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	<updated>2026-09-16T09:49:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=30866</id>
		<title>Gamehelpcarcassonne</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=30866"/>
		<updated>2026-07-26T17:45:54Z</updated>

		<summary type="html">&lt;p&gt;TheDissilent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TURN ORDER:==&lt;br /&gt;
&#039;&#039;&#039;1)&#039;&#039;&#039; On your turn you &#039;&#039;&#039;MUST&#039;&#039;&#039; place a tile from your hand in such a way that it continues the features of any tiles it touches. Each of the 4 edges of the tile will have one of 3 features: City, Road, or Farm. The 4th feature, Monastery, only appears in the center of a tile.&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Normally you only hold 1 tile in your hand at a time, but the Strategic variant allows you to hold 3, and choose which one to play.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2)&#039;&#039;&#039; On your turn you &#039;&#039;&#039;MAY&#039;&#039;&#039; place a follower (meeple) on the tile you placed. Where the follower is placed on the tile determines it&#039;s role, and it stays on that tile until the feature it is on is scored.&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Note that you cannot place a follower onto a feature if that feature already has any other followers on it. The only way to get multiple followers on a single feature, is to start them as separate features, then later place a tile that joins them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3)&#039;&#039;&#039; If any features were completed by the tile placement you &#039;&#039;&#039;MUST&#039;&#039;&#039; pause the game to score the completed feature(s), and return any followers on them to the players&#039; supplies.&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A Road is completed when both ends of the road are closed, or connect in a loop.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A City is completed when it is surrounded by walls on every side.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A Monastery is completed when it is fully surrounded by 8 tiles (Horizontally, Vertically, &amp;amp; Diagonally).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A Farm is never &amp;quot;completed&amp;quot; and will only score at the end of the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCORING:==&lt;br /&gt;
First, count the number of followers within the feature. Whichever player has the most, gets the points. If players are tied for the most followers, then they each get full points.&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Roads score the same whether they complete during the game, or at game end. 1 Point per tile of the road&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cities score based on the tiles of the city plus the number of coat of arms (blue shields) within the city. At game end, this is the number of points you earn, however if the city is closed during the game, you score twice this number of points.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First edition rules reduce this number to 2 if the city is completed using only 2 tiles.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monasteries score 1 plus the number of tiles surrounding it (so 9 if completed).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Farms score 3 points for each completed city touching that farm.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First edition instead counts the number of followers on farms that touch each city, and gives 3 points to the player with the most followers.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EXPANSIONS:==&lt;br /&gt;
&#039;&#039;&#039;The River&#039;&#039;&#039; is a mini-expansion with no significant rules changes. All River tiles must be played first, creating one long river from which to start the rest of the game.&lt;br /&gt;
&lt;br /&gt;
These expansions add &#039;&#039;&#039;additional meeples&#039;&#039;&#039;, with varied affects, to the game. On part 2 of your turn, you may choose which meeple in your supply to add to the tile you placed. On BGA, this requires clicking on the meeple you want to place, before clicking on the location you wish to place it.&lt;br /&gt;
&lt;br /&gt;
====Inns &amp;amp; Cathedrals:====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A Road with an &#039;&#039;&#039;Inn&#039;&#039;&#039; on it (small lake w/red building) scores 2vp/tile when completed &amp;amp; 0vp at game end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A City with a &#039;&#039;&#039;Cathedral&#039;&#039;&#039; in it (large building w/all 4 sides city) scores 3vp/tile when completed &amp;amp; 0vp at game end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When scoring a feature &amp;amp; counting followers, a &#039;&#039;&#039;Large Follower&#039;&#039;&#039; counts as 2 normal followers.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Traders &amp;amp; Builders:====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There are 3 types of &#039;&#039;&#039;Trade Goods&#039;&#039;&#039; you can collect. The player who places the tile that closes a city (even if they have no followers in that city) collects all the goods in that city. At game end the person with the most Wine gets 10 points, the most Wheat gets 10 points, &amp;amp; the most Cloth gets 10 points.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When adding to a city or road you already have a follower on, you can add the &#039;&#039;&#039;Builder&#039;&#039;&#039;. Afterwards, any turn you place a tile adding to that feature grants you a 2nd tile to place immediately (Max 2 plays per turn).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When adding to a farm you already have a follower on, you may play the &#039;&#039;&#039;Pig&#039;&#039;&#039;. When scoring farms at game end, the player with the majority of farmers still gets 3vp/city connected to the farm, while the pig gains 1vp/connected city.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Princess &amp;amp; the Dragon:====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;On any turn in which you cannot, or choose not to add or move a meeple, you may instead move the &#039;&#039;&#039;Fairy&#039;&#039;&#039; to one of your meeples.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the fairy is still assigned to your meeple at the start of your turn, score 1vp&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When scoring the feature the fairy is on, the owner of the meeple it is assigned to scores 3vp&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Dragon cannot visit the tile with the Fairy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When playing a tile with the &#039;&#039;&#039;Princess&#039;&#039;&#039; on it, in such a way that she joins an existing city, you may, instead of playing a meeple this turn, remove a follower from that city.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When playing a tile with the &#039;&#039;&#039;Magic Portal&#039;&#039;&#039; on it, you may place a meeple on any tile that has already been played (following normal placement rules).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When playing a tile with the &#039;&#039;&#039;Volcano&#039;&#039;&#039; on it, immediately add the dragon to this tile. (You may not place a meeple on the same tile as the Dragon) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When playing a tile with the &#039;&#039;&#039;Dragon&#039;&#039;&#039; on it, players take turns moving the Dragon until it moves 6 times, or cannot move. Any meeples on tiles the Dragon visits, are removed from the board.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Dragon moves to the next tile orthogonally (Up/Down/Left/Right)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Dragon cannot visit the same tile twice in the same turn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Dragon cannot visit the tile with the Fairy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheDissilent</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=30761</id>
		<title>Gamehelpcarcassonne</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=30761"/>
		<updated>2026-07-21T01:47:33Z</updated>

		<summary type="html">&lt;p&gt;TheDissilent: Princess &amp;amp; the Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TURN ORDER:==&lt;br /&gt;
&#039;&#039;&#039;1)&#039;&#039;&#039; On your turn you &#039;&#039;&#039;MUST&#039;&#039;&#039; place a tile from your hand in such a way that it continues the features of any tiles it touches. Each of the 4 edges of the tile will have one of 3 features: City, Road, or Farm. The 4th feature, Monastery, only appears in the center of a tile.&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Normally you only hold 1 tile in your hand at a time, but the Strategic variant allows you to hold 3, and choose which one to play.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2)&#039;&#039;&#039; On your turn you &#039;&#039;&#039;MAY&#039;&#039;&#039; place a follower (meeple) on the tile you placed. Where the follower is placed on the tile determines it&#039;s role, and it stays on that tile until the feature it is on is scored.&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Note that you cannot place a follower onto a feature if that feature already has any other followers on it. The only way to get multiple followers on a single feature, is to start them as separate features, then later place a tile that joins them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3)&#039;&#039;&#039; If any features were completed by the tile placement you &#039;&#039;&#039;MUST&#039;&#039;&#039; pause the game to score the completed feature(s), and return any followers on them to the players&#039; supplies.&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A Road is completed when both ends of the road are closed, or connect in a loop.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A City is completed when it is surrounded by walls on every side.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A Monastery is completed when it is fully surrounded by 8 tiles (Horizontally, Vertically, &amp;amp; Diagonally).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A Farm is never &amp;quot;completed&amp;quot; and will only score at the end of the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCORING:==&lt;br /&gt;
First, count the number of followers within the feature. Whichever player has the most, gets the points. If players are tied for the most followers, then they each get full points.&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Roads score the same whether they complete during the game, or at game end. 1 Point per tile of the road&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cities score based on the tiles of the city plus the number of coat of arms (blue shields) within the city. At game end, this is the number of points you earn, however if the city is closed during the game, you score twice this number of points.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First edition rules reduce this number to 2 if the city is completed using only 2 tiles.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monasteries score 1 plus the number of tiles surrounding it (so 9 if completed).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Farms score 3 points for each completed city touching that farm.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First edition instead counts the number of followers on farms that touch each city, and gives 3 points to the player with the most followers.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EXPANSIONS:==&lt;br /&gt;
&#039;&#039;&#039;The River&#039;&#039;&#039; is a mini-expansion with no significant rules changes. All River tiles must be played first, creating one long river from which to start the rest of the game.&lt;br /&gt;
&lt;br /&gt;
====Inns &amp;amp; Cathedrals:====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A Road with an &#039;&#039;&#039;Inn&#039;&#039;&#039; on it (small lake w/red building) scores 2vp/tile when completed &amp;amp; 0vp at game end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A City with a &#039;&#039;&#039;Cathedral&#039;&#039;&#039; in it (large building w/all 4 sides city) scores 3vp/tile when completed &amp;amp; 0vp at game end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When scoring a feature &amp;amp; counting followers, a &#039;&#039;&#039;Large Follower&#039;&#039;&#039; counts as 2 normal followers.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Traders &amp;amp; Builders:====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There are 3 types of &#039;&#039;&#039;Trade Goods&#039;&#039;&#039; you can collect. The player who places the tile that closes a city (even if they have no followers in that city) collects all the goods in that city. At game end the person with the most Wine gets 10 points, the most Wheat gets 10 points, &amp;amp; the most Cloth gets 10 points.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When adding to a city or road you already have a follower on, you can add the &#039;&#039;&#039;Builder&#039;&#039;&#039;. Afterwards, any turn you place a tile adding to that feature grants you a 2nd tile to place immediately (Max 2 plays per turn).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When adding to a farm you already have a follower on, you may play the &#039;&#039;&#039;Pig&#039;&#039;&#039;. When scoring farms at game end, the player with the majority of farmers still gets 3vp/city connected to the farm, while the pig gains 1vp/connected city.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Princess &amp;amp; the Dragon:====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;On any turn in which you cannot, or choose not to add or move a meeple, you may instead move the &#039;&#039;&#039;Fairy&#039;&#039;&#039; to one of your meeples.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If the fairy is still assigned to your meeple at the start of your turn, score 1vp&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When scoring the feature the fairy is on, the owner of the meeple it is assigned to scores 3vp&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Dragon cannot visit the tile with the Fairy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When playing a tile with the &#039;&#039;&#039;Princess&#039;&#039;&#039; on it, in such a way that she joins an existing city, you may, instead of playing a meeple this turn, remove a follower from that city.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When playing a tile with the &#039;&#039;&#039;Magic Portal&#039;&#039;&#039; on it, you may place a meeple on any tile that has already been played (following normal placement rules).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When playing a tile with the &#039;&#039;&#039;Volcano&#039;&#039;&#039; on it, immediately add the dragon to this tile. (You may not place a meeple on the same tile as the Dragon) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When playing a tile with the &#039;&#039;&#039;Dragon&#039;&#039;&#039; on it, players take turns moving the Dragon until it moves 6 times, or cannot move. Any meeples on tiles the Dragon visits, are removed from the board.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Dragon moves to the next tile orthogonally (Up/Down/Left/Right)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Dragon cannot visit the same tile twice in the same turn&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The Dragon cannot visit the tile with the Fairy&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheDissilent</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=30736</id>
		<title>Gamehelpcarcassonne</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=30736"/>
		<updated>2026-07-18T00:55:42Z</updated>

		<summary type="html">&lt;p&gt;TheDissilent: Better formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TURN ORDER:==&lt;br /&gt;
&#039;&#039;&#039;1)&#039;&#039;&#039; On your turn you &#039;&#039;&#039;MUST&#039;&#039;&#039; place a tile from your hand in such a way that it continues the features of any tiles it touches. Each of the 4 edges of the tile will have one of 3 features: City, Road, or Farm. The 4th feature, Monastery, only appears in the center of a tile.&lt;br /&gt;
&lt;br /&gt;
Normally you only hold 1 tile in your hand at a time, but the Strategic variant allows you to hold 3, and choose which one to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2)&#039;&#039;&#039; On your turn you &#039;&#039;&#039;MAY&#039;&#039;&#039; place a follower (meeple) on the tile you placed. Where the follower is placed on the tile determines it&#039;s role, and it stays on that tile until the feature it is on is scored.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot place a follower onto a feature if that feature already has any other followers on it. The only way to get multiple followers on a single feature, is to start them as separate features, then later place a tile that joins them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3)&#039;&#039;&#039; If any features were completed by the tile placement you &#039;&#039;&#039;MUST&#039;&#039;&#039; pause the game to score the completed feature(s), and return any followers on them to the players&#039; supplies.&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A Road is completed when both ends of the road are closed, or connect in a loop.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A City is completed when it is surrounded by walls on every side.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A Monastery is completed when it is fully surrounded by 8 tiles (Horizontally, Vertically, &amp;amp; Diagonally).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A Farm is never &amp;quot;completed&amp;quot; and will only score at the end of the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCORING:==&lt;br /&gt;
First, count the number of followers within the feature. Whichever player has the most, gets the points. If players are tied for the most followers, then they each get full points.&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Roads score the same whether they complete during the game, or at game end. 1 Point per tile of the road&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cities score based on the tiles of the city plus the number of coat of arms (blue shields) within the city. At game end, this is the number of points you earn, however if the city is closed during the game, you score twice this number of points.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First edition rules reduce this number to 2 if the city is completed using only 2 tiles.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monasteries score 1 plus the number of tiles surrounding it (so 9 if completed).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Farms score 3 points for each completed city touching that farm.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First edition instead counts the number of followers on farms that touch each city, and gives 3 points to the player with the most followers.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EXPANSIONS:==&lt;br /&gt;
&#039;&#039;&#039;The River&#039;&#039;&#039; is a mini-expansion with no significant rules changes. All River tiles must be played first, creating one long river from which to start the rest of the game.&lt;br /&gt;
&lt;br /&gt;
====Inns &amp;amp; Cathedrals:====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A Road with an Inn on it (small lake w/red building) scores 2vp/tile when completed &amp;amp; 0vp at game end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A City with a Cathedral in it (large building w/all 4 sides city) scores 3vp/tile when completed &amp;amp; 0vp at game end.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When scoring a feature &amp;amp; counting followers, a Large Follower counts as 2 normal followers.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Traders &amp;amp; Builders:====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There are 3 types of goods you can collect (Wine, Wheat, &amp;amp; Cloth). The player who places the tile that closes a city (even if they have no followers in that city) collects all the goods in that city. At game end the person with the most Wine gets 10 points, the most Wheat gets 10 points, &amp;amp; the most Cloth gets 10 points.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When adding to a city or road you already have a follower on, you can add the builder. Afterwards, any turn you place a tile adding to that feature grants you a 2nd tile to place immediately (Max 2 plays per turn).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When adding to a farm you already have a follower on, you may play the pig. When scoring farms at game end, the player with the majority of farmers still gets 3vp/city connected to the farm, while the pig gains 1vp/connected city.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Princess &amp;amp; the Dragon:====&lt;br /&gt;
This expansion is more complicated, and would be harder to summarize here. Until someone does so, I recommend the pdf or https://wikicarpedia.com/car/The_Princess_and_The_Dragon &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warning:&#039;&#039; It is more PvP, as it involves being able to remove your opponents&#039; followers from the board without scoring them (the Dragon is hungry).&lt;/div&gt;</summary>
		<author><name>TheDissilent</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=30733</id>
		<title>Gamehelpcarcassonne</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=30733"/>
		<updated>2026-07-17T19:34:11Z</updated>

		<summary type="html">&lt;p&gt;TheDissilent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TURN ORDER:&lt;br /&gt;
* On your turn you MUST place a tile from your hand in such a way that it continues the features of any tiles it touches. Each of the 4 edges of the tile will have one of 3 features: City, Road, or Farm. The 4th feature, Monastery, only appears in the center of a tile.&lt;br /&gt;
** Normally you only hold 1 tile in your hand at a time, but the Strategic variant allows you to hold 3, and choose which one to play.&lt;br /&gt;
&lt;br /&gt;
* On your turn you MAY place a follower (meeple) on the tile you placed. Where the follower is placed on the tile determines it&#039;s role, and it stays on that tile until the feature it is on is scored.&lt;br /&gt;
** Note that you cannot place a follower onto a feature if that feature already has any other followers on it. The only way to get multiple followers on a single feature, is to start them as separate features, then later place a tile that joins them.&lt;br /&gt;
&lt;br /&gt;
* If any features were completed by the tile placement you MUST pause the game to score the completed feature(s), and return any followers on them to the players&#039; supplies.&lt;br /&gt;
** A Road is completed when both ends of the road are closed, or connect in a loop.&lt;br /&gt;
** A City is completed when it is surrounded by walls on every side.&lt;br /&gt;
** A Monastery is completed when it is fully surrounded by 8 tiles (Horizontally, Vertically, &amp;amp; Diagonally).&lt;br /&gt;
** A Farm is never &amp;quot;completed&amp;quot; and will only score at the end of the game.&lt;br /&gt;
&lt;br /&gt;
SCORING:&lt;br /&gt;
* First, count the number of followers within the feature. Whichever player has the most, gets the points. If players are tied for the most followers, then they each get full points.&lt;br /&gt;
* Roads score the same whether they complete during the game, or at game end. 1 Point per tile of the road&lt;br /&gt;
* Cities score based on the tiles of the city plus the number of coat of arms (blue shields) within the city. At game end, this is the number of points you earn, however if the city is closed during the game, you score twice this number of points.&lt;br /&gt;
** First edition rules reduce this number to 2 if the city is completed using only 2 tiles.&lt;br /&gt;
* Monasteries score 1 plus the number of tiles surrounding it (so 9 if completed).&lt;br /&gt;
* Farms score 3 points for each completed city touching that farm.&lt;br /&gt;
** First edition instead counts the number of followers on farms that touch each city, and gives 3 points to the player with the most followers.&lt;br /&gt;
&lt;br /&gt;
EXPANSIONS:&lt;br /&gt;
* The River is a mini-expansion with no significant rules changes. All River tiles must be played first, creating one long river from which to start the rest of the game.&lt;br /&gt;
&lt;br /&gt;
* Inns &amp;amp; Cathedrals:&lt;br /&gt;
** A Road with an Inn on it (small lake w/red building) scores 2vp/tile when completed &amp;amp; 0vp at game end.&lt;br /&gt;
** A City with a Cathedral in it (large building w/all 4 sides city) scores 3vp/tile when completed &amp;amp; 0vp at game end.&lt;br /&gt;
** When scoring a feature &amp;amp; counting followers, a Large Follower counts as 2 normal followers.&lt;br /&gt;
&lt;br /&gt;
* Traders &amp;amp; Builders:&lt;br /&gt;
** There are 3 types of goods you can collect (Wine, Wheat, &amp;amp; Cloth). The player who places the tile that closes a city (even if they have no followers in that city) collects all the goods in that city. At game end the person with the most Wine gets 10 points, the most Wheat gets 10 points, &amp;amp; the most Cloth gets 10 points.&lt;br /&gt;
** When adding to a city or road you already have a follower on, you can add the builder. Afterwards, any turn you place a tile adding to that feature grants you a 2nd tile to place immediately (Max 2 plays per turn).&lt;br /&gt;
** When adding to a farm you already have a follower on, you may play the pig. When scoring farms at game end, the player with the majority of farmers still gets 3vp/city connected to the farm, while the pig gains 1vp/connected city.&lt;br /&gt;
&lt;br /&gt;
* The Princess &amp;amp; the Dragon&lt;br /&gt;
** This expansion is more complicated, and would be harder to summarize here. Until someone does so, I recommend the pdf or https://wikicarpedia.com/car/The_Princess_and_The_Dragon &lt;br /&gt;
** Warning: It is more PvP, as it involves being able to remove your opponents&#039; followers from the board without scoring them (the Dragon is hungry).&lt;/div&gt;</summary>
		<author><name>TheDissilent</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=30732</id>
		<title>Gamehelpcarcassonne</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=30732"/>
		<updated>2026-07-17T19:07:38Z</updated>

		<summary type="html">&lt;p&gt;TheDissilent: Summarized Rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On your turn you MUST place a tile from your hand in such a way that it continues the features of any tiles it touches. Each of the 4 edges of the tile will have one of 3 features: City, Road, or Farm.&lt;br /&gt;
* Normally you only hold 1 tile in your hand at a time, but the Strategic variant allows you to hold 3, and choose which one to play.&lt;br /&gt;
&lt;br /&gt;
On your turn you MAY place a follower (meeple) on the tile you placed. Where the follower is placed on the tile determines it&#039;s role, and it stays on that tile until the feature it is on is scored.&lt;br /&gt;
* Note that you cannot place a follower onto a feature if that feature already has any other followers on it. The only way to get multiple followers on a single feature, is to start them as separate features, then later place a tile that joins them.&lt;br /&gt;
&lt;br /&gt;
If any features were completed by the tile placement you MUST pause the game to score the completed feature(s), and return any followers on them to the players&#039; supplies.&lt;br /&gt;
* A Road is completed when both ends of the road are closed, or connect in a loop.&lt;br /&gt;
* A City is completed when it is surrounded by walls on every side.&lt;br /&gt;
* A Monastery is completed when it is fully surrounded by 8 tiles (Horizontally, Vertically, &amp;amp; Diagonally).&lt;br /&gt;
* A Farm is never &amp;quot;completed&amp;quot; and will only score at the end of the game.&lt;br /&gt;
&lt;br /&gt;
SCORING:&lt;br /&gt;
* First, count the number of followers within the feature. Whichever player has the most, gets the points. If players are tied for the most followers, then they each get full points.&lt;br /&gt;
* Roads score the same whether they complete during the game, or at game end. 1 Point per tile of the road&lt;br /&gt;
* Cities score based on the tiles of the city plus the number of coat of arms (blue shields) within the city. At game end, this is the number of points you earn, however if the city is closed during the game, you score twice this number of points.&lt;br /&gt;
** First edition rules reduce this number to 2 if the city is completed using only 2 tiles.&lt;br /&gt;
* Monasteries score 1 plus the number of tiles surrounding it (so 9 if completed).&lt;br /&gt;
* Farms score 3 points for each completed city touching that farm.&lt;br /&gt;
** First edition instead counts the number of followers on farms that touch each city, and gives 3 points to the player with the most followers.&lt;br /&gt;
&lt;br /&gt;
EXPANSIONS:&lt;br /&gt;
* The River is a mini-expansion with no significant rules changes. All River tiles must be played first, creating one long river from which to start the rest of the game.&lt;br /&gt;
&lt;br /&gt;
* Inns &amp;amp; Cathedrals:&lt;br /&gt;
** A Road with an Inn on it (small lake w/red building) scores 2vp/tile when completed &amp;amp; 0vp at game end.&lt;br /&gt;
** A City with a Cathedral in it (large building w/all 4 sides city) scores 3vp/tile when completed &amp;amp; 0vp at game end.&lt;br /&gt;
** When scoring a feature &amp;amp; counting followers, a Large Follower counts as 2 normal followers.&lt;br /&gt;
&lt;br /&gt;
* Traders &amp;amp; Builders:&lt;br /&gt;
** There are 3 types of goods you can collect (Wine, Wheat, &amp;amp; Cloth). The player who places the tile that closes a city (even if they have no followers in that city) collects all the goods in that city. At game end the person with the most Wine gets 10 points, the most Wheat gets 10 points, &amp;amp; the most Cloth gets 10 points.&lt;br /&gt;
** When adding to a city or road you already have a follower on, you can add the builder. Afterwards, any turn you place a tile adding to that feature grants you a 2nd tile to place immediately (Max 2 plays per turn).&lt;br /&gt;
** When adding to a farm you already have a follower on, you may play the pig. When scoring farms at game end, the player with the majority of farmers still gets 3vp/city connected to the farm, while the pig gains 1vp/connected city.&lt;br /&gt;
&lt;br /&gt;
* The Princess &amp;amp; the Dragon&lt;br /&gt;
** This expansion is more complicated, and would be harder to summarize here. Until someone does so, I recommend the pdf or https://wikicarpedia.com/car/The_Princess_and_The_Dragon &lt;br /&gt;
** Warning: It is more PvP, as it involves being able to remove your opponents followers from the board without scoring them (the Dragon is hungry).&lt;/div&gt;</summary>
		<author><name>TheDissilent</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvisions&amp;diff=30275</id>
		<title>Gamehelpvisions</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvisions&amp;diff=30275"/>
		<updated>2026-06-17T16:59:40Z</updated>

		<summary type="html">&lt;p&gt;TheDissilent: /* Reflection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Create up to 2 dreams (each row is a dream) and the player with the highest point at the end wins.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Start or add a card to an existing dream. 2 dreams maximum.&lt;br /&gt;
&lt;br /&gt;
You can add a card if it matching the previous card in color (environment) or symbol (category).&lt;br /&gt;
&lt;br /&gt;
Draw back up to 3 cards from the River.&lt;br /&gt;
&lt;br /&gt;
=== Reflection ===&lt;br /&gt;
&lt;br /&gt;
When the symbol or color of the card you have just placed matches the one(s) directly across (in the same column) from your OTHER dream (Reflection), you move up the Reflection Track. &lt;br /&gt;
If both color AND symbol are matched, you move up the track by 2.&lt;br /&gt;
&lt;br /&gt;
Moving up the Reflection Track gain you extra points AND, if you get to the end of the track, you instantly win the game.&lt;br /&gt;
&lt;br /&gt;
=== Echo ===&lt;br /&gt;
&lt;br /&gt;
An Echo is when you place a card that matches another card in the same dream EXACTLY (both color AND symbol). They do not need to be next to each other.&lt;br /&gt;
When you triggered an Echo, you can play another card immediately.&lt;br /&gt;
&lt;br /&gt;
=== Nightmare ===&lt;br /&gt;
&lt;br /&gt;
If you cannot place a card, you can play one face down (nightmare). &lt;br /&gt;
&lt;br /&gt;
When you have a nightmare, you steal a card from your opponent instead of refilling your hand from the river. Your opponent will refill their hand from the River.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
When someone reached the end of the track and instantly wins the game; or&lt;br /&gt;
&lt;br /&gt;
When the draw deck runs out and all cards are placed.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Calculate separately for each dream your highest count of one color x highest count of 1 symbol and sum them up.&lt;br /&gt;
&lt;br /&gt;
Player with the higest points wins.&lt;/div&gt;</summary>
		<author><name>TheDissilent</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphaiclue&amp;diff=29895</id>
		<title>Gamehelphaiclue</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphaiclue&amp;diff=29895"/>
		<updated>2026-05-21T13:13:26Z</updated>

		<summary type="html">&lt;p&gt;TheDissilent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Each round, each player is randomly assigned one of the four words in the middle as their target. (Multiple players may be assigned the same target word.) The target word is marked by a small red triangle.&lt;br /&gt;
&lt;br /&gt;
Simultaneously, each player uses their word tiles to make a clue about their target word. Clues must contain at least two word tiles.&lt;br /&gt;
&lt;br /&gt;
After the first word has been selected, a second word must be chosen &#039;&#039;&#039;before&#039;&#039;&#039; clicking on a plus sign to indicate where the new word is to go.&lt;br /&gt;
&lt;br /&gt;
When everyone has finished making their clues, each player then guesses which of the four target words is suggested by the clue.&lt;br /&gt;
&lt;br /&gt;
Each player who guessed correctly gains 1 point, and the author of the clue gains 1 point for each correct guess.&lt;br /&gt;
&lt;br /&gt;
The game ends after a fixed number of rounds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 2 players || 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
| 3-5 players || 6 rounds&lt;br /&gt;
|-&lt;br /&gt;
| 6-8 players || 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
| 9-12 players || 2 rounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Highest score wins. If there is a tie, all of the tied players win together. &lt;br /&gt;
&lt;br /&gt;
===Two-player===&lt;br /&gt;
The two-player game is played cooperatively. The team earns one point each time a player guesses correctly, and must score at least six points to win. Eight points is a perfect score.&lt;br /&gt;
&lt;br /&gt;
==Word tiles==&lt;br /&gt;
&lt;br /&gt;
In the physical game, tiles are double-sided and black/white. After each round a player&#039;s own tiles are flipped over; after every other round they pass the tiles to the left. The BGA implementation appears to be doing this behind the scenes, but always showing tiles as if they were white (or black if set to dark mode).&lt;/div&gt;</summary>
		<author><name>TheDissilent</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpyokaipagoda&amp;diff=29831</id>
		<title>Gamehelpyokaipagoda</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpyokaipagoda&amp;diff=29831"/>
		<updated>2026-05-16T22:40:57Z</updated>

		<summary type="html">&lt;p&gt;TheDissilent: Added Scoring Rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:YokaiPagoda.jpg]]&lt;br /&gt;
&lt;br /&gt;
To calculate the score of your hand, or the final score, first sort the cards by Yokai type, and then add up the lowest card of each Yokai type.&lt;br /&gt;
&lt;br /&gt;
The player with the lowest final score wins the game. In case of a tie, the player with the fewest different types of Yokai wins. If there is still a tie, the player with the fewest total cards wins.&lt;/div&gt;</summary>
		<author><name>TheDissilent</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplaserreflection&amp;diff=29273</id>
		<title>Gamehelplaserreflection</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplaserreflection&amp;diff=29273"/>
		<updated>2026-04-03T16:17:31Z</updated>

		<summary type="html">&lt;p&gt;TheDissilent: Explained Hearts in Solo Mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Players create a puzzle using the allotted pieces then race to see who can complete the other puzzles the fastest.&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Construction==&lt;br /&gt;
Using all objects, each player places objects into the grid to create a puzzle that all other players will attempt to solve. All objects must be used and can be arranged in any way the player desires. When a player decides they are happy with the position of all objects they may select &amp;quot;ready&amp;quot; and prepare for phase 2.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Solving==&lt;br /&gt;
When all players have completed their grids and pressed &amp;quot;ready&amp;quot; each player will receive the puzzle of another player. Players will then select &amp;quot;start&amp;quot; to begin solving the puzzle.&lt;br /&gt;
&lt;br /&gt;
By placing objects on the grid, each player will need to deduce how the objects have been placed for this puzzle. To do this, the players must look at the numbers and colors on each square. If a square has a red outline that means that square&#039;s laser does not meet the requirements of reflection; the laser projected from that square does not project in the manner the other player set up with their puzzle. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A puzzle is solved when a player places objects so that all lasers for all squares meet their requirements.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players will attempt to solve each other player&#039;s puzzle.&lt;br /&gt;
&lt;br /&gt;
Players may &amp;quot;give up&amp;quot; at any time if they find a puzzle too difficult. They will proceed to the next player&#039;s puzzle after everyone finishes their own round.&lt;br /&gt;
&lt;br /&gt;
==Game Physics==&lt;br /&gt;
Each square with a number projects a laser directly away from itself. The number is the amount of square that laser crosses before it exits the board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players may click on a numbered square to see the laser projected from it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Green squares&#039;&#039;&#039; project a laser that goes off the board through a different square than the one from which it started. This means that each green square will project a laser to another green square with the same number.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yellow squares&#039;&#039;&#039; emit a laser that reflects off a flat surface at some point and returns to the square from which it originally came.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gray squares&#039;&#039;&#039; emit a laser that is swallowed up in a black hole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*A Green 8 emits a laser that travels 8 spaces and leaves the board through another square.&lt;br /&gt;
&lt;br /&gt;
*A Yellow 10 emits a laser that travels five spaces before it reflects off a flat surface and bounces back on itself covering the same 5 spaces (total of 10) and leaving the board through the same space it began.&lt;br /&gt;
&lt;br /&gt;
*A Gray 4 projects a laser 4 spaces before it enters a black hole, where it stops.  &lt;br /&gt;
&lt;br /&gt;
Every numbered square will be one of the above.&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
Objects are randomized for each game.&lt;br /&gt;
Games will not contain black holes or light warps unless specified in game preferences.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Angled Mirrors&#039;&#039;&#039;: most common piece; reflects lasers at angles.&lt;br /&gt;
*&#039;&#039;&#039;Double Mirrors&#039;&#039;&#039;: two types: horizontal and vertical; create flat surfaces that send lasers back to their original squares; lasers passing between the mirrors are unaffected.&lt;br /&gt;
*&#039;&#039;&#039;Square Mirror&#039;&#039;&#039;: creates a four-sided mirror that reflects in every direction.&lt;br /&gt;
*&#039;&#039;&#039;Black Hole&#039;&#039;&#039;: creates a hole in which the laser stops and is absorbed.&lt;br /&gt;
*&#039;&#039;&#039;Light Warp&#039;&#039;&#039;: not placed by players, always two; creates a portal through which a laser passes; a laser entering through one light warp will continue out of the other.&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends when all players have solved their puzzles or given up. &lt;br /&gt;
&lt;br /&gt;
Players receive points for solving the puzzle with the fastest player receiving the most. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After all rounds have been completed, the player with the most points wins the game.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;If players tie the one that took the least amount of total time across all rounds wins the game.&#039;&#039;&#039;&lt;br /&gt;
==Solo Mode==&lt;br /&gt;
To complete the Challenges, you have to solve a number of puzzles (3/6/10) based on the level of the challenge.&lt;br /&gt;
&lt;br /&gt;
When playing any Challenge level, you start with one heart (are allowed to fail one puzzle and still continue).&lt;br /&gt;
&lt;br /&gt;
*Challenge 1 - Easy: Only 1 heart, but you only need to complete 3 puzzles&lt;br /&gt;
*Challenge 2 - Medium: An extra heart can be earned by completing 3 puzzles&lt;br /&gt;
*Challenge 3 - Hard: An extra heart can be earned by completing 5 puzzles&lt;/div&gt;</summary>
		<author><name>TheDissilent</name></author>
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