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	<updated>2026-10-23T08:17:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpqueenofscots&amp;diff=23530</id>
		<title>Gamehelpqueenofscots</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpqueenofscots&amp;diff=23530"/>
		<updated>2024-12-19T04:41:40Z</updated>

		<summary type="html">&lt;p&gt;TinRobot: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Queen of Scots: The Card Game&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;The Rules:&amp;#039;&amp;#039;&amp;#039;   Set-up: Remove the 4 royalty reference cards from the deck and give one to each player to be placed face-up on the table for reference throughout the game. They are not playable cards and are there for reference only. These are to remind you of which cards are part of the royal family.   Choose a player to shuffle and deal the cards. Start by dealing 11 cards to each player and finishing with one card turned up besi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Queen of Scots: The Card Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set-up: Remove the 4 royalty reference cards from the deck and give one to each player to be placed face-up on the table for reference throughout the game. They are not playable cards and are there for reference only. These are to remind you of which cards are part of the royal family.&lt;br /&gt;
 &lt;br /&gt;
Choose a player to shuffle and deal the cards. Start by dealing 11 cards to each player and finishing with one card turned up beside the deck. The person immediately to their left goes first and will be the scorekeeper. Each player, in clockwise order, takes turns dealing after each round is completed. The first player to reach a cumulative score of 1000 wins. If 2 players cross 1000 on the same turn, the person with the highest score wins. Keep track of scores on a piece of paper.&lt;br /&gt;
&lt;br /&gt;
On each player’s turn, they start by picking up a card and end their turn by discarding a card face-up on the face-up pile. When picking up a card, the player can choose to pick up a card from the face-down pile or pick up the entire face-up pile, based on the most recent discarded&lt;br /&gt;
card. To do this, the player must have at least 2 cards (in their hand) that match the top card in the face-up discard pile. If so, they pick up the entire discard pile and place the top card of the discard pile on their side of the table with at least 2 of the same card that they already had in their hand before picking up the pile. The remainder of the cards from the face-up pile go into their hand unless they can place any of them down on the table, either by making a new set or adding to an existing set with matching cards. They can only pick up the pile by matching to cards in their hand, not that which is already on the table. &lt;br /&gt;
&lt;br /&gt;
During a player’s turn, they can choose whether to place down sets of cards, add cards to current sets already on their side of the table, and/or keep cards in their hand. &lt;br /&gt;
&lt;br /&gt;
Your strategy will drive your decisions. When placing a set down, it goes on your side of the table only. At the end of a round, any cards on your side of the table count toward your score. Any cards in your hand are deducted from your score. You can only place cards down onto your own sets. Card values are indicated on the bottom right of each card.&lt;br /&gt;
&lt;br /&gt;
You can make a set of matching cards in front of you if you have 3 or more of the same card. You cannot mix and match cards unless they are part of the royal family (see below). You can place as many wild cards that you wish with a set, but the initial set MUST CONTAIN at least 2 matching cards or 2 cards from the royal family. You can add matching cards or wild cards to any set on the table in front of you during your turn.&lt;br /&gt;
&lt;br /&gt;
A round immediately ends when a player can completely empty their hand by placing their last card with a set on the table or the discard pile.  Scores are counted at the end of each round. It is possible to go into the negative and scores should be tracked accordingly.&lt;br /&gt;
&lt;br /&gt;
The royal family (indicated by a crown over the coin): Any member of the royal family can be paired with each other (including duplicates of King James). If placed down as an initial set, they can be matched with a wild card as long as at least 2 members of the royal family are placed down with the wild card. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The crown jewels are wild. This card can be placed with any two matching cards to form a set. It can also be added to any set that is already on the table. If this card is face-up on the discard&lt;br /&gt;
pile, it may be picked up (along with the entire discard pile) only if the player has two crown jewels in their hand. They must show the other players that they have two in their hand to qualify, but they are only required to immediately play the wild card that was picked up. They cannot pick up the discard pile if they can’t immediately play this card. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special considerations:&#039;&#039;&#039;&lt;br /&gt;
Cards on the table do not move. You cannot pick a card back up (such as a wild card) and use it for something else. Once you discard at the end of your turn. You cannot make changes to card&lt;br /&gt;
combinations that have already been played. You can also add to any sets that you have on the table during your turn.&lt;/div&gt;</summary>
		<author><name>TinRobot</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphamstersvshippos&amp;diff=23495</id>
		<title>Gamehelphamstersvshippos</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphamstersvshippos&amp;diff=23495"/>
		<updated>2024-12-12T19:25:45Z</updated>

		<summary type="html">&lt;p&gt;TinRobot: Rules summary. For visuals, follow the posted game rules link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Synopsis:&#039;&#039;&#039;&lt;br /&gt;
From the confusing dreams of James Freeman comes an epic tale: The hamsters have escaped their zoo enclosure and are making a run for it! There are four ponds between them and freedom, and these ponds happen to have lily pads with their most prized possession, the lotus flower!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, lurking below the surface are hippos looking for a snack! Each player must risk gathering lotus flowers vs. leaving the pond before the hippos decide it&#039;s time to feast!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Overview:&#039;&#039;&#039;&lt;br /&gt;
The game plays over four rounds. The player with the most points at the end of the fourth-round wins. Players must choose when the right time is to leave the pond. If they step on a Hippo or remain on the pond when a second Hippo is revealed, they lose any points gathered that round. The next round begins with the player who was next in the original player order. Cards may have hidden lotus points, actions, Hippos, or nothing at all hidden underneath. &lt;br /&gt;
&lt;br /&gt;
Round Overview:&lt;br /&gt;
A player has two actions on their turn:&lt;br /&gt;
&lt;br /&gt;
Their first action will be to move onto a new lily pad card and flip it over and activate the event under it. They can only leave the pond if they are on a perimeter tile. If they start on any other tile, they must move. If they can’t move they are out of the round and lose the tokens they collected that round. &lt;br /&gt;
&lt;br /&gt;
Their second action is either to move again to an unrevealed card, OR leave the pond by removing their player token (which allows them to bank any collected points from that round).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement:&#039;&#039;&#039; &lt;br /&gt;
At the beginning of each round, players start their turn and first action by moving their hamster onto a perimeter lily pad card. Players move one lily pad card per action in any direction (orthogonally or diagonally). A player may not move onto any previously revealed lily pad card. When landing on a face-down tile, collect any lotus tokens that may be on top of it, then reveal the card immediately by flipping it over. If lotus points are revealed, collect the respective number of points from the General Supply and place them in front of the player.&lt;br /&gt;
&lt;br /&gt;
When revealing an action, perform it immediately (explained under Card Glossary). A player must use their actions to move off the pond before a second Hippo is revealed to bank collected points.  &lt;br /&gt;
&lt;br /&gt;
Once off the pond, a player is finished for the current round. However, points are not banked until the current round is over (points can still be stolen). Once the round ends, all hamsters that avoided being eaten bank their points by moving them onto their player board. If a player is still on the pond and has no legal moves left (i.e., all cards around them are revealed, and they are on their first action), they are now considered Hippo food and lose any non-banked points!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending a Round:&#039;&#039;&#039;&lt;br /&gt;
A round is over when one of two conditions is met:&lt;br /&gt;
&lt;br /&gt;
• Two hippo cards are revealed. Any players still on the pond at this time immediately lose the round, returning all lotus tokens in their temporary holding area back to the general supply.&lt;br /&gt;
&lt;br /&gt;
• The last player leaves the pond, or there are no valid moves left for the remaining players. Any players that left the pond before being eaten move all gathered lotus tokens to their player boards to count toward their final score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beginning a New Round:&#039;&#039;&#039;&lt;br /&gt;
To prepare for a new round, return all lotus tokens on the play area back to the supply, gather all pond cards together, add one additional Hippo card to the deck and repeat steps two to four from “Game Setup”. The next round begins with the player who was next in the original player order. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Game Scoring:&#039;&#039;&#039;&lt;br /&gt;
After four rounds, declare the person with the most lotus token points as the winner. In the event of a tie, play an additional two rounds. Any players who were not part of the tie are out for these two rounds. Follow the game board set up corresponding to the number of players attempting to break the tie game. If no victor is declared after two rounds, it&#039;s a tied game!&lt;br /&gt;
&lt;br /&gt;
Buzzkill Rule: If a player steps on a Hippo card ON THEIR FIRST TURN, they are out of the current round but get three bonus points from the General Supply to add to their banked storage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card Glossary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Hippo:&#039;&#039;&#039;&#039; The current round is immediately over for the person revealing the Hippo card. Remove their hamster and return any unbanked points to the General Supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Peek:&#039;&#039;&#039;&#039; Peek under any card that is adjacent to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Move lotus flower:&#039;&#039;&#039;&#039; Move one lotus token from any card to an adjacent adjacent card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Steal lotus flower:&#039;&#039;&#039;&#039; Take one point value from another player&#039;s unbanked point stash. Make change if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Lose a lotus:&#039;&#039;&#039;&#039; Active player returns one unbanked point back to the General Supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Splash:&#039;&#039;&#039;&#039; Active player falls off the lily pad, their turn is immediately over. They climb back onto the lily pad for their next turn.&lt;br /&gt;
Springy Pad: Active player&#039;s next move (on this turn or the next) will be to a lily pad that is two lily pads away (orthogonally or diagonally).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Empty lily pad:&#039;&#039;&#039;&#039; Nothing gained, nothing lost!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;One lotus flower:&#039;&#039;&#039;&#039; Pick up one lotus point from the General Supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Two lotus flowers:&#039;&#039;&#039;&#039; Pick up two lotus points from the General Supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Blue Star lotus flower:&#039;&#039;&#039;&#039; Pick up three lotus points from the General Supply (three light pink tokens or one blue token).&lt;/div&gt;</summary>
		<author><name>TinRobot</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphamstersvshippos&amp;diff=23494</id>
		<title>Gamehelphamstersvshippos</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphamstersvshippos&amp;diff=23494"/>
		<updated>2024-12-12T19:18:01Z</updated>

		<summary type="html">&lt;p&gt;TinRobot: Created page with &amp;quot;Synopsis: From the confusing dreams of James Freeman comes an epic tale: The hamsters have escaped their zoo enclosure and are making a run for it! There are four ponds between them and freedom, and these ponds happen to have lily pads with their most prized possession, the lotus flower!  Unfortunately, lurking below the surface are hippos looking for a snack! Each player must risk gathering lotus flowers vs. leaving the pond before the hippos decide it&amp;#039;s time to feast!...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Synopsis:&lt;br /&gt;
From the confusing dreams of James Freeman comes an epic tale: The hamsters have escaped their zoo enclosure and are making a run for it! There are four ponds between them and freedom, and these ponds happen to have lily pads with their most prized possession, the lotus flower!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, lurking below the surface are hippos looking for a snack! Each player must risk gathering lotus flowers vs. leaving the pond before the hippos decide it&#039;s time to feast!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Overview:&lt;br /&gt;
The game plays over four rounds. The player with the most points at the end of the fourth-round wins. Players must choose when the right time is to leave the pond. If they step on a Hippo or remain on the pond when a second Hippo is revealed, they lose any points gathered that round. The next round begins with the player who was next in the original player order. Cards may have hidden lotus points, actions, Hippos, or nothing at all hidden underneath. &lt;br /&gt;
&lt;br /&gt;
Round Overview:&lt;br /&gt;
A player has two actions on their turn:&lt;br /&gt;
&lt;br /&gt;
Their first action will be to move onto a new lily pad card and flip it over and activate the event under it. They can only leave the pond if they are on a perimeter tile. If they start on any other tile, they must move. If they can’t move they are out of the round and lose the tokens they collected that round. &lt;br /&gt;
&lt;br /&gt;
Their second action is either to move again to an unrevealed card, OR leave the pond by removing their player token (which allows them to bank any collected points from that round).&lt;br /&gt;
&lt;br /&gt;
Movement: &lt;br /&gt;
At the beginning of each round, players start their turn and first action by moving their hamster onto a perimeter lily pad card. Players move one lily pad card per action in any direction (orthogonally or diagonally). A player may not move onto any previously revealed lily pad card. When landing on a face-down tile, collect any lotus tokens that may be on top of it, then reveal the card immediately by flipping it over. If lotus points are revealed, collect the respective number of points from the General Supply and place them in front of the player.&lt;br /&gt;
&lt;br /&gt;
When revealing an action, perform it immediately (explained under Card Glossary). A player must use their actions to move off the pond before a second Hippo is revealed to bank collected points.  &lt;br /&gt;
&lt;br /&gt;
Once off the pond, a player is finished for the current round. However, points are not banked until the current round is over (points can still be stolen). Once the round ends, all hamsters that avoided being eaten bank their points by moving them onto their player board. If a player is still on the pond and has no legal moves left (i.e., all cards around them are revealed, and they are on their first action), they are now considered Hippo food and lose any non-banked points!&lt;br /&gt;
&lt;br /&gt;
Ending a Round:&lt;br /&gt;
A round is over when one of two conditions is met:&lt;br /&gt;
&lt;br /&gt;
• Two hippo cards are revealed. Any players still on the pond at this time immediately lose the round, returning all lotus tokens in their temporary holding area back to the general supply.&lt;br /&gt;
&lt;br /&gt;
• The last player leaves the pond, or there are no valid moves left for the remaining players. Any players that left the pond before being eaten move all gathered lotus tokens to their player boards to count toward their final score.&lt;br /&gt;
&lt;br /&gt;
Beginning a New Round:&lt;br /&gt;
To prepare for a new round, return all lotus tokens on the play area back to the supply, gather all pond cards together, add one additional Hippo card to the deck and repeat steps two to four from “Game Setup”. The next round begins with the player who was next in the original player order. &lt;br /&gt;
&lt;br /&gt;
End of Game Scoring:&lt;br /&gt;
After four rounds, declare the person with the most lotus token points as the winner. In the event of a tie, play an additional two rounds. Any players who were not part of the tie are out for these two rounds. Follow the game board set up corresponding to the number of players attempting to break the tie game. If no victor is declared after two rounds, it&#039;s a tied game!&lt;br /&gt;
&lt;br /&gt;
Buzzkill Rule: If a player steps on a Hippo card ON THEIR FIRST TURN, they are out of the current round but get three bonus points from the General Supply to add to their banked storage.&lt;br /&gt;
&lt;br /&gt;
Card Glossary:&lt;/div&gt;</summary>
		<author><name>TinRobot</name></author>
	</entry>
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