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	<updated>2026-09-18T23:13:27Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28338</id>
		<title>Gamehelppleasedontburnmyvillage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28338"/>
		<updated>2026-02-02T15:20:20Z</updated>

		<summary type="html">&lt;p&gt;The FlyingSheep: /* Step 3: Refill the Black Market */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play ==&lt;br /&gt;
On your turn, perform one of the following actions: &lt;br /&gt;
&lt;br /&gt;
# Bribe the Dragon (3 steps) &lt;br /&gt;
# Visit the Black Market (2 steps) &lt;br /&gt;
# Draw 1 card&lt;br /&gt;
&lt;br /&gt;
== Bribe the Dragon ==&lt;br /&gt;
&#039;&#039; Maybe he’ll spare us for a pile of Magic Scrolls? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Make the Bribe ====&lt;br /&gt;
Choose 1 or more Treasure cards of the same type (plus any Wilds) from your hand to offer the Dragon. &lt;br /&gt;
You may make a new Bribe OR add to an existing Bribe. &lt;br /&gt;
&lt;br /&gt;
Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card. Wild cards CAN be added to an already existing Bribe on their own. &lt;br /&gt;
&lt;br /&gt;
==== Step 2: Gain the Dragon&#039;s Favor ====&lt;br /&gt;
&#039;&#039;The Dragon is pleased, and your Treasure increases in value.&#039;&#039;&lt;br /&gt;
*  The Treasure token matching the Treasure card you played moves one space to the right for every card you used (including Wilds) to make a Bribe.&lt;br /&gt;
* Treasure tokens you pass are moved down to make room.&lt;br /&gt;
* A Treasure token can never go beyond the 4 space. If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.&lt;br /&gt;
&lt;br /&gt;
==== Step 3: Refill the Black Market ====&lt;br /&gt;
* Cards are dealt from the deck into the Market Stalls.&lt;br /&gt;
* The first Treasure is added to the 3 Market Stall, the second to the 2 Market Stall, and so on.&lt;br /&gt;
* After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on.&lt;br /&gt;
* Treasures will be placed like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.&lt;br /&gt;
&lt;br /&gt;
* If the deck runs out before a matching Treasure card (or Wild card) is turned over, &#039;&#039;&#039;the game ends&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Visit the Black Market ==&lt;br /&gt;
&#039;&#039;It’s a deal too good to pass up!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Buy Treasure Cards ====&lt;br /&gt;
You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.&lt;br /&gt;
&lt;br /&gt;
* Decide which Market Stall you would like to buy cards from.&lt;br /&gt;
* Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.&lt;br /&gt;
* You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.&lt;br /&gt;
* You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.&lt;br /&gt;
* Take all the cards from the Market Stall and add them to your hand.&lt;br /&gt;
* Cards in the 0 Market Stall may be taken for free without discarding any cards, as they have no cost.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
&lt;br /&gt;
==== Step 2: Curse a Treasure ====&lt;br /&gt;
* Select a Treasure card you discarded (not a Wild) to be cursed.&lt;br /&gt;
* Move that Treasure token down 1 space to the left in the Dragon&#039;s Favor for every card you discarded. This decreases the value of that Treasure.&lt;br /&gt;
* Treasure tokens you pass are moved up to make room.&lt;br /&gt;
* If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.&lt;br /&gt;
* Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.&lt;br /&gt;
&lt;br /&gt;
=== Draw 1 Card ===&lt;br /&gt;
&#039;&#039;Maybe we can find something good lying around?&#039;&#039;&lt;br /&gt;
* Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
* Drawing the last card from the deck does &#039;&#039;&#039;not&#039;&#039;&#039; end the game.&lt;br /&gt;
* If the deck is empty &#039;&#039;before&#039;&#039; you choose this action, &#039;&#039;&#039;the game ends&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game does not end immediately when the deck is empty. Instead, it ends when you would draw a card, but cannot do so.&lt;br /&gt;
* Once the game ends, Treasure cards in your hand to matching Bribes you have already made will be added to your bribes.&lt;br /&gt;
* Any Treasure cards you haven&#039;t used in Bribes will stay in your hand.&lt;br /&gt;
* Wild cards will stay in your hand.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon&#039;s Favor.&lt;br /&gt;
* For every Treasure card left in your hand, you lose the value shown for the matching Treasure token in the Dragon’s Favor.&lt;br /&gt;
* For every Wild card left in your hand, you lose 2 points.&lt;br /&gt;
* The player with the highest score will have their village spared and is the winner!&lt;br /&gt;
* In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.&lt;br /&gt;
* If still tied, the player with the most cards of the next value to the left in the Dragon&#039;s Favor wins, and so on.&lt;/div&gt;</summary>
		<author><name>The FlyingSheep</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28337</id>
		<title>Gamehelppleasedontburnmyvillage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28337"/>
		<updated>2026-02-02T15:19:37Z</updated>

		<summary type="html">&lt;p&gt;The FlyingSheep: /* Step 2: Gain the Dragon&amp;#039;s Favor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play ==&lt;br /&gt;
On your turn, perform one of the following actions: &lt;br /&gt;
&lt;br /&gt;
# Bribe the Dragon (3 steps) &lt;br /&gt;
# Visit the Black Market (2 steps) &lt;br /&gt;
# Draw 1 card&lt;br /&gt;
&lt;br /&gt;
== Bribe the Dragon ==&lt;br /&gt;
&#039;&#039; Maybe he’ll spare us for a pile of Magic Scrolls? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Make the Bribe ====&lt;br /&gt;
Choose 1 or more Treasure cards of the same type (plus any Wilds) from your hand to offer the Dragon. &lt;br /&gt;
You may make a new Bribe OR add to an existing Bribe. &lt;br /&gt;
&lt;br /&gt;
Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card. Wild cards CAN be added to an already existing Bribe on their own. &lt;br /&gt;
&lt;br /&gt;
==== Step 2: Gain the Dragon&#039;s Favor ====&lt;br /&gt;
&#039;&#039;The Dragon is pleased, and your Treasure increases in value.&#039;&#039;&lt;br /&gt;
*  The Treasure token matching the Treasure card you played moves one space to the right for every card you used (including Wilds) to make a Bribe.&lt;br /&gt;
* Treasure tokens you pass are moved down to make room.&lt;br /&gt;
* A Treasure token can never go beyond the 4 space. If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.&lt;br /&gt;
&lt;br /&gt;
==== Step 3: Refill the Black Market ====&lt;br /&gt;
Cards are dealt from the deck into the Market Stalls.&lt;br /&gt;
The first Treasure is added to the 3 Market Stall, the second to the 2 Market Stall, and so on.&lt;br /&gt;
After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on.&lt;br /&gt;
Treasures will be placed like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.&lt;br /&gt;
&lt;br /&gt;
If the deck runs out before a matching Treasure card (or Wild card) is turned over, &#039;&#039;&#039;the game ends&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Visit the Black Market ==&lt;br /&gt;
&#039;&#039;It’s a deal too good to pass up!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Buy Treasure Cards ====&lt;br /&gt;
You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.&lt;br /&gt;
&lt;br /&gt;
* Decide which Market Stall you would like to buy cards from.&lt;br /&gt;
* Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.&lt;br /&gt;
* You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.&lt;br /&gt;
* You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.&lt;br /&gt;
* Take all the cards from the Market Stall and add them to your hand.&lt;br /&gt;
* Cards in the 0 Market Stall may be taken for free without discarding any cards, as they have no cost.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
&lt;br /&gt;
==== Step 2: Curse a Treasure ====&lt;br /&gt;
* Select a Treasure card you discarded (not a Wild) to be cursed.&lt;br /&gt;
* Move that Treasure token down 1 space to the left in the Dragon&#039;s Favor for every card you discarded. This decreases the value of that Treasure.&lt;br /&gt;
* Treasure tokens you pass are moved up to make room.&lt;br /&gt;
* If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.&lt;br /&gt;
* Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.&lt;br /&gt;
&lt;br /&gt;
=== Draw 1 Card ===&lt;br /&gt;
&#039;&#039;Maybe we can find something good lying around?&#039;&#039;&lt;br /&gt;
* Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
* Drawing the last card from the deck does &#039;&#039;&#039;not&#039;&#039;&#039; end the game.&lt;br /&gt;
* If the deck is empty &#039;&#039;before&#039;&#039; you choose this action, &#039;&#039;&#039;the game ends&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game does not end immediately when the deck is empty. Instead, it ends when you would draw a card, but cannot do so.&lt;br /&gt;
* Once the game ends, Treasure cards in your hand to matching Bribes you have already made will be added to your bribes.&lt;br /&gt;
* Any Treasure cards you haven&#039;t used in Bribes will stay in your hand.&lt;br /&gt;
* Wild cards will stay in your hand.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon&#039;s Favor.&lt;br /&gt;
* For every Treasure card left in your hand, you lose the value shown for the matching Treasure token in the Dragon’s Favor.&lt;br /&gt;
* For every Wild card left in your hand, you lose 2 points.&lt;br /&gt;
* The player with the highest score will have their village spared and is the winner!&lt;br /&gt;
* In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.&lt;br /&gt;
* If still tied, the player with the most cards of the next value to the left in the Dragon&#039;s Favor wins, and so on.&lt;/div&gt;</summary>
		<author><name>The FlyingSheep</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28336</id>
		<title>Gamehelppleasedontburnmyvillage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28336"/>
		<updated>2026-02-02T15:16:26Z</updated>

		<summary type="html">&lt;p&gt;The FlyingSheep: /* Draw 1 Card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play ==&lt;br /&gt;
On your turn, perform one of the following actions: &lt;br /&gt;
&lt;br /&gt;
# Bribe the Dragon (3 steps) &lt;br /&gt;
# Visit the Black Market (2 steps) &lt;br /&gt;
# Draw 1 card&lt;br /&gt;
&lt;br /&gt;
== Bribe the Dragon ==&lt;br /&gt;
&#039;&#039; Maybe he’ll spare us for a pile of Magic Scrolls? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Make the Bribe ====&lt;br /&gt;
Choose 1 or more Treasure cards of the same type (plus any Wilds) from your hand to offer the Dragon. &lt;br /&gt;
You may make a new Bribe OR add to an existing Bribe. &lt;br /&gt;
&lt;br /&gt;
Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card. Wild cards CAN be added to an already existing Bribe on their own. &lt;br /&gt;
&lt;br /&gt;
==== Step 2: Gain the Dragon&#039;s Favor ====&lt;br /&gt;
&#039;&#039;The Dragon is pleased, and your Treasure increases in value.&#039;&#039;&lt;br /&gt;
The Treasure token matching the Treasure card you played moves one space to the right for every card you used (including Wilds) to make a Bribe.&lt;br /&gt;
Treasure tokens you pass are moved down to make room.&lt;br /&gt;
A Treasure token can never go beyond the 4 space. If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.&lt;br /&gt;
&lt;br /&gt;
==== Step 3: Refill the Black Market ====&lt;br /&gt;
Cards are dealt from the deck into the Market Stalls.&lt;br /&gt;
The first Treasure is added to the 3 Market Stall, the second to the 2 Market Stall, and so on.&lt;br /&gt;
After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on.&lt;br /&gt;
Treasures will be placed like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.&lt;br /&gt;
&lt;br /&gt;
If the deck runs out before a matching Treasure card (or Wild card) is turned over, &#039;&#039;&#039;the game ends&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Visit the Black Market ==&lt;br /&gt;
&#039;&#039;It’s a deal too good to pass up!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Buy Treasure Cards ====&lt;br /&gt;
You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.&lt;br /&gt;
&lt;br /&gt;
* Decide which Market Stall you would like to buy cards from.&lt;br /&gt;
* Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.&lt;br /&gt;
* You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.&lt;br /&gt;
* You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.&lt;br /&gt;
* Take all the cards from the Market Stall and add them to your hand.&lt;br /&gt;
* Cards in the 0 Market Stall may be taken for free without discarding any cards, as they have no cost.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
&lt;br /&gt;
==== Step 2: Curse a Treasure ====&lt;br /&gt;
* Select a Treasure card you discarded (not a Wild) to be cursed.&lt;br /&gt;
* Move that Treasure token down 1 space to the left in the Dragon&#039;s Favor for every card you discarded. This decreases the value of that Treasure.&lt;br /&gt;
* Treasure tokens you pass are moved up to make room.&lt;br /&gt;
* If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.&lt;br /&gt;
* Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.&lt;br /&gt;
&lt;br /&gt;
=== Draw 1 Card ===&lt;br /&gt;
&#039;&#039;Maybe we can find something good lying around?&#039;&#039;&lt;br /&gt;
* Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
* Drawing the last card from the deck does &#039;&#039;&#039;not&#039;&#039;&#039; end the game.&lt;br /&gt;
* If the deck is empty &#039;&#039;before&#039;&#039; you choose this action, &#039;&#039;&#039;the game ends&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game does not end immediately when the deck is empty. Instead, it ends when you would draw a card, but cannot do so.&lt;br /&gt;
* Once the game ends, Treasure cards in your hand to matching Bribes you have already made will be added to your bribes.&lt;br /&gt;
* Any Treasure cards you haven&#039;t used in Bribes will stay in your hand.&lt;br /&gt;
* Wild cards will stay in your hand.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon&#039;s Favor.&lt;br /&gt;
* For every Treasure card left in your hand, you lose the value shown for the matching Treasure token in the Dragon’s Favor.&lt;br /&gt;
* For every Wild card left in your hand, you lose 2 points.&lt;br /&gt;
* The player with the highest score will have their village spared and is the winner!&lt;br /&gt;
* In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.&lt;br /&gt;
* If still tied, the player with the most cards of the next value to the left in the Dragon&#039;s Favor wins, and so on.&lt;/div&gt;</summary>
		<author><name>The FlyingSheep</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28334</id>
		<title>Gamehelppleasedontburnmyvillage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28334"/>
		<updated>2026-02-02T15:15:32Z</updated>

		<summary type="html">&lt;p&gt;The FlyingSheep: /* Draw 1 Card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play ==&lt;br /&gt;
On your turn, perform one of the following actions: &lt;br /&gt;
&lt;br /&gt;
# Bribe the Dragon (3 steps) &lt;br /&gt;
# Visit the Black Market (2 steps) &lt;br /&gt;
# Draw 1 card&lt;br /&gt;
&lt;br /&gt;
== Bribe the Dragon ==&lt;br /&gt;
&#039;&#039; Maybe he’ll spare us for a pile of Magic Scrolls? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Make the Bribe ====&lt;br /&gt;
Choose 1 or more Treasure cards of the same type (plus any Wilds) from your hand to offer the Dragon. &lt;br /&gt;
You may make a new Bribe OR add to an existing Bribe. &lt;br /&gt;
&lt;br /&gt;
Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card. Wild cards CAN be added to an already existing Bribe on their own. &lt;br /&gt;
&lt;br /&gt;
==== Step 2: Gain the Dragon&#039;s Favor ====&lt;br /&gt;
&#039;&#039;The Dragon is pleased, and your Treasure increases in value.&#039;&#039;&lt;br /&gt;
The Treasure token matching the Treasure card you played moves one space to the right for every card you used (including Wilds) to make a Bribe.&lt;br /&gt;
Treasure tokens you pass are moved down to make room.&lt;br /&gt;
A Treasure token can never go beyond the 4 space. If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.&lt;br /&gt;
&lt;br /&gt;
==== Step 3: Refill the Black Market ====&lt;br /&gt;
Cards are dealt from the deck into the Market Stalls.&lt;br /&gt;
The first Treasure is added to the 3 Market Stall, the second to the 2 Market Stall, and so on.&lt;br /&gt;
After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on.&lt;br /&gt;
Treasures will be placed like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.&lt;br /&gt;
&lt;br /&gt;
If the deck runs out before a matching Treasure card (or Wild card) is turned over, &#039;&#039;&#039;the game ends&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Visit the Black Market ==&lt;br /&gt;
&#039;&#039;It’s a deal too good to pass up!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Buy Treasure Cards ====&lt;br /&gt;
You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.&lt;br /&gt;
&lt;br /&gt;
* Decide which Market Stall you would like to buy cards from.&lt;br /&gt;
* Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.&lt;br /&gt;
* You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.&lt;br /&gt;
* You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.&lt;br /&gt;
* Take all the cards from the Market Stall and add them to your hand.&lt;br /&gt;
* Cards in the 0 Market Stall may be taken for free without discarding any cards, as they have no cost.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
&lt;br /&gt;
==== Step 2: Curse a Treasure ====&lt;br /&gt;
* Select a Treasure card you discarded (not a Wild) to be cursed.&lt;br /&gt;
* Move that Treasure token down 1 space to the left in the Dragon&#039;s Favor for every card you discarded. This decreases the value of that Treasure.&lt;br /&gt;
* Treasure tokens you pass are moved up to make room.&lt;br /&gt;
* If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.&lt;br /&gt;
* Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.&lt;br /&gt;
&lt;br /&gt;
=== Draw 1 Card ===&lt;br /&gt;
&#039;&#039;Maybe we can find something good lying around?&#039;&#039;&lt;br /&gt;
* Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
Drawing the last card from the deck does &#039;&#039;&#039;not&#039;&#039;&#039; end the game.&lt;br /&gt;
If the deck is empty before you choose this action &#039;&#039;&#039;the game ends&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game does not end immediately when the deck is empty. Instead, it ends when you would draw a card, but cannot do so.&lt;br /&gt;
* Once the game ends, Treasure cards in your hand to matching Bribes you have already made will be added to your bribes.&lt;br /&gt;
* Any Treasure cards you haven&#039;t used in Bribes will stay in your hand.&lt;br /&gt;
* Wild cards will stay in your hand.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon&#039;s Favor.&lt;br /&gt;
* For every Treasure card left in your hand, you lose the value shown for the matching Treasure token in the Dragon’s Favor.&lt;br /&gt;
* For every Wild card left in your hand, you lose 2 points.&lt;br /&gt;
* The player with the highest score will have their village spared and is the winner!&lt;br /&gt;
* In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.&lt;br /&gt;
* If still tied, the player with the most cards of the next value to the left in the Dragon&#039;s Favor wins, and so on.&lt;/div&gt;</summary>
		<author><name>The FlyingSheep</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28333</id>
		<title>Gamehelppleasedontburnmyvillage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28333"/>
		<updated>2026-02-02T15:13:38Z</updated>

		<summary type="html">&lt;p&gt;The FlyingSheep: /* Bribe the Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play ==&lt;br /&gt;
On your turn, perform one of the following actions: &lt;br /&gt;
&lt;br /&gt;
# Bribe the Dragon (3 steps) &lt;br /&gt;
# Visit the Black Market (2 steps) &lt;br /&gt;
# Draw 1 card&lt;br /&gt;
&lt;br /&gt;
== Bribe the Dragon ==&lt;br /&gt;
&#039;&#039; Maybe he’ll spare us for a pile of Magic Scrolls? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Make the Bribe ====&lt;br /&gt;
Choose 1 or more Treasure cards of the same type (plus any Wilds) from your hand to offer the Dragon. &lt;br /&gt;
You may make a new Bribe OR add to an existing Bribe. &lt;br /&gt;
&lt;br /&gt;
Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card. Wild cards CAN be added to an already existing Bribe on their own. &lt;br /&gt;
&lt;br /&gt;
==== Step 2: Gain the Dragon&#039;s Favor ====&lt;br /&gt;
&#039;&#039;The Dragon is pleased, and your Treasure increases in value.&#039;&#039;&lt;br /&gt;
The Treasure token matching the Treasure card you played moves one space to the right for every card you used (including Wilds) to make a Bribe.&lt;br /&gt;
Treasure tokens you pass are moved down to make room.&lt;br /&gt;
A Treasure token can never go beyond the 4 space. If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.&lt;br /&gt;
&lt;br /&gt;
==== Step 3: Refill the Black Market ====&lt;br /&gt;
Cards are dealt from the deck into the Market Stalls.&lt;br /&gt;
The first Treasure is added to the 3 Market Stall, the second to the 2 Market Stall, and so on.&lt;br /&gt;
After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on.&lt;br /&gt;
Treasures will be placed like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.&lt;br /&gt;
&lt;br /&gt;
If the deck runs out before a matching Treasure card (or Wild card) is turned over, &#039;&#039;&#039;the game ends&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Visit the Black Market ==&lt;br /&gt;
&#039;&#039;It’s a deal too good to pass up!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Buy Treasure Cards ====&lt;br /&gt;
You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.&lt;br /&gt;
&lt;br /&gt;
* Decide which Market Stall you would like to buy cards from.&lt;br /&gt;
* Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.&lt;br /&gt;
* You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.&lt;br /&gt;
* You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.&lt;br /&gt;
* Take all the cards from the Market Stall and add them to your hand.&lt;br /&gt;
* Cards in the 0 Market Stall may be taken for free without discarding any cards, as they have no cost.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
&lt;br /&gt;
==== Step 2: Curse a Treasure ====&lt;br /&gt;
* Select a Treasure card you discarded (not a Wild) to be cursed.&lt;br /&gt;
* Move that Treasure token down 1 space to the left in the Dragon&#039;s Favor for every card you discarded. This decreases the value of that Treasure.&lt;br /&gt;
* Treasure tokens you pass are moved up to make room.&lt;br /&gt;
* If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.&lt;br /&gt;
* Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.&lt;br /&gt;
&lt;br /&gt;
=== Draw 1 Card ===&lt;br /&gt;
&#039;&#039;Maybe we can find something good lying around?&#039;&#039;&lt;br /&gt;
* Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
* If the deck is empty when you choose this action (not after you draw), the game ends. (See below.)&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game does not end immediately when the deck is empty. Instead, it ends when you would draw a card, but cannot do so.&lt;br /&gt;
* Once the game ends, Treasure cards in your hand to matching Bribes you have already made will be added to your bribes.&lt;br /&gt;
* Any Treasure cards you haven&#039;t used in Bribes will stay in your hand.&lt;br /&gt;
* Wild cards will stay in your hand.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon&#039;s Favor.&lt;br /&gt;
* For every Treasure card left in your hand, you lose the value shown for the matching Treasure token in the Dragon’s Favor.&lt;br /&gt;
* For every Wild card left in your hand, you lose 2 points.&lt;br /&gt;
* The player with the highest score will have their village spared and is the winner!&lt;br /&gt;
* In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.&lt;br /&gt;
* If still tied, the player with the most cards of the next value to the left in the Dragon&#039;s Favor wins, and so on.&lt;/div&gt;</summary>
		<author><name>The FlyingSheep</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28332</id>
		<title>Gamehelppleasedontburnmyvillage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28332"/>
		<updated>2026-02-02T15:12:14Z</updated>

		<summary type="html">&lt;p&gt;The FlyingSheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play ==&lt;br /&gt;
On your turn, perform one of the following actions: &lt;br /&gt;
&lt;br /&gt;
# Bribe the Dragon (3 steps) &lt;br /&gt;
# Visit the Black Market (2 steps) &lt;br /&gt;
# Draw 1 card&lt;br /&gt;
&lt;br /&gt;
== Bribe the Dragon ==&lt;br /&gt;
&#039;&#039; Maybe he’ll spare us for a pile of Magic Scrolls? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Make the Bribe ====&lt;br /&gt;
Choose 1 or more Treasure cards of the same type (plus any Wilds) from your hand to offer the Dragon. &lt;br /&gt;
You may make a new Bribe OR add to an existing Bribe. &lt;br /&gt;
&lt;br /&gt;
Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card. Wild cards CAN be added to an already existing Bribe on their own. &lt;br /&gt;
&lt;br /&gt;
==== Step 2: Gain the Dragon&#039;s Favor ====&lt;br /&gt;
&#039;&#039;The Dragon is pleased, and your Treasure increases in value.&#039;&#039;&lt;br /&gt;
The Treasure token matching the Treasure card you played moves one space to the right for every card you used (including Wilds) to make a Bribe.&lt;br /&gt;
Treasure tokens you pass are moved down to make room.&lt;br /&gt;
A Treasure token can never go beyond the 4 space. If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.&lt;br /&gt;
&lt;br /&gt;
==== Step 3: Refill the Black Market ====&lt;br /&gt;
Cards are dealt from the deck into the Market Stalls.&lt;br /&gt;
The first Treasure is added to the 3 Market Stall, the second to the 2 Market Stall, and so on.&lt;br /&gt;
After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on.&lt;br /&gt;
Treasures will be placed like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If during this step the deck runs out and a matching Treasure card or Wild card has still not been turned over, the game ends. (See Game End.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Visit the Black Market ==&lt;br /&gt;
&#039;&#039;It’s a deal too good to pass up!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Buy Treasure Cards ====&lt;br /&gt;
You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.&lt;br /&gt;
&lt;br /&gt;
* Decide which Market Stall you would like to buy cards from.&lt;br /&gt;
* Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.&lt;br /&gt;
* You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.&lt;br /&gt;
* You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.&lt;br /&gt;
* Take all the cards from the Market Stall and add them to your hand.&lt;br /&gt;
* Cards in the 0 Market Stall may be taken for free without discarding any cards, as they have no cost.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
&lt;br /&gt;
==== Step 2: Curse a Treasure ====&lt;br /&gt;
* Select a Treasure card you discarded (not a Wild) to be cursed.&lt;br /&gt;
* Move that Treasure token down 1 space to the left in the Dragon&#039;s Favor for every card you discarded. This decreases the value of that Treasure.&lt;br /&gt;
* Treasure tokens you pass are moved up to make room.&lt;br /&gt;
* If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.&lt;br /&gt;
* Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.&lt;br /&gt;
&lt;br /&gt;
=== Draw 1 Card ===&lt;br /&gt;
&#039;&#039;Maybe we can find something good lying around?&#039;&#039;&lt;br /&gt;
* Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
* If the deck is empty when you choose this action (not after you draw), the game ends. (See below.)&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game does not end immediately when the deck is empty. Instead, it ends when you would draw a card, but cannot do so.&lt;br /&gt;
* Once the game ends, Treasure cards in your hand to matching Bribes you have already made will be added to your bribes.&lt;br /&gt;
* Any Treasure cards you haven&#039;t used in Bribes will stay in your hand.&lt;br /&gt;
* Wild cards will stay in your hand.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon&#039;s Favor.&lt;br /&gt;
* For every Treasure card left in your hand, you lose the value shown for the matching Treasure token in the Dragon’s Favor.&lt;br /&gt;
* For every Wild card left in your hand, you lose 2 points.&lt;br /&gt;
* The player with the highest score will have their village spared and is the winner!&lt;br /&gt;
* In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.&lt;br /&gt;
* If still tied, the player with the most cards of the next value to the left in the Dragon&#039;s Favor wins, and so on.&lt;/div&gt;</summary>
		<author><name>The FlyingSheep</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28331</id>
		<title>Gamehelppleasedontburnmyvillage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28331"/>
		<updated>2026-02-02T14:24:43Z</updated>

		<summary type="html">&lt;p&gt;The FlyingSheep: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play ==&lt;br /&gt;
On your turn, perform one of the following actions: &lt;br /&gt;
&lt;br /&gt;
# Bribe the Dragon (3 steps) &lt;br /&gt;
# Visit the Black Market (2 steps) &lt;br /&gt;
# Draw 1 card&lt;br /&gt;
&lt;br /&gt;
== Bribe the Dragon ==&lt;br /&gt;
&#039;&#039; Maybe he’ll spare us for a pile of Magic Scrolls? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Make the Bribe ====&lt;br /&gt;
Choose 1 or more Treasure t of the same type (plus any Wilds) from your hand to offer the Dragon. &lt;br /&gt;
* You may play only 1 type of Treasure card each turn. &lt;br /&gt;
* You may make a new Bribe OR add to an existing Bribe. &lt;br /&gt;
&lt;br /&gt;
Make a new Bribe &lt;br /&gt;
If you are Bribing with a type of Treasure that you haven’t played before, play the cards faceup in front of you as a set. Keep them arranged in a column so all players can see how many cards you are offering. &lt;br /&gt;
Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card. &lt;br /&gt;
&lt;br /&gt;
Add to an existing Bribe &lt;br /&gt;
If you have already Bribed this type of Treasure before, add your cards to that existing set. &lt;br /&gt;
Wild cards CAN be added to an already existing Bribe on their own. &lt;br /&gt;
When Bribing with more than 1 card, you may include any number of Wild cards from your hand. These are counted as the type of Treasure they were played to. &lt;br /&gt;
Each set of cards may be made of only 1 type of treasure (plus any Wild cards).&lt;br /&gt;
&lt;br /&gt;
==== Step 2: Gain the Dragon&#039;s Favor ====&lt;br /&gt;
The Dragon is pleased, and your Treasure increases in value.&lt;br /&gt;
* Move the Treasure token matching the Treasure card you played one space to the right for every card you used (including Wilds) to make a Bribe this turn.&lt;br /&gt;
* Treasure tokens you pass are moved down to make room for yours.&lt;br /&gt;
* You may Bribe with as many Treasures of one type that you have in your hand, but a Treasure token can never go beyond the 4 space.&lt;br /&gt;
* If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.&lt;br /&gt;
&lt;br /&gt;
==== Step 3: Refill the Black Market ====&lt;br /&gt;
Turn over cards from the deck, and place them faceup in the Market Stalls.&lt;br /&gt;
*  Always place the first Treasure drawn in the 3 Market Stall, the second drawn in the 2 Market Stall, and so on.&lt;br /&gt;
*  After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on.&lt;br /&gt;
* Continue placing Treasures like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.&lt;br /&gt;
* When placing Treasure cards, be sure to create columns where all cards in the column are partly visible.&lt;br /&gt;
* If during this step the deck runs out and a matching Treasure card or Wild card has still not been turned over, the game ends. (See Game End.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Visit the Black Market ==&lt;br /&gt;
&#039;&#039;It’s a deal too good to pass up!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Buy Treasure Cards ====&lt;br /&gt;
You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.&lt;br /&gt;
* Decide which Market Stall you would like to buy cards from.&lt;br /&gt;
* Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.&lt;br /&gt;
* Put the discarded cards faceup in the discard pile with the Treasure you want to Curse on top. The top card cannot be a Wild card. (See Step 2: Curse a Treasure.)&lt;br /&gt;
* You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.&lt;br /&gt;
* You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.&lt;br /&gt;
* Take all the cards from the Market Stall and add them to your hand.&lt;br /&gt;
* Cards in the 0 Market Stall may be taken for free without discarding any cards, as they have no cost.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
&lt;br /&gt;
==== Step 2: Curse a Treasure ====&lt;br /&gt;
* The top Treasure card you discarded (not a Wild) is the Treasure token that is cursed.&lt;br /&gt;
* Move that Treasure token down 1 space to the left in the Dragon&#039;s Favor for every card you discarded.&lt;br /&gt;
This decreases the value of that Treasure.&lt;br /&gt;
* Treasure tokens you pass are moved up to make room for yours.&lt;br /&gt;
* If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.&lt;br /&gt;
* Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.&lt;br /&gt;
&lt;br /&gt;
=== Draw 1 Card ===&lt;br /&gt;
&#039;&#039;Maybe we can find something good lying around?&#039;&#039;&lt;br /&gt;
* Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
* If there are no cards left to draw, the game ends. (See below.)&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game ends immediately when the Treasure deck is empty and a player is unable to perform the Draw 1 Card action OR to add a card into the Black Market during Step 3 of Bribing the Dragon.&lt;br /&gt;
* Once the game ends, you may add all Treasure cards in your hand to matching Bribes you have already made.&lt;br /&gt;
* Any Treasure cards you haven&#039;t used in Bribes will stay in your hand.&lt;br /&gt;
* Unlike when Bribing the Dragon, Wild cards left in your hand CANNOT be added to your existing Bribes.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon&#039;s Favor.&lt;br /&gt;
* For every Wild card left in their hand, players lose 2 points.&lt;br /&gt;
* For every Treasure card left in their hand, players lose the value shown for the matching Treasure token in the Dragon’s Favor.&lt;br /&gt;
* Total each player’s score. The player with the highest score will have their village spared and is the winner!&lt;br /&gt;
* In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.&lt;br /&gt;
* If still tied, the player with the most cards of the next value to the left in the Dragon&#039;s Favor wins, and so on.&lt;/div&gt;</summary>
		<author><name>The FlyingSheep</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28330</id>
		<title>Gamehelppleasedontburnmyvillage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28330"/>
		<updated>2026-02-02T14:22:37Z</updated>

		<summary type="html">&lt;p&gt;The FlyingSheep: /* Draw 1 Card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play ==&lt;br /&gt;
On your turn, perform one of the following actions: &lt;br /&gt;
&lt;br /&gt;
* Bribe the Dragon (3 steps) &lt;br /&gt;
* Visit the Black Market (2 steps) &lt;br /&gt;
* Draw 1 card &lt;br /&gt;
&lt;br /&gt;
== Bribe the Dragon ==&lt;br /&gt;
&#039;&#039; Maybe he’ll spare us for a pile of Magic Scrolls? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Make the Bribe ====&lt;br /&gt;
Choose 1 or more Treasure t of the same type (plus any Wilds) from your hand to offer the Dragon. &lt;br /&gt;
* You may play only 1 type of Treasure card each turn. &lt;br /&gt;
* You may make a new Bribe OR add to an existing Bribe. &lt;br /&gt;
&lt;br /&gt;
Make a new Bribe &lt;br /&gt;
If you are Bribing with a type of Treasure that you haven’t played before, play the cards faceup in front of you as a set. Keep them arranged in a column so all players can see how many cards you are offering. &lt;br /&gt;
Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card. &lt;br /&gt;
&lt;br /&gt;
Add to an existing Bribe &lt;br /&gt;
If you have already Bribed this type of Treasure before, add your cards to that existing set. &lt;br /&gt;
Wild cards CAN be added to an already existing Bribe on their own. &lt;br /&gt;
When Bribing with more than 1 card, you may include any number of Wild cards from your hand. These are counted as the type of Treasure they were played to. &lt;br /&gt;
Each set of cards may be made of only 1 type of treasure (plus any Wild cards).&lt;br /&gt;
&lt;br /&gt;
==== Step 2: Gain the Dragon&#039;s Favor ====&lt;br /&gt;
The Dragon is pleased, and your Treasure increases in value.&lt;br /&gt;
* Move the Treasure token matching the Treasure card you played one space to the right for every card you used (including Wilds) to make a Bribe this turn.&lt;br /&gt;
* Treasure tokens you pass are moved down to make room for yours.&lt;br /&gt;
* You may Bribe with as many Treasures of one type that you have in your hand, but a Treasure token can never go beyond the 4 space.&lt;br /&gt;
* If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.&lt;br /&gt;
&lt;br /&gt;
==== Step 3: Refill the Black Market ====&lt;br /&gt;
Turn over cards from the deck, and place them faceup in the Market Stalls.&lt;br /&gt;
*  Always place the first Treasure drawn in the 3 Market Stall, the second drawn in the 2 Market Stall, and so on.&lt;br /&gt;
*  After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on.&lt;br /&gt;
* Continue placing Treasures like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.&lt;br /&gt;
* When placing Treasure cards, be sure to create columns where all cards in the column are partly visible.&lt;br /&gt;
* If during this step the deck runs out and a matching Treasure card or Wild card has still not been turned over, the game ends. (See Game End.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Visit the Black Market ==&lt;br /&gt;
&#039;&#039;It’s a deal too good to pass up!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Buy Treasure Cards ====&lt;br /&gt;
You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.&lt;br /&gt;
* Decide which Market Stall you would like to buy cards from.&lt;br /&gt;
* Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.&lt;br /&gt;
* Put the discarded cards faceup in the discard pile with the Treasure you want to Curse on top. The top card cannot be a Wild card. (See Step 2: Curse a Treasure.)&lt;br /&gt;
* You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.&lt;br /&gt;
* You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.&lt;br /&gt;
* Take all the cards from the Market Stall and add them to your hand.&lt;br /&gt;
* Cards in the 0 Market Stall may be taken for free without discarding any cards, as they have no cost.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
&lt;br /&gt;
==== Step 2: Curse a Treasure ====&lt;br /&gt;
* The top Treasure card you discarded (not a Wild) is the Treasure token that is cursed.&lt;br /&gt;
* Move that Treasure token down 1 space to the left in the Dragon&#039;s Favor for every card you discarded.&lt;br /&gt;
This decreases the value of that Treasure.&lt;br /&gt;
* Treasure tokens you pass are moved up to make room for yours.&lt;br /&gt;
* If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.&lt;br /&gt;
* Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.&lt;br /&gt;
&lt;br /&gt;
=== Draw 1 Card ===&lt;br /&gt;
&#039;&#039;Maybe we can find something good lying around?&#039;&#039;&lt;br /&gt;
* Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
* If there are no cards left to draw, the game ends. (See below.)&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game ends immediately when the Treasure deck is empty and a player is unable to perform the Draw 1 Card action OR to add a card into the Black Market during Step 3 of Bribing the Dragon.&lt;br /&gt;
* Once the game ends, you may add all Treasure cards in your hand to matching Bribes you have already made.&lt;br /&gt;
* Any Treasure cards you haven&#039;t used in Bribes will stay in your hand.&lt;br /&gt;
* Unlike when Bribing the Dragon, Wild cards left in your hand CANNOT be added to your existing Bribes.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon&#039;s Favor.&lt;br /&gt;
* For every Wild card left in their hand, players lose 2 points.&lt;br /&gt;
* For every Treasure card left in their hand, players lose the value shown for the matching Treasure token in the Dragon’s Favor.&lt;br /&gt;
* Total each player’s score. The player with the highest score will have their village spared and is the winner!&lt;br /&gt;
* In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.&lt;br /&gt;
* If still tied, the player with the most cards of the next value to the left in the Dragon&#039;s Favor wins, and so on.&lt;/div&gt;</summary>
		<author><name>The FlyingSheep</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28329</id>
		<title>Gamehelppleasedontburnmyvillage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28329"/>
		<updated>2026-02-02T14:21:57Z</updated>

		<summary type="html">&lt;p&gt;The FlyingSheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play ==&lt;br /&gt;
On your turn, perform one of the following actions: &lt;br /&gt;
&lt;br /&gt;
* Bribe the Dragon (3 steps) &lt;br /&gt;
* Visit the Black Market (2 steps) &lt;br /&gt;
* Draw 1 card &lt;br /&gt;
&lt;br /&gt;
== Bribe the Dragon ==&lt;br /&gt;
&#039;&#039; Maybe he’ll spare us for a pile of Magic Scrolls? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Make the Bribe ====&lt;br /&gt;
Choose 1 or more Treasure t of the same type (plus any Wilds) from your hand to offer the Dragon. &lt;br /&gt;
* You may play only 1 type of Treasure card each turn. &lt;br /&gt;
* You may make a new Bribe OR add to an existing Bribe. &lt;br /&gt;
&lt;br /&gt;
Make a new Bribe &lt;br /&gt;
If you are Bribing with a type of Treasure that you haven’t played before, play the cards faceup in front of you as a set. Keep them arranged in a column so all players can see how many cards you are offering. &lt;br /&gt;
Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card. &lt;br /&gt;
&lt;br /&gt;
Add to an existing Bribe &lt;br /&gt;
If you have already Bribed this type of Treasure before, add your cards to that existing set. &lt;br /&gt;
Wild cards CAN be added to an already existing Bribe on their own. &lt;br /&gt;
When Bribing with more than 1 card, you may include any number of Wild cards from your hand. These are counted as the type of Treasure they were played to. &lt;br /&gt;
Each set of cards may be made of only 1 type of treasure (plus any Wild cards).&lt;br /&gt;
&lt;br /&gt;
==== Step 2: Gain the Dragon&#039;s Favor ====&lt;br /&gt;
The Dragon is pleased, and your Treasure increases in value.&lt;br /&gt;
* Move the Treasure token matching the Treasure card you played one space to the right for every card you used (including Wilds) to make a Bribe this turn.&lt;br /&gt;
* Treasure tokens you pass are moved down to make room for yours.&lt;br /&gt;
* You may Bribe with as many Treasures of one type that you have in your hand, but a Treasure token can never go beyond the 4 space.&lt;br /&gt;
* If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.&lt;br /&gt;
&lt;br /&gt;
==== Step 3: Refill the Black Market ====&lt;br /&gt;
Turn over cards from the deck, and place them faceup in the Market Stalls.&lt;br /&gt;
*  Always place the first Treasure drawn in the 3 Market Stall, the second drawn in the 2 Market Stall, and so on.&lt;br /&gt;
*  After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on.&lt;br /&gt;
* Continue placing Treasures like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.&lt;br /&gt;
* When placing Treasure cards, be sure to create columns where all cards in the column are partly visible.&lt;br /&gt;
* If during this step the deck runs out and a matching Treasure card or Wild card has still not been turned over, the game ends. (See Game End.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Visit the Black Market ==&lt;br /&gt;
&#039;&#039;It’s a deal too good to pass up!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Buy Treasure Cards ====&lt;br /&gt;
You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.&lt;br /&gt;
* Decide which Market Stall you would like to buy cards from.&lt;br /&gt;
* Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.&lt;br /&gt;
* Put the discarded cards faceup in the discard pile with the Treasure you want to Curse on top. The top card cannot be a Wild card. (See Step 2: Curse a Treasure.)&lt;br /&gt;
* You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.&lt;br /&gt;
* You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.&lt;br /&gt;
* Take all the cards from the Market Stall and add them to your hand.&lt;br /&gt;
* Cards in the 0 Market Stall may be taken for free without discarding any cards, as they have no cost.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
&lt;br /&gt;
==== Step 2: Curse a Treasure ====&lt;br /&gt;
* The top Treasure card you discarded (not a Wild) is the Treasure token that is cursed.&lt;br /&gt;
* Move that Treasure token down 1 space to the left in the Dragon&#039;s Favor for every card you discarded.&lt;br /&gt;
This decreases the value of that Treasure.&lt;br /&gt;
* Treasure tokens you pass are moved up to make room for yours.&lt;br /&gt;
* If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.&lt;br /&gt;
* Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.&lt;br /&gt;
&lt;br /&gt;
==== Draw 1 Card ====&lt;br /&gt;
&#039;&#039;Maybe we can find something good lying around?&#039;&#039;&lt;br /&gt;
* Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
* If there are no cards left to draw, the game ends. (See below.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game ends immediately when the Treasure deck is empty and a player is unable to perform the Draw 1 Card action OR to add a card into the Black Market during Step 3 of Bribing the Dragon.&lt;br /&gt;
* Once the game ends, you may add all Treasure cards in your hand to matching Bribes you have already made.&lt;br /&gt;
* Any Treasure cards you haven&#039;t used in Bribes will stay in your hand.&lt;br /&gt;
* Unlike when Bribing the Dragon, Wild cards left in your hand CANNOT be added to your existing Bribes.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon&#039;s Favor.&lt;br /&gt;
* For every Wild card left in their hand, players lose 2 points.&lt;br /&gt;
* For every Treasure card left in their hand, players lose the value shown for the matching Treasure token in the Dragon’s Favor.&lt;br /&gt;
* Total each player’s score. The player with the highest score will have their village spared and is the winner!&lt;br /&gt;
* In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.&lt;br /&gt;
* If still tied, the player with the most cards of the next value to the left in the Dragon&#039;s Favor wins, and so on.&lt;/div&gt;</summary>
		<author><name>The FlyingSheep</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28328</id>
		<title>Gamehelppleasedontburnmyvillage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28328"/>
		<updated>2026-02-02T14:21:22Z</updated>

		<summary type="html">&lt;p&gt;The FlyingSheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play ==&lt;br /&gt;
On your turn, perform one of the following actions: &lt;br /&gt;
&lt;br /&gt;
* Bribe the Dragon (3 steps) &lt;br /&gt;
* Visit the Black Market (2 steps) &lt;br /&gt;
* Draw 1 card &lt;br /&gt;
&lt;br /&gt;
== Bribe the Dragon ==&lt;br /&gt;
&#039;&#039; Maybe he’ll spare us for a pile of Magic Scrolls? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Make the Bribe ====&lt;br /&gt;
Choose 1 or more Treasure t of the same type (plus any Wilds) from your hand to offer the Dragon. &lt;br /&gt;
* You may play only 1 type of Treasure card each turn. &lt;br /&gt;
* You may make a new Bribe OR add to an existing Bribe. &lt;br /&gt;
&lt;br /&gt;
Make a new Bribe &lt;br /&gt;
If you are Bribing with a type of Treasure that you haven’t played before, play the cards faceup in front of you as a set. Keep them arranged in a column so all players can see how many cards you are offering. &lt;br /&gt;
Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card. &lt;br /&gt;
&lt;br /&gt;
Add to an existing Bribe &lt;br /&gt;
If you have already Bribed this type of Treasure before, add your cards to that existing set. &lt;br /&gt;
Wild cards CAN be added to an already existing Bribe on their own. &lt;br /&gt;
When Bribing with more than 1 card, you may include any number of Wild cards from your hand. These are counted as the type of Treasure they were played to. &lt;br /&gt;
Each set of cards may be made of only 1 type of treasure (plus any Wild cards).&lt;br /&gt;
&lt;br /&gt;
==== Step 2: Gain the Dragon&#039;s Favor ====&lt;br /&gt;
The Dragon is pleased, and your Treasure increases in value.&lt;br /&gt;
* Move the Treasure token matching the Treasure card you played one space to the right for every card you used (including Wilds) to make a Bribe this turn.&lt;br /&gt;
* Treasure tokens you pass are moved down to make room for yours.&lt;br /&gt;
* You may Bribe with as many Treasures of one type that you have in your hand, but a Treasure token can never go beyond the 4 space.&lt;br /&gt;
* If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.&lt;br /&gt;
&lt;br /&gt;
==== Step 3: Refill the Black Market ====&lt;br /&gt;
Turn over cards from the deck, and place them faceup in the Market Stalls.&lt;br /&gt;
*  Always place the first Treasure drawn in the 3 Market Stall, the second drawn in the 2 Market Stall, and so on.&lt;br /&gt;
*  After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on.&lt;br /&gt;
* Continue placing Treasures like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.&lt;br /&gt;
* When placing Treasure cards, be sure to create columns where all cards in the column are partly visible.&lt;br /&gt;
* If during this step the deck runs out and a matching Treasure card or Wild card has still not been turned over, the game ends. (See Game End.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Visit the Black Market ==&lt;br /&gt;
&#039;&#039;It’s a deal too good to pass up!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Buy Treasure Cards ====&lt;br /&gt;
You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.&lt;br /&gt;
* Decide which Market Stall you would like to buy cards from.&lt;br /&gt;
* Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.&lt;br /&gt;
* Put the discarded cards faceup in the discard pile with the Treasure you want to Curse on top. The top card cannot be a Wild card. (See Step 2: Curse a Treasure.)&lt;br /&gt;
* You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.&lt;br /&gt;
* You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.&lt;br /&gt;
* Take all the cards from the Market Stall and add them to your hand.&lt;br /&gt;
* Cards in the 0 Market Stall may be taken for free without discarding any cards, as they have no cost.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Curse a Treasure ===&lt;br /&gt;
* The top Treasure card you discarded (not a Wild) is the Treasure token that is cursed.&lt;br /&gt;
* Move that Treasure token down 1 space to the left in the Dragon&#039;s Favor for every card you discarded.&lt;br /&gt;
This decreases the value of that Treasure.&lt;br /&gt;
* Treasure tokens you pass are moved up to make room for yours.&lt;br /&gt;
* If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.&lt;br /&gt;
* Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.&lt;br /&gt;
&lt;br /&gt;
==== Draw 1 Card ====&lt;br /&gt;
&#039;&#039;Maybe we can find something good lying around?&#039;&#039;&lt;br /&gt;
* Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
* If there are no cards left to draw, the game ends. (See below.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game ends immediately when the Treasure deck is empty and a player is unable to perform the Draw 1 Card action OR to add a card into the Black Market during Step 3 of Bribing the Dragon.&lt;br /&gt;
* Once the game ends, you may add all Treasure cards in your hand to matching Bribes you have already made.&lt;br /&gt;
* Any Treasure cards you haven&#039;t used in Bribes will stay in your hand.&lt;br /&gt;
* Unlike when Bribing the Dragon, Wild cards left in your hand CANNOT be added to your existing Bribes.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon&#039;s Favor.&lt;br /&gt;
* For every Wild card left in their hand, players lose 2 points.&lt;br /&gt;
* For every Treasure card left in their hand, players lose the value shown for the matching Treasure token in the Dragon’s Favor.&lt;br /&gt;
* Total each player’s score. The player with the highest score will have their village spared and is the winner!&lt;br /&gt;
* In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.&lt;br /&gt;
* If still tied, the player with the most cards of the next value to the left in the Dragon&#039;s Favor wins, and so on.&lt;/div&gt;</summary>
		<author><name>The FlyingSheep</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28327</id>
		<title>Gamehelppleasedontburnmyvillage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28327"/>
		<updated>2026-02-02T14:20:39Z</updated>

		<summary type="html">&lt;p&gt;The FlyingSheep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play ==&lt;br /&gt;
On your turn, perform one of the following actions: &lt;br /&gt;
&lt;br /&gt;
* Bribe the Dragon (3 steps) &lt;br /&gt;
* Visit the Black Market (2 steps) &lt;br /&gt;
* Draw 1 card &lt;br /&gt;
&lt;br /&gt;
== Bribe the Dragon ==&lt;br /&gt;
&#039;&#039; Maybe he’ll spare us for a pile of Magic Scrolls? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Step 1: Make the Bribe ====&lt;br /&gt;
Choose 1 or more Treasure t of the same type (plus any Wilds) from your hand to offer the Dragon. &lt;br /&gt;
* You may play only 1 type of Treasure card each turn. &lt;br /&gt;
* You may make a new Bribe OR add to an existing Bribe. &lt;br /&gt;
&lt;br /&gt;
Make a new Bribe &lt;br /&gt;
If you are Bribing with a type of Treasure that you haven’t played before, play the cards faceup in front of you as a set. Keep them arranged in a column so all players can see how many cards you are offering. &lt;br /&gt;
Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card. &lt;br /&gt;
&lt;br /&gt;
Add to an existing Bribe &lt;br /&gt;
If you have already Bribed this type of Treasure before, add your cards to that existing set. &lt;br /&gt;
Wild cards CAN be added to an already existing Bribe on their own. &lt;br /&gt;
When Bribing with more than 1 card, you may include any number of Wild cards from your hand. These are counted as the type of Treasure they were played to. &lt;br /&gt;
Each set of cards may be made of only 1 type of treasure (plus any Wild cards).&lt;br /&gt;
&lt;br /&gt;
==== Step 2: Gain the Dragon&#039;s Favor ====&lt;br /&gt;
The Dragon is pleased, and your Treasure increases in value.&lt;br /&gt;
* Move the Treasure token matching the Treasure card you played one space to the right for every card you used (including Wilds) to make a Bribe this turn.&lt;br /&gt;
* Treasure tokens you pass are moved down to make room for yours.&lt;br /&gt;
* You may Bribe with as many Treasures of one type that you have in your hand, but a Treasure token can never go beyond the 4 space.&lt;br /&gt;
* If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.&lt;br /&gt;
&lt;br /&gt;
==== Step 3: Refill the Black Market ====&lt;br /&gt;
Turn over cards from the deck, and place them faceup in the Market Stalls.&lt;br /&gt;
*  Always place the first Treasure drawn in the 3 Market Stall, the second drawn in the 2 Market Stall, and so on.&lt;br /&gt;
*  After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on.&lt;br /&gt;
* Continue placing Treasures like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.&lt;br /&gt;
* When placing Treasure cards, be sure to create columns where all cards in the column are partly visible.&lt;br /&gt;
* If during this step the deck runs out and a matching Treasure card or Wild card has still not been turned over, the game ends. (See Game End.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Visit the Black Market ==&lt;br /&gt;
&#039;&#039;It’s a deal too good to pass up!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Buy Treasure Cards ===&lt;br /&gt;
You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.&lt;br /&gt;
* Decide which Market Stall you would like to buy cards from.&lt;br /&gt;
* Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.&lt;br /&gt;
* Put the discarded cards faceup in the discard pile with the Treasure you want to Curse on top. The top card cannot be a Wild card. (See Step 2: Curse a Treasure.)&lt;br /&gt;
* You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.&lt;br /&gt;
* You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.&lt;br /&gt;
* Take all the cards from the Market Stall and add them to your hand.&lt;br /&gt;
* Cards in the 0 Market Stall may be taken for free without discarding any cards, as they have no cost.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Curse a Treasure ===&lt;br /&gt;
* The top Treasure card you discarded (not a Wild) is the Treasure token that is cursed.&lt;br /&gt;
* Move that Treasure token down 1 space to the left in the Dragon&#039;s Favor for every card you discarded.&lt;br /&gt;
This decreases the value of that Treasure.&lt;br /&gt;
* Treasure tokens you pass are moved up to make room for yours.&lt;br /&gt;
* If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.&lt;br /&gt;
* Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.&lt;br /&gt;
&lt;br /&gt;
=== Draw 1 Card ===&lt;br /&gt;
&#039;&#039;Maybe we can find something good lying around?&#039;&#039;&lt;br /&gt;
* Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
* If there are no cards left to draw, the game ends. (See below.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game ends immediately when the Treasure deck is empty and a player is unable to perform the Draw 1 Card action OR to add a card into the Black Market during Step 3 of Bribing the Dragon.&lt;br /&gt;
* Once the game ends, you may add all Treasure cards in your hand to matching Bribes you have already made.&lt;br /&gt;
* Any Treasure cards you haven&#039;t used in Bribes will stay in your hand.&lt;br /&gt;
* Unlike when Bribing the Dragon, Wild cards left in your hand CANNOT be added to your existing Bribes.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon&#039;s Favor.&lt;br /&gt;
* For every Wild card left in their hand, players lose 2 points.&lt;br /&gt;
* For every Treasure card left in their hand, players lose the value shown for the matching Treasure token in the Dragon’s Favor.&lt;br /&gt;
* Total each player’s score. The player with the highest score will have their village spared and is the winner!&lt;br /&gt;
* In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.&lt;br /&gt;
* If still tied, the player with the most cards of the next value to the left in the Dragon&#039;s Favor wins, and so on.&lt;/div&gt;</summary>
		<author><name>The FlyingSheep</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28326</id>
		<title>Gamehelppleasedontburnmyvillage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppleasedontburnmyvillage&amp;diff=28326"/>
		<updated>2026-02-02T14:18:07Z</updated>

		<summary type="html">&lt;p&gt;The FlyingSheep: Initial set of rules - formatted from official game book&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Play ==&lt;br /&gt;
On your turn, perform one of the following actions: &lt;br /&gt;
&lt;br /&gt;
* Bribe the Dragon (3 steps) &lt;br /&gt;
* Visit the Black Market (2 steps) &lt;br /&gt;
* Draw 1 card &lt;br /&gt;
&lt;br /&gt;
== Bribe the Dragon ==&lt;br /&gt;
&#039;&#039; Maybe he’ll spare us for a pile of Magic Scrolls? &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Make the Bribe ===&lt;br /&gt;
Choose 1 or more Treasure t of the same type (plus any Wilds) from your hand to offer the Dragon. &lt;br /&gt;
* You may play only 1 type of Treasure card each turn. &lt;br /&gt;
* You may make a new Bribe OR add to an existing Bribe. &lt;br /&gt;
&lt;br /&gt;
Make a new Bribe &lt;br /&gt;
If you are Bribing with a type of Treasure that you haven’t played before, play the cards faceup in front of you as a set. Keep them arranged in a column so all players can see how many cards you are offering. &lt;br /&gt;
Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card. &lt;br /&gt;
&lt;br /&gt;
Add to an existing Bribe &lt;br /&gt;
If you have already Bribed this type of Treasure before, add your cards to that existing set. &lt;br /&gt;
Wild cards CAN be added to an already existing Bribe on their own. &lt;br /&gt;
When Bribing with more than 1 card, you may include any number of Wild cards from your hand. These are counted as the type of Treasure they were played to. &lt;br /&gt;
Each set of cards may be made of only 1 type of treasure (plus any Wild cards).&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Gain the Dragon&#039;s Favor ===&lt;br /&gt;
The Dragon is pleased, and your Treasure increases in value.&lt;br /&gt;
* Move the Treasure token matching the Treasure card you played one space to the right for every card you used (including Wilds) to make a Bribe this turn.&lt;br /&gt;
* Treasure tokens you pass are moved down to make room for yours.&lt;br /&gt;
* You may Bribe with as many Treasures of one type that you have in your hand, but a Treasure token can never go beyond the 4 space.&lt;br /&gt;
* If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Refill the Black Market ===&lt;br /&gt;
Turn over cards from the deck, and place them faceup in the Market Stalls.&lt;br /&gt;
*  Always place the first Treasure drawn in the 3 Market Stall, the second drawn in the 2 Market Stall, and so on.&lt;br /&gt;
*  After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on.&lt;br /&gt;
* Continue placing Treasures like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.&lt;br /&gt;
* When placing Treasure cards, be sure to create columns where all cards in the column are partly visible.&lt;br /&gt;
* If during this step the deck runs out and a matching Treasure card or Wild card has still not been turned over, the game ends. (See Game End.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Visit the Black Market ==&lt;br /&gt;
&#039;&#039;It’s a deal too good to pass up!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Buy Treasure Cards ===&lt;br /&gt;
You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.&lt;br /&gt;
* Decide which Market Stall you would like to buy cards from.&lt;br /&gt;
* Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.&lt;br /&gt;
* Put the discarded cards faceup in the discard pile with the Treasure you want to Curse on top. The top card cannot be a Wild card. (See Step 2: Curse a Treasure.)&lt;br /&gt;
* You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.&lt;br /&gt;
* You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.&lt;br /&gt;
* Take all the cards from the Market Stall and add them to your hand.&lt;br /&gt;
* Cards in the 0 Market Stall may be taken for free without discarding any cards, as they have no cost.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Curse a Treasure ===&lt;br /&gt;
* The top Treasure card you discarded (not a Wild) is the Treasure token that is cursed.&lt;br /&gt;
* Move that Treasure token down 1 space to the left in the Dragon&#039;s Favor for every card you discarded.&lt;br /&gt;
This decreases the value of that Treasure.&lt;br /&gt;
* Treasure tokens you pass are moved up to make room for yours.&lt;br /&gt;
* If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.&lt;br /&gt;
* Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.&lt;br /&gt;
&lt;br /&gt;
=== Draw 1 Card ===&lt;br /&gt;
&#039;&#039;Maybe we can find something good lying around?&#039;&#039;&lt;br /&gt;
* Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.&lt;br /&gt;
* There is no limit to the number of cards you may have in your hand.&lt;br /&gt;
* If there are no cards left to draw, the game ends. (See below.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game ends immediately when the Treasure deck is empty and a player is unable to perform the Draw 1 Card action OR to add a card into the Black Market during Step 3 of Bribing the Dragon.&lt;br /&gt;
* Once the game ends, you may add all Treasure cards in your hand to matching Bribes you have already made.&lt;br /&gt;
* Any Treasure cards you haven&#039;t used in Bribes will stay in your hand.&lt;br /&gt;
* Unlike when Bribing the Dragon, Wild cards left in your hand CANNOT be added to your existing Bribes.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon&#039;s Favor.&lt;br /&gt;
* For every Wild card left in their hand, players lose 2 points.&lt;br /&gt;
* For every Treasure card left in their hand, players lose the value shown for the matching Treasure token in the Dragon’s Favor.&lt;br /&gt;
* Total each player’s score. The player with the highest score will have their village spared and is the winner!&lt;br /&gt;
* In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.&lt;br /&gt;
* If still tied, the player with the most cards of the next value to the left in the Dragon&#039;s Favor wins, and so on.&lt;/div&gt;</summary>
		<author><name>The FlyingSheep</name></author>
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