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	<updated>2026-10-31T14:38:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatinthebox&amp;diff=24022</id>
		<title>Gamehelpcatinthebox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatinthebox&amp;diff=24022"/>
		<updated>2025-02-11T20:35:14Z</updated>

		<summary type="html">&lt;p&gt;TheHoundDog: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&#039;&#039;&#039;Cat in the Box&#039;&#039;&#039; is a trick-taking game.  Your goal is to get the most points by winning tricks.  You receive bonus points for successfully predicting the number of tricks you win.  However, you lose points if you cause a paradox!&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
&lt;br /&gt;
* 45 cards: 1-9 (5 copies each)&lt;br /&gt;
* Research board with colors: blue, yellow, green, red (trump color)&lt;br /&gt;
* Player boards&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Card Uses&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cat Cards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cards per Player&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|45 (1-9)&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|40 (1-8)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|30 (1-6)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|25 (1-5)&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
&lt;br /&gt;
# Cards are dealt evenly to each player&lt;br /&gt;
# After checking their hand, each player selects one of their cards and places it facedown near the research board&lt;br /&gt;
# Predict number of tricks in clockwise order on your player board&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
Beginning with the start player, play a turn:&lt;br /&gt;
&lt;br /&gt;
*1. Play a card and declare the observed color&lt;br /&gt;
*2. Place a player token on the corresponding space on the research board&lt;br /&gt;
*3. Determine winner of trick (See below)&lt;br /&gt;
&lt;br /&gt;
Repeat playing turns until there is only &#039;&#039;&#039;one card&#039;&#039;&#039; left in your hand.&lt;br /&gt;
&lt;br /&gt;
===Check the winner of the trick===&lt;br /&gt;
The player who played the highest rank card in trump (red) wins the trick. If no trump was played, the highest rank card in the led suit wins the trick.&lt;br /&gt;
&lt;br /&gt;
The player who played the winning card leads the next trick.&lt;br /&gt;
&lt;br /&gt;
===Declaring the Observed Color===&lt;br /&gt;
Rules to follow:&lt;br /&gt;
&lt;br /&gt;
*1. In the row of the color you are declaring on the research board, the played card number&#039;s space must be empty.&lt;br /&gt;
*2. On your player board, X of the color you are declaring is not revealed.&lt;br /&gt;
&lt;br /&gt;
Follow these rules depending on your position:&lt;br /&gt;
&lt;br /&gt;
*• &#039;&#039;&#039;Start Player&#039;&#039;&#039;: You may only declare blue, yellow, or green.  Exception: if any tokens are on the red row of the research board, you may declare red.  In other words, the start player can lead with trump if it has been broken.&lt;br /&gt;
*• &#039;&#039;&#039;Following Players&#039;&#039;&#039;: You may declare any color (following the above rules). If you declare a color other than the led color, remove your player token of the led color on your player board, revealing X.  For the rest of the round, you will not be able to declare that color.&lt;br /&gt;
&lt;br /&gt;
===Paradox===&lt;br /&gt;
A paradox occurs when declaring the observed color rule cannot be met.  Immediately proceed to the scoring phase.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Points from tricks!&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
Gain 1 point for each trick won!&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
Points for predicting correctly:&lt;br /&gt;
&lt;br /&gt;
Gain 1 point for each token in the largest group of your player tokens connected adjacently on the main board&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
If you caused a paradox:&lt;br /&gt;
&lt;br /&gt;
-1 point for each trick won and any bonus score is forfeited.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after all players have been the round start player.  The winner is the player with the most total points.&lt;/div&gt;</summary>
		<author><name>TheHoundDog</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatinthebox&amp;diff=24021</id>
		<title>Gamehelpcatinthebox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatinthebox&amp;diff=24021"/>
		<updated>2025-02-11T20:30:22Z</updated>

		<summary type="html">&lt;p&gt;TheHoundDog: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&#039;&#039;&#039;Cat in the Box&#039;&#039;&#039; is a trick-taking game.  Your goal is to get the most points by winning tricks.  You receive bonus points for successfully predicting the number of tricks you win.  However, you lose points if you cause a paradox!&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
&lt;br /&gt;
* 45 cards: 1-9 (5 copies each)&lt;br /&gt;
* Research board with colors: blue, yellow, green, red (trump color)&lt;br /&gt;
* Player boards&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Card Uses&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cat Cards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cards per Player&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|45 (1-9)&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|40 (1-8)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|30 (1-6)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|25 (1-5)&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
&lt;br /&gt;
# Cards are dealt evenly to each player&lt;br /&gt;
# After checking their hand, each player selects one of their cards and places it facedown near the research board&lt;br /&gt;
# Predict number of tricks in clockwise order on your player board&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
Beginning with the start player, play a turn:&lt;br /&gt;
&lt;br /&gt;
*1. Play a card and declare the observed color&lt;br /&gt;
*2. Place a player token on the corresponding space on the research board&lt;br /&gt;
*3. Determine winner of trick (See below)&lt;br /&gt;
&lt;br /&gt;
Repeat playing turns until there is only &#039;&#039;&#039;one card&#039;&#039;&#039; left in your hand.&lt;br /&gt;
&lt;br /&gt;
===Check the winner of the trick===&lt;br /&gt;
The player who played the highest rank card in trump (red) wins the trick. If no trump was played, the highest rank card in the led suit wins the trick.&lt;br /&gt;
&lt;br /&gt;
The player who played the winning card leads the next trick.&lt;br /&gt;
&lt;br /&gt;
===Declaring the Observed Color===&lt;br /&gt;
Rules to follow:&lt;br /&gt;
&lt;br /&gt;
*1. In the row of the color you are declaring on the research board, the played card number&#039;s space must be empty.&lt;br /&gt;
*2. On your player board, X of the color you are declaring is not revealed.&lt;br /&gt;
&lt;br /&gt;
Follow these rules depending on your position:&lt;br /&gt;
&lt;br /&gt;
*• &#039;&#039;&#039;Start Player&#039;&#039;&#039;: You may only declare blue, yellow, or green.  Exception: if any tokens are on the red row of the research board, you may declare red.  In other words, the start player can lead with trump if it has been broken.&lt;br /&gt;
*• &#039;&#039;&#039;Following Players&#039;&#039;&#039;: You may declare any color (following the above rules). If you declare a color other than the led color, remove your player token of the led color on your player board, revealing X.  For the rest of the round, you will not be able to declare that color.&lt;br /&gt;
&lt;br /&gt;
===Paradox===&lt;br /&gt;
A paradox occurs when declaring the observed color rule cannot be met.  Immediately proceed to the scoring phase.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Points from tricks!&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
Gain 1 point for each trick won&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
Points for predicting correctly:&lt;br /&gt;
&lt;br /&gt;
Gain 1 point for each token in the largest group of your player tokens connected adjacently on the main board&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
If you caused a paradox:&lt;br /&gt;
&lt;br /&gt;
-1 point for each trick won and any bonus score is forfeited.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after all players have been the round start player.  The winner is the player with the most total points.&lt;/div&gt;</summary>
		<author><name>TheHoundDog</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatinthebox&amp;diff=24020</id>
		<title>Gamehelpcatinthebox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatinthebox&amp;diff=24020"/>
		<updated>2025-02-11T20:28:51Z</updated>

		<summary type="html">&lt;p&gt;TheHoundDog: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&#039;&#039;&#039;Cat in the Box&#039;&#039;&#039; is a trick-taking game.  Your goal is to get the most points by winning tricks.  You receive bonus points for successfully predicting the number of tricks you win.  However, you lose points if you cause a paradox!&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
&lt;br /&gt;
* 45 cards: 1-9 (5 copies each)&lt;br /&gt;
* Research board with colors: blue, yellow, green, red (trump color)&lt;br /&gt;
* Player boards&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Card Uses&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cat Cards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cards per Player&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|45 (1-9)&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|40 (1-8)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|30 (1-6)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|25 (1-5)&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
&lt;br /&gt;
# Cards are dealt evenly to each player&lt;br /&gt;
# After checking their hand, each player selects one of their cards and places it facedown near the research board&lt;br /&gt;
# Predict number of tricks in clockwise order on your player board&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
Beginning with the start player, play a turn:&lt;br /&gt;
&lt;br /&gt;
*1. Play a card and declare the observed color&lt;br /&gt;
*2. Place a player token on the corresponding space on the research board&lt;br /&gt;
*3. Determine winner of trick (See below)&lt;br /&gt;
&lt;br /&gt;
Repeat playing turns until there is only &#039;&#039;&#039;one card&#039;&#039;&#039; left in your hand.&lt;br /&gt;
&lt;br /&gt;
===Check the winner of the trick===&lt;br /&gt;
The player who played the highest rank card in trump (red) wins the trick. If no trump was played, the highest rank card in the led suit wins the trick.&lt;br /&gt;
&lt;br /&gt;
The player who played the winning card leads the next trick.&lt;br /&gt;
&lt;br /&gt;
===Declaring the Observed Color===&lt;br /&gt;
Rules to follow:&lt;br /&gt;
&lt;br /&gt;
*1. In the row of the color you are declaring on the research board, the played card number&#039;s space must be empty.&lt;br /&gt;
*2. On your player board, X of the color you are declaring is not revealed.&lt;br /&gt;
&lt;br /&gt;
Follow these rules depending on your position:&lt;br /&gt;
&lt;br /&gt;
*• &#039;&#039;&#039;Start Player&#039;&#039;&#039;: You may only declare blue, yellow, or green.  Exception: if any tokens are on the red row of the research board, you may declare red.  In other words, the start player can lead with trump if it has been broken.&lt;br /&gt;
*• &#039;&#039;&#039;Following Players&#039;&#039;&#039;: You may declare any color (following the above rules). If you declare a color other than the led color, remove your player token of the led color on your player board, revealing X.  For the rest of the round, you will not be able to declare that color.&lt;br /&gt;
&lt;br /&gt;
===Paradox===&lt;br /&gt;
A paradox occurs when declaring the observed color rule cannot be met.  Immediately proceed to the scoring phase.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Points from tricks!&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
1 point for each trick won&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
Points for predicting correctly:&lt;br /&gt;
&lt;br /&gt;
Gain 1 point for each token in the largest group of your player tokens connected adjacently on the main board&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
If you caused a paradox:&lt;br /&gt;
&lt;br /&gt;
-1 point for each trick won and any bonus score is forfeited.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after all players have been the round start player.  The winner is the player with the most total points.&lt;/div&gt;</summary>
		<author><name>TheHoundDog</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatinthebox&amp;diff=24019</id>
		<title>Gamehelpcatinthebox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatinthebox&amp;diff=24019"/>
		<updated>2025-02-11T20:26:21Z</updated>

		<summary type="html">&lt;p&gt;TheHoundDog: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&#039;&#039;&#039;Cat in the Box&#039;&#039;&#039; is a trick-taking game.  Your goal is to get the most points by winning tricks.  You receive bonus points for successfully predicting the number of tricks you win.  However, you lose points if you cause a paradox!&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
&lt;br /&gt;
* 45 cards: 1-9 (5 copies each)&lt;br /&gt;
* Research board with colors: blue, yellow, green, red (trump color)&lt;br /&gt;
* Player boards&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Card Uses&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cat Cards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cards per Player&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|45 (1-9)&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|40 (1-8)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|30 (1-6)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|25 (1-5)&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
&lt;br /&gt;
# Cards are dealt evenly to each player&lt;br /&gt;
# After checking their hand, each player selects one of their cards and places it facedown near the research board&lt;br /&gt;
# Predict number of tricks in clockwise order on your player board&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
Beginning with the start player, play a turn:&lt;br /&gt;
&lt;br /&gt;
*1. Play a card and declare the observed color&lt;br /&gt;
*2. Place a player token on the corresponding space on the research board&lt;br /&gt;
*3. Determine winner of trick (See below)&lt;br /&gt;
&lt;br /&gt;
Repeat playing turns until there is only &#039;&#039;&#039;one card&#039;&#039;&#039; left in your hand.&lt;br /&gt;
&lt;br /&gt;
===Check the winner of the trick===&lt;br /&gt;
The player who played the highest rank card in trump (red) wins the trick. If no trump was played, the highest rank card in the led suit wins the trick.&lt;br /&gt;
&lt;br /&gt;
The player who played the winning card leads the next trick.&lt;br /&gt;
&lt;br /&gt;
===Declaring the Observed Color===&lt;br /&gt;
Rules to follow:&lt;br /&gt;
&lt;br /&gt;
*1. In the row of the color you are declaring on the research board, the played card number&#039;s space must be empty.&lt;br /&gt;
*2. On your player board, X of the color you are declaring is not revealed.&lt;br /&gt;
&lt;br /&gt;
Follow these rules depending on your position:&lt;br /&gt;
&lt;br /&gt;
*• &#039;&#039;&#039;Start Player&#039;&#039;&#039;: You may only declare blue, yellow, or green.  Exception: if any tokens are on the red row of the research board, you may declare red.  In other words, the start player can lead with trump if it has been broken.&lt;br /&gt;
*• &#039;&#039;&#039;Following Players&#039;&#039;&#039;: You may declare any color (following the above rules). If you declare a color other than the led color, remove your player token of the led color on your player board, revealing X.  For the rest of the round, you will not be able to declare that color.&lt;br /&gt;
&lt;br /&gt;
===Paradox===&lt;br /&gt;
A paradox occurs when declaring the observed color rule cannot be met.  Immediately proceed to the scoring phase.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Points from tricks!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 point for each trick won&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Points for predicting correctly:&lt;br /&gt;
&lt;br /&gt;
Gain 1 point for each token in the largest group of your player tokens connected adjacently on the main board&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
If you caused a paradox:&lt;br /&gt;
&lt;br /&gt;
-1 point for each trick won and any bonus score is forfeited.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after all players have been the round start player.  The winner is the player with the most total points.&lt;/div&gt;</summary>
		<author><name>TheHoundDog</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatinthebox&amp;diff=24018</id>
		<title>Gamehelpcatinthebox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatinthebox&amp;diff=24018"/>
		<updated>2025-02-11T20:23:44Z</updated>

		<summary type="html">&lt;p&gt;TheHoundDog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&#039;&#039;&#039;Cat in the Box&#039;&#039;&#039; is a trick-taking game.  Your goal is to get the most points by winning tricks.  You receive bonus points for successfully predicting the number of tricks you win.  However, you lose points if you cause a paradox!&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
&lt;br /&gt;
* 45 cards: 1-9 (5 copies each)&lt;br /&gt;
* Research board with colors: blue, yellow, green, red (trump color)&lt;br /&gt;
* Player boards&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Card Uses&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cat Cards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cards per Player&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|45 (1-9)&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|40 (1-8)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|30 (1-6)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|25 (1-5)&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
&lt;br /&gt;
# Cards are dealt evenly to each player&lt;br /&gt;
# After checking their hand, each player selects one of their cards and places it facedown near the research board&lt;br /&gt;
# Predict number of tricks in clockwise order on your player board&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
Beginning with the start player, play a turn:&lt;br /&gt;
&lt;br /&gt;
*1. Play a card and declare the observed color&lt;br /&gt;
*2. Place a player token on the corresponding space on the research board&lt;br /&gt;
*3. Determine winner of trick (See below)&lt;br /&gt;
&lt;br /&gt;
Repeat playing turns until there is only &#039;&#039;&#039;one card&#039;&#039;&#039; left in your hand.&lt;br /&gt;
&lt;br /&gt;
===Check the winner of the trick===&lt;br /&gt;
The player who played the highest rank card in trump (red) wins the trick. If no trump was played, the highest rank card in the led suit wins the trick.&lt;br /&gt;
&lt;br /&gt;
The player who played the winning card leads the next trick.&lt;br /&gt;
&lt;br /&gt;
===Declaring the Observed Color===&lt;br /&gt;
Rules to follow:&lt;br /&gt;
&lt;br /&gt;
*1. In the row of the color you are declaring on the research board, the played card number&#039;s space must be empty.&lt;br /&gt;
*2. On your player board, X of the color you are declaring is not revealed.&lt;br /&gt;
&lt;br /&gt;
Follow these rules depending on your position:&lt;br /&gt;
&lt;br /&gt;
*• &#039;&#039;&#039;Start Player&#039;&#039;&#039;: You may only declare blue, yellow, or green.  Exception: if any tokens are on the red row of the research board, you may declare red.  In other words, the start player can lead with trump if it has been broken.&lt;br /&gt;
*• &#039;&#039;&#039;Following Players&#039;&#039;&#039;: You may declare any color (following the above rules). If you declare a color other than the led color, remove your player token of the led color on your player board, revealing X.  For the rest of the round, you will not be able to declare that color.&lt;br /&gt;
&lt;br /&gt;
===Paradox===&lt;br /&gt;
A paradox occurs when declaring the observed color rule cannot be met.  Immediately proceed to the scoring phase.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Points from tricks!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 point for each trick won&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Points for predicting correctly:&lt;br /&gt;
&lt;br /&gt;
1 point for each token in the largest group of your player tokens connected adjacently on the main board&lt;br /&gt;
&lt;br /&gt;
If you caused a paradox&lt;br /&gt;
&lt;br /&gt;
-1 point for each trick won and any bonus score is forfeited.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after all players have been the round start player.  The winner is the player with the most total points.&lt;/div&gt;</summary>
		<author><name>TheHoundDog</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Reputation&amp;diff=6156</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Reputation&amp;diff=6156"/>
		<updated>2020-11-15T19:59:46Z</updated>

		<summary type="html">&lt;p&gt;TheHoundDog: /* What is reputation ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px solid red; background-color: #FF6666; color: white; font-weight:normal; padding: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
This content is deprecated. Please refer to the up to date &amp;quot;Frequently Asked Questions&amp;quot; page at this address: https://boardgamearena.com/#!faq&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is reputation ? ==&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Board Game Arena&#039;&#039;&#039;, we would like to have a strong competitive atmosphere with a respectful and fair play ambiance.&lt;br /&gt;
&lt;br /&gt;
To achieve this goal, each player has a &#039;&#039;&#039;reputation profile&#039;&#039;&#039; which is the representation of their general attitude with others players. This profile is composed of 99 items:&lt;br /&gt;
&lt;br /&gt;
* Opinions from other players (http://fr.boardgamearena.com/theme/img/common/reputation_up.png and http://fr.boardgamearena.com/theme/img/common/reputation_down.png)&lt;br /&gt;
* % of games you finished&lt;br /&gt;
* % of games you finished with no clock penalties&lt;br /&gt;
&lt;br /&gt;
Seeing the reputation profile of a player, you are able to check if their behaviour is good, if they are unlikely to quit the game before the end, and if they respect time limits. And if people are good at tzolkin&lt;br /&gt;
&lt;br /&gt;
== How increase my reputation / what makes my reputation decrease ? ==&lt;br /&gt;
&lt;br /&gt;
At any time, you can give others players http://fr.boardgamearena.com/theme/img/common/reputation_up.png and http://fr.boardgamearena.com/theme/img/common/reputation_down.png marks.&lt;br /&gt;
&lt;br /&gt;
* a http://fr.boardgamearena.com/theme/img/common/reputation_up.png if you liked to play with him/her, and recommend to play with this player.&lt;br /&gt;
* a http://fr.boardgamearena.com/theme/img/common/reputation_down.png if you disliked to play with him/her, and discourage others to play with this player.&lt;br /&gt;
&lt;br /&gt;
You can only give a single thumb (green or red) to a single player. If your opinion changes you can click again on a thumb to reflect this change.&lt;br /&gt;
&lt;br /&gt;
As soon as you give a &amp;quot;red thumb&amp;quot; to a player, a warning message is displayed when you try to join a table where this player is. In this situation it is recommended you leave the game or expel this player.&lt;br /&gt;
&lt;br /&gt;
By nature, opinions are subjective. There is nothing we can do for you if you receive a &amp;quot;red thumb&amp;quot; for an unfair reason. However, we know by experience that this system has a lot of advantages and generally gives relevant and useful information.&lt;br /&gt;
&lt;br /&gt;
== Advice: how to get plenty of http://fr.boardgamearena.com/theme/img/common/reputation_up.png ==&lt;br /&gt;
&lt;br /&gt;
* Be polite! Say at least &amp;quot;hello&amp;quot; and &amp;quot;good luck&amp;quot; at the beginning of the game, and maybe &amp;quot;good game&amp;quot; (&amp;quot;gg&amp;quot;) at the end of the game.&lt;br /&gt;
* When you need some time to think, click on &amp;quot;I would like to think a little&amp;quot; link.&lt;br /&gt;
* Always stay calm: it&#039;s a game.&lt;br /&gt;
* Don&#039;t press your opponent to play if he or she has some time left.&lt;br /&gt;
* If you really can&#039;t finish the game (this is not supposed to happen...), then say you are sorry and leave the game (don&#039;t wait to get expelled) to save your opponents time.  Voluntarily disconnecting and conceding victory to the opponent does not cost you reputation, but rather a small penalty that will expire in 60 days. Please note if a player repeatedly quits games, then this will eventually cost reputation.&lt;br /&gt;
* Be a good loser: if your lose because of bad luck or a strategy you dislike, don&#039;t blame the luck or your opponent (and don&#039;t give them a http://fr.boardgamearena.com/theme/img/common/reputation_down.png for this reason!).&lt;br /&gt;
* Be a good winner: if your opponent makes a mistake you can signal it to them, but avoid triumphalism and provocation.&lt;br /&gt;
&lt;br /&gt;
== What are the consequences of a bad reputation ? ==&lt;br /&gt;
&lt;br /&gt;
A bad reputation makes you suspect to your potential opponents. You will have to explain your situation, and maybe some players won&#039;t take the risk to play with you.&lt;br /&gt;
&lt;br /&gt;
It is also possible to filter players by reputation on a table. The worse your reputation is, the harder it is to find opponents.&lt;/div&gt;</summary>
		<author><name>TheHoundDog</name></author>
	</entry>
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