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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TomWright</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-17T12:21:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnanatoridori&amp;diff=22186</id>
		<title>Gamehelpnanatoridori</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnanatoridori&amp;diff=22186"/>
		<updated>2024-08-14T19:25:47Z</updated>

		<summary type="html">&lt;p&gt;TomWright: Fixed an errant winning condition I previously added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Goal of the game==&lt;br /&gt;
As quickly as possible, discard your cards in hand in Nana Toridori (ナナトリドリ).&lt;br /&gt;
&lt;br /&gt;
Basic game goal: Do not run out of penguins. If you are the last person with cards remaining, you will lose one of your two penguins. You will lose the game if you run out of penguins.&lt;br /&gt;
&lt;br /&gt;
Advanced game goal: Score 10 points first.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Every player starts a new round with 8 cards in their hands. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player are not allowed to reorder their cards in hand, this is the golden rule.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There will be a draw pile made up of the remaining cards.&lt;br /&gt;
&lt;br /&gt;
The last player to give up a penguin will start playing card(s) in the central area. For the first round, a random player is picked.&lt;br /&gt;
&lt;br /&gt;
There are exactly 9 cards of each value, from 1 to 7.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
When it&#039;s your turn, you should either:&lt;br /&gt;
*- &#039;&#039;&#039;play&#039;&#039;&#039; card(s) from your hand of a higher value than the existing ones,&lt;br /&gt;
*- or &#039;&#039;&#039;pass&#039;&#039;&#039; and draw a card from the central pile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;: You can only &#039;&#039;&#039;play&#039;&#039;&#039; adjacent cards with the same value from your hand. For instance, two consecutive 1s, worth 11. &lt;br /&gt;
&lt;br /&gt;
11 is higher than a single 7 card : 11 &amp;gt; 7. Five 4s (44444) is also higher than 11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no limit regarding how many cards you play, as long they are adjacent and the same value&lt;br /&gt;
&lt;br /&gt;
After playing your cards, you can take into your hand the cards from the previous player&#039;s turn (from the central area). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pass&#039;&#039;&#039;: If you can&#039;t or don&#039;t want to play card(s), you can &#039;&#039;&#039;pass&#039;&#039;&#039; and draw a single card from the draw pile; either keep it and place it in your hand, or discard it. &lt;br /&gt;
When the draw pile is depleted, you cannot draw anymore, but can still pass.&lt;br /&gt;
&lt;br /&gt;
If all players passed, then the central area is cleared and the player with the highest played value can start a new turn.&lt;br /&gt;
If you don&#039;t have any cards left in your hand, you are out of the current round, and wait for the other players: your penguin is saved!&lt;br /&gt;
&lt;br /&gt;
==End of the game==&lt;br /&gt;
Basic game: When a players loses their final penguin, that players loses the game and the other players win.&lt;br /&gt;
&lt;br /&gt;
Advanced game: When the round ends, if any players have 10 or more points, those players win the game. If one player scores 12 and another player scores 10, each will win.&lt;br /&gt;
&lt;br /&gt;
==Advanced scoring rules==&lt;br /&gt;
With the advance scoring rules, you&#039;ll get &lt;br /&gt;
* 4 points if you are the first player to clear your hand&lt;br /&gt;
* 0 points if you are the last player with card(s) in hand&lt;br /&gt;
* 2 points otherwise&lt;/div&gt;</summary>
		<author><name>TomWright</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnanatoridori&amp;diff=22185</id>
		<title>Gamehelpnanatoridori</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnanatoridori&amp;diff=22185"/>
		<updated>2024-08-14T19:18:26Z</updated>

		<summary type="html">&lt;p&gt;TomWright: /* Goal of the game */ Fixed typos, rewrote confusing sentences, differentiated between Basic and Advanced play.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Goal of the game==&lt;br /&gt;
As quickly as possible, discard your cards in hand in Nana Toridori (ナナトリドリ).&lt;br /&gt;
&lt;br /&gt;
Basic game goal: Do not run out of penguins. If you are the last person with cards remaining, you will lose one of your two penguins. You will lose the game if you run out of penguins.&lt;br /&gt;
&lt;br /&gt;
Advanced game goal: Score 10 points first.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Every player starts a new round with 8 cards in their hands. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player are not allowed to reorder their cards in hand, this is the golden rule.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There will be a draw pile made up of the remaining cards.&lt;br /&gt;
&lt;br /&gt;
The last player to give up a penguin will start playing card(s) in the central area. For the first round, a random player is picked.&lt;br /&gt;
&lt;br /&gt;
There are exactly 9 cards of each value, from 1 to 7.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
When it&#039;s your turn, you should either:&lt;br /&gt;
*- &#039;&#039;&#039;play&#039;&#039;&#039; card(s) from your hand of a higher value than the existing ones,&lt;br /&gt;
*- or &#039;&#039;&#039;pass&#039;&#039;&#039; and draw a card from the central pile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;: You can only &#039;&#039;&#039;play&#039;&#039;&#039; adjacent cards with the same value from your hand. For instance, two consecutive 1s, worth 11. &lt;br /&gt;
&lt;br /&gt;
11 is higher than a single 7 card : 11 &amp;gt; 7. Five 4s (44444) is also higher than 11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no limit regarding how many cards you play, as long they are adjacent and the same value&lt;br /&gt;
&lt;br /&gt;
After playing your cards, you can take into your hand the cards from the previous player&#039;s turn (from the central area). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pass&#039;&#039;&#039;: If you can&#039;t or don&#039;t want to play card(s), you can &#039;&#039;&#039;pass&#039;&#039;&#039; and draw a single card from the draw pile; either keep it and place it in your hand, or discard it. &lt;br /&gt;
When the draw pile is depleted, you cannot draw anymore, but can still pass.&lt;br /&gt;
&lt;br /&gt;
If all players passed, then the central area is cleared and the player with the highest played value can start a new turn.&lt;br /&gt;
If you don&#039;t have any cards left in your hand, you are out of the current round, and wait for the other players: your penguin is saved!&lt;br /&gt;
&lt;br /&gt;
==End of the game==&lt;br /&gt;
Basic game: When a players loses their final penguin, that players loses the game and the other players win.&lt;br /&gt;
&lt;br /&gt;
Advanced game: When the round ends, if any player has 10 or more points, that player wins the game.&lt;br /&gt;
&lt;br /&gt;
==Advanced scoring rules==&lt;br /&gt;
With the advance scoring rules, you&#039;ll get &lt;br /&gt;
* 4 points if you are the first player to clear your hand&lt;br /&gt;
* 0 points if you are the last player with card(s) in hand&lt;br /&gt;
* 2 points otherwise&lt;/div&gt;</summary>
		<author><name>TomWright</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgoldwest&amp;diff=21712</id>
		<title>Gamehelpgoldwest</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgoldwest&amp;diff=21712"/>
		<updated>2024-06-30T02:53:14Z</updated>

		<summary type="html">&lt;p&gt;TomWright: /* End Scoring and Build or Loot */  Corrected three typos of &amp;quot;looses&amp;quot; to &amp;quot;loses&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The game is played over 12 rounds, or 10 in a 4 player game. The players each get 12 or 10 camps and each turn they will put a camp on the board. When all players have played all their camps, there is one last turn and the game ends.&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
Each turn, players must perform 3 steps in the following order:&lt;br /&gt;
# Activate its supply track&lt;br /&gt;
# Use metals, if the player has any&lt;br /&gt;
# Build or Loot&lt;br /&gt;
&lt;br /&gt;
On the last turn, there is no &#039;&#039;Build or Loot&#039;&#039; step.&lt;br /&gt;
&lt;br /&gt;
=== Activate Supply Track ===&lt;br /&gt;
The player must select a section with resources on their player board and takes &#039;&#039;&#039;all&#039;&#039;&#039; the resources in that section. They must then leave one resource in each lower sections.&lt;br /&gt;
&lt;br /&gt;
For example, if the player activates section 2 with 4 resources, they must leave 1 in section 1 and another in section 0. They will then have 2 resources for the next steps.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible for the player to have no resources for the next steps at the end of this process.&lt;br /&gt;
&lt;br /&gt;
=== Use metals ===&lt;br /&gt;
If the player does not have metal resources from the previous step, this step is skipped. Metals are: Gold, Silver and Copper.&lt;br /&gt;
&lt;br /&gt;
Metal resources can be spent in 3 ways.&lt;br /&gt;
* &#039;&#039;&#039;Investments&#039;&#039;&#039;, only once per turn: With the right resources, the player can buy an investment card that gives points, and sometimes special bonuses. The first players to buy an investment card also get a bonus tile. In a 4 player game, there are 5 bonus tiles (that score 5, 4, 3, 2 and 1 point). In a 3 player game there are 4 bonus tiles and in a 2 player game there are 3.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BoomTown&#039;&#039;&#039;, only once per turn: To place an influence token in BoomTown to get the bonus of an office, the player must pay 2 resources: one matching the resource above the office, and one matching the resource to the right of the office. Most offices give points at the end of the game but the 1x1 tile is different and give 4 points immediately. (In the &#039;&#039;Trading Post&#039;&#039; mini expansion, this 1x1 tile instead gives a resource that can be used on the current turn or placed in the supply track for points.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shipping Track&#039;&#039;&#039;: Metal resources can be used to advance the player&#039;s stagecoach. Each resource advance 1 step.  Some steps give 2 or 3 points.  There are also steps with bonus tiles, which give additional points to the first two players to cross.  The stagecoach does not stop on the steps with the bonus tiles.&lt;br /&gt;
&lt;br /&gt;
=== Build or Loot ===&lt;br /&gt;
In this step, the player takes a visible mining token from the board but will get different bonuses depending on the remaining &#039;&#039;Wood&#039;&#039; or &#039;&#039;Stone&#039;&#039; resources in hand:&lt;br /&gt;
&lt;br /&gt;
* The player has no &#039;&#039;Wood&#039;&#039; nor &#039;&#039;Stone&#039;&#039;: In this case, one of the player&#039;s camp goes into the Wanted Area and the player loses 1 point.&lt;br /&gt;
* The player has &#039;&#039;Wood&#039;&#039; or &#039;&#039;Stone&#039;&#039; but not both: In this case, one of the player&#039;s camp goes on the board, on the spot where the mining token was taken. The mining token is placed on the influence track in the player board, in the row of the mining terrain type.&lt;br /&gt;
* The player has both &#039;&#039;Wood&#039;&#039; and &#039;&#039;Stone&#039;&#039;: In this case, one of the player&#039;s camp goes on the board, on the spot where the mining token was taken. An influence token is placed under the camp and this is now a &#039;&#039;Settlement&#039;&#039;. The mining token is placed on the influence track in the player board, in the row of the mining terrain type and an additional influence token is placed in the same row.&lt;br /&gt;
&lt;br /&gt;
No resources can be keep for a next round, any remaining resources are lost.&lt;br /&gt;
&lt;br /&gt;
After this, the player must choose only one section in its supply track to place the resources from the mining token. The player scores 3 points if they are placed in section 3, 2 points for section 2, 1 point for section 1 and 0 points for section 0.&lt;br /&gt;
&lt;br /&gt;
The face down mining tokens around the chosen token are then revealed and its the next player turn.&lt;br /&gt;
&lt;br /&gt;
== End Scoring ==&lt;br /&gt;
At the end of the game, the following are taken into account for each player to calculate the final score:&lt;br /&gt;
* Building groups: 2 points per building (camp or settlement) in the player&#039;s largest contiguous group.&lt;br /&gt;
* Each office in BoomTown is scored.&lt;br /&gt;
* The player with the most camps in the Wanted Area loses 1 point per camp. The player with the second most camps loses 1 point per 2 camps.&lt;br /&gt;
* The 1st and 2nd most influence in each terrain is scored.&lt;/div&gt;</summary>
		<author><name>TomWright</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpexplorationwarzone&amp;diff=5928</id>
		<title>Gamehelpexplorationwarzone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpexplorationwarzone&amp;diff=5928"/>
		<updated>2020-10-21T02:52:54Z</updated>

		<summary type="html">&lt;p&gt;TomWright: /* Turn structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Win conditions ==&lt;br /&gt;
There are two options to win the game. Collect 5 victory points or destroy your opponent&#039;s spaceship.&lt;br /&gt;
&lt;br /&gt;
== Game set up ==&lt;br /&gt;
All players have their own spaceship card at the beginning of the game. Each spaceship has HP (red icon), accuracy (gun sight icon), a dedicated skill (upper left corner) and a victory point track. If you lose all of your HP, your spaceship will be destroyed. Accuracy increases the chance to hit the other spaceship.&lt;br /&gt;
&lt;br /&gt;
== Turn structure ==&lt;br /&gt;
Every turn the players must choose a hex, which will determine the actions available to you. Each hex has six actions, marked by an icon on each side. The numbers on the perimeter indicate the order of actions (0 is first, then 1 etc.). There are 6 types of actions: Attack, Critical attack, Accuracy increase (+1), Repair (restore +1 HP), Victory point (gain +1 VP), and Dodge (light blue icon). Choose your action by placing that side next to your opponent&#039;s hex (contacting the side of your opponent&#039;s hex).&lt;br /&gt;
&lt;br /&gt;
== Win by Attack ==&lt;br /&gt;
To attack your opponent, the accuracy of your spaceship must be higher or equal than accuracy of opponent, but there is a luck factor. You must roll a 3 dice. The results might be: accuracy increase, accuracy decrease, critical attack, self damage. Attack might be blocked by attack block action (light blue icon).&lt;br /&gt;
== Win by Victory points ==&lt;br /&gt;
Here comes another phase of game turn. Like in rock, paper, scisors some action has advantages over the others. For example HP restore is stronger than attack, accuracy increase than HP restore and attack than accuracy increase (more details about block and VP gain are in the table). For every adventage you receive one Victory point. &lt;br /&gt;
== Actions ==&lt;br /&gt;
https://upload.cc/i1/2020/06/07/ItSszo.png&lt;/div&gt;</summary>
		<author><name>TomWright</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpexplorationwarzone&amp;diff=5927</id>
		<title>Gamehelpexplorationwarzone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpexplorationwarzone&amp;diff=5927"/>
		<updated>2020-10-21T02:46:51Z</updated>

		<summary type="html">&lt;p&gt;TomWright: /* Game set up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Win conditions ==&lt;br /&gt;
There are two options to win the game. Collect 5 victory points or destroy your opponent&#039;s spaceship.&lt;br /&gt;
&lt;br /&gt;
== Game set up ==&lt;br /&gt;
All players have their own spaceship card at the beginning of the game. Each spaceship has HP (red icon), accuracy (gun sight icon), a dedicated skill (upper left corner) and a victory point track. If you lose all of your HP, your spaceship will be destroyed. Accuracy increases the chance to hit the other spaceship.&lt;br /&gt;
&lt;br /&gt;
== Turn structure ==&lt;br /&gt;
Every turn players must choose hex to do an action. Hexes has one action, marked by an icon on each side. Number indicates the order of actions (0 is first, then 1 etc.). There are 6 types of action: Attack, Critical attack, Accuracy increase (+1), HP restore (+1), VP gain (+1) and attack block (light blue icon). The action is taken from side, which has a contact with side of other player hex. &lt;br /&gt;
== Win by Attack ==&lt;br /&gt;
To attack your opponent, the accuracy of your spaceship must be higher or equal than accuracy of opponent, but there is a luck factor. You must roll a 3 dice. The results might be: accuracy increase, accuracy decrease, critical attack, self damage. Attack might be blocked by attack block action (light blue icon).&lt;br /&gt;
== Win by Victory points ==&lt;br /&gt;
Here comes another phase of game turn. Like in rock, paper, scisors some action has advantages over the others. For example HP restore is stronger than attack, accuracy increase than HP restore and attack than accuracy increase (more details about block and VP gain are in the table). For every adventage you receive one Victory point. &lt;br /&gt;
== Actions ==&lt;br /&gt;
https://upload.cc/i1/2020/06/07/ItSszo.png&lt;/div&gt;</summary>
		<author><name>TomWright</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpexplorationwarzone&amp;diff=5926</id>
		<title>Gamehelpexplorationwarzone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpexplorationwarzone&amp;diff=5926"/>
		<updated>2020-10-21T02:45:29Z</updated>

		<summary type="html">&lt;p&gt;TomWright: /* Win conditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Win conditions ==&lt;br /&gt;
There are two options to win the game. Collect 5 victory points or destroy your opponent&#039;s spaceship.&lt;br /&gt;
&lt;br /&gt;
== Game set up ==&lt;br /&gt;
All players have their own spaceship card at the beginning of the game. Each spaceship has HP (red icon), Accuracy (gun sight icon), deidcated skill (upper left corner) and victory point track. When you lose HP your spaceship will be destroyed. Accuracy increase the chance to hit other spaceship.&lt;br /&gt;
== Turn structure ==&lt;br /&gt;
Every turn players must choose hex to do an action. Hexes has one action, marked by an icon on each side. Number indicates the order of actions (0 is first, then 1 etc.). There are 6 types of action: Attack, Critical attack, Accuracy increase (+1), HP restore (+1), VP gain (+1) and attack block (light blue icon). The action is taken from side, which has a contact with side of other player hex. &lt;br /&gt;
== Win by Attack ==&lt;br /&gt;
To attack your opponent, the accuracy of your spaceship must be higher or equal than accuracy of opponent, but there is a luck factor. You must roll a 3 dice. The results might be: accuracy increase, accuracy decrease, critical attack, self damage. Attack might be blocked by attack block action (light blue icon).&lt;br /&gt;
== Win by Victory points ==&lt;br /&gt;
Here comes another phase of game turn. Like in rock, paper, scisors some action has advantages over the others. For example HP restore is stronger than attack, accuracy increase than HP restore and attack than accuracy increase (more details about block and VP gain are in the table). For every adventage you receive one Victory point. &lt;br /&gt;
== Actions ==&lt;br /&gt;
https://upload.cc/i1/2020/06/07/ItSszo.png&lt;/div&gt;</summary>
		<author><name>TomWright</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_downforce&amp;diff=4812</id>
		<title>Tips downforce</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_downforce&amp;diff=4812"/>
		<updated>2020-06-29T12:08:51Z</updated>

		<summary type="html">&lt;p&gt;TomWright: /* Auctioning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Auctioning ==&lt;br /&gt;
&lt;br /&gt;
The cost of every car you buy is deducted to your balance.  At the end of the game, the player with the most money wins, so choose your cars wisely!  Do not buy as many cars as possible because it would cost you too much.  Do not buy your cars too expensive as well unless you really, really want one.&lt;br /&gt;
&lt;br /&gt;
Before auctioning, ask yourself if your speed cards match the color of the car.  You have no 6 or 5 speed lines matching this car?  Perhaps this is not a good car for you?&lt;br /&gt;
&lt;br /&gt;
== The race ==&lt;br /&gt;
&lt;br /&gt;
When you play a card, you will most likely move the cars of the others.  So do not hesitate to move them through long paths, do not hesitate to put them into position to be blocked next turn.  Likewise, pay attention to where your cars are.&lt;br /&gt;
&lt;br /&gt;
If you manage to be the first to reach a tight turn and block the other cars, then the other players will need to move your car in order to advance.  And as speed lines are played from the quickest to the slowest, there are good chances that other players will be forced to play a good card on your car.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The betting ==&lt;br /&gt;
&lt;br /&gt;
Remember that you are not obliged to bid on your cars.  So if you see that another player took the lead, you can still bid on them to get a consolation prize.  Likewise, if you manage to take the lead, even temporarily and that other players bid on you, they have a good interest in making you win!  So they will play good cards on you in order to maximize their bidding payouts.  Oh joy!&lt;/div&gt;</summary>
		<author><name>TomWright</name></author>
	</entry>
</feed>