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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stuff+by+Bez</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-21T13:34:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsilo&amp;diff=29637</id>
		<title>Gamehelpsilo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsilo&amp;diff=29637"/>
		<updated>2026-04-29T10:27:23Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: clarified the &amp;#039;right&amp;#039; meaning different things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Move your highest checker within a stack to your right one column, carrying with it any enemy checkers that may be stacked above it. Note that since the players are &#039;sitting opposite&#039; each other, each player is moving in a different direction. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Object: Be the first to get all of your checkers into one contiguous column. In other words, a pure sub-stack of only your checkers. Enemy checkers may be above and/or below your sub-stack, but not inside it.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnibble&amp;diff=23367</id>
		<title>Gamehelpnibble</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnibble&amp;diff=23367"/>
		<updated>2024-12-01T05:23:48Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: copied BGG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RULES OVERVIEW (Please refer to rulebook)&lt;br /&gt;
&lt;br /&gt;
Randomly place the 81 discs on the board such that no two of the same color are orthogonally adjacent (diagonally adjacent is OK).&lt;br /&gt;
&lt;br /&gt;
Players alternate turns taking discs from the board according to the following rules:&lt;br /&gt;
&lt;br /&gt;
1) Discs may only be taken if they have at least two adjacent exposed sides.&lt;br /&gt;
&lt;br /&gt;
2) A player must always take at least one disc on their turn (that is, players may not pass) and may take as many additional discs as they like on a turn, as long as all of those discs are the same color as the first one. They are not required to take all of the available discs of that color and may opt to leave one or more behind.&lt;br /&gt;
&lt;br /&gt;
3) A disc may not be taken if it would divide the remaining discs into two separate groups (counting orthogonal connections only).&lt;br /&gt;
&lt;br /&gt;
When a player takes discs, they should place them in a row on the table behind the correspondingly colored triangle on the board.&lt;br /&gt;
&lt;br /&gt;
If a player takes their 5th, 7th, or 9th disc of a color, they should place it on the corresponding circle on their side of the board to make it clear how close they are to reaching one of the three win conditions.&lt;br /&gt;
&lt;br /&gt;
WINNING THE GAME&lt;br /&gt;
&lt;br /&gt;
A player wins the game immediately if they achieve either of the following:&lt;br /&gt;
&lt;br /&gt;
    Collect all 9 discs of one color&lt;br /&gt;
    Collect at least 7 discs each of three adjacent colors in a row.&lt;br /&gt;
&lt;br /&gt;
If neither player is able to accomplish either of these, continue play until all the discs have been taken. The winner is the player with the majority of majorities (5 or more discs in each of 5 or more colors).&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpauctionland&amp;diff=20731</id>
		<title>Gamehelpauctionland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpauctionland&amp;diff=20731"/>
		<updated>2024-04-11T12:55:15Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: take money when choosing land.,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
======Note: the words &#039;land&#039; and &#039;land tile&#039; are used interchangably.======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turn summary:&lt;br /&gt;
Each turn, claim land for yourself, pondering the prices versus the benefits. Select land, pay for skipped land, then place the land.&lt;br /&gt;
&lt;br /&gt;
If you place the 4th land tile in a line, you get a bonus land! (Maximum once per player per turn.)&lt;br /&gt;
&lt;br /&gt;
Next, auction land, maybe buy back land, and when it&#039;s placed there might be another bonus land!&lt;br /&gt;
&lt;br /&gt;
If anyone has a 4x4 grid, the game ends. Otherwise, flip over new land and keep going.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the game, you want a big group of theme park land, lots of separate housing/forest land, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;========&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turn details:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CLAIM LAND!&lt;br /&gt;
&lt;br /&gt;
At the start of your turn, choose any land tile in the market row. The &#039;oldest&#039; one is free. If you want any other land tile, you must place 1 money on each land tile you skip. When choosing a land, take any money previously-placed on it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Place land:&lt;br /&gt;
&lt;br /&gt;
Your first land starts your 4x4 grid, but in the end it might be in any position on the grid.&lt;br /&gt;
&lt;br /&gt;
Subsequent lands must be placed touching an edge of a previously-placed land. You can rotate lands freely. Your grid of tiles cannot grow longer than 4 in any direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUCTION LAND!&lt;br /&gt;
&lt;br /&gt;
Choose land, just like when you claimed a land to place. Place 1 money onto each land tile you skip. &lt;br /&gt;
&lt;br /&gt;
In a 2-player game, the other player simply makes one single bid.&lt;br /&gt;
&lt;br /&gt;
With 3+ players, ALL other players are now &#039;active&#039; and any other player may make a big (higher than the previously-highest) until everyone runs out of time or passes. NOTE: FULL TURN BASED FUNCTIONALITY COMING LATER.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buy back?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The auctioneer can EITHER collect the bid amount of money from the highest bidder, or give them that highest bid plus one more coin. Whoever pays takes the land tile and places it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BONUS LAND?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you ever place the 4th land in a line, you immediately get a bonus land! Choose land from the market row, paying 1 money onto each land you skip. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only get  one bonus land per turn. (This means you can theoretically place a mximum of 3 lands on your own turn, or 2 lands during someone elses.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;========&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scoring:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How many land tiles are in your biggest contiguous theme park shape? Score some amount. (Check scoring grid)&lt;br /&gt;
&lt;br /&gt;
How many land tiles have water touching the edge of your grid?  Score some amount. (Check that same scoring grid.)&lt;br /&gt;
&lt;br /&gt;
How many separate housing shapes are there? How many separate forest shapes? Multiply those 2 numbers together and score that amount. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
E.g. Bonnie-Beth has 7 tiles with housing and 6 tiles with forests. However, two forest shapes are touching. She scores 7x5=35pts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some land has icons. The positions of these icons doesn&#039;t matter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consider icon A. Whoever has the most gets [20] pts, and 2nd/3rd get [10]/[5] pts. If multiple players tie for a position, they get full pts but skip the next position. If 3+ players tie for first place, no-one else gets anything. &lt;br /&gt;
&lt;br /&gt;
Most pts wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Money breaks ties.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_auctionland&amp;diff=20727</id>
		<title>Tips auctionland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_auctionland&amp;diff=20727"/>
		<updated>2024-04-11T09:23:13Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: free option. is good&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tiles are worth different amounts. A solid house or tree is clearly worse than one with icons on it, or a double-terrain tile. &lt;br /&gt;
&lt;br /&gt;
Having said that, each tile is worth a good amount - not just because of what&#039;s on it but because it can help you towards your next bonus land!&lt;br /&gt;
&lt;br /&gt;
It&#039;s usually worth prioritising bonus lands over a &#039;safe&#039; placement. &lt;br /&gt;
&lt;br /&gt;
Remember - money isn&#039;t worth anything at the end! But running out of money mid-game can be disastrous in a 2p game. &lt;br /&gt;
&lt;br /&gt;
The more players there are, the more you have to &#039;follow the trends&#039; when bidding.&lt;br /&gt;
&lt;br /&gt;
Bonus land is super-important! (When you make a line of 4.) Without bonus land, 2 is the maximum you can build on your turn, and 1 on someone else&#039;s. So 1 bonus is a big deal! The first bonus land can come after your 4th land. Then after 2 more normal placements. Then again after 2 normal placements. After that, every normal placement will trigger a bonus land. So getting those lines of 4 is important and you want to take advantage of that end-game accelaration. So it&#039;s kinda important to not fall behind unless you get a LOT of money by doing so and can catch up later.    &lt;br /&gt;
&lt;br /&gt;
If you&#039;re unsure which land to build/auction, going for the free option means you keep more money! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having much money is good, but remember it&#039;s a means to an end! :-p &lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpauctionland&amp;diff=20654</id>
		<title>Gamehelpauctionland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpauctionland&amp;diff=20654"/>
		<updated>2024-04-05T01:34:55Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: added &amp;#039;per player&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
======Note: the words &#039;land&#039; and &#039;land tile&#039; are used interchangably.======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turn summary:&lt;br /&gt;
Each turn, claim land for yourself, pondering the prices versus the benefits. Select land, pay for skipped land, then place the land.&lt;br /&gt;
&lt;br /&gt;
If you place the 4th land tile in a line, you get a bonus land! (Maximum once per player per turn.)&lt;br /&gt;
&lt;br /&gt;
Next, auction land, maybe buy back land, and when it&#039;s placed there might be another bonus land!&lt;br /&gt;
&lt;br /&gt;
If anyone has a 4x4 grid, the game ends. Otherwise, flip over new land and keep going.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the game, you want a big group of theme park land, lots of separate housing/forest land, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;========&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turn details:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CLAIM LAND!&lt;br /&gt;
&lt;br /&gt;
At the start of your turn, choose any land tile in the market row. The &#039;oldest&#039; one is free. If you want any other land tile, you must place 1 money on each land tile you skip. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Place land:&lt;br /&gt;
&lt;br /&gt;
Your first land starts your 4x4 grid, but in the end it might be in any position on the grid.&lt;br /&gt;
&lt;br /&gt;
Subsequent lands must be placed touching an edge of a previously-placed land. You can rotate lands freely. Your grid of tiles cannot grow longer than 4 in any direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUCTION LAND!&lt;br /&gt;
&lt;br /&gt;
Choose land, just like when you claimed a land to place. Place 1 money onto each land tile you skip. &lt;br /&gt;
&lt;br /&gt;
In a 2-player game, the other player simply makes one single bid.&lt;br /&gt;
&lt;br /&gt;
With 3+ players, ALL other players are now &#039;active&#039; and any other player may make a big (higher than the previously-highest) until everyone runs out of time or passes. NOTE: FULL TURN BASED FUNCTIONALITY COMING LATER.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buy back?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The auctioneer can EITHER collect the bid amount of money from the highest bidder, or give them that highest bid plus one more coin. Whoever pays takes the land tile and places it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BONUS LAND?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you ever place the 4th land in a line, you immediately get a bonus land! Choose land from the market row, paying 1 money onto each land you skip. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only get  one bonus land per turn. (This means you can theoretically place a mximum of 3 lands on your own turn, or 2 lands during someone elses.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;========&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scoring:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How many land tiles are in your biggest contiguous theme park shape? Score some amount. (Check scoring grid)&lt;br /&gt;
&lt;br /&gt;
How many land tiles have water touching the edge of your grid?  Score some amount. (Check that same scoring grid.)&lt;br /&gt;
&lt;br /&gt;
How many separate housing shapes are there? How many separate forest shapes? Multiply those 2 numbers together and score that amount. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
E.g. Bonnie-Beth has 7 tiles with housing and 6 tiles with forests. However, two forest shapes are touching. She scores 7x5=35pts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some land has icons. The positions of these icons doesn&#039;t matter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consider icon A. Whoever has the most gets [20] pts, and 2nd/3rd get [10]/[5] pts. If multiple players tie for a position, they get full pts but skip the next position. If 3+ players tie for first place, no-one else gets anything. &lt;br /&gt;
&lt;br /&gt;
Most pts wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Money breaks ties.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_auctionland&amp;diff=20648</id>
		<title>Tips auctionland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_auctionland&amp;diff=20648"/>
		<updated>2024-04-04T06:15:21Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: another tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tiles are worth different amounts. A solid house or tree is clearly worse than one with icons on it, or a double-terrain tile. &lt;br /&gt;
&lt;br /&gt;
Having said that, each tile is worth a good amount - not just because of what&#039;s on it but because it can help you towards your next bonus land!&lt;br /&gt;
&lt;br /&gt;
It&#039;s usually worth prioritising bonus lands over a &#039;safe&#039; placement. &lt;br /&gt;
&lt;br /&gt;
Remember - money isn&#039;t worth anything at the end! But running out of money mid-game can be disastrous in a 2p game. &lt;br /&gt;
&lt;br /&gt;
The more players there are, the more you have to &#039;follow the trends&#039; when bidding.&lt;br /&gt;
&lt;br /&gt;
Bonus land is super-important! (When you make a line of 4.) Without bonus land, 2 is the maximum you can build on your turn, and 1 on someone else&#039;s. So 1 bonus is a big deal! The first bonus land can come after your 4th land. Then after 2 more normal placements. Then again after 2 normal placements. After that, every normal placement will trigger a bonus land. So getting those lines of 4 is important and you want to take advantage of that end-game accelaration. So it&#039;s kinda important to not fall behind unless you get a LOT of money by doing so and can catch up later.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having much money is good, but remember it&#039;s a means to an end! :-p &lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpauctionland&amp;diff=20625</id>
		<title>Gamehelpauctionland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpauctionland&amp;diff=20625"/>
		<updated>2024-04-02T17:28:51Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: wrote basically all the rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
======Note: the words &#039;land&#039; and &#039;land tile&#039; are used interchangably.======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turn summary:&lt;br /&gt;
Each turn, claim land for yourself, pondering the prices versus the benefits. Select land, pay for skipped land, then place the land.&lt;br /&gt;
&lt;br /&gt;
If you place the 4th land tile in a line, you get a bonus land! (Maximum once per turn.)&lt;br /&gt;
&lt;br /&gt;
Next, auction land, maybe buy back land, and when it&#039;s placed there might be another bonus land!&lt;br /&gt;
&lt;br /&gt;
If anyone has a 4x4 grid, the game ends. Otherwise, flip over new land and keep going.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the game, you want a big group of theme park land, lots of separate housing/forest land, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;========&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turn details:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CLAIM LAND!&lt;br /&gt;
&lt;br /&gt;
At the start of your turn, choose any land tile in the market row. The &#039;oldest&#039; one is free. If you want any other land tile, you must place 1 money on each land tile you skip. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Place land:&lt;br /&gt;
&lt;br /&gt;
Your first land starts your 4x4 grid, but in the end it might be in any position on the grid.&lt;br /&gt;
&lt;br /&gt;
Subsequent lands must be placed touching an edge of a previously-placed land. You can rotate lands freely. Your grid of tiles cannot grow longer than 4 in any direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUCTION LAND!&lt;br /&gt;
&lt;br /&gt;
Choose land, just like when you claimed a land to place. Place 1 money onto each land tile you skip. &lt;br /&gt;
&lt;br /&gt;
In a 2-player game, the other player simply makes one single bid.&lt;br /&gt;
&lt;br /&gt;
With 3+ players, ALL other players are now &#039;active&#039; and any other player may make a big (higher than the previously-highest) until everyone runs out of time or passes. NOTE: FULL TURN BASED FUNCTIONALITY COMING LATER.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buy back?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The auctioneer can EITHER collect the bid amount of money from the highest bidder, or give them that highest bid plus one more coin. Whoever pays takes the land tile and places it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BONUS LAND?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you ever place the 4th land in a line, you immediately get a bonus land! Choose land from the market row, paying 1 money onto each land you skip. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only get  one bonus land per turn. (This means you can theoretically place a mximum of 3 lands on your own turn, or 2 lands during someone elses.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;========&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scoring:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How many land tiles are in your biggest contiguous theme park shape? Score some amount. (Check scoring grid)&lt;br /&gt;
&lt;br /&gt;
How many land tiles have water touching the edge of your grid?  Score some amount. (Check that same scoring grid.)&lt;br /&gt;
&lt;br /&gt;
How many separate housing shapes are there? How many separate forest shapes? Multiply those 2 numbers together and score that amount. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
E.g. Bonnie-Beth has 7 tiles with housing and 6 tiles with forests. However, two forest shapes are touching. She scores 7x5=35pts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some land has icons. The positions of these icons doesn&#039;t matter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consider icon A. Whoever has the most gets [20] pts, and 2nd/3rd get [10]/[5] pts. If multiple players tie for a position, they get full pts but skip the next position. If 3+ players tie for first place, no-one else gets anything. &lt;br /&gt;
&lt;br /&gt;
Most pts wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Money breaks ties.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_auctionland&amp;diff=20624</id>
		<title>Tips auctionland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_auctionland&amp;diff=20624"/>
		<updated>2024-04-02T14:27:13Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: bonus land not&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tiles are worth different amounts. A solid house or tree is clearly worse than one with icons on it, or a double-terrain tile. &lt;br /&gt;
&lt;br /&gt;
Having said that, each tile is worth a good amount - not just because of what&#039;s on it but because it can help you towards your next bonus land!&lt;br /&gt;
&lt;br /&gt;
It&#039;s usually worth prioritising bonus lands over a &#039;safe&#039; placement. &lt;br /&gt;
&lt;br /&gt;
Remember - money isn&#039;t worth anything at the end! But running out of money mid-game can be disastrous in a 2p game. &lt;br /&gt;
&lt;br /&gt;
The more players there are, the more you have to &#039;follow the trends&#039; when bidding.&lt;br /&gt;
&lt;br /&gt;
Bonus land is super-important! (When you make a line of 4.) Without bonus land, 2 is the maximum you can build on your turn, and 1 on someone else&#039;s. So 1 bonus is a big deal! The first bonus land can come after your 4th land. Then after 2 more normal placements. Then again after 2 normal placements. After that, every normal placement will trigger a bonus land. So getting those lines of 4 is important and you want to take advantage of that end-game accelaration. So it&#039;s kinda important to not fall behind unless you get a LOT of money by doing so and can catch up later.    &lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_auctionland&amp;diff=20595</id>
		<title>Tips auctionland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_auctionland&amp;diff=20595"/>
		<updated>2024-03-31T04:20:39Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tiles are worth different amounts. A solid house or tree is clearly worse than one with icons on it, or a double-terrain tile. &lt;br /&gt;
&lt;br /&gt;
Having said that, each tile is worth a good amount - not just because of what&#039;s on it but because it can help you towards your next bonus land!&lt;br /&gt;
&lt;br /&gt;
It&#039;s usually worth prioritising bonus lands over a &#039;safe&#039; placement. &lt;br /&gt;
&lt;br /&gt;
Remember - money isn&#039;t worth anything at the end! But running out of money mid-game can be disastrous in a 2p game. &lt;br /&gt;
&lt;br /&gt;
The more players there are, the more you have to &#039;follow the trends&#039; when bidding.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpauctionland&amp;diff=20578</id>
		<title>Gamehelpauctionland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpauctionland&amp;diff=20578"/>
		<updated>2024-03-28T19:28:08Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: Created page with &amp;quot; ====================  Turn summary: Each turn, claim land for yourself, pondering the prices versus the benefits. Select land, pay for skipped land, then place the land.  If you get the 4th tile in any row, you get a bonus land!  Next, auction land, maybe buy back land, and when it&amp;#039;s placed there might be another bonus land!  If anyone has a 4x4 grid, the game ends. Otherwise, flip over new land and keep going.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
====================&lt;br /&gt;
&lt;br /&gt;
Turn summary:&lt;br /&gt;
Each turn, claim land for yourself, pondering the prices versus the benefits. Select land, pay for skipped land, then place the land.&lt;br /&gt;
&lt;br /&gt;
If you get the 4th tile in any row, you get a bonus land!&lt;br /&gt;
&lt;br /&gt;
Next, auction land, maybe buy back land, and when it&#039;s placed there might be another bonus land!&lt;br /&gt;
&lt;br /&gt;
If anyone has a 4x4 grid, the game ends. Otherwise, flip over new land and keep going.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpframework&amp;diff=19397</id>
		<title>Gamehelpframework</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpframework&amp;diff=19397"/>
		<updated>2023-12-31T01:20:53Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: /* Tasks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Be the first to place all your tokens on the frame tiles in your display by fulfilling the objectives on the tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
One player takes the bag and drawers players+1 number of tiles (so 5 in a 4 player game)&lt;br /&gt;
&lt;br /&gt;
That player then selects one tile from those on offer and adds it orthogonally adjacent to those in their display&lt;br /&gt;
&lt;br /&gt;
In clockwise order, the other players do the same&lt;br /&gt;
&lt;br /&gt;
When it comes to the final tile, the bag drawer takes this one too&lt;br /&gt;
&lt;br /&gt;
Then the bag is passed on for a new bag drawer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tasks===&lt;br /&gt;
&lt;br /&gt;
Tiles are made up of objectives (number in circle) and frames (border)&lt;br /&gt;
&lt;br /&gt;
The objectives tell you how many frames of what colour need to be in a contiguous group touching that tile.&lt;br /&gt;
&lt;br /&gt;
Some tiles may have frames that help satisfy their own objective. e.g. a tile with objective 3 green with 1 green frame, next to a tile with 2 green frames and no objectives, satisfies the objective of 3 green frames&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once an objective has been met, cover the objective with one of your tokens. Use all your tokens to win.&lt;br /&gt;
&lt;br /&gt;
There are four types of objectives&lt;br /&gt;
&lt;br /&gt;
One type requires a number of a single colour frame&lt;br /&gt;
&lt;br /&gt;
Another requires a combo of two colours in any amount equaling the total&lt;br /&gt;
&lt;br /&gt;
Another gives an OPTION of two colours, but only ONE can be used to complete&lt;br /&gt;
&lt;br /&gt;
The final type requires one objective to be completed before the other, shown by an arrow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game can end immediately if a player places their final token on an objective and wins!&lt;br /&gt;
&lt;br /&gt;
Alternatively, if the final tiles are drawn and no one has achieved this yet, after this round the player with the most completed objectives wins&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_coupell&amp;diff=17700</id>
		<title>Tips coupell</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_coupell&amp;diff=17700"/>
		<updated>2023-08-01T12:17:24Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: Created page with &amp;quot;The scoring system means that there&amp;#039;s a BIG advantage to making 5-letter words as opposed to 4-letters, but then the advantages diminish.  A 4-letter word scores 1pt, or .25 pts per card used. A 5-letter word scores 2pt, or .4 pts per card used. A 6-letter word scores 3pt, or .5 pts per card used. A 7-letter word scores 4pt, or .57 pts per card used. An 8-letter word scores 5pt, or .62 pts per card used.  Cards are your main resource.   Actions are your other resource to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The scoring system means that there&#039;s a BIG advantage to making 5-letter words as opposed to 4-letters, but then the advantages diminish.&lt;br /&gt;
&lt;br /&gt;
A 4-letter word scores 1pt, or .25 pts per card used.&lt;br /&gt;
A 5-letter word scores 2pt, or .4 pts per card used.&lt;br /&gt;
A 6-letter word scores 3pt, or .5 pts per card used.&lt;br /&gt;
A 7-letter word scores 4pt, or .57 pts per card used.&lt;br /&gt;
An 8-letter word scores 5pt, or .62 pts per card used.&lt;br /&gt;
&lt;br /&gt;
Cards are your main resource. &lt;br /&gt;
&lt;br /&gt;
Actions are your other resource to carefully consider. How many actions will it take to make a word? Or to make this pair of words?&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry about having the exact same scores in the early/middle game. You can always focus more on the other player later.&lt;br /&gt;
&lt;br /&gt;
With careful play, &#039;brilliant&#039; is almost always achievable.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpyoxii&amp;diff=15610</id>
		<title>Gamehelpyoxii</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpyoxii&amp;diff=15610"/>
		<updated>2022-12-25T12:48:44Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: what numbers look like&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===YOXII===&lt;br /&gt;
(2 players, from 8 years old)&lt;br /&gt;
&lt;br /&gt;
===COMPONENTS===&lt;br /&gt;
1 board with 37 squares&lt;br /&gt;
18 «White» pieces with values 1, 2, 3 and 4&lt;br /&gt;
18 «Red» pieces with values 1, 2, 3 and 4&lt;br /&gt;
1 «Totem» piece&lt;br /&gt;
&lt;br /&gt;
Circles are worth 1, two lines worth 2, a Y is worth 3, and X is worth 4.&lt;br /&gt;
&lt;br /&gt;
===GAME PURPOSE===&lt;br /&gt;
To encircle the Totem and get more points&lt;br /&gt;
than your opponent in the final count.&lt;br /&gt;
&lt;br /&gt;
===SET UP===&lt;br /&gt;
Place the board between the two players and&lt;br /&gt;
place the Totem on the center square. Players&lt;br /&gt;
choose 18 pieces of one color and place them&lt;br /&gt;
in front of them.&lt;br /&gt;
&lt;br /&gt;
===HOW TO PLAY===&lt;br /&gt;
The player with the white pieces plays first.&lt;br /&gt;
Players take turns moving the Totem on the&lt;br /&gt;
board and then placing one of their pieces&lt;br /&gt;
around it until it is completely surrounded and&lt;br /&gt;
immobilized.&lt;br /&gt;
&lt;br /&gt;
===MOVING WITH THE TOTEM===&lt;br /&gt;
Each player in turn moves the Totem one&lt;br /&gt;
square directly around it in any direction as&lt;br /&gt;
long as the destination square is free.&lt;br /&gt;
Then they place one of their pieces on another&lt;br /&gt;
free square around the new position of the&lt;br /&gt;
Totem before handing over to the opponent.&lt;br /&gt;
Players can move the Totem several squares&lt;br /&gt;
by jumping over their own pieces, only if&lt;br /&gt;
they form a continuous line (diagonal or&lt;br /&gt;
orthogonal) leading to a free square (it is&lt;br /&gt;
therefore also possible to jump over only one&lt;br /&gt;
piece further if it leads to a free square).&lt;br /&gt;
It is forbidden to jump over the pieces of the&lt;br /&gt;
opponent’s color.&lt;br /&gt;
&lt;br /&gt;
===POSITIONING OF PIECES===&lt;br /&gt;
Each time a player has moved the Totem, they&lt;br /&gt;
must place one of their pieces (of any value)&lt;br /&gt;
on one of the free squares directly around it (8&lt;br /&gt;
squares maximum).&lt;br /&gt;
The value of the pieces played is chosen by the&lt;br /&gt;
players according to the strategy they choose&lt;br /&gt;
to adopt.&lt;br /&gt;
&lt;br /&gt;
===SPECIAL CASE===&lt;br /&gt;
When a player has just moved the Totem and&lt;br /&gt;
all the squares around it are occupied, they&lt;br /&gt;
must play one of their pieces on any other&lt;br /&gt;
available square of the board.&lt;br /&gt;
&lt;br /&gt;
===END OF THE GAME===&lt;br /&gt;
The game ends when a player can no&lt;br /&gt;
longer move the Totem (at this point, the&lt;br /&gt;
Totem must be encircled). Each player&lt;br /&gt;
then calculates the total value of the pieces&lt;br /&gt;
surrounding the Totem (8 pieces in total).&lt;br /&gt;
The player with the most points wins the&lt;br /&gt;
game.&lt;br /&gt;
&lt;br /&gt;
===GAME ENDS IN A TIE===&lt;br /&gt;
If both players have the same score when&lt;br /&gt;
the Totem is encircled, the player with the&lt;br /&gt;
most pawns of his color wins the game.&lt;br /&gt;
If both score and color are equal, the game&lt;br /&gt;
ends in a tie.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoupell&amp;diff=15562</id>
		<title>Gamehelpcoupell</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoupell&amp;diff=15562"/>
		<updated>2022-12-17T00:56:55Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To win: make words, stay out of the red zone, and have equal scores at the end.&lt;br /&gt;
To get a better score, make longer words. Words score their length minus 3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the start of each turn, you draw 3 new cards.&lt;br /&gt;
&lt;br /&gt;
Each turn you get 2 actions.&lt;br /&gt;
&lt;br /&gt;
For each action, you may:&lt;br /&gt;
&lt;br /&gt;
1. Give a card (click on one of your cards, then click on an arrow to place it there in your partner&#039;s hand)&lt;br /&gt;
&lt;br /&gt;
2. Move a card in your partner&#039;s hand (click on one of their cards, then click the arrow where you want it to go)&lt;br /&gt;
&lt;br /&gt;
3. Claim a word. Use the up/down arrows to change the letter you are using on each card. Highlight the cards you are using. A word must be spelled out using consecutive cards, using one letter from each card going left to right. If cards are in the wrong place, your partner needs to help you. Words must be 4 letters or longer.&lt;br /&gt;
&lt;br /&gt;
At the END of your turn, you need to have 8 or fewer cards. Make sure you&#039;re below this limit by claiming words or giving cards away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the deck is empty, each player gets one last turn to claim a word and/or help their partner make a word. You can also pass.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, if the players&#039; scores are equal, you win! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you have manaaged to win, try to get a better score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4-letter words score 1pt&lt;br /&gt;
&lt;br /&gt;
5-letter words score 2pts&lt;br /&gt;
&lt;br /&gt;
6-letter words score 3pts&lt;br /&gt;
&lt;br /&gt;
7-letter words score 4pts&lt;br /&gt;
&lt;br /&gt;
and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on the scores of ONE player (half your combined score):&lt;br /&gt;
&lt;br /&gt;
4-6: a bare success&lt;br /&gt;
&lt;br /&gt;
7-8: good&lt;br /&gt;
&lt;br /&gt;
9-10: great&lt;br /&gt;
&lt;br /&gt;
11-12: Brilliant!&lt;br /&gt;
&lt;br /&gt;
13+: A perfect couple. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
18 is the hypothetical maximum score. 15 pts (30 combined) is the best so far. For a list of everyone who has scored 13+, check the forums.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoupell&amp;diff=14328</id>
		<title>Gamehelpcoupell</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoupell&amp;diff=14328"/>
		<updated>2022-08-15T00:52:20Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To win: make words, stay out of the red zone, and have equal scores at the end.&lt;br /&gt;
To get a better score, make longer words. Words score their length minus 3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the start of each turn, you draw 3 new cards.&lt;br /&gt;
&lt;br /&gt;
Each turn you get 2 actions.&lt;br /&gt;
&lt;br /&gt;
For each action, you may:&lt;br /&gt;
&lt;br /&gt;
1. Give a card (click on one of your cards, then click on an arrow to place it there in your partner&#039;s hand)&lt;br /&gt;
&lt;br /&gt;
2. Move a card in your partner&#039;s hand (click on one of their cards, then click the arrow where you want it to go)&lt;br /&gt;
&lt;br /&gt;
3. Claim a word. Use the up/down arrows to change the letter you are using on each card. Highlight the cards you are using. A word must be spelled out using consecutive cards, using one letter from each card going left to right. If cards are in the wrong place, your partner needs to help you. Words must be 4 letters or longer.&lt;br /&gt;
&lt;br /&gt;
At the END of your turn, you need to have 8 or fewer cards. Make sure you&#039;re below this limit by claiming words or giving cards away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the deck is empty, each player gets one last turn to claim a word and/or help their partner make a word. You can also pass.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, if the players&#039; scores are equal, you win! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you have manaaged to win, try to get a better score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4-letter words score 1pt&lt;br /&gt;
&lt;br /&gt;
5-letter words score 2pts&lt;br /&gt;
&lt;br /&gt;
6-letter words score 3pts&lt;br /&gt;
&lt;br /&gt;
7-letter words score 4pts&lt;br /&gt;
&lt;br /&gt;
and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on the scores of ONE player (half your combined score):&lt;br /&gt;
&lt;br /&gt;
4-6: a bare success&lt;br /&gt;
&lt;br /&gt;
7-8: good&lt;br /&gt;
&lt;br /&gt;
9-10: great&lt;br /&gt;
&lt;br /&gt;
11-12: Brilliant!&lt;br /&gt;
&lt;br /&gt;
13+: A perfect couple. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
18 is the hypothetical maximum score but 14 pts (28 combined) is the best so far.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoupell&amp;diff=14309</id>
		<title>Gamehelpcoupell</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoupell&amp;diff=14309"/>
		<updated>2022-08-12T00:10:20Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To win: make words, stay out of the red zone, and have equal scores at the end.&lt;br /&gt;
To get a better score, make longer words. Words score their length minus 3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the start of each turn, you draw 3 new cards.&lt;br /&gt;
&lt;br /&gt;
Each turn you get 2 actions.&lt;br /&gt;
&lt;br /&gt;
For each action, you may:&lt;br /&gt;
&lt;br /&gt;
1. Give a card (click on one of your cards, then click on an arrow to place it there in your partner&#039;s hand)&lt;br /&gt;
&lt;br /&gt;
2. Move a card in your partner&#039;s hand (click on one of their cards, then click the arrow where you want it to go)&lt;br /&gt;
&lt;br /&gt;
3. Claim a word. Use the up/down arrows to change the letter you are using on each card. Highlight the cards you are using. A word must be spelled out using consecutive cards, using one letter from each card going left to right. If cards are in the wrong place, your partner needs to help you. Words must be 4 letters or longer.&lt;br /&gt;
&lt;br /&gt;
At the END of your turn, you need to have 8 or fewer cards. Make sure you&#039;re below this limit by claiming words or giving cards away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the deck is empty, each player gets one last turn to claim a word and/or help their partner make a word. You can also pass.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, if the players&#039; scores are equal, you win! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you have manaaged to win, try to get a better score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4-letter words score 1pt&lt;br /&gt;
&lt;br /&gt;
5-letter words score 2pts&lt;br /&gt;
&lt;br /&gt;
6-letter words score 3pts&lt;br /&gt;
&lt;br /&gt;
7-letter words score 4pts&lt;br /&gt;
&lt;br /&gt;
and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on the scores of ONE player (half your combined score):&lt;br /&gt;
&lt;br /&gt;
4-6: a bare success&lt;br /&gt;
&lt;br /&gt;
7-8: good&lt;br /&gt;
&lt;br /&gt;
9-10: great&lt;br /&gt;
&lt;br /&gt;
11-12: Brilliant!&lt;br /&gt;
&lt;br /&gt;
13+: A perfect couple. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
18 is the hypothetical maximum score but I think that 14 pts (28 combined) is the best I&#039;ve seen.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoupell&amp;diff=12863</id>
		<title>Gamehelpcoupell</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoupell&amp;diff=12863"/>
		<updated>2022-04-25T16:38:54Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To win: make words, stay out of the red zone, and have equal scores at the end.&lt;br /&gt;
To get a better score: make longer words. Words score (wordlength - 3). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the start of each turn, you draw 3 new cards.&lt;br /&gt;
&lt;br /&gt;
Each turn you get 2 actions.&lt;br /&gt;
&lt;br /&gt;
For each action, you may:&lt;br /&gt;
&lt;br /&gt;
1. Give a card (click on one of your cards, then click on an arrow to place it there in your partner&#039;s hand)&lt;br /&gt;
&lt;br /&gt;
2. Move a card in your partner&#039;s hand (click on one of their cards, then click the arrow to show where you want it to go)&lt;br /&gt;
&lt;br /&gt;
3. Claim a word. Use the up/down arrows to change the letter you are using on each card. Highlight the cards you are using. A word must be spelled out using consecutive cards. If cards are in the wrong place, your partner needs to help you. Words must be 4 letters or longer.&lt;br /&gt;
&lt;br /&gt;
At the END of your turn, you need to have 8 or fewer cards. Make sure you&#039;re below this limit by claiming words or giving cards away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the deck is empty, each player gets one last turn to help their partner make a word and/or claim a word. You can also pass.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, if the players&#039; scores are equal, you win! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you have manaaged to win, try to get a better score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4-letter words score 1pt&lt;br /&gt;
&lt;br /&gt;
5-letter words score 2pts&lt;br /&gt;
&lt;br /&gt;
6-letter words score 3pts&lt;br /&gt;
&lt;br /&gt;
7-letter words score 4pts&lt;br /&gt;
&lt;br /&gt;
and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on the scores of ONE player (half your combined score):&lt;br /&gt;
&lt;br /&gt;
4-6: a bare success&lt;br /&gt;
&lt;br /&gt;
7-8: good&lt;br /&gt;
&lt;br /&gt;
9-10: great&lt;br /&gt;
&lt;br /&gt;
11-12: Brilliant!&lt;br /&gt;
&lt;br /&gt;
13+: A perfect couple. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
18 is the hypothetical maximum score but I think that 14 pts (28 combined) is the best I&#039;ve seen.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoupell&amp;diff=12843</id>
		<title>Gamehelpcoupell</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoupell&amp;diff=12843"/>
		<updated>2022-04-23T08:32:01Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: added scoring explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To win: make words, stay out of the red zone, and have equal scores at the end.&lt;br /&gt;
To get a better score: make longer words. Words score (wordlength - 3). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the start of each turn, you draw 3 new cards.&lt;br /&gt;
&lt;br /&gt;
Each turn you get 2 actions.&lt;br /&gt;
&lt;br /&gt;
For each action, you may:&lt;br /&gt;
1. Give a card (click on one of your cards, then click on an arrow to place it there in your partner&#039;s hand)&lt;br /&gt;
2. Move a card in your partner&#039;s hand (click on one of their cards, then click the arrow to show where you want it to go)&lt;br /&gt;
3. Claim a word. Use the up/down arrows to change the letter you are using on each card. Highlight the cards you are using. A word must be spelled out using consecutive cards. If cards are in the wrong place, your partner needs to help you. Words must be 4 letters or longer.&lt;br /&gt;
&lt;br /&gt;
At the END of your turn, you need to have 8 or fewer cards. Make sure you&#039;re below this limit by claiming words or giving cards away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the deck is empty, each player gets one last turn to help their partner make a word and/or claim a word. You can also pass.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, if the players&#039; scores are equal, you win! &lt;br /&gt;
&lt;br /&gt;
Once you have manaaged to win, try to get a better score.&lt;br /&gt;
&lt;br /&gt;
4-letter words score 1pt&lt;br /&gt;
5-letter words score 2pts&lt;br /&gt;
6-letter words score 3pts&lt;br /&gt;
7-letter words score 4pts&lt;br /&gt;
and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on the scores of ONE player (half your combined score):&lt;br /&gt;
4-6: a bare success&lt;br /&gt;
7-8: good&lt;br /&gt;
9-10: great&lt;br /&gt;
11-12: Brilliant!&lt;br /&gt;
13+: A perfect couple. &lt;br /&gt;
&lt;br /&gt;
18 is the hypothetical maximum score but I think that 14 pts (28 combined) is the best I&#039;ve seen.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoupell&amp;diff=12842</id>
		<title>Gamehelpcoupell</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoupell&amp;diff=12842"/>
		<updated>2022-04-23T08:09:59Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: adding rules directly from the designer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To win: make words, stay out of the red zone, and have equal scores at the end.&lt;br /&gt;
To get a better score: make longer words.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the start of each turn, you draw 3 new cards.&lt;br /&gt;
&lt;br /&gt;
Each turn you get 2 actions.&lt;br /&gt;
&lt;br /&gt;
For each action, you may:&lt;br /&gt;
1. Give a card (click on one of your cards, then click on an arrow to place it there in your partner&#039;s hand)&lt;br /&gt;
2. Move a card in your partner&#039;s hand (click on one of their cards, then click the arrow to show where you want it to go)&lt;br /&gt;
3. Claim a word. Use the up/down arrows to change the letter you are using on each card. Highlight the cards you are using. A word must be spelled out using consecutive cards. If cards are in the wrong place, your partner needs to help you. Words must be 4 letters or longer.&lt;br /&gt;
&lt;br /&gt;
At the END of your turn, you need to have 8 or fewer cards. Make sure you&#039;re below this limit by claiming words or giving cards away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the deck is empty, each player gets one last turn to help their partner make a word and/or claim a word. You can also pass.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, if the players&#039; scores are equal, you win! &lt;br /&gt;
&lt;br /&gt;
Once you have manaaged to win, try to get a better score.&lt;br /&gt;
&lt;br /&gt;
Based on the scores of ONE player (half your combined score):&lt;br /&gt;
4-6: a bare success&lt;br /&gt;
7-8: good&lt;br /&gt;
9-10: great&lt;br /&gt;
11-12: Brilliant!&lt;br /&gt;
13+: A perfect couple. &lt;br /&gt;
&lt;br /&gt;
18 is the hypothetical maximum score but I think that 14 pts (28 combined) is the best I&#039;ve seen.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=11129</id>
		<title>Gamehelplama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=11129"/>
		<updated>2021-12-27T18:01:27Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: /* End Round Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
== L.L.A.M.A ==&lt;br /&gt;
&lt;br /&gt;
* Each player is dealt 6 cards.&lt;br /&gt;
* The object of the game is to be closest to zero when someone crosses 40 negative points.&lt;br /&gt;
* Black token = -10 points&lt;br /&gt;
* White token = -1 points&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
&lt;br /&gt;
* Each turn, you may play either the same or one higher than the top card of the discard.&lt;br /&gt;
* With llamas counting as both higher than 6 and less than 1 creating a loop.&lt;br /&gt;
* If you can&#039;t or don&#039;t want to play, you may draw a card or quit the round.&lt;br /&gt;
* If you are the only one left in the round, you may not choose to draw.&lt;br /&gt;
* The last player to take a turn in the previous round starts off the new round.&lt;br /&gt;
&lt;br /&gt;
== End Round Scoring ==&lt;br /&gt;
&lt;br /&gt;
When one player has played all their cards or all players have quit the round then players&#039; hands are scored.&lt;br /&gt;
* Each card is the face value and lamas are worth 10 negative points.&lt;br /&gt;
* You only score one of each rank&lt;br /&gt;
** &#039;&#039;For example if you have 5 3&#039;s it only counts as 3 negative points&#039;&#039;.&lt;br /&gt;
* Players take scoring tokens indicating their current score.&lt;br /&gt;
* If a player played all their cards that person may return one scoring token of any value.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
* The game is over when one player obtains 40 negative points.&lt;br /&gt;
* The player with the highest (most positive) score is the winner.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=11128</id>
		<title>Gamehelplama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=11128"/>
		<updated>2021-12-27T18:01:13Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: /* End Round Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
== L.L.A.M.A ==&lt;br /&gt;
&lt;br /&gt;
* Each player is dealt 6 cards.&lt;br /&gt;
* The object of the game is to be closest to zero when someone crosses 40 negative points.&lt;br /&gt;
* Black token = -10 points&lt;br /&gt;
* White token = -1 points&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
&lt;br /&gt;
* Each turn, you may play either the same or one higher than the top card of the discard.&lt;br /&gt;
* With llamas counting as both higher than 6 and less than 1 creating a loop.&lt;br /&gt;
* If you can&#039;t or don&#039;t want to play, you may draw a card or quit the round.&lt;br /&gt;
* If you are the only one left in the round, you may not choose to draw.&lt;br /&gt;
* The last player to take a turn in the previous round starts off the new round.&lt;br /&gt;
&lt;br /&gt;
== End Round Scoring ==&lt;br /&gt;
&lt;br /&gt;
When one player has played all their cards or all players have quit the round then players hands are scored.&lt;br /&gt;
* Each card is the face value and lamas are worth 10 negative points.&lt;br /&gt;
* You only score one of each rank&lt;br /&gt;
** &#039;&#039;For example if you have 5 3&#039;s it only counts as 3 negative points&#039;&#039;.&lt;br /&gt;
* Players take scoring tokens indicating their current score.&lt;br /&gt;
* If a player played all their cards that person may return one scoring token of any value.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
* The game is over when one player obtains 40 negative points.&lt;br /&gt;
* The player with the highest (most positive) score is the winner.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=11127</id>
		<title>Gamehelplama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=11127"/>
		<updated>2021-12-27T18:00:39Z</updated>

		<summary type="html">&lt;p&gt;Stuff by Bez: /* L.L.A.M.A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
== L.L.A.M.A ==&lt;br /&gt;
&lt;br /&gt;
* Each player is dealt 6 cards.&lt;br /&gt;
* The object of the game is to be closest to zero when someone crosses 40 negative points.&lt;br /&gt;
* Black token = -10 points&lt;br /&gt;
* White token = -1 points&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
&lt;br /&gt;
* Each turn, you may play either the same or one higher than the top card of the discard.&lt;br /&gt;
* With llamas counting as both higher than 6 and less than 1 creating a loop.&lt;br /&gt;
* If you can&#039;t or don&#039;t want to play, you may draw a card or quit the round.&lt;br /&gt;
* If you are the only one left in the round, you may not choose to draw.&lt;br /&gt;
* The last player to take a turn in the previous round starts off the new round.&lt;br /&gt;
&lt;br /&gt;
== End Round Scoring ==&lt;br /&gt;
&lt;br /&gt;
* When one player has played all their cards or all players have quit the round then players hands are scored.&lt;br /&gt;
* Each card is the face value and lamas are worth 10 negative points.&lt;br /&gt;
* You only score one of each rank&lt;br /&gt;
** &#039;&#039;For example if you have 5 3&#039;s it only counts as 3 negative points&#039;&#039;.&lt;br /&gt;
* Players take scoring tokens indicating their current score.&lt;br /&gt;
* If a player played all their cards that person may return one scoring token of any value.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
* The game is over when one player obtains 40 negative points.&lt;br /&gt;
* The player with the highest (most positive) score is the winner.&lt;/div&gt;</summary>
		<author><name>Stuff by Bez</name></author>
	</entry>
</feed>