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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=The+Beattie</id>
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	<updated>2026-11-07T13:24:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_martiandice&amp;diff=12596</id>
		<title>Tips martiandice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_martiandice&amp;diff=12596"/>
		<updated>2022-04-11T01:15:53Z</updated>

		<summary type="html">&lt;p&gt;The Beattie: /* When to Stop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the rules of martian dice, see &amp;lt;b&amp;gt;[[Gamehelpmartiandice|GameHelpMartianDice]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Strategy ==&lt;br /&gt;
&lt;br /&gt;
* The rule of thumb of Martian Dice is to get the most without pushing too far.&lt;br /&gt;
* It can be getting many of a kind, or aim for 3 types and that 3 extra points.&lt;br /&gt;
** But in my opinion, the latter is better.&lt;br /&gt;
* This is because getting lots of a kind is not common, and you may already have 1 or 2 of that kind because you must set aside something if you can.&lt;br /&gt;
* If you aim for 3 types, you need at least 3 dice, which is easier.&lt;br /&gt;
&lt;br /&gt;
== First Roll ==&lt;br /&gt;
&lt;br /&gt;
* If there are 4-7 death rays, set them aside.&lt;br /&gt;
* If not then set aside the smallest samples.&lt;br /&gt;
&lt;br /&gt;
== Second Roll and Onward ==&lt;br /&gt;
&lt;br /&gt;
* If you don&#039;t have enough death rays, set some aside.&lt;br /&gt;
* If not then set aside the smallest uncollected samples.&lt;br /&gt;
&lt;br /&gt;
== When to Stop ==&lt;br /&gt;
&lt;br /&gt;
* Stop when:&lt;br /&gt;
** You get at least 5 points &lt;br /&gt;
** You collect all 3 types of samples&lt;br /&gt;
* If the death rays are enough to defeat the tanks-who knows what will be next?&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
* Be cautious, or you will get nothing.&lt;br /&gt;
* Just aim for 3 types and score high.&lt;br /&gt;
&lt;br /&gt;
== Probability Analysis and Trainer ==&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re interested in how to calculate the most advantageous path through the rolls, you may be interested in this probability analysis.&lt;br /&gt;
* The article also contains a link to a Martian Dice trainer that the author created.&lt;br /&gt;
&lt;br /&gt;
http://jrsaathoff.com/posts/martian-dice.html.&lt;/div&gt;</summary>
		<author><name>The Beattie</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_martiandice&amp;diff=12595</id>
		<title>Tips martiandice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_martiandice&amp;diff=12595"/>
		<updated>2022-04-11T01:15:17Z</updated>

		<summary type="html">&lt;p&gt;The Beattie: /* Second Roll and Onward */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the rules of martian dice, see &amp;lt;b&amp;gt;[[Gamehelpmartiandice|GameHelpMartianDice]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Strategy ==&lt;br /&gt;
&lt;br /&gt;
* The rule of thumb of Martian Dice is to get the most without pushing too far.&lt;br /&gt;
* It can be getting many of a kind, or aim for 3 types and that 3 extra points.&lt;br /&gt;
** But in my opinion, the latter is better.&lt;br /&gt;
* This is because getting lots of a kind is not common, and you may already have 1 or 2 of that kind because you must set aside something if you can.&lt;br /&gt;
* If you aim for 3 types, you need at least 3 dice, which is easier.&lt;br /&gt;
&lt;br /&gt;
== First Roll ==&lt;br /&gt;
&lt;br /&gt;
* If there are 4-7 death rays, set them aside.&lt;br /&gt;
* If not then set aside the smallest samples.&lt;br /&gt;
&lt;br /&gt;
== Second Roll and Onward ==&lt;br /&gt;
&lt;br /&gt;
* If you don&#039;t have enough death rays, set some aside.&lt;br /&gt;
* If not then set aside the smallest uncollected samples.&lt;br /&gt;
&lt;br /&gt;
== When to Stop ==&lt;br /&gt;
&lt;br /&gt;
* Stop when:&lt;br /&gt;
** You get at least 5 points &lt;br /&gt;
** or you collect all 3 types&lt;br /&gt;
* If the death rays are enough to defeat the tanks-who knows what will be next?&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
* Be cautious, or you will get nothing.&lt;br /&gt;
* Just aim for 3 types and score high.&lt;br /&gt;
&lt;br /&gt;
== Probability Analysis and Trainer ==&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re interested in how to calculate the most advantageous path through the rolls, you may be interested in this probability analysis.&lt;br /&gt;
* The article also contains a link to a Martian Dice trainer that the author created.&lt;br /&gt;
&lt;br /&gt;
http://jrsaathoff.com/posts/martian-dice.html.&lt;/div&gt;</summary>
		<author><name>The Beattie</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_martiandice&amp;diff=12594</id>
		<title>Tips martiandice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_martiandice&amp;diff=12594"/>
		<updated>2022-04-11T01:14:31Z</updated>

		<summary type="html">&lt;p&gt;The Beattie: /* First Roll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the rules of martian dice, see &amp;lt;b&amp;gt;[[Gamehelpmartiandice|GameHelpMartianDice]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Strategy ==&lt;br /&gt;
&lt;br /&gt;
* The rule of thumb of Martian Dice is to get the most without pushing too far.&lt;br /&gt;
* It can be getting many of a kind, or aim for 3 types and that 3 extra points.&lt;br /&gt;
** But in my opinion, the latter is better.&lt;br /&gt;
* This is because getting lots of a kind is not common, and you may already have 1 or 2 of that kind because you must set aside something if you can.&lt;br /&gt;
* If you aim for 3 types, you need at least 3 dice, which is easier.&lt;br /&gt;
&lt;br /&gt;
== First Roll ==&lt;br /&gt;
&lt;br /&gt;
* If there are 4-7 death rays, set them aside.&lt;br /&gt;
* If not then set aside the smallest samples.&lt;br /&gt;
&lt;br /&gt;
== Second Roll and Onward ==&lt;br /&gt;
&lt;br /&gt;
* If you don&#039;t have enough death rays, set aside some.&lt;br /&gt;
* Else set aside the smallest uncollected samples.&lt;br /&gt;
&lt;br /&gt;
== When to Stop ==&lt;br /&gt;
&lt;br /&gt;
* Stop when:&lt;br /&gt;
** You get at least 5 points &lt;br /&gt;
** or you collect all 3 types&lt;br /&gt;
* If the death rays are enough to defeat the tanks-who knows what will be next?&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
* Be cautious, or you will get nothing.&lt;br /&gt;
* Just aim for 3 types and score high.&lt;br /&gt;
&lt;br /&gt;
== Probability Analysis and Trainer ==&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re interested in how to calculate the most advantageous path through the rolls, you may be interested in this probability analysis.&lt;br /&gt;
* The article also contains a link to a Martian Dice trainer that the author created.&lt;br /&gt;
&lt;br /&gt;
http://jrsaathoff.com/posts/martian-dice.html.&lt;/div&gt;</summary>
		<author><name>The Beattie</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_martiandice&amp;diff=12593</id>
		<title>Tips martiandice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_martiandice&amp;diff=12593"/>
		<updated>2022-04-11T01:13:34Z</updated>

		<summary type="html">&lt;p&gt;The Beattie: /* Main Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the rules of martian dice, see &amp;lt;b&amp;gt;[[Gamehelpmartiandice|GameHelpMartianDice]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Strategy ==&lt;br /&gt;
&lt;br /&gt;
* The rule of thumb of Martian Dice is to get the most without pushing too far.&lt;br /&gt;
* It can be getting many of a kind, or aim for 3 types and that 3 extra points.&lt;br /&gt;
** But in my opinion, the latter is better.&lt;br /&gt;
* This is because getting lots of a kind is not common, and you may already have 1 or 2 of that kind because you must set aside something if you can.&lt;br /&gt;
* If you aim for 3 types, you need at least 3 dice, which is easier.&lt;br /&gt;
&lt;br /&gt;
== First Roll ==&lt;br /&gt;
&lt;br /&gt;
* If there are 4-7 death rays, set aside them.&lt;br /&gt;
* Else, set aside the smallest samples.&lt;br /&gt;
&lt;br /&gt;
== Second Roll and Onward ==&lt;br /&gt;
&lt;br /&gt;
* If you don&#039;t have enough death rays, set aside some.&lt;br /&gt;
* Else set aside the smallest uncollected samples.&lt;br /&gt;
&lt;br /&gt;
== When to Stop ==&lt;br /&gt;
&lt;br /&gt;
* Stop when:&lt;br /&gt;
** You get at least 5 points &lt;br /&gt;
** or you collect all 3 types&lt;br /&gt;
* If the death rays are enough to defeat the tanks-who knows what will be next?&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
* Be cautious, or you will get nothing.&lt;br /&gt;
* Just aim for 3 types and score high.&lt;br /&gt;
&lt;br /&gt;
== Probability Analysis and Trainer ==&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re interested in how to calculate the most advantageous path through the rolls, you may be interested in this probability analysis.&lt;br /&gt;
* The article also contains a link to a Martian Dice trainer that the author created.&lt;br /&gt;
&lt;br /&gt;
http://jrsaathoff.com/posts/martian-dice.html.&lt;/div&gt;</summary>
		<author><name>The Beattie</name></author>
	</entry>
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