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	<updated>2026-09-21T16:12:39Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=4907</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=4907"/>
		<updated>2020-07-08T15:33:22Z</updated>

		<summary type="html">&lt;p&gt;Ttakach: /* Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Hanabi is a cooperative game. Your goal, as a team, is to build a fabulous fireworks show. You do this by playing the cards in the correct order. However, you cannot see your own cards; you can only see the cards of your team mates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Score Ratings&#039;&#039;&#039;&lt;br /&gt;
Points Overall impression&lt;br /&gt;
5 or less - horrible, booed by the crowd...&lt;br /&gt;
6-10 mediocre, just a spattering of applause.&lt;br /&gt;
11-15 honourable, but will not be remembered for very long...&lt;br /&gt;
16-20 excellent, crowd pleasing.&lt;br /&gt;
21 - 24 amazing, will be remembered for a very long time!&lt;br /&gt;
25 legendary, everyone left speechless, stars in their eyes&lt;br /&gt;
&lt;br /&gt;
== Card distribution ==&lt;br /&gt;
For each color, there are three 1s, two 2s, two 3s, two 4s and a single 5.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
You each take turns. During a turn, a player may take one (1) of three actions. After your action, the turn ends and it is the next player&#039;s turn. &lt;br /&gt;
&lt;br /&gt;
The game can end in several ways:&lt;br /&gt;
&lt;br /&gt;
1) All cards have been drawn from the deck. After this happens, everybody gets 1 more turn. The game ends with the score at the last turn.&lt;br /&gt;
&lt;br /&gt;
2) Your team played all possible cards. In this case, the game ends immediately and you receive the maximum possible score. &lt;br /&gt;
&lt;br /&gt;
3) Your team made three mistakes that caused misfires. In this case, you lose the game and get negative ten (-10) points. &lt;br /&gt;
&lt;br /&gt;
4) Your team &#039;abandons&#039; the game. Although discouraged, you receive zero (0) points.&lt;br /&gt;
&lt;br /&gt;
== Turn ==&lt;br /&gt;
During your turn, you have one (1) action. You can choose to do one of the following:&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;Give a colour or number clue to a teammate:&#039;&#039;&#039;  This costs one clue-token (-1). You cannot give a clue if there are zero (0) clue-tokens left. When you give a clue, you must indicate ALL cards of a certain colour, or ALL cards of a certain number.&lt;br /&gt;
&lt;br /&gt;
2) &#039;&#039;&#039;Play a card:&#039;&#039;&#039;  When a card is played, it is evaluated.  If the card fits in one of sequences, it is placed in the appropriate colour stack on the table. If it does not, it is placed in the discard pile and the team gets a misfire-token.&lt;br /&gt;
&lt;br /&gt;
3) &#039;&#039;&#039;Discard a card:&#039;&#039;&#039;  When you discard, the card is placed in the discard pile and you get a clue-token (+1). Note: cards on the discard pile are out of the game and can never return.&lt;br /&gt;
&lt;br /&gt;
When you remove a card from your hand, by either playing or discarding, at the end of your turn, you draw a new card. &#039;&#039;&#039;Your newest card is always placed on the left&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Lingo ==&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARKED&#039;&#039;&#039; A card that is highlighted by a clue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNMARKED&#039;&#039;&#039; A card that is not clued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHOP&#039;&#039;&#039; The oldest, unmarked card. The right-most card that you have no information on and will chop from your hand. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRAW&#039;&#039;&#039; The newest, unmarked card. The left-most card that you have no information on and was freshly drawn to the left side. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TO BOMB&#039;&#039;&#039; A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;EXPLOSION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIQUE&#039;&#039;&#039; A card that has no copy (left) in the deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOUBLE DISCARD&#039;&#039;&#039; Discarding the (usually CHOP) card when it can be Unique (or the last copy of the card in the discard pile). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOUBLE SAVE&#039;&#039;&#039; To mark a card that is useless, because the copy of the card is already played, or marked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRATEGY&#039;&#039;&#039; A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
In a game of Hanabi on NORMAL DIFFICULTY, there are 5 colours of cards of value 1 to 5. In each suit there are:&lt;br /&gt;
-three 1s&lt;br /&gt;
-two 2s&lt;br /&gt;
-two 3s&lt;br /&gt;
-two 4s&lt;br /&gt;
-one 5&lt;br /&gt;
This makes 10 cards per colour.&lt;br /&gt;
&lt;br /&gt;
There are three variants that add a 6th colour: the multicolour.&lt;br /&gt;
1) TRICKY DIFFICULTY adds 10 multicolour cards to the normal game. These cards get marked by a separate multicolour clue.&lt;br /&gt;
2) HARD DIFFICULTY adds 5 multicolour cards to the normal game: one of each. These cards get marked by a separate multicolour clue.&lt;br /&gt;
3) VERY DIFFICULT DIFFICULTY adds 10 multicolour cards to the normal game. These cards get marked by ANY colour clue.&lt;br /&gt;
&lt;br /&gt;
== ELO rating ==&lt;br /&gt;
If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Here is how it works:&lt;br /&gt;
&lt;br /&gt;
1) Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
&lt;br /&gt;
2) The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;Hanabot&#039;&#039;&#039;). Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolor), the number of players on the team and, most importantly, your team&#039;s score. All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
&lt;br /&gt;
3) Your team (actually your team&#039;s average ELO) will now compete against Hanabot. The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
You can find all bots&#039; ELO ratings here: http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814&lt;br /&gt;
&lt;br /&gt;
The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.&lt;br /&gt;
&lt;br /&gt;
If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
== About &amp;quot;cheating&amp;quot; ==&lt;br /&gt;
In the &amp;quot;real life Hanabi&amp;quot;, you can talk. That&#039;s why we chose to let the chat open for the online version.&lt;br /&gt;
&lt;br /&gt;
As a consequence, it is very easy to cheat at Hanabi. However, as you can imagine, cheating is very stupid and has no interest... except for ELO boosting. This is why there is no international ranking for this game (ie: best player, second best player) and no trophies associated to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Please refer to the BGA strategy guide [http://en.doc.boardgamearena.com/Tips_hanabi here].&lt;/div&gt;</summary>
		<author><name>Ttakach</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=4906</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=4906"/>
		<updated>2020-07-08T15:18:53Z</updated>

		<summary type="html">&lt;p&gt;Ttakach: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Hanabi is a cooperative game. Your goal, as a team, is to build a fabulous fireworks show. You do this by playing the cards in the correct order. However, you cannot see your own cards; you can only see the cards of your team mates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Score Ratings&#039;&#039;&#039;&lt;br /&gt;
Points Overall impression&lt;br /&gt;
5 or less - horrible, booed by the crowd...&lt;br /&gt;
6-10 mediocre, just a spattering of applause.&lt;br /&gt;
11-15 honourable, but will not be remembered for very long...&lt;br /&gt;
16-20 excellent, crowd pleasing.&lt;br /&gt;
21 - 24 amazing, will be remembered for a very long time!&lt;br /&gt;
25 legendary, everyone left speechless, stars in their eyes&lt;br /&gt;
&lt;br /&gt;
== Card distribution ==&lt;br /&gt;
For each color, there are three 1s, two 2s, two 3s, two 4s and a single 5.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
You each take turns. During a turn, a player may take one (1) of three actions. After your action, the turn ends and it is the next player&#039;s turn. &lt;br /&gt;
&lt;br /&gt;
The game can end in several ways:&lt;br /&gt;
&lt;br /&gt;
1) All cards have been drawn from the deck. After this happens, everybody gets 1 more turn. The game ends with the score at the last turn.&lt;br /&gt;
&lt;br /&gt;
2) Your team played all possible cards. In this case, the game ends immediately and you receive the maximum possible score. &lt;br /&gt;
&lt;br /&gt;
3) Your team made three mistakes that caused misfires. In this case, you lose the game and get negative ten (-10) points. &lt;br /&gt;
&lt;br /&gt;
4) Your team &#039;abandons&#039; the game. Although discouraged, you receive zero (0) points.&lt;br /&gt;
&lt;br /&gt;
== Turn ==&lt;br /&gt;
During your turn, you have one (1) action. You can choose to do one of the following:&lt;br /&gt;
&lt;br /&gt;
1) Clue a colour or a number. This costs one clue-token (-1). You cannot give a clue if there are zero (0) clue-tokens left. When you give a clue, you must indicate ALL cards of a certain colour, or ALL cards of a certain number.&lt;br /&gt;
&lt;br /&gt;
2) Play a card. When a card is played, it is evaluated if the card fits in the sequence. If it does, it is placed on the table. If it does not, it is placed in the discard pile and you get a misfire-token.&lt;br /&gt;
&lt;br /&gt;
3) Discard a card. When you discard, the card is placed in the discard pile and you get a clue-token (+1). Note: cards on the discard pile are out of the game and can never return.&lt;br /&gt;
&lt;br /&gt;
When you remove a card from your hand, by either playing or discarding, at the end of your turn, you draw a new card. &#039;&#039;&#039;Your newest card is always placed on the left&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Lingo ==&lt;br /&gt;
When you play with others, certain words are used to describe certain objects or situations. Here is a short list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARKED&#039;&#039;&#039; A card that is highlighted by a clue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNMARKED&#039;&#039;&#039; A card that is not clued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHOP&#039;&#039;&#039; The oldest, unmarked card. The right-most card that you have no information on and will chop from your hand. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRAW&#039;&#039;&#039; The newest, unmarked card. The left-most card that you have no information on and was freshly drawn to the left side. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TO BOMB&#039;&#039;&#039; A play that causes the third misfire-token. Sometimes called &#039;&#039;&#039;EXPLOSION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNIQUE&#039;&#039;&#039; A card that has no copy (left) in the deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOUBLE DISCARD&#039;&#039;&#039; Discarding the (usually CHOP) card when it can be Unique (or the last copy of the card in the discard pile). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOUBLE SAVE&#039;&#039;&#039; To mark a card that is useless, because the copy of the card is already played, or marked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRATEGY&#039;&#039;&#039; A set of rules / guidelines / conventions on how to interpret actions by players (including spending of clue-tokens).&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
In a game of Hanabi on NORMAL DIFFICULTY, there are 5 colours of cards of value 1 to 5. In each suit there are:&lt;br /&gt;
-three 1s&lt;br /&gt;
-two 2s&lt;br /&gt;
-two 3s&lt;br /&gt;
-two 4s&lt;br /&gt;
-one 5&lt;br /&gt;
This makes 10 cards per colour.&lt;br /&gt;
&lt;br /&gt;
There are three variants that add a 6th colour: the multicolour.&lt;br /&gt;
1) TRICKY DIFFICULTY adds 10 multicolour cards to the normal game. These cards get marked by a separate multicolour clue.&lt;br /&gt;
2) HARD DIFFICULTY adds 5 multicolour cards to the normal game: one of each. These cards get marked by a separate multicolour clue.&lt;br /&gt;
3) VERY DIFFICULT DIFFICULTY adds 10 multicolour cards to the normal game. These cards get marked by ANY colour clue.&lt;br /&gt;
&lt;br /&gt;
== ELO rating ==&lt;br /&gt;
If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Here is how it works:&lt;br /&gt;
&lt;br /&gt;
1) Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
&lt;br /&gt;
2) The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;Hanabot&#039;&#039;&#039;). Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolor), the number of players on the team and, most importantly, your team&#039;s score. All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
&lt;br /&gt;
3) Your team (actually your team&#039;s average ELO) will now compete against Hanabot. The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot&#039;s ELO is always 1000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
You can find all bots&#039; ELO ratings here: http://forum.boardgamearena.com/viewtopic.php?f=3&amp;amp;t=4814&lt;br /&gt;
&lt;br /&gt;
The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.&lt;br /&gt;
&lt;br /&gt;
If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;br /&gt;
&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To be confirmed: I think the ELO-system has had an overhaul.&lt;br /&gt;
&lt;br /&gt;
== About &amp;quot;cheating&amp;quot; ==&lt;br /&gt;
In the &amp;quot;real life Hanabi&amp;quot;, you can talk. That&#039;s why we chose to let the chat open for the online version.&lt;br /&gt;
&lt;br /&gt;
As a consequence, it is very easy to cheat at Hanabi. However, as you can imagine, cheating is very stupid and has no interest... except for ELO boosting. This is why there is no international ranking for this game (ie: best player, second best player) and no trophies associated to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Please refer to the BGA strategy guide [http://en.doc.boardgamearena.com/Tips_hanabi here].&lt;/div&gt;</summary>
		<author><name>Ttakach</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=First_steps_with_BGA_Studio&amp;diff=4142</id>
		<title>First steps with BGA Studio</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=First_steps_with_BGA_Studio&amp;diff=4142"/>
		<updated>2020-04-26T23:57:57Z</updated>

		<summary type="html">&lt;p&gt;Ttakach: /* Create a new game project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Studio_Framework_Navigation}}&lt;br /&gt;
&lt;br /&gt;
== Connect to the BGA Studio website ==&lt;br /&gt;
&lt;br /&gt;
Go to BGA Studio website:&lt;br /&gt;
http://en.studio.boardgamearena.com&lt;br /&gt;
&lt;br /&gt;
Choose one of your 10 accounts (ex: myusername0), and login into the website - as you would do for Board Game Arena.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have account see [[How to join BGA developer team?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Create a new game project ==&lt;br /&gt;
&lt;br /&gt;
You can do most of the projects-related operations from &amp;quot;Control Panel / Manage games&amp;quot;. In particular, you can create a new project automatically from there.&lt;br /&gt;
&lt;br /&gt;
Your first &amp;quot;game&amp;quot; should be one of the tutorials, so your project name should be something like &amp;quot;tutorialbob&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At this stage it is too early to create a real game but if you really don&#039;t want to start until you have a game in mind, check [[Create a game in BGA Studio: Complete Walkthrough]]&lt;br /&gt;
section &amp;quot;Select a First Game&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For reference top bar studio links&lt;br /&gt;
* AVAILABLE LICENSES - list of all available licenses (not public domain) -  http://en.studio.boardgamearena.com/#!licensing&lt;br /&gt;
* STUDIO PROJECTS - list of all registered studio projects - http://en.studio.boardgamearena.com/#!projects &lt;br /&gt;
* CONTROL PANEL - manage projects - http://en.studio.boardgamearena.com/#!controlpanel&lt;br /&gt;
&lt;br /&gt;
== Connect to your SFTP folder == &lt;br /&gt;
&lt;br /&gt;
From the initial email from the Studio you get:&lt;br /&gt;
* the name of the SFTP server to connect to&lt;br /&gt;
* your SFTP login and password&lt;br /&gt;
&lt;br /&gt;
Using this information:&lt;br /&gt;
# Connect to the SFTP server using your SFTP login and password, through your favourite SFTP client software (such as [http://winscp.net/ WinSCP], see [[Tools_and_tips_of_BGA_Studio#File_Sync_on_Windows|File Sync]])&lt;br /&gt;
# Check that your remote home folder contains one folder for each of the three example games (reversi, hearts, gomoku). If you have already created a new game project, one additional folder should be in your &amp;quot;home&amp;quot; folder.&lt;br /&gt;
# Note: You have to setup AUTOMATED sync between your folder and remote folder, manually ftp&#039;ing files would be no-starter. For WinSCP you can do this from the file menu (Commands-&amp;gt;Keep remote directories up to Date...)&lt;br /&gt;
&lt;br /&gt;
== Let&#039;s code! ==&lt;br /&gt;
&lt;br /&gt;
Now, you can try to launch a new game on BGA Studio from the &amp;quot;Play now&amp;quot; menu entry, as you would do on Board Game Arena website.&lt;br /&gt;
&lt;br /&gt;
# Find your game in the &#039;PLAY NOW&#039; section and create a table&lt;br /&gt;
# Use the &#039;I want between X and X&#039; players to tick down the maximum players number to the minimum&lt;br /&gt;
# Click &#039;Express start&#039;: your game launches with the maximum number of players specified. It shows an empty canvas: in the game zone you just have a sentence &#039;This is your game interface. You can edit this HTML in your &amp;quot;.tpl&amp;quot; file.&#039;.&lt;br /&gt;
# Switch to your SFTP home folder, go into your game folder. Edit the game_game.tpl file, and change this sentence to &#039;Hey, this is my first game!&#039;, then save.&lt;br /&gt;
# Go back to your browser and refresh, check that the game zone has updated.&lt;br /&gt;
# Click on the &#039;Gear&#039; icon on the top right, and in the popup choose &#039;Express STOP&#039;. The game ends automatically and you are brought back to the table screen for this ended game.&lt;br /&gt;
# Switch to your game folder, go into the img folder and overwrite your game_box.png file with another image.&lt;br /&gt;
# Go back to your browser, &#039;&#039;&#039;empty your browser cache&#039;&#039;&#039;, then refresh the page, and check that the game box image has been updated.&lt;br /&gt;
&lt;br /&gt;
Then you can modify the provided skeleton and begin to develop your game :)&lt;br /&gt;
&lt;br /&gt;
== Commit your changes ==&lt;br /&gt;
&lt;br /&gt;
Committing uploads your changes on BGA&#039;s [http://en.wikipedia.org/wiki/Revision_control revision control] system. This is an extra assurance not to lose your code, and to have the possibility to get a previous version of your code if you need to backtrack. It also helps us to follow your progress (we get an email when you commit). So you should commit from time to time, when you hit some landmark in your development.&lt;br /&gt;
&lt;br /&gt;
You can automatically commit your sources in the repository from &amp;quot;Control Panel / Manage Games / Your game / Commit my modifications now&amp;quot;. Then:&lt;br /&gt;
&lt;br /&gt;
# Enter your commit comment (such as &#039;My first commit&#039;) then hit the &#039;Submit&#039; button;&lt;br /&gt;
# Check the log for errors, it should end with the following lines:&lt;br /&gt;
&lt;br /&gt;
  Transmitting file data .&lt;br /&gt;
  Committed revision #revision number#.&lt;br /&gt;
  HAL says: done.&lt;br /&gt;
&lt;br /&gt;
NOTE: committing the code is currently not working until admin commits it manually the first time. Even if it does you cannot automatically deal with this version control system except for committing. Therefore its recommended to use another means of storing the code in version control system, such as local git repo or github, see [[Tools_and_tips_of_BGA_Studio#Version_Control|Version Control]]&lt;br /&gt;
&lt;br /&gt;
== That&#039;s all! ==&lt;br /&gt;
&lt;br /&gt;
Now you know about the basics of updating your game on BGA Studio and testing your changes.&lt;br /&gt;
&lt;br /&gt;
Now you can select one of the tutorials to play with and start coding.&lt;br /&gt;
&lt;br /&gt;
For links to tutorials and ALL studio documentation see [[Studio]].&lt;/div&gt;</summary>
		<author><name>Ttakach</name></author>
	</entry>
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