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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tmpope</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-21T11:21:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrektwelve&amp;diff=8611</id>
		<title>Gamehelptrektwelve</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrektwelve&amp;diff=8611"/>
		<updated>2021-06-28T06:06:40Z</updated>

		<summary type="html">&lt;p&gt;Tmpope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scoring:&lt;br /&gt;
&lt;br /&gt;
* Lines - highest number plus 1 point per other number in the line&lt;br /&gt;
* Zones - highest number plus 1 point per other number in the zone&lt;br /&gt;
* Bonus - size-based bonus for both longest line and largest zone&lt;br /&gt;
* Malus - -3 points for each circle that is neither part of a zone nor a line&lt;br /&gt;
&lt;br /&gt;
Extra rules for Jampa from Trek 12 +1:&lt;br /&gt;
&lt;br /&gt;
You MUST create a Fixed Line between circles already linked in that manner. There is no constraint when you fill in your first circle.&lt;br /&gt;
When you fill in the second circle, it MUST form a Fixed Line with the first. Otherwise, the circle is considered orphaned and you draw an orphan in the circle.&lt;br /&gt;
&lt;br /&gt;
Extra rules for Christmas :&lt;br /&gt;
&lt;br /&gt;
Each chain represents a garland. The bonuses of each garland are noted above each Rope Trail and depend on the number of DIFFERENT colored balls in the Rope Trail. The more balls of different colors in your garlands, the more points you will score!&lt;br /&gt;
Zones represent gifts. Each Zone gives a bonus ONLY if that zone has NO balls. The bonus is then equal to the value of the Zone in question and is noted in the line below.&lt;br /&gt;
Finally, it&#039;s Christmas !! So no orphans ... each orphan space gives a 5 point penalty ...&lt;br /&gt;
The player or players (if simultaneous) who are the first to fill in the box just below the star get a 10 point bonus.&lt;br /&gt;
&lt;br /&gt;
[[File:Versions.png]]&lt;/div&gt;</summary>
		<author><name>Tmpope</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrektwelve&amp;diff=8610</id>
		<title>Gamehelptrektwelve</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrektwelve&amp;diff=8610"/>
		<updated>2021-06-28T06:04:50Z</updated>

		<summary type="html">&lt;p&gt;Tmpope: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scoring:&lt;br /&gt;
Lines - highest number plus 1 point per other number in the line&lt;br /&gt;
Zones - highest number plus 1 point per other number in the zone&lt;br /&gt;
Bonus - size-based bonus for both longest line and largest zone&lt;br /&gt;
Malus - -3 points for each circle that is neither part of a zone nor a line&lt;br /&gt;
&lt;br /&gt;
Extra rules for Jampa from Trek 12 +1:&lt;br /&gt;
&lt;br /&gt;
You MUST create a Fixed Line between circles already linked in that manner. There is no constraint when you fill in your first circle.&lt;br /&gt;
When you fill in the second circle, it MUST form a Fixed Line with the first. Otherwise, the circle is considered orphaned and you draw an orphan in the circle.&lt;br /&gt;
&lt;br /&gt;
Extra rules for Christmas :&lt;br /&gt;
&lt;br /&gt;
Each chain represents a garland. The bonuses of each garland are noted above each Rope Trail and depend on the number of DIFFERENT colored balls in the Rope Trail. The more balls of different colors in your garlands, the more points you will score!&lt;br /&gt;
Zones represent gifts. Each Zone gives a bonus ONLY if that zone has NO balls. The bonus is then equal to the value of the Zone in question and is noted in the line below.&lt;br /&gt;
Finally, it&#039;s Christmas !! So no orphans ... each orphan space gives a 5 point penalty ...&lt;br /&gt;
The player or players (if simultaneous) who are the first to fill in the box just below the star get a 10 point bonus.&lt;br /&gt;
&lt;br /&gt;
[[File:Versions.png]]&lt;/div&gt;</summary>
		<author><name>Tmpope</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hive&amp;diff=7936</id>
		<title>Tips hive</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hive&amp;diff=7936"/>
		<updated>2021-04-14T00:41:41Z</updated>

		<summary type="html">&lt;p&gt;Tmpope: Queen and opening tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Games that start with a Queen Bee as the first bug tend to create a stalemate between equally skilled players.&lt;br /&gt;
&lt;br /&gt;
White is often viewed as the aggressor because it goes first.&lt;br /&gt;
&lt;br /&gt;
It is easiest to surround a Queen that has been immobilized. You can trap the Queen in three ways:&lt;br /&gt;
* using the One Hive rule by placing something in a way that moving the Queen would break the hive&lt;br /&gt;
* Using the Freedom of Movement rule, by placing three or more tiles around the Queen to block exit paths&lt;br /&gt;
* by placing a beetle on top of the Queen - this can also sometimes let you place new pieces directly next to the enemy Queen!&lt;br /&gt;
&lt;br /&gt;
Avoid playing any of your strongest pieces first, as the first piece is often trapped by the one hive rule for much of the game.&lt;/div&gt;</summary>
		<author><name>Tmpope</name></author>
	</entry>
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