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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tom+Franco</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-18T20:08:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppickomino&amp;diff=29545</id>
		<title>Gamehelppickomino</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppickomino&amp;diff=29545"/>
		<updated>2026-04-22T17:03:53Z</updated>

		<summary type="html">&lt;p&gt;Tom Franco: /* Game play */ corrected rules explanation with what happens if you can&amp;#039;t place a die.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pickomino ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
This is a dice drafting and tile collecting game with &amp;quot;push your luck&amp;quot; elements.&lt;br /&gt;
&lt;br /&gt;
The BGA game is based on the 40th anniversary edition, in which players are meerkats competing to gather tasty bugs.&lt;br /&gt;
&lt;br /&gt;
=== Aim ===&lt;br /&gt;
The aim is to gather more bugs than your opponents. You do this by using a combination of dice rolls to either win tiles from the playing area, or steal tiles from other players.&lt;br /&gt;
&lt;br /&gt;
=== Game play ===&lt;br /&gt;
1. Roll the dice. Choose one value. All the dice with that value are moved and put in a line at the bottom of the board. &lt;br /&gt;
&lt;br /&gt;
* For example, if you rolled some 3s, you could choose them and they would all be added to the line.&lt;br /&gt;
&lt;br /&gt;
2. Once you&#039;ve added dice to the line, you can re-roll the remaining dice. However, you cannot choose any dice value that is already in the line. &lt;br /&gt;
&lt;br /&gt;
* For example, you might roll a 3 and decide to add it to the line. If you now re-roll the remaining dice and get another 3, you cannot use it.&lt;br /&gt;
&lt;br /&gt;
3. Your score so far is shown on the right hand side of the line. This is calculated as a total of all the dice, plus 5 points for each paw print.&lt;br /&gt;
&lt;br /&gt;
4. To win a tile, you must have at least 1 paw print in your line by the end of the turn.&lt;br /&gt;
&lt;br /&gt;
5. Continue re-rolling dice until either:&lt;br /&gt;
&lt;br /&gt;
* you are happy with your current score, or&lt;br /&gt;
* there are no more dice to roll, or&lt;br /&gt;
* you can&#039;t add any more dice to your line. -&amp;gt; you BUST&lt;br /&gt;
&lt;br /&gt;
You can now do the end of turn actions.&lt;br /&gt;
&lt;br /&gt;
=== End of turn actions ===&lt;br /&gt;
If you have bust, not scored enough to collect a tile, or you do not have a paw print, you will not be able to collect a tile. In this case, you lose the top-most tile from your hand, which is returned into play on the game board (if you don&#039;t have any tiles, there is no penalty). Next, the highest value tile on the game board is turned over and removed from play for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
If you have a paw print in your line, you may now choose a tile from those available. If a tile exactly matches your score for this turn, you must take it, even if it is in another player&#039;s hand. Doing this steals points from your opponent. Otherwise, you may take a tile that is worth less than your score from the playing area.&lt;br /&gt;
&lt;br /&gt;
Your new tile is placed on top of any existing tiles you have already collected. This protects the existing tiles, as your opponents can only steal the top-most tile.&lt;br /&gt;
&lt;br /&gt;
Play now passes clockwise to the next player.&lt;br /&gt;
&lt;br /&gt;
=== End of game ===&lt;br /&gt;
The game ends when there are no more tiles available on the game board.&lt;br /&gt;
&lt;br /&gt;
Final scores are calculated by the number of bugs shown on each tile (not the tile value). The player with the most bugs is the winner.&lt;br /&gt;
&lt;br /&gt;
=== Hints ===&lt;br /&gt;
&lt;br /&gt;
* Remember that you need to add at least one paw print to your line, on each turn&lt;br /&gt;
* To get higher value tiles, you could hold out for more than one paw print to boost your score, but you run the risk of getting none&lt;br /&gt;
* Lower value tiles are easier to win, but also easier for opponents to steal&lt;br /&gt;
* Remember that the final score is based on the number of bugs on the tile, not the value of the tile&lt;/div&gt;</summary>
		<author><name>Tom Franco</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=21344</id>
		<title>Tips forestshuffle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=21344"/>
		<updated>2024-05-26T13:53:47Z</updated>

		<summary type="html">&lt;p&gt;Tom Franco: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# The game is a race, as soon as the second winter card is out, if you are ahead it&#039;s often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play.&lt;br /&gt;
# It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself. Be aware of what your oponents need.&lt;br /&gt;
# To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10).&lt;br /&gt;
# It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card&#039;s bonus.&lt;br /&gt;
# Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand.&lt;br /&gt;
# Free-turn cards can help you clear a seeminly full hand before picking up something an oponent discarding thinking you could not grab.&lt;br /&gt;
# The most points that can be achieved in the game is if you get all of the deer and wolves.  You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.&lt;br /&gt;
# Other powerful cards to build a game around:&lt;br /&gt;
&lt;br /&gt;
Beech Martins - play them while filling all 4 sides of trees  &lt;br /&gt;
&lt;br /&gt;
Tree Ferns - Play them with Toads and Salamanders  &lt;br /&gt;
&lt;br /&gt;
Goshawks - Play them while playing lots of other birds  &lt;br /&gt;
&lt;br /&gt;
Oaks/Strawberries - Play them while getting all 8 species of tree  &lt;br /&gt;
&lt;br /&gt;
European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly)  &lt;br /&gt;
&lt;br /&gt;
Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.  &lt;br /&gt;
&lt;br /&gt;
Sycamores + Red Deer - Play a lot of trees with these  &lt;br /&gt;
&lt;br /&gt;
The right mushrooms can help boost any of these strategies powerfully.    &lt;br /&gt;
&lt;br /&gt;
Secondary strategies include:  &lt;br /&gt;
&lt;br /&gt;
Butterflies + Hedgehogs  &lt;br /&gt;
&lt;br /&gt;
Bats and Dormice  &lt;br /&gt;
&lt;br /&gt;
Lynxes (compliments 🦌 🐺)  &lt;br /&gt;
&lt;br /&gt;
Mosses        &lt;br /&gt;
&lt;br /&gt;
9. Easy to forget Rules:        &lt;br /&gt;
&lt;br /&gt;
* The “free play a type of creature” bonus does not trigger additional bonuses or effects&lt;br /&gt;
* The &amp;quot;Draw card&amp;quot; effect only draws from the deck (not the clearing)&lt;br /&gt;
* A card is added to the clearing when a tree/sapling is played, but not when a split card is played&lt;br /&gt;
10.There are 8 types of tree:&lt;br /&gt;
&lt;br /&gt;
10.There are 8 types of tree:&lt;br /&gt;
&lt;br /&gt;
* Sycamore &lt;br /&gt;
* Birch &lt;br /&gt;
* Beech &lt;br /&gt;
* Douglas Fir &lt;br /&gt;
* Oak &lt;br /&gt;
* Horse Chestnut &lt;br /&gt;
* Linden &lt;br /&gt;
* Silver Fir&lt;br /&gt;
* +2 more in the Alpine expansion for a total of 10: European Larch and Swiss Pine&lt;br /&gt;
11. The expansion makes buttefly and bird strategies more viable. Expansion tree colors are a bit more rare and may be confused with some base game ones if colorblind.&lt;/div&gt;</summary>
		<author><name>Tom Franco</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=21343</id>
		<title>Tips forestshuffle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=21343"/>
		<updated>2024-05-26T13:50:43Z</updated>

		<summary type="html">&lt;p&gt;Tom Franco: Tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# The game is a race, as soon as the second winter card is out, if you are ahead it&#039;s often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play.&lt;br /&gt;
&lt;br /&gt;
2. It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself. Be aware of what your oponents need.  &lt;br /&gt;
&lt;br /&gt;
3. To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10).  &lt;br /&gt;
&lt;br /&gt;
4. It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card&#039;s bonus.    &lt;br /&gt;
&lt;br /&gt;
5. Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand.  &lt;br /&gt;
&lt;br /&gt;
6. Free-turn cards can help you clear a seeminly full hand before picking up something an oponent discarding thinking you could not grab.  &lt;br /&gt;
&lt;br /&gt;
7. The most points that can be achieved in the game is if you get all of the deer and wolves.  You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.  &lt;br /&gt;
&lt;br /&gt;
8.Other powerful cards to build a game around:  &lt;br /&gt;
&lt;br /&gt;
Beech Martins - play them while filling all 4 sides of trees  &lt;br /&gt;
&lt;br /&gt;
Tree Ferns - Play them with Toads and Salamanders  &lt;br /&gt;
&lt;br /&gt;
Goshawks - Play them while playing lots of other birds  &lt;br /&gt;
&lt;br /&gt;
Oaks/Strawberries - Play them while getting all 8 species of tree  &lt;br /&gt;
&lt;br /&gt;
European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly)  &lt;br /&gt;
&lt;br /&gt;
Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.  &lt;br /&gt;
&lt;br /&gt;
Sycamores + Red Deer - Play a lot of trees with these  &lt;br /&gt;
&lt;br /&gt;
The right mushrooms can help boost any of these strategies powerfully.    &lt;br /&gt;
&lt;br /&gt;
Secondary strategies include:  &lt;br /&gt;
&lt;br /&gt;
Butterflies + Hedgehogs  &lt;br /&gt;
&lt;br /&gt;
Bats and Dormice  &lt;br /&gt;
&lt;br /&gt;
Lynxes (compliments 🦌 🐺)  &lt;br /&gt;
&lt;br /&gt;
Mosses        &lt;br /&gt;
&lt;br /&gt;
9. Easy to forget Rules:&lt;br /&gt;
&lt;br /&gt;
* The “free play a type of creature” bonus does not trigger additional bonuses or effects&lt;br /&gt;
* The &amp;quot;Draw card&amp;quot; effect only draws from the deck (not the clearing)&lt;br /&gt;
* A card is added to the clearing when a tree/sapling is played, but not when a split card is played&lt;br /&gt;
&lt;br /&gt;
10.There are 8 types of tree:&lt;br /&gt;
&lt;br /&gt;
* Sycamore &lt;br /&gt;
* Birch &lt;br /&gt;
* Beech &lt;br /&gt;
* Douglas Fir &lt;br /&gt;
* Oak &lt;br /&gt;
* Horse Chestnut &lt;br /&gt;
* Linden &lt;br /&gt;
* Silver Fir&lt;br /&gt;
* +2 more in the Alpine expansion for a total of 10: European Larch and Swiss Pine&lt;br /&gt;
11. The expansion makes buttefly and bird strategies more viable. Expansion tree colors are a bit more rare and may be confused with some base game ones if colorblind.&lt;/div&gt;</summary>
		<author><name>Tom Franco</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=21342</id>
		<title>Tips forestshuffle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=21342"/>
		<updated>2024-05-26T13:44:15Z</updated>

		<summary type="html">&lt;p&gt;Tom Franco: Formatting improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# The game is a race, as soon as the second winter card is out, if you are ahead it&#039;s often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play.&lt;br /&gt;
&lt;br /&gt;
2. It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself. Be aware of what your oponents need.  &lt;br /&gt;
&lt;br /&gt;
3. To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10).  &lt;br /&gt;
&lt;br /&gt;
4. It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card&#039;s bonus.    &lt;br /&gt;
&lt;br /&gt;
5. Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand.  &lt;br /&gt;
&lt;br /&gt;
6. Free-turn cards can help you clear a seeminly full hand before picking up something an oponent discarding thinking you could not grab.  &lt;br /&gt;
&lt;br /&gt;
7. The most points that can be achieved in the game is if you get all of the deer and wolves.  You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.  &lt;br /&gt;
&lt;br /&gt;
8.Other powerful cards to build a game around:  &lt;br /&gt;
&lt;br /&gt;
Beech Martins - play them while filling all 4 sides of a tree  &lt;br /&gt;
&lt;br /&gt;
Tree Ferns - Play them with Toads and Salamanders  &lt;br /&gt;
&lt;br /&gt;
Goshawks - Play them while playing lots of other birds  &lt;br /&gt;
&lt;br /&gt;
Oaks/Strawberries - Play them while getting all 8 species of tree  &lt;br /&gt;
&lt;br /&gt;
European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly)  &lt;br /&gt;
&lt;br /&gt;
Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.  &lt;br /&gt;
&lt;br /&gt;
Sycamores + Red Deer - Play a lot of trees with these  &lt;br /&gt;
&lt;br /&gt;
The right mushrooms can help boost any of these strategies powerfully.    &lt;br /&gt;
&lt;br /&gt;
Secondary strategies include:  &lt;br /&gt;
&lt;br /&gt;
Butterflies + Hedgehogs  &lt;br /&gt;
&lt;br /&gt;
Bats and Dormice  &lt;br /&gt;
&lt;br /&gt;
Lynxes (compliments 🦌 🐺)  &lt;br /&gt;
&lt;br /&gt;
Mosses        &lt;br /&gt;
&lt;br /&gt;
9.Easy to forget Rules:&lt;br /&gt;
&lt;br /&gt;
* The “free play a type of creature” bonus does not trigger additional bonuses or effects&lt;br /&gt;
* The &amp;quot;Draw card&amp;quot; effect only draws from the deck (not the clearing)&lt;br /&gt;
* A card is added to the clearing when a tree/sapling is played, but not when a split card is played&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 8 types of tree:&lt;br /&gt;
&lt;br /&gt;
* Sycamore &lt;br /&gt;
* Birch &lt;br /&gt;
* Beech &lt;br /&gt;
* Douglas Fir &lt;br /&gt;
* Oak &lt;br /&gt;
* Horse Chestnut &lt;br /&gt;
* Linden &lt;br /&gt;
* Silver Fir&lt;br /&gt;
* +2 more in the expansion for a total of 10.&lt;br /&gt;
10. The expansion makes buttefly and bird strategies more viable. Expansion cards/colors are a bit more rare and may be confused with some base game ones if not careful.&lt;/div&gt;</summary>
		<author><name>Tom Franco</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=21341</id>
		<title>Tips forestshuffle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=21341"/>
		<updated>2024-05-26T13:36:32Z</updated>

		<summary type="html">&lt;p&gt;Tom Franco: Added more recommendations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is a race, as soon as the second winter card is out, if you are ahead it&#039;s often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play.  &lt;br /&gt;
&lt;br /&gt;
It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself.  &lt;br /&gt;
&lt;br /&gt;
To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10).  &lt;br /&gt;
&lt;br /&gt;
It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card&#039;s bonus.    &lt;br /&gt;
&lt;br /&gt;
The most points that can be achieved in the game is if you get all of the deer and wolves.  You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.  &lt;br /&gt;
&lt;br /&gt;
Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand.  &lt;br /&gt;
&lt;br /&gt;
Other powerful cards to build a game around:  &lt;br /&gt;
&lt;br /&gt;
Beech Martins - play them while filling all 4 sides of a tree  &lt;br /&gt;
&lt;br /&gt;
Tree Ferns - Play them with Toads and Salamanders  &lt;br /&gt;
&lt;br /&gt;
Goshawks - Play them while playing lots of other birds  &lt;br /&gt;
&lt;br /&gt;
Oaks/Strawberries - Play them while getting all 8 species of tree  &lt;br /&gt;
&lt;br /&gt;
European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly)  &lt;br /&gt;
&lt;br /&gt;
Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.  &lt;br /&gt;
&lt;br /&gt;
Sycamores + Red Deer - Play a lot of trees with these  &lt;br /&gt;
&lt;br /&gt;
The right mushrooms can help boost any of these strategies powerfully.    &lt;br /&gt;
&lt;br /&gt;
Secondary strategies include:  &lt;br /&gt;
&lt;br /&gt;
Butterflies + Hedgehogs  &lt;br /&gt;
&lt;br /&gt;
Bats and Dormice  &lt;br /&gt;
&lt;br /&gt;
Lynxes  &lt;br /&gt;
&lt;br /&gt;
Mosses    &lt;br /&gt;
&lt;br /&gt;
Easy to forget Rules:&lt;br /&gt;
&lt;br /&gt;
* The “free play a type of creature” bonus does not trigger additional bonuses or effects&lt;br /&gt;
* The &amp;quot;Draw card&amp;quot; effect only draws from the deck (not the clearing)&lt;br /&gt;
* A card is added to the clearing when a tree/sapling is played, but not when a split card is played&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 8 types of tree:&lt;br /&gt;
&lt;br /&gt;
* Sycamore &lt;br /&gt;
* Birch &lt;br /&gt;
* Beech &lt;br /&gt;
* Douglas Fir &lt;br /&gt;
* Oak &lt;br /&gt;
* Horse Chestnut &lt;br /&gt;
* Linden &lt;br /&gt;
* Silver Fir&lt;/div&gt;</summary>
		<author><name>Tom Franco</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_supermegaluckybox&amp;diff=21340</id>
		<title>Tips supermegaluckybox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_supermegaluckybox&amp;diff=21340"/>
		<updated>2024-05-26T13:25:51Z</updated>

		<summary type="html">&lt;p&gt;Tom Franco: Typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Get boards so you have a use for every number, there are 3 possible rows: [123,456,789].&lt;br /&gt;
# Try to get 3 stars in a single round, if not possible it may be better to set up for a better future turn.&lt;br /&gt;
# Try to always have at least 1 bolt available so you don&#039;t miss a turn.&lt;br /&gt;
# You don&#039;t need to hoard moons, you can be 1 over and still get the bonus.&lt;br /&gt;
# Make sure the bonuses you are going to get can synergize with (help complete) the boards you have available.&lt;br /&gt;
# It&#039;s better to get moons at the end as other rewards improve with how early you get them.&lt;br /&gt;
# Aim to do a 3 star round on round 2 and/or 3.&lt;/div&gt;</summary>
		<author><name>Tom Franco</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_supermegaluckybox&amp;diff=21339</id>
		<title>Tips supermegaluckybox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_supermegaluckybox&amp;diff=21339"/>
		<updated>2024-05-26T13:22:55Z</updated>

		<summary type="html">&lt;p&gt;Tom Franco: Added recommendations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Get boards so you have a use for every number,there are 3 possible rows: [123,456,789].&lt;br /&gt;
# Try to get 3 stars in a single round, if not possible it may be better to set up for a better future turn.&lt;br /&gt;
# Try to always have at least 1 bolt available so you don&#039;t miss a turn.&lt;br /&gt;
# You don&#039;t need to hoard moons, you can be 1 over and still get the bonus.&lt;br /&gt;
# Make sure the bonuses you are going to get can synergize with (help complete) the boards you have available.&lt;/div&gt;</summary>
		<author><name>Tom Franco</name></author>
	</entry>
</feed>