<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TumbleSteak</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TumbleSteak"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/TumbleSteak"/>
	<updated>2026-09-19T03:28:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=19626</id>
		<title>Gamehelpchimera</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=19626"/>
		<updated>2024-01-19T13:16:20Z</updated>

		<summary type="html">&lt;p&gt;TumbleSteak: Added some minor clarifications to legal combinations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Be the first to discard your entire hand&lt;br /&gt;
&lt;br /&gt;
===The Bid===&lt;br /&gt;
&lt;br /&gt;
First players will bid to be the Chimera&lt;br /&gt;
&lt;br /&gt;
You may pass and, as long as no one else passes, you can bid again when it comes back to you&lt;br /&gt;
&lt;br /&gt;
Consecutive passes end the bid phase and the current highest bidder becomes the Chimera&lt;br /&gt;
&lt;br /&gt;
To prevent unlimited bids or no bids, if everyone passes then the first player to pass automatically makes the only bid with 20 and becomes the Chimera. If everyone keeps bidding, the first player who bids 40 becomes the Chimera and ends bidding.&lt;br /&gt;
&lt;br /&gt;
Those who do not win the bid for Chimera are known as Hunters&lt;br /&gt;
&lt;br /&gt;
===Partnerships===&lt;br /&gt;
&lt;br /&gt;
The two Hunters are partners and now pass cards equal to the bid, no pass on a 20 Chimera, 1 card on a 30 Chimera, and 2 cards swapped on a 40 Chimera&lt;br /&gt;
&lt;br /&gt;
The Chimera is a lone partnership, and draws 3 cards to their hand&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
The Chimera leads the trick&lt;br /&gt;
&lt;br /&gt;
Subsequent players have to play higher and in the same combination i.e. higher singles or higher pairs and so on&lt;br /&gt;
&lt;br /&gt;
The exception to this is the Trap and Chimera Flight, which can be played outside of combination&lt;br /&gt;
&lt;br /&gt;
The Trap is Four of a Kind&lt;br /&gt;
&lt;br /&gt;
Players may pass and, as long as the trick is still going, may re-enter when it comes back to them&lt;br /&gt;
&lt;br /&gt;
Players are not forced to play even if they can do&lt;br /&gt;
&lt;br /&gt;
When all players pass, the last player who played to the trick wins the cards into their Treasure pile&lt;br /&gt;
&lt;br /&gt;
=== Legal Combinations to Lead With in 3 Player Games ===&lt;br /&gt;
&lt;br /&gt;
* Single card&lt;br /&gt;
* Pair&lt;br /&gt;
* Sequence of consecutive pairs (hunters can&#039;t be used)&lt;br /&gt;
* Sequence of consecutive triples (hunters can&#039;t be used)&lt;br /&gt;
* Triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Sequence of consecutive triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence / run of 5 or more consecutive cards (of any suit)&lt;br /&gt;
* Four of a kind (trap / bomb)&lt;br /&gt;
* Four of a kind with attached single (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Four of a kind with attached pair  (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Chimera Flight: Chimera + Pi Ya (highest trap / bomb)&lt;br /&gt;
&lt;br /&gt;
===End of Hand===&lt;br /&gt;
&lt;br /&gt;
The hand ends when one player empties their hand&lt;br /&gt;
&lt;br /&gt;
Any cards still in players hands are ignored&lt;br /&gt;
&lt;br /&gt;
If the Chimera went out first, they score double their bid, 25 points for traps, 25 points for Chimera Flight, 25 points for if at least 1 Hunter did not participate&lt;br /&gt;
&lt;br /&gt;
If a Hunter went out first, ALL Hunters score 20 points, the Chimera loses points equal to their bid&lt;br /&gt;
&lt;br /&gt;
Either way, all players gain points for their Treasure pile. 10 Points per Fortune Toad (2). 5 Points per Prosperity Cat (11). 10 Points per Messenger Bird (Q).&lt;br /&gt;
&lt;br /&gt;
After which, check to see if the game ends, otherwise start a new round of bidding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
The game ends when a player passes 400 points, the player with the most points wins. If there is a tie, play additional rounds until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
If players wish, this limit can be changed to 300 or 500 for a short or long game respectively.&lt;/div&gt;</summary>
		<author><name>TumbleSteak</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=19624</id>
		<title>Gamehelpchimera</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchimera&amp;diff=19624"/>
		<updated>2024-01-19T03:31:11Z</updated>

		<summary type="html">&lt;p&gt;TumbleSteak: Added in section listing legal combinations to lead with&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Be the first to discard your entire hand&lt;br /&gt;
&lt;br /&gt;
===The Bid===&lt;br /&gt;
&lt;br /&gt;
First players will bid to be the Chimera&lt;br /&gt;
&lt;br /&gt;
You may pass and, as long as no one else passes, you can bid again when it comes back to you&lt;br /&gt;
&lt;br /&gt;
Consecutive passes end the bid phase and the current highest bidder becomes the Chimera&lt;br /&gt;
&lt;br /&gt;
To prevent unlimited bids or no bids, if everyone passes then the first player to pass automatically makes the only bid with 20 and becomes the Chimera. If everyone keeps bidding, the first player who bids 40 becomes the Chimera and ends bidding.&lt;br /&gt;
&lt;br /&gt;
Those who do not win the bid for Chimera are known as Hunters&lt;br /&gt;
&lt;br /&gt;
===Partnerships===&lt;br /&gt;
&lt;br /&gt;
The two Hunters are partners and now pass cards equal to the bid, no pass on a 20 Chimera, 1 card on a 30 Chimera, and 2 cards swapped on a 40 Chimera&lt;br /&gt;
&lt;br /&gt;
The Chimera is a lone partnership, and draws 3 cards to their hand&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
The Chimera leads the trick&lt;br /&gt;
&lt;br /&gt;
Subsequent players have to play higher and in the same combination i.e. higher singles or higher pairs and so on&lt;br /&gt;
&lt;br /&gt;
The exception to this is the Trap and Chimera Flight, which can be played outside of combination&lt;br /&gt;
&lt;br /&gt;
The Trap is Four of a Kind&lt;br /&gt;
&lt;br /&gt;
Players may pass and, as long as the trick is still going, may re-enter when it comes back to them&lt;br /&gt;
&lt;br /&gt;
Players are not forced to play even if they can do&lt;br /&gt;
&lt;br /&gt;
When all players pass, the last player who played to the trick wins the cards into their Treasure pile&lt;br /&gt;
&lt;br /&gt;
=== Legal Combinations to Lead With in 3 Player Games ===&lt;br /&gt;
&lt;br /&gt;
* Single card&lt;br /&gt;
* Pair&lt;br /&gt;
* Sequence of consecutive pairs&lt;br /&gt;
* Sequence of consecutive triples&lt;br /&gt;
* Triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence of triples with an attached single (does not have to be consecutive)&lt;br /&gt;
* Sequence of triples with an attached pair (does not have to be consecutive)&lt;br /&gt;
* Sequence / run of 5 or more consecutive cards (of any suit)&lt;br /&gt;
* Four of a kind (trap / bomb)&lt;br /&gt;
* Four of a kind with attached single (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Four of a kind with attached pair  (does not have to be consecutive, not a trap / bomb)&lt;br /&gt;
* Chimera Flight: Chimera + Pi Ya (highest trap / bomb)&lt;br /&gt;
&lt;br /&gt;
===End of Hand===&lt;br /&gt;
&lt;br /&gt;
The hand ends when one player empties their hand&lt;br /&gt;
&lt;br /&gt;
Any cards still in players hands are ignored&lt;br /&gt;
&lt;br /&gt;
If the Chimera went out first, they score double their bid, 25 points for traps, 25 points for Chimera Flight, 25 points for if at least 1 Hunter did not participate&lt;br /&gt;
&lt;br /&gt;
If a Hunter went out first, ALL Hunters score 20 points, the Chimera loses points equal to their bid&lt;br /&gt;
&lt;br /&gt;
Either way, all players gain points for their Treasure pile. 10 Points per Fortune Toad (2). 5 Points per Prosperity Cat (11). 10 Points per Messenger Bird (Q).&lt;br /&gt;
&lt;br /&gt;
After which, check to see if the game ends, otherwise start a new round of bidding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
The game ends when a player passes 400 points, the player with the most points wins. If there is a tie, play additional rounds until the tie is broken.&lt;br /&gt;
&lt;br /&gt;
If players wish, this limit can be changed to 300 or 500 for a short or long game respectively.&lt;/div&gt;</summary>
		<author><name>TumbleSteak</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroneandthegrail&amp;diff=13426</id>
		<title>Gamehelpthroneandthegrail</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroneandthegrail&amp;diff=13426"/>
		<updated>2022-06-03T04:10:31Z</updated>

		<summary type="html">&lt;p&gt;TumbleSteak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Contents===&lt;br /&gt;
&lt;br /&gt;
3 City cards&lt;br /&gt;
&lt;br /&gt;
5 &amp;quot;5&amp;quot; cards&lt;br /&gt;
&lt;br /&gt;
6 &amp;quot;6&amp;quot; cards&lt;br /&gt;
&lt;br /&gt;
7 &amp;quot;7&amp;quot; cards&lt;br /&gt;
&lt;br /&gt;
8 &amp;quot;8&amp;quot; cards&lt;br /&gt;
&lt;br /&gt;
7 plus points cards&lt;br /&gt;
&lt;br /&gt;
9 minus points cards&lt;br /&gt;
&lt;br /&gt;
===Setup===&lt;br /&gt;
&lt;br /&gt;
Shuffle all 45 cards.  Remove 3 cards from the game randomly. Deal 5 cards to each player as a starting hand.  Deal 2 cards face up to the territory line.&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Highest score from Influence cards after 4 rounds OR collect 3 City cards for an Instant Win&lt;br /&gt;
&lt;br /&gt;
===Turn Basics===&lt;br /&gt;
&lt;br /&gt;
Play a card at the end of the central Territory Line&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
Draw up to 5 Cards from Territory Line in sequence to your area (Once per round). These are the cards which will actually count for scoring.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
Rounds end after 6 turns&lt;br /&gt;
&lt;br /&gt;
At which point, each player gains 5 new cards&lt;br /&gt;
&lt;br /&gt;
Start player is passed on&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
If you have 3 City cards, you win instantly&lt;br /&gt;
&lt;br /&gt;
Otherwise, City cards are worth nothing&lt;br /&gt;
&lt;br /&gt;
Gain points for each number you have taken more of (e.g. the 5 cards are worth 5 points, if you have 3 and opponent has 2, you gain 5 points). Ties are nulled (e.g. 2 5 cards each give 0 points to all)&lt;br /&gt;
&lt;br /&gt;
Gain 5 points per run of 4 (5,6,7,8) ignoring majority wins (e.g. if you lose 5 card majority 2 to 3, but have 5,6,7,8 you still get the 5 point run score)&lt;br /&gt;
&lt;br /&gt;
Positive and Negative cards gain or lose you the points depicted&lt;/div&gt;</summary>
		<author><name>TumbleSteak</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroneandthegrail&amp;diff=13425</id>
		<title>Gamehelpthroneandthegrail</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroneandthegrail&amp;diff=13425"/>
		<updated>2022-06-03T04:04:26Z</updated>

		<summary type="html">&lt;p&gt;TumbleSteak: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Objective===&lt;br /&gt;
&lt;br /&gt;
Highest score from Influence cards after 4 rounds OR collect 3 City cards for an Instant Win&lt;br /&gt;
&lt;br /&gt;
===Turn Basics===&lt;br /&gt;
&lt;br /&gt;
Play a card at the end of the central Territory Line&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
Draw up to 5 Cards from Territory Line in sequence to your area (Once per round). These are the cards which will actually count for scoring.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
Rounds end after 6 turns&lt;br /&gt;
&lt;br /&gt;
At which point, each player gains 5 new cards&lt;br /&gt;
&lt;br /&gt;
Start player is passed on&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
If you have 3 City cards, you win instantly&lt;br /&gt;
&lt;br /&gt;
Otherwise, City cards are worth nothing&lt;br /&gt;
&lt;br /&gt;
Gain points for each number you have taken more of (e.g. the 5 cards are worth 5 points, if you have 3 and opponent has 2, you gain 5 points). Ties are nulled (e.g. 2 5 cards each give 0 points to all)&lt;br /&gt;
&lt;br /&gt;
Gain 5 points per run of 4 (4,5,6,7 or 1,2,3,4) ignoring majority wins (e.g. if you lose 5 card majority 2 to 3, but have 4,5,6,7, you still get the 5 point run score)&lt;br /&gt;
&lt;br /&gt;
Positive and Negative cards gain or lose you the points depicted&lt;/div&gt;</summary>
		<author><name>TumbleSteak</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroneandthegrail&amp;diff=13424</id>
		<title>Gamehelpthroneandthegrail</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroneandthegrail&amp;diff=13424"/>
		<updated>2022-06-03T04:02:47Z</updated>

		<summary type="html">&lt;p&gt;TumbleSteak: /* Objective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Objective===&lt;br /&gt;
&lt;br /&gt;
Highest score from Influence cards after 4 rounds OR collect 3 City cards for an Instant Win&lt;br /&gt;
&lt;br /&gt;
===Turn Basics===&lt;br /&gt;
&lt;br /&gt;
Play a card at the end of the central Territory Line&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
Draw up to 5 Cards from Territory Line in sequence to your area (Once per round). These are the cards which will actually count for scoring.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
Rounds end after 6 turns&lt;br /&gt;
&lt;br /&gt;
At which point, each player gains 5 new cards&lt;br /&gt;
&lt;br /&gt;
Start player is passed on&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
If you have 3 Grails, instant win&lt;br /&gt;
&lt;br /&gt;
Otherwise, Grails are worth nothing&lt;br /&gt;
&lt;br /&gt;
Gain points for each number you have taken more of (e.g. the 5 cards are worth 5 points, if you have 3 and opponent has 2, you gain 5 points). Ties are nulled (e.g. 2 5 cards each give 0 points to all)&lt;br /&gt;
&lt;br /&gt;
Gain 5 points per run of 4 (4,5,6,7 or 1,2,3,4) ignoring majority wins (e.g. if you lose 5 card majority 2 to 3, but have 4,5,6,7, you still get the 5 point run score)&lt;br /&gt;
&lt;br /&gt;
Positive and Negative cards gain or lose you the points depicted&lt;/div&gt;</summary>
		<author><name>TumbleSteak</name></author>
	</entry>
</feed>