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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TravaharSummaPowah</id>
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	<updated>2026-09-16T11:20:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_mythicalstheboardgame&amp;diff=24645</id>
		<title>Tips mythicalstheboardgame</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_mythicalstheboardgame&amp;diff=24645"/>
		<updated>2025-04-11T17:06:23Z</updated>

		<summary type="html">&lt;p&gt;TravaharSummaPowah: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Keep track of which cards have been revealed. Each card (1-5 + *) is in the deck twice for each of the colors. While during the opening phase of the game it&#039;s has rarely a use, it shines during:&lt;br /&gt;
&lt;br /&gt;
* Mid game: estimate the odds of drawing cards you already have (which will have to go to your opponent if you select that color). Worst case here is drawing three cards that all are doubles of what is in your hand (you&#039;ll gain zero cards AND will have to give whichever card(s) you select to your opponent.&lt;br /&gt;
&lt;br /&gt;
* End game (12 cards or less in draw pile): with most cards drawn you should be able to discern whether the suit you&#039;re trying to make is possible (and if possible, how likely the cards you need will appear before the Day card).If the odds are low, consider using your turn to draw from the reserved cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keep the Day card in mind and play around it. It&#039;s in the bottom 9 cards and ends the game after the turn in which it was drawn. If you&#039;re ahead, consider drawing cards to end the game in your favor. If you&#039;re behind, consider drawing from the reserve (weigh this against the odds of drawing the card(s) you need to complete a suit).&lt;/div&gt;</summary>
		<author><name>TravaharSummaPowah</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_mythicalstheboardgame&amp;diff=24644</id>
		<title>Tips mythicalstheboardgame</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_mythicalstheboardgame&amp;diff=24644"/>
		<updated>2025-04-11T15:47:41Z</updated>

		<summary type="html">&lt;p&gt;TravaharSummaPowah: Count cards and ~praise~ mind the sun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Keep track of which cards have been revealed. Each card (1-5 + *) is in the deck twice for each of the colors. While during the opening phase of the game it&#039;s has rqrely a use, it shines during:&lt;br /&gt;
&lt;br /&gt;
* Mid game: estimate the odds of drawing cards you already have (which will have to go to your opponent if you select that color). Worst case here is drawing three cards that all are doubles of what is in your hand (you&#039;ll gain zero cards AND will have to give whichever card(s) you select to your opponent.&lt;br /&gt;
&lt;br /&gt;
* End game (12 cards or less in draw pile): with most cards drawn you should be able to discern whether the suit you&#039;re trying to make is possible (and if possible, how likely the cards you need will appear before the Day card).If the odds are low, consider using your turn to draw from the reserved cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keep the Day card in mind and play around it. It&#039;s in the bottom 9 cards and ends the game after the turn in which it was drawn. If you&#039;re ahead, consider drawing cards to end the game in your favor. If you&#039;re behind, consider drawing from the reserve (weigh this against the odds of drawing the card(s) you need to complete a suit).&lt;/div&gt;</summary>
		<author><name>TravaharSummaPowah</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_marcopolo&amp;diff=7324</id>
		<title>Tips marcopolo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_marcopolo&amp;diff=7324"/>
		<updated>2021-02-11T09:07:22Z</updated>

		<summary type="html">&lt;p&gt;TravaharSummaPowah: additional hints: be last to travel + which contracts are valuable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Resources will always be tight! Plan accordingly.&lt;br /&gt;
* There&#039;s only 5 rounds. Do not waste actions/dice.&lt;br /&gt;
* Be very much aware of the rules regarding placement of dice! If a blue field already holds dice, you have to pay the value of your lower die on top of any other costs. Use low dice values strategically (if necessary pair them with &lt;br /&gt;
* Blue fields can only hold your dice color once. There is no such limit for black/white dice. In a pinch obtain some of those to activate a section of the board a second time in the same round.&lt;br /&gt;
* Determine the essence of your trader&#039;s power (most of them in a convoluted way boil down to &amp;quot;you won&#039;t need to spend many dice on this area of the board&amp;quot;) and make it part of your travel plan.&lt;br /&gt;
* Do not follow in the footsteps of another player. They&#039;ll just snatch all the &amp;quot;first trading post&amp;quot; bonuses up.&lt;br /&gt;
* Reach small towns early, their recurrent bonus will help you over the game.&lt;br /&gt;
* Plan everything at the start of the game: your route, which effects you hope to unlock, ...&lt;br /&gt;
* Try to be the last one to travel in any given round (buy black dice or take single die actions to increase the odds of you traveling last). It will be more expensive (so save at least one low value dice for the actual travel) but it allows you to go first in the next round (meaning you can pick the best new contracts, pay no fees at the market, ...)&lt;br /&gt;
* Contracts that reward a free movement or black die are very valuable&lt;/div&gt;</summary>
		<author><name>TravaharSummaPowah</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_marcopolo&amp;diff=7323</id>
		<title>Tips marcopolo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_marcopolo&amp;diff=7323"/>
		<updated>2021-02-11T07:37:24Z</updated>

		<summary type="html">&lt;p&gt;TravaharSummaPowah: added some tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Resources will always be tight! Plan accordingly.&lt;br /&gt;
* There&#039;s only 5 rounds. Do not waste actions/dice.&lt;br /&gt;
* Be very much aware of the rules regarding placement of dice! If a blue field already holds dice, you have to pay the value of your lower die on top of any other costs. Use low dice values strategically (if necessary pair them with &lt;br /&gt;
* Blue fields can only hold your dice color once. There is no such limit for black/white dice. In a pinch obtain some of those to activate a section of the board a second time in the same round.&lt;br /&gt;
* Determine the essence of your trader&#039;s power (most of them in a convoluted way boil down to &amp;quot;you won&#039;t need to spend many dice on this area of the board&amp;quot;) and make it part of your travel plan.&lt;br /&gt;
* Do not follow in the footsteps of another player. They&#039;ll just snatch all the &amp;quot;first trading post&amp;quot; bonuses up.&lt;br /&gt;
* Reach small towns early, their recurrent bonus will help you over the game.&lt;br /&gt;
* Plan everything at the start of the game: your route, which effects you hope to unlock, ...&lt;/div&gt;</summary>
		<author><name>TravaharSummaPowah</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_marcopolo&amp;diff=7322</id>
		<title>Tips marcopolo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_marcopolo&amp;diff=7322"/>
		<updated>2021-02-11T07:25:35Z</updated>

		<summary type="html">&lt;p&gt;TravaharSummaPowah: start for strategy on The Voyages of Marco Polo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Resources will always be tight! Plan accordingly.&lt;br /&gt;
* There&#039;s only 5 rounds. Do not waste actions.&lt;br /&gt;
* Determine the essence of your trader&#039;s power (most of them in a convoluted way boil down to &amp;quot;you won&#039;t need to spend many dice on this area of the board&amp;quot;) and make it part of your travel plan.&lt;br /&gt;
* Do not follow in the footsteps of another player. They&#039;ll just snatch all the &amp;quot;first trading post&amp;quot; bonuses up.&lt;br /&gt;
* Reach small towns early, their recurrent bonus will help you over the game.&lt;br /&gt;
* Plan everything at the start of the game: your route, which effects you hope to unlock, ...&lt;/div&gt;</summary>
		<author><name>TravaharSummaPowah</name></author>
	</entry>
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