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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thoom</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-28T05:33:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkokeshi&amp;diff=26560</id>
		<title>Gamehelpkokeshi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkokeshi&amp;diff=26560"/>
		<updated>2025-09-23T02:28:39Z</updated>

		<summary type="html">&lt;p&gt;Thoom: Grammar fix for in-game scoring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Setup===&lt;br /&gt;
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At the start, you receive two pieces to place on your board, these must go on separate columns&lt;br /&gt;
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===Turn===&lt;br /&gt;
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On your turn, pick one Kokeshi and move it 1 space upwards then resolve effects resulting from this, you can move your Kokeshi onto a blank or filled space&lt;br /&gt;
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===Movement Results===&lt;br /&gt;
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If the space is empty, move the Kokeshi back home and take a new tile (you can purchase a Quality tile if you are high enough and pass the threshold shown on the left)&lt;br /&gt;
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If the space has a normal tile, activate it&lt;br /&gt;
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If the space has a Quality tile, activate it then move that piece one more space and trigger the outcome on the next space&lt;br /&gt;
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If the space is the end of the track, gain 3 Happiness and return home&lt;br /&gt;
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===Tile Effects===&lt;br /&gt;
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If a tile has a slash, you can only perform the action on one side&lt;br /&gt;
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Any Kokeshi movement is always upwards, like your starter movement&lt;br /&gt;
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If it depicts a Kokeshi, move that Kokeshi 1 space&lt;br /&gt;
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If it depicts a group of Kokeshi with a large arrow to left or right, move a single Kokeshi who resides in that direction (placement note: as such, think about who you can affect when placing these, and try not to put a right arrow on the far right as this will affect nothing, same as a left arrow on the far left will do nothing)&lt;br /&gt;
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If it depicts a group of Kokeshi with two up arrows, move a single Kokeshi of your choice 2 spaces but only resolve the effects of the 2nd space&lt;br /&gt;
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If it depicts an Animal, move that Animal 1 space&lt;br /&gt;
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If it depicts a group of Animals, move an animal of your choice 1 space&lt;br /&gt;
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If it depicts a black tile, take a tile and place it as depicted, the arrows will show where it can be placed e.g. only that track, or any track&lt;br /&gt;
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===Cascade===&lt;br /&gt;
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Effects may trigger further effects, such as if you move a different Kokeshi onto a new tile on its track which depicts an effect&lt;br /&gt;
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As such, fully resolve your initial Kokeshi, the one you first moved, before resolving the effects of the next Kokeshi, and resolve that one fully before resolving effects of Kokeshi it affects&lt;br /&gt;
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===Tile Placement===&lt;br /&gt;
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Except for instances such as the anywhere tile placement effect, tiles will be placed on the same track which triggered their creation&lt;br /&gt;
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If a track is full, when landing on a tile which gives tiles to that track, ignore the effect&lt;br /&gt;
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If multiple tiles are gained for a track, these can be placed in whichever order you choose&lt;br /&gt;
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If you have some tiles which can be allocated to any track, and some which can only be allocated to a particular track, the any track tiles can still be added to that track, and again in an order of your choosing&lt;br /&gt;
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Be warned: Tiles placed orthogonally adjacent to tiles of the same shade will lose 3 Happiness, but can still be placed&lt;br /&gt;
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&lt;br /&gt;
===Quality Tiles===&lt;br /&gt;
&lt;br /&gt;
Quality Tiles follow the same tile placement restrictions as shown above&lt;br /&gt;
&lt;br /&gt;
To gain a Quality Tile, either land on an empty space higher than its level on the left of the board with your Kokeshi, or pass the red line on the Animal track&lt;br /&gt;
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The Quality Tile gained must be placed on the same track as the Kokeshi depicted within it&lt;br /&gt;
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The Quality Tile must be placed on a space equal or higher than the matching threshold on the left, e.g. a Level 3 Quality cannot be placed below the level 3 threshold i.e. it has to be placed in the top space only&lt;br /&gt;
&lt;br /&gt;
Each Kokeshi track can only hold a single Quality tile regardless of level&lt;br /&gt;
&lt;br /&gt;
One player will always miss out on gaining a Quality tile for a Kokeshi, as such when everyone but 1 player has taken a Quality for a particular Kokeshi, discard the rest of that Kokeshi&#039;s Quality Tiles. Remember, the player who misses out can be different for each Kokeshi, missing out on one does not cut you out from all of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Animal Tracks===&lt;br /&gt;
&lt;br /&gt;
As well as passing the red line to gain Quality Tiles as discussed, these tracks also hold bonus tiles which can be gained on a first come first served basis. The earlier ones are related to a single track, whilst the later ones can be claimed by reaching the space on either track they cover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends after a player collects 5 Quality Tiles (or 4 in a 4-player game)&lt;br /&gt;
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== Scoring ==&lt;br /&gt;
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=== End Game Scoring ===&lt;br /&gt;
&lt;br /&gt;
	1. Position of where are you on the each animal track scores the point on top of the track.&lt;br /&gt;
&lt;br /&gt;
	2. For each animal track that you are ahead of your opponent(s), you score 3 additional points.&lt;br /&gt;
&lt;br /&gt;
	3. Recognition tiles placed on your workshop board score the scores on the tile.&lt;br /&gt;
&lt;br /&gt;
	4. The highest tile of each of your kokeshi doll tracks scores the points on the right on the board.&lt;br /&gt;
&lt;br /&gt;
	5. -3 points for each two tiles on your workshop board of the same color that are orthogonally adjacent to each other.&lt;br /&gt;
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=== In-Game Scoring ===&lt;br /&gt;
&lt;br /&gt;
1. 3 points each time your kokeshi doll hits the top of the board and returns to the starting point.&lt;/div&gt;</summary>
		<author><name>Thoom</name></author>
	</entry>
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