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	<updated>2026-11-13T01:43:46Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpneteru&amp;diff=32587</id>
		<title>Gamehelpneteru</title>
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		<updated>2026-11-12T16:54:23Z</updated>

		<summary type="html">&lt;p&gt;Tux1c0: Created page with &amp;quot;== Goal of the game == Build your pyramid with Citizen cards and gain the favor of the Gods. When a pyramid is completed, the player with the most &amp;#039;&amp;#039;&amp;#039;favor points&amp;#039;&amp;#039;&amp;#039; wins.  == Components == * &amp;#039;&amp;#039;&amp;#039;72 Citizen cards&amp;#039;&amp;#039;&amp;#039;: 9 Scribes, 9 Mummies, 9 Citizens, 9 Guards, 9 Tomb Raiders, 9 War Chariots, 9 Priests (numbered 1 to 9), 4 Sphinxes and 5 Phoenixes. * &amp;#039;&amp;#039;&amp;#039;12 God cards&amp;#039;&amp;#039;&amp;#039;, all different. * &amp;#039;&amp;#039;&amp;#039;8 Pyramidion cards&amp;#039;&amp;#039;&amp;#039;: scoring bonuses for the end of the game.  == The pyramid == E...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal of the game ==&lt;br /&gt;
Build your pyramid with Citizen cards and gain the favor of the Gods. When a pyramid is completed, the player with the most &#039;&#039;&#039;favor points&#039;&#039;&#039; wins.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
* &#039;&#039;&#039;72 Citizen cards&#039;&#039;&#039;: 9 Scribes, 9 Mummies, 9 Citizens, 9 Guards, 9 Tomb Raiders, 9 War Chariots, 9 Priests (numbered 1 to 9), 4 Sphinxes and 5 Phoenixes.&lt;br /&gt;
* &#039;&#039;&#039;12 God cards&#039;&#039;&#039;, all different.&lt;br /&gt;
* &#039;&#039;&#039;8 Pyramidion cards&#039;&#039;&#039;: scoring bonuses for the end of the game.&lt;br /&gt;
&lt;br /&gt;
== The pyramid ==&lt;br /&gt;
Each player builds a pyramid of 9 slots on 3 floors:&lt;br /&gt;
&lt;br /&gt;
 Floor 1:     1   2&lt;br /&gt;
 Floor 2:   3   4   5&lt;br /&gt;
 Floor 3: 6   7   8   9&lt;br /&gt;
&lt;br /&gt;
* The number of a Citizen card is its &#039;&#039;&#039;primary slot&#039;&#039;&#039;: this is where it must be played.&lt;br /&gt;
* Each card also has two &#039;&#039;&#039;secondary slots&#039;&#039;&#039; (used by the Priest). Slots come in groups of three: &#039;&#039;&#039;1-3-6&#039;&#039;&#039;, &#039;&#039;&#039;2-5-9&#039;&#039;&#039; and &#039;&#039;&#039;4-7-8&#039;&#039;&#039;. For example, a card numbered 3 has slots 1 and 6 as secondary slots.&lt;br /&gt;
* The &#039;&#039;&#039;Sphinx&#039;&#039;&#039; and the &#039;&#039;&#039;Phoenix&#039;&#039;&#039; have no number: they can be played on any slot.&lt;br /&gt;
* You can fill your pyramid in any order.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
* Each player receives &#039;&#039;&#039;2 Pyramidions&#039;&#039;&#039;: one visible to everyone, and one &#039;&#039;&#039;secret objective&#039;&#039;&#039;, hidden from the opponents until the final scoring.&lt;br /&gt;
* 2 Gods are revealed in the middle of the table; the others form the Gods deck.&lt;br /&gt;
* Each player receives &#039;&#039;&#039;4 Citizen cards&#039;&#039;&#039; in hand.&lt;br /&gt;
* The first player is chosen at random.&lt;br /&gt;
&lt;br /&gt;
== Playing a turn ==&lt;br /&gt;
On your turn, do &#039;&#039;&#039;one&#039;&#039;&#039; of these actions:&lt;br /&gt;
# &#039;&#039;&#039;Discard a card&#039;&#039;&#039; from your hand, face up on your personal discard pile. Discard piles are visible to everyone.&lt;br /&gt;
# &#039;&#039;&#039;Play a card&#039;&#039;&#039; from your hand in your pyramid, then apply its effect.&lt;br /&gt;
# &#039;&#039;&#039;Mulligan&#039;&#039;&#039; (BGA-specific rule): put your whole hand face down under the draw pile, draw 4 new cards, and pass your turn. Allowed &#039;&#039;&#039;only once per game&#039;&#039;&#039;, and only while you have &#039;&#039;&#039;no God&#039;&#039;&#039; in your pyramid.&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, draw back up to 4 cards in hand.&lt;br /&gt;
&lt;br /&gt;
=== Piles ===&lt;br /&gt;
* You may play a card on a slot that is already occupied: it forms a &#039;&#039;&#039;pile&#039;&#039;&#039;.&lt;br /&gt;
* Only the top card is &#039;&#039;&#039;visible&#039;&#039;&#039;: a covered card has no effect and scores no points.&lt;br /&gt;
* If the top card is moved or removed, the card below becomes visible again.&lt;br /&gt;
&lt;br /&gt;
== Citizen cards ==&lt;br /&gt;
* &#039;&#039;&#039;Immediate effects&#039;&#039;&#039; apply when the card is played. They are always &#039;&#039;&#039;optional&#039;&#039;&#039;, and ignored when impossible.&lt;br /&gt;
* &#039;&#039;&#039;Permanent effects&#039;&#039;&#039; apply as long as the card is visible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Points !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scribe&#039;&#039;&#039; || 1 || &#039;&#039;Immediate&#039;&#039;: draw the top card of the draw pile, then discard a card from your hand (possibly the one you just drew).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Priest&#039;&#039;&#039; || 1 || &#039;&#039;Immediate&#039;&#039;: move a card of your pyramid from its primary slot to one of its secondary slots. The Sphinx, the Phoenix and the Priest just played cannot be moved.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tomb Raider&#039;&#039;&#039; || 0 || &#039;&#039;Immediate&#039;&#039;: take a random card from an opponent&#039;s hand, then give them back a card from your hand (possibly the same one).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Chariot&#039;&#039;&#039; || 0 || &#039;&#039;Immediate&#039;&#039;: remove a visible card of an opponent located on the &#039;&#039;&#039;same floor&#039;&#039;&#039; as your War Chariot. It goes to its owner&#039;s discard pile.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sphinx&#039;&#039;&#039; || 0 || &#039;&#039;Immediate&#039;&#039;: take a card from &#039;&#039;&#039;your&#039;&#039;&#039; discard pile, play it in your pyramid and apply its effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || 0 || &#039;&#039;Immediate&#039;&#039;: take a card from &#039;&#039;&#039;an opponent&#039;s&#039;&#039;&#039; discard pile, play it in your pyramid and apply its effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Citizen&#039;&#039;&#039; || 2 || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mummy&#039;&#039;&#039; || -1 || &#039;&#039;Permanent&#039;&#039;: loses 1 point (see the scoring).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guard&#039;&#039;&#039; || 0 || &#039;&#039;Permanent&#039;&#039;: protects from the War Chariot the Guard itself and the cards immediately to its left and right on the same floor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A card played with the Sphinx or the Phoenix goes to its primary slot (or to the slot of your choice if it is a Sphinx or a Phoenix). It can complete a floor.&lt;br /&gt;
&lt;br /&gt;
== The favor of the Gods ==&lt;br /&gt;
* When you &#039;&#039;&#039;complete a floor&#039;&#039;&#039; (all its slots occupied), first apply the effect of the Citizen card, then &#039;&#039;&#039;choose one of the 2 Gods&#039;&#039;&#039; in the middle. It is placed next to that floor.&lt;br /&gt;
* The God taken is immediately replaced from the Gods deck.&lt;br /&gt;
* &#039;&#039;&#039;Only one God per floor&#039;&#039;&#039;, even if the floor is completed again.&lt;br /&gt;
* A God stays yours until the end of the game, even if its floor loses cards.&lt;br /&gt;
* The God&#039;s effect applies immediately. As with Citizens, an immediate effect is optional.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! God !! Points !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Osiris&#039;&#039;&#039; || 1 || Play an extra turn, right after refilling your hand.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bastet&#039;&#039;&#039; || 1 || The points of the cards on her floor are doubled (except Mummies).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sobek&#039;&#039;&#039; || 1 || Look at an opponent&#039;s secret Pyramidion; you may swap it with one of your Pyramidions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nephthys&#039;&#039;&#039; || 1 || Each Mummy in your discard pile is worth 2 points.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Râ&#039;&#039;&#039; || 2 || Look at the top 3 cards of the draw pile and put them back in the order of your choice.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Anubis&#039;&#039;&#039; || 2 || Each Mummy in your pyramid is worth +2 instead of -1 (does not stack with another Anubis).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thot&#039;&#039;&#039; || 2 || Discard up to 3 cards from your hand, then draw as many cards.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sekhmet&#039;&#039;&#039; || 2 || Each opponent discards a visible card of their pyramid, of their choice. Neither the Guard nor Isis protects from this effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horus&#039;&#039;&#039; || 3 || Apply the effect of a visible card of your pyramid (Sphinx and Phoenix included).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Seth&#039;&#039;&#039; || 3 || Look at an opponent&#039;s hand and choose a card they discard; they then draw back up to 4 cards.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Isis&#039;&#039;&#039; || 3 || Her floor is protected from the War Chariot.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amon-Rê&#039;&#039;&#039; || 4 || No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pyramidion cards ==&lt;br /&gt;
Each player has 2 Pyramidions (one visible, one secret). Their bonuses only apply to your own pyramid.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pyramidion !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mummy&#039;&#039;&#039; || Each Mummy is worth +1 instead of -1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sphinx and Phoenix&#039;&#039;&#039; || 2 points per Sphinx and per Phoenix.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Priest and Scribe&#039;&#039;&#039; || 1 point per Priest and per Scribe.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chariot and Guard&#039;&#039;&#039; || 1 point per War Chariot and per Guard.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tomb Raider&#039;&#039;&#039; || 2 points per Tomb Raider.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Majority&#039;&#039;&#039; || 1 point per card of the most common type in your pyramid.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discard&#039;&#039;&#039; || 1 point per card in your discard pile.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diversity&#039;&#039;&#039; || 2 points per set of 3 different card types (each type counts in one set only, so 3 sets at most).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the &#039;&#039;&#039;visible&#039;&#039;&#039; cards of the pyramid count (except for the Discard Pyramidion).&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
* The end is triggered as soon as all &#039;&#039;&#039;9 slots&#039;&#039;&#039; of a pyramid are occupied. The round is then completed, so that all players have played the same number of turns.&lt;br /&gt;
* If the &#039;&#039;&#039;draw pile is empty&#039;&#039;&#039; at the end of a player&#039;s turn, the game ends &#039;&#039;&#039;immediately&#039;&#039;&#039;.&lt;br /&gt;
* Cards left in hand do not count.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
# &#039;&#039;&#039;Mummies&#039;&#039;&#039;: -1 each; +1 with the Mummy Pyramidion; +2 with Anubis; +3 with Anubis and the Mummy Pyramidion.&lt;br /&gt;
# Visible &#039;&#039;&#039;Citizen cards&#039;&#039;&#039;: Citizen 2, Priest 1, Scribe 1.&lt;br /&gt;
# &#039;&#039;&#039;Bastet&#039;&#039;&#039; doubles the points of her floor (except Mummies).&lt;br /&gt;
# &#039;&#039;&#039;Pyramidions&#039;&#039;&#039;: bonuses of your 2 Pyramidions.&lt;br /&gt;
# &#039;&#039;&#039;Gods&#039;&#039;&#039;: points of your Gods, plus scoring effects (Nephthys).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tie&#039;&#039;&#039;: the player with the most occupied slots wins, then the one with the most points from Gods. Otherwise, the players share the victory.&lt;/div&gt;</summary>
		<author><name>Tux1c0</name></author>
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