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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tsaunat</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-05T11:14:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrandmaster&amp;diff=14349</id>
		<title>Gamehelpgrandmaster</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrandmaster&amp;diff=14349"/>
		<updated>2022-08-17T16:17:02Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Abstract]]&lt;br /&gt;
&lt;br /&gt;
== Grandmaster ==&lt;br /&gt;
Grandmaster is an abstract game played on an 8x8 board the goal is to capture 15 points of you opponents pieces.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
The board is made up of 64 tiles.  The gameboard is created by laying out the board in an 8x8 grid. The red arrows may not face a corner.  First player will choose a side and then the pieces 1-8 are placed on the back row with a row of pawns in front of them.&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
&lt;br /&gt;
On your turn you may move a pawn or a grandmaster.  Pawns move one space directly forward or they can capture by moving diagonal.  Grandmasters can move as far as they like, but only in the directions the arrows of the space they are on allow. They may not pass over another piece, they may capture an enemy piece by landing on it.&lt;br /&gt;
&lt;br /&gt;
== Promotion ==&lt;br /&gt;
A pawn reaching the back row is promoted to a zero point grandmaster.  Meaning it has no value to the opponent for capturing it, but a much greater range of motion than it previously had. &lt;br /&gt;
== End Of Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends immediately when someone has captured 15 or more points of the opponents pieces&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrandmaster&amp;diff=14345</id>
		<title>Gamehelpgrandmaster</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrandmaster&amp;diff=14345"/>
		<updated>2022-08-17T02:46:12Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: /* End Of Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Abstract]]&lt;br /&gt;
&lt;br /&gt;
== Grandmaster ==&lt;br /&gt;
Grandmaster is an abstract game played on an 8x8 board the goal is to capture 17 points of you opponents pieces.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
The board is made up of 64 tiles.  The gameboard is created by laying out the board in an 8x8 grid. The red arrows may not face a corner.  First player will choose a side and then the pieces 1-8 are placed on the back row with a row of pawns in front of them.&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
&lt;br /&gt;
On your turn you may move a pawn or a grandmaster.  Pawns move one space directly forward or they can capture by moving diagonal.  Grandmasters can move as far as they like, but only in the directions the arrows of the space they are on allow. They may not pass over another piece, they may capture an enemy piece by landing on it.&lt;br /&gt;
&lt;br /&gt;
== Promotion ==&lt;br /&gt;
A pawn reaching the back row is promoted to a zero point grandmaster.  Meaning it has no value to the opponent for capturing it, but a much greater range of motion than it previously had. &lt;br /&gt;
== End Of Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends immediately when someone has captured 17 or more points of the opponents pieces&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrandmaster&amp;diff=14344</id>
		<title>Gamehelpgrandmaster</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrandmaster&amp;diff=14344"/>
		<updated>2022-08-17T02:45:27Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: /* Grandmaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Abstract]]&lt;br /&gt;
&lt;br /&gt;
== Grandmaster ==&lt;br /&gt;
Grandmaster is an abstract game played on an 8x8 board the goal is to capture 17 points of you opponents pieces.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
The board is made up of 64 tiles.  The gameboard is created by laying out the board in an 8x8 grid. The red arrows may not face a corner.  First player will choose a side and then the pieces 1-8 are placed on the back row with a row of pawns in front of them.&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
&lt;br /&gt;
On your turn you may move a pawn or a grandmaster.  Pawns move one space directly forward or they can capture by moving diagonal.  Grandmasters can move as far as they like, but only in the directions the arrows of the space they are on allow. They may not pass over another piece, they may capture an enemy piece by landing on it.&lt;br /&gt;
&lt;br /&gt;
== Promotion ==&lt;br /&gt;
A pawn reaching the back row is promoted to a zero point grandmaster.  Meaning it has no value to the opponent for capturing it, but a much greater range of motion than it previously had. &lt;br /&gt;
== End Of Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends immediately when someone has captured 16 points of the opponents pieces&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrandmaster&amp;diff=14343</id>
		<title>Gamehelpgrandmaster</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrandmaster&amp;diff=14343"/>
		<updated>2022-08-17T02:43:34Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: Created page with &amp;quot;Category:Abstract  == Grandmaster == Grandmaster is an abstract game played on an 8x8 board the goal is to capture 16 points of you opponents pieces.   == Setup == The boa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Abstract]]&lt;br /&gt;
&lt;br /&gt;
== Grandmaster ==&lt;br /&gt;
Grandmaster is an abstract game played on an 8x8 board the goal is to capture 16 points of you opponents pieces. &lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
The board is made up of 64 tiles.  The gameboard is created by laying out the board in an 8x8 grid. The red arrows may not face a corner.  First player will choose a side and then the pieces 1-8 are placed on the back row with a row of pawns in front of them.&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
&lt;br /&gt;
On your turn you may move a pawn or a grandmaster.  Pawns move one space directly forward or they can capture by moving diagonal.  Grandmasters can move as far as they like, but only in the directions the arrows of the space they are on allow. They may not pass over another piece, they may capture an enemy piece by landing on it.&lt;br /&gt;
&lt;br /&gt;
== Promotion ==&lt;br /&gt;
A pawn reaching the back row is promoted to a zero point grandmaster.  Meaning it has no value to the opponent for capturing it, but a much greater range of motion than it previously had. &lt;br /&gt;
== End Of Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends immediately when someone has captured 16 points of the opponents pieces&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=8135</id>
		<title>Gamehelplama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=8135"/>
		<updated>2021-05-01T05:18:04Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;L.L.A.M.A &lt;br /&gt;
Each player is dealt 6 cards. &lt;br /&gt;
&lt;br /&gt;
The object of the game is to get the highest score when someone crosses 40 negative points. &lt;br /&gt;
&lt;br /&gt;
==Turns==&lt;br /&gt;
Each turn you may play either the same or one higher than the top card of the discard.  With lama&#039;s counting as both higher than 6 and less that 1 creating a loop. If you can&#039;t play you may draw a card or quit the round.  If you are the only one left in the round you may not choose to draw. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==End Round Scoring==&lt;br /&gt;
When one player has played all their cards or all players have quit the round then players hands are scored.  Each card is the face value and lamas are worth 10 negative points. You only score one of each rank (for example if you have 5 3&#039;s it only counts as 3 negative points). Players take scoring tokens indicating their current score.  If a player played all their cards that person may return one scoring token of any value.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game is over when one player obtains 40 negative points.  The person with the least amount in scoring tokens is the winner.&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=8134</id>
		<title>Gamehelplama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=8134"/>
		<updated>2021-05-01T05:13:09Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each player is dealt 6 cards. &lt;br /&gt;
&lt;br /&gt;
The object of the game is to get the highest score when someone crosses 40 negative points. &lt;br /&gt;
&lt;br /&gt;
==Turns==&lt;br /&gt;
Each turn you may play either the same or one higher than the top card of the discard.  With lama&#039;s counting as both higher than 6 and less that 1 creating a loop. If you can&#039;t play you may draw a card or quit the round.  If you are the only one left in the round you may not choose to draw. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==End Round Scoring==&lt;br /&gt;
When one player has played all their cards or all players have quit the round then players hands are scored.  Each card is the face value and lamas are worth 10 negative points. You only score one of each rank (for example if you have 5 3&#039;s it only counts as 3 negative points). Players take scoring tokens indicating their current score.  If a player played all their cards that person may return one scoring token of any value.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game is over when one player obtains 40 negative points.  The person with the least amount in scoring tokens is the winner.&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=8133</id>
		<title>Gamehelplama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=8133"/>
		<updated>2021-05-01T05:11:33Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: Created page with &amp;quot;Each player is dealt 6 cards.   The object of the game is to get the highest score when someone crosses 40 negative points.   ==Turns== Each turn you may play either the same...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each player is dealt 6 cards. &lt;br /&gt;
&lt;br /&gt;
The object of the game is to get the highest score when someone crosses 40 negative points. &lt;br /&gt;
&lt;br /&gt;
==Turns==&lt;br /&gt;
Each turn you may play either the same or one higher than the top card of the discard.  With lama&#039;s counting as both higher than 6 and less that 1 creating a loop. If you can&#039;t play you may draw a card or quit the round.  If you are the only one left in the round you may not choose to draw. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==End Round Scoring==&lt;br /&gt;
When one player has played all their cards or all players have quit the round then players hands are scored.  Each card is the face value and lamas are worth 10 negative points. You only score one of each rank (for example if you have 5 3&#039;s it only counts as 3 negative points). Players take scoring tokens indicating their current score.  If someone played all their cards that person may return one scoring token&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game is over when one player obtains 40 negative points.  The person with the least amount in scoring tokens is the winner.&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcaravan&amp;diff=6322</id>
		<title>Gamehelpcaravan</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcaravan&amp;diff=6322"/>
		<updated>2020-12-01T11:14:29Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [https://boardgamegeek.com/boardgame/269789/caravan Caravan] players create a caravan of camels to deliver goods to cities. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The starting player gets 1 action, the second player 2 actions, third player 3 actions, and every player after 4th has 4 actions per turn.  With their actions a player may do one of the following moves.  &lt;br /&gt;
=== Actions ===&lt;br /&gt;
For 1 action:&lt;br /&gt;
     Place or move a camel to an empty space.&lt;br /&gt;
     Pick up a good.&lt;br /&gt;
     Move a good along a line of adjacent camels.&lt;br /&gt;
     Steal a cube from an opponent. You must also pay a thief token to the person who was stolen from. A good that is thieved is placed under the camel and may not be thieved until it moved again.&lt;br /&gt;
For 2 actions:&lt;br /&gt;
     Place a camel in a square that already has a camel. &lt;br /&gt;
&lt;br /&gt;
=== Refill ===&lt;br /&gt;
Each of the 8 numbered spaces are populated with goods from a goods bag that is made up of 9 of each common good and 3 of each rare good. Goods need to be delivered to their respective cities. Immediately when there are only 4 goods that haven&#039;t been picked up a refill is triggered where each space that has a good gets a demand coin and each empty numbered space gets a good.&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
Once the last refill is done and there are no more cubes in the bag. The next delivery IMMEDIATLY ends the game.  &lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
Each rare good delivered is worth 6 points,  Each common good is worth 3 points, Each demand coin is 1 point and there are end game penalties for holding undelivered &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|End Game Penalties for Undelivered Cubes&lt;br /&gt;
|-&lt;br /&gt;
|Cubes&lt;br /&gt;
|0-1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Penalty&lt;br /&gt;
|0&lt;br /&gt;
| -1&lt;br /&gt;
| -3&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Ties are broken by the player who delivered the most goods.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rainbow Camel Expansion==&lt;br /&gt;
This expansion adds one rainbow camel and the following action:&lt;br /&gt;
&lt;br /&gt;
For 1 action:&lt;br /&gt;
     Pay a gold coin to place or move the rainbow camel to any non-edge space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any player may place the rainbow camel and any player (at no cost) can use the rainbow camel as part of their path of adjacent camels when moving a good.  The rainbow camel cannot thieve cubes and the rainbow camel may not hold a cube,  however a rainbow camel may be the endpoint for a delivery.&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcaravan&amp;diff=6321</id>
		<title>Gamehelpcaravan</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcaravan&amp;diff=6321"/>
		<updated>2020-12-01T11:06:06Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: /* Rainbow Camel Expansion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [https://boardgamegeek.com/boardgame/269789/caravan Caravan] players create a caravan of camels to deliver goods to cities. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The starting player gets 1 action, the second player 2 actions, third player 3 actions, and every player after 4th has 4 actions per turn.  With their actions a player may do one of the following moves.  &lt;br /&gt;
=== Actions ===&lt;br /&gt;
For 1 action:&lt;br /&gt;
     Place or move a camel to an empty space.&lt;br /&gt;
     Pick up a good.&lt;br /&gt;
     Move a good along a line of adjacent camels.&lt;br /&gt;
     Steal a cube from an opponent. You must also pay a thief token to the person who was stolen from. A good that is thieved is placed under the camel and may not be thieved until it moved again.&lt;br /&gt;
For 2 actions:&lt;br /&gt;
     Place a camel in a square that already has a camel. &lt;br /&gt;
&lt;br /&gt;
=== Refill ===&lt;br /&gt;
Each of the 8 numbered spaces are populated with goods from a goods bag that is made up of 9 of each common good and 3 of each rare good. Goods need to be delivered to their respective cities. Immediately when there are only 4 goods that haven&#039;t been picked up a refill is triggered where each space that has a good gets a demand coin and each empty numbered space gets a good.&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
Once the last refill is done and there are no more cubes in the bag. The next delivery IMMEDIATLY ends the game.  &lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
Each rare good delivered is worth 6 points,  Each common good is worth 3 points, Each demand coin is 1 point and there are end game penalties for holding undelivered cubes 0-1 -0pt;  2 cubes=-1pt; 3 cubes=-3pts; 4cubes=-6pts.&lt;br /&gt;
Ties are broken by the player who delivered the most goods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rainbow Camel Expansion==&lt;br /&gt;
This expansion adds one rainbow camel and the following action:&lt;br /&gt;
&lt;br /&gt;
For 1 action:&lt;br /&gt;
     Pay a gold coin to place or move the rainbow camel to any non-edge space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any player may place the rainbow camel and any player (at no cost) can use the rainbow camel as part of their path of adjacent camels when moving a good.  The rainbow camel cannot thieve cubes and the rainbow camel may not hold a cube,  however a rainbow camel may be the endpoint for a delivery.&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=6060</id>
		<title>Gamehelpbutterfly</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=6060"/>
		<updated>2020-11-05T03:25:15Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: /* Rainbow Camel Expansion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [https://boardgamegeek.com/boardgame/269789/caravan Caravan] players create a caravan of camels to deliver goods to cities. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The starting player gets 1 action, the second player 2 actions, third player 3 actions, and every player after 4th has 4 actions per turn.  With their actions a player may do one of the following moves.  &lt;br /&gt;
=== Actions ===&lt;br /&gt;
For 1 action:&lt;br /&gt;
     Place or move a camel to an empty space.&lt;br /&gt;
     Pick up a good.&lt;br /&gt;
     Move a good along a line of adjacent camels.&lt;br /&gt;
     Steal a cube from an opponent. You must also pay a thief token to the person who was stolen from. A good that is thieved is placed under the camel and may not be thieved until it moved again.&lt;br /&gt;
For 2 actions:&lt;br /&gt;
     Place a camel in a square that already has a camel. &lt;br /&gt;
&lt;br /&gt;
=== Refill ===&lt;br /&gt;
Each of the 8 numbered spaces are populated with goods from a goods bag that is made up of 9 of each common good and 3 of each rare good. Goods need to be delivered to their respective cities. Immediately when there are only 4 goods that haven&#039;t been picked up a refill is triggered where each space that has a good gets a demand coin and each empty numbered space gets a good.&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
Once the last refill is done and there are no more cubes in the bag. The next delivery IMMEDIATLY ends the game.  &lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
Each rare good delivered is worth 6 points,  Each common good is worth 3 points, Each demand coin is 1 point and there are end game penalties for holding undelivered cubes 0-1 -0pt;  2 cubes=-1pt; 3 cubes=-3pts; 4cubes=-6pts.&lt;br /&gt;
Ties are broken by the player who delivered the most goods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rainbow Camel Expansion==&lt;br /&gt;
This expansion adds one rainbow camel and the following two actions&lt;br /&gt;
&lt;br /&gt;
For 1 action and a gold coin:&lt;br /&gt;
     Place or move the rainbow camel to an empty space.&lt;br /&gt;
For 2 actions and a gold coin:&lt;br /&gt;
     Place or move the rainbow camel to a space with another camel.&lt;br /&gt;
&lt;br /&gt;
The rainbow camel may not be placed on the edge of the board.  Any player may place the rainbow camel and any player (at no cost) can use the rainbow camel as part of their path of adjacent camels when moving a good.  The rainbow camel cannot thieve cubes and the rainbow camel may not hold a cube,  however a rainbow camel may be the endpoint for a delivery.&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=6059</id>
		<title>Gamehelpbutterfly</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=6059"/>
		<updated>2020-11-05T03:24:46Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: Caravan How to Play.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [https://boardgamegeek.com/boardgame/269789/caravan Caravan] players create a caravan of camels to deliver goods to cities. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The starting player gets 1 action, the second player 2 actions, third player 3 actions, and every player after 4th has 4 actions per turn.  With their actions a player may do one of the following moves.  &lt;br /&gt;
=== Actions ===&lt;br /&gt;
For 1 action:&lt;br /&gt;
     Place or move a camel to an empty space.&lt;br /&gt;
     Pick up a good.&lt;br /&gt;
     Move a good along a line of adjacent camels.&lt;br /&gt;
     Steal a cube from an opponent. You must also pay a thief token to the person who was stolen from. A good that is thieved is placed under the camel and may not be thieved until it moved again.&lt;br /&gt;
For 2 actions:&lt;br /&gt;
     Place a camel in a square that already has a camel. &lt;br /&gt;
&lt;br /&gt;
=== Refill ===&lt;br /&gt;
Each of the 8 numbered spaces are populated with goods from a goods bag that is made up of 9 of each common good and 3 of each rare good. Goods need to be delivered to their respective cities. Immediately when there are only 4 goods that haven&#039;t been picked up a refill is triggered where each space that has a good gets a demand coin and each empty numbered space gets a good.&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
Once the last refill is done and there are no more cubes in the bag. The next delivery IMMEDIATLY ends the game.  &lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
Each rare good delivered is worth 6 points,  Each common good is worth 3 points, Each demand coin is 1 point and there are end game penalties for holding undelivered cubes 0-1 -0pt;  2 cubes=-1pt; 3 cubes=-3pts; 4cubes=-6pts.&lt;br /&gt;
Ties are broken by the player who delivered the most goods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rainbow Camel Expansion==&lt;br /&gt;
This expansion adds one rainbow camel and the following two actions&lt;br /&gt;
For 1 action and a gold coin:&lt;br /&gt;
     Place or move the rainbow camel to an empty space.&lt;br /&gt;
For 2 actions and a gold coin:&lt;br /&gt;
     Place or move the rainbow camel to a space with another camel.&lt;br /&gt;
&lt;br /&gt;
The rainbow camel may not be placed on the edge of the board.  Any player may place the rainbow camel and any player (at no cost) can use the rainbow camel as part of their path of adjacent camels when moving a good.  The rainbow camel cannot thieve cubes and the rainbow camel may not hold a cube,  however a rainbow camel may be the endpoint for a delivery.&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=6058</id>
		<title>Gamehelpbutterfly</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=6058"/>
		<updated>2020-11-05T03:17:06Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [https://boardgamegeek.com/boardgame/269789/caravan Caravan] players create a caravan of camels to deliver goods to cities. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The starting player gets 1 action, the second player 2 actions, third player 3 actions, and every player after 4th has 4 actions per turn.  With their actions a player may do one of the following moves.  &lt;br /&gt;
=== Actions ===&lt;br /&gt;
For 1 action:&lt;br /&gt;
     Place or move a camel to an empty space.&lt;br /&gt;
     Pick up a good.&lt;br /&gt;
     Move a good.&lt;br /&gt;
     Steal a cube from an opponent. You must also pay a thief token to the person who was stolen from. A good that is thieved is placed under the camel and may not &lt;br /&gt;
       be thieved until it moved again.&lt;br /&gt;
For 2 actions:&lt;br /&gt;
     Place a camel in a square that already has a camel. &lt;br /&gt;
&lt;br /&gt;
=== Refill ===&lt;br /&gt;
Each of the 8 numbered spaces are populated with goods from a goods bag that is made up of 9 of each common good and 3 of each rare good. Goods need to be delivered to their respective cities. Immediately when there are only 4 goods that haven&#039;t been picked up a refill is triggered where each space that has a good gets a demand coin and each empty numbered space gets a good.&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
Once the last refill is done and there are no more cubes in the bag. The next delivery IMMEDIATLY ends the game.  &lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
Each rare good delivered is worth 6 points,  Each common good is worth 3 points, Each demand coin is 1 point and there are end game penalties for holding undelivered cubes 0-1 -0pt;  2 cubes=-1pt; 3 cubes=-3pts; 4cubes=-6pts.&lt;br /&gt;
Ties are broken by the player who delivered the most goods.&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=5169</id>
		<title>Gamehelpbutterfly</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=5169"/>
		<updated>2020-08-03T17:44:39Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.boardgamegeek.com/boardgame/284229/butterfly Butterfly] is very simple tile set collection game by Rio Grande.  You take the hedgehog from tile to tile scoring points for the tiles you collect.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The player to the left of the starting player places the hedgehog.  After the hedgehog has been placed players take turns moving the hedgehog forwards in a straight line as far as they wish.  Before a move the hedgehog may be turned either to the left or the right.  The player then collects the tile where they land.  It is possible to skip over empty spaces but not to land on an empty space. &lt;br /&gt;
&lt;br /&gt;
Butterfly Nets appear in empty spaces where tiles have previously been collected.  If the hedgehog moves over an exposed butterfly net the player may choose to draw a tile from the bag. &lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
[[File:Player-boards-butterfly front v1 Page 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Butterflies score the number of points shown. (There are also colored x2 multipliers which multiply the score in that colour)&lt;br /&gt;
&lt;br /&gt;
Dragonflies score only the highest dragonfly collected.&lt;br /&gt;
&lt;br /&gt;
Lightning bugs score only the lowest lightning bug collected.&lt;br /&gt;
&lt;br /&gt;
Grasshoppers score only the last grasshopper collected, previous tiles are discarded.&lt;br /&gt;
&lt;br /&gt;
Flowers are each worth the number of collected flowers. (Example: if you have 4 flowers, each flower is worth 4 points = a total of 16 points in flowers.)&lt;br /&gt;
&lt;br /&gt;
Bees are worth -3 without a hive to live in, and 0 if they have a honeycomb.&lt;br /&gt;
&lt;br /&gt;
Honeycombs are worth 0 points without a bee, and the shown number with a bee.&lt;br /&gt;
&lt;br /&gt;
Wasps are worth negative points as shown on each wasp tile.&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
The game is over when the hedgehog can no longer be moved. The player with the highest score at that time wins!&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=5122</id>
		<title>Gamehelpbutterfly</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=5122"/>
		<updated>2020-07-29T21:00:50Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.boardgamegeek.com/boardgame/284229/butterfly Butterfly] is very simple tile set collection game by Rio Grande.  You take the hedgehog from tile to tile scoring points for the tiles you collect.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The player to the left of the starting player places the hedgehog.  After the hedgehog has been placed players take turns moving the hedgehog in a straight line, before the move the hedgehog may be turned to the left or the right. The player then collects the tile where they land. If the hedgehog moves over an exposed butterfly net the player may draw a tile from the bag. &lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
[[File:Player-boards-butterfly front v1 Page 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Butterflies score the number of points shown. (There are also colored x2 multipliers.)&lt;br /&gt;
&lt;br /&gt;
Dragonflies score equal to the highest dragonfly collected.&lt;br /&gt;
&lt;br /&gt;
Lightning bugs score equal to the lowest lightning bug collected.&lt;br /&gt;
&lt;br /&gt;
Grasshoppers score only the last grasshopper collected, previous tiles are discarded.&lt;br /&gt;
&lt;br /&gt;
Flowers are each worth the number of collected flowers. (Example: if you have 4 flowers, each flower is worth 4 points = a total of 16 points in flowers.)&lt;br /&gt;
&lt;br /&gt;
Bees are worth -3 without a hive to live in, and 0 if they have a honeycomb.&lt;br /&gt;
&lt;br /&gt;
Honeycombs are worth 0 points without a bee, and the shown number with a bee.&lt;br /&gt;
&lt;br /&gt;
Wasps are worth negative points as shown on each wasp tile.&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
The game is over when the hedgehog cannot be moved. The player with the highest score at that time wins!&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=4875</id>
		<title>Gamehelpbutterfly</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=4875"/>
		<updated>2020-07-06T01:33:12Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.boardgamegeek.com/boardgame/284229/butterfly Butterfly] is very simple tile set collection game by Rio Grande.  You take the hedgehog from tile to tile scoring points for the tiles you collect.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The player to the left of the starting player places the hedgehog.  After the hedgehog has been placed players take turns moving the hedgehog in a straight line, before the move the hedgehog may be turned to the left or the right. The player then collects the tile where they land. If the hedgehog moves over an exposed butterfly net the player may draw a tile from the bag. &lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
[[File:Player-boards-butterfly front v1 Page 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Butterflies score the number of points shown there are also colored x2 multipliers.&lt;br /&gt;
Dragonflies score equal to the highest dragonfly collected.&lt;br /&gt;
Lightning bugs score equal to the lowest lightning bug collected.&lt;br /&gt;
Grasshoppers score only the last grasshopper collected, previous tiles are discarded.&lt;br /&gt;
Flowers are each worth the number of collected flowers. (Example: if you have 4 flowers each flower is 4points =16 points in flowers)&lt;br /&gt;
Bees are worth -3 without a hive to live in, and 0 if they have a hive to match with.&lt;br /&gt;
Hives are worth 0 points without a bee and the shown number with a bee&lt;br /&gt;
Wasps are worth negative points shown.&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
The game is over when the hedgehog cannot be moved. The player with the highest score at that time wins!&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=4874</id>
		<title>Gamehelpbutterfly</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=4874"/>
		<updated>2020-07-06T01:32:19Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.boardgamegeek.com/boardgame/284229/butterfly Butterfly] is very simple tile set collection game by Rio Grande.  You take the hedgehog from tile to tile scoring points for the tiles you collect.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The player to the left of the starting player places the hedgehog.  After the hedgehog has been placed players take turns moving the hedgehog in a straight line, before the move the hedgehog may be turned to the left or the right. The player then collects the tile where they land. If the hedgehog moves over an exposed butterfly net the player may draw a tile from the bag. &lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
[[File:Player-boards-butterfly front v1 Page 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Butterflies score the number of points shown there are also colored x2 multipliers.&lt;br /&gt;
Dragonflies score equal to the highest dragonfly collected.&lt;br /&gt;
Lightning bugs score equal to the lowest dragonfly collected.&lt;br /&gt;
Grasshoppers score only the last grasshopper collected, previous tiles are discarded.&lt;br /&gt;
Flowers are each worth the number of collected flowers. (Example: if you have 4 flowers each flower is 4points =16 points in flowers)&lt;br /&gt;
Bees are worth -3 without a hive to live in, and 0 if they have a hive to match with.&lt;br /&gt;
Hives are worth 0 points without a bee and the shown number with a bee&lt;br /&gt;
Wasps are worth negative points shown.&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
The game is over when the hedgehog cannot be moved. The player with the highest score at that time wins!&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=4850</id>
		<title>Gamehelpbutterfly</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=4850"/>
		<updated>2020-07-02T22:45:11Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.boardgamegeek.com/boardgame/284229/butterfly Butterfly] is very simple tile set collection game by Rio Grande.  You take the hedgehog from tile to tile scoring points for the tiles you collect.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The player to the left of the starting player places the hedgehog.  After the hedgehog has been placed players take turns moving the hedgehog in a straight line, before the move the hedgehog maybe turned to the left or the right. The player then collects the tile where they land. If the hedgehog moves over an exposed butterfly net the player may draw a tile from the bag. &lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
[[File:Player-boards-butterfly front v1 Page 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Butterflies score the number of points shown there are also colored x2 multipliers.&lt;br /&gt;
Dragonflies score equal to the highest dragonfly collected.&lt;br /&gt;
Lightning bugs score equal to the lowest dragonfly collected.&lt;br /&gt;
Crickets score only the last tile collected, previous tiles are discarded.&lt;br /&gt;
Flowers are each worth the number of collected flowers. (Example: if you have 4 flowers each flower is 4points =16 points in flowers)&lt;br /&gt;
Bees are worth -3 without a hive to live in, and 0 if they have a hive to match with.&lt;br /&gt;
Hives are worth 0 points without a bee and the shown number with a bee&lt;br /&gt;
Wasps are worth negative points shown.&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
The game is over when the hedgehog cannot be moved. The player with the highest score at that time wins!&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=4834</id>
		<title>Gamehelpbutterfly</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=4834"/>
		<updated>2020-07-01T16:56:50Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.boardgamegeek.com/boardgame/284229/butterfly Butterfly] is very simple tile set collection game by Rio Grande.  You take the hedgehog from tile to tile scoring points for the tiles you collect.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The player to the left of the starting player places the hedgehog.  After the hedgehog has been placed players take turns moving the hedgehog in a straight line, before the move the hedgehog maybe turned to the left or the right. The player then collects the tile where they land. If the hedgehog moves over an exposed butterfly net the player may draw a tile from the bag. &lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
[[File:Player-boards-butterfly front v1 Page 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Butterflies score the number of points shown there are also colored x2 multipliers.&lt;br /&gt;
Dragonflies score equal to the highest dragonfly collected.&lt;br /&gt;
Lightning bugs score equal to the lowest dragonfly collected.&lt;br /&gt;
Crickets score only the last tile collected, previous tiles are discarded.&lt;br /&gt;
Flowers are each worth the number of collected flowers. (Example: if you have 4 flowers each flower is 4points =16 points in flowers)&lt;br /&gt;
Bees are worth -3 with hive to live in, and 0 if they have a hive to match with.&lt;br /&gt;
Hives are worth 0 points without a bee and the shown number with a bee&lt;br /&gt;
Wasps are worth negative points shown.&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
The game is over when the hedgehog cannot be moved. The player with the highest score at that time wins!&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=4803</id>
		<title>Gamehelpbutterfly</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=4803"/>
		<updated>2020-06-26T19:58:54Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: Created page with &amp;quot;[https://www.boardgamegeek.com/boardgame/284229/butterfly Butterfly] is very simple tile set collection game by Rio Grande.  You take the hedgehog from tile to tile scoring po...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.boardgamegeek.com/boardgame/284229/butterfly Butterfly] is very simple tile set collection game by Rio Grande.  You take the hedgehog from tile to tile scoring points for the tiles you collect.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The player to the left of the starting player places the hedgehog.  After the hedgehog has been placed players take turns moving the hedgehog in a straight line, before the move the hedgehog maybe turned to the left or the right. The player then collects the tile where they land. If the hedgehog moves over an exposed butterfly net the player receives a tile from the bag. &lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
[[File:Player-boards-butterfly front v1 Page 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Butterflies score the number of points shown there are also colored x2 multipliers.&lt;br /&gt;
Dragonflies score equal to the highest dragonfly collected.&lt;br /&gt;
Lightning bugs score equal to the lowest dragonfly collected.&lt;br /&gt;
Crickets score only the last tile collected, previous tiles are discarded.&lt;br /&gt;
Flowers are each worth the number of collected flowers. (Example: if you have 4 flowers each flower is 4points =16 points in flowers)&lt;br /&gt;
Bees are worth -3 with hive to live in, and 0 if they have a hive to match with.&lt;br /&gt;
Hives are worth 0 points without a bee and the shown number with a bee&lt;br /&gt;
Wasps are worth negative points shown.&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
The game is over when the hedgehog cannot be moved. The player with the highest score at that time wins!&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterflygame&amp;diff=4759</id>
		<title>Gamehelpbutterflygame</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterflygame&amp;diff=4759"/>
		<updated>2020-06-18T23:19:17Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.boardgamegeek.com/boardgame/284229/butterfly Butterfly] is very simple tile set collection game by Rio Grande.  You take the hedgehog from tile to tile scoring points for the tiles you collect.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The player to the left of the starting player places the hedgehog.  After the hedgehog has been placed players take turns moving the hedgehog in a straight line, before the move the hedgehog maybe turned to the left or the right. The player then collects the tile where they land. If the hedgehog moves over an exposed butterfly net the player receives a tile from the bag. &lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
[[File:Player-boards-butterfly front v1 Page 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Butterflies score the number of points shown there are also colored x2 multipliers.&lt;br /&gt;
Dragonflies score equal to the highest dragonfly collected.&lt;br /&gt;
Lightning bugs score equal to the lowest dragonfly collected.&lt;br /&gt;
Crickets score only the last tile collected, previous tiles are discarded.&lt;br /&gt;
Flowers are each worth the number of collected flowers. (Example: if you have 4 flowers each flower is 4points =16 points in flowers)&lt;br /&gt;
Bees are worth -3 with hive to live in, and 0 if they have a hive to match with.&lt;br /&gt;
Hives are worth 0 points without a bee and the shown number with a bee&lt;br /&gt;
Wasps are worth negative points shown.&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
The game is over when the hedgehog cannot be moved. The player with the highest score at that time wins!&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Player-boards-butterfly_front_v1_Page_1.jpg&amp;diff=4758</id>
		<title>File:Player-boards-butterfly front v1 Page 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Player-boards-butterfly_front_v1_Page_1.jpg&amp;diff=4758"/>
		<updated>2020-06-18T23:15:56Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: Tsaunat uploaded a new version of File:Player-boards-butterfly front v1 Page 1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Player-boards-butterfly_front_v1_Page_1.jpg&amp;diff=4757</id>
		<title>File:Player-boards-butterfly front v1 Page 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Player-boards-butterfly_front_v1_Page_1.jpg&amp;diff=4757"/>
		<updated>2020-06-18T23:10:31Z</updated>

		<summary type="html">&lt;p&gt;Tsaunat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tsaunat</name></author>
	</entry>
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