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	<updated>2026-09-16T07:43:13Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=16546</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=16546"/>
		<updated>2023-04-08T19:35:35Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Game End */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as the leader of a civilization in fertile Mesopotamia (which means &amp;quot;between two rivers.&amp;quot;) By laying tiles of different types, you will shape the landscape of this ancient region, fight wars, suppress or lead revolts, and watch cities rise and fall, all while attempting to gain influence in 4 key areas. At the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Each player is represented by a specific shape (Bull, Urn, Bow and Lion) rather than a color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  &#039;&#039;&#039;Color&#039;&#039;&#039; || &#039;&#039;&#039;Tile&#039;&#039;&#039; || &#039;&#039;&#039;Leader&#039;&#039;&#039; || &#039;&#039;&#039;Leader Ability&#039;&#039;&#039; || &#039;&#039;&#039;Tile Counts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!   &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&lt;br /&gt;
|| Market || Trader || Collects [[#Treasures|treasures]] || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&lt;br /&gt;
|| Temple || Priest || || 57&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
|| Farm || Farmer || || 36&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:gold&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
|| Catastrophe ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
• [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&amp;lt;br/&amp;gt;&lt;br /&gt;
• [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&amp;lt;br/&amp;gt;&lt;br /&gt;
• Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence points come in 4 colors and are hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, plus any allocated [[#Treasures|treasures]] (wild points).&lt;br /&gt;
&lt;br /&gt;
Treasure is distributed one at a time to your current lowest color of influence.&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
&lt;br /&gt;
If your score is 1/1/1/0 with 5 treasures, your final score will be 2 as the treasures are distributed like this.&lt;br /&gt;
&lt;br /&gt;
1/1/1/0 (+5)&lt;br /&gt;
&lt;br /&gt;
1/1/1/1 (+4)&lt;br /&gt;
&lt;br /&gt;
2/1/1/1 (+3)&lt;br /&gt;
&lt;br /&gt;
2/2/1/1 (+2)&lt;br /&gt;
&lt;br /&gt;
2/2/2/1 (+1)&lt;br /&gt;
&lt;br /&gt;
2/2/2/2 (+0)&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 treasures remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left and the &amp;quot;bag&amp;quot; tracker on the right).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions:&lt;br /&gt;
&lt;br /&gt;
• No tiles except for blue may be placed on rivers&amp;lt;br/&amp;gt;&lt;br /&gt;
• Blue tiles can &#039;&#039;&#039;only&#039;&#039;&#039; be placed on rivers&amp;lt;br/&amp;gt;&lt;br /&gt;
• No tile may be placed on top of a leader or a monument&amp;lt;br/&amp;gt;&lt;br /&gt;
• Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom is awarded an influence point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) is awarded an influence point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdoms, a [[#War|war]] is started and no influence point will be awarded for the tile placement (even if there are no opposing leaders).  A tile may not be placed so as to join more than two kingdoms.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like-colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
&lt;br /&gt;
• A leader must be placed on an empty space&amp;lt;br/&amp;gt;&lt;br /&gt;
• A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&amp;lt;br/&amp;gt;&lt;br /&gt;
• A leader may not be placed to join kingdoms&amp;lt;br/&amp;gt;&lt;br /&gt;
• A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
&lt;br /&gt;
• First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&amp;lt;br/&amp;gt;&lt;br /&gt;
• Then the attacking player may commit temples (red tiles) from their hand as additional support.&amp;lt;br/&amp;gt;&lt;br /&gt;
• After seeing the attacking leader&#039;s support the defender may likewise commit temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + committed support); the defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one red. Tiles committed for support tiles are discarded by both attacker and defender.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Determine the leader&#039;&#039;&#039;: The active player may select any color of leaders to resolve first.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Determine the attacker/defender&#039;&#039;&#039;: If the active player selects a color for which they have a leader, they will be the attacker, otherwise the next player in turn order with a participating leader is the attacker.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Count board strength for attacker and defender&#039;&#039;&#039;: In a war, a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Play support from hands&#039;&#039;&#039;: Starting with the attacker, play tiles from hand matching the attacking/defending leader color as committed support.  Both attacker and defender will discard these committed-support tiles at the end of the conflict.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Determine winner&#039;&#039;&#039;: The winning leader is the leader with greater total strength (support on the board + committed support); the defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Remove tiles and award points&#039;&#039;&#039;: The loser withdraws from the kingdom their leader and all tiles supporting that leader. This may break apart the kingdom. The winner scores one influence of the defending leader&#039;s color plus one influence matching the color of each tile removed from the kingdom.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing treasures are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict, continue to the next war, with the original player picking the next color.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places the fourth tile in a 2x2 square of the same color, a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
&lt;br /&gt;
Monuments regularly provide influence. &lt;br /&gt;
Every monument awards 1 influence to the active player at the end of their turn for each of their like-colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures are wild points.&lt;br /&gt;
At the start of the game all 10 temples on the board start with a treasure on them.&lt;br /&gt;
&lt;br /&gt;
After placing a tile and resolving any wars if a kingdom contains 2 treasures and a green leader, the leader&#039;s owner picks up one of the treasures.&lt;br /&gt;
Some of the starting temples have an extra border around them, those treasures must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles, which cannot be discarded.&lt;br /&gt;
&lt;br /&gt;
Catastrophe tiles may be played on empty spaces or on top of other tiles, but not on top of on leaders or monuments.&lt;br /&gt;
They destroy the tile under them and do not serve as a part of any kingdom.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===Game Board - Advanced Board===&lt;br /&gt;
Different map with 14 treasures compared to 10 treasures on Standard map.&lt;br /&gt;
&lt;br /&gt;
===War Support - English Variant===&lt;br /&gt;
During a conflict (war or revolt) both the attacker and defender are only able to contribute tiles if the total would exceed the strength of the other. This variant prevents players from using conflicts as a way to simply dump tiles from their hand. &lt;br /&gt;
&lt;br /&gt;
===Advanced Games Rules - Civilization Buildings===&lt;br /&gt;
There are four civilization buildings: Palace (black), Market Hall (green), Library (red), Granary (blue).&lt;br /&gt;
&lt;br /&gt;
When a player places a tile so that there are three or more in a row (horizontal or vertical) they may place the same color building on any of those tiles. &lt;br /&gt;
&lt;br /&gt;
If the building is already on the board, a player may move it to another row if it is longer than the one it is currently on (additionally the new line must be at least 3 long as per the first rule). &lt;br /&gt;
&lt;br /&gt;
Tiles that have a building cannot be destroyed by war, revolt, or catastrophe. They can be flipped to create a monument which takes the building off the board.&lt;br /&gt;
&lt;br /&gt;
Civilization buildings must be placed prior to building a monument or wonder. &lt;br /&gt;
&lt;br /&gt;
Placing a tile into a kingdom that contains a building gives the leader there two cubes instead of one (blue leader receives two blue cubes instead of one, etc.).&lt;br /&gt;
&lt;br /&gt;
===Monuments - Wonder Variant===&lt;br /&gt;
The wonder is a special, single, five-tile monument in a cross-like shape (four orthogonal tiles connected to a center tile). A player may build this wonder when they place a tile that results in a cross-like shape of a single color. All rules for monuments apply.&lt;br /&gt;
&lt;br /&gt;
At the end of a turn in which a player has a King connected to the wonder, they may receive a cube of any color they choose.&lt;br /&gt;
&lt;br /&gt;
=== Scoring - Open Scoring===&lt;br /&gt;
Influence is not hidden during the game.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=14337</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=14337"/>
		<updated>2022-08-16T14:03:02Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Advanced Games Rules - Civilization Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as the leader of a civilization in fertile Mesopotamia (which means &amp;quot;between two rivers.&amp;quot;) By laying tiles of different types, you will shape the landscape of this ancient region, fight wars, suppress or lead revolts, and watch cities rise and fall, all while attempting to gain influence in 4 key areas. At the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Each player is represented by a specific shape (Bull, Urn, Bow and Lion) rather than a color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  &#039;&#039;&#039;Color&#039;&#039;&#039; || &#039;&#039;&#039;Tile&#039;&#039;&#039; || &#039;&#039;&#039;Leader&#039;&#039;&#039; || &#039;&#039;&#039;Leader Ability&#039;&#039;&#039; || &#039;&#039;&#039;Tile Counts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!   &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&lt;br /&gt;
|| Market || Trader || Collects [[#Treasures|treasures]] || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&lt;br /&gt;
|| Temple || Priest || || 57&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
|| Farm || Farmer || || 36&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:gold&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
|| Catastrophe ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
• [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&amp;lt;br/&amp;gt;&lt;br /&gt;
• [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&amp;lt;br/&amp;gt;&lt;br /&gt;
• Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence points come in 4 colors and are hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, plus any allocated [[#Treasures|treasures]] (wild points).&lt;br /&gt;
&lt;br /&gt;
Treasure is distributed one at a time to your current lowest color of influence.&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
&lt;br /&gt;
If your score is 1/1/1/0 with 5 treasures, your final score will be 2 as the treasures are distributed like this.&lt;br /&gt;
&lt;br /&gt;
1/1/1/0 (+5)&lt;br /&gt;
&lt;br /&gt;
1/1/1/1 (+4)&lt;br /&gt;
&lt;br /&gt;
2/1/1/1 (+3)&lt;br /&gt;
&lt;br /&gt;
2/2/1/1 (+2)&lt;br /&gt;
&lt;br /&gt;
2/2/2/1 (+1)&lt;br /&gt;
&lt;br /&gt;
2/2/2/2 (+0)&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 treasures remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions:&lt;br /&gt;
&lt;br /&gt;
• No tiles except for blue may be placed on rivers&amp;lt;br/&amp;gt;&lt;br /&gt;
• Blue tiles can &#039;&#039;&#039;only&#039;&#039;&#039; be placed on rivers&amp;lt;br/&amp;gt;&lt;br /&gt;
• No tile may be placed on top of a leader or a monument&amp;lt;br/&amp;gt;&lt;br /&gt;
• Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom is awarded an influence point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) is awarded an influence point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdoms, a [[#War|war]] is started and no influence point will be awarded for the tile placement (even if there are no opposing leaders).  A tile may not be placed so as to join more than two kingdoms.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like-colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
&lt;br /&gt;
• A leader must be placed on an empty space&amp;lt;br/&amp;gt;&lt;br /&gt;
• A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&amp;lt;br/&amp;gt;&lt;br /&gt;
• A leader may not be placed to join kingdoms&amp;lt;br/&amp;gt;&lt;br /&gt;
• A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
&lt;br /&gt;
• First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&amp;lt;br/&amp;gt;&lt;br /&gt;
• Then the attacking player may commit temples (red tiles) from their hand as additional support.&amp;lt;br/&amp;gt;&lt;br /&gt;
• After seeing the attacking leader&#039;s support the defender may likewise commit temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + committed support); the defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one red. Tiles committed for support tiles are discarded by both attacker and defender.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Determine the leader&#039;&#039;&#039;: The active player may select any color of leaders to resolve first.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Determine the attacker/defender&#039;&#039;&#039;: If the active player selects a color for which they have a leader, they will be the attacker, otherwise the next player in turn order with a participating leader is the attacker.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Count board strength for attacker and defender&#039;&#039;&#039;: In a war, a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Play support from hands&#039;&#039;&#039;: Starting with the attacker, play tiles from hand matching the attacking/defending leader color as committed support.  Both attacker and defender will discard these committed-support tiles at the end of the conflict.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Determine winner&#039;&#039;&#039;: The winning leader is the leader with greater total strength (support on the board + committed support); the defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Remove tiles and award points&#039;&#039;&#039;: The loser withdraws from the kingdom their leader and all tiles supporting that leader. This may break apart the kingdom. The winner scores one influence of the defending leader&#039;s color plus one influence matching the color of each tile removed from the kingdom.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing treasures are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict, continue to the next war, with the original player picking the next color.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places the fourth tile in a 2x2 square of the same color, a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
&lt;br /&gt;
Monuments regularly provide influence. &lt;br /&gt;
Every monument awards 1 influence to the active player at the end of their turn for each of their like-colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures are wild points.&lt;br /&gt;
At the start of the game all 10 temples on the board start with a treasure on them.&lt;br /&gt;
&lt;br /&gt;
After placing a tile and resolving any wars if a kingdom contains 2 treasures and a green leader, the leader&#039;s owner picks up one of the treasures.&lt;br /&gt;
Some of the starting temples have an extra border around them, those treasures must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles, which cannot be discarded.&lt;br /&gt;
&lt;br /&gt;
Catastrophe tiles may be played on empty spaces or on top of other tiles, but not on top of on leaders or monuments.&lt;br /&gt;
They destroy the tile under them and do not serve as a part of any kingdom.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===Game Board - Advanced Board===&lt;br /&gt;
Different map with 14 treasures compared to 10 treasures on Standard map.&lt;br /&gt;
&lt;br /&gt;
===War Support - English Variant===&lt;br /&gt;
During a conflict (war or revolt) both the attacker and defender are only able to contribute tiles if the total would exceed the strength of the other. This variant prevents players from using conflicts as a way to simply dump tiles from their hand. &lt;br /&gt;
&lt;br /&gt;
===Advanced Games Rules - Civilization Buildings===&lt;br /&gt;
There are four civilization buildings: Palace (black), Market Hall (green), Library (red), Granary (blue).&lt;br /&gt;
&lt;br /&gt;
When a player places a tile so that there are three or more in a row (horizontal or vertical) they may place the same color building on any of those tiles. &lt;br /&gt;
&lt;br /&gt;
If the building is already on the board, a player may move it to another row if it is longer than the one it is currently on (additionally the new line must be at least 3 long as per the first rule). &lt;br /&gt;
&lt;br /&gt;
Tiles that have a building cannot be destroyed by war, revolt, or catastrophe. They can be flipped to create a monument which takes the building off the board.&lt;br /&gt;
&lt;br /&gt;
Civilization buildings must be placed prior to building a monument or wonder. &lt;br /&gt;
&lt;br /&gt;
Placing a tile into a kingdom that contains a building gives the leader there two cubes instead of one (blue leader receives two blue cubes instead of one, etc.).&lt;br /&gt;
&lt;br /&gt;
===Monuments - Wonder Variant===&lt;br /&gt;
The wonder is a special, single, five-tile monument in a cross-like shape (four orthogonal tiles connected to a center tile). A player may build this wonder when they place a tile that results in a cross-like shape of a single color. All rules for monuments apply.&lt;br /&gt;
&lt;br /&gt;
At the end of a turn in which a player has a King connected to the wonder, they may receive a cube of any color they choose.&lt;br /&gt;
&lt;br /&gt;
=== Scoring - Open Scoring===&lt;br /&gt;
Influence is not hidden during the game.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=14284</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=14284"/>
		<updated>2022-08-08T14:12:24Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as the leader of a civilization in fertile Mesopotamia (which means &amp;quot;between two rivers.&amp;quot;) By laying tiles of different types, you will shape the landscape of this ancient region, fight wars, suppress or lead revolts, and watch cities rise and fall, all while attempting to gain influence in 4 key areas. At the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Each player is represented by a specific shape (Bull, Urn, Bow and Lion) rather than a color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  &#039;&#039;&#039;Color&#039;&#039;&#039; || &#039;&#039;&#039;Tile&#039;&#039;&#039; || &#039;&#039;&#039;Leader&#039;&#039;&#039; || &#039;&#039;&#039;Leader Ability&#039;&#039;&#039; || &#039;&#039;&#039;Tile Counts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!   &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&lt;br /&gt;
|| Market || Trader || Collects [[#Treasures|treasures]] || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&lt;br /&gt;
|| Temple || Priest || || 57&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
|| Farm || Farmer || || 36&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:gold&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
|| Catastrophe ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
• [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&amp;lt;br/&amp;gt;&lt;br /&gt;
• [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&amp;lt;br/&amp;gt;&lt;br /&gt;
• Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence points come in 4 colors and are hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, plus any allocated [[#Treasures|treasures]] (wild points).&lt;br /&gt;
&lt;br /&gt;
Treasure is distributed one at a time to your current lowest color of influence.&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
&lt;br /&gt;
If your score is 1/1/1/0 with 5 treasures, your final score will be 2 as the treasures are distributed like this.&lt;br /&gt;
&lt;br /&gt;
1/1/1/0 (+5)&lt;br /&gt;
&lt;br /&gt;
1/1/1/1 (+4)&lt;br /&gt;
&lt;br /&gt;
2/1/1/1 (+3)&lt;br /&gt;
&lt;br /&gt;
2/2/1/1 (+2)&lt;br /&gt;
&lt;br /&gt;
2/2/2/1 (+1)&lt;br /&gt;
&lt;br /&gt;
2/2/2/2 (+0)&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 treasures remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions:&lt;br /&gt;
&lt;br /&gt;
• No tiles except for blue may be placed on rivers&amp;lt;br/&amp;gt;&lt;br /&gt;
• Blue tiles can &#039;&#039;&#039;only&#039;&#039;&#039; be placed on rivers&amp;lt;br/&amp;gt;&lt;br /&gt;
• No tile may be placed on top of a leader or a monument&amp;lt;br/&amp;gt;&lt;br /&gt;
• Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom is awarded an influence point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) is awarded an influence point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdoms, a [[#War|war]] is started and no influence point will be awarded for the tile placement (even if there are no opposing leaders).  A tile may not be placed so as to join more than two kingdoms.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like-colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
&lt;br /&gt;
• A leader must be placed on an empty space&amp;lt;br/&amp;gt;&lt;br /&gt;
• A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&amp;lt;br/&amp;gt;&lt;br /&gt;
• A leader may not be placed to join kingdoms&amp;lt;br/&amp;gt;&lt;br /&gt;
• A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
&lt;br /&gt;
• First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&amp;lt;br/&amp;gt;&lt;br /&gt;
• Then the attacking player may commit temples (red tiles) from their hand as additional support.&amp;lt;br/&amp;gt;&lt;br /&gt;
• After seeing the attacking leader&#039;s support the defender may likewise commit temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + committed support); the defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one red. Tiles committed for support tiles are discarded by both attacker and defender.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Determine the leader&#039;&#039;&#039;: The active player may select any color of leaders to resolve first.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Determine the attacker/defender&#039;&#039;&#039;: If the active player selects a color for which they have a leader, they will be the attacker, otherwise the next player in turn order with a participating leader is the attacker.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Count board strength for attacker and defender&#039;&#039;&#039;: In a war, a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Play support from hands&#039;&#039;&#039;: Starting with the attacker, play tiles from hand matching the attacking/defending leader color as committed support.  Both attacker and defender will discard these committed-support tiles at the end of the conflict.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Determine winner&#039;&#039;&#039;: The winning leader is the leader with greater total strength (support on the board + committed support); the defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Remove tiles and award points&#039;&#039;&#039;: The loser withdraws from the kingdom their leader and all tiles supporting that leader. This may break apart the kingdom. The winner scores one influence of the defending leader&#039;s color plus one influence matching the color of each tile removed from the kingdom.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing treasures are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict, continue to the next war, with the original player picking the next color.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places the fourth tile in a 2x2 square of the same color, a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
&lt;br /&gt;
Monuments regularly provide influence. &lt;br /&gt;
Every monument awards 1 influence to the active player at the end of their turn for each of their like-colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures are wild points.&lt;br /&gt;
At the start of the game all 10 temples on the board start with a treasure on them.&lt;br /&gt;
&lt;br /&gt;
After placing a tile and resolving any wars if a kingdom contains 2 treasures and a green leader, the leader&#039;s owner picks up one of the treasures.&lt;br /&gt;
Some of the starting temples have an extra border around them, those treasures must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles, which cannot be discarded.&lt;br /&gt;
&lt;br /&gt;
Catastrophe tiles may be played on empty spaces or on top of other tiles, but not on top of on leaders or monuments.&lt;br /&gt;
They destroy the tile under them and do not serve as a part of any kingdom.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===Game Board - Advanced Board===&lt;br /&gt;
Different map with 14 treasures compared to 10 treasures on Standard map.&lt;br /&gt;
&lt;br /&gt;
===War Support - English Variant===&lt;br /&gt;
During a conflict (war or revolt) both the attacker and defender are only able to contribute tiles if the total would exceed the strength of the other. This variant prevents players from using conflicts as a way to simply dump tiles from their hand. &lt;br /&gt;
&lt;br /&gt;
===Advanced Games Rules - Civilization Buildings===&lt;br /&gt;
There are four civilization buildings: Palace (black), Market Hall (green), Library (red), Granary (blue).&lt;br /&gt;
&lt;br /&gt;
When a player places a tile so that there are three or more in a row (horizontal or vertical) they may place the same color building on any of those tiles. &lt;br /&gt;
&lt;br /&gt;
If the building is already on the board, a player may move it to another row if it is longer than the one it is currently on. &lt;br /&gt;
&lt;br /&gt;
Tiles that have a building cannot be destroyed by war, revolt, or catastrophe. They can be flipped to create a monument which takes the building off the board.&lt;br /&gt;
&lt;br /&gt;
Civilization buildings must be placed prior to building a monument or wonder. &lt;br /&gt;
&lt;br /&gt;
Placing a tile into a kingdom that contains a building gives the leader there two cubes instead of one (blue leader receives two blue cubes instead of one, etc.).&lt;br /&gt;
&lt;br /&gt;
===Monuments - Wonder Variant===&lt;br /&gt;
The wonder is a special, single, five-tile monument in a cross-like shape (four orthogonal tiles connected to a center tile). A player may build this wonder when they place a tile that results in a cross-like shape of a single color. All rules for monuments apply.&lt;br /&gt;
&lt;br /&gt;
At the end of a turn in which a player has a King connected to the wonder, they may receive a cube of any color they choose.&lt;br /&gt;
&lt;br /&gt;
=== Scoring - Open Scoring===&lt;br /&gt;
Influence is not hidden during the game.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=13855</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=13855"/>
		<updated>2022-07-02T17:21:04Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Treasures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as the leader of an civilization in fertile Mesopotamia (which means &amp;quot;between two rivers.&amp;quot;) By laying tiles of different types, you will shape the landscape of this ancient region, fight wars, suppress or lead revolts, and watch cities rise and fall, all while attempting to gain influence in 4 key areas. At the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Each player is represented by a specific shape goat/urn/bow/lion) and not a color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  &#039;&#039;&#039;Color&#039;&#039;&#039; || &#039;&#039;&#039;Tile&#039;&#039;&#039; || &#039;&#039;&#039;Leader&#039;&#039;&#039; || &#039;&#039;&#039;Leader Ability&#039;&#039;&#039; || &#039;&#039;&#039;Tile Counts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!   &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&lt;br /&gt;
|| Market || Trader || Collects [[#Treasures|treasures]] || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&lt;br /&gt;
|| Temple || Priest || || 57&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
|| Farm || Farmer || || 36&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:gold&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
|| Catastrophe ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, after allocating [[#Treasures|treasures]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 treasures remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* No tiles except for blue may be placed on rivers&lt;br /&gt;
* Blue tiles can &#039;&#039;&#039;only&#039;&#039;&#039; be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one red. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine the leader&lt;br /&gt;
The active player may select any color of leaders to resolve first.&lt;br /&gt;
* Determine the attacker/defender&lt;br /&gt;
If the active player selects a color for which they have a leader, they will be the attacker, otherwise the next player in turn order with a participating leader is the attacker.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing treasures are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war, with the original player picking the next color.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places the fourth tile in a 2x2 square of the same color, a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
&lt;br /&gt;
Monuments regularly provide influence. &lt;br /&gt;
Every monument awards 1 influence to the active player at the end of the turn for each of their like-colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with a treasure on them.&lt;br /&gt;
After placing a tile and resolving any wars if a kingdom contains 2 treasures and a green leader, the leader&#039;s owner picks up one of the treasures.&lt;br /&gt;
Some of the starting temples have an extra border around them, those treasures must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;br /&gt;
&lt;br /&gt;
==English Variant==&lt;br /&gt;
During a conflict (war or revolt) both the attacker and defender are only able to contribute tiles if the total would exceed the strength of the other. This variant prevents players from using conflicts as a way to simply dump tiles from their hand. &lt;br /&gt;
&lt;br /&gt;
==Civilization Buildings Variant==&lt;br /&gt;
There are four civilization buildings, one for each color.&lt;br /&gt;
&lt;br /&gt;
When a player places a tile so that there are three or more in a row (horizontal or vertical)they may place the same color building on any of those tiles. &lt;br /&gt;
&lt;br /&gt;
If the building is already on the board, a player may move it to another row if it is longer than the one it is currently on. &lt;br /&gt;
&lt;br /&gt;
Tiles that have a building cannot be destroyed by war, revolt, or catastrophe. They can be flipped to create a monument which takes the building off the board.&lt;br /&gt;
&lt;br /&gt;
Civilization buildings must be placed prior to building a monument or wonder. &lt;br /&gt;
&lt;br /&gt;
Placing a tile into a kingdom that contains a building gives the leader there two cubes instead of one (blue leader receives two blue cubes instead of one, etc.).&lt;br /&gt;
&lt;br /&gt;
==Wonder Variant==&lt;br /&gt;
The wonder is a special, single, five-tile monument in a cross-like shape. A player may build this wonder when they place a tile that results in a cross-like shape of a single color. All rules for monuments apply.&lt;br /&gt;
&lt;br /&gt;
At the end of a turn in which a player has a King connected to the wonder, they may receive a cube of any color they choose.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=13644</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=13644"/>
		<updated>2022-06-16T19:13:26Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: Fixed section on selecting leaders for wars.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as the leader of an civilization in fertile Mesopotamia (which means &amp;quot;between two rivers.&amp;quot;) By laying tiles of different types, you will shape the landscape of this ancient region, fight wars, suppress or lead revolts, and watch cities rise and fall, all while attempting to gain influence in 4 key areas. At the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Each player is represented by a specific shape goat/urn/bow/lion) and not a color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  &#039;&#039;&#039;Color&#039;&#039;&#039; || &#039;&#039;&#039;Tile&#039;&#039;&#039; || &#039;&#039;&#039;Leader&#039;&#039;&#039; || &#039;&#039;&#039;Leader Ability&#039;&#039;&#039; || &#039;&#039;&#039;Tile Counts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!   &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&lt;br /&gt;
|| Market || Trader || Collects [[#Treasures|treasures]] || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&lt;br /&gt;
|| Temple || Priest || || 57&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
|| Farm || Farmer || || 36&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:gold&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
|| Catastrophe ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, after allocating [[#Treasures|treasures]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 treasures remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* No tiles except for blue may be placed on rivers&lt;br /&gt;
* Blue tiles can &#039;&#039;&#039;only&#039;&#039;&#039; be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one red. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine the leader&lt;br /&gt;
The active player may select any color of leaders to resolve first.&lt;br /&gt;
* Determine the attacker/defender&lt;br /&gt;
If the active player selects a color for which they have a leader, they will be the attacker, otherwise the next player in turn order with a participating leader is the attacker.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing treasures are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war, with the original player picking the next color.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places the fourth tile in a 2x2 square of the same color, a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
&lt;br /&gt;
Monuments regularly provide influence. &lt;br /&gt;
Every monument awards 1 influence to the active player at the end of the turn for each of their like-colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an treasure on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 treasures and a green leader, the leader&#039;s owner picks up one of the treasures.&lt;br /&gt;
Some of the starting temples have an extra border around them, those treasures must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;br /&gt;
&lt;br /&gt;
==English Variant==&lt;br /&gt;
During a conflict (war or revolt) both the attacker and defender are only able to contribute tiles if the total would exceed the strength of the other. This variant prevents players from using conflicts as a way to simply dump tiles from their hand. &lt;br /&gt;
&lt;br /&gt;
==Civilization Buildings Variant==&lt;br /&gt;
There are four civilization buildings, one for each color.&lt;br /&gt;
&lt;br /&gt;
When a player places a tile so that there are three or more in a row (horizontal or vertical)they may place the same color building on any of those tiles. &lt;br /&gt;
&lt;br /&gt;
If the building is already on the board, a player may move it to another row if it is longer than the one it is currently on. &lt;br /&gt;
&lt;br /&gt;
Tiles that have a building cannot be destroyed by war, revolt, or catastrophe. They can be flipped to create a monument which takes the building off the board.&lt;br /&gt;
&lt;br /&gt;
Civilization buildings must be placed prior to building a monument or wonder. &lt;br /&gt;
&lt;br /&gt;
Placing a tile into a kingdom that contains a building gives the leader there two cubes instead of one (blue leader receives two blue cubes instead of one, etc.).&lt;br /&gt;
&lt;br /&gt;
==Wonder Variant==&lt;br /&gt;
The wonder is a special, single, five-tile monument in a cross-like shape. A player may build this wonder when they place a tile that results in a cross-like shape of a single color. All rules for monuments apply.&lt;br /&gt;
&lt;br /&gt;
At the end of a turn in which a player has a King connected to the wonder, they may receive a cube of any color they choose.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=User_talk:SwHawk/Create_Modular_Code&amp;diff=13586</id>
		<title>User talk:SwHawk/Create Modular Code</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=User_talk:SwHawk/Create_Modular_Code&amp;diff=13586"/>
		<updated>2022-06-14T17:04:24Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Highlight lines added in code blocks */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==User names==&lt;br /&gt;
&amp;quot;Tisaac Human Expert&amp;quot; -&amp;gt; Tisaac&lt;br /&gt;
&lt;br /&gt;
&amp;quot;VictoriaLia&amp;quot; -&amp;gt; VictoriaLa&lt;br /&gt;
&lt;br /&gt;
==A non-dojo JS approach==&lt;br /&gt;
&lt;br /&gt;
Dojo is old and kinda bad. This approach lets you avoid Dojo and &amp;lt;tt&amp;gt;this&amp;lt;/tt&amp;gt; and allows more modern JS.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[X.js]&lt;br /&gt;
window.X = {}; // X = your game, or you can use something more generic&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
setup: function (gameData) { // this cannot be an arrow function due to dojo&lt;br /&gt;
   X = Object.assign(this, X);&lt;br /&gt;
   // the rest of your setup goes here&lt;br /&gt;
},&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[modules/whatever.js]&lt;br /&gt;
X = Object.assign(X, {&lt;br /&gt;
  MY_CONSTANT: 1,&lt;br /&gt;
&lt;br /&gt;
  myFunction: (arg1, arg2) =&amp;gt; {&lt;br /&gt;
    X.someFunction(X.MY_CONSTANT);&lt;br /&gt;
    return arg1 + arg2;&lt;br /&gt;
  },&lt;br /&gt;
&lt;br /&gt;
  someFunction: (x) =&amp;gt; _(&#039;The answer is: &#039;) + x,&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes on this approach:&lt;br /&gt;
*Aside from setup and any framework-override functions, you should be using arrow functions&lt;br /&gt;
*Always use X instead of this&lt;br /&gt;
*As usual, you can use any number of modules this way&lt;br /&gt;
&lt;br /&gt;
== Highlight lines added in code blocks ==&lt;br /&gt;
&lt;br /&gt;
The code blocks are rather long right now with all of the comments, however I do think it is worth keeping them so they look like the starter files.&lt;br /&gt;
&lt;br /&gt;
You could consider coloring or emphasising the lines added in some way.&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[[X_game.php]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;?php&lt;br /&gt;
 /**&lt;br /&gt;
  *------&lt;br /&gt;
  * BGA framework: © Gregory Isabelli &amp;lt;gisabelli@boardgamearena.com&amp;gt; &amp;amp; Emmanuel Colin &amp;lt;ecolin@boardgamearena.com&amp;gt;&lt;br /&gt;
  * X implementation : © &amp;lt;Your name here&amp;gt; &amp;lt;Your email address here&amp;gt;&lt;br /&gt;
  * &lt;br /&gt;
  * This code has been produced on the BGA studio platform for use on http://boardgamearena.com.&lt;br /&gt;
  * See http://en.boardgamearena.com/#!doc/Studio for more information.&lt;br /&gt;
  * -----&lt;br /&gt;
  * &lt;br /&gt;
  * X.game.php&lt;br /&gt;
  *&lt;br /&gt;
  * This is the main file for your game logic.&lt;br /&gt;
  *&lt;br /&gt;
  * In this PHP file, you are going to defines the rules of the game.&lt;br /&gt;
  *&lt;br /&gt;
  */&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;require_once &#039;modules/UtilityFunctionsTrait.php&#039;;&#039;&#039;&#039; //Here we require the trait to be loaded when the class is loaded&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;use YourProjectNamespace\Modules\UtilityFunctionsTrait;&amp;lt;/span&amp;gt; //We import the trait to be used directly as UtilityFunctionsTraits, otherwise we would have to use the Fully qualified  class name (YourProjectNamespace\Modules\UtilityFunctionsTrait)&lt;br /&gt;
 &lt;br /&gt;
 class YourProjectName extends Table&lt;br /&gt;
 {&lt;br /&gt;
 //...&lt;br /&gt;
 &lt;br /&gt;
 //////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
 //////////// Utility functions&lt;br /&gt;
 ////////////    &lt;br /&gt;
 &lt;br /&gt;
    /*&lt;br /&gt;
        In this space, you can put any utility methods useful for your game logic&lt;br /&gt;
    */&lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;use UtilityFunctionsTrait;&#039;&#039;&#039;&amp;lt;/span&amp;gt; //Here we actually include the trait inside the class, making all the trait&#039;s methods available as class methods, keeping their visibility scope (so a private method is still private)&lt;br /&gt;
 }&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=11253</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=11253"/>
		<updated>2021-12-31T15:19:40Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  &#039;&#039;&#039;Color&#039;&#039;&#039; || &#039;&#039;&#039;Tile&#039;&#039;&#039; || &#039;&#039;&#039;Leader&#039;&#039;&#039; || &#039;&#039;&#039;Leader Ability&#039;&#039;&#039; || &#039;&#039;&#039;Tile Counts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!   &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&lt;br /&gt;
|| Market || Trader || Collects [[#Treasures|treasures]] || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&lt;br /&gt;
|| Temple || Priest || || 57&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
|| Farm || Farmer || || 36&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:gold&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
|| Catastrophe ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, after allocating [[#Treasures|treasures]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 treasures remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* No tiles except for blue may be placed on rivers&lt;br /&gt;
* Blue tiles can &#039;&#039;&#039;only&#039;&#039;&#039; be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one red. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing treasures are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places the fourth tile in a 2x2 square of the same color, a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
&lt;br /&gt;
Monuments regularly provide influence. &lt;br /&gt;
Every monument awards 1 influence to the active player at the end of the turn for each of their like-colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an treasure on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 treasures and a green leader, the leader&#039;s owner picks up one of the treasures.&lt;br /&gt;
Some of the starting temples have an extra border around them, those treasures must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10468</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10468"/>
		<updated>2021-12-07T16:23:32Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  &#039;&#039;&#039;Color&#039;&#039;&#039; || &#039;&#039;&#039;Tile&#039;&#039;&#039; || &#039;&#039;&#039;Leader&#039;&#039;&#039; || &#039;&#039;&#039;Leader Ability&#039;&#039;&#039; || &#039;&#039;&#039;Tile Counts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!   &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&lt;br /&gt;
|| Market || Trader || Collects [[#Amulets|amulets]] || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&lt;br /&gt;
|| Temple || Priest || || 57&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
|| Farm || Farmer || || 36&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:gold&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
|| Catastrophe ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, after allocating [[#Amulets|amulets]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* No tiles except for blue may be placed on rivers&lt;br /&gt;
* Blue tiles can &#039;&#039;&#039;only&#039;&#039;&#039; be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one amulet. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing amulets are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places the fourth tile in a 2x2 square of the same color, a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
&lt;br /&gt;
Monuments regularly provide influence. &lt;br /&gt;
Every monument awards 1 influence to the active player at the end of the turn for each of their like-colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10467</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10467"/>
		<updated>2021-12-07T15:02:37Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Monuments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  &#039;&#039;&#039;Color&#039;&#039;&#039; || &#039;&#039;&#039;Tile&#039;&#039;&#039; || &#039;&#039;&#039;Leader&#039;&#039;&#039; || &#039;&#039;&#039;Leader Ability&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!   &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&lt;br /&gt;
|| Market || Trader || Collects [[#Amulets|amulets]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&lt;br /&gt;
|| Temple || Priest ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
|| Farm || Farmer ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:gold&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
|| Catastrophe ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, after allocating [[#Amulets|amulets]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* No tiles except for blue may be placed on rivers&lt;br /&gt;
* Blue tiles can &#039;&#039;&#039;only&#039;&#039;&#039; be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one amulet. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing amulets are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places the fourth tile in a 2x2 square of the same color, a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
&lt;br /&gt;
Monuments regularly provide influence. &lt;br /&gt;
Every monument awards 1 influence to the active player at the end of the turn for each of their like-colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10466</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10466"/>
		<updated>2021-12-07T14:54:05Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Monuments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  &#039;&#039;&#039;Color&#039;&#039;&#039; || &#039;&#039;&#039;Tile&#039;&#039;&#039; || &#039;&#039;&#039;Leader&#039;&#039;&#039; || &#039;&#039;&#039;Leader Ability&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!   &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&lt;br /&gt;
|| Market || Trader || Collects [[#Amulets|amulets]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&lt;br /&gt;
|| Temple || Priest ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
|| Farm || Farmer ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:gold&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
|| Catastrophe ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, after allocating [[#Amulets|amulets]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* No tiles except for blue may be placed on rivers&lt;br /&gt;
* Blue tiles can &#039;&#039;&#039;only&#039;&#039;&#039; be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one amulet. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing amulets are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places the fourth tile in a 2x2 square of the same color, a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
&lt;br /&gt;
Monuments regularly provide influence. &lt;br /&gt;
A monument awards 1 influence at the end of the turn for each of the active player&#039;s like-colored leaders in its kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10465</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10465"/>
		<updated>2021-12-07T14:46:12Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Monuments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  &#039;&#039;&#039;Color&#039;&#039;&#039; || &#039;&#039;&#039;Tile&#039;&#039;&#039; || &#039;&#039;&#039;Leader&#039;&#039;&#039; || &#039;&#039;&#039;Leader Ability&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!   &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&lt;br /&gt;
|| Market || Trader || Collects [[#Amulets|amulets]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&lt;br /&gt;
|| Temple || Priest ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
|| Farm || Farmer ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:gold&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
|| Catastrophe ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, after allocating [[#Amulets|amulets]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* No tiles except for blue may be placed on rivers&lt;br /&gt;
* Blue tiles can &#039;&#039;&#039;only&#039;&#039;&#039; be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one amulet. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing amulets are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places the fourth tile in a 2x2 square of the same color, a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
&lt;br /&gt;
Monuments award points at the end of a players turn to the active player&#039;s like colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10464</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10464"/>
		<updated>2021-12-07T14:45:33Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Monuments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  &#039;&#039;&#039;Color&#039;&#039;&#039; || &#039;&#039;&#039;Tile&#039;&#039;&#039; || &#039;&#039;&#039;Leader&#039;&#039;&#039; || &#039;&#039;&#039;Leader Ability&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!   &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&lt;br /&gt;
|| Market || Trader || Collects [[#Amulets|amulets]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&lt;br /&gt;
|| Temple || Priest ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
|| Farm || Farmer ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:gold&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
|| Catastrophe ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, after allocating [[#Amulets|amulets]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* No tiles except for blue may be placed on rivers&lt;br /&gt;
* Blue tiles can &#039;&#039;&#039;only&#039;&#039;&#039; be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one amulet. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing amulets are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places the fourth tile in a 2x2 square of the same color, a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
Monuments award points at the end of a players turn to the active player&#039;s like colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10434</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10434"/>
		<updated>2021-12-02T21:53:27Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Tile Placement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  &#039;&#039;&#039;Color&#039;&#039;&#039; || &#039;&#039;&#039;Tile&#039;&#039;&#039; || &#039;&#039;&#039;Leader&#039;&#039;&#039; || &#039;&#039;&#039;Leader Ability&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!   &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&lt;br /&gt;
|| Market || Trader || Collects [[#Amulets|amulets]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&lt;br /&gt;
|| Temple || Priest ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
|| Farm || Farmer ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:gold&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
|| Catastrophe ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, after allocating [[#Amulets|amulets]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* No tiles except for blue may be placed on rivers&lt;br /&gt;
* Blue tiles can &#039;&#039;&#039;only&#039;&#039;&#039; be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one amulet. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing amulets are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places 4 tiles of the same color in a square a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
Monuments award points at the end of a players turn to the active player&#039;s like colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10433</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10433"/>
		<updated>2021-12-02T21:48:38Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  &#039;&#039;&#039;Color&#039;&#039;&#039; || &#039;&#039;&#039;Tile&#039;&#039;&#039; || &#039;&#039;&#039;Leader&#039;&#039;&#039; || &#039;&#039;&#039;Leader Ability&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!   &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&lt;br /&gt;
|| Market || Trader || Collects [[#Amulets|amulets]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&lt;br /&gt;
|| Temple || Priest ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
|| Farm || Farmer ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:gold&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
|| Catastrophe ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, after allocating [[#Amulets|amulets]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* Only blue may be placed on rivers&lt;br /&gt;
* Blue tiles can only be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one amulet. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing amulets are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places 4 tiles of the same color in a square a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
Monuments award points at the end of a players turn to the active player&#039;s like colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10431</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10431"/>
		<updated>2021-12-02T16:46:24Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  &#039;&#039;&#039;Color&#039;&#039;&#039; || &#039;&#039;&#039;Tile&#039;&#039;&#039; || &#039;&#039;&#039;Leader&#039;&#039;&#039; || &#039;&#039;&#039;Leader Ability&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!   &#039;&#039;&#039;Black&#039;&#039;&#039;&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039;&lt;br /&gt;
|| Market || Trader || Collects [[#Amulets|amulets]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039;&lt;br /&gt;
|| Temple || Priest ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039;&lt;br /&gt;
|| Farm || Farmer ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, after allocating [[#Amulets|amulets]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* Only blue may be placed on rivers&lt;br /&gt;
* Blue tiles can only be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one amulet. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing amulets are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places 4 tiles of the same color in a square a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
Monuments award points at the end of a players turn to the active player&#039;s like colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10430</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10430"/>
		<updated>2021-12-02T15:48:24Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  Color || Tile || Leader || Leader Ability&lt;br /&gt;
|-&lt;br /&gt;
!   Black&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | Green &lt;br /&gt;
|| Market || Trader || Collects [[#Amulets|amulets]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | Red&lt;br /&gt;
|| Temple || Priest ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | Blue&lt;br /&gt;
|| Farm || Farmer ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, after allocating [[#Amulets|amulets]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* Only blue may be placed on rivers&lt;br /&gt;
* Blue tiles can only be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one amulet. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing amulets are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places 4 tiles of the same color in a square a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
Monuments award points at the end of a players turn to the active player&#039;s like colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10429</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10429"/>
		<updated>2021-12-02T15:44:35Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Leader Positioning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  Color || Tile || Leader || Leader Ability&lt;br /&gt;
|-&lt;br /&gt;
!   Black&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | Green &lt;br /&gt;
|| Market || Trader || Collects [[#Amulets|amulets]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | Red&lt;br /&gt;
|| Temple || Priest ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | Blue&lt;br /&gt;
|| Farm || Farmer ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, after allocating [[#Amulets|amulets]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* Only blue may be placed on rivers&lt;br /&gt;
* Blue tiles can only be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one amulet. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing amulets are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places 4 tiles of the same color in a square a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
Monuments award points at the end of a players turn to the active player&#039;s like colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10428</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10428"/>
		<updated>2021-12-02T15:43:00Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  Color || Tile || Leader || Leader Ability&lt;br /&gt;
|-&lt;br /&gt;
!   Black&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | Green &lt;br /&gt;
|| Market || Trader || Collects [[#Amulets|amulets]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | Red&lt;br /&gt;
|| Temple || Priest ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | Blue&lt;br /&gt;
|| Farm || Farmer ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your &#039;&#039;&#039;lowest&#039;&#039;&#039; color of influence, after allocating [[#Amulets|amulets]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* Only blue may be placed on rivers&lt;br /&gt;
* Blue tiles can only be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join to kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one amulet. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing amulets are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places 4 tiles of the same color in a square a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
Monuments award points at the end of a players turn to the active player&#039;s like colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10427</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10427"/>
		<updated>2021-12-02T15:42:08Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  Color || Tile || Leader || Leader Ability&lt;br /&gt;
|-&lt;br /&gt;
!   Black&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | Green &lt;br /&gt;
|| Market || Trader || Collects [[#Amulets|amulets]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | Red&lt;br /&gt;
|| Temple || Priest ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | Blue&lt;br /&gt;
|| Farm || Farmer ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, or take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your lowest color of influence, after allocating [[#Amulets|amulets]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* Only blue may be placed on rivers&lt;br /&gt;
* Blue tiles can only be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join to kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one amulet. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing amulets are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places 4 tiles of the same color in a square a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
Monuments award points at the end of a players turn to the active player&#039;s like colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10426</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10426"/>
		<updated>2021-12-02T15:41:44Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  Color || Tile || Leader || Leader Ability&lt;br /&gt;
|-&lt;br /&gt;
!   Black&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | Green &lt;br /&gt;
|| Market || Trader || Collects [[#Amulets|amulets]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | Red&lt;br /&gt;
|| Temple || Priest ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | Blue&lt;br /&gt;
|| Farm || Farmer ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 3 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your lowest color of influence, after allocating [[#Amulets|amulets]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* Only blue may be placed on rivers&lt;br /&gt;
* Blue tiles can only be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join to kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one amulet. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing amulets are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places 4 tiles of the same color in a square a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
Monuments award points at the end of a players turn to the active player&#039;s like colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10425</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10425"/>
		<updated>2021-12-02T15:40:14Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  Color || Tile || Leader || Leader Ability&lt;br /&gt;
|-&lt;br /&gt;
!   Black&lt;br /&gt;
|| Settlement || King || Scores unclaimed influence on tile lays&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | Green &lt;br /&gt;
|| Market || Trader || Collects [[#Amulets|amulets]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | Red&lt;br /&gt;
|| Temple || Priest ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | Blue&lt;br /&gt;
|| Farm || Farmer ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 4 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Influence is hidden during the game.&lt;br /&gt;
&lt;br /&gt;
Your score at the end of the game, is your lowest color of influence, after allocating [[#Amulets|amulets]] (wild points).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out (remaining tiles are tracked as progress at the top left).&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* Only blue may be placed on rivers&lt;br /&gt;
* Blue tiles can only be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join to kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one amulet. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing amulets are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places 4 tiles of the same color in a square a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
Monuments award points at the end of a players turn to the active player&#039;s like colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10424</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10424"/>
		<updated>2021-12-02T15:33:42Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  Color || Tile || Leader&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | Red&lt;br /&gt;
|| Temple || Priest&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | Blue&lt;br /&gt;
|| Farm || Farmer&lt;br /&gt;
|-&lt;br /&gt;
!   Black&lt;br /&gt;
|| Settlement || King&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | Green&lt;br /&gt;
|| Market || Trader&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 4 possible actions.&lt;br /&gt;
* [[#Tile Placement|Place a tile]] - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* [[#Leader Positioning|Position a leader]] - Place a leader from your hand, move a leader on the board, take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* Only blue may be placed on rivers&lt;br /&gt;
* Blue tiles can only be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only [[#Catastrophe Tiles|catastrophes]] can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a [[#War|war]] is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a [[#Monuments|monument]] of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join to kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a [[#Revolts|revolt]] occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one amulet. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing amulets are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places 4 tiles of the same color in a square a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
Monuments award points at the end of a players turn to the active player&#039;s like colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10423</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10423"/>
		<updated>2021-12-02T15:15:58Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Areas of Influence&lt;br /&gt;
!  Color || Tile || Leader&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | Red&lt;br /&gt;
|| Temple || Priest&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | Blue&lt;br /&gt;
|| Farm || Farmer&lt;br /&gt;
|-&lt;br /&gt;
!   Black&lt;br /&gt;
|| Settlement || King&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | Green&lt;br /&gt;
|| Market || Trader&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 4 possible actions.&lt;br /&gt;
* Place a tile - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* Position a leader - Place a leader from your hand, move a leader on the board, take a leader back to your hand from the board.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
A kingdom is a region of tiles and leaders that are adjacent (common edges, not diagonal) to each other. A kingdom may contain leaders of different players as long as they are different colors.&lt;br /&gt;
&lt;br /&gt;
==Tile Placement==&lt;br /&gt;
Tiles can be placed anywhere on the map with the following restrictions.&lt;br /&gt;
* Only blue may be placed on rivers&lt;br /&gt;
* Blue tiles can only be placed on rivers&lt;br /&gt;
* No tile may be placed on top of a leader&lt;br /&gt;
* Only catastrophes can be placed on other tiles&lt;br /&gt;
&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the matching color in that kingdom scores a point of the tile&#039;s color. If there is no leader of that color, but there is a king (black leader), then the king (black leader) scores a point of the tile&#039;s color.&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that it joins two kingdom, a war is started and no placement point will be scored (even if there are no opposing leaders).&lt;br /&gt;
&lt;br /&gt;
If a tile is placed such that a 2x2 square of like colored tiles now exists, a monument of a matching color may be built.&lt;br /&gt;
&lt;br /&gt;
==Leader Positioning==&lt;br /&gt;
A leader may be positioned from your hand to the board, from the board to another spot on the board, or returned from the board to your hand with the following restrictions.&lt;br /&gt;
* A leader must be placed on an empty space&lt;br /&gt;
* A leader must always be adjacent (common edges, not diagonal)  to a temple (red tile)&lt;br /&gt;
* A leader may not be placed to join to kingdoms&lt;br /&gt;
* A leader cannot be placed on a river&lt;br /&gt;
&lt;br /&gt;
Placing a leader does not award any points. However, a player may not score any points without having at least one leader on the board.&lt;br /&gt;
&lt;br /&gt;
If a leader is placed in a kingdom containing a similar colored leader, then a revolt occurs.&lt;br /&gt;
&lt;br /&gt;
==Revolt==&lt;br /&gt;
A revolt occurs when a player places a leader in a kingdom that already contains a leader of that color.&lt;br /&gt;
&lt;br /&gt;
The newly placed leader is the attacking leader and the opposing leader is the defender.&lt;br /&gt;
&lt;br /&gt;
To resolve the revolt strength needs to be determined.&lt;br /&gt;
* First count the number of temples (red tiles) adjacent to each leader, that is their board strength.&lt;br /&gt;
* Then the attacking player may play temples (red tiles) from their hand as additional support.&lt;br /&gt;
* After seeing the attacking leader&#039;s support the defender may likewise play temples (red tiles) from their hand as support.&lt;br /&gt;
&lt;br /&gt;
The winner is the leader with the greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The losing leader is returned to their owners hand, and the winner scores one amulet. All support tiles played from hands are discarded.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
A war occurs when a player places a tile that joins two kingdoms. All leaders that have a like-colored leader in the joined kingdom are in conflict.&lt;br /&gt;
&lt;br /&gt;
Wars are resolved through the following steps.&lt;br /&gt;
* Determine who is the attacking leader&lt;br /&gt;
The player who placed the tile is the attacker. If the active player has multiple leaders that are in conflict, they may select one to be the first attacking leader. If the active player controls no leaders in conflict, the next player in turn order selects a leader to be the attacking leader.&lt;br /&gt;
* Count board strength for attacker and defender&lt;br /&gt;
In a war a leader&#039;s board strength is the number of like-colored tiles in their kingdom.&lt;br /&gt;
* Play support from hands&lt;br /&gt;
Starting with the attacker, play tiles from hand matching the attacking/defending leader color as support.&lt;br /&gt;
* Determine winner and remove tiles&lt;br /&gt;
The winning leader is the leader with greater total strength (board strength + support), defender always wins ties.&lt;br /&gt;
The loser withdraws their leader and all supporting tiles from the board. This may break apart the kingdom.&lt;br /&gt;
The winner scores one influence of the defending leaders color plus one for each tile removed.&lt;br /&gt;
&lt;br /&gt;
If the war involved priests (red leaders), then no temples (red tiles) supporting another leader or containing amulets are removed.&lt;br /&gt;
&lt;br /&gt;
If there are still leaders in conflict continue to the next war.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places 4 tiles of the same color in a square a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
Monuments award points at the end of a players turn to the active player&#039;s like colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=I_wish_I_knew_this_when_I_started&amp;diff=10418</id>
		<title>I wish I knew this when I started</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=I_wish_I_knew_this_when_I_started&amp;diff=10418"/>
		<updated>2021-12-01T22:34:45Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains most &amp;quot;I wish I knew this before...&amp;quot; momentics (in regards to BGA studio game development). One line per statement please with doc references. Docs link can be outside of BGA wiki.&lt;br /&gt;
Most of this is already documented on BGA wiki in details, search wiki or google for generic subject to find more info.&lt;br /&gt;
&lt;br /&gt;
* Browser caches images and css, to force re-cache use Ctrl+F5 or Ctrl+Shift+R, and sometimes it&#039;s not enough so go to the web console &amp;gt; Network &amp;gt; check &amp;quot;disable cache&amp;quot;&lt;br /&gt;
* Browser has powerful embeded dev tools for inspection of dom, css and js, you can debug js right in browser (F12)&lt;br /&gt;
* You don&#039;t have to login with another dev account to play test the game under development, little colored arrows on studio player panel switch between test accounts&lt;br /&gt;
* You can run PHP functions from chat&lt;br /&gt;
* You can change style of elements (css) depending on their parent, sibling or other properties of the element&lt;br /&gt;
* You cannot save php state in global variables between actions, all data has to be stored in db&lt;br /&gt;
* Ajax actions in BGA do not use the traditional request-response model of a normal application. The ajax response does not contain any payload and instead you must send a notification (self::notifyAllPlayers) to communicate the response to appropriate players.&lt;br /&gt;
* Almost every change you make to the game via sending notifications must also be included in getAllDatas (e.g., in case a player loads/refreshes the game during the middle of play).&lt;br /&gt;
* You can easily scale elements by using &amp;quot;em&amp;quot; as unit for wight/height and varying font-size, i.e. .meeple {width: 2em;height: 2.5em;font-size: 20px;}&lt;br /&gt;
* You can access your javascript methods / properties in the browser console using &#039;&#039;&#039;&#039;&#039;gameui.&amp;lt;yourMethod&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* To interactively debug JS issues you can put &#039;&#039;&#039;&#039;&#039;debugger;&#039;&#039;&#039;&#039;&#039; statement in your code, enable dev tools (F12) and reload. It will hit breakpoint.&lt;br /&gt;
* To quickly try a fix you can edit css, js and html directly in browser dev tool window, no reload required (just don&#039;t forget to copy it back to your code after)&lt;br /&gt;
* To spell check all your translatable strings use Project Check from control panel - it will generate all strings, you can cut &amp;amp; paste this in online spell checker (or just use Firefox - it has embedded spell checker).&lt;br /&gt;
* To remove inline style property from dom node $(token).style.removeProperty(&amp;quot;position&amp;quot;); or dojo.style(&#039;token&#039;, &#039;position&#039;, null);&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10388</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10388"/>
		<updated>2021-11-29T22:41:13Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
The areas of influence are colors&lt;br /&gt;
Tile / Leader&lt;br /&gt;
&lt;br /&gt;
Red -&amp;gt; Religion / Priest&lt;br /&gt;
&lt;br /&gt;
Green -&amp;gt; Commerce / Merchant&lt;br /&gt;
&lt;br /&gt;
Black -&amp;gt; Leadership / King&lt;br /&gt;
&lt;br /&gt;
Blue -&amp;gt; Agriculture / Farmer&lt;br /&gt;
&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 4 possible actions.&lt;br /&gt;
* Place a tile - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* Place a leader - Take a leader from your hand and place it adjacent (no diagonals) to a temple (red tile)&lt;br /&gt;
* Pick up a leader - Take one of your leaders from the board back to your hand.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
An important concept for the rest of the game are kingdoms.&lt;br /&gt;
A kingdom is a set of tiles and leaders that are adjacent to each other, with the exception that only one leader of each color may belong to a kingdom.&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the color matching that tile, in said kingdom scores a point of influence of that color.&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
Urn player places a Temple (red) tile in a kingdom containing the Bow Priest (red leader), Bow player would score 1 red influence&lt;br /&gt;
(this would be a poor play)&lt;br /&gt;
&lt;br /&gt;
The King (black leader) has a special ability, such that it scores points for colors that do not have a leader in their kingdom.&lt;br /&gt;
&lt;br /&gt;
i.e.&lt;br /&gt;
If a kingdom lacks a green leader and a green tile is placed, the owner of a black leader in said kingdom would score a green point&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
There are two types of conflicts, wars and revolts.&lt;br /&gt;
If you place a leader in a kingdom containing a leader of the same color, you start a revolt.&lt;br /&gt;
If you place a tile that joins two kingdoms, you start a war.&lt;br /&gt;
&lt;br /&gt;
Revolts and Wars have an attacking leader and a defending leader in the case of a revolt, the new leader is the attacker and the existing is the defender.&lt;br /&gt;
To determine the winner of a conflict first you count a leader&#039;s board strength.&lt;br /&gt;
During a revolt this is the number of temples (red tiles) they are adjacent to.&lt;br /&gt;
During a war this is the number of tiles matching the color of the leader in their respective kingdom.&lt;br /&gt;
&lt;br /&gt;
After counting board strength, starting with the attacker, both players have the chance to send support from their hand.&lt;br /&gt;
During a revolt support is red tiles and during a war they are the color of the leader.&lt;br /&gt;
The attacker plays support first, and after seeing the number the defender plays.&lt;br /&gt;
&lt;br /&gt;
total support = board strength + support tiles played&lt;br /&gt;
&lt;br /&gt;
Defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The loser is removed back to the owners  hand.&lt;br /&gt;
If this is a war, then all of the board strength tiles of the loser are also discarded.&lt;br /&gt;
&lt;br /&gt;
In a revolt the winner scores 1 amulet, while in a war the loser scores 1 influence of the leader color for every piece removed.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places 4 tiles of the same color in a square a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
Monuments award points at the end of a players turn to the active player&#039;s like colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;br /&gt;
&lt;br /&gt;
==Rivers==&lt;br /&gt;
There are 2 rivers on the board (the Tigris and the Euphrates) only blue tiles may be placed on rivers, and blue tiles can only be placed on rivers&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10387</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10387"/>
		<updated>2021-11-29T22:40:12Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
The areas of influence are colors&lt;br /&gt;
Tile / Leader&lt;br /&gt;
Religion / Priest- Red&lt;br /&gt;
Commerce / Merchant - Green&lt;br /&gt;
Leadership / King - Black&lt;br /&gt;
Agriculture / Farmer - Blue&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 4 possible actions.&lt;br /&gt;
* Place a tile - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* Place a leader - Take a leader from your hand and place it adjacent (no diagonals) to a temple (red tile)&lt;br /&gt;
* Pick up a leader - Take one of your leaders from the board back to your hand.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
An important concept for the rest of the game are kingdoms.&lt;br /&gt;
A kingdom is a set of tiles and leaders that are adjacent to each other, with the exception that only one leader of each color may belong to a kingdom.&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the color matching that tile, in said kingdom scores a point of influence of that color.&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
Urn player places a Temple (red) tile in a kingdom containing the Bow Priest (red leader), Bow player would score 1 red influence&lt;br /&gt;
(this would be a poor play)&lt;br /&gt;
&lt;br /&gt;
The King (black leader) has a special ability, such that it scores points for colors that do not have a leader in their kingdom.&lt;br /&gt;
&lt;br /&gt;
i.e.&lt;br /&gt;
If a kingdom lacks a green leader and a green tile is placed, the owner of a black leader in said kingdom would score a green point&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
There are two types of conflicts, wars and revolts.&lt;br /&gt;
If you place a leader in a kingdom containing a leader of the same color, you start a revolt.&lt;br /&gt;
If you place a tile that joins two kingdoms, you start a war.&lt;br /&gt;
&lt;br /&gt;
Revolts and Wars have an attacking leader and a defending leader in the case of a revolt, the new leader is the attacker and the existing is the defender.&lt;br /&gt;
To determine the winner of a conflict first you count a leader&#039;s board strength.&lt;br /&gt;
During a revolt this is the number of temples (red tiles) they are adjacent to.&lt;br /&gt;
During a war this is the number of tiles matching the color of the leader in their respective kingdom.&lt;br /&gt;
&lt;br /&gt;
After counting board strength, starting with the attacker, both players have the chance to send support from their hand.&lt;br /&gt;
During a revolt support is red tiles and during a war they are the color of the leader.&lt;br /&gt;
The attacker plays support first, and after seeing the number the defender plays.&lt;br /&gt;
&lt;br /&gt;
total support = board strength + support tiles played&lt;br /&gt;
&lt;br /&gt;
Defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The loser is removed back to the owners  hand.&lt;br /&gt;
If this is a war, then all of the board strength tiles of the loser are also discarded.&lt;br /&gt;
&lt;br /&gt;
In a revolt the winner scores 1 amulet, while in a war the loser scores 1 influence of the leader color for every piece removed.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places 4 tiles of the same color in a square a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
Monuments award points at the end of a players turn to the active player&#039;s like colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;br /&gt;
&lt;br /&gt;
==Rivers==&lt;br /&gt;
There are 2 rivers on the board (the Tigris and the Euphrates) only blue tiles may be placed on rivers, and blue tiles can only be placed on rivers&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10386</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10386"/>
		<updated>2021-11-29T22:39:54Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: reformatting basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.&lt;br /&gt;
&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion).&lt;br /&gt;
&lt;br /&gt;
The areas of influence are colors&lt;br /&gt;
Tile / Leader&lt;br /&gt;
Religion / Priest- Red&lt;br /&gt;
Commerce / Merchant - Green&lt;br /&gt;
Leadership / King - Black&lt;br /&gt;
Agriculture / Farmer - Blue&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 4 possible actions.&lt;br /&gt;
* Place a tile - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
* Place a leader - Take a leader from your hand and place it adjacent (no diagonals) to a temple (red tile)&lt;br /&gt;
* Pick up a leader - Take one of your leaders from the board back to your hand.&lt;br /&gt;
* Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
An important concept for the rest of the game are kingdoms.&lt;br /&gt;
A kingdom is a set of tiles and leaders that are adjacent to each other, with the exception that only one leader of each color may belong to a kingdom.&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the color matching that tile, in said kingdom scores a point of influence of that color.&lt;br /&gt;
&lt;br /&gt;
e.g.&lt;br /&gt;
Urn player places a Temple (red) tile in a kingdom containing the Bow Priest (red leader), Bow player would score 1 red influence&lt;br /&gt;
(this would be a poor play)&lt;br /&gt;
&lt;br /&gt;
The King (black leader) has a special ability, such that it scores points for colors that do not have a leader in their kingdom.&lt;br /&gt;
&lt;br /&gt;
i.e.&lt;br /&gt;
If a kingdom lacks a green leader and a green tile is placed, the owner of a black leader in said kingdom would score a green point&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
There are two types of conflicts, wars and revolts.&lt;br /&gt;
If you place a leader in a kingdom containing a leader of the same color, you start a revolt.&lt;br /&gt;
If you place a tile that joins two kingdoms, you start a war.&lt;br /&gt;
&lt;br /&gt;
Revolts and Wars have an attacking leader and a defending leader in the case of a revolt, the new leader is the attacker and the existing is the defender.&lt;br /&gt;
To determine the winner of a conflict first you count a leader&#039;s board strength.&lt;br /&gt;
During a revolt this is the number of temples (red tiles) they are adjacent to.&lt;br /&gt;
During a war this is the number of tiles matching the color of the leader in their respective kingdom.&lt;br /&gt;
&lt;br /&gt;
After counting board strength, starting with the attacker, both players have the chance to send support from their hand.&lt;br /&gt;
During a revolt support is red tiles and during a war they are the color of the leader.&lt;br /&gt;
The attacker plays support first, and after seeing the number the defender plays.&lt;br /&gt;
&lt;br /&gt;
total support = board strength + support tiles played&lt;br /&gt;
&lt;br /&gt;
Defender always wins ties.&lt;br /&gt;
&lt;br /&gt;
The loser is removed back to the owners  hand.&lt;br /&gt;
If this is a war, then all of the board strength tiles of the loser are also discarded.&lt;br /&gt;
&lt;br /&gt;
In a revolt the winner scores 1 amulet, while in a war the loser scores 1 influence of the leader color for every piece removed.&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
Whenever a player places 4 tiles of the same color in a square a monument may be built on the spot.&lt;br /&gt;
The tiles are flipped over and a monument is placed on them.&lt;br /&gt;
The monument has 2 colors, and one of those colors must match the flipped tiles.&lt;br /&gt;
Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength.&lt;br /&gt;
Monuments award points at the end of a players turn to the active player&#039;s like colored leaders in the monument&#039;s kingdom.&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points.&lt;br /&gt;
At the start of the game all temples on the board start with an amulet on them.&lt;br /&gt;
At the end of a player&#039;s turn if a kingdom contains 2 amulets and a green leader, the leader&#039;s owner picks up one of the amulets.&lt;br /&gt;
Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles.&lt;br /&gt;
These cannot be discarded, and are the only tiles that may be played on top of other tiles.&lt;br /&gt;
They destroy the tile under them and cannot be part of kingdoms.&lt;br /&gt;
&lt;br /&gt;
==Rivers==&lt;br /&gt;
There are 2 rivers on the board (the Tigris and the Euphrates) only blue tiles may be placed on rivers, and blue tiles can only be placed on rivers&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when only 2 amulets remain on the board, or the draw pile runs out.&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10383</id>
		<title>Gamehelptigriseuphrates</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptigriseuphrates&amp;diff=10383"/>
		<updated>2021-11-29T16:57:18Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: initial stream of consciousness rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category&lt;br /&gt;
Your god is a shape not a color (goat/urn/bow/lion)&lt;br /&gt;
The areas of influence are colors&lt;br /&gt;
Religion - Red&lt;br /&gt;
Commerce - Green&lt;br /&gt;
Leadership - Black&lt;br /&gt;
Agriculture - Blue&lt;br /&gt;
You have one leader in each sphere of influence (red bow, green bow, etc)&lt;br /&gt;
Influence will flow through them&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
You will get 2 actions on each turn, and there are 4 possible actions.&lt;br /&gt;
Place a tile - Take a tile from your hand and place it anywhere on the board.&lt;br /&gt;
Place a leader - Take a leader from your hand and place it adjacent (no diagonals) to a temple (red tile)&lt;br /&gt;
Pick up a leader - Take one of your leaders from the board back to your hand.&lt;br /&gt;
Discard - Discard any number of tiles from your hand and redraw that many.&lt;br /&gt;
After your two actions you redraw to 6 and the next player goes.&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
An important concept for the rest of the game are kingdoms&lt;br /&gt;
A kingdom is a set of tiles and leaders that are adjacent to each other, with the exception that only one leader of each color may be in it.&lt;br /&gt;
When a tile is placed in a kingdom, the leader of the color matching that tile, in said kingdom scores a point of influence of that color.&lt;br /&gt;
e.g.&lt;br /&gt;
Urn player places a Temple (red) tile in a kingdom containing the Bow Priest (red leader), Bow player would score 1 red influence&lt;br /&gt;
(this would be a poor play)&lt;br /&gt;
The King (black leader) has a special ability, such that it scores points for colors that do not have a leader in their kingdom.&lt;br /&gt;
i.e.&lt;br /&gt;
If a kingdom lacks a green leader and a green tile is placed, the owner of a black leader in said kingdom would score a green point&lt;br /&gt;
&lt;br /&gt;
==Conflict==&lt;br /&gt;
There are 2 ways leaders come off the board, Revolts and Wars&lt;br /&gt;
If you place a leader in a kingdom containing a leader of the same color, you start a revolt.&lt;br /&gt;
Revolts and Wars have an attacking leader and a defending leader&lt;br /&gt;
in the case of a revolt, the new leader is the attacker and the existing is the defender&lt;br /&gt;
First you could a leaders board support&lt;br /&gt;
during a revolt this is the number of temples (red tiles) they are adjacent to&lt;br /&gt;
so a number between 1 and 4&lt;br /&gt;
then starting with the attacker, both players have the chance to send support&lt;br /&gt;
during a revolt, support is red tiles&lt;br /&gt;
so the attacker may play any number of red tiles from their hand&lt;br /&gt;
then the defender may to likewise, after they see the number the attacker played&lt;br /&gt;
total support = board strength + support tiles played&lt;br /&gt;
the loser is removed back to the owners  hand, and the winner scores 1 amulet (wild card scoring)&lt;br /&gt;
defender always wins ties&lt;br /&gt;
support tiles are discarded&lt;br /&gt;
The second way leaders are removed, is a war&lt;br /&gt;
A war occurs when a tile is placed that joins two kingdoms that contain matching leaders&lt;br /&gt;
first the placed tile is overlayed with a union marker to indicate where the kingdoms touch&lt;br /&gt;
then the attacking player (phasing player) must select a leader from the opposing colors (if there are multiple) (if that player has no leaders in the opposing colors the next player in turn order does, etc, etc)&lt;br /&gt;
that leader is the attacker and the defender is the opposing leader&lt;br /&gt;
during a war board strength is counted as the number of like colored tiles in your kingdom&lt;br /&gt;
and support is played as the color of said leader&lt;br /&gt;
defender wins ties again&lt;br /&gt;
except in addition to the losing leader being removed&lt;br /&gt;
all board strength tiles (like color tiles in the losing kingdom) are also removed&lt;br /&gt;
the winning player scores 1 point for each thing removed (aka tiles removed + 1)&lt;br /&gt;
in the color of the tiles&lt;br /&gt;
this will potentially break apart kingdoms and end future conflicts (edited) &lt;br /&gt;
revolts and wars are really crucial and the core of the game&lt;br /&gt;
revolt -&amp;gt; leader in existing kingdom, support with red (edited) &lt;br /&gt;
war -&amp;gt; tile placed joining kingdoms, support on board and colors&lt;br /&gt;
&lt;br /&gt;
==Monuments==&lt;br /&gt;
whenever a player placed 4 tiles of the same color in a square a monument may be built on the spot&lt;br /&gt;
the tiles are flipped over and a monument is placed on them&lt;br /&gt;
the monument has 2 colors, and one of those colors must match the flipped tiles&lt;br /&gt;
monuments do not have a color of their own for purposes of supporting leaders&lt;br /&gt;
meaning if you build a red monument and the temple your leader was standing next to was just flipped over, your leader falls off the board&lt;br /&gt;
monuments award points at the end of a players turn&lt;br /&gt;
so a blue/green monument would award a blue and green point if you have a blue and green leader in that monuments kingdom&lt;br /&gt;
only the active player scores monument points at the end of a turn&lt;br /&gt;
even if they have leaders in those kingdoms&lt;br /&gt;
monuments award points every turn for the rest of the game&lt;br /&gt;
and can never be removed&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
Amulets are wild points (and thus very useful)&lt;br /&gt;
at the start of the game all temples on the board start with an amulet on them&lt;br /&gt;
at the end of a players turn&lt;br /&gt;
if a kingdom contains 2 amulets and a green leader&lt;br /&gt;
the leaders owner picks up one of the amulets&lt;br /&gt;
some of the starting temples have an extra border around them&lt;br /&gt;
those amulets must be taken first if there is an option&lt;br /&gt;
The main way the game ends, is if there are ever only 2 amulets remaining on the board&lt;br /&gt;
The other way is that the draw pile runs out&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Catastrophe Tiles==&lt;br /&gt;
Each player starts the game with 2 catastrophe tiles&lt;br /&gt;
these cannot be discarded, and are the only tiles that may be played on top of other tiles&lt;br /&gt;
they destroy the tile under them and cannot be part of kingdoms&lt;br /&gt;
this can remove leaders&lt;br /&gt;
&lt;br /&gt;
==Rivers==&lt;br /&gt;
There are 2 rivers on the board (the Tigris and the Euphrates :wink: )&lt;br /&gt;
only blue tiles may be placed on rivers, and blue tiles can only be placed on rivers&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Game_art:_img_directory&amp;diff=10349</id>
		<title>Game art: img directory</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Game_art:_img_directory&amp;diff=10349"/>
		<updated>2021-11-22T20:44:18Z</updated>

		<summary type="html">&lt;p&gt;Thenmal: /* Shrink images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Studio_Framework_Navigation}}&lt;br /&gt;
&lt;br /&gt;
== Requested images ==&lt;br /&gt;
&lt;br /&gt;
The following images are requested by BGA:&lt;br /&gt;
&lt;br /&gt;
;game_box.png&lt;br /&gt;
* It is displayed on the main site on the game description page and when creating a table (280x280 px).&lt;br /&gt;
* It should be a 3D image of a physical copy of the game box as it appears in an online shop.&lt;br /&gt;
* It is better to take the version of the game that is coherent with the game art used in the adaptation, and from the original publisher of the game.&lt;br /&gt;
* The background of the image must be transparent.&lt;br /&gt;
* If you don&#039;t have a 3D version of the game box, you can use the following website to create one: http://www.3d-pack.com/&lt;br /&gt;
&lt;br /&gt;
;game_box180.png&lt;br /&gt;
;game_box75.png&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t modify these images, they are auto generated by &amp;quot;Reload game box image&amp;quot; action. If you have another copy of your source make sure you update you copy of these files after they have been generated and not override with old copied.&lt;br /&gt;
&lt;br /&gt;
;game_icon.png&lt;br /&gt;
&lt;br /&gt;
* It is the icon displayed in the lists of games and tables (50x50 px).&lt;br /&gt;
* The objective of this icon is to make the game recognizable among the other games. A good idea is to take a part of the game cover that is distinctive (ex: the game title).&lt;br /&gt;
* This one  does not have to be transparent. This image should not have a border &lt;br /&gt;
&lt;br /&gt;
;publisher.png&lt;br /&gt;
* It is the logo of the publisher of the game, displayed on the game description page.&lt;br /&gt;
* The width must be 150 px. The height can be anything (reasonable). The image could be transparent.&lt;br /&gt;
&lt;br /&gt;
;publisher2.png (optional)&lt;br /&gt;
* If the game has been co-published by 2 publishers, you should upload a second image named &amp;quot;publisher2.png&amp;quot; (same characteristics as the first one).&lt;br /&gt;
&lt;br /&gt;
;game_banner.jpg&lt;br /&gt;
* size 1386x400px&lt;br /&gt;
* should not contain any text; representative of the atmosphere of the game such as a cover element or communication image; the box image covering the banner on the left should stand out&lt;br /&gt;
&lt;br /&gt;
;game_displayX.jpg (X an integer between 0 and 9)&lt;br /&gt;
* height between 400px and 760px, width maximum 1.5 x height;&lt;br /&gt;
* the idea is to make players want to play the game, so it could be a zoomed card, some detail of the board, an overview of an ongoing physical game... but NOT a screenshot of the BGA adaptation since there is already the &amp;quot;see game in action&amp;quot; replay for that&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: when you modify these images, you MUST click on &amp;quot;Reload game box image&amp;quot; from the Control Panel in order your update can be taken into account.&lt;br /&gt;
&lt;br /&gt;
== Game art ==&lt;br /&gt;
&lt;br /&gt;
You must upload in img directory all images of your game interface.&lt;br /&gt;
&lt;br /&gt;
=== Images naming constraints ===&lt;br /&gt;
&lt;br /&gt;
To be correctly deployed your images file names should not contain spaces or parentheses.&lt;br /&gt;
&lt;br /&gt;
=== Images loading ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be careful&#039;&#039;&#039;: by default, ALL images of your img directory are loaded on a player&#039;s browser when he loads the game. For this reason, don&#039;t let in your img directory images that are not useful, otherwise it&#039;s going to slowdown the game load.&lt;br /&gt;
&lt;br /&gt;
Note that you can tune the way images are loaded with Javascript method &amp;quot;dontPreloadImage&amp;quot; (see [[Game_interface_logic:_yourgamename.js|Game Interface Logic]]).&lt;br /&gt;
&lt;br /&gt;
General recommendation it to have no more than dozen of image files, 2Mb max each. However if there is heavy game resources specific to a player (i.e. player board of specific color or set of cards) it is better to separate them and &amp;quot;don&#039;t pre-load&amp;quot; since in any given game only some of them will be used.&lt;br /&gt;
&lt;br /&gt;
=== Images format ===&lt;br /&gt;
&lt;br /&gt;
You can use these image formats while building your game interface:&lt;br /&gt;
;jpg images&lt;br /&gt;
&lt;br /&gt;
should be used for non-transparent images. Jpg are usually lighter than Pngs, so please choose Jpg for big pictures (ex: game board, cards) when you don&#039;t need transparency to accelerate game load. You don&#039;t need transparency for rounded card corners, it can be done using css.&lt;br /&gt;
&lt;br /&gt;
;png images&lt;br /&gt;
&lt;br /&gt;
should be used for images with transparency, such as non-square tokens, meeples, etc (combined into sprite).&lt;br /&gt;
&lt;br /&gt;
;gif images&lt;br /&gt;
&lt;br /&gt;
can be used for animated images. This is not recommended to use gif animated images as they can upset players, but for some specific interface element this could be useful.&lt;br /&gt;
&lt;br /&gt;
;svg images&lt;br /&gt;
&lt;br /&gt;
svg images can be really efficient for icons or abstract images&lt;br /&gt;
&lt;br /&gt;
=== Use background-size ===&lt;br /&gt;
&lt;br /&gt;
In order to allow for players to use the browser zoom without your images becoming pixelated, it&#039;s recommended to use higher resolution images than needed for the normal display of your interface, and to use the css property &#039;&#039;&#039;background-size&#039;&#039;&#039; to fit the image to the size you need for your interface.&lt;br /&gt;
&lt;br /&gt;
=== Use CSS Sprites ===&lt;br /&gt;
&lt;br /&gt;
To limit the number of images load and make the game load faster, you must use CSS sprites, i.e. you must gather several images in a single one. However, there are limitations. Do not make any CSS image sprite with dimensions that exceed 4096x4096 pixels or it will not work on mobile devices (Android max texture size is 4096 pixels, test your own browser at [http://webglreport.com/ WebGL Report]).&lt;br /&gt;
&lt;br /&gt;
To learn more on CSS Sprites:&lt;br /&gt;
* [http://www.w3schools.com/css/css_image_sprites.asp CSS sprites (W3C documentation)].&lt;br /&gt;
* [[Game interface stylesheet: yourgamename.css]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; the maximum image size should be 4096x4096 (otherwise, some devices may not display parts of the image, see https://stackoverflow.com/questions/34682482/what-is-the-maximum-sprite-sheet-size-i-can-use-for-android-devices)&lt;br /&gt;
&lt;br /&gt;
Tools:&lt;br /&gt;
* Sprite Generator https://www.toptal.com/developers/css/sprite-generator/&lt;br /&gt;
&lt;br /&gt;
=== Shrink images ===&lt;br /&gt;
&lt;br /&gt;
If you get high resolution images from publisher you need to shrink them since web display requires much lower resolution than printing.&lt;br /&gt;
&lt;br /&gt;
* Shrink images without loss of quality https://tinypng.com/ or http://www.iloveimg.com/ or https://squoosh.app/&lt;br /&gt;
&lt;br /&gt;
== Image Manipulation Tools ==&lt;br /&gt;
&lt;br /&gt;
You have no choice but to use one of the image manipulating tools to create a successful game adaptation, you would have to&lt;br /&gt;
deal with&lt;br /&gt;
* Converting to supported formats&lt;br /&gt;
* Adding transparency &lt;br /&gt;
* Stitching&lt;br /&gt;
* Shrinking with no quality loss&lt;br /&gt;
* Resizing&lt;br /&gt;
&lt;br /&gt;
For that you need a good tools, recommended tools (if you know more add them here)&lt;br /&gt;
* Gimp (all platforms) - general GUI image editor&lt;br /&gt;
* Paint.net (Windows) - general GUI image editor&lt;br /&gt;
* ImageMagic (All platforms) - https://www.imagemagick.org/script/download.php - command line image editor, great for mass manipulations and scripting&lt;/div&gt;</summary>
		<author><name>Thenmal</name></author>
	</entry>
</feed>