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	<updated>2026-10-12T17:06:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpyatzy&amp;diff=18305</id>
		<title>Gamehelpyatzy</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpyatzy&amp;diff=18305"/>
		<updated>2023-10-07T20:50:26Z</updated>

		<summary type="html">&lt;p&gt;Tim lonely meeple: /* Yahtzee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Yahtzee==&lt;br /&gt;
&lt;br /&gt;
A player rolls five dice to begin a turn. They are then allowed to take up to two rerolls, each reroll being any number of those dice. (In BGA, you click on the dice that you want to reroll.)&lt;br /&gt;
&lt;br /&gt;
After those rerolls, or when the player chooses to stop rolling, the player must choose which category to score the final result. There are 13 scoring categories, and each must be used for one of the 14 rounds. This can often force a player to take a zero score for some categories. &lt;br /&gt;
&lt;br /&gt;
Scoring for Yahtzee is as follows&lt;br /&gt;
&lt;br /&gt;
Castle (three dice of a same number and three dice of another number) scores the sum of all dice&lt;br /&gt;
&lt;br /&gt;
- Tower (four dice of a same number and two dice of another number) scores the sum of all dice&lt;br /&gt;
&lt;br /&gt;
===Upper section===&lt;br /&gt;
&lt;br /&gt;
1-6: One category for each number on the die. In these categories, the score is the sum of the pips on the dice of that number.&lt;br /&gt;
&lt;br /&gt;
{{InfoBox|title=Example|body=A roll of&lt;br /&gt;
&lt;br /&gt;
:{{whiteDie|=1}}{{whiteDie|=1}}{{whiteDie|=2}}{{whiteDie|=5}}{{whiteDie|=5}}&lt;br /&gt;
&lt;br /&gt;
could be scored as 2 points in the &amp;quot;ones&amp;quot; category, 2 points in the &amp;quot;twos&amp;quot; category, 10 points in the &amp;quot;fives&amp;quot; category, or 0 points in the &amp;quot;threes,&amp;quot; &amp;quot;fours,&amp;quot; or &amp;quot;sixes.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
If a player scores a total of at least 63 points across these six boxes combined, a bonus of 35 points is added to their final score. (Tip: Scoring Three of each number is exactly 63 and nets the bonus.)&lt;br /&gt;
&lt;br /&gt;
===Lower section===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! Roll&lt;br /&gt;
! Requirement&lt;br /&gt;
! Example&lt;br /&gt;
! Score&lt;br /&gt;
|-&lt;br /&gt;
! Three-Of-A-Kind&lt;br /&gt;
| At least three dice showing the same face&lt;br /&gt;
| {{yellowDie|=4}}{{yellowDie|=4}}{{yellowDie|=4}}{{whiteDie|=2}}{{whiteDie|=6}}&lt;br /&gt;
| Points equal the sum of all 5 dice (not just the 3 of a kind)&lt;br /&gt;
|-&lt;br /&gt;
! Four-Of-A-Kind&lt;br /&gt;
| At least four dice showing the same face&lt;br /&gt;
| {{yellowDie|=2}}{{yellowDie|=2}}{{yellowDie|=2}}{{yellowDie|=2}}{{whiteDie|=5}}&lt;br /&gt;
| Points equal the sum of all 5 dice (not just the 4 of a kind)&lt;br /&gt;
|-&lt;br /&gt;
! Full House&lt;br /&gt;
| A three-of-a-kind and a pair&lt;br /&gt;
| {{yellowDie|=5}}{{yellowDie|=5}}{{yellowDie|=5}}{{yellowDie|=1}}{{yellowDie|=1}}&lt;br /&gt;
| 25 points&lt;br /&gt;
|-&lt;br /&gt;
! Small Straight&lt;br /&gt;
| Four dice having sequential numbers&lt;br /&gt;
| {{yellowDie|=1}}{{yellowDie|=2}}{{yellowDie|=3}}{{yellowDie|=4}}{{whiteDie|=2}}&lt;br /&gt;
| 30 points&lt;br /&gt;
|-&lt;br /&gt;
! Large Straight&lt;br /&gt;
| Five dice having sequential numbers&lt;br /&gt;
| {{yellowDie|=1}}{{yellowDie|=2}}{{yellowDie|=3}}{{yellowDie|=4}}{{yellowDie|=5}}&lt;br /&gt;
| 40 points&lt;br /&gt;
|-&lt;br /&gt;
! Yahtzee*&lt;br /&gt;
| All five dice showing the same face&lt;br /&gt;
| {{yellowDie|=6}}{{yellowDie|=6}}{{yellowDie|=6}}{{yellowDie|=6}}{{yellowDie|=6}}&lt;br /&gt;
| 50 points&lt;br /&gt;
|-&lt;br /&gt;
! Chance&lt;br /&gt;
| Any combination&lt;br /&gt;
| {{yellowDie|=1}}{{yellowDie|=2}}{{yellowDie|=2}}{{yellowDie|=4}}{{yellowDie|=6}}&lt;br /&gt;
| Points equal the sum of all 5 dice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; If you get a 2nd yahtzee, you automatically get 100 bonus points. You must score it in the appropriate upper section if it is available. Otherwise, you can use it as a &amp;quot;joker&amp;quot; to score another category in the bottom section.&lt;br /&gt;
&lt;br /&gt;
==Yams==&lt;br /&gt;
&lt;br /&gt;
In the game of Yams, the categories and calculations are slightly different. Scores are generally higher.&lt;br /&gt;
&lt;br /&gt;
===Upper section===&lt;br /&gt;
&lt;br /&gt;
This is similar to Yahtzee but the bonus is calculated differently. The bonus threshold is 60 points, and the bonus is the difference between the score achieved and 30.&lt;br /&gt;
For example: When you complete your upper with 63, you would score 63 - 30 = 33 bonus points.&lt;br /&gt;
&lt;br /&gt;
===Middle section===&lt;br /&gt;
&lt;br /&gt;
This is a higher and lower section which are similar to Chance in Yahtzee and a bonus that is the difference between them.&lt;br /&gt;
* &#039;&#039;&#039;Plus&#039;&#039;&#039; - scores the sum of all dice&lt;br /&gt;
* &#039;&#039;&#039;Minus&#039;&#039;&#039; - scores the sum of all dice&lt;br /&gt;
* &#039;&#039;&#039;Delta&#039;&#039;&#039; - automatically calculated - scores the &#039;&#039;&#039;Plus&#039;&#039;&#039; score minus the &#039;&#039;&#039;Minus&#039;&#039;&#039; score&lt;br /&gt;
&lt;br /&gt;
So if the Plus score was 22 and the Minus score was 13, the Delta score would be nine. Note that Plus and Minus does not count towards the final score.&lt;br /&gt;
&lt;br /&gt;
===Lower section===&lt;br /&gt;
&lt;br /&gt;
Scoring is different here for four of a kind and there is no three of a kind. There is no chance. Yams is more generous: four 1s will net you 40+ points in four of a kind, whereas in Yahtzee it would net you a maximum of 10 points. &lt;br /&gt;
* &#039;&#039;&#039;Four of a Kind&#039;&#039;&#039; - 40 points plus the sum of the dice&lt;br /&gt;
* &#039;&#039;&#039;Full House&#039;&#039;&#039; - 30 points plus the sum of all dice&lt;br /&gt;
* &#039;&#039;&#039;Small Straight&#039;&#039;&#039; - 45 points&lt;br /&gt;
* &#039;&#039;&#039;Large Straight&#039;&#039;&#039; - 50 points&lt;br /&gt;
* &#039;&#039;&#039;Yahtzee (Yams)&#039;&#039;&#039; - 50 points plus sum of dice &lt;br /&gt;
* &#039;&#039;&#039;Rigole&#039;&#039;&#039; - 4 times the same number and 1 time the opposite number on a dice. This gives six possible sequences:&lt;br /&gt;
**{{yellowDie|=1}}{{yellowDie|=1}}{{yellowDie|=1}}{{yellowDie|=1}}{{YellowDie|=6}}&lt;br /&gt;
**{{yellowDie|=2}}{{yellowDie|=2}}{{yellowDie|=2}}{{yellowDie|=2}}{{YellowDie|=5}}&lt;br /&gt;
**{{yellowDie|=3}}{{yellowDie|=3}}{{yellowDie|=3}}{{yellowDie|=3}}{{YellowDie|=4}}&lt;br /&gt;
**{{yellowDie|=4}}{{yellowDie|=4}}{{yellowDie|=4}}{{yellowDie|=4}}{{YellowDie|=3}}&lt;br /&gt;
**{{yellowDie|=5}}{{yellowDie|=5}}{{yellowDie|=5}}{{yellowDie|=5}}{{YellowDie|=2}}&lt;br /&gt;
**{{yellowDie|=6}}{{yellowDie|=6}}{{yellowDie|=6}}{{yellowDie|=6}}{{YellowDie|=1}}&lt;/div&gt;</summary>
		<author><name>Tim lonely meeple</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmoonriver&amp;diff=18162</id>
		<title>Gamehelpmoonriver</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmoonriver&amp;diff=18162"/>
		<updated>2023-09-27T18:24:50Z</updated>

		<summary type="html">&lt;p&gt;Tim lonely meeple: /* Game End */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Build the best ranch by the time all the plots are distributed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setup===&lt;br /&gt;
&lt;br /&gt;
As part of setup, each player chooses an unoccupied plot in the display and places a Ranchero on it&lt;br /&gt;
&lt;br /&gt;
In 3 players, the unchosen plot is discarded&lt;br /&gt;
&lt;br /&gt;
Term Definition: A Territory is a group of connected plots which share the same terrain type&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
There is no predetermined turn order, instead the current player is whoever has a Ranchero on the highest spot on the active plot column&lt;br /&gt;
&lt;br /&gt;
When it is your turn, first take the plot your Ranchero is sat on&lt;br /&gt;
&lt;br /&gt;
If there is space in your reserve, place it in your reserve&lt;br /&gt;
&lt;br /&gt;
If there is not space, then you MUST carry out Expand Your Ranch&lt;br /&gt;
&lt;br /&gt;
Expand Your Ranch is usually optional, unless your reserve is overflowing, however you must have at least 2 plot tiles in order to take this action&lt;br /&gt;
&lt;br /&gt;
Take 2 plots from your reserve and lock them together to make a conjoined domino, there is no orientation rules based on visuals, just as long as you can make them lock&lt;br /&gt;
&lt;br /&gt;
Place the newly formed domino in your grid&lt;br /&gt;
&lt;br /&gt;
Whether you took the Expand Your Ranch action or not, finally move your Ranchero to a new Plot on the pending column (i.e. what will be used next round)&lt;br /&gt;
&lt;br /&gt;
Remember, the higher in the column you place, the more choice you&#039;ll have the following round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Expand Your Ranch===&lt;br /&gt;
&lt;br /&gt;
As mentioned, as soon as you have 2 plots (or 4) you can (must) take this action&lt;br /&gt;
&lt;br /&gt;
Two plots create a Domino&lt;br /&gt;
&lt;br /&gt;
A new domino can either be placed next to a pre-existing one or adjacent to one of your 3 bridges&lt;br /&gt;
&lt;br /&gt;
If placing adjacent to a pre-existing domino, at least one of the depicted terrains on the new domino must match up with the same terrain type on the previous domino&lt;br /&gt;
&lt;br /&gt;
If you had 4 plots and were forced to place, you may play TWO dominos, but also can just stick to the minimum requirement of one. However, each domino must be fully placed and resolved before placing the other.&lt;br /&gt;
&lt;br /&gt;
If you are forced to expand but can&#039;t make a legal placement, pick any two of your plots and discard them from the game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some plots and thus dominos have special symbols on them, which can be resolved after placement&lt;br /&gt;
&lt;br /&gt;
The symbols must be resolved in a set order if you have multiple of them (cows first, skulls second, circles last)&lt;br /&gt;
&lt;br /&gt;
If you placed a cow symbol, take the number of cows corresponding to the number of symbols and place the cow pieces on that plot&lt;br /&gt;
&lt;br /&gt;
If you placed a skull symbol, kill a cow for each skull symbol which resides in the SAME territory. i.e. if there are no cows in the skull&#039;s territory, but cows elsewhere, those cows live. If a skull fails to kill a cow, it is ignored and not resolved later. Remember that if both plots making up the domino are from the same territory and both have skulls on them, ALL skulls will affect the same territory&lt;br /&gt;
&lt;br /&gt;
If you placed a circle symbol, first choose a partner token from those available in the saloon, decide whether you want it as a specialist or a cowboy then place it in the circle, then apply its effect. Partner token supply does NOT get refreshed at this point. As such, if you place a circle symbol and the supply is empty, nothing happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End of Round===&lt;br /&gt;
&lt;br /&gt;
The round ends when everyone has had a go (i.e. there are no Rancheros on the active column)&lt;br /&gt;
&lt;br /&gt;
Slide the pending column along to become the new active column, and create a new pending column (if you can&#039;t do this, the game ends)&lt;br /&gt;
&lt;br /&gt;
Otherwise, refill the Partner supply so all Partners are on the Specialist side then start a new round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Partners===&lt;br /&gt;
&lt;br /&gt;
Regardless of whether you play the Partner as a Specialist or a Cowboy, the Partner will protect that territory from the Cattle Thief Partner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Cowboy - you get 3 points of movement to move the same or different cows to orthogonally adjacent plots, however the cows aren&#039;t allows to step on corn plots or else you&#039;d starve&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Desperado - Swap a plot in your reserve with a plot in an opponent&#039;s reserve, as long as you both have at least 1 plot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Cattle Thief - Steal a cow from an opponent and place it on the cattle thief&#039;s plot (remember Partners protect cows in their territory, which includes the Cattle Thief, so once stolen it can&#039;t be stolen back!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Gold Digger - at end game, score 1 point per nugget in your ranch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Trapper - at end game, score 1 point per beaver in your ranch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Farmer - at end game, score 1 point per corn in your ranch&lt;br /&gt;
&lt;br /&gt;
https://blueorangegames.eu/wp-content/uploads/2023/07/MoonRiver-Rules-EN.pdf&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The end game is triggered when the pending plots can&#039;t fully be filled&lt;br /&gt;
&lt;br /&gt;
One final round occurs, where you take actions on the active plot row but obviously can&#039;t pick a new plot&lt;br /&gt;
&lt;br /&gt;
Expand Your Ranch action is mandatory in this final round, even if you don&#039;t have 4 plots (however, if you only have 1 plot, you can&#039;t take it)&lt;br /&gt;
&lt;br /&gt;
After the round is complete, check for Cow Overpopulation, whereby each plot can only contain ONE cow. Plots with 2+ cows on them have the excess cows discarded from the game, so all plots at most only contain 1 cow&lt;br /&gt;
&lt;br /&gt;
Once done, move on to scoring:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Territories score by multiplying cows by plots, a 4 plot territory with 2 cows is worth 8, a 10 plot territory with 0 cows is worth 0. Note that this is the cow figures NOT the symbols. Multiple Territories of the same type ALL have the chance to score, so if you have a 2Px2C Forest one end of your ranch and a 4Px3C Forest at the other end of the ranch, they BOTH can score&lt;br /&gt;
&lt;br /&gt;
Each Nugget, Beaver, and Corn symbol gives everyone 1 point naturally&lt;br /&gt;
&lt;br /&gt;
If you have Partners which give you bonus points for these symbols, you get these as extra points too&lt;br /&gt;
&lt;br /&gt;
The player with the highest score wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the largest single territory wins!&lt;br /&gt;
&lt;br /&gt;
If still tied, the player with the most cows wins!&lt;/div&gt;</summary>
		<author><name>Tim lonely meeple</name></author>
	</entry>
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