<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stupid+clash</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stupid+clash"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Stupid_clash"/>
	<updated>2026-10-31T01:45:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpregidice&amp;diff=14612</id>
		<title>Gamehelpregidice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpregidice&amp;diff=14612"/>
		<updated>2022-09-11T10:44:09Z</updated>

		<summary type="html">&lt;p&gt;Stupid clash: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Defeat 3 enemies made up of 3 then 4 then 5 dice respectively. Co-Operative Play.&lt;br /&gt;
&lt;br /&gt;
===Turns===&lt;br /&gt;
&lt;br /&gt;
Simultaneously, all players roll their dice secretly for the round. The pips are secret, but the colours may be declared when asked.&lt;br /&gt;
&lt;br /&gt;
You then have the choice of 5 actions:&lt;br /&gt;
&lt;br /&gt;
Attack&lt;br /&gt;
&lt;br /&gt;
Block&lt;br /&gt;
&lt;br /&gt;
Heal&lt;br /&gt;
&lt;br /&gt;
Cast&lt;br /&gt;
&lt;br /&gt;
Animal&lt;br /&gt;
&lt;br /&gt;
You can take the same action as another player, but NOT at the same value.&lt;br /&gt;
&lt;br /&gt;
After which all dice are revealed and players take all dice from every player whose value matches the value they requested. e.g. if you request 3&#039;s, you get yours and all other players&#039; 3&#039;s&lt;br /&gt;
&lt;br /&gt;
If at the end of the Action Phase the enemy is defeated, Suffer Phase is skipped and the enemy is moved into the players&#039; dice pool&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&lt;br /&gt;
Attack&lt;br /&gt;
&lt;br /&gt;
For each set of dice you hold which equals the pips on the enemy dice cause 1 damage. e.g. if enemy dice are 1 1 1, every 3 pips of yours causes 1 damage. The enemy pips are counted at the start, so if multiple players are attacking, in this example it will be 3 pips per 1 damage for everyone, regardless of order.&lt;br /&gt;
&lt;br /&gt;
Block&lt;br /&gt;
&lt;br /&gt;
Sets of 3 of a kind block one damage +1 per extra dice. e.g. a set of 3 4&#039;s blocks 1 damage, a set of 5 2&#039;s blocks 1+2 3 damage&lt;br /&gt;
&lt;br /&gt;
Heal&lt;br /&gt;
&lt;br /&gt;
3 consecutive values heal 1 dice from the injured pool +1 per extra dice. e.g. a run of 4 5 6 heal 1 dice, a set of 1 2 3 4 5 heals 1+2 3 dice&lt;br /&gt;
&lt;br /&gt;
Cast&lt;br /&gt;
&lt;br /&gt;
Using a single colour of your choice, match with the pips of the enemy dice to cast a spell based on colour used. e.g. if enemy dice are 1 1 1, you need three 1&#039;s, if enemy dice are 3 3 4, you need 2 3&#039;s and a 4&lt;br /&gt;
&lt;br /&gt;
Red Spell - Deal 1 damage per dice used&lt;br /&gt;
&lt;br /&gt;
Yellow Spell - Heal 1 dice per dice used&lt;br /&gt;
&lt;br /&gt;
Blue Spell - Block 1 damage per dice used (Guaranteed complete block)&lt;br /&gt;
&lt;br /&gt;
Black Spell - Insta-kill the enemy (Only physically possible on final enemy, as only then would you have 7 dice of 5 required)&lt;br /&gt;
&lt;br /&gt;
Animal&lt;br /&gt;
&lt;br /&gt;
Use 1&#039;s to do a +1 to another player&#039;s dice, with multiple 1&#039;s you can do this multiple times e.g. 2 1&#039;s would give you a +2 or 2 separate +1&#039;s&lt;br /&gt;
&lt;br /&gt;
===Suffer Phase===&lt;br /&gt;
&lt;br /&gt;
After all players have taken their turn, the enemy fights back dealing their attack value to the group&lt;br /&gt;
&lt;br /&gt;
The enemy first tries to target Blocking players, then targets Attacking players, then targets Casting players, then targets Healing players, then finally targets Animal players&lt;br /&gt;
&lt;br /&gt;
If you have blocked, this reduces the attack you&#039;ll receive&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t blocked, or your block isn&#039;t sufficient, you&#039;ll lose dice equal to the difference&lt;br /&gt;
&lt;br /&gt;
If the target player cannot lose enough dice required, the team loses.&lt;br /&gt;
&lt;br /&gt;
There is no Suffer Phase if an enemy was just defeated during Action Phase.&lt;br /&gt;
&lt;br /&gt;
===Prepare Phase===&lt;br /&gt;
&lt;br /&gt;
If all players are still standing, each has the option to pass dice on to their left neighbour from those dice not used for their action. These dice are locked in place i.e. not re-rolled&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Enemy 1 has 18 health, 3 attack, 3-18 defence&lt;br /&gt;
&lt;br /&gt;
Enemy 2 has 24 health, 4 attack, 4-24 defence&lt;br /&gt;
&lt;br /&gt;
Enemy 3 has 30 health, 5 attack, 5-30 defence&lt;br /&gt;
&lt;br /&gt;
The defence is equal to the pips currently showing, so the more you attack it the more defensive it becomes&lt;br /&gt;
&lt;br /&gt;
When an enemy is defeated, the black dice go into injured pile, however if you dealt any extra overkill damage, the dice go directly into that player&#039;s dice pool&lt;/div&gt;</summary>
		<author><name>Stupid clash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpregidice&amp;diff=14611</id>
		<title>Gamehelpregidice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpregidice&amp;diff=14611"/>
		<updated>2022-09-11T10:37:50Z</updated>

		<summary type="html">&lt;p&gt;Stupid clash: /* Turns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Defeat 3 enemies made up of 3 then 4 then 5 dice respectively. Co-Operative Play.&lt;br /&gt;
&lt;br /&gt;
===Turns===&lt;br /&gt;
&lt;br /&gt;
Simultaneously, all players roll their dice secretly for the round. The pips are secret, but the colours may be declared when asked.&lt;br /&gt;
&lt;br /&gt;
You then have the choice of 5 actions:&lt;br /&gt;
&lt;br /&gt;
Attack&lt;br /&gt;
&lt;br /&gt;
Block&lt;br /&gt;
&lt;br /&gt;
Heal&lt;br /&gt;
&lt;br /&gt;
Cast&lt;br /&gt;
&lt;br /&gt;
Animal&lt;br /&gt;
&lt;br /&gt;
You can take the same action as another player, but NOT at the same value.&lt;br /&gt;
&lt;br /&gt;
After which all dice are revealed and players take all dice from every player whose value matches the value they requested. e.g. if you request 3&#039;s, you get yours and all other players&#039; 3&#039;s&lt;br /&gt;
&lt;br /&gt;
If at the end of the Action Phase the enemy is defeated, Suffer Phase is skipped and the enemy is moved into the players&#039; dice pool&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&lt;br /&gt;
Attack&lt;br /&gt;
&lt;br /&gt;
For each set of dice you hold which equals the pips on the enemy dice cause 1 damage. e.g. if enemy dice are 1 1 1, every 3 pips of yours causes 1 damage. The enemy pips are counted at the start, so if multiple players are attacking, in this example it will be 3 pips per 1 damage for everyone, regardless of order.&lt;br /&gt;
&lt;br /&gt;
Block&lt;br /&gt;
&lt;br /&gt;
Sets of 3 of a kind block one damage +1 per extra dice. e.g. a set of 3 4&#039;s blocks 1 damage, a set of 5 2&#039;s blocks 1+2 3 damage&lt;br /&gt;
&lt;br /&gt;
Heal&lt;br /&gt;
&lt;br /&gt;
3 consecutive values heal 1 dice from the injured pool +1 per extra dice. e.g. a run of 4 5 6 heal 1 dice, a set of 1 2 3 4 5 heals 1+2 3 dice&lt;br /&gt;
&lt;br /&gt;
Cast&lt;br /&gt;
&lt;br /&gt;
Using a single colour of your choice, snap with the numbers of the enemy dice to cast a spell based on colour used. e.g. if enemy dice are 1 1 1, you need three 1&#039;s, if enemy dice are 3 3 4, you need 2 3&#039;s and a 4&lt;br /&gt;
&lt;br /&gt;
Red Spell - Deal 1 damage per dice used&lt;br /&gt;
&lt;br /&gt;
Yellow Spell - Heal 1 dice per dice used&lt;br /&gt;
&lt;br /&gt;
Blue Spell - Block 1 damage per dice used (Guaranteed complete block)&lt;br /&gt;
&lt;br /&gt;
Black Spell - Insta-kill the enemy (Only physically possible on final enemy, as only then would you have 7 dice of 5 required)&lt;br /&gt;
&lt;br /&gt;
Animal&lt;br /&gt;
&lt;br /&gt;
Use 1&#039;s to do a +1 to another player&#039;s dice, with multiple 1&#039;s you can do this multiple times e.g. 2 1&#039;s would give you a +2 or 2 separate +1&#039;s&lt;br /&gt;
&lt;br /&gt;
===Suffer Phase===&lt;br /&gt;
&lt;br /&gt;
After all players have taken their turn, the enemy fights back dealing their attack value to the group&lt;br /&gt;
&lt;br /&gt;
The enemy first tries to target Blocking players, then targets Attacking players, then targets Casting players, then targets Healing players, then finally targets Animal players&lt;br /&gt;
&lt;br /&gt;
If you have blocked, this reduces the attack you&#039;ll receive&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t blocked, or your block isn&#039;t sufficient, you&#039;ll lose dice equal to the difference&lt;br /&gt;
&lt;br /&gt;
If the target player cannot lose enough dice required, the team loses.&lt;br /&gt;
&lt;br /&gt;
There is no Suffer Phase if an enemy was just defeated during Action Phase.&lt;br /&gt;
&lt;br /&gt;
===Prepare Phase===&lt;br /&gt;
&lt;br /&gt;
If all players are still standing, each has the option to pass dice on to their left neighbour from those dice not used for their action. These dice are locked in place i.e. not re-rolled&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Enemy 1 has 18 health, 3 attack, 3-18 defence&lt;br /&gt;
&lt;br /&gt;
Enemy 2 has 24 health, 4 attack, 4-24 defence&lt;br /&gt;
&lt;br /&gt;
Enemy 3 has 30 health, 5 attack, 5-30 defence&lt;br /&gt;
&lt;br /&gt;
The defence is equal to the pips currently showing, so the more you attack it the more defensive it becomes&lt;br /&gt;
&lt;br /&gt;
When an enemy is defeated, the black dice go into injured pile, however if you dealt any extra overkill damage, the dice go directly into that player&#039;s dice pool&lt;/div&gt;</summary>
		<author><name>Stupid clash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsecretmoon&amp;diff=6325</id>
		<title>Gamehelpsecretmoon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsecretmoon&amp;diff=6325"/>
		<updated>2020-12-01T13:00:00Z</updated>

		<summary type="html">&lt;p&gt;Stupid clash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two factions in Secret Moon (three when played with the &#039;&#039;&#039;Thief&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Team:&#039;&#039;&#039; &#039;&#039;&#039;Minister&#039;&#039;&#039; and &#039;&#039;&#039;Guards&#039;&#039;&#039;: their goal is to either capture the Princess or reveal both the Princess and Wanderer.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Team:&#039;&#039;&#039; &#039;&#039;&#039;Princess&#039;&#039;&#039;, &#039;&#039;&#039;Wanderer&#039;&#039;&#039; and &#039;&#039;&#039;Priestess&#039;&#039;&#039;. They win if the Minister is captured or if the Princess and/or Wanderer stay hidden until the end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One match goes over three rounds, during each round the following actions are available:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspect&#039;&#039;&#039;: secretly look at another player&#039;s character card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inquire&#039;&#039;&#039;: ask &amp;quot;Who goes there?&amp;quot; to another player. This will give a clue about this player&#039;s identity.&lt;br /&gt;
The Princess and the Wanderer will answer &amp;quot;...&amp;quot; when asked about their identity, while the Priestess and Guards will answer &amp;quot;It&#039;s just me.&amp;quot; The Minister answers &amp;quot;You fool! I&#039;m the Minister!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuse&#039;&#039;&#039;: guess a character card and reveal it (if incorrect, reveal your own). &#039;&#039;&#039;Note&#039;&#039;&#039;: when Guards are revealed, they are automatically captured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect&#039;&#039;&#039;: defend someone or yourself (unavailable during round 3).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disrupt&#039;&#039;&#039;: force another player to discard their turn order card (in exchange, you are captured).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capture&#039;&#039;&#039;: capture a player with a revealed character (&#039;&#039;&#039;unavailable&#039;&#039;&#039; for Guards).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pass&#039;&#039;&#039;: choose a discarded turn order card and take it (for the next round).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039;: The Thief is an optional third faction. &lt;br /&gt;
&lt;br /&gt;
He tries to avoid being captured until the end. &lt;br /&gt;
The Thief cannot protect himself nor can he use &#039;&#039;&#039;Capture&#039;&#039;&#039;.&lt;br /&gt;
All characters including soldiers can &amp;quot;Capture&amp;quot; you.&lt;br /&gt;
When inquired about his identity, he can choose to answer like the Princess or the Minister. &lt;br /&gt;
The Thief wins alone if he is not captured by the end of the game. However, NPC thief cannot win.&lt;br /&gt;
&lt;br /&gt;
For example: the Princess gets captured, but the Thief (not an NPC) is still alive. The Thief wins and is the only one to receive a victory point.&lt;/div&gt;</summary>
		<author><name>Stupid clash</name></author>
	</entry>
</feed>