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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Steveha</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Steveha"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Steveha"/>
	<updated>2026-09-30T20:19:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjumpdrive&amp;diff=17519</id>
		<title>Gamehelpjumpdrive</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjumpdrive&amp;diff=17519"/>
		<updated>2023-07-19T00:26:17Z</updated>

		<summary type="html">&lt;p&gt;Steveha: modify &amp;quot;Contact Specialist&amp;quot; text to mention that the expansion has other cards with this ability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Play==&lt;br /&gt;
A game typically consists of 6 or 7 rounds. Each round, players&lt;br /&gt;
simultaneously place cards face down (or Explore markers). Players&lt;br /&gt;
then reveal and pay for their cards, adding them to their empires.&lt;br /&gt;
Cards are either developments ([DEVELOP]) or worlds ([PLANET] or [MILITARY]). Each player&lt;br /&gt;
may either:&lt;br /&gt;
&lt;br /&gt;
• Place 1 development ([DEVELOP]). Discard 1 fewer card when paying for it.&lt;br /&gt;
&lt;br /&gt;
• Place 1 world ([PLANET] or [MILITARY]). After paying for or conquering it, draw 1 card.&lt;br /&gt;
&lt;br /&gt;
• Place 1 development and 1 world. Pay full cost. Do not draw a card.&lt;br /&gt;
&lt;br /&gt;
• Or, instead of placing any cards, place an Explore marker and draw some extra cards (see Explore below).&lt;br /&gt;
&lt;br /&gt;
Players then score all their empire cards. If no one has 50+ VPs, players draw as many cards as their incomes and begin the next round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hand Limit===&lt;br /&gt;
After all players have collected income, players with more than 10 cards in hand must discard down to 10 cards in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Payments/Conquest==&lt;br /&gt;
[PLANET] or [DEVELOP]&lt;br /&gt;
&lt;br /&gt;
The cost to place a card is the black number inside its diamond or circle.&lt;br /&gt;
(Worlds with red outlined numbers are &#039;&#039;military worlds&#039;&#039; and are placed differently. See below.)&lt;br /&gt;
To pay a cost, discard as many cards from hand as that number,&lt;br /&gt;
placing them face down in the discard pile. A cost might be reduced&lt;br /&gt;
by discounts, but not below 0.&lt;br /&gt;
&lt;br /&gt;
Once per game, you may place a Survey Team from the center instead&lt;br /&gt;
of a development from hand, paying its 1 cost normally (discarding no&lt;br /&gt;
cards if you did not also place a world).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conquest===&lt;br /&gt;
[MILITARY]&lt;br /&gt;
&lt;br /&gt;
A military world with a red outlined number, its defense,&lt;br /&gt;
must be conquered when placed (there is an exception, explained below).&lt;br /&gt;
To conquer a military world, a player does not pay any cards, but must&lt;br /&gt;
have as least as many military icons as the world’s defense (or&lt;br /&gt;
powers that add enough extra military to equal or exceed its defense).&lt;br /&gt;
Some card powers provide military only towards conquering certain&lt;br /&gt;
colors of military worlds, or rebel military worlds.&lt;br /&gt;
&lt;br /&gt;
A player may not combine military and payments to place worlds.&lt;br /&gt;
&lt;br /&gt;
There are some cards that allow military worlds to be placed by paying&lt;br /&gt;
for them, at -1 to the cost.  In the base game the card is Contact Specialist.&lt;br /&gt;
Alien worlds cannot be placed this way and must be conquered normally.&lt;br /&gt;
&lt;br /&gt;
===Order===&lt;br /&gt;
A development’s power or icons cannot affect its own placement, but may affect placing a world that round. A world’s power or icons cannot affect its own placement (but can affect placing a second world, via Colony Convoy or Military Convoy).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Explore==&lt;br /&gt;
If you cannot or choose not to place any cards, place an Explore marker instead. Draw 2 cards, plus as many cards as the number of explore icons in your empire, including the 3 icons on the Explore marker itself. Add them to your hand. Then, discard as many cards (old or new) as your [EXPLORE] explore icons, for a net gain of 2 cards. Flip the Explore maker to its * side (to mark the turn). Score and take income normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Score VPs and Collect Income==&lt;br /&gt;
Collect VPs for every card in your empire as shown on the card.&lt;br /&gt;
Some cards produce varying VPs or income for certain icons or card&lt;br /&gt;
types in your empire (see right). Duplicate cards do this multiple&lt;br /&gt;
times. Some cards produce VPs for certain icons or card types in your&lt;br /&gt;
empire and in one other player’s empire of your choice (see right).&lt;br /&gt;
&lt;br /&gt;
Some cards produce extra VPs or income “with” the presence of a&lt;br /&gt;
specific card or card type in your empire. Having additional copies&lt;br /&gt;
of the specified card or card type does not increase the amount&lt;br /&gt;
received.&lt;br /&gt;
&lt;br /&gt;
Put each round’s VP chips beneath the card(s) or explore marker you&lt;br /&gt;
placed (see Sample Turns below). This makes it easy to calculate&lt;br /&gt;
next round’s VPs by adding the VPs that your new cards provide to&lt;br /&gt;
this amount and collecting this total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winning===&lt;br /&gt;
If any player has 50 or more total VP chips, the game is&lt;br /&gt;
over. The player with the most VPs wins!&lt;br /&gt;
&lt;br /&gt;
If there is a tie, the tied player with the most cards in hand plus&lt;br /&gt;
total income wins. If still tied, these players share in their victory.&lt;br /&gt;
&lt;br /&gt;
If the game is not over, collect income and begin the next round.&lt;br /&gt;
&lt;br /&gt;
When the deck is close to being exhausted, give income first to&lt;br /&gt;
the player with the most VPs and then clockwise. If several players&lt;br /&gt;
are tied for most VPs, begin with the tied player closest clockwise&lt;br /&gt;
from the dealer during setup. Reshuffle the discards to form a new&lt;br /&gt;
draw pile once the deck is exhausted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Basic Strategy===&lt;br /&gt;
For the first three rounds you want to focus on the lowest cost cards that provide $ that will give more cards on future rounds. By round 4 you should be getting at least 6 $, then you can really start focusing on the blue VP.  Also don&#039;t forget that you can explore, the blue button at the top, and it will provide more cards if you have more eyes. The survey team provides two eyes, one military, and one $, so is a good card to play before an explore.&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=15013</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=15013"/>
		<updated>2022-10-09T02:01:48Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* Bonus dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The game is played in 12 rounds.  In each round players try to roll the highest total without triggering the active &amp;quot;warning&amp;quot; card.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
On each round a &amp;quot;warning&amp;quot; card is randomly selected.  It describes some combination of dice that is not permitted.&lt;br /&gt;
&lt;br /&gt;
On your turn you must choose some number of dice to roll (always at least 1 die).  You may optionally reroll dice twice: after your initial roll you may optionally choose any of the dice to reroll, then again optionally choose any of the dice to reroll.  After that your dice roll is final.&lt;br /&gt;
&lt;br /&gt;
The sum of the dice is your score.  The dice have sides numbered 1 to 5, with a sixth side showing a gangster face.  The gangster face is not a number and counts as 0 score points.&lt;br /&gt;
&lt;br /&gt;
Dice are left on the table after being rolled.  At the end of the round the player with the highest score wins the round and keeps all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice).  If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.&lt;br /&gt;
&lt;br /&gt;
If you trigger the &amp;quot;warning&amp;quot; card, you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is black, your dice are checked once, after you are done rolling; if it triggers you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, your dice are checked after each roll or re-roll.  If it triggers you instantly lose the round.&lt;br /&gt;
&lt;br /&gt;
Note that the gangster face does not count as a number.  It is never equal to any number or to itself; it is neither even nor odd; and it adds 0 to your score.&lt;br /&gt;
&lt;br /&gt;
If all players trigger the &amp;quot;warning&amp;quot; card, they all lose the round.  All dice used remain on the table; in the next round, they will be bonus dice that will be kept by the winner.&lt;br /&gt;
&lt;br /&gt;
===Bonus dice===&lt;br /&gt;
&lt;br /&gt;
On the last three rounds, there are bonus dice put on the table at the start of the round:&lt;br /&gt;
&lt;br /&gt;
On round 10: 3 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 11: 6 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 12: 9 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
As always, the winner of each round keeps all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
If any player ever loses all dice, that player is eliminated.&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice at the end of the game.  If there is a tie the players are joint winners.&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=15004</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=15004"/>
		<updated>2022-10-08T08:44:21Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The game is played in 12 rounds.  In each round players try to roll the highest total without triggering the active &amp;quot;warning&amp;quot; card.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
On each round a &amp;quot;warning&amp;quot; card is randomly selected.  It describes some combination of dice that is not permitted.&lt;br /&gt;
&lt;br /&gt;
On your turn you must choose some number of dice to roll (always at least 1 die).  You may optionally reroll dice twice: after your initial roll you may optionally choose any of the dice to reroll, then again optionally choose any of the dice to reroll.  After that your dice roll is final.&lt;br /&gt;
&lt;br /&gt;
The sum of the dice is your score.  The dice have sides numbered 1 to 5, with a sixth side showing a gangster face.  The gangster face is not a number and counts as 0 score points.&lt;br /&gt;
&lt;br /&gt;
Dice are left on the table after being rolled.  At the end of the round the player with the highest score wins the round and keeps all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice).  If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.&lt;br /&gt;
&lt;br /&gt;
If you trigger the &amp;quot;warning&amp;quot; card, you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is black, your dice are checked once, after you are done rolling; if it triggers you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, your dice are checked after each roll or re-roll.  If it triggers you instantly lose the round.&lt;br /&gt;
&lt;br /&gt;
Note that the gangster face does not count as a number.  It is never equal to any number or to itself; it is neither even nor odd; and it adds 0 to your score.&lt;br /&gt;
&lt;br /&gt;
If all players trigger the &amp;quot;warning&amp;quot; card, they all lose the round.  All dice used remain on the table; in the next round, they will be bonus dice that will be kept by the winner.&lt;br /&gt;
&lt;br /&gt;
===Bonus dice===&lt;br /&gt;
&lt;br /&gt;
On the last three rounds, there are bonus dice put on the table at the start of the round:&lt;br /&gt;
&lt;br /&gt;
On round 10, 3 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 11, 6 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 12, 9 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
As always, the winner of each round keeps all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
If any player ever loses all dice, that player is eliminated.&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice at the end of the game.  If there is a tie the players are joint winners.&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=15003</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=15003"/>
		<updated>2022-10-08T08:38:28Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* Bonus dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The game is played in 12 rounds.  In each round players try to roll the highest total without triggering the &amp;quot;warning&amp;quot; cards.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
On each round a &amp;quot;warning&amp;quot; card is randomly selected.  It describes some combination of dice that is not permitted.&lt;br /&gt;
&lt;br /&gt;
On your turn you must choose some number of dice to roll (always at least 1 die).  You may optionally reroll dice twice: after your initial roll you may optionally choose any of the dice to reroll, then again optionally choose any of the dice to reroll.  After that your dice roll is final.&lt;br /&gt;
&lt;br /&gt;
The sum of the dice is your score.  The dice have sides numbered 1 to 5, with a sixth side showing a gangster face.  The gangster face is not a number and counts as 0 score points.&lt;br /&gt;
&lt;br /&gt;
Dice are left on the table after being rolled.  At the end of the round the player with the highest score wins the round and keeps all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice).  If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.&lt;br /&gt;
&lt;br /&gt;
If you trigger the &amp;quot;warning&amp;quot; card, you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is black, your dice are checked once, after you are done rolling; if it triggers you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, your dice are checked after each roll or re-roll.  If it triggers you instantly lose the round.&lt;br /&gt;
&lt;br /&gt;
Note that the gangster face does not count as a number.  It is never equal to any number or to itself; it is neither even nor odd; and it adds 0 to your score.&lt;br /&gt;
&lt;br /&gt;
If all players trigger the &amp;quot;warning&amp;quot; card, they all lose the round.  All dice used remain on the table; in the next round, they will be bonus dice that will be kept by the winner.&lt;br /&gt;
&lt;br /&gt;
===Bonus dice===&lt;br /&gt;
&lt;br /&gt;
On the last three rounds, there are bonus dice put on the table at the start of the round:&lt;br /&gt;
&lt;br /&gt;
On round 10, 3 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 11, 6 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 12, 9 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
As always, the winner of each round keeps all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
If any player ever loses all dice, that player is eliminated.&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice at the end of the game.  If there is a tie the players are joint winners.&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=15002</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=15002"/>
		<updated>2022-10-08T08:28:38Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* Bonus dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The game is played in 12 rounds.  In each round players try to roll the highest total without triggering the &amp;quot;warning&amp;quot; cards.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
On each round a &amp;quot;warning&amp;quot; card is randomly selected.  It describes some combination of dice that is not permitted.&lt;br /&gt;
&lt;br /&gt;
On your turn you must choose some number of dice to roll (always at least 1 die).  You may optionally reroll dice twice: after your initial roll you may optionally choose any of the dice to reroll, then again optionally choose any of the dice to reroll.  After that your dice roll is final.&lt;br /&gt;
&lt;br /&gt;
The sum of the dice is your score.  The dice have sides numbered 1 to 5, with a sixth side showing a gangster face.  The gangster face is not a number and counts as 0 score points.&lt;br /&gt;
&lt;br /&gt;
Dice are left on the table after being rolled.  At the end of the round the player with the highest score wins the round and keeps all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice).  If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.&lt;br /&gt;
&lt;br /&gt;
If you trigger the &amp;quot;warning&amp;quot; card, you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is black, your dice are checked once, after you are done rolling; if it triggers you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, your dice are checked after each roll or re-roll.  If it triggers you instantly lose the round.&lt;br /&gt;
&lt;br /&gt;
Note that the gangster face does not count as a number.  It is never equal to any number or to itself; it is neither even nor odd; and it adds 0 to your score.&lt;br /&gt;
&lt;br /&gt;
If all players trigger the &amp;quot;warning&amp;quot; card, they all lose the round.  All dice used remain on the table; in the next round, they will be bonus dice that will be kept by the winner.&lt;br /&gt;
&lt;br /&gt;
===Bonus dice===&lt;br /&gt;
&lt;br /&gt;
On the last three rounds, there are bonus dice put on the table:&lt;br /&gt;
&lt;br /&gt;
On round 10, 3 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 11, 6 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 12, 9 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
As always, the winner of each round keeps all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
If any player ever loses all dice, that player is eliminated.&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice at the end of the game.  If there is a tie the players are joint winners.&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=15001</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=15001"/>
		<updated>2022-10-08T08:27:17Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* Rounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The game is played in 12 rounds.  In each round players try to roll the highest total without triggering the &amp;quot;warning&amp;quot; cards.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
On each round a &amp;quot;warning&amp;quot; card is randomly selected.  It describes some combination of dice that is not permitted.&lt;br /&gt;
&lt;br /&gt;
On your turn you must choose some number of dice to roll (always at least 1 die).  You may optionally reroll dice twice: after your initial roll you may optionally choose any of the dice to reroll, then again optionally choose any of the dice to reroll.  After that your dice roll is final.&lt;br /&gt;
&lt;br /&gt;
The sum of the dice is your score.  The dice have sides numbered 1 to 5, with a sixth side showing a gangster face.  The gangster face is not a number and counts as 0 score points.&lt;br /&gt;
&lt;br /&gt;
Dice are left on the table after being rolled.  At the end of the round the player with the highest score wins the round and keeps all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice).  If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.&lt;br /&gt;
&lt;br /&gt;
If you trigger the &amp;quot;warning&amp;quot; card, you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is black, your dice are checked once, after you are done rolling; if it triggers you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, your dice are checked after each roll or re-roll.  If it triggers you instantly lose the round.&lt;br /&gt;
&lt;br /&gt;
Note that the gangster face does not count as a number.  It is never equal to any number or to itself; it is neither even nor odd; and it adds 0 to your score.&lt;br /&gt;
&lt;br /&gt;
If all players trigger the &amp;quot;warning&amp;quot; card, they all lose the round.  All dice used remain on the table; in the next round, they will be bonus dice that will be kept by the winner.&lt;br /&gt;
&lt;br /&gt;
===Bonus dice===&lt;br /&gt;
&lt;br /&gt;
On the last three rounds, there are bonus dice put on the table:&lt;br /&gt;
&lt;br /&gt;
On round 10, 3 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 11, 6 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 12, 9 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
As always, the winner of each round picks up all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
If any player ever loses all dice, that player is eliminated.&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice at the end of the game.  If there is a tie the players are joint winners.&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=15000</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=15000"/>
		<updated>2022-10-08T08:17:02Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* Rounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The game is played in 12 rounds.  In each round players try to roll the highest total without triggering the &amp;quot;warning&amp;quot; cards.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
On each round a &amp;quot;warning&amp;quot; card is randomly selected.  It describes some combination of dice that is not permitted.&lt;br /&gt;
&lt;br /&gt;
On your turn you must choose some number of dice to roll (always at least 1 die).  You may optionally reroll dice twice: after your initial roll you may optionally choose any of the dice to reroll, then again optionally choose any of the dice to reroll.  After that your dice roll is final.&lt;br /&gt;
&lt;br /&gt;
The sum of the dice is your score.  The dice have sides numbered 1 to 5, with a sixth side showing a gangster face.  The gangster face is not a number and counts as 0 score points.&lt;br /&gt;
&lt;br /&gt;
Dice are left on the table after being rolled.  At the end of the round the player with the highest score wins the round and keeps all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice).  If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.&lt;br /&gt;
&lt;br /&gt;
If you trigger the &amp;quot;warning&amp;quot; card, you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is black, your dice are checked to see if it triggers once you are done re-rolling and have a final result&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, your dice are checked after each roll.  If it triggers you instantly lose the round.&lt;br /&gt;
&lt;br /&gt;
Note that the gangster face does not count as a number.  It is never equal to any number; it is neither even nor odd; and it adds 0 to your score.&lt;br /&gt;
&lt;br /&gt;
If all players trigger the &amp;quot;warning&amp;quot; card, they all lose the round.  All dice used remain on the table; in the next round, they will be bonus dice that will be kept by the winner.&lt;br /&gt;
&lt;br /&gt;
===Bonus dice===&lt;br /&gt;
&lt;br /&gt;
On the last three rounds, there are bonus dice put on the table:&lt;br /&gt;
&lt;br /&gt;
On round 10, 3 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 11, 6 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 12, 9 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
As always, the winner of each round picks up all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
If any player ever loses all dice, that player is eliminated.&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice at the end of the game.  If there is a tie the players are joint winners.&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14999</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14999"/>
		<updated>2022-10-08T08:12:23Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* Rounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The game is played in 12 rounds.  In each round players try to roll the highest total without triggering the &amp;quot;warning&amp;quot; cards.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
On each round a &amp;quot;warning&amp;quot; card is randomly selected.  It describes some combination of dice that is not permitted.&lt;br /&gt;
&lt;br /&gt;
On your turn you must choose some number of dice to roll (always at least 1 die).  You may optionally reroll dice twice: after your initial roll you may optionally choose any of the dice to reroll, then again optionally choose any of the dice to reroll.  After that your dice roll is final.&lt;br /&gt;
&lt;br /&gt;
The sum of the dice is your score.  The dice have sides numbered 1 to 5, with a sixth side showing a gangster face.  The gangster face is not a number and contributes 0 points to your score.&lt;br /&gt;
&lt;br /&gt;
Dice are left on the table after being rolled.  At the end of the round the player with the highest score wins the round and keeps all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice).  If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.&lt;br /&gt;
&lt;br /&gt;
If you trigger the &amp;quot;warning&amp;quot; card, you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is black, your dice are checked to see if it triggers once you are done re-rolling and have a final result&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, your dice are checked after each roll.  If it triggers you instantly lose the round.&lt;br /&gt;
&lt;br /&gt;
Note that the gangster face does not count as a number.  It is never equal to any number; it is neither even nor odd; and it adds 0 to your score.&lt;br /&gt;
&lt;br /&gt;
If all players trigger the &amp;quot;warning&amp;quot; card, they all lose the round.  All dice used remain on the table; in the next round, they will be bonus dice that will be kept by the winner.&lt;br /&gt;
&lt;br /&gt;
===Bonus dice===&lt;br /&gt;
&lt;br /&gt;
On the last three rounds, there are bonus dice put on the table:&lt;br /&gt;
&lt;br /&gt;
On round 10, 3 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 11, 6 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 12, 9 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
As always, the winner of each round picks up all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
If any player ever loses all dice, that player is eliminated.&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice at the end of the game.  If there is a tie the players are joint winners.&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14998</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14998"/>
		<updated>2022-10-08T08:10:46Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* Rounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The game is played in 12 rounds.  In each round players try to roll the highest total without triggering the &amp;quot;warning&amp;quot; cards.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
On each round a &amp;quot;warning&amp;quot; card is randomly selected.  It describes some combination of dice that is not permitted.&lt;br /&gt;
&lt;br /&gt;
On your turn you must chooses some number of dice to roll (always at least 1 die).  You may optionally reroll dice twice: after your initial roll you may optionally choose any of the dice to reroll, then again optionally choose any of the dice to reroll.  After that your dice roll is final.&lt;br /&gt;
&lt;br /&gt;
The sum of the dice is your score.  The dice have sides numbered 1 to 5, with a sixth side showing a gangster face.  The gangster face is not a number and contributes 0 points to your score.&lt;br /&gt;
&lt;br /&gt;
Dice are left on the table after being rolled.  At the end of the round the player with the highest score wins the round and keeps all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice).  If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.&lt;br /&gt;
&lt;br /&gt;
If you trigger the &amp;quot;warning&amp;quot; card, you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is black, your dice are checked to see if it triggers once you are done re-rolling and have a final result&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, your dice are checked after each roll.  If it triggers you instantly lose the round.&lt;br /&gt;
&lt;br /&gt;
Note that the gangster face does not count as a number.  It is never equal to any number; it is neither even nor odd; and it adds 0 to your score.&lt;br /&gt;
&lt;br /&gt;
If all players trigger the &amp;quot;warning&amp;quot; card, they all lose the round.  All dice used remain on the table; in the next round, they will be bonus dice that will be kept by the winner.&lt;br /&gt;
&lt;br /&gt;
===Bonus dice===&lt;br /&gt;
&lt;br /&gt;
On the last three rounds, there are bonus dice put on the table:&lt;br /&gt;
&lt;br /&gt;
On round 10, 3 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 11, 6 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 12, 9 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
As always, the winner of each round picks up all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
If any player ever loses all dice, that player is eliminated.&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice at the end of the game.  If there is a tie the players are joint winners.&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14997</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14997"/>
		<updated>2022-10-08T07:37:25Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* Rounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The game is played in 12 rounds.  In each round players try to roll the highest total without triggering the &amp;quot;warning&amp;quot; cards.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
On each round a &amp;quot;warning&amp;quot; card is randomly selected.  It describes some combination of dice that is not permitted.&lt;br /&gt;
&lt;br /&gt;
Each player chooses some number of dice to roll (always at least 1 die).  Dice are left on the table after being rolled.  At the end of the round the player with the highest score wins the round and keeps all the dice on the table.  If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice).  If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.&lt;br /&gt;
&lt;br /&gt;
On your turn roll your dice, you get up to 2 rerolls, each reroll can include as many or as few dice as you wish, and non-rerolled dice can be rerolled in the second reroll&lt;br /&gt;
&lt;br /&gt;
If you trigger the &amp;quot;warning&amp;quot; card, you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is black, your dice are checked to see if it triggers once you are done re-rolling and have a final result&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, your dice are checked after each roll.  If it triggers you instantly lose the round.&lt;br /&gt;
&lt;br /&gt;
If all players trigger the &amp;quot;warning&amp;quot; card, they all lose the round.  All dice used remain on the table; in the next round, they will be bonus dice that will be kept by the winner.&lt;br /&gt;
&lt;br /&gt;
===Bonus dice===&lt;br /&gt;
&lt;br /&gt;
On the last three rounds, there are bonus dice put on the table:&lt;br /&gt;
&lt;br /&gt;
On round 10, 3 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 11, 6 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 12, 9 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
As always, the winner of each round picks up all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
If any player ever loses all dice, that player is eliminated.&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice at the end of the game.  If there is a tie the players are joint winners.&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14996</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14996"/>
		<updated>2022-10-08T07:33:33Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* Bonus dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The game is played in 12 rounds.  In each round players try to roll the highest total without triggering the &amp;quot;warning&amp;quot; cards.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
On each round a &amp;quot;warning&amp;quot; card is randomly selected.  It describes some combination of dice that is not permitted.&lt;br /&gt;
&lt;br /&gt;
Each player chooses some number of dice to roll (always at least 1 die).  Dice are left on the table after being rolled.  At the end of the round the player with the highest score wins the round and picks up all the dice on the table.  If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice).  If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.&lt;br /&gt;
&lt;br /&gt;
On your turn roll your dice, you get up to 2 rerolls, each reroll can include as many or as few dice as you wish, and non-rerolled dice can be rerolled in the second reroll&lt;br /&gt;
&lt;br /&gt;
If you trigger the &amp;quot;warning&amp;quot; card, you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is Black, it triggers once you are done rerolling and have a final result&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, it can trigger on any roll from the first to final reroll.  If it triggers you instantly lose the round.&lt;br /&gt;
&lt;br /&gt;
If all players trigger the &amp;quot;warning&amp;quot; card, they all lose the round.  All dice remain on the table; they will be bonus dice that go to the next round winner.&lt;br /&gt;
&lt;br /&gt;
===Bonus dice===&lt;br /&gt;
&lt;br /&gt;
On the last three rounds, there are bonus dice put on the table:&lt;br /&gt;
&lt;br /&gt;
On round 10, 3 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 11, 6 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
On round 12, 9 bonus dice on the table&lt;br /&gt;
&lt;br /&gt;
As always, the winner of each round picks up all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
If any player ever loses all dice, that player is eliminated.&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice at the end of the game.  If there is a tie the players are joint winners.&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14995</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14995"/>
		<updated>2022-10-08T07:30:49Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The game is played in 12 rounds.  In each round players try to roll the highest total without triggering the &amp;quot;warning&amp;quot; cards.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
On each round a &amp;quot;warning&amp;quot; card is randomly selected.  It describes some combination of dice that is not permitted.&lt;br /&gt;
&lt;br /&gt;
Each player chooses some number of dice to roll (always at least 1 die).  Dice are left on the table after being rolled.  At the end of the round the player with the highest score wins the round and picks up all the dice on the table.  If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice).  If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.&lt;br /&gt;
&lt;br /&gt;
On your turn roll your dice, you get up to 2 rerolls, each reroll can include as many or as few dice as you wish, and non-rerolled dice can be rerolled in the second reroll&lt;br /&gt;
&lt;br /&gt;
If you trigger the &amp;quot;warning&amp;quot; card, you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is Black, it triggers once you are done rerolling and have a final result&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, it can trigger on any roll from the first to final reroll.  If it triggers you instantly lose the round.&lt;br /&gt;
&lt;br /&gt;
If all players trigger the &amp;quot;warning&amp;quot; card, they all lose the round.  All dice remain on the table; they will be bonus dice that go to the next round winner.&lt;br /&gt;
&lt;br /&gt;
===Bonus dice===&lt;br /&gt;
&lt;br /&gt;
The game lasts 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On round 10, 3 bonus dice will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
On round 11, 6 bonus dice will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
On round 12, 9 bonus dice will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
If any player ever loses all dice, that player is eliminated.&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice at the end of the game.  If there is a tie the players are joint winners.&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14994</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14994"/>
		<updated>2022-10-08T07:24:08Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* End of Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
In up to a maximum of 12 rounds, try to roll the highest total without triggering the &amp;quot;warning&amp;quot; cards&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
On each round a &amp;quot;warning&amp;quot; card is randomly selected.  It describes some combination of dice that is not permitted.&lt;br /&gt;
&lt;br /&gt;
Each player chooses some number of dice to roll (always at least 1 die).  Dice are left on the table after being rolled.  At the end of the round the player with the highest score wins the round and picks up all the dice on the table.  If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice).  If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.&lt;br /&gt;
&lt;br /&gt;
On your turn roll your dice, you get up to 2 rerolls, each reroll can include as many or as few dice as you wish, and non-rerolled dice can be rerolled in the second reroll&lt;br /&gt;
&lt;br /&gt;
If you trigger the &amp;quot;warning&amp;quot; card, you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is Black, it triggers once you are done rerolling and have a final result&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, it can trigger on any roll from the first to final reroll.  If it triggers you instantly lose the round.&lt;br /&gt;
&lt;br /&gt;
If all players trigger the &amp;quot;warning&amp;quot; card, they all lose the round.  All dice remain on the table; they will be bonus dice that go to the next round winner.&lt;br /&gt;
&lt;br /&gt;
===Bonus dice===&lt;br /&gt;
&lt;br /&gt;
The game lasts 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On round 10, 3 bonus dice will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
On round 11, 6 bonus dice will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
On round 12, 9 bonus dice will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
If any player ever loses all dice, that player is eliminated.&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice at the end of the game.  If there is a tie the players are joint winners.&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14993</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14993"/>
		<updated>2022-10-08T07:18:00Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* Bonus dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
In up to a maximum of 12 rounds, try to roll the highest total without triggering the &amp;quot;warning&amp;quot; cards&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
On each round a &amp;quot;warning&amp;quot; card is randomly selected.  It describes some combination of dice that is not permitted.&lt;br /&gt;
&lt;br /&gt;
Each player chooses some number of dice to roll (always at least 1 die).  Dice are left on the table after being rolled.  At the end of the round the player with the highest score wins the round and picks up all the dice on the table.  If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice).  If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.&lt;br /&gt;
&lt;br /&gt;
On your turn roll your dice, you get up to 2 rerolls, each reroll can include as many or as few dice as you wish, and non-rerolled dice can be rerolled in the second reroll&lt;br /&gt;
&lt;br /&gt;
If you trigger the &amp;quot;warning&amp;quot; card, you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is Black, it triggers once you are done rerolling and have a final result&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, it can trigger on any roll from the first to final reroll.  If it triggers you instantly lose the round.&lt;br /&gt;
&lt;br /&gt;
If all players trigger the &amp;quot;warning&amp;quot; card, they all lose the round.  All dice remain on the table; they will be bonus dice that go to the next round winner.&lt;br /&gt;
&lt;br /&gt;
===Bonus dice===&lt;br /&gt;
&lt;br /&gt;
The game lasts 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On round 10, 3 bonus dice will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
On round 11, 6 bonus dice will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
On round 12, 9 bonus dice will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice and tokens still in their possession&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14992</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14992"/>
		<updated>2022-10-08T07:15:05Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* Rounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
In up to a maximum of 12 rounds, try to roll the highest total without triggering the &amp;quot;warning&amp;quot; cards&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
On each round a &amp;quot;warning&amp;quot; card is randomly selected.  It describes some combination of dice that is not permitted.&lt;br /&gt;
&lt;br /&gt;
Each player chooses some number of dice to roll (always at least 1 die).  Dice are left on the table after being rolled.  At the end of the round the player with the highest score wins the round and picks up all the dice on the table.  If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice).  If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.&lt;br /&gt;
&lt;br /&gt;
On your turn roll your dice, you get up to 2 rerolls, each reroll can include as many or as few dice as you wish, and non-rerolled dice can be rerolled in the second reroll&lt;br /&gt;
&lt;br /&gt;
If you trigger the &amp;quot;warning&amp;quot; card, you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is Black, it triggers once you are done rerolling and have a final result&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, it can trigger on any roll from the first to final reroll.  If it triggers you instantly lose the round.&lt;br /&gt;
&lt;br /&gt;
If all players trigger the &amp;quot;warning&amp;quot; card, they all lose the round.  All dice remain on the table; they will be bonus dice that go to the next round winner.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
At the end of a round, the winner is the player who is still in the game and has the highest dice total, they win all dice used that round&lt;br /&gt;
&lt;br /&gt;
If there is no winner, all dice stay put to one side until there is a winner in a future round, that winner gets all current and past dice&lt;br /&gt;
&lt;br /&gt;
On round 10, 3 bonus dice (1 gang token) will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
On round 11, 6 bonus dice (2 gang tokens) will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
On round 12, 9 bonus dice (3 gang tokens) will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice and tokens still in their possession&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14991</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14991"/>
		<updated>2022-10-08T06:55:37Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
In up to a maximum of 12 rounds, try to roll the highest total without triggering the &amp;quot;warning&amp;quot; cards&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On each round a &amp;quot;warning&amp;quot; card is randomly selected.  It describes some combination of dice that is not permitted.&lt;br /&gt;
&lt;br /&gt;
Each player chooses some number of dice to roll (always at least 1 die).  At the end of the round the player with the highest score wins the round and picks up all the dice.  If two players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice).&lt;br /&gt;
&lt;br /&gt;
On your turn roll your dice, you get up to 2 rerolls, each reroll can include as many or as few dice as you wish, and non-rerolled dice can be rerolled in the second reroll&lt;br /&gt;
&lt;br /&gt;
If you trigger the &amp;quot;warning&amp;quot; card, you lose the round.&lt;br /&gt;
&lt;br /&gt;
If the card is Black, it triggers once you are done rerolling and have a final result&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, it can trigger on any roll from the first to final reroll.  If it triggers you instantly lose the round.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
At the end of a round, the winner is the player who is still in the game and has the highest dice total, they win all dice used that round&lt;br /&gt;
&lt;br /&gt;
If there is no winner, all dice stay put to one side until there is a winner in a future round, that winner gets all current and past dice&lt;br /&gt;
&lt;br /&gt;
On round 10, 3 bonus dice (1 gang token) will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
On round 11, 6 bonus dice (2 gang tokens) will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
On round 12, 9 bonus dice (3 gang tokens) will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice and tokens still in their possession&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14990</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14990"/>
		<updated>2022-10-08T06:48:20Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
In up to a maximum of 12 rounds, try to roll the highest total without triggering the &amp;quot;warning&amp;quot; cards&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn roll your dice, you get up to 2 rerolls, each reroll can include as many or as few dice as you wish, and non-rerolled dice can be rerolled in the second reroll&lt;br /&gt;
&lt;br /&gt;
If you trigger the card, you are out for now and put your dice in the centre&lt;br /&gt;
&lt;br /&gt;
If the card is Black, it triggers once you are done rerolling and have a final result&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, be warned as it can trigger on any roll from the first to final reroll&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
At the end of a round, the winner is the player who is still in the game and has the highest dice total, they win all dice used that round&lt;br /&gt;
&lt;br /&gt;
If there is no winner, all dice stay put to one side until there is a winner in a future round, that winner gets all current and past dice&lt;br /&gt;
&lt;br /&gt;
On round 10, 3 bonus dice (1 gang token) will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
On round 11, 6 bonus dice (2 gang tokens) will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
On round 12, 9 bonus dice (3 gang tokens) will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice and tokens still in their possession&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14989</id>
		<title>Gamehelpgangofdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgangofdice&amp;diff=14989"/>
		<updated>2022-10-08T06:47:29Z</updated>

		<summary type="html">&lt;p&gt;Steveha: /* Rounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
In up to a maximum of 12 rounds, try to roll the highest total without triggering the cards&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn roll your dice, you get up to 2 rerolls, each reroll can include as many or as few dice as you wish, and non-rerolled dice can be rerolled in the second reroll&lt;br /&gt;
&lt;br /&gt;
If you trigger the card, you are out for now and put your dice in the centre&lt;br /&gt;
&lt;br /&gt;
If the card is Black, it triggers once you are done rerolling and have a final result&lt;br /&gt;
&lt;br /&gt;
If the card is yellow, be warned as it can trigger on any roll from the first to final reroll&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
At the end of a round, the winner is the player who is still in the game and has the highest dice total, they win all dice used that round&lt;br /&gt;
&lt;br /&gt;
If there is no winner, all dice stay put to one side until there is a winner in a future round, that winner gets all current and past dice&lt;br /&gt;
&lt;br /&gt;
On round 10, 3 bonus dice (1 gang token) will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
On round 11, 6 bonus dice (2 gang tokens) will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
On round 12, 9 bonus dice (3 gang tokens) will be won in addition to dice&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most dice and tokens still in their possession&lt;/div&gt;</summary>
		<author><name>Steveha</name></author>
	</entry>
</feed>