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	<updated>2026-11-06T07:28:59Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppi&amp;diff=31340</id>
		<title>Gamehelppi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppi&amp;diff=31340"/>
		<updated>2026-09-08T06:05:34Z</updated>

		<summary type="html">&lt;p&gt;TagGerr: Second edition changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
* P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
* Each player has three cases that they need to solve.&lt;br /&gt;
* You win by getting the most points for solving the three cases.&lt;br /&gt;
* To solve a case you need to show the following elements: the &#039;&#039;&#039;criminal&#039;&#039;&#039;, the &#039;&#039;&#039;location&#039;&#039;&#039; of the crime and the &#039;&#039;&#039;type&#039;&#039;&#039; of crime.&lt;br /&gt;
* Each player solves their own unique case each in round.&lt;br /&gt;
** The player on your right has your Case Cards, which show the elements of the case you are solving.&lt;br /&gt;
&lt;br /&gt;
== Second Edition Changes ==&lt;br /&gt;
&lt;br /&gt;
BoardM Factory&#039;s Second Edition updates P.I. with new artwork throughout, several terminology changes, a reworked scoring system, and a dedicated two-player Duel mode. The underlying rules of deducing your case across mini-games by placing investigators, collecting clues, and comparing them to the board are unchanged. This section covers what&#039;s different.&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
Several things were renamed for clarity. They play the same role as before, just under a new name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! First Edition&lt;br /&gt;
! Second Edition&lt;br /&gt;
|-&lt;br /&gt;
| Evidence (the 36-card deck you draw/collect)&lt;br /&gt;
| Clues&lt;br /&gt;
|-&lt;br /&gt;
| Crime (one of the three case categories)&lt;br /&gt;
| Evidence&lt;br /&gt;
|-&lt;br /&gt;
| Cubes (indicates the current tile is adjacent to the correct tile)&lt;br /&gt;
| Trace markers (circular)&lt;br /&gt;
|-&lt;br /&gt;
| Discs (indicates the current tile is the correct tile)&lt;br /&gt;
| Spot markers (rectangular)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Several location names and some suspect names have also changed. The set of items, suspects, and locations themselves is different from First Edition, but the number of each and how they function is the same.&lt;br /&gt;
&lt;br /&gt;
=== Rounds and Scoring ===&lt;br /&gt;
&lt;br /&gt;
Mini-games are now called rounds.&lt;br /&gt;
&lt;br /&gt;
Each round has its own fixed point schedule based on solve order within that round:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Round&lt;br /&gt;
! 1st solver&lt;br /&gt;
! 2nd&lt;br /&gt;
! 3rd&lt;br /&gt;
! 4th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
| 9&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An incorrect solve attempt still costs the player 2 points.&lt;br /&gt;
&lt;br /&gt;
Each player has a single score marker on a shared track, ranging from -5 to 21. Points are tracked cumulatively and live.&lt;br /&gt;
&lt;br /&gt;
Any attempt at solving, right or wrong, flips your score marker over on the track. Once every player has flipped their marker (or all but one have), the round ends as soon as play comes back around to the first player.&lt;br /&gt;
&lt;br /&gt;
=== Duel Mode (2-player only) ===&lt;br /&gt;
&lt;br /&gt;
Duel mode is a separate, faster variant with its own win conditions. It&#039;s played on the board&#039;s night side. Each player starts with 2 investigators and gains 2 more at the start of each following round, up to a maximum of 5 held at once.&lt;br /&gt;
&lt;br /&gt;
Each round has a single winner, at mose, who gains 1 point:&lt;br /&gt;
* If the first player to attempt solving their case is correct:&lt;br /&gt;
** If they have the first player marker, their opponent has one more chance to solve their case.&lt;br /&gt;
*** If their opponent also correctly solves their case, the round ends in a tie. Otherwise, the first player wins.&lt;br /&gt;
** If they do not have the first player marker, they win immediately.&lt;br /&gt;
* If the first player to attempt solving their case is incorrect, their opponent wins the round.&lt;br /&gt;
&lt;br /&gt;
After each round, the winner places one of their new investigators on the round winner space (which reduces their available investigators for the next round). For tied rounds, no investigator is placed on the round winner space. The game ends when one player has won 2 rounds.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
Each turn you choose only one of the following actions:&lt;br /&gt;
	&lt;br /&gt;
:1) Use an investigator on a location &#039;&#039;(you only have 5 for the entire game)&#039;&#039;&lt;br /&gt;
:2) Pick an evidence card&lt;br /&gt;
:3) Attempt to solve the case&lt;br /&gt;
&lt;br /&gt;
=== Using an Investigator ===&lt;br /&gt;
&lt;br /&gt;
* Each Location Card consists of a criminal tile, a location tile, and a crime tile.&lt;br /&gt;
* Using an Investigator on a Location Card tells you the number of tiles matching your Case Cards elements (the criminal and/or the location and/or the crime) in or near that location, as well as the number of elements.&lt;br /&gt;
* Discs and cubes are placed by the Investigator as follows:&lt;br /&gt;
** •&#039;&#039;&#039;Disc&#039;&#039;&#039;: An element is in this Investigator&#039;s location.&lt;br /&gt;
** •&#039;&#039;&#039;Cube&#039;&#039;&#039;: An element is in a location that is adjacent to this Investigator&#039;s location. It does not tell you what that element is.&lt;br /&gt;
* &#039;&#039;Note:&#039;&#039; You only have 5 Investigators and they are &#039;one use&#039; only for all three rounds of the entire game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+Possible results &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;max-width:16rem;&amp;quot; | &#039;&#039;&#039;# Case cards matching in the Investigator&#039;s location&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;max-width:12rem;&amp;quot; | &#039;&#039;&#039;The result represented in&lt;br /&gt;
Discs &amp;amp; cubes&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;max-width:16rem;&amp;quot; | &#039;&#039;&#039;# Case cards matching in a location &#039;&#039;adjacent&#039;&#039; to the Investigator&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;color:#0a0;&amp;quot;|3 &lt;br /&gt;
|style=&amp;quot;color:#0a0;&amp;quot;|3 discs&lt;br /&gt;
|style=&amp;quot;color:#a70;&amp;quot;|0 cubes&lt;br /&gt;
|style=&amp;quot;color:#a70;&amp;quot;|0 &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;color:#0a0;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;color:#0a0;&amp;quot;|2 discs&lt;br /&gt;
|style=&amp;quot;color:#a70;&amp;quot;|1 cube&lt;br /&gt;
|style=&amp;quot;color:#a70;&amp;quot;|1&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;color:#0a0;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;color:#0a0;&amp;quot;|1 disc&lt;br /&gt;
|style=&amp;quot;color:#a70;&amp;quot;|2 cubes&lt;br /&gt;
|style=&amp;quot;color:#a70;&amp;quot;|2&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;color:#0a0;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;color:#0a0;&amp;quot;|0 discs&lt;br /&gt;
|style=&amp;quot;color:#a70;&amp;quot;|3 cubes&lt;br /&gt;
|style=&amp;quot;color:#a70;&amp;quot;|3&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;color:#0a0;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;color:#0a0;&amp;quot;|2 discs&lt;br /&gt;
|style=&amp;quot;color:#a70;&amp;quot;|0 cubes&lt;br /&gt;
|style=&amp;quot;color:#a70;&amp;quot;|0&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;color:#0a0;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;color:#0a0;&amp;quot;|1 disc&lt;br /&gt;
|style=&amp;quot;color:#a70;&amp;quot;|1 cube&lt;br /&gt;
|style=&amp;quot;color:#a70;&amp;quot;|1&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;color:#0a0;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;color:#0a0;&amp;quot;|1 disc&lt;br /&gt;
|style=&amp;quot;color:#a70;&amp;quot;|0 cubes&lt;br /&gt;
|style=&amp;quot;color:#a70;&amp;quot;|0&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;color:#0a0;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;color:#0a0;&amp;quot;|0 discs&lt;br /&gt;
|style=&amp;quot;color:#a70;&amp;quot;|0 cubes&lt;br /&gt;
|style=&amp;quot;color:#a70;&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Using Evidence Cards ===&lt;br /&gt;
&lt;br /&gt;
* Using an Evidence Card allows you to investigate one particular element of your case.&lt;br /&gt;
* It will only tell you the matching tiles that are the same type as the selected Evidence Card.&lt;br /&gt;
** •&#039;&#039;&#039;Disc&#039;&#039;&#039;: If the Evidence Card matches one of your Case Cards, a disc is placed on the matching tile.&lt;br /&gt;
** •&#039;&#039;&#039;Cube&#039;&#039;&#039;: If the Case Card&#039;s tile is in an adjacent location to the Evidence Card&#039;s tile, then a cube will be placed on the tile.&lt;br /&gt;
&lt;br /&gt;
==== Additional Rules With Using Evidence Cards====&lt;br /&gt;
&lt;br /&gt;
* If you already have a disc/cube on one of your Investigator Counters and it corresponds with the selected Evidence Card then the disc/cube is moved from the Investigator Counter to the tile matching the selected Evidence Card.&lt;br /&gt;
* If a disc/cube is placed then it must be placed on the tile.&lt;br /&gt;
* If no disc/cube is placed then you place the Evidence Card in front of your position to remind you that no information was gained.&lt;br /&gt;
* If you do place a disc/cube then you discard the Evidence Card.&lt;br /&gt;
&lt;br /&gt;
=== Attempt to Solve the Case ===&lt;br /&gt;
&lt;br /&gt;
* Finally you can attempt to solve the case, click on a criminal, a location and a crime type.&lt;br /&gt;
** If you&#039;re right, then you get points according to how many players solve their cases before you. &#039;&#039;(7 for first, 5 for second, 3 for third and 1 for fourth.)&#039;&#039;&lt;br /&gt;
** If you&#039;re wrong, then you lose 2 points. Next turn you can try again, but you accrue the VP penalties (and lose time).&lt;br /&gt;
** If everyone has solved but you, you get 0 points (and penalties you have accrued).&lt;br /&gt;
&lt;br /&gt;
== Phases ==&lt;br /&gt;
&lt;br /&gt;
* The game consists of 3 rounds, players are attempting to solve one case in every round.&lt;br /&gt;
* Each round is composed of phases where each player takes a turn playing one action.&lt;br /&gt;
** &#039;&#039;Beginning with the starting player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Solving a case ==&lt;br /&gt;
&lt;br /&gt;
* Once a player solves a case for the first time in that round, (in phase 6 of the current round for example,) they get 7 points, and &#039;&#039;each&#039;&#039; subsequent player who solves their case in the same phase (phase 6 in our example) &#039;&#039;also&#039;&#039; gets 7 points.&lt;br /&gt;
* Once the phase ends, if there are at least two players who didn&#039;t solve the case yet, then the game continues, but on the phase the next player solves the case, they get 2 fewer points--and that goes for all players who solve the case in that same phase.&lt;br /&gt;
* This continues on and on, until only 1 (or 0) player remains.&lt;br /&gt;
** If one player remains at the end of a phase, that player won&#039;t gain any points for the round, and the next round starts.&lt;br /&gt;
&lt;br /&gt;
== Tiebreakers ==&lt;br /&gt;
&lt;br /&gt;
* In the case of a tie, the winner is the tied player who has the:&lt;br /&gt;
*# Most Investigator pieces.&lt;br /&gt;
*# Fewest penalty points.&lt;/div&gt;</summary>
		<author><name>TagGerr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdinogenics&amp;diff=26401</id>
		<title>Gamehelpdinogenics</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdinogenics&amp;diff=26401"/>
		<updated>2025-09-03T17:30:56Z</updated>

		<summary type="html">&lt;p&gt;TagGerr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Arrivals Features and Changes from Core Game ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn Order&#039;&#039;&#039;&lt;br /&gt;
Turn order is determined by these three factors:&lt;br /&gt;
&lt;br /&gt;
# Highest park reputation&lt;br /&gt;
# Lowest player score&lt;br /&gt;
# Most undamaged facilities&lt;br /&gt;
&lt;br /&gt;
If all these factors are the same, the current order between players is unchanged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Market Tokens&#039;&#039;&#039;&lt;br /&gt;
Players now gain a Market Token when using the Site B Action Space. Discard up to 1 Market Token when you assign a Worker to the City Center to take one additional action. The additional action can be a repeat of an action already taken at the City Center.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Promotion Tokens&#039;&#039;&#039;&lt;br /&gt;
Promotion Tokens are worth 1 reputation. When using the Time Share, take 1 Reputation Token that is on the board. If all Reputation Tokens have been claimed, you must instead take one from another player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNA Market and Discards&#039;&#039;&#039;&lt;br /&gt;
The new DNA Market is one card space longer with a $3 discount on the final card space. When cards are discarded from the Site B action, they are now added to the DNA Market instead of the discard pile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ferry&#039;&#039;&#039;&lt;br /&gt;
The Ferry now grants $4 instead of $3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facility Changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Triceratops Observatory – Immediately place a Triceratops into your park when buying this facility. During end game scoring, gain 1 VP per Triceratops in any park.&lt;br /&gt;
&lt;br /&gt;
Medium Hotel – Now worth 2 VP during end game scoring.&lt;br /&gt;
&lt;br /&gt;
Patent Center – Each time an opponent builds a facility or dinosaur that you have in your park, gain $2.&lt;br /&gt;
&lt;br /&gt;
Park Mascots – Ability unchanged but is now a Park facility.&lt;br /&gt;
&lt;br /&gt;
Petting Zoo – Each upkeep phase, gain 2VP per species in your park with at least 2 dinosaur meeples.&lt;br /&gt;
&lt;br /&gt;
DNA Archive – During endgame scoring, gain 1 VP per species in the boneyard with at least 2 cards.&lt;br /&gt;
&lt;br /&gt;
Stegosaurus Monument – All players immediately gain $2. During endgame scoring, gain 4 VP per stegosaurus in your park.&lt;br /&gt;
&lt;br /&gt;
Goat Farm – Immediately gain one goat.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
DinoGenics is a worker placement game played over 7 rounds, during which each player will get to play 3-5 workers to the mainland to collect resources and create dinosaurs. Most activities in DinoGenics revolve around collecting DNA and building habitats for dinosaurs on each player’s personal island board. At the end of seven rounds (Seasons), the park with the most victory points is deemed the winner and acquires enough market shares to buy out their competitors. &lt;br /&gt;
&lt;br /&gt;
=== Your Personal Dinosaur Park ===&lt;br /&gt;
Each player has a personal park island board where they will place dinosaurs, fences, and park facilities. A player may only place one dinosaur meeple or one facility tile in each square of the island board. Dinosaurs will inhabit the Park side (green), while facilities may be built on the Park side or Commercial Sector (gray). Each facility specifies which side it must be built on.&lt;br /&gt;
&lt;br /&gt;
=== Visitors ===&lt;br /&gt;
Each Open Season tourists will want to visit a player’s dinosaur park. Being higher in Reputation allows a player to attract the largest number of visitors as well as send out workers before other players. Players gain one credit for each visitor their park houses at the start of the Season. Surviving visitors will award victory points during the season’s Upkeep Phase.&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
As the owner of a dinosaur park, players have complete control over where their workers are placed each Season. During each turn, players must place one worker on an unoccupied Action Space (circle) of the Mainland Game Board to collect or spend resources. Each player will have all their workers returned to them at the end of each Season.&lt;br /&gt;
&lt;br /&gt;
=== Mainland Game Board ===&lt;br /&gt;
In addition to Action spaces, the Mainland Game Board holds the DNA Market where DNA may be bought and sold, and the Newsroom, where the current and upcoming Breaking News event is displayed. In seasons 2–7, a Breaking News event will become active, granting a boon or throwing a monkey-wrench into your careful plans.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Victory Points ===&lt;br /&gt;
Players gain victory points at the end of every Season based on the value of the dinosaurs and live visitors their parks contain, as well as certain facilities. It is therefore important not to fall behind of the competition in bringing new dinosaurs and facilities to your park!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don’t wait multiple rounds for the perfect dinosaur if you can get a “good enough” one now! While not as prestigious, Mutants can be created with any 3 DNA cards and are a great way to buy yourself time to get the dinosaurs that you really want!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Scandal Tokens ===&lt;br /&gt;
Visitor Fatalities and other actions will gain you a Scandal. At the end of the game, each Scandal token a player has will lower their final score by six victory points. Certain Breaking News events as well as the Agency board action allow players to discard Scandal tokens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scandals may be scary but don’t overthink them! Activities that cause Scandals are a great way to pull ahead of your opponents. As long as you cover up the scandal by going to the Agency before the end of the game, no one needs to know about your shady past!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== OPEN SEASON PHASE (skip steps 1-4 during Season 1) ===&lt;br /&gt;
&lt;br /&gt;
* 1. Determine player order based on reputation. A higher reputation is better.  Ties are broken by the lowest player score and the number of undamaged facilities, in that order.&lt;br /&gt;
* 2. Assign visitors based on player order.&lt;br /&gt;
* 3. Assign bonus visitors. The first player may take the first 2 visitors, and then starting with player two, each player may claim 1 visitor at a time in player order until no more bonus visitors or hotel spaces remain. (If playing with corporate bailout variant the first player bonus visitor advantage is removed)&lt;br /&gt;
* 4. Each player receives 1 credit per visitor in their park.&lt;br /&gt;
* 5. Draw a Breaking News Card and advance the news track. If applicable, resolve the event.&lt;br /&gt;
* 6. Draw a tile to the 2nd/3rd/4th facility stacks in the City Center. If a stack ever empties during play, immediately draw a tile for it.&lt;br /&gt;
* 7. In player order, place one worker per turn until none remain.&lt;br /&gt;
&lt;br /&gt;
==== RAMPAGE CHECKS ====&lt;br /&gt;
&lt;br /&gt;
* Check when placing a dinosaur and in Upkeep after feeding.&lt;br /&gt;
* A dinosaur will rampage only once in Open Season &amp;amp; once in Upkeep.&lt;br /&gt;
&lt;br /&gt;
===== A DINOSAUR WILL RAMPAGE IF: =====&lt;br /&gt;
&lt;br /&gt;
* Its pen is too small or not fully enclosed (exception: brontosaurus).&lt;br /&gt;
* Two or more species share the same habitat (exception: ankylosaur).&lt;br /&gt;
* A brontosaurus is penned, or another species can access its open space.&lt;br /&gt;
* A pterodactyl isn’t in a biodome.&lt;br /&gt;
* A carnivore is not fed the required number of goats during Upkeep.&lt;br /&gt;
&lt;br /&gt;
===== Structure Damage =====&lt;br /&gt;
&lt;br /&gt;
* Facilities are targeted first within the rampaging dinosaur&#039;s current habitat (pen or open space), then fences blocking the dinosaur&#039;s most direct route to a board edge.&lt;br /&gt;
* Damaged hotels result in visitor death. Take a Scandal for each death.&lt;br /&gt;
* The Visitor Center is repaired immediately but costs an extra Scandal.&lt;br /&gt;
&lt;br /&gt;
=== UPKEEP PHASE ===&lt;br /&gt;
&lt;br /&gt;
# Feed all carnivores. You may not choose not to feed a carnivore if you have goats to do so. (Optional) Feed Mutants: Each one may be fed 2 Goats to place a new mutant.&lt;br /&gt;
# Check for rampage conditions, and roll if necessary. Tyrannosaurus: Rolls two dice. Raptor: Slash results also cause visitor fatality. &lt;br /&gt;
# Gain 3 VPs for every two visitors that is still alive.&lt;br /&gt;
# Return all visitors to the general supply. &lt;br /&gt;
# Gain VPs from dinosaurs and facilities.&lt;br /&gt;
# Gain resources from dinosaurs and facilities. Stegosaurus: Gain 1 credit for each stegosaurus in your park. Food Court: Gain 1 credit for each hotel in your park. Goat Farm: Gain 1 goat. &lt;br /&gt;
# Return workers to each owner’s park.&lt;br /&gt;
# Continue to the next Open Season (or End Game Scoring).&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== END GAME SCORING ===&lt;br /&gt;
1. Facility points (if undamaged), plus end game bonuses&lt;br /&gt;
&lt;br /&gt;
2. Dinosaur Variety&lt;br /&gt;
&lt;br /&gt;
* For every unique species in a valid habitat, gain 3 VPs.&lt;br /&gt;
* Reminder: A brontosaurus isn’t in a valid habitat if another species is un-penned at game end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Score Credits&lt;br /&gt;
&lt;br /&gt;
* Each player scores 1 VP for every 3 credits they have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Score DNA cards&lt;br /&gt;
&lt;br /&gt;
* Each player scores 1 VP for every 2 DNA cards in their hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Deduct Scandals&lt;br /&gt;
&lt;br /&gt;
* Remove 6 VPs for each Scandal token.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In case of tie, the player with the highest reputation wins!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TagGerr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdinogenics&amp;diff=26337</id>
		<title>Gamehelpdinogenics</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdinogenics&amp;diff=26337"/>
		<updated>2025-08-31T21:26:27Z</updated>

		<summary type="html">&lt;p&gt;TagGerr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Arrivals Features and Changes from Core Game ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn Order&#039;&#039;&#039;&lt;br /&gt;
Turn order is determined by these three factors:&lt;br /&gt;
&lt;br /&gt;
# Highest park reputation&lt;br /&gt;
# Lowest player score&lt;br /&gt;
# Most undamaged facilities&lt;br /&gt;
&lt;br /&gt;
If all these factors are the same, the current order between players is unchanged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Market Tokens&#039;&#039;&#039;&lt;br /&gt;
Players now gain a Market Token when using the Site B Action Space. Discard up to 1 Market Token when you assign a Worker to the City Center to take one additional action. The additional action can be a repeat of an action already taken at the City Center.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Promotion Tokens&#039;&#039;&#039;&lt;br /&gt;
Promotion Tokens are worth 1 reputation. When using the Time Share, take 1 Reputation Token that is on the board. If all Reputation Tokens have been claimed, you must instead take one from another player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNA Market and Discards&#039;&#039;&#039;&lt;br /&gt;
The new DNA Market is one card space longer with a $3 discount on the final card space. When cards are discarded from the Site B action, they are now added to the DNA Market instead of the discard pile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ferry&#039;&#039;&#039;&lt;br /&gt;
The Ferry now grants $4 instead of $3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facility Changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Triceratops Observatory – Immediately place a Triceratops into your park when buying this facility. During end game scoring, gain 1 VP per Triceratops in any park.&lt;br /&gt;
&lt;br /&gt;
Medium Hotel – Now worth 2 VP during end game scoring.&lt;br /&gt;
&lt;br /&gt;
Patent Center – Each time an opponent builds a facility or dinosaur that you have in your park, gain $2.&lt;br /&gt;
&lt;br /&gt;
Park Mascots – Ability unchanged but is now a Park facility.&lt;br /&gt;
&lt;br /&gt;
Petting Zoo – Each upkeep phase, gain 2VP per species in your park with at least 2 dinosaur meeples.&lt;br /&gt;
&lt;br /&gt;
DNA Archive – During endgame scoring, gain 1 VP per species in the boneyard with at least 2 cards.&lt;br /&gt;
&lt;br /&gt;
Stegosaurus Monument – All players immediately gain $2. During endgame scoring, gain 4 VP per stegosaurus in your park.&lt;br /&gt;
&lt;br /&gt;
Goat Farm – Immediately gain one goat.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
DinoGenics is a worker placement game played over 7 rounds, during which each player will get to play 3-5 workers to the mainland to collect resources and create dinosaurs. Most activities in DinoGenics revolve around collecting DNA and building habitats for dinosaurs on each player’s personal island board. At the end of seven rounds (Seasons), the park with the most victory points is deemed the winner and acquires enough market shares to buy out their competitors. &lt;br /&gt;
&lt;br /&gt;
=== Your Personal Dinosaur Park ===&lt;br /&gt;
Each player has a personal park island board where they will place dinosaurs, fences, and park facilities. A player may only place one dinosaur meeple or one facility tile in each square of the island board. Dinosaurs will inhabit the Park side (green), while facilities may be built on the Park side or Commercial Sector (gray). Each facility specifies which side it must be built on.&lt;br /&gt;
&lt;br /&gt;
=== Visitors ===&lt;br /&gt;
Each Open Season tourists will want to visit a player’s dinosaur park. Being higher in Reputation allows a player to attract the largest number of visitors as well as send out workers before other players. Players gain one credit for each visitor their park houses at the start of the Season. Surviving visitors will award victory points during the season’s Upkeep Phase.&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
As the owner of a dinosaur park, players have complete control over where their workers are placed each Season. During each turn, players must place one worker on an unoccupied Action Space (circle) of the Mainland Game Board to collect or spend resources. Each player will have all their workers returned to them at the end of each Season.&lt;br /&gt;
&lt;br /&gt;
=== Mainland Game Board ===&lt;br /&gt;
In addition to Action spaces, the Mainland Game Board holds the DNA Market where DNA may be bought and sold, and the Newsroom, where the current and upcoming Breaking News event is displayed. In seasons 2–7, a Breaking News event will become active, granting a boon or throwing a monkey-wrench into your careful plans.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Victory Points ===&lt;br /&gt;
Players gain victory points at the end of every Season based on the value of the dinosaurs and live visitors their parks contain, as well as certain facilities. It is therefore important not to fall behind of the competition in bringing new dinosaurs and facilities to your park!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don’t wait multiple rounds for the perfect dinosaur if you can get a “good enough” one now! While not as prestigious, Mutants can be created with any 3 DNA cards and are a great way to buy yourself time to get the dinosaurs that you really want!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Scandal Tokens ===&lt;br /&gt;
Visitor Fatalities and other actions will gain you a Scandal. At the end of the game, each Scandal token a player has will lower their final score by six victory points. Certain Breaking News events as well as the Agency board action allow players to discard Scandal tokens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scandals may be scary but don’t overthink them! Activities that cause Scandals are a great way to pull ahead of your opponents. As long as you cover up the scandal by going to the Agency before the end of the game, no one needs to know about your shady past!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== OPEN SEASON PHASE (skip steps 1-4 during Season 1) ===&lt;br /&gt;
&lt;br /&gt;
* 1. Determine player order based on reputation. A higher reputation is better.  Ties are broken by number of undamaged facilities and credits, in that order.&lt;br /&gt;
* 2. Assign visitors based on player order.&lt;br /&gt;
* 3. Assign bonus visitors. The first player may take the first 2 visitors, and then starting with player two, each player may claim 1 visitor at a time in player order until no more bonus visitors or hotel spaces remain. (If playing with corporate bailout variant the first player bonus visitor advantage is removed)&lt;br /&gt;
* 4. Each player receives 1 credit per visitor in their park.&lt;br /&gt;
* 5. Draw a Breaking News Card and advance the news track. If applicable, resolve the event.&lt;br /&gt;
* 6. Draw a tile to the 2nd/3rd/4th facility stacks in the City Center. If a stack ever empties during play, immediately draw a tile for it.&lt;br /&gt;
* 7. In player order, place one worker per turn until none remain.&lt;br /&gt;
&lt;br /&gt;
==== RAMPAGE CHECKS ====&lt;br /&gt;
&lt;br /&gt;
* Check when placing a dinosaur and in Upkeep after feeding.&lt;br /&gt;
* A dinosaur will rampage only once in Open Season &amp;amp; once in Upkeep.&lt;br /&gt;
&lt;br /&gt;
===== A DINOSAUR WILL RAMPAGE IF: =====&lt;br /&gt;
&lt;br /&gt;
* Its pen is too small or not fully enclosed (exception: brontosaurus).&lt;br /&gt;
* Two or more species share the same habitat (exception: ankylosaur).&lt;br /&gt;
* A brontosaurus is penned, or another species can access its open space.&lt;br /&gt;
* A pterodactyl isn’t in a biodome.&lt;br /&gt;
* A carnivore is not fed the required number of goats during Upkeep.&lt;br /&gt;
&lt;br /&gt;
===== Structure Damage =====&lt;br /&gt;
&lt;br /&gt;
* Facilities are targeted first, then fences blocking the most direct route to a board edge.&lt;br /&gt;
* Damaged hotels result in visitor death. Take a Scandal for each death.&lt;br /&gt;
* The Visitor Center is repaired immediately but costs an extra Scandal.&lt;br /&gt;
&lt;br /&gt;
=== UPKEEP PHASE ===&lt;br /&gt;
&lt;br /&gt;
# Feed all carnivores. You may not choose not to feed a carnivore if you have goats to do so. (Optional) Feed Mutants: Each one may be fed 2 Goats to place a new mutant.&lt;br /&gt;
# Check for rampage conditions, and roll if necessary. Tyrannosaurus: Rolls two dice. Raptor: Slash results also cause visitor fatality. &lt;br /&gt;
# Gain 3 VPs for every two visitors that is still alive.&lt;br /&gt;
# Return all visitors to the general supply. &lt;br /&gt;
# Gain VPs from dinosaurs and facilities.&lt;br /&gt;
# Gain resources from dinosaurs and facilities. Stegosaurus: Gain 1 credit for each stegosaurus in your park. Food Court: Gain 1 credit for each hotel in your park. Goat Farm: Gain 1 goat. &lt;br /&gt;
# Return workers to each owner’s park.&lt;br /&gt;
# Continue to the next Open Season (or End Game Scoring).&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== END GAME SCORING ===&lt;br /&gt;
1. Facility points (if undamaged), plus end game bonuses:&lt;br /&gt;
&lt;br /&gt;
2. Dinosaur Variety&lt;br /&gt;
&lt;br /&gt;
* For every unique species in a valid habitat, gain 3 VPs.&lt;br /&gt;
* Reminder: A brontosaurus isn’t in a valid habitat if another species is un-penned at game end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Score Credits&lt;br /&gt;
&lt;br /&gt;
* Each player scores 1 VP for every 3 credits they have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Score DNA cards&lt;br /&gt;
&lt;br /&gt;
* Each player scores 1 VP for every 2 DNA cards in their hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Deduct Scandals&lt;br /&gt;
&lt;br /&gt;
* Remove 6 VPs for each Scandal token.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In case of tie, the player with the highest reputation wins!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TagGerr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdinogenics&amp;diff=26287</id>
		<title>Gamehelpdinogenics</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdinogenics&amp;diff=26287"/>
		<updated>2025-08-26T15:57:31Z</updated>

		<summary type="html">&lt;p&gt;TagGerr: /* New Arrivals Features and Changes from Core Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Arrivals Features and Changes from Core Game ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn Order&#039;&#039;&#039;&lt;br /&gt;
Turn order is determined by these three factors:&lt;br /&gt;
&lt;br /&gt;
# Highest park reputation&lt;br /&gt;
# Lowest player score&lt;br /&gt;
# Most undamaged facilities&lt;br /&gt;
&lt;br /&gt;
If all these factors are the same, the current order between players is unchanged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Market Tokens&#039;&#039;&#039;&lt;br /&gt;
Players now gain a Market Token when using the Site B Action Space. Discard up to 1 Market Token when you assign a Worker to the City Center to take one additional action. The additional action can be a repeat of an action already taken at the City Center.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Promotion Tokens&#039;&#039;&#039;&lt;br /&gt;
Promotion Tokens are worth 1 reputation. When using the Time Share, take 1 Reputation Token that is on the board. If all Reputation Tokens have been claimed, you must instead take one from another player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNA Market and Discards&#039;&#039;&#039;&lt;br /&gt;
The new DNA Market is one card space longer with a $3 discount on the final card space. When cards are discarded from the Site B action, they are now added to the DNA Market instead of the discard pile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ferry&#039;&#039;&#039;&lt;br /&gt;
The Ferry now grants $4 instead of $3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facility Changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Triceratops Observatory – Immediately place a Triceratops into your park when buying this facility. During end game scoring, gain 1 VP per Triceratops in any park.&lt;br /&gt;
&lt;br /&gt;
Medium Hotel – Now worth 2 VP during end game scoring.&lt;br /&gt;
&lt;br /&gt;
Patent Center – Each time an opponent builds a facility or dinosaur that you have in your park, gain $1.&lt;br /&gt;
&lt;br /&gt;
Park Mascots – Ability unchanged but is now a Park facility.&lt;br /&gt;
&lt;br /&gt;
Petting Zoo – Each upkeep phase, gain 2VP per species in your park with at least 2 dinosaur meeples.&lt;br /&gt;
&lt;br /&gt;
DNA Archive – During endgame scoring, gain 1 VP per species in the boneyard with at least 2 cards.&lt;br /&gt;
&lt;br /&gt;
Stegosaurus Monument – All players immediately gain $1 per Stegosaurus you have in your park. During endgame scoring, gain 4 VP per stegosaurus in your park.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
DinoGenics is a worker placement game played over 7 rounds, during which each player will get to play 3-5 workers to the mainland to collect resources and create dinosaurs. Most activities in DinoGenics revolve around collecting DNA and building habitats for dinosaurs on each player’s personal island board. At the end of seven rounds (Seasons), the park with the most victory points is deemed the winner and acquires enough market shares to buy out their competitors. &lt;br /&gt;
&lt;br /&gt;
=== Your Personal Dinosaur Park ===&lt;br /&gt;
Each player has a personal park island board where they will place dinosaurs, fences, and park facilities. A player may only place one dinosaur meeple or one facility tile in each square of the island board. Dinosaurs will inhabit the Park side (green), while facilities may be built on the Park side or Commercial Sector (gray). Each facility specifies which side it must be built on.&lt;br /&gt;
&lt;br /&gt;
=== Visitors ===&lt;br /&gt;
Each Open Season tourists will want to visit a player’s dinosaur park. Being higher in Reputation allows a player to attract the largest number of visitors as well as send out workers before other players. Players gain one credit for each visitor their park houses at the start of the Season. Surviving visitors will award victory points during the season’s Upkeep Phase.&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
As the owner of a dinosaur park, players have complete control over where their workers are placed each Season. During each turn, players must place one worker on an unoccupied Action Space (circle) of the Mainland Game Board to collect or spend resources. Each player will have all their workers returned to them at the end of each Season.&lt;br /&gt;
&lt;br /&gt;
=== Mainland Game Board ===&lt;br /&gt;
In addition to Action spaces, the Mainland Game Board holds the DNA Market where DNA may be bought and sold, and the Newsroom, where the current and upcoming Breaking News event is displayed. In seasons 2–7, a Breaking News event will become active, granting a boon or throwing a monkey-wrench into your careful plans.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Victory Points ===&lt;br /&gt;
Players gain victory points at the end of every Season based on the value of the dinosaurs and live visitors their parks contain, as well as certain facilities. It is therefore important not to fall behind of the competition in bringing new dinosaurs and facilities to your park!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don’t wait multiple rounds for the perfect dinosaur if you can get a “good enough” one now! While not as prestigious, Mutants can be created with any 3 DNA cards and are a great way to buy yourself time to get the dinosaurs that you really want!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Scandal Tokens ===&lt;br /&gt;
Visitor Fatalities and other actions will gain you a Scandal. At the end of the game, each Scandal token a player has will lower their final score by six victory points. Certain Breaking News events as well as the Agency board action allow players to discard Scandal tokens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scandals may be scary but don’t overthink them! Activities that cause Scandals are a great way to pull ahead of your opponents. As long as you cover up the scandal by going to the Agency before the end of the game, no one needs to know about your shady past!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== OPEN SEASON PHASE (skip steps 1-4 during Season 1) ===&lt;br /&gt;
&lt;br /&gt;
* 1. Determine player order based on reputation. A higher reputation is better.  Ties are broken by number of undamaged facilities and credits, in that order.&lt;br /&gt;
* 2. Assign visitors based on player order.&lt;br /&gt;
* 3. Assign bonus visitors. The first player may take the first 2 visitors, and then starting with player two, each player may claim 1 visitor at a time in player order until no more bonus visitors or hotel spaces remain. (If playing with corporate bailout variant the first player bonus visitor advantage is removed)&lt;br /&gt;
* 4. Each player receives 1 credit per visitor in their park.&lt;br /&gt;
* 5. Draw a Breaking News Card and advance the news track. If applicable, resolve the event.&lt;br /&gt;
* 6. Draw a tile to the 2nd/3rd/4th facility stacks in the City Center. If a stack ever empties during play, immediately draw a tile for it.&lt;br /&gt;
* 7. In player order, place one worker per turn until none remain.&lt;br /&gt;
&lt;br /&gt;
==== RAMPAGE CHECKS ====&lt;br /&gt;
&lt;br /&gt;
* Check when placing a dinosaur and in Upkeep after feeding.&lt;br /&gt;
* A dinosaur will rampage only once in Open Season &amp;amp; once in Upkeep.&lt;br /&gt;
&lt;br /&gt;
===== A DINOSAUR WILL RAMPAGE IF: =====&lt;br /&gt;
&lt;br /&gt;
* Its pen is too small or not fully enclosed (exception: brontosaurus).&lt;br /&gt;
* Two or more species share the same habitat (exception: ankylosaur).&lt;br /&gt;
* A brontosaurus is penned, or another species can access its open space.&lt;br /&gt;
* A pterodactyl isn’t in a biodome.&lt;br /&gt;
* A carnivore is not fed the required number of goats during Upkeep.&lt;br /&gt;
&lt;br /&gt;
===== Structure Damage =====&lt;br /&gt;
&lt;br /&gt;
* Facilities are targeted first, then fences blocking the most direct route to a board edge.&lt;br /&gt;
* Damaged hotels result in visitor death. Take a Scandal for each death.&lt;br /&gt;
* The Visitor Center is repaired immediately but costs an extra Scandal.&lt;br /&gt;
&lt;br /&gt;
=== UPKEEP PHASE ===&lt;br /&gt;
&lt;br /&gt;
# Feed all carnivores. You may not choose not to feed a carnivore if you have goats to do so. (Optional) Feed Mutants: Each one may be fed 2 Goats to place a new mutant.&lt;br /&gt;
# Check for rampage conditions, and roll if necessary. Tyrannosaurus: Rolls two dice. Raptor: Slash results also cause visitor fatality. &lt;br /&gt;
# Gain 3 VPs for every two visitors that is still alive.&lt;br /&gt;
# Return all visitors to the general supply. &lt;br /&gt;
# Gain VPs from dinosaurs and facilities.&lt;br /&gt;
# Gain resources from dinosaurs and facilities. Stegosaurus: Gain 1 credit for each stegosaurus in your park. Food Court: Gain 1 credit for each hotel in your park. Goat Farm: Gain 1 goat. &lt;br /&gt;
# Return workers to each owner’s park.&lt;br /&gt;
# Continue to the next Open Season (or End Game Scoring).&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== END GAME SCORING ===&lt;br /&gt;
1. Facility points (if undamaged), plus end game bonuses:&lt;br /&gt;
&lt;br /&gt;
2. Dinosaur Variety&lt;br /&gt;
&lt;br /&gt;
* For every unique species in a valid habitat, gain 3 VPs.&lt;br /&gt;
* Reminder: A brontosaurus isn’t in a valid habitat if another species is un-penned at game end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Score Credits&lt;br /&gt;
&lt;br /&gt;
* Each player scores 1 VP for every 3 credits they have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Score DNA cards&lt;br /&gt;
&lt;br /&gt;
* Each player scores 1 VP for every 2 DNA cards in their hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Deduct Scandals&lt;br /&gt;
&lt;br /&gt;
* Remove 6 VPs for each Scandal token.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In case of tie, the player with the highest reputation wins!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TagGerr</name></author>
	</entry>
</feed>