<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SqueekyHT</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SqueekyHT"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/SqueekyHT"/>
	<updated>2026-10-06T17:03:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwispwood&amp;diff=31311</id>
		<title>Gamehelpwispwood</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwispwood&amp;diff=31311"/>
		<updated>2026-09-05T06:03:18Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wispwood ==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Wispwood&#039;&#039;&#039;, players grow a magical forest by placing Wisps and Tree tiles into an expanding grid (4x4 to 6x6). The goal is to strategically arrange tiles to satisfy the conditions of active goal cards.&lt;br /&gt;
&lt;br /&gt;
=== Goal ===&lt;br /&gt;
Collect the most victory points over three rounds. Points are awarded for:&lt;br /&gt;
* The five active &#039;&#039;&#039;Goal Cards&#039;&#039;&#039; (four for different Wisp types, one for Trees).&lt;br /&gt;
* A bonus for a completely filled grid at the end of a round.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The game is played over three rounds. In each round, the size of your personal forest grid increases:&lt;br /&gt;
* &#039;&#039;&#039;Round 1:&#039;&#039;&#039; 4x4 grid&lt;br /&gt;
* &#039;&#039;&#039;Round 2:&#039;&#039;&#039; 5x5 grid&lt;br /&gt;
* &#039;&#039;&#039;Round 3:&#039;&#039;&#039; 6x6 grid&lt;br /&gt;
&lt;br /&gt;
On your turn, you must choose one of two actions:&lt;br /&gt;
&lt;br /&gt;
==== A) Normal Turn ====&lt;br /&gt;
1. &#039;&#039;&#039;Choose a Wisp:&#039;&#039;&#039; Take one of the eight Wisp tiles from the pond in the center of the table.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a Shape:&#039;&#039;&#039; Select one of the two shapes shown on the pond&#039;s edge directly next to the chosen Wisp.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Take Tiles:&#039;&#039;&#039; Take the Wisp and the number of Tree tiles required for that specific shape.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Place:&#039;&#039;&#039; Place the shape in your forest. It must be adjacent (horizontally or vertically) to already placed tiles and fit within the current grid limit.&lt;br /&gt;
&lt;br /&gt;
==== B) Tree Turn ====&lt;br /&gt;
1. Take 1, 2, or 3 Tree tiles from the supply.&lt;br /&gt;
&lt;br /&gt;
2. Place them individually and adjacently in your forest.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Ready the Cat:&#039;&#039;&#039; If your cat is currently on its &amp;quot;hidden&amp;quot; side, flip it back to the &amp;quot;ready&amp;quot; side.&lt;br /&gt;
&lt;br /&gt;
=== The Cat &amp;amp; Special Abilities ===&lt;br /&gt;
Each player has a cat that starts on a Tree tile. If the cat is &amp;quot;ready,&amp;quot; it can be &amp;quot;hidden&amp;quot; (flipped over) to use one of two bonuses:&lt;br /&gt;
* &#039;&#039;&#039;Refresh Pond:&#039;&#039;&#039; Discard all eight Wisps from the pond and layout new ones.&lt;br /&gt;
* &#039;&#039;&#039;Free Shape Choice:&#039;&#039;&#039; Choose any Wisp, but use any of the eight shapes shown around the pond (instead of just the two adjacent ones).&lt;br /&gt;
&lt;br /&gt;
=== End of Round &amp;amp; Preparation ===&lt;br /&gt;
As soon as one player completely fills their grid, the end of the round is triggered. All other players take one final turn so that everyone has had an equal number of turns.&lt;br /&gt;
Intermediate scoring of the goal cards then takes place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparing for the next round:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. You may move the cat to any other Tree tile in your forest.&lt;br /&gt;
&lt;br /&gt;
2. All &#039;&#039;&#039;Tree tiles&#039;&#039;&#039; are removed (except for the single tile the cat is standing on).&lt;br /&gt;
&lt;br /&gt;
3. All &#039;&#039;&#039;Wisp tiles&#039;&#039;&#039; remain in your forest.&lt;br /&gt;
&lt;br /&gt;
4. The grid size increases for the next round.&lt;br /&gt;
&lt;br /&gt;
=== Important Rules ===&lt;br /&gt;
* &#039;&#039;&#039;Wisps vs. Trees:&#039;&#039;&#039; Trees never count as Wisps for scoring purposes.&lt;br /&gt;
* &#039;&#039;&#039;The Cat&#039;s Space:&#039;&#039;&#039; The tile underneath the cat does not count as a Tree or a Wisp for goal cards.&lt;br /&gt;
* &#039;&#039;&#039;Hats (Green):&#039;&#039;&#039; These Wisps often have special rules related to the cat&#039;s position.&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30952</id>
		<title>Gamehelpgotwhatitbakes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30952"/>
		<updated>2026-08-04T20:25:27Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: /* Pantry &amp;amp; Marketplace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Assigning Dice===&lt;br /&gt;
&lt;br /&gt;
==== Goal Cards====&lt;br /&gt;
Place your die on the star(*) on the &#039;&#039;&#039;Main Game Board&#039;&#039;&#039; to draw 2 goal cards, keep 1.&lt;br /&gt;
&lt;br /&gt;
====Pantry &amp;amp; Marketplace====&lt;br /&gt;
&lt;br /&gt;
Place a die or dice on the desired ingredient. (see chart below)&lt;br /&gt;
: ● Gain ingredients equal to the current Pantry Card value.&lt;br /&gt;
: ● To buy additional ingredients, click on the die to pay coins equal to the die value for each additional ingredient.&lt;br /&gt;
: ● Marketplace is limited to 6 per ingredient.&lt;br /&gt;
: ● Assign ingredients to recipes(permanent) prior to die placement and/or purchase to ensure adequate space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ingredient&lt;br /&gt;
!Die Placement &lt;br /&gt;
!Info&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:Flours&lt;br /&gt;
:Leavening Agents&lt;br /&gt;
:Sugar &amp;amp; Salt&lt;br /&gt;
:Vegetables &amp;amp; Herbs&lt;br /&gt;
:Fruits &amp;amp; Jams&lt;br /&gt;
:Milk &amp;amp; Dairy &lt;br /&gt;
:Oils &amp;amp; Fats&lt;br /&gt;
|Place a die matching one of the options displayed.&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
You may not place a second die under the same ingredient.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:Eggs&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be less than 4 (1,2 or 3 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:Seeds &amp;amp; Spices&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be greater than 3 (4,5,6 only). &lt;br /&gt;
| Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:Water&lt;br /&gt;
|Place a die of any value on the star(*).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:Chili &amp;amp; Hot Sauce&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The left die must be lower value than the right die.&lt;br /&gt;
Dice cannot be equal.&lt;br /&gt;
|Dice must be placed during the same turn.&lt;br /&gt;
Additional ingredients must be purchased based on the &#039;&#039;&#039;right/HIGHER&#039;&#039;&#039; die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:Chocolate &amp;amp; Cocoa&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The dice must be equal.&lt;br /&gt;
|Dice must be placed during the same turn.&lt;br /&gt;
Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Time Track====&lt;br /&gt;
&lt;br /&gt;
Place a die of any value on the leftmost available star(*).&lt;br /&gt;
:● Gain the amount of time indicated.&lt;br /&gt;
:● Dice must be placed during the same turn to achieve the higher value time rewards.&lt;br /&gt;
&lt;br /&gt;
====Savings====&lt;br /&gt;
&lt;br /&gt;
Place a die of any value on the leftmost available star(*).&lt;br /&gt;
:● Gain the amount of coins indicated.&lt;br /&gt;
:● Dice must be placed during the same turn to achieve the higher value coin rewards.&lt;br /&gt;
&lt;br /&gt;
===End Game Scoring===&lt;br /&gt;
:● VP from completed recipes.&lt;br /&gt;
:● VP from successful goal cards.&lt;br /&gt;
:● 2 VP per used upgrade (brown).&lt;br /&gt;
:● 3 VP per unused upgrade (brown).&lt;br /&gt;
:● 1 VP per refreshment (blue).&lt;br /&gt;
:● 1 VP per 3 leftovers (coins + unused ingredients).&lt;br /&gt;
:● -5 VP per recipe in the trash.&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30939</id>
		<title>Gamehelpgotwhatitbakes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30939"/>
		<updated>2026-08-02T17:33:15Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: /* Pantry &amp;amp; Marketplace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Assigning Dice===&lt;br /&gt;
&lt;br /&gt;
==== Goal Cards====&lt;br /&gt;
Place your die on the star(*) on the &#039;&#039;&#039;Main Game Board&#039;&#039;&#039; to draw 2 goal cards, keep 1.&lt;br /&gt;
&lt;br /&gt;
====Pantry &amp;amp; Marketplace====&lt;br /&gt;
&lt;br /&gt;
Place a die or dice on the desired ingredient. (see chart below)&lt;br /&gt;
: ● Gain ingredients equal to the current Pantry Card value.&lt;br /&gt;
: ● To buy additional ingredients, click on the die to pay coins equal to the die value for each additional ingredient.&lt;br /&gt;
: ● Marketplace is limited to 6 per ingredient.&lt;br /&gt;
: ● Assign ingredients to recipes(permanent) prior to die placement and/or purchase to ensure adequate space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Ingredient&lt;br /&gt;
!Die Placement&lt;br /&gt;
!Info&lt;br /&gt;
|-&lt;br /&gt;
|Flours&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Place a die matching one of the options displayed.&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
You may not place a second die under the same ingredient.&lt;br /&gt;
|-&lt;br /&gt;
|Leavening Agents&lt;br /&gt;
|-&lt;br /&gt;
|Sugar &amp;amp; Salt&lt;br /&gt;
|-&lt;br /&gt;
|Vegetables &amp;amp; Herbs&lt;br /&gt;
|-&lt;br /&gt;
|Fruits &amp;amp; Jams&lt;br /&gt;
|-&lt;br /&gt;
|Milk &amp;amp; Dairy&lt;br /&gt;
|-&lt;br /&gt;
|Oils &amp;amp; Fats&lt;br /&gt;
|-&lt;br /&gt;
|Eggs&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be less than 4 (1,2 or 3 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Seeds &amp;amp; Spices&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be greater than 3 (4,5,6 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Place a die of any value on the star(*).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Chili &amp;amp; Hot Sauce&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The left die must be lower value than the right die.&lt;br /&gt;
Dice cannot be equal.&lt;br /&gt;
|Dice must be placed during the same turn.&lt;br /&gt;
Additional ingredients must be purchased based on the &#039;&#039;&#039;right/HIGHER&#039;&#039;&#039; die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate &amp;amp; Cocoa&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The dice must be equal.&lt;br /&gt;
|Dice must be placed during the same turn.&lt;br /&gt;
Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Time Track====&lt;br /&gt;
&lt;br /&gt;
Place a die of any value on the leftmost available star(*).&lt;br /&gt;
: ● Gain the amount of time indicated.&lt;br /&gt;
: ● Dice must be placed during the same turn to achieve the higher value time rewards.&lt;br /&gt;
&lt;br /&gt;
====Savings====&lt;br /&gt;
&lt;br /&gt;
Place a die of any value on the leftmost available star(*).&lt;br /&gt;
: ● Gain the amount of coins indicated.&lt;br /&gt;
: ● Dice must be placed during the same turn to achieve the higher value coin rewards.&lt;br /&gt;
&lt;br /&gt;
===End Game Scoring===&lt;br /&gt;
: ● VP from completed recipes.&lt;br /&gt;
: ● VP from successful goal cards.&lt;br /&gt;
: ● 2 VP per used upgrade (brown).&lt;br /&gt;
: ● 3 VP per unused upgrade (brown).&lt;br /&gt;
: ● 1 VP per refreshment (blue).&lt;br /&gt;
: ● 1 VP per 3 leftovers (coins + unused ingredients).&lt;br /&gt;
: ● -5 VP per recipe in the trash.&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30938</id>
		<title>Gamehelpgotwhatitbakes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30938"/>
		<updated>2026-08-02T17:28:52Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Assigning Dice===&lt;br /&gt;
&lt;br /&gt;
==== Goal Cards====&lt;br /&gt;
Place your die on the star(*) on the &#039;&#039;&#039;Main Game Board&#039;&#039;&#039; to draw 2 goal cards, keep 1.&lt;br /&gt;
&lt;br /&gt;
====Pantry &amp;amp; Marketplace====&lt;br /&gt;
&lt;br /&gt;
Place a die or dice on the desired ingredient. (see chart below)&lt;br /&gt;
: ● Gain ingredients equal to the current Pantry Card value.&lt;br /&gt;
: ● To buy additional ingredients, click on the die to pay coins equal to the die value for each additional ingredient.&lt;br /&gt;
: ● Marketplace is limited to 6 per ingredient.&lt;br /&gt;
: ● Assign ingredients to recipes(permanent) prior to die placement and/or purchase to ensure adequate space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ingredient&lt;br /&gt;
!Die Placement&lt;br /&gt;
!Info&lt;br /&gt;
|-&lt;br /&gt;
|Flours&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Place a die matching one of the options displayed.&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
You may not place a second die under the same ingredient.&lt;br /&gt;
|-&lt;br /&gt;
|Leavening Agents&lt;br /&gt;
|-&lt;br /&gt;
|Sugar &amp;amp; Salt&lt;br /&gt;
|-&lt;br /&gt;
|Vegetables &amp;amp; Herbs&lt;br /&gt;
|-&lt;br /&gt;
|Fruits &amp;amp; Jams&lt;br /&gt;
|-&lt;br /&gt;
|Milk &amp;amp; Dairy&lt;br /&gt;
|-&lt;br /&gt;
|Oils &amp;amp; Fats&lt;br /&gt;
|-&lt;br /&gt;
|Eggs&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be less than 4 (1,2 or 3 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Seeds &amp;amp; Spices&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be greater than 3 (4,5,6 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Place a die of any value on the star(*).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Chili &amp;amp; Hot Sauce&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The left die must be lower value than the right die.&lt;br /&gt;
&lt;br /&gt;
Dice cannot be equal.&lt;br /&gt;
|Dice must be placed during the same turn.&lt;br /&gt;
Additional ingredients must be purchased based on the &#039;&#039;&#039;right/HIGHER&#039;&#039;&#039; die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate &amp;amp; Cocoa&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The dice must be equal.&lt;br /&gt;
|Dice must be placed during the same turn.&lt;br /&gt;
Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Time Track====&lt;br /&gt;
&lt;br /&gt;
Place a die of any value on the leftmost available star(*).&lt;br /&gt;
: ● Gain the amount of time indicated.&lt;br /&gt;
: ● Dice must be placed during the same turn to achieve the higher value time rewards.&lt;br /&gt;
&lt;br /&gt;
====Savings====&lt;br /&gt;
&lt;br /&gt;
Place a die of any value on the leftmost available star(*).&lt;br /&gt;
: ● Gain the amount of coins indicated.&lt;br /&gt;
: ● Dice must be placed during the same turn to achieve the higher value coin rewards.&lt;br /&gt;
&lt;br /&gt;
===End Game Scoring===&lt;br /&gt;
: ● VP from completed recipes.&lt;br /&gt;
: ● VP from successful goal cards.&lt;br /&gt;
: ● 2 VP per used upgrade (brown).&lt;br /&gt;
: ● 3 VP per unused upgrade (brown).&lt;br /&gt;
: ● 1 VP per refreshment (blue).&lt;br /&gt;
: ● 1 VP per 3 leftovers (coins + unused ingredients).&lt;br /&gt;
: ● -5 VP per recipe in the trash.&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30936</id>
		<title>Gamehelpgotwhatitbakes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30936"/>
		<updated>2026-08-02T15:01:20Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Assigning Dice===&lt;br /&gt;
&lt;br /&gt;
==== Goal Cards====&lt;br /&gt;
Place your die on the star(*) on the &#039;&#039;&#039;Main Game Board&#039;&#039;&#039; to draw 2 goal cards, keep 1.&lt;br /&gt;
&lt;br /&gt;
====Pantry &amp;amp; Marketplace====&lt;br /&gt;
&lt;br /&gt;
Place a die or dice on the desired ingredient. (see chart below)&lt;br /&gt;
● Gain ingredients equal to the current Pantry Card value.&lt;br /&gt;
● To buy additional ingredients, click on the die to pay coins equal to the die value for each additional ingredient.&lt;br /&gt;
● Marketplace is limited to 6 per ingredient.&lt;br /&gt;
● Assign ingredients to recipes(permanent) prior to die placement and/or purchase to ensure adequate space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ingredient&lt;br /&gt;
!Die Placement&lt;br /&gt;
!Info&lt;br /&gt;
|-&lt;br /&gt;
|Flours&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Place a die matching one of the options displayed.&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
You may not place a second die under the same ingredient.&lt;br /&gt;
|-&lt;br /&gt;
|Leavening Agents&lt;br /&gt;
|-&lt;br /&gt;
|Sugar &amp;amp; Salt&lt;br /&gt;
|-&lt;br /&gt;
|Vegetables &amp;amp; Herbs&lt;br /&gt;
|-&lt;br /&gt;
|Fruits &amp;amp; Jams&lt;br /&gt;
|-&lt;br /&gt;
|Milk &amp;amp; Dairy&lt;br /&gt;
|-&lt;br /&gt;
|Oils &amp;amp; Fats&lt;br /&gt;
|-&lt;br /&gt;
|Eggs&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be less than 4 (1,2 or 3 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Seeds &amp;amp; Spices&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be greater than 3 (4,5,6 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Place a die of any value on the star(*).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Chili &amp;amp; Hot Sauce&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The left die must be lower value than the right die.&lt;br /&gt;
&lt;br /&gt;
Dice cannot be equal.&lt;br /&gt;
|Dice must be placed during the same turn.&lt;br /&gt;
Additional ingredients must be purchased based on the &#039;&#039;&#039;right/HIGHER&#039;&#039;&#039; die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate &amp;amp; Cocoa&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The dice must be equal.&lt;br /&gt;
|Dice must be placed during the same turn.&lt;br /&gt;
Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Time Track====&lt;br /&gt;
&lt;br /&gt;
Place a die of any value on the leftmost available star(*).&lt;br /&gt;
● Gain the amount of time indicated.&lt;br /&gt;
● Dice must be placed during the same turn to achieve the higher value time rewards.&lt;br /&gt;
&lt;br /&gt;
====Savings====&lt;br /&gt;
&lt;br /&gt;
Place a die of any value on the leftmost available star(*).&lt;br /&gt;
● Gain the amount of coins indicated.&lt;br /&gt;
● Dice must be placed during the same turn to achieve the higher value coin rewards.&lt;br /&gt;
&lt;br /&gt;
===End Game Scoring===&lt;br /&gt;
● VP from completed recipes.&lt;br /&gt;
● VP from successful goal cards.&lt;br /&gt;
● 2 VP per used upgrade (brown).&lt;br /&gt;
● 3 VP per unused upgrade (brown).&lt;br /&gt;
● 1 VP per refreshment (blue).&lt;br /&gt;
● 1 VP per 3 leftovers (coins + unused ingredients).&lt;br /&gt;
● -5 VP per recipe in the trash.&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30935</id>
		<title>Gamehelpgotwhatitbakes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30935"/>
		<updated>2026-08-02T14:58:28Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Assigning Dice===&lt;br /&gt;
&lt;br /&gt;
==== Goal Cards====&lt;br /&gt;
Place your die on the star(*) on the &#039;&#039;&#039;Main Game Board&#039;&#039;&#039; to draw 2 goal cards, keep 1.&lt;br /&gt;
&lt;br /&gt;
====Pantry &amp;amp; Marketplace====&lt;br /&gt;
&lt;br /&gt;
Place a die or dice on the desired ingredient. (see chart below)&lt;br /&gt;
: ● Gain ingredients equal to the current Pantry Card value.&lt;br /&gt;
: ● To buy additional ingredients, click on the die to pay coins equal to the die value for each additional ingredient.&lt;br /&gt;
: ● Marketplace is limited to 6 per ingredient.&lt;br /&gt;
: ● Assign ingredients to recipes(permanent) prior to die placement and/or purchase to ensure adequate space.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ingredient&lt;br /&gt;
!Die&lt;br /&gt;
!Info&lt;br /&gt;
|-&lt;br /&gt;
|Flours&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Place a die matching one of the options displayed.&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
You may not place a second die under the same ingredient.&lt;br /&gt;
|-&lt;br /&gt;
|Leavening Agents&lt;br /&gt;
|-&lt;br /&gt;
|Sugar &amp;amp; Salt&lt;br /&gt;
|-&lt;br /&gt;
|Vegetables &amp;amp; Herbs&lt;br /&gt;
|-&lt;br /&gt;
|Fruits &amp;amp; Jams&lt;br /&gt;
|-&lt;br /&gt;
|Milk &amp;amp; Dairy&lt;br /&gt;
|-&lt;br /&gt;
|Oils &amp;amp; Fats&lt;br /&gt;
|-&lt;br /&gt;
|Eggs&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be less than 4 (1,2 or 3 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Seeds &amp;amp; Spices&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be greater than 3 (4,5,6 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Place a die of any value on the star(*).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Chili &amp;amp; Hot Sauce&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The left die must be lower value than the right die.&lt;br /&gt;
&lt;br /&gt;
Dice cannot be equal.&lt;br /&gt;
|Dice must be placed during the same turn.&lt;br /&gt;
Additional ingredients must be purchased based on the &#039;&#039;&#039;right/HIGHER&#039;&#039;&#039; die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate &amp;amp; Cocoa&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The dice must be equal.&lt;br /&gt;
|Dice must be placed during the same turn.&lt;br /&gt;
Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Time Track====&lt;br /&gt;
&lt;br /&gt;
Place a die of any value on the leftmost available star(*).&lt;br /&gt;
: ● Gain the amount of time indicated.&lt;br /&gt;
: ● Dice must be placed during the same turn to achieve the higher value time rewards.&lt;br /&gt;
&lt;br /&gt;
====Savings====&lt;br /&gt;
&lt;br /&gt;
Place a die of any value on the leftmost available star(*).&lt;br /&gt;
: ● Gain the amount of coins indicated.&lt;br /&gt;
: ● Dice must be placed during the same turn to achieve the higher value coin rewards.&lt;br /&gt;
&lt;br /&gt;
===End Game Scoring===&lt;br /&gt;
: ● VP from completed recipes.&lt;br /&gt;
: ● VP from successful goal cards.&lt;br /&gt;
: ● 2 VP per used upgrade (brown).&lt;br /&gt;
: ● 3 VP per unused upgrade (brown).&lt;br /&gt;
: ● 1 VP per refreshment (blue).&lt;br /&gt;
: ● 1 VP per 3 leftovers (coins + unused ingredients).&lt;br /&gt;
: ● -5 VP per recipe in the trash.&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30932</id>
		<title>Gamehelpgotwhatitbakes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30932"/>
		<updated>2026-08-02T03:51:25Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Assigning Dice===&lt;br /&gt;
&lt;br /&gt;
==== Goal Cards====&lt;br /&gt;
Place your die on the star(*) on the &#039;&#039;&#039;Main Game Board&#039;&#039;&#039; to draw 2 goal cards, keep 1.&lt;br /&gt;
&lt;br /&gt;
====Pantry &amp;amp; Marketplace====&lt;br /&gt;
&lt;br /&gt;
Place a die or dice on the desired ingredient. (see chart below)&lt;br /&gt;
: ● Gain ingredients equal to the current Pantry Card value.&lt;br /&gt;
: ● To buy additional ingredients, click on the die to pay coins equal to the die value for each additional ingredient.&lt;br /&gt;
: ● Marketplace is limited to 6 per ingredient.&lt;br /&gt;
: ● Assign ingredients to recipes(permanent) prior to die placement and/or purchase to ensure adequate space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; border:2;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; | Ingredient &lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; |Die&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; |Info&lt;br /&gt;
|-&lt;br /&gt;
|Flours&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|Place a die matching one of the options displayed.&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
You may not place a second die under the same ingredient.&lt;br /&gt;
|-&lt;br /&gt;
|Leavening Agents&lt;br /&gt;
|-&lt;br /&gt;
|Sugar &amp;amp; Salt&lt;br /&gt;
|-&lt;br /&gt;
|Vegetables &amp;amp; Herbs&lt;br /&gt;
|-&lt;br /&gt;
|Fruits &amp;amp; Jams&lt;br /&gt;
|-&lt;br /&gt;
|Milk &amp;amp; Dairy&lt;br /&gt;
|-&lt;br /&gt;
|Oils &amp;amp; Fats&lt;br /&gt;
|-&lt;br /&gt;
|Eggs&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be less than 4 (1,2 or 3 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Seeds &amp;amp; Spices&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be greater than 3 (4,5,6 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Place a die of any value on the star(*).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Chili &amp;amp; Hot Sauce&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The left die must be lower value than the right die. &lt;br /&gt;
Dice cannot be equal.&lt;br /&gt;
|Dice must be placed during the same turn. &lt;br /&gt;
Additional ingredients must be purchased based on the &#039;&#039;&#039;right/HIGHER&#039;&#039;&#039; die value you used.&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate &amp;amp; Cocoa&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The dice must be equal.&lt;br /&gt;
|Dice must be placed during the same turn. &lt;br /&gt;
Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Time Track====&lt;br /&gt;
&lt;br /&gt;
Place a die of any value on the leftmost available star(*).&lt;br /&gt;
: ● Gain the amount of time indicated.&lt;br /&gt;
: ● Dice must be placed during the same turn to achieve the higher value time rewards.&lt;br /&gt;
&lt;br /&gt;
====Savings====&lt;br /&gt;
&lt;br /&gt;
Place a die of any value on the leftmost available star(*).&lt;br /&gt;
: ● Gain the amount of coins indicated.&lt;br /&gt;
: ● Dice must be placed during the same turn to achieve the higher value coin rewards.&lt;br /&gt;
&lt;br /&gt;
===End Game Scoring===&lt;br /&gt;
: ● VP from completed recipes.&lt;br /&gt;
: ● VP from successful goal cards.&lt;br /&gt;
: ● 2 VP per used upgrade (brown).&lt;br /&gt;
: ● 3 VP per unused upgrade (brown).&lt;br /&gt;
: ● 1 VP per refreshment (blue).&lt;br /&gt;
: ● 1 VP per 3 leftovers (coins + unused ingredients).&lt;br /&gt;
: ● -5 VP per recipe in the trash.&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppotionexplosion&amp;diff=30931</id>
		<title>Gamehelppotionexplosion</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppotionexplosion&amp;diff=30931"/>
		<updated>2026-08-02T03:49:46Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players pick two potions to make. Each player chooses one potion at a time in a snake draft.&lt;br /&gt;
&lt;br /&gt;
===On Your Turn===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Take any color &amp;quot;ingredient&amp;quot; (marble) from the dispenser&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;If two of the same-colored ingredients (or groups of ingredients) collide when closing the gap, they &amp;quot;explode&amp;quot; and are also taken by the player.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;This can cause a chain reaction as &amp;quot;exploded&amp;quot; ingredients are removed and subsequent groupings collapse.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All ingredient marbles, both taken and exploded, are placed in the user&#039;s &amp;quot;hand&amp;quot; (the rectangle above the flasks on the player&#039;s board).&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Move each ingredient to the matching color on the potions and/or to the flask to hold them for later.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;The flask holds three ingredients max of any color&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Any ingredients not put into a potion must be put into a flask. If the flask is full, the ingredients are put back into the dispenser.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When a potion has all its ingredients, it is completed and moved to the usable potion area. &lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other Actions====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Drink a Potion&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each potion can affect the game (mouseover to see the effect). You may drink a potion before or after choosing a marble. A potion can only be drunk once. Drinking a potion does not affect the VP earned by it. &lt;br /&gt;
&lt;br /&gt;
You can drink multiple potions in a turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Ask for Help&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per turn, you may &amp;quot;ask the professor for help&amp;quot;. This means you can take an ingredient from the dispenser. This costs 2 VP. And it will not trigger any explosions/chain reactions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Draw New Potions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, you must draw new potions to replace any that were completed. Ingredients cannot be added to them until your next turn.&lt;br /&gt;
&lt;br /&gt;
== Skill Tokens ==&lt;br /&gt;
&lt;br /&gt;
A player receives a Skill Token when they complete A) three potions of the same type B) five potions of different types. When playing with five people or more, a player who completes ten potions receives a Skill Token.&lt;br /&gt;
&lt;br /&gt;
Each Skill Token is worth 4 VP, but there are a limited number. The total number of Skill Tokens is equal to the number of players + two (e.g., 4 players + 2 = 6 Skill Tokens available). &lt;br /&gt;
&lt;br /&gt;
If using &amp;quot;Fifth Ingredient&amp;quot;, each player can only get the &amp;quot;Fifth Ingredient&amp;quot; Skill Token once.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when there are no more Skill Tokens left to give. All players finish their round. The player with the most VP is the winner.&lt;br /&gt;
&lt;br /&gt;
In case of a tie, each tied player takes one ingredient from the dispenser. The player who takes the most ingredients through explosions is the winner.&lt;br /&gt;
&lt;br /&gt;
== Potion effects ==&lt;br /&gt;
&lt;br /&gt;
There are eight types of potions, but only six, chosen randomly, are used in a game. (The &amp;quot;Simple Game&amp;quot; omits the &amp;quot;Balm of Uttermost Stickiness&amp;quot; and &amp;quot;Filter of Lavamancing&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; border:2;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; |Bottle&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abyssal Draft&#039;&#039;&#039; ||[[file:potion (1)_sm.jpg]] ||Take up to 1 ingredient of each color from the bottom row of the Dispenser slide tracks. You can only take 1 Ingredient from each slide track.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir of Blind Love&#039;&#039;&#039; ||[[file:potion3_sm.jpg]] ||Steal all the ingredients from one opponent&#039;s flask.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion of Magnetical Attraction&#039;&#039;&#039;  || [[file:potion2_sm.jpg]]||Take 2 adjacent ingredients of different colors from the same slide track of the Dispenser. Explosions do not trigger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion of Prismatic Joy&#039;&#039;&#039;  ||[[file:potion5_sm.jpg]] ||Place up to 3 ingredients from your flask on any incomplete Potions, regardless of color.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion of Wisdom&#039;&#039;&#039; ||[[file:potion4_sm.jpg]] ||Take one ingredient of your choice from the Dispenser. Explosions do not trigger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sands of Time&#039;&#039;&#039; ||[[file:potion6_sm.jpg]] ||Activate the effect of a Potion already used.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Balm of Uttermost Stickiness&#039;&#039;&#039; ||[[file:potion7_sm.jpg]] ||Take 2 or more adjacent ingredients of the same colour from the same slide track of the Dispenser. No Explosions are triggered.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Filter of Lavamancing&#039;&#039;&#039; ||[[file:potion8_sm.jpg]] ||Discard up to 5 Ingredients of 1 colour from the same slide track of the Dispenser back into the tank. Explosions do not trigger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fulminating Serum&#039;&#039;&#039; &#039;&#039;(variant)&#039;&#039;  ||[[file:potion12_sm.jpg]] ||Discard 2 ingredients on the same track. They go back into the Dispenser. Explosions do not trigger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fifth Ingredient (variant)==&lt;br /&gt;
&lt;br /&gt;
A new ingredient, Ghost Ectoplasm, can be found in the Ghastly Cauldron. To get Ghost Ectoplasm, you must exchange one of your other ingredients. It can be used as any color, both in explosions and as a potion ingredient. When a potion containing Ghost Ectoplasm is completed, the Ghost Ectoplasm goes into the dispenser. &lt;br /&gt;
&lt;br /&gt;
====New Potions====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; border:2;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; |Bottle&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brew of Feather Touch&#039;&#039;&#039; ||[[file:potion10_sm.jpg]] ||Take 2 or more ingredients of the same color from the same dispenser row. Explosions are not triggered.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chameleonic Varnish&#039;&#039;&#039; ||[[file:potion9_sm.jpg]] ||All ingredients of one color are changed to another color, except for Ghost Ectoplasm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dram of Poltergeist Sweat&#039;&#039;&#039;  ||[[file:potion13_sm.jpg]] ||Steal 1 ingredient from an opponent&#039;s pool, then exchange it in the Ghastly Cauldron.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ghastly Concoction&#039;&#039;&#039;  ||[[file:potion11_sm.jpg]] ||Exchange an ingredient in your hand with one in the Ghastly Cauldron.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Professor Tiles====&lt;br /&gt;
&lt;br /&gt;
At the start of the game, each player receives a &amp;quot;Professor Tile&amp;quot; at random, which has an ongoing effect during the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Albedus Humblescore:&#039;&#039;&#039; Discard 2 ingredients of the same color from your hand to use one &amp;quot;Ask for Help&amp;quot; token.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Antiqua Thriftymind:&#039;&#039;&#039; Exchange one ingredient from the flask with one in the Ghastly Cauldron if your flask is full at the end of your turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Gideon Prissymann:&#039;&#039;&#039; Receive 1 Scolding Token if you finish your turn with one or more ingredients still in hand.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Gravitha Tidygall:&#039;&#039;&#039; Receive 1 Scolding Token if, on potion completion, you did not put in ingredients from bottom to top.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Overwhilma Explosiwa:&#039;&#039;&#039; Exchange one ingredient from your hand with one in the Ghastly Cauldron if you gain 8 or more ingredients with your pick.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Shi Zan Shuimo:&#039;&#039;&#039; An &amp;quot;Ask for Help&amp;quot; token can be used to activate the effect of a potion that has already been drunk.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The effect of &#039;&#039;Gideon Prissymann&#039;&#039; in BGA is different from the physical game. &lt;br /&gt;
&lt;br /&gt;
Anxiogenous O’Clockitt is not used in the BGA version.&lt;br /&gt;
&lt;br /&gt;
==Sixth Student (variant)==&lt;br /&gt;
&lt;br /&gt;
====Mandragora Leaves====&lt;br /&gt;
&lt;br /&gt;
A new ingredient, Mandragora Leaves, is added to the dispenser. They are their own color and treated as such during explosions. Mandragora Leaves can be used in a potion instead of a different color, but all the ingredients of that layer &#039;&#039;must&#039;&#039; be Mandragora Leaves.&lt;br /&gt;
&lt;br /&gt;
====New Potions====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; border:2;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; |Bottle&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concentrate of Selfishness&#039;&#039;&#039; ||[[file:potion15_sm.jpg]] || Steal one ingredient from each opponent&#039;s flask.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Generosity Confection&#039;&#039;&#039;  ||[[file:potion14_sm.jpg]] || For each player, take one ingredient from the dispenser&#039;s leftmost or rightmost side. Then give one ingredient to each player. If a player&#039;s flask is full, discard the ingredient instead.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppotionexplosion&amp;diff=30930</id>
		<title>Gamehelppotionexplosion</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppotionexplosion&amp;diff=30930"/>
		<updated>2026-08-02T03:30:28Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: /* Potion effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players pick two potions to make. Each player chooses one potion at a time in a snake draft.&lt;br /&gt;
&lt;br /&gt;
===On Your Turn===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Take any color &amp;quot;ingredient&amp;quot; (marble) from the dispenser&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;If two of the same-colored ingredients (or groups of ingredients) collide when closing the gap, they &amp;quot;explode&amp;quot; and are also taken by the player.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;This can cause a chain reaction as &amp;quot;exploded&amp;quot; ingredients are removed and subsequent groupings collapse.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All ingredient marbles, both taken and exploded, are placed in the user&#039;s &amp;quot;hand&amp;quot; (the rectangle above the flasks on the player&#039;s board).&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Move each ingredient to the matching color on the potions and/or to the flask to hold them for later.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;The flask holds three ingredients max of any color&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Any ingredients not put into a potion must be put into a flask. If the flask is full, the ingredients are put back into the dispenser.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When a potion has all its ingredients, it is completed and moved to the usable potion area. &lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other Actions====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Drink a Potion&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each potion can affect the game (mouseover to see the effect). You may drink a potion before or after choosing a marble. A potion can only be drunk once. Drinking a potion does not affect the VP earned by it. &lt;br /&gt;
&lt;br /&gt;
You can drink multiple potions in a turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Ask for Help&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per turn, you may &amp;quot;ask the professor for help&amp;quot;. This means you can take an ingredient from the dispenser. This costs 2 VP. And it will not trigger any explosions/chain reactions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Draw New Potions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, you must draw new potions to replace any that were completed. Ingredients cannot be added to them until your next turn.&lt;br /&gt;
&lt;br /&gt;
== Skill Tokens ==&lt;br /&gt;
&lt;br /&gt;
A player receives a Skill Token when they complete A) three potions of the same type B) five potions of different types. When playing with five people or more, a player who completes ten potions receives a Skill Token.&lt;br /&gt;
&lt;br /&gt;
Each Skill Token is worth 4 VP, but there are a limited number. The total number of Skill Tokens is equal to the number of players + two (e.g., 4 players + 2 = 6 Skill Tokens available). &lt;br /&gt;
&lt;br /&gt;
If using &amp;quot;Fifth Ingredient&amp;quot;, each player can only get the &amp;quot;Fifth Ingredient&amp;quot; Skill Token once.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when there are no more Skill Tokens left to give. All players finish their round. The player with the most VP is the winner.&lt;br /&gt;
&lt;br /&gt;
In case of a tie, each tied player takes one ingredient from the dispenser. The player who takes the most ingredients through explosions is the winner.&lt;br /&gt;
&lt;br /&gt;
== Potion effects ==&lt;br /&gt;
&lt;br /&gt;
There are eight types of potions, but only six, chosen randomly, are used in a game. (The &amp;quot;Simple Game&amp;quot; omits the &amp;quot;Balm of Uttermost Stickiness&amp;quot; and &amp;quot;Filter of Lavamancing&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; border:2;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; | Name || Bottle || Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abyssal Draft&#039;&#039;&#039; ||[[file:potion (1)_sm.jpg]] ||Take up to 1 ingredient of each color from the bottom row of the Dispenser slide tracks. You can only take 1 Ingredient from each slide track.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir of Blind Love&#039;&#039;&#039; ||[[file:potion3_sm.jpg]] ||Steal all the ingredients from one opponent&#039;s flask.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion of Magnetical Attraction&#039;&#039;&#039;  || [[file:potion2_sm.jpg]]||Take 2 adjacent ingredients of different colors from the same slide track of the Dispenser. Explosions do not trigger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion of Prismatic Joy&#039;&#039;&#039;  ||[[file:potion5_sm.jpg]] ||Place up to 3 ingredients from your flask on any incomplete Potions, regardless of color.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion of Wisdom&#039;&#039;&#039; ||[[file:potion4_sm.jpg]] ||Take one ingredient of your choice from the Dispenser. Explosions do not trigger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sands of Time&#039;&#039;&#039; ||[[file:potion6_sm.jpg]] ||Activate the effect of a Potion already used.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Balm of Uttermost Stickiness&#039;&#039;&#039; ||[[file:potion7_sm.jpg]] ||Take 2 or more adjacent ingredients of the same colour from the same slide track of the Dispenser. No Explosions are triggered.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Filter of Lavamancing&#039;&#039;&#039; ||[[file:potion8_sm.jpg]] ||Discard up to 5 Ingredients of 1 colour from the same slide track of the Dispenser back into the tank. Explosions do not trigger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fulminating Serum&#039;&#039;&#039; &#039;&#039;(variant)&#039;&#039;  ||[[file:potion12_sm.jpg]] ||Discard 2 ingredients on the same track. They go back into the Dispenser. Explosions do not trigger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fifth Ingredient (variant)==&lt;br /&gt;
&lt;br /&gt;
A new ingredient, Ghost Ectoplasm, can be found in the Ghastly Cauldron. To get Ghost Ectoplasm, you must exchange one of your other ingredients. It can be used as any color, both in explosions and as a potion ingredient. When a potion containing Ghost Ectoplasm is completed, the Ghost Ectoplasm goes into the dispenser. &lt;br /&gt;
&lt;br /&gt;
====New Potions====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; | Name || Bottle || Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brew of Feather Touch&#039;&#039;&#039; ||[[file:potion10_sm.jpg]] ||Take 2 or more ingredients of the same color from the same dispenser row. Explosions are not triggered.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chameleonic Varnish&#039;&#039;&#039; ||[[file:potion9_sm.jpg]] ||All ingredients of one color are changed to another color, except for Ghost Ectoplasm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dram of Poltergeist Sweat&#039;&#039;&#039;  ||[[file:potion13_sm.jpg]] ||Steal 1 ingredient from an opponent&#039;s pool, then exchange it in the Ghastly Cauldron.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ghastly Concoction&#039;&#039;&#039;  ||[[file:potion11_sm.jpg]] ||Exchange an ingredient in your hand with one in the Ghastly Cauldron.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Professor Tiles====&lt;br /&gt;
&lt;br /&gt;
At the start of the game, each player receives a &amp;quot;Professor Tile&amp;quot; at random, which has an ongoing effect during the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Albedus Humblescore:&#039;&#039;&#039; Discard 2 ingredients of the same color from your hand to use one &amp;quot;Ask for Help&amp;quot; token.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Antiqua Thriftymind:&#039;&#039;&#039; Exchange one ingredient from the flask with one in the Ghastly Cauldron if your flask is full at the end of your turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Gideon Prissymann:&#039;&#039;&#039; Receive 1 Scolding Token if you finish your turn with one or more ingredients still in hand.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Gravitha Tidygall:&#039;&#039;&#039; Receive 1 Scolding Token if, on potion completion, you did not put in ingredients from bottom to top.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Overwhilma Explosiwa:&#039;&#039;&#039; Exchange one ingredient from your hand with one in the Ghastly Cauldron if you gain 8 or more ingredients with your pick.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Shi Zan Shuimo:&#039;&#039;&#039; An &amp;quot;Ask for Help&amp;quot; token can be used to activate the effect of a potion that has already been drunk.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The effect of &#039;&#039;Gideon Prissymann&#039;&#039; in BGA is different from the physical game. &lt;br /&gt;
&lt;br /&gt;
Anxiogenous O’Clockitt is not used in the BGA version.&lt;br /&gt;
&lt;br /&gt;
==Sixth Student (variant)==&lt;br /&gt;
&lt;br /&gt;
====Mandragora Leaves====&lt;br /&gt;
&lt;br /&gt;
A new ingredient, Mandragora Leaves, is added to the dispenser. They are their own color and treated as such during explosions. Mandragora Leaves can be used in a potion instead of a different color, but all the ingredients of that layer &#039;&#039;must&#039;&#039; be Mandragora Leaves.&lt;br /&gt;
&lt;br /&gt;
====New Potions====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; | Name || Bottle || Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concentrate of Selfishness&#039;&#039;&#039; ||[[file:potion15_sm.jpg]] || Steal one ingredient from each opponent&#039;s flask.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Generosity Confection&#039;&#039;&#039;  ||[[file:potion14_sm.jpg]] || For each player, take one ingredient from the dispenser&#039;s leftmost or rightmost side. Then give one ingredient to each player. If a player&#039;s flask is full, discard the ingredient instead.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=User:SqueekyHT&amp;diff=30929</id>
		<title>User:SqueekyHT</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=User:SqueekyHT&amp;diff=30929"/>
		<updated>2026-08-01T20:50:34Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Created page with &amp;quot;I&amp;#039;m awesome. Say hello!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m awesome. Say hello!&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30928</id>
		<title>Gamehelpgotwhatitbakes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30928"/>
		<updated>2026-08-01T18:38:45Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Assigning Dice===&lt;br /&gt;
&lt;br /&gt;
==== Goal Cards====&lt;br /&gt;
Place your die on the star(*) on the &#039;&#039;&#039;Main Game Board&#039;&#039;&#039; to draw 2 goal cards, keep 1.&lt;br /&gt;
&lt;br /&gt;
====Pantry &amp;amp; Marketplace====&lt;br /&gt;
&lt;br /&gt;
Place a die or dice on the desired ingredient. (see chart below)&lt;br /&gt;
: ● Gain ingredients equal to the current Pantry Card value.&lt;br /&gt;
: ● To buy additional ingredients, click on the die to pay coins equal to the die value for each additional ingredient.&lt;br /&gt;
: ● Marketplace is limited to 6 per ingredient.&lt;br /&gt;
: ● Assign ingredients to recipes(permanent) prior to die placement and/or purchase to ensure adequate space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
!Ingredient&lt;br /&gt;
!Die&lt;br /&gt;
!Info&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|Flours&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|Place a die matching one of the options displayed.&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
You may not place a second die under the same ingredient.&lt;br /&gt;
|-&lt;br /&gt;
|Leavening Agents&lt;br /&gt;
|-&lt;br /&gt;
|Sugar &amp;amp; Salt&lt;br /&gt;
|-&lt;br /&gt;
|Vegetables &amp;amp; Herbs&lt;br /&gt;
|-&lt;br /&gt;
|Fruits &amp;amp; Jams&lt;br /&gt;
|-&lt;br /&gt;
|Milk &amp;amp; Dairy&lt;br /&gt;
|-&lt;br /&gt;
|Oils &amp;amp; Fats&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|Eggs&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be less than 4 (1,2 or 3 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|Seeds &amp;amp; Spices&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be greater than 3 (4,5,6 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|Water&lt;br /&gt;
|Place a die of any value on the star(*).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|Chili &amp;amp; Hot Sauce&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The left die must be lower value than the right die. &lt;br /&gt;
Dice cannot be equal.&lt;br /&gt;
|Dice must be placed during the same turn. &lt;br /&gt;
Additional ingredients must be purchased based on the &#039;&#039;&#039;right/HIGHER&#039;&#039;&#039; die value you used.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|Chocolate &amp;amp; Cocoa&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The dice must be equal.&lt;br /&gt;
|Dice must be placed during the same turn. &lt;br /&gt;
Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Time Track====&lt;br /&gt;
&lt;br /&gt;
Place a die of any value on the leftmost available star(*).&lt;br /&gt;
: ● Gain the amount of time indicated.&lt;br /&gt;
: ● Dice must be placed during the same turn to achieve the higher value time rewards.&lt;br /&gt;
&lt;br /&gt;
====Savings====&lt;br /&gt;
&lt;br /&gt;
Place a die of any value on the leftmost available star(*).&lt;br /&gt;
: ● Gain the amount of coins indicated.&lt;br /&gt;
: ● Dice must be placed during the same turn to achieve the higher value coin rewards.&lt;br /&gt;
&lt;br /&gt;
===End Game Scoring===&lt;br /&gt;
: ● VP from completed recipes.&lt;br /&gt;
: ● VP from successful goal cards.&lt;br /&gt;
: ● 2 VP per used upgrade (brown).&lt;br /&gt;
: ● 3 VP per unused upgrade (brown).&lt;br /&gt;
: ● 1 VP per refreshment (blue).&lt;br /&gt;
: ● 1 VP per 3 leftovers (coins + unused ingredients).&lt;br /&gt;
: ● -5 VP per recipe in the trash.&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30926</id>
		<title>Gamehelpgotwhatitbakes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30926"/>
		<updated>2026-08-01T18:21:29Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Assigning Dice===&lt;br /&gt;
&lt;br /&gt;
==== Goal Cards====&lt;br /&gt;
Place your die on the star(*) on the &#039;&#039;&#039;Main Game Board&#039;&#039;&#039; to draw 2 goal cards, keep 1.&lt;br /&gt;
&lt;br /&gt;
====Pantry &amp;amp; Marketplace====&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Place a die or dice on the desired ingredient. (see chart below)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|●&lt;br /&gt;
|Gain ingredients equal to the current Pantry Card value.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|●&lt;br /&gt;
|To buy additional ingredients, click on the die to pay coins equal to the die value for each additional ingredient.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|●&lt;br /&gt;
|Marketplace is limited to 6 per ingredient.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|●&lt;br /&gt;
|Assign ingredients to recipes(permanent) prior to die placement and/or purchase to ensure adequate space.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
!Ingredient&lt;br /&gt;
!Die&lt;br /&gt;
!Info&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|Flours&lt;br /&gt;
Leavening Agents&lt;br /&gt;
&lt;br /&gt;
Sugar &amp;amp; Salt&lt;br /&gt;
&lt;br /&gt;
Vegetables &amp;amp; Herbs&lt;br /&gt;
&lt;br /&gt;
Fruits &amp;amp; Jams&lt;br /&gt;
&lt;br /&gt;
Milk &amp;amp; Dairy&lt;br /&gt;
&lt;br /&gt;
Oils &amp;amp; Fats&lt;br /&gt;
|Place a die matching one of the options displayed.&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
You may not place a second die under the same ingredient.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|Eggs&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be less than 4 (1,2 or 3 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|Seeds &amp;amp; Spices&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be greater than 3 (4,5,6 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|Water&lt;br /&gt;
|Place a die of any value on the star(*).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|Chili &amp;amp; Hot Sauce&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The left die must be lower value than the right die. &lt;br /&gt;
Dice cannot be equal.&lt;br /&gt;
|Dice must be placed during the same turn. &lt;br /&gt;
Additional ingredients must be purchased based on the &#039;&#039;&#039;right/HIGHER&#039;&#039;&#039; die value you used.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|Chocolate &amp;amp; Cocoa&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The dice must be equal.&lt;br /&gt;
|Dice must be placed during the same turn. &lt;br /&gt;
Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Time Track====&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Place a die of any value on the leftmost available star(*).&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|●&lt;br /&gt;
|Gain the amount of time indicated.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|●&lt;br /&gt;
|Dice must be placed during the same turn to achieve the higher value time rewards.&lt;br /&gt;
|}&lt;br /&gt;
====Savings====&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Place a die of any value on the leftmost available star(*).&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|●&lt;br /&gt;
|Gain the amount of coins indicated.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|●&lt;br /&gt;
|Dice must be placed during the same turn to achieve the higher value coin rewards.&lt;br /&gt;
|}&lt;br /&gt;
===End Game Scoring===&lt;br /&gt;
{| &lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|●&lt;br /&gt;
|VP from completed recipes.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|●&lt;br /&gt;
|VP from successful goal cards.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|●&lt;br /&gt;
|2 VP per used upgrade (brown).&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|●&lt;br /&gt;
|3 VP per unused upgrade (brown).&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|●&lt;br /&gt;
|1 VP per refreshment (blue).&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|●&lt;br /&gt;
|1 VP per 3 leftovers (coins + unused ingredients).&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; text-align:left;&amp;quot;&lt;br /&gt;
|●&lt;br /&gt;
| -5 VP per recipe in the trash.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30923</id>
		<title>Gamehelpgotwhatitbakes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30923"/>
		<updated>2026-08-01T15:24:58Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Assigning Dice===&lt;br /&gt;
&lt;br /&gt;
==== Goal Cards====&lt;br /&gt;
Place your die on the star(*) on the &#039;&#039;&#039;Main Game Board&#039;&#039;&#039; to draw 2 goal cards, keep 1.&lt;br /&gt;
&lt;br /&gt;
====Pantry &amp;amp; Marketplace====&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Place a die or dice on the desired ingredient. (see chart below)&lt;br /&gt;
|-&lt;br /&gt;
|●&lt;br /&gt;
|Gain ingredients equal to the current Pantry Card value.&lt;br /&gt;
|-&lt;br /&gt;
|●&lt;br /&gt;
|To buy additional ingredients, click on the die to pay coins equal to the die value for each additional ingredient.&lt;br /&gt;
|-&lt;br /&gt;
|●&lt;br /&gt;
|Marketplace is limited to 6 per ingredient.&lt;br /&gt;
|-&lt;br /&gt;
|●&lt;br /&gt;
|Assign ingredients to recipes(permanent) prior to die placement and/or purchase to ensure adequate space.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
!Ingredient&lt;br /&gt;
!Die&lt;br /&gt;
!Info&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Flours&lt;br /&gt;
Leavening Agents&lt;br /&gt;
&lt;br /&gt;
Sugar &amp;amp; Salt&lt;br /&gt;
&lt;br /&gt;
Vegetables &amp;amp; Herbs&lt;br /&gt;
&lt;br /&gt;
Fruits &amp;amp; Jams&lt;br /&gt;
&lt;br /&gt;
Milk &amp;amp; Dairy&lt;br /&gt;
&lt;br /&gt;
Oils &amp;amp; Fats&lt;br /&gt;
|Place a die matching one of the options displayed.&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
You may not place a second die under the same ingredient.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Eggs&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be less than 4 (1,2 or 3 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Seeds &amp;amp; Spices&lt;br /&gt;
|Place a die on the star(*).&lt;br /&gt;
Must be greater than 3 (4,5,6 only).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Water&lt;br /&gt;
|Place a die of any value on the star(*).&lt;br /&gt;
|Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Chili &amp;amp; Hot Sauce&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The left die must be lower value than the right die. &lt;br /&gt;
Dice cannot be equal.&lt;br /&gt;
|Dice must be placed during the same turn. &lt;br /&gt;
Additional ingredients must be purchased based on the &#039;&#039;&#039;right/HIGHER&#039;&#039;&#039; die value you used.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Chocolate &amp;amp; Cocoa&lt;br /&gt;
|Place a die on each star(*).&lt;br /&gt;
The dice must be equal.&lt;br /&gt;
|Dice must be placed during the same turn. &lt;br /&gt;
Additional ingredients must be purchased based on the die value you used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Time Track====&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Place a die of any value on the leftmost available star(*).&lt;br /&gt;
|-&lt;br /&gt;
|●&lt;br /&gt;
|Gain the amount of time indicated.&lt;br /&gt;
|-&lt;br /&gt;
|●&lt;br /&gt;
|Dice must be placed during the same turn to achieve the higher value time rewards.&lt;br /&gt;
|}&lt;br /&gt;
====Savings====&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Place a die of any value on the leftmost available star(*).&lt;br /&gt;
|-&lt;br /&gt;
|●&lt;br /&gt;
|Gain the amount of coins indicated.&lt;br /&gt;
|-&lt;br /&gt;
|●&lt;br /&gt;
|Dice must be placed during the same turn to achieve the higher value coin rewards.&lt;br /&gt;
|}&lt;br /&gt;
===End Game Scoring===&lt;br /&gt;
{| &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|●&lt;br /&gt;
|VP from completed recipes.&lt;br /&gt;
|-&lt;br /&gt;
|●&lt;br /&gt;
|VP from successful goal cards.&lt;br /&gt;
|-&lt;br /&gt;
|●&lt;br /&gt;
|2 VP per used upgrade (brown).&lt;br /&gt;
|-&lt;br /&gt;
|●&lt;br /&gt;
|3 VP per unused upgrade (brown).&lt;br /&gt;
|-&lt;br /&gt;
|●&lt;br /&gt;
|1 VP per refreshment (blue).&lt;br /&gt;
|-&lt;br /&gt;
|●&lt;br /&gt;
|1 VP per 3 leftovers (coins + unused ingredients).&lt;br /&gt;
|-&lt;br /&gt;
|●&lt;br /&gt;
| -5 VP per recipe in the trash.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30907</id>
		<title>Gamehelpgotwhatitbakes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgotwhatitbakes&amp;diff=30907"/>
		<updated>2026-07-31T06:01:29Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Defined End Game Scoring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== End Game Scoring ===&lt;br /&gt;
&lt;br /&gt;
# VP from completed recipes.&lt;br /&gt;
# VP from successful goal cards.&lt;br /&gt;
# 2 VP per used upgrade (brown).&lt;br /&gt;
# 3 VP per unused upgrade (brown).&lt;br /&gt;
# 1 VP per refreshment (blue).&lt;br /&gt;
# 1 VP per 3 leftovers (coins + unused ingredients).&lt;br /&gt;
# -5 VP per recipe in the trash.&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppotionexplosion&amp;diff=30723</id>
		<title>Gamehelppotionexplosion</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppotionexplosion&amp;diff=30723"/>
		<updated>2026-07-17T05:16:02Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: /* New Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players pick two potions to make. Each player chooses one potion at a time in a snake draft.&lt;br /&gt;
&lt;br /&gt;
===On Your Turn===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Take any color &amp;quot;ingredient&amp;quot; (marble) from the dispenser&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;If two of the same-colored ingredients (or groups of ingredients) collide when closing the gap, they &amp;quot;explode&amp;quot; and are also taken by the player.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;This can cause a chain reaction as &amp;quot;exploded&amp;quot; ingredients are removed and subsequent groupings collapse.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All ingredient marbles, both taken and exploded, are placed in the user&#039;s &amp;quot;hand&amp;quot; (the rectangle above the flasks on the player&#039;s board).&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Move each ingredient to the matching color on the potions and/or to the flask to hold them for later.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;The flask holds three ingredients max of any color&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Any ingredients not put into a potion must be put into a flask. If the flask is full, the ingredients are put back into the dispenser.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When a potion has all its ingredients, it is completed and moved to the usable potion area. &lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other Actions====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Drink a Potion&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each potion can affect the game (mouseover to see the effect). You may drink a potion before or after choosing a marble. A potion can only be drunk once. Drinking a potion does not affect the VP earned by it. &lt;br /&gt;
&lt;br /&gt;
You can drink multiple potions in a turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Ask for Help&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per turn, you may &amp;quot;ask the professor for help&amp;quot;. This means you can take an ingredient from the dispenser. This costs 2 VP. And it will not trigger any explosions/chain reactions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Draw New Potions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, you must draw new potions to replace any that were completed. Ingredients cannot be added to them until your next turn.&lt;br /&gt;
&lt;br /&gt;
== Skill Tokens ==&lt;br /&gt;
&lt;br /&gt;
A player receives a Skill Token when they complete A) three potions of the same type B) five potions of different types. When playing with five people or more, a player who completes ten potions receives a Skill Token.&lt;br /&gt;
&lt;br /&gt;
Each Skill Token is worth 4 VP, but there are a limited number. The total number of Skill Tokens is equal to the number of players + two (e.g., 4 players + 2 = 6 Skill Tokens available). &lt;br /&gt;
&lt;br /&gt;
If using &amp;quot;Fifth Ingredient&amp;quot;, each player can only get the &amp;quot;Fifth Ingredient&amp;quot; Skill Token once.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when there are no more Skill Tokens left to give. All players finish their round. The player with the most VP is the winner.&lt;br /&gt;
&lt;br /&gt;
In case of a tie, each tied player takes one ingredient from the dispenser. The player who takes the most ingredients through explosions is the winner.&lt;br /&gt;
&lt;br /&gt;
== Potion effects ==&lt;br /&gt;
&lt;br /&gt;
There are eight types of potions, but only six, chosen randomly, are used in a game. (The &amp;quot;Simple Game&amp;quot; omits the &amp;quot;Balm of Uttermost Stickiness&amp;quot; and &amp;quot;Filter of Lavamancing&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; | Name || Bottle || Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abyssal Draft&#039;&#039;&#039; ||[[file:potion (1)_sm.jpg]] ||Take up to 1 ingredient of each color from the bottom row of the Dispenser slide tracks. You can only take 1 Ingredient from each slide track.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir of Blind Love&#039;&#039;&#039; ||[[file:potion3_sm.jpg]] ||Steal all the ingredients from one opponent&#039;s flask.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion of Magnetical Attraction&#039;&#039;&#039;  || [[file:potion2_sm.jpg]]||Take 2 adjacent ingredients of different colors from the same slide track of the Dispenser. Explosions do not trigger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion of Prismatic Joy&#039;&#039;&#039;  ||[[file:potion5_sm.jpg]] ||Place up to 3 ingredients from your flask on any incomplete Potions, regardless of color.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion of Wisdom&#039;&#039;&#039; ||[[file:potion4_sm.jpg]] ||Take one ingredient of your choice from the Dispenser. Explosions do not trigger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sands of Time&#039;&#039;&#039; ||[[file:potion6_sm.jpg]] ||Activate the effect of a Potion already used.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Balm of Uttermost Stickiness&#039;&#039;&#039; ||[[file:potion7_sm.jpg]] ||Take 2 or more adjacent ingredients of the same colour from the same slide track of the Dispenser. No Explosions are triggered.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Filter of Lavamancing&#039;&#039;&#039; ||[[file:potion8_sm.jpg]] ||Discard up to 5 Ingredients of 1 colour from the same slide track of the Dispenser back into the tank. Explosions do not trigger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fulminating Serum&#039;&#039;&#039; &#039;&#039;(variant)&#039;&#039;  ||[[file:potion12_sm.jpg]] ||Discard 2 ingredients on the same track. They go back into the Dispenser. Explosions do not trigger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fifth Ingredient (variant)==&lt;br /&gt;
&lt;br /&gt;
A new ingredient, Ghost Ectoplasm, can be found in the Ghastly Cauldron. To get Ghost Ectoplasm, you must exchange one of your other ingredients. It can be used as any color, both in explosions and as a potion ingredient. When a potion containing Ghost Ectoplasm is completed, the Ghost Ectoplasm goes into the dispenser. &lt;br /&gt;
&lt;br /&gt;
====New Potions====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; | Name || Bottle || Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brew of Feather Touch&#039;&#039;&#039; ||[[file:potion10_sm.jpg]] ||Take 2 or more ingredients of the same color from the same dispenser row. Explosions are not triggered.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chameleonic Varnish&#039;&#039;&#039; ||[[file:potion9_sm.jpg]] ||All ingredients of one color are changed to another color, except for Ghost Ectoplasm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dram of Poltergeist Sweat&#039;&#039;&#039;  ||[[file:potion13_sm.jpg]] ||Steal 1 ingredient from an opponent&#039;s pool, then exchange it in the Ghastly Cauldron.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ghastly Concoction&#039;&#039;&#039;  ||[[file:potion11_sm.jpg]] ||Exchange an ingredient in your hand with one in the Ghastly Cauldron.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Professor Tiles====&lt;br /&gt;
&lt;br /&gt;
At the start of the game, each player receives a &amp;quot;Professor Tile&amp;quot; at random, which has an ongoing effect during the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Albedus Humblescore:&#039;&#039;&#039; Discard 2 ingredients of the same color from your hand to use one &amp;quot;Ask for Help&amp;quot; token.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Antiqua Thriftymind:&#039;&#039;&#039; Exchange one ingredient from the flask with one in the Ghastly Cauldron if your flask is full at the end of your turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Gideon Prissymann:&#039;&#039;&#039; Receive 1 Scolding Token if you finish your turn with one or more ingredients still in hand.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Gravitha Tidygall:&#039;&#039;&#039; Receive 1 Scolding Token if, on potion completion, you did not put in ingredients from bottom to top.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Overwhilma Explosiwa:&#039;&#039;&#039; Exchange one ingredient from your hand with one in the Ghastly Cauldron if you gain 8 or more ingredients with your pick.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Shi Zan Shuimo:&#039;&#039;&#039; An &amp;quot;Ask for Help&amp;quot; token can be used to activate the effect of a potion that has already been drunk.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The effect of &#039;&#039;Gideon Prissymann&#039;&#039; in BGA is different from the physical game. &lt;br /&gt;
&lt;br /&gt;
Anxiogenous O’Clockitt is not used in the BGA version.&lt;br /&gt;
&lt;br /&gt;
==Sixth Student (variant)==&lt;br /&gt;
&lt;br /&gt;
====Mandragora Leaves====&lt;br /&gt;
&lt;br /&gt;
A new ingredient, Mandragora Leaves, is added to the dispenser. They are their own color and treated as such during explosions. Mandragora Leaves can be used in a potion instead of a different color, but all the ingredients of that layer &#039;&#039;must&#039;&#039; be Mandragora Leaves.&lt;br /&gt;
&lt;br /&gt;
====New Potions====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; | Name || Bottle || Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concentrate of Selfishness&#039;&#039;&#039; ||[[file:potion15_sm.jpg]] || Steal one ingredient from each opponent&#039;s flask.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Generosity Confection&#039;&#039;&#039;  ||[[file:potion14_sm.jpg]] || For each player, take one ingredient from the dispenser&#039;s leftmost or rightmost side. Then give one ingredient to each player. If a player&#039;s flask is full, discard the ingredient instead.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppotionexplosion&amp;diff=30722</id>
		<title>Gamehelppotionexplosion</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppotionexplosion&amp;diff=30722"/>
		<updated>2026-07-17T05:15:49Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: /* New Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players pick two potions to make. Each player chooses one potion at a time in a snake draft.&lt;br /&gt;
&lt;br /&gt;
===On Your Turn===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Take any color &amp;quot;ingredient&amp;quot; (marble) from the dispenser&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;If two of the same-colored ingredients (or groups of ingredients) collide when closing the gap, they &amp;quot;explode&amp;quot; and are also taken by the player.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;This can cause a chain reaction as &amp;quot;exploded&amp;quot; ingredients are removed and subsequent groupings collapse.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All ingredient marbles, both taken and exploded, are placed in the user&#039;s &amp;quot;hand&amp;quot; (the rectangle above the flasks on the player&#039;s board).&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Move each ingredient to the matching color on the potions and/or to the flask to hold them for later.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;The flask holds three ingredients max of any color&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Any ingredients not put into a potion must be put into a flask. If the flask is full, the ingredients are put back into the dispenser.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When a potion has all its ingredients, it is completed and moved to the usable potion area. &lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other Actions====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Drink a Potion&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each potion can affect the game (mouseover to see the effect). You may drink a potion before or after choosing a marble. A potion can only be drunk once. Drinking a potion does not affect the VP earned by it. &lt;br /&gt;
&lt;br /&gt;
You can drink multiple potions in a turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Ask for Help&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per turn, you may &amp;quot;ask the professor for help&amp;quot;. This means you can take an ingredient from the dispenser. This costs 2 VP. And it will not trigger any explosions/chain reactions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Draw New Potions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, you must draw new potions to replace any that were completed. Ingredients cannot be added to them until your next turn.&lt;br /&gt;
&lt;br /&gt;
== Skill Tokens ==&lt;br /&gt;
&lt;br /&gt;
A player receives a Skill Token when they complete A) three potions of the same type B) five potions of different types. When playing with five people or more, a player who completes ten potions receives a Skill Token.&lt;br /&gt;
&lt;br /&gt;
Each Skill Token is worth 4 VP, but there are a limited number. The total number of Skill Tokens is equal to the number of players + two (e.g., 4 players + 2 = 6 Skill Tokens available). &lt;br /&gt;
&lt;br /&gt;
If using &amp;quot;Fifth Ingredient&amp;quot;, each player can only get the &amp;quot;Fifth Ingredient&amp;quot; Skill Token once.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when there are no more Skill Tokens left to give. All players finish their round. The player with the most VP is the winner.&lt;br /&gt;
&lt;br /&gt;
In case of a tie, each tied player takes one ingredient from the dispenser. The player who takes the most ingredients through explosions is the winner.&lt;br /&gt;
&lt;br /&gt;
== Potion effects ==&lt;br /&gt;
&lt;br /&gt;
There are eight types of potions, but only six, chosen randomly, are used in a game. (The &amp;quot;Simple Game&amp;quot; omits the &amp;quot;Balm of Uttermost Stickiness&amp;quot; and &amp;quot;Filter of Lavamancing&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; | Name || Bottle || Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abyssal Draft&#039;&#039;&#039; ||[[file:potion (1)_sm.jpg]] ||Take up to 1 ingredient of each color from the bottom row of the Dispenser slide tracks. You can only take 1 Ingredient from each slide track.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir of Blind Love&#039;&#039;&#039; ||[[file:potion3_sm.jpg]] ||Steal all the ingredients from one opponent&#039;s flask.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion of Magnetical Attraction&#039;&#039;&#039;  || [[file:potion2_sm.jpg]]||Take 2 adjacent ingredients of different colors from the same slide track of the Dispenser. Explosions do not trigger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion of Prismatic Joy&#039;&#039;&#039;  ||[[file:potion5_sm.jpg]] ||Place up to 3 ingredients from your flask on any incomplete Potions, regardless of color.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion of Wisdom&#039;&#039;&#039; ||[[file:potion4_sm.jpg]] ||Take one ingredient of your choice from the Dispenser. Explosions do not trigger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sands of Time&#039;&#039;&#039; ||[[file:potion6_sm.jpg]] ||Activate the effect of a Potion already used.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Balm of Uttermost Stickiness&#039;&#039;&#039; ||[[file:potion7_sm.jpg]] ||Take 2 or more adjacent ingredients of the same colour from the same slide track of the Dispenser. No Explosions are triggered.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Filter of Lavamancing&#039;&#039;&#039; ||[[file:potion8_sm.jpg]] ||Discard up to 5 Ingredients of 1 colour from the same slide track of the Dispenser back into the tank. Explosions do not trigger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fulminating Serum&#039;&#039;&#039; &#039;&#039;(variant)&#039;&#039;  ||[[file:potion12_sm.jpg]] ||Discard 2 ingredients on the same track. They go back into the Dispenser. Explosions do not trigger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fifth Ingredient (variant)==&lt;br /&gt;
&lt;br /&gt;
A new ingredient, Ghost Ectoplasm, can be found in the Ghastly Cauldron. To get Ghost Ectoplasm, you must exchange one of your other ingredients. It can be used as any color, both in explosions and as a potion ingredient. When a potion containing Ghost Ectoplasm is completed, the Ghost Ectoplasm goes into the dispenser. &lt;br /&gt;
&lt;br /&gt;
====New Potions====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; | Name || Bottle || Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brew of Feather Touch&#039;&#039;&#039; ||[[file:potion10_sm.jpg]] ||Take 2 or more ingredients of the same color from the same dispenser row. Explosions are not triggered.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chameleonic Varnish&#039;&#039;&#039; ||[[file:potion9_sm.jpg]] ||All ingredients of one color are changed to another color, except for Ghost Ectoplasm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dram of Poltergeist Sweat&#039;&#039;&#039;  ||[[file:potion13_sm.jpg]] ||Steal 1 ingredient from an opponent&#039;s pool, then exchange it in the Ghastly Cauldron.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ghastly Concoction&#039;&#039;&#039;  ||[[file:potion11_sm.jpg]] ||Exchange an ingredient in your hand with one in the Ghastly Cauldron.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Professor Tiles====&lt;br /&gt;
&lt;br /&gt;
At the start of the game, each player receives a &amp;quot;Professor Tile&amp;quot; at random, which has an ongoing effect during the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Albedus Humblescore:&#039;&#039;&#039; Discard 2 ingredients of the same color from your hand to use one &amp;quot;Ask for Help&amp;quot; token.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Antiqua Thriftymind:&#039;&#039;&#039; Exchange one ingredient from the flask with one in the Ghastly Cauldron if your flask is full at the end of your turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Gideon Prissymann:&#039;&#039;&#039; Receive 1 Scolding Token if you finish your turn with one or more ingredients still in hand.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Gravitha Tidygall:&#039;&#039;&#039; Receive 1 Scolding Token if, on potion completion, you did not put in ingredients from bottom to top.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Overwhilma Explosiwa:&#039;&#039;&#039; Exchange one ingredient from your hand with one in the Ghastly Cauldron if you gain 8 or more ingredients with your pick.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Shi Zan Shuimo:&#039;&#039;&#039; An &amp;quot;Ask for Help&amp;quot; token can be used to activate the effect of a potion that has already been drunk.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The effect of &#039;&#039;Gideon Prissymann&#039;&#039; in BGA is different from the physical game. &lt;br /&gt;
&lt;br /&gt;
Anxiogenous O’Clockitt is not used in the BGA version.&lt;br /&gt;
&lt;br /&gt;
==Sixth Student (variant)==&lt;br /&gt;
&lt;br /&gt;
====Mandragora Leaves====&lt;br /&gt;
&lt;br /&gt;
A new ingredient, Mandragora Leaves, is added to the dispenser. They are their own color and treated as such during explosions. Mandragora Leaves can be used in a potion instead of a different color, but all the ingredients of that layer &#039;&#039;must&#039;&#039; be Mandragora Leaves.&lt;br /&gt;
&lt;br /&gt;
====New Potions====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; | Name || Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concentrate of Selfishness&#039;&#039;&#039; ||[[file:potion15_sm.jpg]] || Steal one ingredient from each opponent&#039;s flask.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Generosity Confection&#039;&#039;&#039;  ||[[file:potion14_sm.jpg]] || For each player, take one ingredient from the dispenser&#039;s leftmost or rightmost side. Then give one ingredient to each player. If a player&#039;s flask is full, discard the ingredient instead.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppotionexplosion&amp;diff=30721</id>
		<title>Gamehelppotionexplosion</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppotionexplosion&amp;diff=30721"/>
		<updated>2026-07-17T05:15:36Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: /* Potion effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players pick two potions to make. Each player chooses one potion at a time in a snake draft.&lt;br /&gt;
&lt;br /&gt;
===On Your Turn===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Take any color &amp;quot;ingredient&amp;quot; (marble) from the dispenser&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;If two of the same-colored ingredients (or groups of ingredients) collide when closing the gap, they &amp;quot;explode&amp;quot; and are also taken by the player.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;This can cause a chain reaction as &amp;quot;exploded&amp;quot; ingredients are removed and subsequent groupings collapse.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All ingredient marbles, both taken and exploded, are placed in the user&#039;s &amp;quot;hand&amp;quot; (the rectangle above the flasks on the player&#039;s board).&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Move each ingredient to the matching color on the potions and/or to the flask to hold them for later.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;The flask holds three ingredients max of any color&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Any ingredients not put into a potion must be put into a flask. If the flask is full, the ingredients are put back into the dispenser.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When a potion has all its ingredients, it is completed and moved to the usable potion area. &lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other Actions====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Drink a Potion&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each potion can affect the game (mouseover to see the effect). You may drink a potion before or after choosing a marble. A potion can only be drunk once. Drinking a potion does not affect the VP earned by it. &lt;br /&gt;
&lt;br /&gt;
You can drink multiple potions in a turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Ask for Help&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per turn, you may &amp;quot;ask the professor for help&amp;quot;. This means you can take an ingredient from the dispenser. This costs 2 VP. And it will not trigger any explosions/chain reactions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Draw New Potions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, you must draw new potions to replace any that were completed. Ingredients cannot be added to them until your next turn.&lt;br /&gt;
&lt;br /&gt;
== Skill Tokens ==&lt;br /&gt;
&lt;br /&gt;
A player receives a Skill Token when they complete A) three potions of the same type B) five potions of different types. When playing with five people or more, a player who completes ten potions receives a Skill Token.&lt;br /&gt;
&lt;br /&gt;
Each Skill Token is worth 4 VP, but there are a limited number. The total number of Skill Tokens is equal to the number of players + two (e.g., 4 players + 2 = 6 Skill Tokens available). &lt;br /&gt;
&lt;br /&gt;
If using &amp;quot;Fifth Ingredient&amp;quot;, each player can only get the &amp;quot;Fifth Ingredient&amp;quot; Skill Token once.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when there are no more Skill Tokens left to give. All players finish their round. The player with the most VP is the winner.&lt;br /&gt;
&lt;br /&gt;
In case of a tie, each tied player takes one ingredient from the dispenser. The player who takes the most ingredients through explosions is the winner.&lt;br /&gt;
&lt;br /&gt;
== Potion effects ==&lt;br /&gt;
&lt;br /&gt;
There are eight types of potions, but only six, chosen randomly, are used in a game. (The &amp;quot;Simple Game&amp;quot; omits the &amp;quot;Balm of Uttermost Stickiness&amp;quot; and &amp;quot;Filter of Lavamancing&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; | Name || Bottle || Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abyssal Draft&#039;&#039;&#039; ||[[file:potion (1)_sm.jpg]] ||Take up to 1 ingredient of each color from the bottom row of the Dispenser slide tracks. You can only take 1 Ingredient from each slide track.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elixir of Blind Love&#039;&#039;&#039; ||[[file:potion3_sm.jpg]] ||Steal all the ingredients from one opponent&#039;s flask.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion of Magnetical Attraction&#039;&#039;&#039;  || [[file:potion2_sm.jpg]]||Take 2 adjacent ingredients of different colors from the same slide track of the Dispenser. Explosions do not trigger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion of Prismatic Joy&#039;&#039;&#039;  ||[[file:potion5_sm.jpg]] ||Place up to 3 ingredients from your flask on any incomplete Potions, regardless of color.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Potion of Wisdom&#039;&#039;&#039; ||[[file:potion4_sm.jpg]] ||Take one ingredient of your choice from the Dispenser. Explosions do not trigger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sands of Time&#039;&#039;&#039; ||[[file:potion6_sm.jpg]] ||Activate the effect of a Potion already used.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Balm of Uttermost Stickiness&#039;&#039;&#039; ||[[file:potion7_sm.jpg]] ||Take 2 or more adjacent ingredients of the same colour from the same slide track of the Dispenser. No Explosions are triggered.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Filter of Lavamancing&#039;&#039;&#039; ||[[file:potion8_sm.jpg]] ||Discard up to 5 Ingredients of 1 colour from the same slide track of the Dispenser back into the tank. Explosions do not trigger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fulminating Serum&#039;&#039;&#039; &#039;&#039;(variant)&#039;&#039;  ||[[file:potion12_sm.jpg]] ||Discard 2 ingredients on the same track. They go back into the Dispenser. Explosions do not trigger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fifth Ingredient (variant)==&lt;br /&gt;
&lt;br /&gt;
A new ingredient, Ghost Ectoplasm, can be found in the Ghastly Cauldron. To get Ghost Ectoplasm, you must exchange one of your other ingredients. It can be used as any color, both in explosions and as a potion ingredient. When a potion containing Ghost Ectoplasm is completed, the Ghost Ectoplasm goes into the dispenser. &lt;br /&gt;
&lt;br /&gt;
====New Potions====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; | Name || Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brew of Feather Touch&#039;&#039;&#039; ||[[file:potion10_sm.jpg]] ||Take 2 or more ingredients of the same color from the same dispenser row. Explosions are not triggered.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chameleonic Varnish&#039;&#039;&#039; ||[[file:potion9_sm.jpg]] ||All ingredients of one color are changed to another color, except for Ghost Ectoplasm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dram of Poltergeist Sweat&#039;&#039;&#039;  ||[[file:potion13_sm.jpg]] ||Steal 1 ingredient from an opponent&#039;s pool, then exchange it in the Ghastly Cauldron.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ghastly Concoction&#039;&#039;&#039;  ||[[file:potion11_sm.jpg]] ||Exchange an ingredient in your hand with one in the Ghastly Cauldron.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Professor Tiles====&lt;br /&gt;
&lt;br /&gt;
At the start of the game, each player receives a &amp;quot;Professor Tile&amp;quot; at random, which has an ongoing effect during the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Albedus Humblescore:&#039;&#039;&#039; Discard 2 ingredients of the same color from your hand to use one &amp;quot;Ask for Help&amp;quot; token.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Antiqua Thriftymind:&#039;&#039;&#039; Exchange one ingredient from the flask with one in the Ghastly Cauldron if your flask is full at the end of your turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Gideon Prissymann:&#039;&#039;&#039; Receive 1 Scolding Token if you finish your turn with one or more ingredients still in hand.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Gravitha Tidygall:&#039;&#039;&#039; Receive 1 Scolding Token if, on potion completion, you did not put in ingredients from bottom to top.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Overwhilma Explosiwa:&#039;&#039;&#039; Exchange one ingredient from your hand with one in the Ghastly Cauldron if you gain 8 or more ingredients with your pick.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Shi Zan Shuimo:&#039;&#039;&#039; An &amp;quot;Ask for Help&amp;quot; token can be used to activate the effect of a potion that has already been drunk.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The effect of &#039;&#039;Gideon Prissymann&#039;&#039; in BGA is different from the physical game. &lt;br /&gt;
&lt;br /&gt;
Anxiogenous O’Clockitt is not used in the BGA version.&lt;br /&gt;
&lt;br /&gt;
==Sixth Student (variant)==&lt;br /&gt;
&lt;br /&gt;
====Mandragora Leaves====&lt;br /&gt;
&lt;br /&gt;
A new ingredient, Mandragora Leaves, is added to the dispenser. They are their own color and treated as such during explosions. Mandragora Leaves can be used in a potion instead of a different color, but all the ingredients of that layer &#039;&#039;must&#039;&#039; be Mandragora Leaves.&lt;br /&gt;
&lt;br /&gt;
====New Potions====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:linear-gradient(0deg, #f8f8f8, #e7e9e8);&amp;quot; | Name || Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concentrate of Selfishness&#039;&#039;&#039; ||[[file:potion15_sm.jpg]] || Steal one ingredient from each opponent&#039;s flask.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Generosity Confection&#039;&#039;&#039;  ||[[file:potion14_sm.jpg]] || For each player, take one ingredient from the dispenser&#039;s leftmost or rightmost side. Then give one ingredient to each player. If a player&#039;s flask is full, discard the ingredient instead.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbugoff&amp;diff=30207</id>
		<title>Gamehelpbugoff</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbugoff&amp;diff=30207"/>
		<updated>2026-06-11T00:35:45Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Created new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== ABOUT THE GAME ===&lt;br /&gt;
A whimsical bug themed game of press your luck. Can you score your bugs without your opponent cashing in too? Can you get your bugs to the safety of the score pile before the next BUG OFF?&lt;br /&gt;
&lt;br /&gt;
=== TAKING YOUR TURN ===&lt;br /&gt;
&#039;&#039;&#039;Draw 1 card.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you draw a Bug Off card, immediately trigger a &#039;&#039;&#039;BUG OFF!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Otherwise, choose one of the following actions:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;PLACE A CARD:&#039;&#039;&#039;&lt;br /&gt;
#* Place 1 of your cards face up in your display area. &lt;br /&gt;
# &#039;&#039;&#039;SCORE A CARD:&#039;&#039;&#039;&lt;br /&gt;
#* Place 1 of your cards face up in the Central Scoring Area.&lt;br /&gt;
#* All players move any bugs from their display area that match the scoring bug, to their Personal Scoring Area. &#039;&#039;These cards will score at end game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== BUG OFF! ===&lt;br /&gt;
&lt;br /&gt;
# Immediately place the Bug Off card on the top of the BUG OFF stack, ensuring all prior cards remain visible.&lt;br /&gt;
# All players move any bugs from their display area that match the top Bug Off card, to the discard pile. &#039;&#039;These cards are out of the game.&#039;&#039;&lt;br /&gt;
# All players move any bugs from their display area that match any of the previous Bug Off cards, to the discard pile. &#039;&#039;These cards are out of the game.&#039;&#039;&lt;br /&gt;
# If this was the 6th Bug Off card, go directly to SCORING. Otherwise, the current player draws a card to begin their turn again.&lt;br /&gt;
&lt;br /&gt;
=== SCORING &amp;amp; END GAME ===&lt;br /&gt;
The game ends when the 6th BUG OFF has been completed.&lt;br /&gt;
&lt;br /&gt;
Each player counts the cards in their Personal Scoring Area. All bugs are worth 1 point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The player with the most points wins!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Tie breaker:&lt;br /&gt;
&lt;br /&gt;
The player with the most bugs matching the oldest Bug Off card.&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcollect&amp;diff=30066</id>
		<title>Gamehelpcollect</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcollect&amp;diff=30066"/>
		<updated>2026-06-02T04:37:22Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: /* Collect - Animal Alliance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Collect - Animal Alliance&#039;&#039;&#039; =&lt;br /&gt;
2-5 players&lt;br /&gt;
64 cards - 8 of each animal.&lt;br /&gt;
Shuffle the cards and split into two decks, put within reach.&lt;br /&gt;
This game can be played as a team, but each player will form their own row.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Gameplay:&#039;&#039;&#039; ====&lt;br /&gt;
Take a card from either deck and place it in your row.  &lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Create an Animal Alliance to win&#039;&#039;&#039; ======&lt;br /&gt;
Four adjacent cards of the same animal species.&lt;br /&gt;
&lt;br /&gt;
or, with an Octopus card, three different pairs of animals. Cards in each pair do not need to be connected.&lt;br /&gt;
&lt;br /&gt;
or, with a lion card, 7 cards of different animal species.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Card Special Abilities&#039;&#039;&#039; ======&lt;br /&gt;
&amp;lt;u&amp;gt;Chameleon&amp;lt;/u&amp;gt;   - Acts as Wild card to be used as any animal towards the winning condition. But if you have two chameleons in your row, they must both retreat to the bottom of a deck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crab&amp;lt;/u&amp;gt;            - Choose a card (in your line up or your competitors line) and move it however many spaces. This will help (or hinder) achieving the four-adjacent card win condition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Hermit crab&amp;lt;/u&amp;gt;  - If you have a crab or chameleon in your row, when drawn, you can take a second turn.&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;u&amp;gt;Crocodile&amp;lt;/u&amp;gt;     - Choose a card from another player&#039;s row and return it to the bottom of either deck.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Monkey&amp;lt;/u&amp;gt;      - Swap your new monkey card for another player&#039;s card.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Parrot&amp;lt;/u&amp;gt;         - Choose a deck and guess which animal will be drawn from it next. If you&#039;re correct, it&#039;s yours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Lion&amp;lt;/u&amp;gt;            - Winning condition, 7 different animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Octopus&amp;lt;/u&amp;gt;     - Winning condition, 3 different pairs of animals. Cards in each pair do not need to be connected.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Team Play&#039;&#039;&#039; ======&lt;br /&gt;
You&#039;re free to help your teammate achieve the winning condition and you can both work together to stop the other team achieving an animal alliance first.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Scoring&#039;&#039;&#039; ======&lt;br /&gt;
Each round, the winning player will receive a Half Crown. Achieve 2 Half Crowns to win the match. If there are no half crowns left, the winning player receives the Full Crown and the immediate win.&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Steal_dice.PNG&amp;diff=29755</id>
		<title>File:Steal dice.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Steal_dice.PNG&amp;diff=29755"/>
		<updated>2026-05-07T00:31:49Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: SqueekyHT uploaded a new version of File:Steal dice.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: steal dice&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpquartzdice&amp;diff=29754</id>
		<title>Gamehelpquartzdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpquartzdice&amp;diff=29754"/>
		<updated>2026-05-07T00:29:50Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: images optimized for mobile viewing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a set collection game. Collect high value crystals while avoiding theft and &#039;&#039;&#039;unstable/Autunite crystals&#039;&#039;&#039;.&lt;br /&gt;
The game is played across six rounds. &lt;br /&gt;
&lt;br /&gt;
== Round Structure == &lt;br /&gt;
The game is played in rounds. In each round:&lt;br /&gt;
* - every player takes one turn. &lt;br /&gt;
* - the player with the most Valuable crystals (not black) in their &#039;&#039;&#039;Cart&#039;&#039;&#039; at the end of the round becomes first player.&lt;br /&gt;
* - 2 &#039;&#039;&#039;unstable/Autunite crystals&#039;&#039;&#039; are added to the bag&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Players complete the following 3 steps in order:&lt;br /&gt;
* 1. &#039;&#039;&#039;Mine a crystal&#039;&#039;&#039;&lt;br /&gt;
* 2. &#039;&#039;&#039;Roll the dice&#039;&#039;&#039;&lt;br /&gt;
* 3. &#039;&#039;&#039;Perform actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Mine a crystal ====&lt;br /&gt;
* - The player draws a crystal from the bag and places it in their cart. &lt;br /&gt;
* - If the mined crystal is an &#039;&#039;&#039;unstable/Autunite crystal&#039;&#039;&#039;, the player receives a reroll marker. &lt;br /&gt;
* - There is no limit to the number of reroll markers a player can have.&lt;br /&gt;
&lt;br /&gt;
==== Roll the dice ====&lt;br /&gt;
* - Each player has up to three dice rolls per turn. &lt;br /&gt;
* - In the first, all 5 dice must be rolled. &lt;br /&gt;
* - In the second and third they can reroll as many dice as they want. &lt;br /&gt;
* - If they have a reroll marker, the player can discard it to perform an extra reroll.&lt;br /&gt;
&lt;br /&gt;
==== Perform actions ====&lt;br /&gt;
* - According to the result of the dice, the player will be able to perform one or more actions. &lt;br /&gt;
* - Many actions require a minimum of 2 dice to perform the action.&lt;br /&gt;
* - Many actions are improved by additional dice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;  &lt;br /&gt;
| [[File:Pickaxe_dice.PNG]] ||&#039;&#039;&#039;Pickaxe&#039;&#039;&#039; || Minimum 1 || style=&amp;quot;text-align:left&amp;quot;|Mine 1 crystal per &#039;&#039;&#039;Pickaxe die&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jackhammer_dice.PNG]] ||&#039;&#039;&#039;Jackhammer&#039;&#039;&#039; || Minimum 2 || style=&amp;quot;text-align:left&amp;quot;|Mine 1 crystal per &#039;&#039;&#039;Jackhammer die&#039;&#039;&#039; and return half to the bag (rounded down).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chest_dice.PNG]] ||&#039;&#039;&#039;Chest&#039;&#039;&#039; || Minimum 2 || style=&amp;quot;text-align:left&amp;quot;|Move 1 crystal to the chest for 2 &#039;&#039;&#039;Chest dice&#039;&#039;&#039;, 2 crystals for 3 &#039;&#039;&#039;chest dice&#039;&#039;&#039;, etc. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Transfer_dice.PNG]] ||&#039;&#039;&#039;Transfer&#039;&#039;&#039; || Minimum 2 || style=&amp;quot;text-align:left&amp;quot;|Move 1 crystal to another player&#039;s cart for 2 &#039;&#039;&#039;Transfer dice&#039;&#039;&#039;, 2 crystals for 3 &#039;&#039;&#039;Transfer dice&#039;&#039;&#039;, etc. May be given to different opponents.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steal_dice.PNG]] ||&#039;&#039;&#039;Steal&#039;&#039;&#039; || Minimum 2 || style=&amp;quot;text-align:left&amp;quot;|Move 1 crystal from another player&#039;s cart to your own for 2 &#039;&#039;&#039;Steal dice&#039;&#039;&#039;, 2 crystals for 3 &#039;&#039;&#039;Steal dice&#039;&#039;&#039;, etc. May not be stolen from chests. May be stolen from different opponents.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Helmet_dice.PNG]] ||&#039;&#039;&#039;Helmet&#039;&#039;&#039; || Multiples of 2 ||style=&amp;quot;text-align:left&amp;quot;|2 &#039;&#039;&#039;Helmet dice&#039;&#039;&#039; substitute for any other 1 die face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Points are awarded for each crystal according to colour/type:&lt;br /&gt;
* - crystals can be in the chest or cart&lt;br /&gt;
* - &#039;&#039;&#039;unstable/Autunite&#039;&#039;&#039; awards a penalty&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;  &lt;br /&gt;
| [[File:Quartz_stone.PNG]] ||&#039;&#039;&#039;Quartz&#039;&#039;&#039; || 2 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rubellite_stone.PNG]] ||&#039;&#039;&#039;Rubellite&#039;&#039;&#039; || 3 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Emerald_stone.PNG]] ||&#039;&#039;&#039;Emerald&#039;&#039;&#039; || 4 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sapphire_stone.PNG]] ||&#039;&#039;&#039;Sapphire&#039;&#039;&#039; || 5 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ruby_stone.PNG]] ||&#039;&#039;&#039;Ruby&#039;&#039;&#039; || 7 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amber_stone.PNG]] ||&#039;&#039;&#039;Amber&#039;&#039;&#039; || 9 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Autunite_stone.PNG]] ||&#039;&#039;&#039;unstable/Autunite&#039;&#039;&#039; || style=&amp;quot;color: red&amp;quot; |&#039;&#039;&#039;-3 points each&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bonus points are awarded for collections of crystals of the same colour:&lt;br /&gt;
* - crystals can be in the chest or cart&lt;br /&gt;
* - does not include unstable/Autunite&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;  &lt;br /&gt;
| [[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]] ||3 identical Crystals || 3 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]] ||4 identical Crystals || 6 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]] ||5 identical Crystals || 10 points&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reckless Penalty&#039;&#039;&#039; is awarded to the player with the fewest crystals &#039;&#039;&#039;in their chest&#039;&#039;&#039;&lt;br /&gt;
* - &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; &#039;&#039;&#039;-5 points&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
* - In case of a tie, all tied players lose 5 points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The player with the most points after 6 rounds wins.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Helmet_dice.PNG&amp;diff=29753</id>
		<title>File:Helmet dice.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Helmet_dice.PNG&amp;diff=29753"/>
		<updated>2026-05-07T00:25:33Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: SqueekyHT uploaded a new version of File:Helmet dice.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: helmet dice&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Chest_dice.PNG&amp;diff=29752</id>
		<title>File:Chest dice.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Chest_dice.PNG&amp;diff=29752"/>
		<updated>2026-05-07T00:25:21Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: SqueekyHT uploaded a new version of File:Chest dice.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: chest dice&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Jackhammer_dice.PNG&amp;diff=29751</id>
		<title>File:Jackhammer dice.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Jackhammer_dice.PNG&amp;diff=29751"/>
		<updated>2026-05-07T00:25:01Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: SqueekyHT uploaded a new version of File:Jackhammer dice.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: jackhammer dice&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Pickaxe_dice.PNG&amp;diff=29750</id>
		<title>File:Pickaxe dice.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Pickaxe_dice.PNG&amp;diff=29750"/>
		<updated>2026-05-07T00:24:48Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: SqueekyHT uploaded a new version of File:Pickaxe dice.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: pickaxe dice&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Transfer_dice.PNG&amp;diff=29749</id>
		<title>File:Transfer dice.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Transfer_dice.PNG&amp;diff=29749"/>
		<updated>2026-05-07T00:23:25Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: SqueekyHT uploaded a new version of File:Transfer dice.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: transfer dice&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Quartz_stone.PNG&amp;diff=29748</id>
		<title>File:Quartz stone.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Quartz_stone.PNG&amp;diff=29748"/>
		<updated>2026-05-07T00:19:53Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: SqueekyHT uploaded a new version of File:Quartz stone.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: quartz crystal&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Rubellite_stone.PNG&amp;diff=29747</id>
		<title>File:Rubellite stone.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Rubellite_stone.PNG&amp;diff=29747"/>
		<updated>2026-05-07T00:19:30Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: SqueekyHT uploaded a new version of File:Rubellite stone.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: Rubellite crystal&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Ruby_stone.PNG&amp;diff=29746</id>
		<title>File:Ruby stone.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Ruby_stone.PNG&amp;diff=29746"/>
		<updated>2026-05-07T00:19:07Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: SqueekyHT uploaded a new version of File:Ruby stone.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: Ruby crystal&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Sapphire_stone.PNG&amp;diff=29745</id>
		<title>File:Sapphire stone.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Sapphire_stone.PNG&amp;diff=29745"/>
		<updated>2026-05-07T00:18:48Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: SqueekyHT uploaded a new version of File:Sapphire stone.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: Sapphire crystal&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Amber_stone.PNG&amp;diff=29744</id>
		<title>File:Amber stone.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Amber_stone.PNG&amp;diff=29744"/>
		<updated>2026-05-07T00:18:26Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: SqueekyHT uploaded a new version of File:Amber stone.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: Amber crystal&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Emerald_stone.PNG&amp;diff=29743</id>
		<title>File:Emerald stone.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Emerald_stone.PNG&amp;diff=29743"/>
		<updated>2026-05-07T00:17:54Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: SqueekyHT uploaded a new version of File:Emerald stone.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: Emerald crystal&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Autunite_stone.PNG&amp;diff=29742</id>
		<title>File:Autunite stone.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Autunite_stone.PNG&amp;diff=29742"/>
		<updated>2026-05-07T00:16:32Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: SqueekyHT uploaded a new version of File:Autunite stone.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: Autunite crystal&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpquartzdice&amp;diff=29693</id>
		<title>Gamehelpquartzdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpquartzdice&amp;diff=29693"/>
		<updated>2026-05-06T03:39:38Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: /* Quartz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a set collection game. Collect high value crystals while avoiding theft and &#039;&#039;&#039;unstable/Autunite crystals&#039;&#039;&#039;.&lt;br /&gt;
The game is played across six rounds. &lt;br /&gt;
&lt;br /&gt;
== Round Structure == &lt;br /&gt;
The game is played in rounds. In each round:&lt;br /&gt;
* - every player takes one turn. &lt;br /&gt;
* - the player with the most Valuable crystals (not black) in their &#039;&#039;&#039;Cart&#039;&#039;&#039; at the end of the round becomes first player.&lt;br /&gt;
* - 2 &#039;&#039;&#039;unstable/Autunite crystals&#039;&#039;&#039; are added to the bag&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Players complete the following 3 steps in order:&lt;br /&gt;
* 1. &#039;&#039;&#039;Mine a crystal&#039;&#039;&#039;&lt;br /&gt;
* 2. &#039;&#039;&#039;Roll the dice&#039;&#039;&#039;&lt;br /&gt;
* 3. &#039;&#039;&#039;Perform actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Mine a crystal ====&lt;br /&gt;
* - The player draws a crystal from the bag and places it in their cart. &lt;br /&gt;
* - If the mined crystal is an &#039;&#039;&#039;unstable/Autunite crystal&#039;&#039;&#039;, the player receives a reroll marker. &lt;br /&gt;
* - There is no limit to the number of reroll markers a player can have.&lt;br /&gt;
&lt;br /&gt;
==== Roll the dice ====&lt;br /&gt;
* - Each player has up to three dice rolls per turn. &lt;br /&gt;
* - In the first, all 5 dice must be rolled. &lt;br /&gt;
* - In the second and third they can reroll as many dice as they want. &lt;br /&gt;
* - If they have a reroll marker, the player can discard it to perform an extra reroll.&lt;br /&gt;
&lt;br /&gt;
==== Perform actions ====&lt;br /&gt;
* - According to the result of the dice, the player will be able to perform one or more actions. &lt;br /&gt;
* - Many actions require a minimum of 2 dice to perform the action.&lt;br /&gt;
* - Many actions are improved by additional dice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;  &lt;br /&gt;
| [[File:Pickaxe_dice.PNG|100px]] ||&#039;&#039;&#039;Pickaxe&#039;&#039;&#039; || Minimum 1 || style=&amp;quot;text-align:left&amp;quot;|Mine 1 crystal per &#039;&#039;&#039;Pickaxe die&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jackhammer_dice.PNG|100px]] ||&#039;&#039;&#039;Jackhammer&#039;&#039;&#039; || Minimum 2 || style=&amp;quot;text-align:left&amp;quot;|Mine 1 crystal per &#039;&#039;&#039;Jackhammer die&#039;&#039;&#039; and return half to the bag (rounded down).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chest_dice.PNG|100px]] ||&#039;&#039;&#039;Chest&#039;&#039;&#039; || Minimum 2 || style=&amp;quot;text-align:left&amp;quot;|Move 1 crystal to the chest for 2 &#039;&#039;&#039;Chest dice&#039;&#039;&#039;, 2 crystals for 3 &#039;&#039;&#039;chest dice&#039;&#039;&#039;, etc. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Transfer_dice.PNG|100px]] ||&#039;&#039;&#039;Transfer&#039;&#039;&#039; || Minimum 2 || style=&amp;quot;text-align:left&amp;quot;|Move 1 crystal to another player&#039;s cart for 2 &#039;&#039;&#039;Transfer dice&#039;&#039;&#039;, 2 crystals for 3 &#039;&#039;&#039;Transfer dice&#039;&#039;&#039;, etc. May be given to different opponents.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steal_dice.PNG|100px]] ||&#039;&#039;&#039;Steal&#039;&#039;&#039; || Minimum 2 || style=&amp;quot;text-align:left&amp;quot;|Move 1 crystal from another player&#039;s cart to your own for 2 &#039;&#039;&#039;Steal dice&#039;&#039;&#039;, 2 crystals for 3 &#039;&#039;&#039;Steal dice&#039;&#039;&#039;, etc. May not be stolen from chests. May be stolen from different opponents.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Helmet_dice.PNG|100px]] ||&#039;&#039;&#039;Helmet&#039;&#039;&#039; || Multiples of 2 ||style=&amp;quot;text-align:left&amp;quot;|2 &#039;&#039;&#039;Helmet dice&#039;&#039;&#039; substitute for any other 1 die face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Points are awarded for each crystal according to colour/type:&lt;br /&gt;
* - crystals can be in the chest or cart&lt;br /&gt;
* - &#039;&#039;&#039;unstable/Autunite&#039;&#039;&#039; awards a penalty&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;  &lt;br /&gt;
| [[File:Quartz_stone.PNG|50px]] ||&#039;&#039;&#039;Quartz&#039;&#039;&#039; || 2 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rubellite_stone.PNG|50px]] ||&#039;&#039;&#039;Rubellite&#039;&#039;&#039; || 3 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Emerald_stone.PNG|50px]] ||&#039;&#039;&#039;Emerald&#039;&#039;&#039; || 4 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sapphire_stone.PNG|50px]] ||&#039;&#039;&#039;Sapphire&#039;&#039;&#039; || 5 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ruby_stone.PNG|50px]] ||&#039;&#039;&#039;Ruby&#039;&#039;&#039; || 7 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amber_stone.PNG|50px]] ||&#039;&#039;&#039;Amber&#039;&#039;&#039; || 9 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Autunite_stone.PNG|50px]] ||&#039;&#039;&#039;unstable/Autunite&#039;&#039;&#039; || style=&amp;quot;color: red&amp;quot; |&#039;&#039;&#039;-3 points each&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bonus points are awarded for collections of crystals of the same colour:&lt;br /&gt;
* - crystals can be in the chest or cart&lt;br /&gt;
* - does not include unstable/Autunite&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;  &lt;br /&gt;
| [[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]] ||3 identical Crystals || 3 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]] ||4 identical Crystals || 6 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]] ||5 identical Crystals || 10 points&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reckless Penalty&#039;&#039;&#039; is awarded to the player with the fewest crystals &#039;&#039;&#039;in their chest&#039;&#039;&#039;&lt;br /&gt;
* - &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; &#039;&#039;&#039;-5 points&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
* - In case of a tie, all tied players lose 5 points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The player with the most points after 6 rounds wins.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpquartzdice&amp;diff=29692</id>
		<title>Gamehelpquartzdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpquartzdice&amp;diff=29692"/>
		<updated>2026-05-06T03:36:29Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quartz = &lt;br /&gt;
This is a set collection game. Collect high value crystals while avoiding theft and &#039;&#039;&#039;unstable/Autunite crystals&#039;&#039;&#039;.&lt;br /&gt;
The game is played across six rounds. &lt;br /&gt;
&lt;br /&gt;
== Round Structure == &lt;br /&gt;
The game is played in rounds. In each round:&lt;br /&gt;
* - every player takes one turn. &lt;br /&gt;
* - the player with the most Valuable crystals (not black) in their &#039;&#039;&#039;Cart&#039;&#039;&#039; at the end of the round becomes first player.&lt;br /&gt;
* - 2 &#039;&#039;&#039;unstable/Autunite crystals&#039;&#039;&#039; are added to the bag&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Players complete the following 3 steps in order:&lt;br /&gt;
* 1. &#039;&#039;&#039;Mine a crystal&#039;&#039;&#039;&lt;br /&gt;
* 2. &#039;&#039;&#039;Roll the dice&#039;&#039;&#039;&lt;br /&gt;
* 3. &#039;&#039;&#039;Perform actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Mine a crystal ===&lt;br /&gt;
* - The player draws a crystal from the bag and places it in their cart. &lt;br /&gt;
* - If the mined crystal is an &#039;&#039;&#039;unstable/Autunite crystal&#039;&#039;&#039;, the player receives a reroll marker. &lt;br /&gt;
* - There is no limit to the number of reroll markers a player can have.&lt;br /&gt;
&lt;br /&gt;
=== Roll the dice ===&lt;br /&gt;
* - Each player has up to three dice rolls per turn. &lt;br /&gt;
* - In the first, all 5 dice must be rolled. &lt;br /&gt;
* - In the second and third they can reroll as many dice as they want. &lt;br /&gt;
* - If they have a reroll marker, the player can discard it to perform an extra reroll.&lt;br /&gt;
&lt;br /&gt;
=== Perform actions ===&lt;br /&gt;
* - According to the result of the dice, the player will be able to perform one or more actions. &lt;br /&gt;
* - Many actions require a minimum of 2 dice to perform the action.&lt;br /&gt;
* - Many actions are improved by additional dice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;  &lt;br /&gt;
| [[File:Pickaxe_dice.PNG|100px]] ||&#039;&#039;&#039;Pickaxe&#039;&#039;&#039; || Minimum 1 || style=&amp;quot;text-align:left&amp;quot;|Mine 1 crystal per &#039;&#039;&#039;Pickaxe die&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jackhammer_dice.PNG|100px]] ||&#039;&#039;&#039;Jackhammer&#039;&#039;&#039; || Minimum 2 || style=&amp;quot;text-align:left&amp;quot;|Mine 1 crystal per &#039;&#039;&#039;Jackhammer die&#039;&#039;&#039; and return half to the bag (rounded down).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chest_dice.PNG|100px]] ||&#039;&#039;&#039;Chest&#039;&#039;&#039; || Minimum 2 || style=&amp;quot;text-align:left&amp;quot;|Move 1 crystal to the chest for 2 &#039;&#039;&#039;Chest dice&#039;&#039;&#039;, 2 crystals for 3 &#039;&#039;&#039;chest dice&#039;&#039;&#039;, etc. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Transfer_dice.PNG|100px]] ||&#039;&#039;&#039;Transfer&#039;&#039;&#039; || Minimum 2 || style=&amp;quot;text-align:left&amp;quot;|Move 1 crystal to another player&#039;s cart for 2 &#039;&#039;&#039;Transfer dice&#039;&#039;&#039;, 2 crystals for 3 &#039;&#039;&#039;Transfer dice&#039;&#039;&#039;, etc. May be given to different opponents.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steal_dice.PNG|100px]] ||&#039;&#039;&#039;Steal&#039;&#039;&#039; || Minimum 2 || style=&amp;quot;text-align:left&amp;quot;|Move 1 crystal from another player&#039;s cart to your own for 2 &#039;&#039;&#039;Steal dice&#039;&#039;&#039;, 2 crystals for 3 &#039;&#039;&#039;Steal dice&#039;&#039;&#039;, etc. May not be stolen from chests. May be stolen from different opponents.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Helmet_dice.PNG|100px]] ||&#039;&#039;&#039;Helmet&#039;&#039;&#039; || Multiples of 2 ||style=&amp;quot;text-align:left&amp;quot;|2 &#039;&#039;&#039;Helmet dice&#039;&#039;&#039; substitute for any other 1 die face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Points are awarded for each crystal according to colour/type:&lt;br /&gt;
* - crystals can be in the chest or cart&lt;br /&gt;
* - &#039;&#039;&#039;unstable/Autunite&#039;&#039;&#039; awards a penalty&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;  &lt;br /&gt;
| [[File:Quartz_stone.PNG|50px]] ||&#039;&#039;&#039;Quartz&#039;&#039;&#039; || 2 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rubellite_stone.PNG|50px]] ||&#039;&#039;&#039;Rubellite&#039;&#039;&#039; || 3 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Emerald_stone.PNG|50px]] ||&#039;&#039;&#039;Emerald&#039;&#039;&#039; || 4 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sapphire_stone.PNG|50px]] ||&#039;&#039;&#039;Sapphire&#039;&#039;&#039; || 5 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ruby_stone.PNG|50px]] ||&#039;&#039;&#039;Ruby&#039;&#039;&#039; || 7 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amber_stone.PNG|50px]] ||&#039;&#039;&#039;Amber&#039;&#039;&#039; || 9 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Autunite_stone.PNG|50px]] ||&#039;&#039;&#039;unstable/Autunite&#039;&#039;&#039; || style=&amp;quot;color: red&amp;quot; |&#039;&#039;&#039;-3 points each&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bonus points are awarded for collections of crystals of the same colour:&lt;br /&gt;
* - crystals can be in the chest or cart&lt;br /&gt;
* - does not include unstable/Autunite&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;  &lt;br /&gt;
| [[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]] ||3 identical Crystals || 3 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]] ||4 identical Crystals || 6 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]] ||5 identical Crystals || 10 points&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reckless Penalty&#039;&#039;&#039; is awarded to the player with the fewest crystals &#039;&#039;&#039;in their chest&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; &#039;&#039;&#039;-5 points&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
* In case of a tie, all tied players lose 5 points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The player with the most points after 6 rounds wins.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpquartzdice&amp;diff=29691</id>
		<title>Gamehelpquartzdice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpquartzdice&amp;diff=29691"/>
		<updated>2026-05-06T03:28:16Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Reorganized the rules to include tables and reference images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quartz = &lt;br /&gt;
This is a set collection game. Collect high value crystals while avoiding theft and &#039;&#039;&#039;unstable/Autunite crystals&#039;&#039;&#039;.&lt;br /&gt;
The game is played across six rounds. &lt;br /&gt;
&lt;br /&gt;
== Round Structure == &lt;br /&gt;
The game is played in rounds. In each round:&lt;br /&gt;
* every player takes one turn. &lt;br /&gt;
* the player with the most Valuable crystals (not black) in their &#039;&#039;&#039;Cart&#039;&#039;&#039; at the end of the round becomes first player.&lt;br /&gt;
* 2 &#039;&#039;&#039;unstable/Autunite crystals&#039;&#039;&#039; are added to the bag&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Players complete the following 3 steps in order:&lt;br /&gt;
# &#039;&#039;&#039;Mine a crystal&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Roll the dice&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Perform actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Mine a crystal ===&lt;br /&gt;
* The player draws a crystal from the bag and places it in their cart. &lt;br /&gt;
* If the mined crystal is an unstable (black) crystal, the player receives a reroll marker. &lt;br /&gt;
* There is no limit to the number of reroll markers a player can have.&lt;br /&gt;
&lt;br /&gt;
=== Roll the dice ===&lt;br /&gt;
* Each player has up to three dice rolls per turn. &lt;br /&gt;
* In the first, all 5 dice must be rolled. &lt;br /&gt;
* In the second and third they can reroll as many dice as they want. &lt;br /&gt;
* If they have a reroll marker, the player can discard it to perform an extra reroll.&lt;br /&gt;
&lt;br /&gt;
=== Perform actions ===&lt;br /&gt;
* According to the result of the dice, the player will be able to perform one or more actions. &lt;br /&gt;
* Many actions require a minimum of 2 dice to perform the action.&lt;br /&gt;
* Many actions are improved by additional dice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;  &lt;br /&gt;
| [[File:Pickaxe_dice.PNG|100px]] ||Pickaxe || Minimum 1 || Mine 1 crystal per &#039;&#039;&#039;Pickaxe die&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jackhammer_dice.PNG|100px]] ||Jackhammer || Minimum 2 || Mine 1 crystal per &#039;&#039;&#039;Jackhammer die&#039;&#039;&#039; and return half to the bag (rounded down).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chest_dice.PNG|100px]] ||Chest || Minimum 2 || Move 1 crystal to the chest for 2 &#039;&#039;&#039;Chest dice&#039;&#039;&#039;, 2 crystals for 3 &#039;&#039;&#039;chest dice&#039;&#039;&#039;, etc. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Transfer_dice.PNG|100px]] ||Transfer || Minimum 2 || Move 1 crystal to another player&#039;s cart for 2 &#039;&#039;&#039;Transfer dice&#039;&#039;&#039;, 2 crystals for 3 &#039;&#039;&#039;Transfer dice&#039;&#039;&#039;, etc. May be given to different opponents.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steal_dice.PNG|100px]] ||Steal || Minimum 2 || Move 1 crystal from another player&#039;s cart to your own for 2 &#039;&#039;&#039;Steal dice&#039;&#039;&#039;, 2 crystals for 3 &#039;&#039;&#039;Steal dice&#039;&#039;&#039;, etc. May not be stolen from chests. May be stolen from different opponents.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Helmet_dice.PNG|100px]] ||Helmet || Multiples of 2 ||2 &#039;&#039;&#039;Helmet dice&#039;&#039;&#039; substitute for any other 1 die face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Points are awarded for each crystal according to colour/type:&lt;br /&gt;
* crystals can be in the chest or cart&lt;br /&gt;
* &#039;&#039;&#039;unstable/Autunite&#039;&#039;&#039; awards a penalty&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;  &lt;br /&gt;
| [[File:Quartz_stone.PNG|50px]] ||Quartz || 2 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rubellite_stone.PNG|50px]] ||Rubellite || 3 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Emerald_stone.PNG|50px]] ||Emerald || 4 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sapphire_stone.PNG|50px]] ||Sapphire || 5 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ruby_stone.PNG|50px]] ||Ruby || 7 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amber_stone.PNG|50px]] ||Amber || 9 points each&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Autunite_stone.PNG|50px]] ||unstable/Autunite || style=&amp;quot;color: red&amp;quot; |&#039;&#039;&#039;-3 points each&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bonus points are awarded for collections of crystals of the same colour:&lt;br /&gt;
* crystals can be in the chest or cart&lt;br /&gt;
* does not include unstable/Autunite&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;  &lt;br /&gt;
| [[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]] ||3 identical Crystals || 3 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]] ||4 identical Crystals || 6 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]] ||5 identical Crystals || 10 points&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Reckless Penalty is awarded to the player with the fewest crystals &#039;&#039;&#039;in their chest&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; &#039;&#039;&#039;-5 points&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
* In case of a tie, all tied players lose 5 points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The player with the most points after 6 rounds wins.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Autunite_stone.PNG&amp;diff=29690</id>
		<title>File:Autunite stone.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Autunite_stone.PNG&amp;diff=29690"/>
		<updated>2026-05-06T02:41:25Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Quartz: Autunite crystal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: Autunite crystal&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Emerald_stone.PNG&amp;diff=29689</id>
		<title>File:Emerald stone.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Emerald_stone.PNG&amp;diff=29689"/>
		<updated>2026-05-06T02:41:02Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Quartz: Emerald crystal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: Emerald crystal&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Amber_stone.PNG&amp;diff=29688</id>
		<title>File:Amber stone.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Amber_stone.PNG&amp;diff=29688"/>
		<updated>2026-05-06T02:40:36Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Quartz: Amber crystal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: Amber crystal&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Sapphire_stone.PNG&amp;diff=29687</id>
		<title>File:Sapphire stone.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Sapphire_stone.PNG&amp;diff=29687"/>
		<updated>2026-05-06T02:40:12Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Quartz: Sapphire crystal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: Sapphire crystal&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Ruby_stone.PNG&amp;diff=29686</id>
		<title>File:Ruby stone.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Ruby_stone.PNG&amp;diff=29686"/>
		<updated>2026-05-06T02:39:49Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Quartz: Ruby crystal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: Ruby crystal&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Rubellite_stone.PNG&amp;diff=29685</id>
		<title>File:Rubellite stone.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Rubellite_stone.PNG&amp;diff=29685"/>
		<updated>2026-05-06T02:39:26Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Quartz: Rubellite crystal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: Rubellite crystal&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Quartz_stone.PNG&amp;diff=29684</id>
		<title>File:Quartz stone.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Quartz_stone.PNG&amp;diff=29684"/>
		<updated>2026-05-06T02:38:54Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Quartz: quartz crystal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: quartz crystal&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Transfer_dice.PNG&amp;diff=29683</id>
		<title>File:Transfer dice.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Transfer_dice.PNG&amp;diff=29683"/>
		<updated>2026-05-06T02:28:11Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Quartz: transfer dice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: transfer dice&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Steal_dice.PNG&amp;diff=29682</id>
		<title>File:Steal dice.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Steal_dice.PNG&amp;diff=29682"/>
		<updated>2026-05-06T02:27:44Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Quartz: steal dice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: steal dice&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Pickaxe_dice.PNG&amp;diff=29681</id>
		<title>File:Pickaxe dice.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Pickaxe_dice.PNG&amp;diff=29681"/>
		<updated>2026-05-06T02:27:03Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Quartz: pickaxe dice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: pickaxe dice&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Jackhammer_dice.PNG&amp;diff=29680</id>
		<title>File:Jackhammer dice.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Jackhammer_dice.PNG&amp;diff=29680"/>
		<updated>2026-05-06T02:26:40Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Quartz: jackhammer dice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: jackhammer dice&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Chest_dice.PNG&amp;diff=29679</id>
		<title>File:Chest dice.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Chest_dice.PNG&amp;diff=29679"/>
		<updated>2026-05-06T02:26:12Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Quartz: chest dice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: chest dice&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Helmet_dice.PNG&amp;diff=29677</id>
		<title>File:Helmet dice.PNG</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Helmet_dice.PNG&amp;diff=29677"/>
		<updated>2026-05-06T01:38:31Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: Quartz: helmet dice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quartz: helmet dice&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpawkwardgueststhewaltoncase&amp;diff=28659</id>
		<title>Gamehelpawkwardgueststhewaltoncase</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpawkwardgueststhewaltoncase&amp;diff=28659"/>
		<updated>2026-02-23T01:19:03Z</updated>

		<summary type="html">&lt;p&gt;SqueekyHT: /* Solo mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Awkward Guests: The Walton Case =&lt;br /&gt;
&lt;br /&gt;
This is a deduction and information-trading game. All players try to solve the murder on Mr. Walton. The first player to do so correctly, wins the game. &lt;br /&gt;
&lt;br /&gt;
Each player has their own investigation sheet (private to them) to keep track of the information they learn during the game.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
Be the first player to correctly solve the case by identifying:&lt;br /&gt;
* - &#039;&#039;&#039;WHO&#039;&#039;&#039; killed Mr. Walton?&lt;br /&gt;
* - &#039;&#039;&#039;WHY&#039;&#039;&#039; did they kill him (motive)?&lt;br /&gt;
* - &#039;&#039;&#039;HOW&#039;&#039;&#039; did they put an end to his life? (weapon)?&lt;br /&gt;
* - Was there an &#039;&#039;&#039;ACCOMPLICE&#039;&#039;&#039; and, if so, &#039;&#039;&#039;WHO&#039;&#039;&#039; and &#039;&#039;&#039;WHY&#039;&#039;&#039;?&lt;br /&gt;
(For Beginner / Very Easy / Easy cases there is never an accomplice.) &lt;br /&gt;
&lt;br /&gt;
== Information in the game ==&lt;br /&gt;
Each card has:&lt;br /&gt;
* - an information value (1–3), representing the amount of valuable information, and used to price exchanges;&lt;br /&gt;
* - references (suspects and/or rooms) showing what the info is about;&lt;br /&gt;
* - the case-related information;&lt;br /&gt;
* - how the information can be denoted on the tracking sheet.&lt;br /&gt;
&lt;br /&gt;
== Round structure ==&lt;br /&gt;
The game is played in rounds. In each round, every player takes one turn (anti-clockwise). Each turn has 3 phases:&lt;br /&gt;
* - &#039;&#039;Inquiry Phase&#039;&#039;&lt;br /&gt;
* - &#039;&#039;Offer Phase&#039;&#039;&lt;br /&gt;
* - &#039;&#039;Exchange Phase&#039;&#039;&lt;br /&gt;
After all players have taken a turn, the round ends with a &#039;&#039;Solution Phase&#039;&#039;. If no one has solved the murder in this phase, the game continues with the &#039;&#039;Discard Phase&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Your turn ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Inquiry Phase (ask for 2 references) ===&lt;br /&gt;
On your turn, you must request information about exactly 2 different references:&lt;br /&gt;
* - suspects (the 6 guests), and/or&lt;br /&gt;
* - rooms in the mansion.&lt;br /&gt;
So you may ask for: 2 suspects, 2 rooms, or 1 suspect and 1 room. &lt;br /&gt;
Arrows are used to show all players which 2 references have been chosen.&lt;br /&gt;
&lt;br /&gt;
=== 2. Offer Phase (others offer relevant cards) ===&lt;br /&gt;
Starting with the player to your right and continuing anti-clockwise, each other player may prepare an offer:&lt;br /&gt;
* - They may offer any number of cards from their hand, or choose not to offer any cards at all;&lt;br /&gt;
* - Every offered card must contain &#039;&#039;at least&#039;&#039; one of the references you requested.&lt;br /&gt;
* - The offered cards are placed face down and a marker with the offer value (the sum of information values in the offer (1–3 per card)) is placed on top of it. &lt;br /&gt;
&lt;br /&gt;
Offers are final once declared.&lt;br /&gt;
&lt;br /&gt;
=== 3. Exchange Phase (you choose and pay) ===&lt;br /&gt;
After all offers are made, you choose whether to exchange and with whom:&lt;br /&gt;
* - You may exchange with as many players as you want this turn;&lt;br /&gt;
* - For each chosen offer, give that player cards from your hand (any references allowed) totalling &#039;&#039;at least&#039;&#039; the offer value.&lt;br /&gt;
* - Exchanges are always for the full offered value. You cannot negotiate for part of an offer.&lt;br /&gt;
&lt;br /&gt;
All chosen exchanges are executed and players add received cards to their hands. &lt;br /&gt;
&lt;br /&gt;
If no one makes an offer, instead draw 3 cards (if possible), and your turn ends. &lt;br /&gt;
&lt;br /&gt;
== End of the round ==&lt;br /&gt;
&lt;br /&gt;
=== Solution Phase (everyone decides at once) ===&lt;br /&gt;
All players still in the game simultaneously choose:&lt;br /&gt;
* - Solve now, or&lt;br /&gt;
* - Continue investigating.&lt;br /&gt;
Players who choose to solve determine their full accusation:&lt;br /&gt;
* - murderer;&lt;br /&gt;
* - motive;&lt;br /&gt;
* - weapon;&lt;br /&gt;
* - plus accomplice + accomplice motive (if they believe there is one).&lt;br /&gt;
(Recall that for Beginner / Very Easy / Easy cases there is never an accomplice.)&lt;br /&gt;
&lt;br /&gt;
Then, in turn, each solving player checks against the official solution (on BGA this is handled automatically). &lt;br /&gt;
&lt;br /&gt;
If a player is &#039;&#039;&#039;completely correct&#039;&#039;&#039;, the game ends and they &#039;&#039;&#039;win&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
If a player is &#039;&#039;&#039;wrong&#039;&#039;&#039;, they are eliminated:&lt;br /&gt;
* - Neither their guess nor the correct solution is revealed.&lt;br /&gt;
* - Their hand is revealed to the remaining players, then placed face up into the revealed pile.&lt;br /&gt;
* - After this, a new Solution Phase begins immediately (remaining players may decide again whether to solve). &lt;br /&gt;
&lt;br /&gt;
If nobody wants to guess, the game continues. If only one player remains, the game ends. &lt;br /&gt;
&lt;br /&gt;
=== Discard Phase (if continuing) ===&lt;br /&gt;
All remaining players discard down to 3 cards in hand.&lt;br /&gt;
&lt;br /&gt;
Then the starting player marker passes to the player on the right, and the new starting player deals cards to refill everyone&#039;s hands back up to 6 cards (as far as possible). A new round begins. &lt;br /&gt;
&lt;br /&gt;
== If the game deck runs out ==&lt;br /&gt;
When the draw deck is empty:&lt;br /&gt;
* - The discard pile is shuffled to form a new deck;&lt;br /&gt;
* - The top 3 cards are revealed face up for everyone to examine, then placed into the revealed pile;&lt;br /&gt;
* - The rest of the pile is used as the new draw deck. &lt;br /&gt;
&lt;br /&gt;
== Useful rules for deduction ==&lt;br /&gt;
* - The police/coroner/housekeeper/service staff do not lie. &lt;br /&gt;
* - The innocent guests do not lie regarding who they were with at the time of the murder.&lt;br /&gt;
* - The Berwick Sisters count as 2 guests but move and act as 1. &lt;br /&gt;
&lt;br /&gt;
== What the different card topics usually tell you ==&lt;br /&gt;
&lt;br /&gt;
* - &#039;&#039;&#039;Alibi info:&#039;&#039;&#039; where suspects claim to be at the time of the murder (only certain rooms are valid alibi rooms). If two suspects claim to be together (and vice versa), then either both are innocent, or they are the murderer and the accomplice. &lt;br /&gt;
* - &#039;&#039;&#039;Motive info:&#039;&#039;&#039; supports or dismisses possible motives. If all three motives of a suspect are dismissed, that suspect is innocent. &lt;br /&gt;
* - &#039;&#039;&#039;Conspiracy info:&#039;&#039;&#039; hints about possible accomplices. If there is an accomplice, staff will always find them conspiring, but some conspiracies can be red herrings. The accomplice only helps by giving an alibi (same room at murder time) and does not reveal the murderer&#039;s motive (and vice versa). &lt;br /&gt;
* - &#039;&#039;&#039;Weapon info:&#039;&#039;&#039; each weapon leaves two signs; missing either sign dismisses the weapon. The Study (crime scene) references often eliminate many weapons. &lt;br /&gt;
* - &#039;&#039;&#039;Opportunity/Movement info:&#039;&#039;&#039; who could reach the Study, and which rooms the murderer could have passed through. If a suspect cannot reach the Study via allowed routes, they cannot be the murderer. &lt;br /&gt;
&lt;br /&gt;
= 2-player differences =&lt;br /&gt;
Play according to the rules above, with these changes: &lt;br /&gt;
* - Inquiry Phase: request information about 4 different references instead of 2 (any mix of suspects/rooms).&lt;br /&gt;
* - Exchange Phase: cards you receive are not kept. Both players look at received cards, take notes, then immediately discard them.&lt;br /&gt;
* - If the active player receives no offer, they draw 2 cards, take notes, then immediately discard those cards.&lt;br /&gt;
&lt;br /&gt;
= Solo mode =&lt;br /&gt;
Play according to the rules above, with these changes:&lt;br /&gt;
* - Setup: You are assigned a starting score based on the difficulty level chosen.&lt;br /&gt;
* - Inquiry Phase: no change&lt;br /&gt;
* - Offer Phase: You will be offered up to 3 card/point combos related to the references chosen, and 1 card, worth 1 point, that is not restricted to the references.&lt;br /&gt;
* - Exchange Phase: Points will be deducted based on the offer chosen. Prior cards in hand will be discarded.&lt;br /&gt;
* - Solution Phase: An incorrect guess does not end the game, however it does disqualify you from guessing in the next round.&lt;br /&gt;
* - Goal: Find the correct solution with points remaining.&lt;/div&gt;</summary>
		<author><name>SqueekyHT</name></author>
	</entry>
</feed>