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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TaliesinGreen</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-02T16:06:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_zombicidesecondedition&amp;diff=31134</id>
		<title>Tips zombicidesecondedition</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_zombicidesecondedition&amp;diff=31134"/>
		<updated>2026-08-20T18:33:06Z</updated>

		<summary type="html">&lt;p&gt;TaliesinGreen: Added rules for scenario: burning streets. Didn&amp;#039;t change anything else.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Movement and Searching==&lt;br /&gt;
&lt;br /&gt;
Keep your survivors at least &#039;&#039;two spaces away&#039;&#039; from zombies. During &amp;quot;Zombie Phase&amp;quot;, Walkers, Brutes, and Abominations move once. Runners move twice. Don&#039;t forget that zombies may sometimes activate during the players&#039; turn and Abominations activate each time their card is drawn. &lt;br /&gt;
&lt;br /&gt;
Clear rooms early. Achieve objectives while you&#039;re still in safe levels (blue/yellow).&lt;br /&gt;
&lt;br /&gt;
Avoid using your character&#039;s final action to Search. If you pull a zombie card, you will have no actions left to deal with them.&lt;br /&gt;
&lt;br /&gt;
==Levels and Combat==&lt;br /&gt;
&lt;br /&gt;
Keep all survivors on the same adrenaline/danger level (the blue, yellow, orange, red scale at the bottom of the character card). Zombies spawn according to the highest Danger Level achieved by any Survivor (the closer to red, the more zombies spawn). So if one player races ahead, the rest of the team will be overwhelmed.&lt;br /&gt;
&lt;br /&gt;
When shooting, be aware of what targets are in the space. If you fail a combat dice roll, you will damage another survivor (friendly fire). &lt;br /&gt;
&lt;br /&gt;
Prioritize &#039;&#039;Fatties&#039;&#039;, then &#039;&#039;Runners&#039;&#039;, then &#039;&#039;Walkers&#039;&#039;, then &#039;&#039;Abominations&#039;&#039;. Fatties require 2 damage to kill and Runners activate twice per turn, easily closing the distance to trap a weak character.&lt;br /&gt;
&lt;br /&gt;
== Scenario: Burning Streets ==&lt;br /&gt;
For the scenario &#039;burning streets&#039;, the red spawn spots need to be molotoved. If you have run out of molotovs because there were too many abominations stomping around the place, collect the blue and green boxes in the buildings below. These boxes will act as molotovs. You can then go adjacent to the red spawn spots to the left and the right and click the ranged combat button. &lt;br /&gt;
&lt;br /&gt;
It is recommended to complete this task and then complete the parking the cars in the marked space.&lt;/div&gt;</summary>
		<author><name>TaliesinGreen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_undertheleaves&amp;diff=31066</id>
		<title>Tips undertheleaves</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_undertheleaves&amp;diff=31066"/>
		<updated>2026-08-13T00:49:00Z</updated>

		<summary type="html">&lt;p&gt;TaliesinGreen: Created page with &amp;quot;I absolutely love this game! I have noticed a couple of key patterns when playing. During games where I score low, it’s because I have forgotten the following: 1. Prioritise bees and hummingbirds. 2. The scenario goals to score the dwellers can be useful to score a couple of extra points at the end. 3. When placing a dweller, forward plan. As soon as the dweller is down, that same space can’t be counted towards that dweller goal again. (If you are jammy enough to sco...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I absolutely love this game!&lt;br /&gt;
I have noticed a couple of key patterns when playing. During games where I score low, it’s because I have forgotten the following:&lt;br /&gt;
1. Prioritise bees and hummingbirds.&lt;br /&gt;
2. The scenario goals to score the dwellers can be useful to score a couple of extra points at the end.&lt;br /&gt;
3. When placing a dweller, forward plan. As soon as the dweller is down, that same space can’t be counted towards that dweller goal again. (If you are jammy enough to score two dwellers connected to the same goal on the same turn: place both of those dwellers on the same space).&lt;br /&gt;
4. Watch where you place: try not to make impossible squares for yourself where you block a colour. Water spaces can be helpful for this.&lt;br /&gt;
5. Think about how you are scoring your hummingbirds and aim to maximise by pollinating surrounding squares during separate turns. That way, there is an increased chance of scoring more hummingbirds.&lt;br /&gt;
&lt;br /&gt;
Enjoy! It’s a beautiful game!&lt;/div&gt;</summary>
		<author><name>TaliesinGreen</name></author>
	</entry>
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