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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Teh+burger+girl</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-21T10:51:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_strawberrysunset&amp;diff=25730</id>
		<title>Tips strawberrysunset</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_strawberrysunset&amp;diff=25730"/>
		<updated>2025-07-08T21:05:36Z</updated>

		<summary type="html">&lt;p&gt;Teh burger girl: Clarified which scoring elements apply to advanced scoring mode vs standard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strawberry plants score 5 points and must comprise of a root, flower and fruit in order. A root can sustain more than one plant. Plants must be connect by a stem (direction) and not just adjacent.&lt;br /&gt;
&lt;br /&gt;
Gravel plots lose 2 points each unless there is a statue next to them (advanced scoring mode only)&lt;br /&gt;
&lt;br /&gt;
Water plots score 3 points. More than one ajoining plot scores an additional 2 points. These cannot be separated by a path (advanced scoring mode only).&lt;br /&gt;
&lt;br /&gt;
Your longest continuous path will score 1 point for each plot that it passes.&lt;br /&gt;
&lt;br /&gt;
Bird baths only score in pairs - 3 points per pair (advanced scoring mode only).&lt;br /&gt;
&lt;br /&gt;
Beehives only score in pairs - 3 points per pair (advanced scoring mode only).&lt;/div&gt;</summary>
		<author><name>Teh burger girl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=25528</id>
		<title>Tips forestshuffle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=25528"/>
		<updated>2025-06-20T18:55:54Z</updated>

		<summary type="html">&lt;p&gt;Teh burger girl: Typo and spellling corrections, adjusted formatting for consistancy and ease of skimming, clarified some wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# The game is a race, as soon as the second winter card is out, if you are ahead it&#039;s often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play.&lt;br /&gt;
# It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself. Be aware of what your opponents need.&lt;br /&gt;
# To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10).&lt;br /&gt;
# It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card&#039;s bonus.&lt;br /&gt;
# Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand.&lt;br /&gt;
# Free-turn cards can help you clear a seemingly full hand before picking up something an opponent discarded thinking you could not grab.&lt;br /&gt;
# The most points that can be achieved in the game is if you get all of the deer and wolves.  You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.&lt;br /&gt;
# Other powerful cards to build a game around:&lt;br /&gt;
#* Beech Martins - play them while filling all 4 sides of trees&lt;br /&gt;
#* Tree Ferns - Play them with Toads and Salamanders&lt;br /&gt;
#* Goshawks - Play them while playing lots of other birds&lt;br /&gt;
#* Oaks/Strawberries - Play them while getting all 8 species of tree&lt;br /&gt;
#* European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly)&lt;br /&gt;
#* Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.&lt;br /&gt;
#* Sycamores + Red Deer - Play a lot of trees with these&lt;br /&gt;
#* The right mushrooms can help boost any of these strategies powerfully.&lt;br /&gt;
# Secondary strategies include:&lt;br /&gt;
#* Butterflies + Hedgehogs&lt;br /&gt;
#* Bats and Dormice&lt;br /&gt;
#* Lynxes (compliments 🦌 🐺)&lt;br /&gt;
#* Mosses&lt;br /&gt;
# Easy to forget Rules&lt;br /&gt;
#* The “free play a type of creature” bonus does not trigger additional bonuses or effect.&lt;br /&gt;
#* The &amp;quot;Draw card&amp;quot; effect only draws from the deck (not the clearing)&lt;br /&gt;
#* A card is added to the clearing when a tree/sapling is played, but not when a split card is played&lt;br /&gt;
# There are 8 types of tree in the base game:&lt;br /&gt;
#* Sycamore&lt;br /&gt;
#* Birch&lt;br /&gt;
#* Beech&lt;br /&gt;
#* Douglas Fir&lt;br /&gt;
#* Oak&lt;br /&gt;
#* Horse Chestnut&lt;br /&gt;
#* Linden&lt;br /&gt;
#* Silver Fir&lt;br /&gt;
# The Alpine expansion includes 2 new tree types for a total of 10&lt;br /&gt;
#* European Larch&lt;br /&gt;
#* Swiss Pine&lt;br /&gt;
# The Alpine expansion also makes makes butterfly and bird strategies more viable. Expansion tree colors are a bit more rare and may be confused with some base game ones if colorblind.&lt;/div&gt;</summary>
		<author><name>Teh burger girl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_dicedveggies&amp;diff=24517</id>
		<title>Tips dicedveggies</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_dicedveggies&amp;diff=24517"/>
		<updated>2025-03-28T21:43:34Z</updated>

		<summary type="html">&lt;p&gt;Teh burger girl: Tips regarding stacking recipe and hype cards for maximum points and clarifying how chef tokens can be used&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stack recipe cards with hype cards for maximum points. Remember that only one hype card can be used per recipe.&lt;br /&gt;
&lt;br /&gt;
You can only have one chef token at a time, so use it with a recipe when the dice are close to being rerolled (and your chef token would renew anyway). &lt;br /&gt;
&lt;br /&gt;
You must cook a recipe with a die that is altered by a chef token in the same turn. Otherwise, the change on the die will revert, but your chef token will not.&lt;/div&gt;</summary>
		<author><name>Teh burger girl</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstrawberrysunset&amp;diff=23842</id>
		<title>Gamehelpstrawberrysunset</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstrawberrysunset&amp;diff=23842"/>
		<updated>2025-01-27T19:19:01Z</updated>

		<summary type="html">&lt;p&gt;Teh burger girl: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Create the best strawberry patch within a beautiful garden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Set Up==&lt;br /&gt;
&lt;br /&gt;
Cards are played from three decks, identifiable by the rear of the card: Sunrise, Noon, and Sunset.&lt;br /&gt;
&lt;br /&gt;
Each deck is shuffled independently and 1 card from the Sunrise deck is dealt to each gardener (player).&lt;br /&gt;
&lt;br /&gt;
Some cards may be discarded before playing, depending on the number of gardeners:&lt;br /&gt;
&lt;br /&gt;
* 2 gardeners - discard 8 cards from each deck;&lt;br /&gt;
* 3 gardeners - discard 4 cards from each deck;&lt;br /&gt;
* 4 gardeners - no cards are discarded.&lt;br /&gt;
&lt;br /&gt;
The decks are placed in a single pile forming the Main Deck: Sunrise on top, Noon underneath, and Sunset on the bottom.&lt;br /&gt;
&lt;br /&gt;
Place the top card face up to comprise the Sunrise Compost Pile (separate compost piles for Sunrise, Noon and Sunset decks).&lt;br /&gt;
&lt;br /&gt;
Each player starts with one card in play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
* Cards can be taken from the deck or the compost pile. If taken from the Main Deck, there is a choice between two cards. The rejected one is placed at the bottom of it&#039;s own deck.&lt;br /&gt;
&lt;br /&gt;
* Each feature on the cards counts as a plot&lt;br /&gt;
&lt;br /&gt;
* Cards must be placed vertically, never horizontally. Cards may be turned upside down. At least one currently placed plot must be covered by a new plot. Placed cards can be completely covered if wished.  &lt;br /&gt;
&lt;br /&gt;
* A strawberry plant has three sections, roots, flowers and fruit. These must be placed in order to score. A root can sustain multiple plants.&lt;br /&gt;
&lt;br /&gt;
* Cover gravel plots where possible, to avoid losing points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
&lt;br /&gt;
The game finishes when the Main Deck is exhausted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
Complete strawberry plants - 5 points&lt;br /&gt;
&lt;br /&gt;
Water features - 3 points&lt;br /&gt;
&lt;br /&gt;
Pathways - The longest continuous path scores 1 point per plot that it passes through. Only the longest path of each player scores.&lt;br /&gt;
&lt;br /&gt;
Gravel plots lose 2 points each&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Scoring===&lt;br /&gt;
&lt;br /&gt;
A statue adjacent to a gravel patch +1 for the gravel(not -2) and 1 point for each statue&lt;br /&gt;
&lt;br /&gt;
Water features - 2 extra points for each connected water plot (3 points for one water plot, 5 points for connected water plots). Connected water plots must not have paths between them. &lt;br /&gt;
&lt;br /&gt;
Birdbaths - 3 points for every two birdbaths&lt;br /&gt;
&lt;br /&gt;
Beehives - 3 points for every two beehives&lt;/div&gt;</summary>
		<author><name>Teh burger girl</name></author>
	</entry>
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