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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sp4rta</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-19T04:39:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeyond&amp;diff=27390</id>
		<title>Gamehelpbeyond</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeyond&amp;diff=27390"/>
		<updated>2025-11-21T07:24:20Z</updated>

		<summary type="html">&lt;p&gt;Sp4rta: /* Tiebreaker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Win by scoring the most energy points&lt;br /&gt;
or by enchanting all 6 Nian Shou cards for an instant victory.&lt;br /&gt;
&lt;br /&gt;
== Game Turn (3 Phases) ==&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Reveal and Collect ===&lt;br /&gt;
&lt;br /&gt;
Reveal cards one by one from the draw pile.&lt;br /&gt;
&lt;br /&gt;
If all are different Spirits: keep going or stop and take all.&lt;br /&gt;
&lt;br /&gt;
If a duplicate is revealed: stop and take only the last card.&lt;br /&gt;
&lt;br /&gt;
If first 2 cards are duplicates: gain a Nian Shou card.&lt;br /&gt;
&lt;br /&gt;
Use Lotus tokens to take extra revealed cards (1 token = 1 card).&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Place Collected Cards ===&lt;br /&gt;
&lt;br /&gt;
Choose how to place each collected card:&lt;br /&gt;
&lt;br /&gt;
• Spirit side up: goes into your play area for patterns.&lt;br /&gt;
&lt;br /&gt;
• Capture side up (Yin/Yang): goes on your Stock card (max 4).&lt;br /&gt;
&lt;br /&gt;
=== Phase 3: Enchant / Capture / Compensate ===&lt;br /&gt;
&lt;br /&gt;
Enchant a Spirit by completing a valid 4-card pattern.&lt;br /&gt;
&lt;br /&gt;
Capture an opponent’s Spirit using:&lt;br /&gt;
• Yin card → captures Yang-protected Spirit&lt;br /&gt;
• Yang card → captures Yin-protected Spirit&lt;br /&gt;
• Yin + Yang → captures Nian Shou card&lt;br /&gt;
&lt;br /&gt;
Captured card goes to your play area; used capture cards are discarded.&lt;br /&gt;
&lt;br /&gt;
Opponent gains 1 token from the supply per card lost.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
Game ends when:&lt;br /&gt;
&lt;br /&gt;
A player enchants 3 Spirits&lt;br /&gt;
&lt;br /&gt;
OR the second draw pile runs out&lt;br /&gt;
&lt;br /&gt;
OR someone enchants all 6 Nian Shou cards (instant win)&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Points from Enchanted Spirit patterns (Completed spirit)&lt;br /&gt;
&lt;br /&gt;
Turtle snake (Blue): +6&lt;br /&gt;
&lt;br /&gt;
Vermilion bird (Orange): +6&lt;br /&gt;
&lt;br /&gt;
Double Azure Dragon (Green): +9&lt;br /&gt;
&lt;br /&gt;
Double Metal Tiger (Purple): +9&lt;br /&gt;
&lt;br /&gt;
Yellow Unicorn (Yellow): +12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+1 per Celestial Spirit Face card outside of the complete patterns&lt;br /&gt;
&lt;br /&gt;
+1 per Nian Shou card owned&lt;br /&gt;
&lt;br /&gt;
+1 per Capture Face card (card that use Yin/Yang capture Yang/Yin protected spirit card etc)&lt;br /&gt;
&lt;br /&gt;
+1 per token in their entire own play area&lt;br /&gt;
&lt;br /&gt;
== Tiebreaker ==&lt;br /&gt;
&lt;br /&gt;
Player with lesser Spirit face-up cards wins (But BGA set more will be winning in tie break)&lt;br /&gt;
&lt;br /&gt;
== Advanced Mode ==&lt;br /&gt;
&lt;br /&gt;
=== Protection Tokens ===&lt;br /&gt;
&lt;br /&gt;
Place token on Yin/Yang symbol of a Spirit card.&lt;br /&gt;
&lt;br /&gt;
Protects that card from being captured (requires Yin + Yang to take).&lt;br /&gt;
&lt;br /&gt;
Token returns to owner if the card is captured.&lt;br /&gt;
&lt;br /&gt;
Tokens on enchanted patterns return to common supply.&lt;br /&gt;
&lt;br /&gt;
=== Spirit Summoning (Once per Enchanted Spirit) ===&lt;br /&gt;
&lt;br /&gt;
Place a Lotus token on the center of an Enchanted Spirit to activate its effect:&lt;br /&gt;
&lt;br /&gt;
Turtle Snake: Choose 1 of the top 4 cards → add to play area&lt;br /&gt;
&lt;br /&gt;
Vermilion Bird: Take a capture card from discard pile&lt;br /&gt;
&lt;br /&gt;
Double Azure Dragon: Pick 1 of top 2 cards → add to play area&lt;br /&gt;
&lt;br /&gt;
Double Metal Tiger: Take a Nian Shou card (if any left)&lt;br /&gt;
&lt;br /&gt;
Yellow Unicorn: Reclaim a Lotus from another Spirit pattern&lt;/div&gt;</summary>
		<author><name>Sp4rta</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeyond&amp;diff=27389</id>
		<title>Gamehelpbeyond</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeyond&amp;diff=27389"/>
		<updated>2025-11-21T07:22:27Z</updated>

		<summary type="html">&lt;p&gt;Sp4rta: /* Tiebreaker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Win by scoring the most energy points&lt;br /&gt;
or by enchanting all 6 Nian Shou cards for an instant victory.&lt;br /&gt;
&lt;br /&gt;
== Game Turn (3 Phases) ==&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Reveal and Collect ===&lt;br /&gt;
&lt;br /&gt;
Reveal cards one by one from the draw pile.&lt;br /&gt;
&lt;br /&gt;
If all are different Spirits: keep going or stop and take all.&lt;br /&gt;
&lt;br /&gt;
If a duplicate is revealed: stop and take only the last card.&lt;br /&gt;
&lt;br /&gt;
If first 2 cards are duplicates: gain a Nian Shou card.&lt;br /&gt;
&lt;br /&gt;
Use Lotus tokens to take extra revealed cards (1 token = 1 card).&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Place Collected Cards ===&lt;br /&gt;
&lt;br /&gt;
Choose how to place each collected card:&lt;br /&gt;
&lt;br /&gt;
• Spirit side up: goes into your play area for patterns.&lt;br /&gt;
&lt;br /&gt;
• Capture side up (Yin/Yang): goes on your Stock card (max 4).&lt;br /&gt;
&lt;br /&gt;
=== Phase 3: Enchant / Capture / Compensate ===&lt;br /&gt;
&lt;br /&gt;
Enchant a Spirit by completing a valid 4-card pattern.&lt;br /&gt;
&lt;br /&gt;
Capture an opponent’s Spirit using:&lt;br /&gt;
• Yin card → captures Yang-protected Spirit&lt;br /&gt;
• Yang card → captures Yin-protected Spirit&lt;br /&gt;
• Yin + Yang → captures Nian Shou card&lt;br /&gt;
&lt;br /&gt;
Captured card goes to your play area; used capture cards are discarded.&lt;br /&gt;
&lt;br /&gt;
Opponent gains 1 token from the supply per card lost.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
Game ends when:&lt;br /&gt;
&lt;br /&gt;
A player enchants 3 Spirits&lt;br /&gt;
&lt;br /&gt;
OR the second draw pile runs out&lt;br /&gt;
&lt;br /&gt;
OR someone enchants all 6 Nian Shou cards (instant win)&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Points from Enchanted Spirit patterns (Completed spirit)&lt;br /&gt;
&lt;br /&gt;
Turtle snake (Blue): +6&lt;br /&gt;
&lt;br /&gt;
Vermilion bird (Orange): +6&lt;br /&gt;
&lt;br /&gt;
Double Azure Dragon (Green): +9&lt;br /&gt;
&lt;br /&gt;
Double Metal Tiger (Purple): +9&lt;br /&gt;
&lt;br /&gt;
Yellow Unicorn (Yellow): +12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+1 per Celestial Spirit Face card outside of the complete patterns&lt;br /&gt;
&lt;br /&gt;
+1 per Nian Shou card owned&lt;br /&gt;
&lt;br /&gt;
+1 per Capture Face card (card that use Yin/Yang capture Yang/Yin protected spirit card etc)&lt;br /&gt;
&lt;br /&gt;
+1 per token in their entire own play area&lt;br /&gt;
&lt;br /&gt;
== Tiebreaker ==&lt;br /&gt;
&lt;br /&gt;
Player with more Spirit face-up cards wins&lt;br /&gt;
&lt;br /&gt;
== Advanced Mode ==&lt;br /&gt;
&lt;br /&gt;
=== Protection Tokens ===&lt;br /&gt;
&lt;br /&gt;
Place token on Yin/Yang symbol of a Spirit card.&lt;br /&gt;
&lt;br /&gt;
Protects that card from being captured (requires Yin + Yang to take).&lt;br /&gt;
&lt;br /&gt;
Token returns to owner if the card is captured.&lt;br /&gt;
&lt;br /&gt;
Tokens on enchanted patterns return to common supply.&lt;br /&gt;
&lt;br /&gt;
=== Spirit Summoning (Once per Enchanted Spirit) ===&lt;br /&gt;
&lt;br /&gt;
Place a Lotus token on the center of an Enchanted Spirit to activate its effect:&lt;br /&gt;
&lt;br /&gt;
Turtle Snake: Choose 1 of the top 4 cards → add to play area&lt;br /&gt;
&lt;br /&gt;
Vermilion Bird: Take a capture card from discard pile&lt;br /&gt;
&lt;br /&gt;
Double Azure Dragon: Pick 1 of top 2 cards → add to play area&lt;br /&gt;
&lt;br /&gt;
Double Metal Tiger: Take a Nian Shou card (if any left)&lt;br /&gt;
&lt;br /&gt;
Yellow Unicorn: Reclaim a Lotus from another Spirit pattern&lt;/div&gt;</summary>
		<author><name>Sp4rta</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeyond&amp;diff=27359</id>
		<title>Gamehelpbeyond</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeyond&amp;diff=27359"/>
		<updated>2025-11-18T05:22:23Z</updated>

		<summary type="html">&lt;p&gt;Sp4rta: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Win by scoring the most energy points&lt;br /&gt;
or by enchanting all 6 Nian Shou cards for an instant victory.&lt;br /&gt;
&lt;br /&gt;
== Game Turn (3 Phases) ==&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Reveal and Collect ===&lt;br /&gt;
&lt;br /&gt;
Reveal cards one by one from the draw pile.&lt;br /&gt;
&lt;br /&gt;
If all are different Spirits: keep going or stop and take all.&lt;br /&gt;
&lt;br /&gt;
If a duplicate is revealed: stop and take only the last card.&lt;br /&gt;
&lt;br /&gt;
If first 2 cards are duplicates: gain a Nian Shou card.&lt;br /&gt;
&lt;br /&gt;
Use Lotus tokens to take extra revealed cards (1 token = 1 card).&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Place Collected Cards ===&lt;br /&gt;
&lt;br /&gt;
Choose how to place each collected card:&lt;br /&gt;
&lt;br /&gt;
• Spirit side up: goes into your play area for patterns.&lt;br /&gt;
&lt;br /&gt;
• Capture side up (Yin/Yang): goes on your Stock card (max 4).&lt;br /&gt;
&lt;br /&gt;
=== Phase 3: Enchant / Capture / Compensate ===&lt;br /&gt;
&lt;br /&gt;
Enchant a Spirit by completing a valid 4-card pattern.&lt;br /&gt;
&lt;br /&gt;
Capture an opponent’s Spirit using:&lt;br /&gt;
• Yin card → captures Yang-protected Spirit&lt;br /&gt;
• Yang card → captures Yin-protected Spirit&lt;br /&gt;
• Yin + Yang → captures Nian Shou card&lt;br /&gt;
&lt;br /&gt;
Captured card goes to your play area; used capture cards are discarded.&lt;br /&gt;
&lt;br /&gt;
Opponent gains 1 token from the supply per card lost.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
Game ends when:&lt;br /&gt;
&lt;br /&gt;
A player enchants 3 Spirits&lt;br /&gt;
&lt;br /&gt;
OR the second draw pile runs out&lt;br /&gt;
&lt;br /&gt;
OR someone enchants all 6 Nian Shou cards (instant win)&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Points from Enchanted Spirit patterns (Completed spirit)&lt;br /&gt;
&lt;br /&gt;
Turtle snake (Blue): +6&lt;br /&gt;
&lt;br /&gt;
Vermilion bird (Orange): +6&lt;br /&gt;
&lt;br /&gt;
Double Azure Dragon (Green): +9&lt;br /&gt;
&lt;br /&gt;
Double Metal Tiger (Purple): +9&lt;br /&gt;
&lt;br /&gt;
Yellow Unicorn (Yellow): +12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+1 per Celestial Spirit Face card outside of the complete patterns&lt;br /&gt;
&lt;br /&gt;
+1 per Nian Shou card owned&lt;br /&gt;
&lt;br /&gt;
+1 per Capture Face card (card that use Yin/Yang capture Yang/Yin protected spirit card etc)&lt;br /&gt;
&lt;br /&gt;
+1 per token in their entire own play area&lt;br /&gt;
&lt;br /&gt;
== Tiebreaker ==&lt;br /&gt;
&lt;br /&gt;
Player with fewer Spirit face-up cards wins&lt;br /&gt;
&lt;br /&gt;
== Advanced Mode ==&lt;br /&gt;
&lt;br /&gt;
=== Protection Tokens ===&lt;br /&gt;
&lt;br /&gt;
Place token on Yin/Yang symbol of a Spirit card.&lt;br /&gt;
&lt;br /&gt;
Protects that card from being captured (requires Yin + Yang to take).&lt;br /&gt;
&lt;br /&gt;
Token returns to owner if the card is captured.&lt;br /&gt;
&lt;br /&gt;
Tokens on enchanted patterns return to common supply.&lt;br /&gt;
&lt;br /&gt;
=== Spirit Summoning (Once per Enchanted Spirit) ===&lt;br /&gt;
&lt;br /&gt;
Place a Lotus token on the center of an Enchanted Spirit to activate its effect:&lt;br /&gt;
&lt;br /&gt;
Turtle Snake: Choose 1 of the top 4 cards → add to play area&lt;br /&gt;
&lt;br /&gt;
Vermilion Bird: Take a capture card from discard pile&lt;br /&gt;
&lt;br /&gt;
Double Azure Dragon: Pick 1 of top 2 cards → add to play area&lt;br /&gt;
&lt;br /&gt;
Double Metal Tiger: Take a Nian Shou card (if any left)&lt;br /&gt;
&lt;br /&gt;
Yellow Unicorn: Reclaim a Lotus from another Spirit pattern&lt;/div&gt;</summary>
		<author><name>Sp4rta</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeyond&amp;diff=27349</id>
		<title>Gamehelpbeyond</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeyond&amp;diff=27349"/>
		<updated>2025-11-17T03:40:25Z</updated>

		<summary type="html">&lt;p&gt;Sp4rta: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Win by scoring the most energy points&lt;br /&gt;
or by enchanting all 6 Nian Shou cards for an instant victory.&lt;br /&gt;
&lt;br /&gt;
== Game Turn (3 Phases) ==&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Reveal and Collect ===&lt;br /&gt;
&lt;br /&gt;
Reveal cards one by one from the draw pile.&lt;br /&gt;
&lt;br /&gt;
If all are different Spirits: keep going or stop and take all.&lt;br /&gt;
&lt;br /&gt;
If a duplicate is revealed: stop and take only the last card.&lt;br /&gt;
&lt;br /&gt;
If first 2 cards are duplicates: gain a Nian Shou card.&lt;br /&gt;
&lt;br /&gt;
Use Lotus tokens to take extra revealed cards (1 token = 1 card).&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Place Collected Cards ===&lt;br /&gt;
&lt;br /&gt;
Choose how to place each collected card:&lt;br /&gt;
&lt;br /&gt;
• Spirit side up: goes into your play area for patterns.&lt;br /&gt;
&lt;br /&gt;
• Capture side up (Yin/Yang): goes on your Stock card (max 4).&lt;br /&gt;
&lt;br /&gt;
=== Phase 3: Enchant / Capture / Compensate ===&lt;br /&gt;
&lt;br /&gt;
Enchant a Spirit by completing a valid 4-card pattern.&lt;br /&gt;
&lt;br /&gt;
Capture an opponent’s Spirit using:&lt;br /&gt;
• Yin card → captures Yang-protected Spirit&lt;br /&gt;
• Yang card → captures Yin-protected Spirit&lt;br /&gt;
• Yin + Yang → captures Nian Shou card&lt;br /&gt;
&lt;br /&gt;
Captured card goes to your play area; used capture cards are discarded.&lt;br /&gt;
&lt;br /&gt;
Opponent gains 1 token from the supply per card lost.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
Game ends when:&lt;br /&gt;
&lt;br /&gt;
A player enchants 3 Spirits&lt;br /&gt;
&lt;br /&gt;
OR the second draw pile runs out&lt;br /&gt;
&lt;br /&gt;
OR someone enchants all 6 Nian Shou cards (instant win)&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Points from Enchanted Spirit patterns (Completed spirit)&lt;br /&gt;
&lt;br /&gt;
Turtle snake (Blue): +6&lt;br /&gt;
&lt;br /&gt;
Vermilion bird (Red): +6&lt;br /&gt;
&lt;br /&gt;
Double Azure Dragon (Green): +9&lt;br /&gt;
&lt;br /&gt;
Double Metal Tiger (Purple): +9&lt;br /&gt;
&lt;br /&gt;
Yellow Unicorn (Yellow): +12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+1 per Celestial Spirit Face card outside of the complete patterns&lt;br /&gt;
&lt;br /&gt;
+1 per Nian Shou card owned&lt;br /&gt;
&lt;br /&gt;
+1 per Capture Face card (card that use Yin/Yang capture Yang/Yin protected spirit card etc)&lt;br /&gt;
&lt;br /&gt;
+1 per token in their entire own play area&lt;br /&gt;
&lt;br /&gt;
== Tiebreaker ==&lt;br /&gt;
&lt;br /&gt;
Player with fewer Spirit face-up cards wins&lt;br /&gt;
&lt;br /&gt;
== Advanced Mode ==&lt;br /&gt;
&lt;br /&gt;
=== Protection Tokens ===&lt;br /&gt;
&lt;br /&gt;
Place token on Yin/Yang symbol of a Spirit card.&lt;br /&gt;
&lt;br /&gt;
Protects that card from being captured (requires Yin + Yang to take).&lt;br /&gt;
&lt;br /&gt;
Token returns to owner if the card is captured.&lt;br /&gt;
&lt;br /&gt;
Tokens on enchanted patterns return to common supply.&lt;br /&gt;
&lt;br /&gt;
=== Spirit Summoning (Once per Enchanted Spirit) ===&lt;br /&gt;
&lt;br /&gt;
Place a Lotus token on the center of an Enchanted Spirit to activate its effect:&lt;br /&gt;
&lt;br /&gt;
Turtle Snake: Choose 1 of the top 4 cards → add to play area&lt;br /&gt;
&lt;br /&gt;
Vermilion Bird: Take a capture card from discard pile&lt;br /&gt;
&lt;br /&gt;
Double Azure Dragon: Pick 1 of top 2 cards → add to play area&lt;br /&gt;
&lt;br /&gt;
Double Metal Tiger: Take a Nian Shou card (if any left)&lt;br /&gt;
&lt;br /&gt;
Yellow Unicorn: Reclaim a Lotus from another Spirit pattern&lt;/div&gt;</summary>
		<author><name>Sp4rta</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeyond&amp;diff=27348</id>
		<title>Gamehelpbeyond</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeyond&amp;diff=27348"/>
		<updated>2025-11-17T02:28:29Z</updated>

		<summary type="html">&lt;p&gt;Sp4rta: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Win by scoring the most energy points&lt;br /&gt;
or by enchanting all 6 Nian Shou cards for an instant victory.&lt;br /&gt;
&lt;br /&gt;
== Game Turn (3 Phases) ==&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Reveal and Collect ===&lt;br /&gt;
&lt;br /&gt;
Reveal cards one by one from the draw pile.&lt;br /&gt;
&lt;br /&gt;
If all are different Spirits: keep going or stop and take all.&lt;br /&gt;
&lt;br /&gt;
If a duplicate is revealed: stop and take only the last card.&lt;br /&gt;
&lt;br /&gt;
If first 2 cards are duplicates: gain a Nian Shou card.&lt;br /&gt;
&lt;br /&gt;
Use Lotus tokens to take extra revealed cards (1 token = 1 card).&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Place Collected Cards ===&lt;br /&gt;
&lt;br /&gt;
Choose how to place each collected card:&lt;br /&gt;
&lt;br /&gt;
• Spirit side up: goes into your play area for patterns.&lt;br /&gt;
&lt;br /&gt;
• Capture side up (Yin/Yang): goes on your Stock card (max 4).&lt;br /&gt;
&lt;br /&gt;
=== Phase 3: Enchant / Capture / Compensate ===&lt;br /&gt;
&lt;br /&gt;
Enchant a Spirit by completing a valid 4-card pattern.&lt;br /&gt;
&lt;br /&gt;
Capture an opponent’s Spirit using:&lt;br /&gt;
• Yin card → captures Yang-protected Spirit&lt;br /&gt;
• Yang card → captures Yin-protected Spirit&lt;br /&gt;
• Yin + Yang → captures Nian Shou card&lt;br /&gt;
&lt;br /&gt;
Captured card goes to your play area; used capture cards are discarded.&lt;br /&gt;
&lt;br /&gt;
Opponent gains 1 token from the supply per card lost.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
Game ends when:&lt;br /&gt;
&lt;br /&gt;
A player enchants 3 Spirits&lt;br /&gt;
&lt;br /&gt;
OR the second draw pile runs out&lt;br /&gt;
&lt;br /&gt;
OR someone enchants all 6 Nian Shou cards (instant win)&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Points from Enchanted Spirit patterns (Completed spirit)&lt;br /&gt;
&lt;br /&gt;
Turtle snake (Blue): +6&lt;br /&gt;
&lt;br /&gt;
Vermilion bird (Red): +6&lt;br /&gt;
&lt;br /&gt;
Double Azure Dragon (Green): +9&lt;br /&gt;
&lt;br /&gt;
Double Metal Tiger (Purple): +9&lt;br /&gt;
&lt;br /&gt;
Yellow Unicorn (Yellow): +12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+1 per Celestial Spirit Face card outside of the complete patterns&lt;br /&gt;
&lt;br /&gt;
+1 per Nian Shou card&lt;br /&gt;
&lt;br /&gt;
+1 per Capture Face card&lt;br /&gt;
&lt;br /&gt;
+1 per token in their entire play area&lt;br /&gt;
&lt;br /&gt;
== Tiebreaker ==&lt;br /&gt;
&lt;br /&gt;
Player with fewer Spirit face-up cards wins&lt;br /&gt;
&lt;br /&gt;
== Advanced Mode ==&lt;br /&gt;
&lt;br /&gt;
=== Protection Tokens ===&lt;br /&gt;
&lt;br /&gt;
Place token on Yin/Yang symbol of a Spirit card.&lt;br /&gt;
&lt;br /&gt;
Protects that card from being captured (requires Yin + Yang to take).&lt;br /&gt;
&lt;br /&gt;
Token returns to owner if the card is captured.&lt;br /&gt;
&lt;br /&gt;
Tokens on enchanted patterns return to common supply.&lt;br /&gt;
&lt;br /&gt;
=== Spirit Summoning (Once per Enchanted Spirit) ===&lt;br /&gt;
&lt;br /&gt;
Place a Lotus token on the center of an Enchanted Spirit to activate its effect:&lt;br /&gt;
&lt;br /&gt;
Turtle Snake: Choose 1 of the top 4 cards → add to play area&lt;br /&gt;
&lt;br /&gt;
Vermilion Bird: Take a capture card from discard pile&lt;br /&gt;
&lt;br /&gt;
Double Azure Dragon: Pick 1 of top 2 cards → add to play area&lt;br /&gt;
&lt;br /&gt;
Double Metal Tiger: Take a Nian Shou card (if any left)&lt;br /&gt;
&lt;br /&gt;
Yellow Unicorn: Reclaim a Lotus from another Spirit pattern&lt;/div&gt;</summary>
		<author><name>Sp4rta</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeyond&amp;diff=27347</id>
		<title>Gamehelpbeyond</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeyond&amp;diff=27347"/>
		<updated>2025-11-17T02:24:57Z</updated>

		<summary type="html">&lt;p&gt;Sp4rta: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Win by scoring the most energy points&lt;br /&gt;
or by enchanting all 6 Nian Shou cards for an instant victory.&lt;br /&gt;
&lt;br /&gt;
== Game Turn (3 Phases) ==&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Reveal and Collect ===&lt;br /&gt;
&lt;br /&gt;
Reveal cards one by one from the draw pile.&lt;br /&gt;
&lt;br /&gt;
If all are different Spirits: keep going or stop and take all.&lt;br /&gt;
&lt;br /&gt;
If a duplicate is revealed: stop and take only the last card.&lt;br /&gt;
&lt;br /&gt;
If first 2 cards are duplicates: gain a Nian Shou card.&lt;br /&gt;
&lt;br /&gt;
Use Lotus tokens to take extra revealed cards (1 token = 1 card).&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Place Collected Cards ===&lt;br /&gt;
&lt;br /&gt;
Choose how to place each collected card:&lt;br /&gt;
&lt;br /&gt;
• Spirit side up: goes into your play area for patterns.&lt;br /&gt;
&lt;br /&gt;
• Capture side up (Yin/Yang): goes on your Stock card (max 4).&lt;br /&gt;
&lt;br /&gt;
=== Phase 3: Enchant / Capture / Compensate ===&lt;br /&gt;
&lt;br /&gt;
Enchant a Spirit by completing a valid 4-card pattern.&lt;br /&gt;
&lt;br /&gt;
Capture an opponent’s Spirit using:&lt;br /&gt;
• Yin card → captures Yang-protected Spirit&lt;br /&gt;
• Yang card → captures Yin-protected Spirit&lt;br /&gt;
• Yin + Yang → captures Nian Shou card&lt;br /&gt;
&lt;br /&gt;
Captured card goes to your play area; used capture cards are discarded.&lt;br /&gt;
&lt;br /&gt;
Opponent gains 1 token from the supply per card lost.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
Game ends when:&lt;br /&gt;
&lt;br /&gt;
A player enchants 3 Spirits&lt;br /&gt;
&lt;br /&gt;
OR the second draw pile runs out&lt;br /&gt;
&lt;br /&gt;
OR someone enchants all 6 Nian Shou cards (instant win)&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Points from Enchanted Spirit patterns (Completed spirit)&lt;br /&gt;
&lt;br /&gt;
Turtle snake (Blue): 6&lt;br /&gt;
&lt;br /&gt;
Vermilion bird (Red): 6&lt;br /&gt;
&lt;br /&gt;
Double Azure Dragon (Green): 9&lt;br /&gt;
&lt;br /&gt;
Double Metal Tiger (Purple): 9&lt;br /&gt;
&lt;br /&gt;
Yellow Unicorn (Yellow): 12&lt;br /&gt;
&lt;br /&gt;
== Tiebreaker ==&lt;br /&gt;
&lt;br /&gt;
Player with fewer Spirit face-up cards wins&lt;br /&gt;
&lt;br /&gt;
== Advanced Mode ==&lt;br /&gt;
&lt;br /&gt;
=== Protection Tokens ===&lt;br /&gt;
&lt;br /&gt;
Place token on Yin/Yang symbol of a Spirit card.&lt;br /&gt;
&lt;br /&gt;
Protects that card from being captured (requires Yin + Yang to take).&lt;br /&gt;
&lt;br /&gt;
Token returns to owner if the card is captured.&lt;br /&gt;
&lt;br /&gt;
Tokens on enchanted patterns return to common supply.&lt;br /&gt;
&lt;br /&gt;
=== Spirit Summoning (Once per Enchanted Spirit) ===&lt;br /&gt;
&lt;br /&gt;
Place a Lotus token on the center of an Enchanted Spirit to activate its effect:&lt;br /&gt;
&lt;br /&gt;
Turtle Snake: Choose 1 of the top 4 cards → add to play area&lt;br /&gt;
&lt;br /&gt;
Vermilion Bird: Take a capture card from discard pile&lt;br /&gt;
&lt;br /&gt;
Double Azure Dragon: Pick 1 of top 2 cards → add to play area&lt;br /&gt;
&lt;br /&gt;
Double Metal Tiger: Take a Nian Shou card (if any left)&lt;br /&gt;
&lt;br /&gt;
Yellow Unicorn: Reclaim a Lotus from another Spirit pattern&lt;/div&gt;</summary>
		<author><name>Sp4rta</name></author>
	</entry>
</feed>