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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stevechris</id>
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	<updated>2026-10-04T08:33:17Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsplendor&amp;diff=8427</id>
		<title>Gamehelpsplendor</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsplendor&amp;diff=8427"/>
		<updated>2021-06-02T11:15:42Z</updated>

		<summary type="html">&lt;p&gt;Stevechris: /* Buying a development card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GAME SETUP==&lt;br /&gt;
&lt;br /&gt;
Shuffle each development card deck separately, and then place them in a column in the middle of the table in increasing order from bottom to&lt;br /&gt;
top (◯;◯◯;◯◯◯).&lt;br /&gt;
&lt;br /&gt;
Then reveal 4 cards from each level.&lt;br /&gt;
&lt;br /&gt;
Shuffle the noble tiles and reveal as many of them as there are players plus one (example: 5 tiles for a 4 player game).&lt;br /&gt;
&lt;br /&gt;
The remaining tiles are removed from the game; they will not be used during the game. Finally, place the tokens in 6 distinct piles (sort them by color) within reach of the players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;With 2 players&#039;&#039;&#039;: Remove 3 tokens of each gem color, but gold (there should be only 4 of each remaining).&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;With 3 players&#039;&#039;&#039;: Remove 2 tokens of each gem color, but gold (there should be only 5 of each remaining). &lt;br /&gt;
&lt;br /&gt;
==GAME RULES==&lt;br /&gt;
&lt;br /&gt;
Play then proceeds clockwise.&lt;br /&gt;
&lt;br /&gt;
On their turn, a player must choose to perform only one of the following four actions.&lt;br /&gt;
* Take 3 gem tokens of different colors.&lt;br /&gt;
* Take 2 gem tokens of the same color. &#039;&#039;&#039;This action is only possible if there are at least 4 tokens of the chosen color left when the player takes them.&#039;&#039;&#039;&lt;br /&gt;
* Reserve 1 development card and take 1 gold token (joker).&lt;br /&gt;
* Purchase 1 face-up development card from the middle of the table or a previously reserved one.&lt;br /&gt;
&lt;br /&gt;
===Selecting tokens===&lt;br /&gt;
A player can never have more than 10 tokens at the end of their turn (including jokers). If this happens, they must return tokens until they only have 10 left. A player can return all or some of those they’ve just drawn&lt;br /&gt;
&lt;br /&gt;
===Reserve a development card===&lt;br /&gt;
To reserve a card, a player simply needs to take a face-up development from the middle of the table or (if you’re feeling lucky) draw the first card from one of the three decks (level ; ; ) without showing it to the other players.&lt;br /&gt;
&lt;br /&gt;
The reserved cards are kept in hand and cannot be discarded.&lt;br /&gt;
&lt;br /&gt;
Players may not have more than three reserved cards in hand, and the only way to get rid of a card is to buy it.&lt;br /&gt;
&lt;br /&gt;
Reserving a card is also the only way to get a gold token (joker). If there is no gold left, you can still reserve a card, but you won’t get any gold.&lt;br /&gt;
&lt;br /&gt;
===Buying a development card===&lt;br /&gt;
To purchase a card, a player must spend the number of tokens indicated on the card. A joker token can replace any color. The spent tokens (including any jokers) are returned to the middle of the table. &lt;br /&gt;
&lt;br /&gt;
Once you purchase a development card, it will reduce the cost of buying new development cards. For example, if you have purchased 2 development cards that have red tokens in the top-right corner, you can buy a card that requires 3 red tokens at a cost of 1 red token. Purchased development cards can be used over and over again.&lt;br /&gt;
&lt;br /&gt;
A player may purchase one of the face-up development cards in the middle of the table or a card in his hand that was reserved on a previous turn.&lt;br /&gt;
&lt;br /&gt;
===The nobles===&lt;br /&gt;
At the end of their turn, each player checks the noble tiles in order to determine if they’re receiving a visit from one of them.&lt;br /&gt;
&lt;br /&gt;
A player can be visited if they have (at least) the quantity and type of bonuses indicated on the noble tile.&lt;br /&gt;
&lt;br /&gt;
It is impossible to refuse the visit from a noble, which is not considered to be an action.&lt;br /&gt;
&lt;br /&gt;
If a player has enough bonuses to be visited by more than one noble at the end of their turn, that player chooses the noble to be received.&lt;br /&gt;
&lt;br /&gt;
The tile obtained is placed face-up in front of the player in question.&lt;br /&gt;
&lt;br /&gt;
==END OF THE GAME==&lt;br /&gt;
When a player reaches 15 prestige points, complete the current round so that each player has played the same number of turns.&lt;br /&gt;
&lt;br /&gt;
The player who then has the highest number of prestige points is declared the winner (don’t forget to count your nobles).&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the player who has purchased the fewest development cards wins.&lt;/div&gt;</summary>
		<author><name>Stevechris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsplendor&amp;diff=8417</id>
		<title>Gamehelpsplendor</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsplendor&amp;diff=8417"/>
		<updated>2021-06-01T15:44:54Z</updated>

		<summary type="html">&lt;p&gt;Stevechris: /* Buying a development card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GAME SETUP==&lt;br /&gt;
&lt;br /&gt;
Shuffle each development card deck separately, and then place them in a column in the middle of the table in increasing order from bottom to&lt;br /&gt;
top (◯;◯◯;◯◯◯).&lt;br /&gt;
&lt;br /&gt;
Then reveal 4 cards from each level.&lt;br /&gt;
&lt;br /&gt;
Shuffle the noble tiles and reveal as many of them as there are players plus one (example: 5 tiles for a 4 player game).&lt;br /&gt;
&lt;br /&gt;
The remaining tiles are removed from the game; they will not be used during the game. Finally, place the tokens in 6 distinct piles (sort them by color) within reach of the players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;With 2 players&#039;&#039;&#039;: Remove 3 tokens of each gem color, but gold (there should be only 4 of each remaining).&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;With 3 players&#039;&#039;&#039;: Remove 2 tokens of each gem color, but gold (there should be only 5 of each remaining). &lt;br /&gt;
&lt;br /&gt;
==GAME RULES==&lt;br /&gt;
&lt;br /&gt;
Play then proceeds clockwise.&lt;br /&gt;
&lt;br /&gt;
On their turn, a player must choose to perform only one of the following four actions.&lt;br /&gt;
* Take 3 gem tokens of different colors.&lt;br /&gt;
* Take 2 gem tokens of the same color. &#039;&#039;&#039;This action is only possible if there are at least 4 tokens of the chosen color left when the player takes them.&#039;&#039;&#039;&lt;br /&gt;
* Reserve 1 development card and take 1 gold token (joker).&lt;br /&gt;
* Purchase 1 face-up development card from the middle of the table or a previously reserved one.&lt;br /&gt;
&lt;br /&gt;
===Selecting tokens===&lt;br /&gt;
A player can never have more than 10 tokens at the end of their turn (including jokers). If this happens, they must return tokens until they only have 10 left. A player can return all or some of those they’ve just drawn&lt;br /&gt;
&lt;br /&gt;
===Reserve a development card===&lt;br /&gt;
To reserve a card, a player simply needs to take a face-up development from the middle of the table or (if you’re feeling lucky) draw the first card from one of the three decks (level ; ; ) without showing it to the other players.&lt;br /&gt;
&lt;br /&gt;
The reserved cards are kept in hand and cannot be discarded.&lt;br /&gt;
&lt;br /&gt;
Players may not have more than three reserved cards in hand, and the only way to get rid of a card is to buy it.&lt;br /&gt;
&lt;br /&gt;
Reserving a card is also the only way to get a gold token (joker). If there is no gold left, you can still reserve a card, but you won’t get any gold.&lt;br /&gt;
&lt;br /&gt;
===Buying a development card===&lt;br /&gt;
To purchase a card, a player must spend the number of tokens indicated on the card. A joker token can replace any color. The spent tokens (including any jokers) are returned to the middle of the table. &lt;br /&gt;
&lt;br /&gt;
Once you purchase a development card, it will reduce the cost of buying new development cards. For example, if you have purchased 2 development cards that have red tokens in the top-left corner, you can buy a card that requires 3 red tokens at a cost of 1 red token. Purchased development cards can be used over and over again.&lt;br /&gt;
&lt;br /&gt;
A player may purchase one of the face-up development cards in the middle of the table or a card in his hand that was reserved on a previous turn.&lt;br /&gt;
&lt;br /&gt;
===The nobles===&lt;br /&gt;
At the end of their turn, each player checks the noble tiles in order to determine if they’re receiving a visit from one of them.&lt;br /&gt;
&lt;br /&gt;
A player can be visited if they have (at least) the quantity and type of bonuses indicated on the noble tile.&lt;br /&gt;
&lt;br /&gt;
It is impossible to refuse the visit from a noble, which is not considered to be an action.&lt;br /&gt;
&lt;br /&gt;
If a player has enough bonuses to be visited by more than one noble at the end of their turn, that player chooses the noble to be received.&lt;br /&gt;
&lt;br /&gt;
The tile obtained is placed face-up in front of the player in question.&lt;br /&gt;
&lt;br /&gt;
==END OF THE GAME==&lt;br /&gt;
When a player reaches 15 prestige points, complete the current round so that each player has played the same number of turns.&lt;br /&gt;
&lt;br /&gt;
The player who then has the highest number of prestige points is declared the winner (don’t forget to count your nobles).&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the player who has purchased the fewest development cards wins.&lt;/div&gt;</summary>
		<author><name>Stevechris</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsplendor&amp;diff=8416</id>
		<title>Gamehelpsplendor</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsplendor&amp;diff=8416"/>
		<updated>2021-06-01T15:44:04Z</updated>

		<summary type="html">&lt;p&gt;Stevechris: /* Buying a development card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GAME SETUP==&lt;br /&gt;
&lt;br /&gt;
Shuffle each development card deck separately, and then place them in a column in the middle of the table in increasing order from bottom to&lt;br /&gt;
top (◯;◯◯;◯◯◯).&lt;br /&gt;
&lt;br /&gt;
Then reveal 4 cards from each level.&lt;br /&gt;
&lt;br /&gt;
Shuffle the noble tiles and reveal as many of them as there are players plus one (example: 5 tiles for a 4 player game).&lt;br /&gt;
&lt;br /&gt;
The remaining tiles are removed from the game; they will not be used during the game. Finally, place the tokens in 6 distinct piles (sort them by color) within reach of the players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;With 2 players&#039;&#039;&#039;: Remove 3 tokens of each gem color, but gold (there should be only 4 of each remaining).&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;With 3 players&#039;&#039;&#039;: Remove 2 tokens of each gem color, but gold (there should be only 5 of each remaining). &lt;br /&gt;
&lt;br /&gt;
==GAME RULES==&lt;br /&gt;
&lt;br /&gt;
Play then proceeds clockwise.&lt;br /&gt;
&lt;br /&gt;
On their turn, a player must choose to perform only one of the following four actions.&lt;br /&gt;
* Take 3 gem tokens of different colors.&lt;br /&gt;
* Take 2 gem tokens of the same color. &#039;&#039;&#039;This action is only possible if there are at least 4 tokens of the chosen color left when the player takes them.&#039;&#039;&#039;&lt;br /&gt;
* Reserve 1 development card and take 1 gold token (joker).&lt;br /&gt;
* Purchase 1 face-up development card from the middle of the table or a previously reserved one.&lt;br /&gt;
&lt;br /&gt;
===Selecting tokens===&lt;br /&gt;
A player can never have more than 10 tokens at the end of their turn (including jokers). If this happens, they must return tokens until they only have 10 left. A player can return all or some of those they’ve just drawn&lt;br /&gt;
&lt;br /&gt;
===Reserve a development card===&lt;br /&gt;
To reserve a card, a player simply needs to take a face-up development from the middle of the table or (if you’re feeling lucky) draw the first card from one of the three decks (level ; ; ) without showing it to the other players.&lt;br /&gt;
&lt;br /&gt;
The reserved cards are kept in hand and cannot be discarded.&lt;br /&gt;
&lt;br /&gt;
Players may not have more than three reserved cards in hand, and the only way to get rid of a card is to buy it.&lt;br /&gt;
&lt;br /&gt;
Reserving a card is also the only way to get a gold token (joker). If there is no gold left, you can still reserve a card, but you won’t get any gold.&lt;br /&gt;
&lt;br /&gt;
===Buying a development card===&lt;br /&gt;
To purchase a card, a player must spend the number of tokens indicated on the card. A joker token can replace any color. The spent tokens (including any jokers) are returned to the middle of the table. &lt;br /&gt;
&lt;br /&gt;
Once you purchase a development card, it will reduce the cost of buying new development cards. For example, if you have purchased 2 development cards that have red tokens, you can buy a card that requires 3 red tokens at a cost of 1 red token. Purchased development cards can be used over and over again.&lt;br /&gt;
&lt;br /&gt;
A player may purchase one of the face-up development cards in the middle of the table or a card in his hand that was reserved on a previous turn.&lt;br /&gt;
&lt;br /&gt;
===The nobles===&lt;br /&gt;
At the end of their turn, each player checks the noble tiles in order to determine if they’re receiving a visit from one of them.&lt;br /&gt;
&lt;br /&gt;
A player can be visited if they have (at least) the quantity and type of bonuses indicated on the noble tile.&lt;br /&gt;
&lt;br /&gt;
It is impossible to refuse the visit from a noble, which is not considered to be an action.&lt;br /&gt;
&lt;br /&gt;
If a player has enough bonuses to be visited by more than one noble at the end of their turn, that player chooses the noble to be received.&lt;br /&gt;
&lt;br /&gt;
The tile obtained is placed face-up in front of the player in question.&lt;br /&gt;
&lt;br /&gt;
==END OF THE GAME==&lt;br /&gt;
When a player reaches 15 prestige points, complete the current round so that each player has played the same number of turns.&lt;br /&gt;
&lt;br /&gt;
The player who then has the highest number of prestige points is declared the winner (don’t forget to count your nobles).&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the player who has purchased the fewest development cards wins.&lt;/div&gt;</summary>
		<author><name>Stevechris</name></author>
	</entry>
</feed>