
As your only play action, compost exactly two Artichokes, along with this card.&lt;br /&gt;
&lt;br /&gt;
===Eggplant x6===&lt;br /&gt;
Compost an Artichoke, along with this card. Then, all players simultaneously pass two cards (of their choice) face-down to the player on their left. If a player has fewer than two cards in their hand, they pass as many as they are able to. You may end up with a different number of cards in your hand than what you started with.&lt;br /&gt;
&lt;br /&gt;
===Leek x6===&lt;br /&gt;
Reveal the top card of an opponent’s Deck, and put it on top of their Discard Pile or into your hand. If they do not have a Deck, they must shuffle their Discard Pile to make one. If they don’t have a Discard Pile or a Deck, you can’t play this card on them.&lt;br /&gt;
&lt;br /&gt;
===Onion x6===&lt;br /&gt;
Compost an Artichoke. Put this card on top of another player’s Discard Pile. If you have no Artichokes in your hand, you cannot play this card.&lt;br /&gt;
&lt;br /&gt;
===Pepper x6===&lt;br /&gt;
Put a card from your Discard Pile on top of your Deck. If you do not have any cards in your Discard Pile, you cannot play this card.&lt;br /&gt;
&lt;br /&gt;
===Peas x6===&lt;br /&gt;
Reveal the top two cards from the Garden Stack. Put one on top of your Discard Pile, the other on top of an opponent’s Discard Pile. If there are no cards left in the Garden Stack, you cannot play this card.&lt;br /&gt;
&lt;br /&gt;
===Potato x6===&lt;br /&gt;
Reveal the top card of your Deck. If it’s an Artichoke, compost it, otherwise, place it on top of your Discard Pile. If you don’t have a Deck, shuffle your Discard Pile to make one. If you don’t have a Discard Pile or a Deck, you cannot play this card.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Designer: Larkins&amp;lt;br&amp;gt; Artist: Bonnie Pang&amp;lt;br&amp;gt;Editor : [http://www.gamewright.com/gamewright/ Gamewright]&amp;lt;br&amp;gt; Developed by: [https://boardgamearena.com/player?id=84937231 __wiz__] &amp;amp; [https://boardgamearena.com/player?id=89011618 rojoMojo]&amp;lt;br&amp;gt;Wiki, according to the rules of origin: [https://boardgamearena.com/player?id=84823448 excel13]&lt;/div&gt;</summary>
		<author><name>Tzemati</name></author>
	</entry>
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