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	<updated>2026-11-13T13:52:35Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfugitive&amp;diff=30628</id>
		<title>Gamehelpfugitive</title>
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		<updated>2026-07-09T07:11:19Z</updated>

		<summary type="html">&lt;p&gt;Strange-giraffe258: Created the How to Play&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How to Play Fugitive =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Fugitive&#039;&#039;&#039; is a two-player hidden-information game where one player is the &#039;&#039;&#039;Fugitive&#039;&#039;&#039; trying to escape, while the other is the &#039;&#039;&#039;Marshal&#039;&#039;&#039; trying to catch them.&lt;br /&gt;
&lt;br /&gt;
The Fugitive secretly travels using numbered location cards, and the Marshal uses deduction and logic to figure out where they are before they escape.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
=== Fugitive ===&lt;br /&gt;
&lt;br /&gt;
* Your goal is to reach the final hideout without getting caught.&lt;br /&gt;
* Play location cards in ascending order to create your secret escape route.&lt;br /&gt;
* You may use special cards to make it harder for the Marshal to track you.&lt;br /&gt;
* Your locations remain hidden unless the Marshal correctly guesses them.&lt;br /&gt;
&lt;br /&gt;
=== Marshal ===&lt;br /&gt;
&lt;br /&gt;
* Your goal is to uncover every hidden location before the Fugitive escapes.&lt;br /&gt;
* On each turn, guess the numbers of the Fugitive&#039;s hidden locations.&lt;br /&gt;
* A correct guess reveals that location.&lt;br /&gt;
* Reveal all locations to win.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Turn Order ==&lt;br /&gt;
&lt;br /&gt;
=== Fugitive Turn ===&lt;br /&gt;
&lt;br /&gt;
# Draw cards.&lt;br /&gt;
# Add the next hidden location to your escape route.&lt;br /&gt;
# Use any special cards if desired.&lt;br /&gt;
&lt;br /&gt;
=== Marshal Turn ===&lt;br /&gt;
&lt;br /&gt;
# Guess one or more hidden location numbers (depending on the game rules).&lt;br /&gt;
# If a guess is correct, that location is revealed.&lt;br /&gt;
# If not, play continues.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fugitive Wins:&#039;&#039;&#039; Successfully reaches the final location and survives the Manhunt (if one occurs).&lt;br /&gt;
* &#039;&#039;&#039;Marshal Wins:&#039;&#039;&#039; Reveals every hidden location before the Fugitive completes their escape.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Manhunt ==&lt;br /&gt;
When the Fugitive reaches the final hideout (&#039;&#039;&#039;Hideout #42&#039;&#039;&#039;), check the &#039;&#039;&#039;highest-numbered hideout the Marshal has already revealed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== If the highest revealed hideout is &#039;&#039;&#039;29 or lower&#039;&#039;&#039; ===&lt;br /&gt;
A &#039;&#039;&#039;Manhunt&#039;&#039;&#039; begins.&lt;br /&gt;
&lt;br /&gt;
* The Marshal guesses the Fugitive&#039;s remaining hidden hideouts &#039;&#039;&#039;one at a time&#039;&#039;&#039;.&lt;br /&gt;
* Each &#039;&#039;&#039;correct guess&#039;&#039;&#039; reveals that hideout, and the Marshal continues guessing.&lt;br /&gt;
* If the Marshal reveals &#039;&#039;&#039;every remaining hideout&#039;&#039;&#039;, the Marshal wins.&lt;br /&gt;
* If the Marshal makes &#039;&#039;&#039;even one incorrect guess&#039;&#039;&#039;, the Manhunt ends immediately and the Fugitive escapes.&lt;br /&gt;
&lt;br /&gt;
=== If the highest revealed hideout is &#039;&#039;&#039;30 or higher&#039;&#039;&#039; ===&lt;br /&gt;
There is &#039;&#039;&#039;no Manhunt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Fugitive escapes immediately after reaching &#039;&#039;&#039;Hideout #42&#039;&#039;&#039; and wins the game.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== For the Fugitive ===&lt;br /&gt;
&lt;br /&gt;
* Leave unpredictable gaps between locations.&lt;br /&gt;
* Save special cards for crucial moments.&lt;br /&gt;
* Balance speed with secrecy.&lt;br /&gt;
&lt;br /&gt;
=== For the Marshal ===&lt;br /&gt;
&lt;br /&gt;
* Track every revealed location carefully.&lt;br /&gt;
* Eliminate impossible numbers.&lt;br /&gt;
* Use deduction rather than random guessing.&lt;br /&gt;
&lt;br /&gt;
The game is won through careful planning, bluffing, and logical deduction—not luck.&lt;/div&gt;</summary>
		<author><name>Strange-giraffe258</name></author>
	</entry>
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