<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spaceman256</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spaceman256"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Spaceman256"/>
	<updated>2026-09-23T06:46:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthedwarfking&amp;diff=29961</id>
		<title>Gamehelpthedwarfking</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthedwarfking&amp;diff=29961"/>
		<updated>2026-05-24T17:25:54Z</updated>

		<summary type="html">&lt;p&gt;Spaceman256: /* Card Categories &amp;amp; Symbols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Dwarf King ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dwarf King&#039;&#039;&#039; is a trick-taking card game played over 7 rounds. In each round, the scoring rules change depending on unique contracts and special cards.&lt;br /&gt;
&lt;br /&gt;
=== Game Objective ===&lt;br /&gt;
Collect the most points over 7 rounds. Since contracts can also award negative points, the player with the highest total sum at the end wins.&lt;br /&gt;
&lt;br /&gt;
=== Game Flow ===&lt;br /&gt;
The game consists of 7 rounds. Each round follows this sequence:&lt;br /&gt;
&lt;br /&gt;
==== 1. Preparation &amp;amp; Special Card ====&lt;br /&gt;
* The dealer shuffles the deck and randomly draws one &#039;&#039;&#039;Special Card&#039;&#039;&#039; (blue back) to be shuffled into the deck.&lt;br /&gt;
* All cards are dealt equally among the players.&lt;br /&gt;
&lt;br /&gt;
==== 2. The Contract ====&lt;br /&gt;
* The player who received the &#039;&#039;&#039;5 of Knights&#039;&#039;&#039; &#039;&#039;&#039;(blue 💙🛡️shield)&#039;&#039;&#039; reveals the top card from the Contract deck.&lt;br /&gt;
* They choose one of the two &#039;&#039;&#039;challenges&#039;&#039;&#039; described on the card (e.g., &amp;quot;Each trick is worth 2 points&amp;quot; or &amp;quot;Each Dwarf is worth -1 point&amp;quot;).&lt;br /&gt;
* This contract applies to the entire current round.&lt;br /&gt;
&lt;br /&gt;
==== 3. Playing the Round (Tricks) ====&lt;br /&gt;
* The player who received the &#039;&#039;&#039;5 of Dwarves (red 🟥 square)&#039;&#039;&#039; leads the first trick.&lt;br /&gt;
* &#039;&#039;&#039;Following Suit:&#039;&#039;&#039; Players must follow the suit played (Dwarves, Goblins, or Knights).&lt;br /&gt;
* If a player cannot follow suit, they may discard any other card.&lt;br /&gt;
* The player with the highest card of the suit led wins the trick and leads the next one.&lt;br /&gt;
* &#039;&#039;&#039;Special Cards:&#039;&#039;&#039; These cards often modify the rules of the trick (e.g., changing the suit or the value of a card). Their effect triggers immediately when played or during scoring.&lt;br /&gt;
&lt;br /&gt;
==== 4. End of Round &amp;amp; Scoring ====&lt;br /&gt;
* Once all cards have been played, players calculate their points based on the chosen &#039;&#039;&#039;Contract&#039;&#039;&#039;.&lt;br /&gt;
* Points are recorded on the score pad. The special card is removed from the game, and a new round begins.&lt;br /&gt;
&lt;br /&gt;
=== Card Categories &amp;amp; Symbols ===&lt;br /&gt;
* &#039;&#039;&#039;Goblins (Red 🟥 squares):&#039;&#039;&#039; Often the target of contracts (positive or negative).&lt;br /&gt;
* &#039;&#039;&#039;Dwarves (Green 🟢 circles):&#039;&#039;&#039; Usually low values, often &amp;quot;trouble&amp;quot; cards.&lt;br /&gt;
* &#039;&#039;&#039;Knights (Blue 💙🛡️shields):&#039;&#039;&#039; High values, crucial for winning tricks.&lt;br /&gt;
* &#039;&#039;&#039;Special Cards:&#039;&#039;&#039; Unique effects that vary each round.&lt;br /&gt;
* &#039;&#039;&#039;Contract Cards:&#039;&#039;&#039; Determine which cards are &amp;quot;good&amp;quot; or &amp;quot;bad&amp;quot; for the current round.&lt;br /&gt;
&lt;br /&gt;
=== End of Game ===&lt;br /&gt;
The game ends after the &#039;&#039;&#039;7th round&#039;&#039;&#039;. The player with the highest total score is crowned the new Dwarf King.&lt;/div&gt;</summary>
		<author><name>Spaceman256</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprailroadink&amp;diff=26230</id>
		<title>Gamehelprailroadink</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprailroadink&amp;diff=26230"/>
		<updated>2025-08-16T23:31:57Z</updated>

		<summary type="html">&lt;p&gt;Spaceman256: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each player draws route networks.&lt;br /&gt;
The more Exits you connect to the same Network, the more points it will be worth. Bonus points can be earned for your Longest Railway, your Longest Highway, and by drawing on the Central Spaces of your Board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Base Game==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each round, the Route dice are rolled once.&lt;br /&gt;
&lt;br /&gt;
The results of the roll will determine which Routes all players must draw that round.&lt;br /&gt;
&lt;br /&gt;
After the roll, all players play simultaneously, drawing the Routes rolled on their own boards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 7th round (6th round with expansions).&lt;br /&gt;
&lt;br /&gt;
===Drawing routes===&lt;br /&gt;
&lt;br /&gt;
* Each Route you draw &#039;&#039;&#039;must be connected&#039;&#039;&#039; by at least one side to either one of the Exits or a preexisting Route.&lt;br /&gt;
* You must draw all 4 Routes (only once) shown on the dice each round, if possible.&lt;br /&gt;
* You can’t draw Routes in a way that directly connects Railways to Highways or vice versa (you need a Station to do that).&lt;br /&gt;
&lt;br /&gt;
You can freely rotate and/or reverse the pattern you see on the die.&lt;br /&gt;
&lt;br /&gt;
====Route dice faces====&lt;br /&gt;
3 dice have:&lt;br /&gt;
* Curved Railway&lt;br /&gt;
* T-junction Railway&lt;br /&gt;
* Straight Railway&lt;br /&gt;
* Curved Highway&lt;br /&gt;
* T-junction Highway&lt;br /&gt;
* Straight Highway&lt;br /&gt;
&lt;br /&gt;
1 die has:&lt;br /&gt;
* 2 × Overpass (Straight Railway + Straight Highway, they are not connected)&lt;br /&gt;
* 2 × Straight Station (Railway and Highway are connected)&lt;br /&gt;
* 2 × Curved Station (Railway and Highway are connected)&lt;br /&gt;
&lt;br /&gt;
===Special Routes===&lt;br /&gt;
&lt;br /&gt;
* Each player can also use 6 Special Routes, displayed at the top part of the boards&lt;br /&gt;
* Each special route can be &#039;&#039;&#039;used only once&#039;&#039;&#039; per player.&lt;br /&gt;
* You may draw a Special Route &#039;&#039;&#039;1 per round&#039;&#039;&#039;, in addition to the Routes shown on the Route dice.&lt;br /&gt;
* You can only use &#039;&#039;&#039;up to 3&#039;&#039;&#039; Special Routes during the &#039;&#039;&#039;entire game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===End of the round===&lt;br /&gt;
&lt;br /&gt;
The number of the round is added in each spaces where a route has been drawn.&lt;br /&gt;
&lt;br /&gt;
You can &#039;&#039;&#039;never erase&#039;&#039;&#039; the Routes you drew in a previous round.&lt;br /&gt;
&lt;br /&gt;
===Score===&lt;br /&gt;
====Networks====&lt;br /&gt;
For each networks, count the number of exits connected to it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Network Values&lt;br /&gt;
|-&lt;br /&gt;
|Number of Exits&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Points&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|28&lt;br /&gt;
|32&lt;br /&gt;
|36&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the main way to score points.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Longest Highway====&lt;br /&gt;
&lt;br /&gt;
This is the &#039;&#039;&#039;longest unbroken streak&#039;&#039;&#039; of adjacent and connected Highway routes.&lt;br /&gt;
Stations do not interrupt your Highway. A single space may be counted twice provided different routes are used.&lt;br /&gt;
&lt;br /&gt;
You score &#039;&#039;&#039;1 point&#039;&#039;&#039; for each space that makes up your longest route.&lt;br /&gt;
&lt;br /&gt;
====Longest Railway====&lt;br /&gt;
&lt;br /&gt;
This is the &#039;&#039;&#039;longest unbroken streak&#039;&#039;&#039; of adjacent and connected Railway routes.&lt;br /&gt;
Stations do not interrupt your Railway. A single space may be counted twice provided different routes are used.&lt;br /&gt;
&lt;br /&gt;
You score &#039;&#039;&#039;1 point&#039;&#039;&#039; for each space that makes up your longest route.&lt;br /&gt;
&lt;br /&gt;
====Central spaces====&lt;br /&gt;
&lt;br /&gt;
You score &#039;&#039;&#039;1 point&#039;&#039;&#039; for each Central Space you drew anything on.&lt;br /&gt;
Central Spaces are the 9 spaces in the middle of your board.&lt;br /&gt;
&lt;br /&gt;
====Error====&lt;br /&gt;
&lt;br /&gt;
You &#039;&#039;&#039;lose 1 point&#039;&#039;&#039; for each error.&lt;br /&gt;
&lt;br /&gt;
Each end of a Route (Highway or Railway) which is not connected to another Route or the outer edge (Exit or simple edge) counts as an Error.&lt;br /&gt;
&lt;br /&gt;
Expansions may add additional Error conditions.&lt;br /&gt;
&lt;br /&gt;
====Expansion points====&lt;br /&gt;
&lt;br /&gt;
Watch the related expansion score.&lt;br /&gt;
In the base game, there is no score for this part.&lt;br /&gt;
&lt;br /&gt;
====Total====&lt;br /&gt;
&lt;br /&gt;
Add up all the points from &#039;&#039;Networks&#039;&#039;, &#039;&#039;Longest Highway&#039;&#039;, &#039;&#039;Longest Railway&#039;&#039;, &#039;&#039;Central spaces&#039;&#039;, and &#039;&#039;Expansion points&#039;&#039; (if any), subtract points from &#039;&#039;Error&#039;, and you get your final score.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins.&lt;br /&gt;
In case of a tie, the winner is the player with fewest errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
=== Deep Blue Edition: River Dice ===&lt;br /&gt;
&lt;br /&gt;
Rivers are a third kind of Route but they can&#039;t be used to connect Exits. They can be connected to each other to create a River.&lt;br /&gt;
&lt;br /&gt;
The game lasts &#039;&#039;&#039;6 rounds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== River dice faces ====&lt;br /&gt;
2 River dice:&lt;br /&gt;
* 1 × Straight River&lt;br /&gt;
* 3 × Curved River&lt;br /&gt;
* Straight River with a Highway bridge&lt;br /&gt;
* Straight River with a Railway bridge&lt;br /&gt;
&lt;br /&gt;
==== Changing rules ====&lt;br /&gt;
Each round:&lt;br /&gt;
* You may draw 0, 1, or 2 River dice.&lt;br /&gt;
* Rivers you draw &#039;&#039;&#039;don&#039;t have to&#039;&#039;&#039; be connected to preexisting Routes and/or Rivers.&lt;br /&gt;
* Rivers can&#039;t connect to other kinds of Routes nor Exits.&lt;br /&gt;
&lt;br /&gt;
==== River score ====&lt;br /&gt;
* Each end of a River which is &#039;&#039;&#039;not connected&#039;&#039;&#039; to another River or the outer edge counts as &#039;&#039;&#039;1 Error&#039;&#039;&#039;.&lt;br /&gt;
* For 1 of your Rivers, you gain &#039;&#039;&#039;1 point&#039;&#039;&#039; for each space of the river and an additional &#039;&#039;&#039;3 points&#039;&#039;&#039; if &#039;&#039;&#039;both ends&#039;&#039;&#039; are connected to the outer edge.&lt;br /&gt;
&lt;br /&gt;
=== Deep Blue Edition: Lake Dice ===&lt;br /&gt;
&lt;br /&gt;
Lakes allows you to create bigger Networks by connecting your Routes to a lake.&lt;br /&gt;
&lt;br /&gt;
The game lasts &#039;&#039;&#039;6 rounds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Lake dices face ====&lt;br /&gt;
2 Lake dice:&lt;br /&gt;
* Half water (diagonal separation)&lt;br /&gt;
* 3/4 water&lt;br /&gt;
* 1/4 water&lt;br /&gt;
* Half water (diagonal separation) + pier connected to Highway and Railway&lt;br /&gt;
* 1/4 water + pier connected to Highway&lt;br /&gt;
* 1/4 water + pier connected to Railway&lt;br /&gt;
&lt;br /&gt;
==== Changing rules ====&lt;br /&gt;
Each round:&lt;br /&gt;
* You may draw 0, 1, or 2 Lake dice.&lt;br /&gt;
* Lake you draw &#039;&#039;&#039;don&#039;t have to&#039;&#039;&#039; be connected to preexisting Routes and/or Lake.&lt;br /&gt;
* If an empty space has &#039;&#039;&#039;3&#039;&#039;&#039; sides adjacent to open water, it must be &#039;&#039;&#039;filled with water&#039;&#039;&#039; immediately.&lt;br /&gt;
&lt;br /&gt;
==== Lake score ====&lt;br /&gt;
* Open water does not count as Error.&lt;br /&gt;
* Networks connected to the same lake (by Piers) are also &#039;&#039;&#039;connected to each other&#039;&#039;&#039;.&lt;br /&gt;
* You get &#039;&#039;&#039;1 point&#039;&#039;&#039; for each space occupied by your &#039;&#039;&#039;smallest Lake&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Blazing Red Edition: Meteor Dice ===&lt;br /&gt;
&lt;br /&gt;
Meteors will wreak havoc and destruction, but they also bring precious minerals and ores to Earth.&lt;br /&gt;
&lt;br /&gt;
The game lasts &#039;&#039;&#039;6 rounds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Meteor dices face ====&lt;br /&gt;
1 Meteor die shows a distance:&lt;br /&gt;
* 3 × distance 1&lt;br /&gt;
* 2 × distance 2&lt;br /&gt;
* 1 × distance 3&lt;br /&gt;
&lt;br /&gt;
1 Meteor die shows a direction:&lt;br /&gt;
* To the left&lt;br /&gt;
* To the right&lt;br /&gt;
* To the top&lt;br /&gt;
* To the bottom&lt;br /&gt;
* 2 × To the direction of your choice&lt;br /&gt;
&lt;br /&gt;
==== Changing rules ====&lt;br /&gt;
Each round:&lt;br /&gt;
* At the beginning of the round draw a crater where the Meteor hits.&lt;br /&gt;
** At the beginning of the game the initial position is the central space, then the initial position is the last space where a Meteor hit.&lt;br /&gt;
** From the initial position, draw a crater in the direction shown by the dice and at a distance shown by the other dice.&lt;br /&gt;
** A Crater &#039;&#039;&#039;erases any previous Route&#039;&#039;&#039; in this space.&lt;br /&gt;
** If, while moving toward its next target, the Meteor &#039;&#039;&#039;reaches the edge&#039;&#039;&#039;, it bounces in the &#039;&#039;&#039;opposite direction&#039;&#039;&#039; to complete its movement.&lt;br /&gt;
** If the Meteor will hit a space that &#039;&#039;&#039;already contains a Crater&#039;&#039;&#039;, keeps moving in the same direction until it can hit a free space or it bounces.&lt;br /&gt;
* At the beginning of the round, you can &#039;&#039;&#039;mark an available Special Route to ignore&#039;&#039;&#039; the Meteor dice this round.&lt;br /&gt;
* You &#039;&#039;&#039;can erase a Crater&#039;&#039;&#039; to draw a new Route in its place.&lt;br /&gt;
&lt;br /&gt;
==== Meteor score ====&lt;br /&gt;
* You get &#039;&#039;&#039;2 points&#039;&#039;&#039; for each Route that has an &#039;&#039;&#039;open end connected&#039;&#039;&#039; to a Crater (these open ends don&#039;t count as Errors).&lt;br /&gt;
&lt;br /&gt;
=== Blazing Red Edition: Lava Dice ===&lt;br /&gt;
&lt;br /&gt;
Volcanoes start erupting, but the Route building must go on!&lt;br /&gt;
&lt;br /&gt;
The game lasts &#039;&#039;&#039;6 rounds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Lava dices face ====&lt;br /&gt;
2 Lava dice:&lt;br /&gt;
* 2 × half lava (diagonal separation)&lt;br /&gt;
* half lava (opposite sides)&lt;br /&gt;
* 3/4 lava&lt;br /&gt;
* 1/4 lava + Straight Highway&lt;br /&gt;
* 1/4 lava + Straight Railway&lt;br /&gt;
&lt;br /&gt;
==== Changing rules ====&lt;br /&gt;
* At the beginning of the game, draw a Volcano (with 4 lava sides) in the central Space.&lt;br /&gt;
Each round:&lt;br /&gt;
* You have to draw 1 or 2 Lava dice.&lt;br /&gt;
* Lava you draw &#039;&#039;&#039;must be connected&#039;&#039;&#039; to preexisting Lava.&lt;br /&gt;
* You can &#039;&#039;&#039;draw a new Volcano&#039;&#039;&#039; in any space not adjacent to preexisting Lava.&lt;br /&gt;
* If there are no free spaces adjacent to open Lava, you must either open &#039;&#039;&#039;a new volcano&#039;&#039;&#039; or &#039;&#039;&#039;erase a Route&#039;&#039;&#039; to make space for it.&lt;br /&gt;
&lt;br /&gt;
==== Lava score ====&lt;br /&gt;
* Open Lava side count as &#039;&#039;&#039;1 Error&#039;&#039;&#039;.&lt;br /&gt;
* You get &#039;&#039;&#039;5 points&#039;&#039;&#039; for each Lava lake &#039;&#039;&#039;without open sides&#039;&#039;&#039;.&lt;br /&gt;
* You get &#039;&#039;&#039;1 point&#039;&#039;&#039; for each space occupied by your &#039;&#039;&#039;largest Lava Lake&#039;&#039;&#039; (even if it is not closed).&lt;/div&gt;</summary>
		<author><name>Spaceman256</name></author>
	</entry>
</feed>