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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spamymaps</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spamymaps"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Spamymaps"/>
	<updated>2026-10-08T15:21:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppondscape&amp;diff=29544</id>
		<title>Gamehelppondscape</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppondscape&amp;diff=29544"/>
		<updated>2026-04-22T15:46:13Z</updated>

		<summary type="html">&lt;p&gt;Spamymaps: /* 2. Place a Card */ old text was wrong, it&amp;#039;s not a 4x4 grid with 1 empty space, it&amp;#039;s 3 rows of 5 cards each&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OBJECTIVE ==&lt;br /&gt;
Achieve the highest score by creating an optimal pond of plants and animals in a grid over the course of &#039;&#039;&#039;15 rounds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== GAMEPLAY ==&lt;br /&gt;
The game lasts 15 rounds. Each player builds their own grid consisting of a total of 15 cards.&lt;br /&gt;
&lt;br /&gt;
=== 1. Select a Card ===&lt;br /&gt;
In each round, you choose one card from the central display (&amp;quot;Food Card Row&amp;quot;).&lt;br /&gt;
* The position of the &#039;&#039;&#039;Leaping Frog&#039;&#039;&#039; determines which cards are available.&lt;br /&gt;
* After taking a card, you move the frog clockwise along the display according to the chosen card (or through special effects).&lt;br /&gt;
&lt;br /&gt;
=== 2. Place a Card ===&lt;br /&gt;
Place the chosen card into your grid. &lt;br /&gt;
* Cards must be placed adjacent to cards already in your grid.&lt;br /&gt;
* The final grid consists of 15 cards (3 rows of 5 cards each).&lt;br /&gt;
&lt;br /&gt;
=== 3. Card Types and Effects ===&lt;br /&gt;
* &#039;&#039;&#039;Instant Effects (🍃):&#039;&#039;&#039; Cards with a leaf symbol are resolved immediately when played.&lt;br /&gt;
* &#039;&#039;&#039;Frog Action:&#039;&#039;&#039; Allows you to move the Leaping Frog in the central display an additional distance to influence card availability for future turns.&lt;br /&gt;
* &#039;&#039;&#039;Tucking:&#039;&#039;&#039; Certain actions allow you to slide cards from your hand under cards already in your pond. These cards score points during the final tally for every matching symbol visible in the grid.&lt;br /&gt;
&lt;br /&gt;
== SCORING ==&lt;br /&gt;
At the end of the game, points are calculated individually for each card in the pond:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Habitats:&#039;&#039;&#039; Grant points for adjacent cards of the same type or for specific symbol combinations in the same row or column.&lt;br /&gt;
* &#039;&#039;&#039;Food Symbols:&#039;&#039;&#039; Points based on the number of different symbols on adjacent cards.&lt;br /&gt;
* &#039;&#039;&#039;Tucked Cards:&#039;&#039;&#039; Each tucked card grants 1 point for every matching symbol visible throughout your entire pond.&lt;br /&gt;
&lt;br /&gt;
== END OF GAME ==&lt;br /&gt;
The game ends once all players have placed 15 cards in their grid. In the event of a tie, the player with the most remaining hand cards wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ANIMAL SCORING CATEGORIES ==&lt;br /&gt;
&lt;br /&gt;
=== 🌿 Habitats (Environment) ===&lt;br /&gt;
These cards have individual conditions checked at the end of the game. Typical examples include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kingfisher:&#039;&#039;&#039; Scores points for &#039;&#039;&#039;Water cards&#039;&#039;&#039; (the back of the cards).&lt;br /&gt;
** Usually 3 points per adjacent Water card or for each Water card in the same row.&lt;br /&gt;
* &#039;&#039;&#039;Dragonfly:&#039;&#039;&#039; Rewards food diversity.&lt;br /&gt;
** 2 points for each &#039;&#039;&#039;unique food symbol&#039;&#039;&#039; (spider, beetle, fly, etc.) on all adjacent cards.&lt;br /&gt;
* &#039;&#039;&#039;Snail:&#039;&#039;&#039; Scores based on proximity to other habitats.&lt;br /&gt;
** 3 points for each &#039;&#039;&#039;adjacent Habitat card&#039;&#039;&#039; (other cards with a leaf symbol).&lt;br /&gt;
* &#039;&#039;&#039;Aquatic Plants / Water Lilies:&#039;&#039;&#039;&lt;br /&gt;
** Often 2 points for each &#039;&#039;&#039;adjacent Frog card&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 🐸 Frog Species (Cluster Scoring) ===&lt;br /&gt;
Frogs are typically scored in &#039;&#039;&#039;clusters&#039;&#039;&#039; (orthogonally connected groups of the same species). The larger the group, the more points are awarded per card.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blue Poison Dart Frog:&#039;&#039;&#039; Wants habitats nearby. It only counts for scoring if it is adjacent to at least one Habitat.&lt;br /&gt;
* &#039;&#039;&#039;Clown Tree Frog:&#039;&#039;&#039; A &amp;quot;social&amp;quot; frog. It grants bonus points if it is adjacent to &#039;&#039;&#039;other frog species&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Panamanian Golden Frog:&#039;&#039;&#039; Focuses on supplies. It scores heavily based on cards that have been &#039;&#039;&#039;tucked&#039;&#039;&#039; under the food bar.&lt;br /&gt;
* &#039;&#039;&#039;Desert Rain Frog:&#039;&#039;&#039; A loner. It does not form clusters; instead, it usually provides instant points or points based on its specific position in the grid.&lt;br /&gt;
&lt;br /&gt;
=== 🐜 Food Symbols &amp;amp; Tucking ===&lt;br /&gt;
In addition to the animals, tucked cards are counted at the end:&lt;br /&gt;
* Each card tucked under a food category (e.g., Fly) counts as &#039;&#039;&#039;1 point&#039;&#039;&#039; for &#039;&#039;&#039;every matching symbol&#039;&#039;&#039; visible in your entire pond (on the face-up cards).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Note: Exact point values (2 or 3 points) are listed on the bottom left of each card and depend on whether the condition applies only to adjacent cards or the entire grid.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Spamymaps</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfleet&amp;diff=10000</id>
		<title>Gamehelpfleet</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfleet&amp;diff=10000"/>
		<updated>2021-10-30T17:08:23Z</updated>

		<summary type="html">&lt;p&gt;Spamymaps: /* Conditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://boardgamegeek.com/boardgame/121297/fleet Fleet] is a card game where players seek the most victory points by purchasing fishing licenses, launching boats, and hiring captains to gather fish.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The game is played in rounds of five phases each. Each phase is played in turn order. At the end of a round the starting player token is passed to the next player and a new round begins.&lt;br /&gt;
&lt;br /&gt;
=== Phase One: License Auction ===&lt;br /&gt;
&lt;br /&gt;
Players may purchase a fishing license from the license auction, using the boat&lt;br /&gt;
cards from their hand as cash. Other players may attempt to out bid each other. The license is then placed in front of the winner.&lt;br /&gt;
&lt;br /&gt;
=== Phase Two: Launch Boats and Hire Captains ===&lt;br /&gt;
&lt;br /&gt;
Players may launch a boat from their hand (matching a fishing license they own)&lt;br /&gt;
by selecting it and paying (discarding) the launch cost using other boat cards&lt;br /&gt;
from their hand as cash.&lt;br /&gt;
&lt;br /&gt;
Players may then hire a captain by placing a boat card from their hand face down&lt;br /&gt;
on any of their available launched boats.&lt;br /&gt;
&lt;br /&gt;
=== Phase Three: Fishing ===&lt;br /&gt;
&lt;br /&gt;
Players gain a crate of fish from the supply on each of their captained boats&lt;br /&gt;
that is not already at capacity (4).&lt;br /&gt;
&lt;br /&gt;
=== Phase Four: Processing and Trading ===&lt;br /&gt;
&lt;br /&gt;
If able, a player may process one crate of fish per boat for later use. A player may then trade one crate of fish from their processed supply for a boat card.&lt;br /&gt;
&lt;br /&gt;
=== Phase Five: Draw ===&lt;br /&gt;
&lt;br /&gt;
Players draw two cards and discard one of the cards just drawn.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
=== Conditions ===&lt;br /&gt;
&lt;br /&gt;
The game ends when either&lt;br /&gt;
* there are not enough license cards to completely refill the auction after Phase One, or&lt;br /&gt;
* the supply of fish crates runs out during Phase Three&lt;br /&gt;
In either case the game will end after Phase Three of that round. If the fish crates run out, all players still receive credit for fish crates due to them.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
&lt;br /&gt;
At the end of the game players score Victory Points (VP):&lt;br /&gt;
* +VP for all purchased license cards&lt;br /&gt;
* +VP for all launched boats&lt;br /&gt;
* +1VP for each fish crate on launched boats (&#039;&#039;not&#039;&#039; processed)&lt;br /&gt;
* Bonus VP from King Crab licenses&lt;br /&gt;
* +2VP for each Gone Fishin&#039; card in hand (if applicable)&lt;br /&gt;
&lt;br /&gt;
The player with the most VP wins. If tied, the player with the most launched boats wins. If still tied, then the player with the most fish crates on boats wins.&lt;br /&gt;
&lt;br /&gt;
== Boat Cards ==&lt;br /&gt;
&lt;br /&gt;
Boat cards in a player&#039;s hand can be used in many ways. They can be discarded as money, launched as a boat, or played upside down as a captain. The money value is shown as a number of coins in the bottom left. The cost to launch and victory points earned are shown in the upper left and right, respectively. And any boat can be used to captain any other boat.&lt;br /&gt;
&lt;br /&gt;
The deck includes 20 of each Shrimp, Lobster, and Processing Vessel and 12 of each Cod, Tuna, and King Crab.&lt;br /&gt;
&lt;br /&gt;
== License Cards ==&lt;br /&gt;
&lt;br /&gt;
Each fishing license not only allows a player to launch that type of boat, but it also provides a special bonus. These bonuses improve as players acquire additional copies of a license. There are four (4) of each license (&amp;quot;common&amp;quot;) except the Pub and King Crab, of which there are three (3) (&amp;quot;premium&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* In a 4 player game, all licenses are used.&lt;br /&gt;
* In a 3 player game, two common and two premium randomly selected licenses are removed during setup.&lt;br /&gt;
* In a 2 player game, six common and three premium randomly selected licenses are removed.&lt;br /&gt;
* In all cases, premium licenses are shuffled into the deck so that cannot appear before the third round.&lt;br /&gt;
&lt;br /&gt;
=== Shrimp License ===&lt;br /&gt;
&lt;br /&gt;
Each Shrimp license grants the player a discount on all future purchases.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Owned !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| $1 off every purchase&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| $2 off every purchase&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| $3 off every purchase&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| $4 off every purchase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cod License ===&lt;br /&gt;
&lt;br /&gt;
During the Launch Boats phase, the Cod licenses allows a player to launch one additional boat and gives a bonus draw. Cards are drawn after launching boats is complete (before hiring captains), and only if the player launched at least one boat.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Owned !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Any&lt;br /&gt;
| May launch 2 boats&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| +1 card (if launched)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| +2 cards (if launched)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| +3 cards (if launched)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| +4 cards (if launched)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lobster License ===&lt;br /&gt;
&lt;br /&gt;
During the Hire Captains phase, the Lobster licenses allows a player to hire one additional captain and gives a bonus draw depending on the number of captains a player has. Cards are drawn after hiring captains is complete.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Owned !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Any&lt;br /&gt;
| May hire 2 captains&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| +1 card for 1-3 captains&lt;br /&gt;
+2 cards for 4+ captains&lt;br /&gt;
|-&lt;br /&gt;
| 2+&lt;br /&gt;
| +1 card for 1-2 captains&lt;br /&gt;
+2 cards for 3-6 captains&lt;br /&gt;
&lt;br /&gt;
+3 cards for 7+ captains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tuna License ===&lt;br /&gt;
&lt;br /&gt;
During the Draw phase (V), the Tuna license allows the player to keep and/or draw additional cards. Additionally, if required to discard, the player may discard any card in hand instead of only those just drawn.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Owned !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Any&lt;br /&gt;
| May discard from hand&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Draw 2, keep 2&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Draw 3, keep 2&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Draw 3, keep 3&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Draw 4, keep 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Processing Vessel License ===&lt;br /&gt;
&lt;br /&gt;
The Processing Vessel license is required for a player to participate in the Processing and Trading phase. Each license gives an additional draw bonus during trading.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Owned !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Any&lt;br /&gt;
| May process and trade fish&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| +1 card from trade&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| +2 cards from trade&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| +3 cards from trade&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| +4 cards from trade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
N.B. A launched Processing Vessel is not required to process fish, just the license. Once purchased any boat can process fish.&lt;br /&gt;
&lt;br /&gt;
=== Fishermen&#039;s Pub ===&lt;br /&gt;
&lt;br /&gt;
The Fishermen&#039;s Pub is worth 10VP. It has NO boats or other bonuses.&lt;br /&gt;
&lt;br /&gt;
=== King Crab License ===&lt;br /&gt;
&lt;br /&gt;
There are three different King Crab licenses. Each gives a different bonus at the end of game worth up to 10VP.&lt;br /&gt;
&lt;br /&gt;
* +1VP for every 3 fish crates on boats&lt;br /&gt;
* +1VP for each captain&lt;br /&gt;
* +VP for different license types. There are seven (7) types; all King Crab licenses count as the same type. See table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Different&lt;br /&gt;
Licenses&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| +2VP&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| +4VP&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| +5VP&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| +6VP&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| +8VP&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| +10VP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gone Fishin&#039; ==&lt;br /&gt;
&lt;br /&gt;
Gone Fishin&#039; is an optional feature taken from the Fleet: Arctic Bounty expansion. It allows players to Go Fishin&#039; instead of buying a license at auction. If a player passes the auction phase without buying a license they receive a Gone Fishin&#039; card. These cards have a value of $2 for future purchases, but they are not boats and cannot captain. At the end of the game any Gone Fishin&#039; cards still in a player&#039;s hand are worth +2VP.&lt;br /&gt;
&lt;br /&gt;
The game designer recommends playing with Gone Fishin&#039; enabled. It generally smooths out the game, especially in early rounds where money can be tight.&lt;/div&gt;</summary>
		<author><name>Spamymaps</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&amp;diff=1411</id>
		<title>Gamehelpk2</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&amp;diff=1411"/>
		<updated>2015-03-30T16:16:06Z</updated>

		<summary type="html">&lt;p&gt;Spamymaps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Turn Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Card Selection&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;ol&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Each player plays 3 cards face down.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Players reveal them simultaneously.&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;/ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Risk Tokens&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;ol&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;The player with the most movement points takes a risk token. In case of a tie, no one takes a risk token.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Another risk token is revealed if needed.&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;/ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Action Phase&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;ol&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Players move their climbers using their played (green) cards.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Placing a tent costs the same as the cost to enter that space.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Players increase their climbers&#039; acclimatization level using their played (blue) cards.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;The player with a risk token must suffer the consequences and either reduce their movement by that amount or, if they choose not to, subtract acclimatization points from a climber who had one or more cards assigned to this turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Each climber&#039;s newly gained victory points are marked on the victory point track.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Note the influence of weather on movement (only in winter weather)!.&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;/ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Acclimatization Checks&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;ol&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Add/subtract acclimatization according to each climber&#039;s current space.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;A tent of the player&#039;s color adds +1 to acclimatization.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Subtract acclimatization resulting from the current weather, if in the affected altitude zone.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;If acclimatization exceeds 6, it is reduced back to 6.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;If acclimatization drops below 1, the climber dies and losing any VP gained.&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;/ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;End of Turn&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;ol&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;The starting player marker passes to the left.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;The weather marker moves to the next space.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Draw 3 cards to have 6 again.&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spamymaps</name></author>
	</entry>
</feed>