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	<updated>2026-10-12T05:11:34Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=19269</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=19269"/>
		<updated>2023-12-19T16:41:02Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
 &lt;br /&gt;
The &#039;&#039;structure&#039;&#039; of the game resembles that of &#039;&#039;Yahtzee&#039;&#039; (and variants). Players take turns trying to achieve the scores in the table (&#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;). Maximum 2 rerolls per turn. &lt;br /&gt;
 &lt;br /&gt;
A result can be scored if it has not previously been scored by the player. If the player fails (after three rolls), a score must be crossed out. &lt;br /&gt;
 &lt;br /&gt;
The game ends after 20 rounds. &lt;br /&gt;
 &lt;br /&gt;
==Inverted dice sums==&lt;br /&gt;
 &lt;br /&gt;
The result of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not seen&#039;&#039;&#039;&#039;&#039; in the roll. However, there are &#039;&#039;two&#039;&#039; ways to find the result of a roll, since it can also be calculated as &#039;&#039;&#039;21&#039;&#039;&#039; &#039;&#039;minus&#039;&#039; each &#039;&#039;unique value&#039;&#039; that &#039;&#039;&#039;&#039;&#039;are seen&#039;&#039;&#039;&#039;&#039; in the roll. &lt;br /&gt;
 &lt;br /&gt;
==Examples==&lt;br /&gt;
&#039;&#039;&#039;Method 1:&#039;&#039;&#039; Summing up values that are &#039;&#039;&#039;&#039;&#039;not shown&#039;&#039;&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]] is &#039;&#039;&#039;5&#039;&#039;&#039; since [[File:ExtraSmallDie1.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie4.png]] is &#039;&#039;&#039;5&#039;&#039;&#039; (neither [[File:ExtraSmallDie1.png]] nor [[File:ExtraSmallDie4.png]] is shown). &lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]] is also &#039;&#039;&#039;5&#039;&#039;&#039; since [[File:ExtraSmallDie2.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie3.png]] is &#039;&#039;&#039;5&#039;&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] is &#039;&#039;&#039;6&#039;&#039;&#039; since [[File:ExtraSmallDie1.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie2.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie3.png]] is &#039;&#039;&#039;6&#039;&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie3.png]] is &#039;&#039;&#039;15&#039;&#039;&#039; since 4 &#039;&#039;&#039;+&#039;&#039;&#039; 5 &#039;&#039;&#039;+&#039;&#039;&#039; 6 is &#039;&#039;&#039;15&#039;&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Method 2:&#039;&#039;&#039; 21 &#039;&#039;minus&#039;&#039; each unique &#039;&#039;&#039;&#039;&#039;shown&#039;&#039;&#039;&#039;&#039; value:&lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie3.png]] is &#039;&#039;&#039;15&#039;&#039;&#039; since [[File:ExtraSmallDie1.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie2.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie3.png]] is 6 (only count each shown value &#039;&#039;once&#039;&#039;), and 21 &amp;amp;ndash; 6 is &#039;&#039;&#039;15&#039;&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] is &#039;&#039;&#039;18&#039;&#039;&#039; since [[File:ExtraSmallDie1.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie2.png]] is 3, and 21 &amp;amp;ndash; 3 is &#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] is also  &#039;&#039;&#039;18&#039;&#039;&#039; since [[File:ExtraSmallDie1.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie2.png]] is 3, and 21 &amp;amp;ndash; 3 is &#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] is &#039;&#039;&#039;10&#039;&#039;&#039; since [[File:ExtraSmallDie5.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie6.png]] is 11, and 21 &amp;amp;ndash; 11 is &#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
==Turn==&lt;br /&gt;
 &lt;br /&gt;
First, all five dice are rolled. &lt;br /&gt;
 &lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result (not previously scored by the player). Click dice to select them, and button to reroll.&lt;br /&gt;
 &lt;br /&gt;
If the result after three rolls is &#039;&#039;not&#039;&#039; available in the score table, the player scores 0 that round and must choose a score to &#039;&#039;cross out&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
==Scoring==&lt;br /&gt;
 &lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve. &lt;br /&gt;
 &lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;16&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;, you get 50 points.&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=19265</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=19265"/>
		<updated>2023-12-19T10:48:21Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
 &lt;br /&gt;
The &#039;&#039;structure&#039;&#039; of the game resembles that of &#039;&#039;Yahtzee&#039;&#039; (and variants). Players take turns trying to achieve the scores in the table (&#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;). Maximum 2 rerolls per turn. &lt;br /&gt;
 &lt;br /&gt;
A result can be scored if it has not previously been scored by the player. If the player fails (after three rolls), a score must be crossed out. &lt;br /&gt;
 &lt;br /&gt;
The game ends after 20 rounds. &lt;br /&gt;
 &lt;br /&gt;
==Inverted dice sums==&lt;br /&gt;
 &lt;br /&gt;
The result of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not seen&#039;&#039;&#039;&#039;&#039; in the roll. However, there are &#039;&#039;two&#039;&#039; ways to find the result of a roll, since it can also be calculated as &#039;&#039;&#039;21&#039;&#039;&#039; &#039;&#039;minus&#039;&#039; each &#039;&#039;unique value&#039;&#039; that &#039;&#039;&#039;&#039;&#039;are seen&#039;&#039;&#039;&#039;&#039; in the roll. &lt;br /&gt;
 &lt;br /&gt;
==Examples==&lt;br /&gt;
&#039;&#039;&#039;Method 1:&#039;&#039;&#039; Summing up values that are &#039;&#039;&#039;&#039;&#039;not shown&#039;&#039;&#039;&#039;&#039;:&lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]] is &#039;&#039;&#039;5&#039;&#039;&#039; since [[File:ExtraSmallDie1.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie4.png]] is &#039;&#039;&#039;5&#039;&#039;&#039; (neither [[File:ExtraSmallDie1.png]] nor [[File:ExtraSmallDie4.png]] is shown). &lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]] is also &#039;&#039;&#039;5&#039;&#039;&#039; since [[File:ExtraSmallDie2.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie3.png]] is &#039;&#039;&#039;5&#039;&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] is &#039;&#039;&#039;6&#039;&#039;&#039; since [[File:ExtraSmallDie1.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie2.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie3.png]] is &#039;&#039;&#039;6&#039;&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie3.png]] is &#039;&#039;&#039;15&#039;&#039;&#039; since 4 &#039;&#039;&#039;+&#039;&#039;&#039; 5 &#039;&#039;&#039;+&#039;&#039;&#039; 6 is &#039;&#039;&#039;15&#039;&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Method 2:&#039;&#039;&#039; 21 &#039;&#039;minus&#039;&#039; each unique &#039;&#039;&#039;&#039;&#039;shown&#039;&#039;&#039;&#039;&#039; value:&lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie3.png]] is &#039;&#039;&#039;15&#039;&#039;&#039; since [[File:ExtraSmallDie1.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie2.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie3.png]] is 6, and 21 &amp;amp;ndash; 6 is &#039;&#039;&#039;15&#039;&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] is &#039;&#039;&#039;18&#039;&#039;&#039; since [[File:ExtraSmallDie1.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie2.png]] is 3, and 21 &amp;amp;ndash; 3 is &#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] is also  &#039;&#039;&#039;18&#039;&#039;&#039; since [[File:ExtraSmallDie1.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie2.png]] is 3, and 21 &amp;amp;ndash; 3 is &#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] is &#039;&#039;&#039;10&#039;&#039;&#039; since [[File:ExtraSmallDie5.png]] &#039;&#039;&#039;+&#039;&#039;&#039; [[File:ExtraSmallDie6.png]] is 11, and 21 &amp;amp;ndash; 11 is &#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
==Turn==&lt;br /&gt;
 &lt;br /&gt;
First, all five dice are rolled. &lt;br /&gt;
 &lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result (not previously scored by the player). Click dice to select them, and button to reroll.&lt;br /&gt;
 &lt;br /&gt;
If the result after three rolls is &#039;&#039;not&#039;&#039; available in the score table, the player scores 0 that round and must choose a score to &#039;&#039;cross out&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
==Scoring==&lt;br /&gt;
 &lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve. &lt;br /&gt;
 &lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;16&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;, you get 50 points.&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=19007</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=19007"/>
		<updated>2023-11-28T06:46:08Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
 &lt;br /&gt;
The &#039;&#039;structure&#039;&#039; of the game resembles that of &#039;&#039;Yahtzee&#039;&#039; (and variants). Players take turns trying to achieve the scores in the table (&#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;). Maximum 2 rerolls per turn. &lt;br /&gt;
 &lt;br /&gt;
A result can be scored if it has not previously been scored by the player. If the player fails (after three rolls), a score must be crossed out. &lt;br /&gt;
 &lt;br /&gt;
The game ends after 20 rounds. &lt;br /&gt;
 &lt;br /&gt;
==Inverted dice sums==&lt;br /&gt;
 &lt;br /&gt;
The result of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not seen&#039;&#039;&#039;&#039;&#039; in the roll. However, there are &#039;&#039;two&#039;&#039; ways to find the result of a roll, since it can also be calculated as &#039;&#039;&#039;21&#039;&#039;&#039; &#039;&#039;minus&#039;&#039; each &#039;&#039;unique value&#039;&#039; that &#039;&#039;&#039;&#039;&#039;are seen&#039;&#039;&#039;&#039;&#039; in the roll. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====Summing up values &#039;&#039;not shown&#039;&#039;==== &lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]] is &#039;&#039;&#039;5&#039;&#039;&#039; (since 1 + 4 is &#039;&#039;&#039;5&#039;&#039;&#039;). &lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]] is also &#039;&#039;&#039;5&#039;&#039;&#039; (since 2 + 3 is &#039;&#039;&#039;5&#039;&#039;&#039;). &lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] is &#039;&#039;&#039;13&#039;&#039;&#039; (since 1 + 2 + 3 is &#039;&#039;&#039;6&#039;&#039;&#039;). &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====21 &#039;&#039;minus&#039;&#039; each unique value &#039;&#039;shown&#039;&#039;====&lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] is &#039;&#039;&#039;18&#039;&#039;&#039; since 1 + 2 is 3, and 21 &amp;amp;ndash; 3 is &#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] is also  &#039;&#039;&#039;18&#039;&#039;&#039; since 1 + 2 is 3, and 21 &amp;amp;ndash; 3 is &#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] is &#039;&#039;&#039;10&#039;&#039;&#039; since 5 + 6 is 11, and 21 &amp;amp;ndash; 11 is &#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
==Turn==&lt;br /&gt;
 &lt;br /&gt;
First, all five dice are rolled. &lt;br /&gt;
 &lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result (not previously scored by the player). Click dice to select them, and button to reroll.&lt;br /&gt;
 &lt;br /&gt;
If the result after three rolls is &#039;&#039;not&#039;&#039; available in the score table, the player scores 0 that round and must choose a score to &#039;&#039;cross out&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
==Scoring==&lt;br /&gt;
 &lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve. &lt;br /&gt;
 &lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;16&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;, you get 50 points.&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18992</id>
		<title>Tips inverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18992"/>
		<updated>2023-11-25T09:28:14Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overall strategy== &lt;br /&gt;
 &lt;br /&gt;
Mastering the game requires extensive practice. After 50–100 games, you might still be a beginner, that&#039;s normal. You need to play it a lot before you can even &#039;&#039;begin&#039;&#039; to think about strategy. But below are some tips that might help you get there faster. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For beginners====&lt;br /&gt;
 &lt;br /&gt;
Concentrate on getting the middle bonus (scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;) and sacrifice the scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039; if necessary. Also, do not try to get &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039;, since you need to be able to cross out &#039;&#039;a lot&#039;&#039; of scores as the game approaches the end. If you get the scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you&#039;ll have 155 points (including bonus). That&#039;s a good starting point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====For experienced players====&lt;br /&gt;
 &lt;br /&gt;
You should always be able to get the middle bonus (otherwise, you&#039;re still a beginner). &lt;br /&gt;
 &lt;br /&gt;
If your opponents are beginners, it&#039;s unlikely that they will get the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;), so you can sacrifice the lowest scores if necessary. Instead, secure the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; (that&#039;s 51 points right there). That will land you above 200 points quite easily, which should be enough to win against the beginners. &lt;br /&gt;
 &lt;br /&gt;
If you opponents are experienced players, focus on the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;) at the beginning of the game. When that is secured, concentrate on the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; for a while. But don&#039;t forget to secure the middle bonus along the way. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For masters====&lt;br /&gt;
 &lt;br /&gt;
If your opponents are less skilled than yourself, you should focus on the small scores &#039;&#039;&#039;1&#039;&#039;&#039; and &#039;&#039;&#039;2&#039;&#039;&#039; in the beginning of the game, in parallel with trying to get both &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039;. Scores &#039;&#039;&#039;19&#039;&#039;&#039; and &#039;&#039;&#039;20&#039;&#039;&#039; will probably be crossed out, maybe &#039;&#039;&#039;17&#039;&#039;&#039; as well. &lt;br /&gt;
 &lt;br /&gt;
If your opponents are in the same league as yourself, you need to try to go for either &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039; in the beginning of the game. At the same time, you need to secure the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;). Let each roll decide which &amp;quot;end&amp;quot; of the table you&#039;re working on. Always use your second reroll in a very thoughtful way, so you don&#039;t accidentally is forced to cross out more than necessary.&lt;br /&gt;
&lt;br /&gt;
==Rerolling tips==&lt;br /&gt;
 &lt;br /&gt;
There are &#039;&#039;a lot&#039;&#039; of different ways to achieve the results &#039;&#039;&#039;7&#039;&#039;&#039; to &#039;&#039;&#039;13&#039;&#039;&#039;, while the lower and higher scores might be more tricky. Below are some help. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====How to get the &#039;&#039;highest&#039;&#039; scores====&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;20&#039;&#039;&#039;, you need to roll [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]]. This is the only way to get &#039;&#039;&#039;20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;19&#039;&#039;&#039;, you need to roll [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]]. This is the only way to get &#039;&#039;&#039;19&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;18&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie2.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;). A much harder way is to roll [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie3.png]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;17&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie3.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie4.png]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;16&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie4.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie3.png]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;15&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s, [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie3.png]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). Another way is to roll only [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie5.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie4.png]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). A much harder way is to roll [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;14&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s, [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie4.png]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). Three other ways are to roll only [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie6.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;sixes&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie5.png]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:ExtraSmallDie3.png]]&#039;s and [[File:ExtraSmallDie4.png]]&#039;s (&#039;&#039;threes&#039;&#039; and &#039;&#039;fours&#039;&#039;).&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====How to get the &#039;&#039;lowest&#039;&#039; scores====&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;1&#039;&#039;&#039;, you need to roll [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]]. This is the only way to get &#039;&#039;&#039;1&#039;&#039;&#039; (the chance of rolling &#039;&#039;&#039;1&#039;&#039;&#039; is still 120 times greater than the chance of rolling &#039;&#039;&#039;20&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;2&#039;&#039;&#039;, you need to roll [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]]. This is the only way to get &#039;&#039;&#039;2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;3&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie2.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;4&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie3.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;5&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie4.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; to roll all dice values &#039;&#039;except&#039;&#039; [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie3.png]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;6&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie4.png]]&#039;s, [[File:ExtraSmallDie5.png]]&#039;s and [[File:ExtraSmallDie6.png]]&#039;s (&#039;&#039;fours&#039;&#039;, &#039;&#039;fives&#039;&#039; and &#039;&#039;sixes&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18862</id>
		<title>Tips inverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18862"/>
		<updated>2023-11-12T20:30:32Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overall strategy== &lt;br /&gt;
 &lt;br /&gt;
Mastering the game requires extensive practice. After 50 games, you might still be a beginner, that&#039;s normal. You need to play it a lot before you can even &#039;&#039;begin&#039;&#039; to think about strategy. But below are some tips that might help you get there faster. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For beginners====&lt;br /&gt;
 &lt;br /&gt;
Concentrate on getting the middle bonus (scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;) and sacrifice the scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039; if necessary. Also, do not try to get &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039;, since you need to be able to cross out &#039;&#039;a lot&#039;&#039; of scores as the game approaches the end. If you get the scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you&#039;ll have 155 points (including bonus). That&#039;s a good starting point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====For experienced players====&lt;br /&gt;
 &lt;br /&gt;
You should always be able to get the middle bonus (otherwise, you&#039;re still a beginner). &lt;br /&gt;
 &lt;br /&gt;
If your opponents are beginners, it&#039;s unlikely that they will get the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;), so you can sacrifice the lowest scores if necessary. Instead, secure the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; (that&#039;s 51 points right there). That will land you above 200 points quite easily, which should be enough to win against the beginners. &lt;br /&gt;
 &lt;br /&gt;
If you opponents are experienced players, focus on the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;) at the beginning of the game. When that is secured, concentrate on the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; for a while. But don&#039;t forget to secure the middle bonus along the way. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For masters====&lt;br /&gt;
 &lt;br /&gt;
If your opponents are less skilled than yourself, you should focus on the small scores &#039;&#039;&#039;1&#039;&#039;&#039; and &#039;&#039;&#039;2&#039;&#039;&#039; in the beginning of the game, in parallel with trying to get both &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039;. Scores &#039;&#039;&#039;19&#039;&#039;&#039; and &#039;&#039;&#039;20&#039;&#039;&#039; will probably be crossed out, maybe &#039;&#039;&#039;17&#039;&#039;&#039; as well. &lt;br /&gt;
 &lt;br /&gt;
If your opponents are in the same league as yourself, you need to try to go for either &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039; in the beginning of the game. At the same time, you need to secure the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;). Let each roll decide which &amp;quot;end&amp;quot; of the table you&#039;re working on. Always use your second reroll in a very thoughtful way, so you don&#039;t accidentally is forced to cross out more than necessary.&lt;br /&gt;
&lt;br /&gt;
==Rerolling tips==&lt;br /&gt;
 &lt;br /&gt;
There are &#039;&#039;a lot&#039;&#039; of different ways to achieve the results &#039;&#039;&#039;7&#039;&#039;&#039; to &#039;&#039;&#039;13&#039;&#039;&#039;, while the lower and higher scores might be more tricky. Below are some help. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====How to get the &#039;&#039;highest&#039;&#039; scores====&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;20&#039;&#039;&#039;, you need to roll [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]]. This is the only way to get &#039;&#039;&#039;20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;19&#039;&#039;&#039;, you need to roll [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]]. This is the only way to get &#039;&#039;&#039;19&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;18&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie2.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;). A much harder way is to roll [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie3.png]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;17&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie3.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie4.png]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;16&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie4.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie3.png]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;15&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s, [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie3.png]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). Another way is to roll only [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie5.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie4.png]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). A much harder way is to roll [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;14&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s, [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie4.png]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). Three other ways are to roll only [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie6.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;sixes&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie5.png]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:ExtraSmallDie3.png]]&#039;s and [[File:ExtraSmallDie4.png]]&#039;s (&#039;&#039;threes&#039;&#039; and &#039;&#039;fours&#039;&#039;).&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====How to get the &#039;&#039;lowest&#039;&#039; scores====&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;1&#039;&#039;&#039;, you need to roll [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]]. This is the only way to get &#039;&#039;&#039;1&#039;&#039;&#039; (the chance of rolling &#039;&#039;&#039;1&#039;&#039;&#039; is still 120 times greater than the chance of rolling &#039;&#039;&#039;20&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;2&#039;&#039;&#039;, you need to roll [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]]. This is the only way to get &#039;&#039;&#039;2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;3&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie2.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;4&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie3.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;5&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie4.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; to roll all dice values &#039;&#039;except&#039;&#039; [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie3.png]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;6&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie4.png]]&#039;s, [[File:ExtraSmallDie5.png]]&#039;s and [[File:ExtraSmallDie6.png]]&#039;s (&#039;&#039;fours&#039;&#039;, &#039;&#039;fives&#039;&#039; and &#039;&#039;sixes&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18861</id>
		<title>Tips inverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18861"/>
		<updated>2023-11-12T18:51:03Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overall strategy== &lt;br /&gt;
 &lt;br /&gt;
Mastering the game requires extensive practice. After 50 games, you might still be a beginner, that&#039;s normal. You need to play it a lot before you can even &#039;&#039;begin&#039;&#039; to think about strategy. But below are some tips that might help you get there faster. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For beginners====&lt;br /&gt;
 &lt;br /&gt;
Concentrate on getting the middle bonus (scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;) and sacrifice the scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039; if necessary. Also, do not try to get &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039;, since you need to be able to cross out &#039;&#039;a lot&#039;&#039; of scores as the game approaches the end. If you get the scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you&#039;ll have 155 points (including bonus). That&#039;s a good starting point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====For experienced players====&lt;br /&gt;
 &lt;br /&gt;
You should always be able to get the middle bonus (otherwise, you&#039;re still a beginner). &lt;br /&gt;
 &lt;br /&gt;
If your opponents are beginners, it&#039;s unlikely that they will get the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;), so you can sacrifice the lowest scores if necessary. Instead, secure the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; (that&#039;s 51 points right there). That will land you above 200 points quite easily, which should be enough to win against the beginners. &lt;br /&gt;
 &lt;br /&gt;
If you opponents are experienced players, focus on the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;) at the beginning of the game. When that is secured, concentrate on the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; for a while. But don&#039;t forget to secure the middle bonus along the way. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For masters====&lt;br /&gt;
 &lt;br /&gt;
If your opponents are less skilled than yourself, you should focus on the small scores &#039;&#039;&#039;1&#039;&#039;&#039; and &#039;&#039;&#039;2&#039;&#039;&#039; in the beginning of the game, in parallel with trying to get both &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039;. Scores &#039;&#039;&#039;19&#039;&#039;&#039; and &#039;&#039;&#039;20&#039;&#039;&#039; will probably be crossed out, maybe &#039;&#039;&#039;17&#039;&#039;&#039; as well. &lt;br /&gt;
 &lt;br /&gt;
If your opponents are in the same league as yourself, you need to try to go for either &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039; in the beginning of the game. At the same time, you need to secure the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;). Let each roll decide which &amp;quot;end&amp;quot; of the table you&#039;re working on. Always use your second reroll in a very thoughtful way, so you don&#039;t accidentally is forced to cross out more than necessary.&lt;br /&gt;
&lt;br /&gt;
==Rerolling tips==&lt;br /&gt;
 &lt;br /&gt;
There are &#039;&#039;a lot&#039;&#039; of different ways to achieve the results &#039;&#039;&#039;7&#039;&#039;&#039; to &#039;&#039;&#039;13&#039;&#039;&#039;, while the lower and higher scores might be more tricky. Below are some help. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====How to get the &#039;&#039;highest&#039;&#039; scores====&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;20&#039;&#039;&#039;, you need to roll [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]]. This is the only way to get &#039;&#039;&#039;20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;19&#039;&#039;&#039;, you need to roll [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]]. This is the only way to get &#039;&#039;&#039;19&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;18&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie2.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;). A much harder way is to roll [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie3.png]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;17&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie3.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie4.png]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;16&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie4.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie3.png]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;15&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s, [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie3.png]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). Another way is to roll only [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie5.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie4.png]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). A much harder way is to roll [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;14&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s, [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie4.png]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). Other ways are to roll only [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie6.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;sixes&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie5.png]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:ExtraSmallDie3.png]]&#039;s and [[File:ExtraSmallDie4.png]]&#039;s (&#039;&#039;threes&#039;&#039; and &#039;&#039;fours&#039;&#039;).&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====How to get the &#039;&#039;lowest&#039;&#039; scores====&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;1&#039;&#039;&#039;, you need to roll [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]]. This is the only way to get &#039;&#039;&#039;1&#039;&#039;&#039; (the chance of rolling &#039;&#039;&#039;1&#039;&#039;&#039; is still 120 times greater than the chance of rolling &#039;&#039;&#039;20&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;2&#039;&#039;&#039;, you need to roll [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]]. This is the only way to get &#039;&#039;&#039;2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;3&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie2.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;4&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie3.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;5&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:ExtraSmallDie1.png]]&#039;s and [[File:ExtraSmallDie4.png]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; to roll all dice values &#039;&#039;except&#039;&#039; [[File:ExtraSmallDie2.png]]&#039;s and [[File:ExtraSmallDie3.png]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;6&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:ExtraSmallDie4.png]]&#039;s, [[File:ExtraSmallDie5.png]]&#039;s and [[File:ExtraSmallDie6.png]]&#039;s (&#039;&#039;fours&#039;&#039;, &#039;&#039;fives&#039;&#039; and &#039;&#039;sixes&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18860</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18860"/>
		<updated>2023-11-12T17:05:12Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
 &lt;br /&gt;
The &#039;&#039;structure&#039;&#039; of the game resembles that of &#039;&#039;Yahtzee&#039;&#039; (and variants). Players take turns trying to achieve the scores in the table (&#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;). Maximum 2 rerolls per turn. &lt;br /&gt;
 &lt;br /&gt;
A result can be scored if it has not previously been scored by the player. If the player fails (after three rolls), a score must be crossed out. &lt;br /&gt;
 &lt;br /&gt;
The game ends after 20 rounds. &lt;br /&gt;
 &lt;br /&gt;
==Inverted dice sums==&lt;br /&gt;
 &lt;br /&gt;
The result of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not seen&#039;&#039;&#039;&#039;&#039; in the roll. However, there are &#039;&#039;two&#039;&#039; ways to find the result of a roll, since it can also be calculated as &#039;&#039;&#039;21&#039;&#039;&#039; &#039;&#039;minus&#039;&#039; each &#039;&#039;unique value&#039;&#039; that &#039;&#039;&#039;&#039;&#039;are seen&#039;&#039;&#039;&#039;&#039; in the roll. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====Summing up values &#039;&#039;not shown&#039;&#039;==== &lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie3.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]] is &#039;&#039;&#039;5&#039;&#039;&#039; (since 1+4=&#039;&#039;&#039;5&#039;&#039;&#039;). &lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]] is also &#039;&#039;&#039;5&#039;&#039;&#039; (since 2+3=&#039;&#039;&#039;5&#039;&#039;&#039;). &lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie4.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] is &#039;&#039;&#039;13&#039;&#039;&#039; (since 1+2+3=&#039;&#039;&#039;6&#039;&#039;&#039;). &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====21 &#039;&#039;minus&#039;&#039; each unique value &#039;&#039;shown&#039;&#039;====&lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] is &#039;&#039;&#039;18&#039;&#039;&#039; since 1+2=3 and 21-3=&#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie1.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] [[File:ExtraSmallDie2.png]] is also  &#039;&#039;&#039;18&#039;&#039;&#039; since 1+2=3 and 21-3=&#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
[[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie5.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] [[File:ExtraSmallDie6.png]] is &#039;&#039;&#039;10&#039;&#039;&#039; since 5+6=11 and 21-11=&#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
==Turn==&lt;br /&gt;
 &lt;br /&gt;
First, all five dice are rolled. &lt;br /&gt;
 &lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result (not previously scored by the player). Click dice to select them, and button to reroll.&lt;br /&gt;
 &lt;br /&gt;
If the result after three rolls is &#039;&#039;not&#039;&#039; available in the score table, the player scores 0 that round and must choose a score to &#039;&#039;cross out&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
==Scoring==&lt;br /&gt;
 &lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve. &lt;br /&gt;
 &lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;16&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;, you get 50 points.&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:ExtraSmallDie6.png&amp;diff=18859</id>
		<title>File:ExtraSmallDie6.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:ExtraSmallDie6.png&amp;diff=18859"/>
		<updated>2023-11-12T17:02:30Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: D6-6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
D6-6&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:ExtraSmallDie5.png&amp;diff=18858</id>
		<title>File:ExtraSmallDie5.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:ExtraSmallDie5.png&amp;diff=18858"/>
		<updated>2023-11-12T17:02:08Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: D6-5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
D6-5&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:ExtraSmallDie4.png&amp;diff=18857</id>
		<title>File:ExtraSmallDie4.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:ExtraSmallDie4.png&amp;diff=18857"/>
		<updated>2023-11-12T17:01:49Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: D6-4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
D6-4&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:ExtraSmallDie3.png&amp;diff=18856</id>
		<title>File:ExtraSmallDie3.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:ExtraSmallDie3.png&amp;diff=18856"/>
		<updated>2023-11-12T17:01:35Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: D6-3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
D6-3&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:ExtraSmallDie2.png&amp;diff=18855</id>
		<title>File:ExtraSmallDie2.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:ExtraSmallDie2.png&amp;diff=18855"/>
		<updated>2023-11-12T17:01:16Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: D6-2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
D6-2&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:ExtraSmallDie1.png&amp;diff=18854</id>
		<title>File:ExtraSmallDie1.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:ExtraSmallDie1.png&amp;diff=18854"/>
		<updated>2023-11-12T17:00:45Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: D6-1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
D6-1&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18853</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18853"/>
		<updated>2023-11-12T16:34:17Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
 &lt;br /&gt;
The &#039;&#039;structure&#039;&#039; of the game resembles that of &#039;&#039;Yahtzee&#039;&#039; (and variants). Players take turns trying to achieve the scores in the table (&#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;). Maximum 2 rerolls per turn. &lt;br /&gt;
 &lt;br /&gt;
A result can be scored if it has not previously been scored by the player. If the player fails (after three rolls), a score must be crossed out. &lt;br /&gt;
 &lt;br /&gt;
The game ends after 20 rounds. &lt;br /&gt;
 &lt;br /&gt;
==Inverted dice sums==&lt;br /&gt;
 &lt;br /&gt;
The result of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not seen&#039;&#039;&#039;&#039;&#039; in the roll. However, there are &#039;&#039;two&#039;&#039; ways to find the result of a roll, since it can also be calculated as &#039;&#039;&#039;21&#039;&#039;&#039; &#039;&#039;minus&#039;&#039; each &#039;&#039;unique value&#039;&#039; that &#039;&#039;&#039;&#039;&#039;are seen&#039;&#039;&#039;&#039;&#039; in the roll. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====Summing up values &#039;&#039;not shown&#039;&#039;==== &lt;br /&gt;
 &lt;br /&gt;
[[File:Dice_small_2.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]] is &#039;&#039;&#039;5&#039;&#039;&#039; (since 1+4=&#039;&#039;&#039;5&#039;&#039;&#039;). &lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]] is also &#039;&#039;&#039;5&#039;&#039;&#039; (since 2+3=&#039;&#039;&#039;5&#039;&#039;&#039;). &lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] is &#039;&#039;&#039;13&#039;&#039;&#039; (since 1+2+3=&#039;&#039;&#039;6&#039;&#039;&#039;). &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====21 &#039;&#039;minus&#039;&#039; each unique value &#039;&#039;shown&#039;&#039;====&lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] is &#039;&#039;&#039;18&#039;&#039;&#039; since 1+2=3 and 21-3=&#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 1.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] is also  &#039;&#039;&#039;18&#039;&#039;&#039; since 1+2=3 and 21-3=&#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] is &#039;&#039;&#039;10&#039;&#039;&#039; since 5+6=11 and 21-11=&#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
==Turn==&lt;br /&gt;
 &lt;br /&gt;
First, all five dice are rolled. &lt;br /&gt;
 &lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result (not previously scored by the player). Click dice to select them, and button to reroll.&lt;br /&gt;
 &lt;br /&gt;
If the result after three rolls is &#039;&#039;not&#039;&#039; available in the score table, the player scores 0 that round and must choose a score to &#039;&#039;cross out&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
==Scoring==&lt;br /&gt;
 &lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve. &lt;br /&gt;
 &lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;16&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;, you get 50 points.&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18852</id>
		<title>Tips inverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18852"/>
		<updated>2023-11-11T13:36:04Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: /* Rerolling tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overall strategy== &lt;br /&gt;
 &lt;br /&gt;
Mastering the game requires extensive practice. After 50 games, you might still be a beginner, that&#039;s normal. You need to play it a lot before you can even &#039;&#039;begin&#039;&#039; to think about strategy. But below are some tips that might help you get there faster. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For beginners====&lt;br /&gt;
 &lt;br /&gt;
Concentrate on getting the middle bonus (scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;) and sacrifice the scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039; if necessary. Also, do not try to get &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039;, since you need to be able to cross out &#039;&#039;a lot&#039;&#039; of scores as the game approaches the end. If you get the scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you&#039;ll have 155 points (including bonus). That&#039;s a good starting point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====For experienced players====&lt;br /&gt;
 &lt;br /&gt;
You should always be able to get the middle bonus (otherwise, you&#039;re still a beginner). &lt;br /&gt;
 &lt;br /&gt;
If your opponents are beginners, it&#039;s unlikely that they will get the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;), so you can sacrifice the lowest scores if necessary. Instead, secure the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; (that&#039;s 51 points right there). That will land you above 200 points quite easily, which should be enough to win against the beginners. &lt;br /&gt;
 &lt;br /&gt;
If you opponents are experienced players, focus on the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;) at the beginning of the game. When that is secured, concentrate on the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; for a while. But don&#039;t forget to secure the middle bonus along the way. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For masters====&lt;br /&gt;
 &lt;br /&gt;
If your opponents are less skilled than yourself, you should focus on the small scores &#039;&#039;&#039;1&#039;&#039;&#039; and &#039;&#039;&#039;2&#039;&#039;&#039; in the beginning of the game, in parallel with trying to get both &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039;. Scores &#039;&#039;&#039;19&#039;&#039;&#039; and &#039;&#039;&#039;20&#039;&#039;&#039; will probably be crossed out, maybe &#039;&#039;&#039;17&#039;&#039;&#039; as well. &lt;br /&gt;
 &lt;br /&gt;
If your opponents are in the same league as yourself, you need to try to go for either &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039; in the beginning of the game. At the same time, you need to secure the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;). Let each roll decide which &amp;quot;end&amp;quot; of the table you&#039;re working on. Always use your second reroll in a very thoughtful way, so you don&#039;t accidentally is forced to cross out more than necessary.&lt;br /&gt;
&lt;br /&gt;
==Rerolling tips==&lt;br /&gt;
 &lt;br /&gt;
There are &#039;&#039;a lot&#039;&#039; of different ways to achieve the results &#039;&#039;&#039;7&#039;&#039;&#039; to &#039;&#039;&#039;13&#039;&#039;&#039;, while the lower and higher scores might be more tricky. Below are some help. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====How to get the &#039;&#039;highest&#039;&#039; scores====&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;20&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]]. This is the only way to get &#039;&#039;&#039;20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;19&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]]. This is the only way to get &#039;&#039;&#039;19&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;18&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;). A much harder way is to roll [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;17&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;16&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;15&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). Another way is to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). A much harder way is to roll [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;14&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). Other ways are to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;sixes&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 3.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;threes&#039;&#039; and &#039;&#039;fours&#039;&#039;).&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====How to get the &#039;&#039;lowest&#039;&#039; scores====&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;1&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;1&#039;&#039;&#039; (the chance of rolling &#039;&#039;&#039;1&#039;&#039;&#039; is still 120 times greater than the chance of rolling &#039;&#039;&#039;20&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;2&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;3&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;4&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;5&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;6&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 4.png|20x20px]]&#039;s, [[File:Dice small 5.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;fours&#039;&#039;, &#039;&#039;fives&#039;&#039; and &#039;&#039;sixes&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18851</id>
		<title>Tips inverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18851"/>
		<updated>2023-11-11T13:35:25Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: /* Helpful when rerolling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overall strategy== &lt;br /&gt;
 &lt;br /&gt;
Mastering the game requires extensive practice. After 50 games, you might still be a beginner, that&#039;s normal. You need to play it a lot before you can even &#039;&#039;begin&#039;&#039; to think about strategy. But below are some tips that might help you get there faster. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For beginners====&lt;br /&gt;
 &lt;br /&gt;
Concentrate on getting the middle bonus (scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;) and sacrifice the scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039; if necessary. Also, do not try to get &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039;, since you need to be able to cross out &#039;&#039;a lot&#039;&#039; of scores as the game approaches the end. If you get the scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you&#039;ll have 155 points (including bonus). That&#039;s a good starting point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====For experienced players====&lt;br /&gt;
 &lt;br /&gt;
You should always be able to get the middle bonus (otherwise, you&#039;re still a beginner). &lt;br /&gt;
 &lt;br /&gt;
If your opponents are beginners, it&#039;s unlikely that they will get the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;), so you can sacrifice the lowest scores if necessary. Instead, secure the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; (that&#039;s 51 points right there). That will land you above 200 points quite easily, which should be enough to win against the beginners. &lt;br /&gt;
 &lt;br /&gt;
If you opponents are experienced players, focus on the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;) at the beginning of the game. When that is secured, concentrate on the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; for a while. But don&#039;t forget to secure the middle bonus along the way. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For masters====&lt;br /&gt;
 &lt;br /&gt;
If your opponents are less skilled than yourself, you should focus on the small scores &#039;&#039;&#039;1&#039;&#039;&#039; and &#039;&#039;&#039;2&#039;&#039;&#039; in the beginning of the game, in parallel with trying to get both &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039;. Scores &#039;&#039;&#039;19&#039;&#039;&#039; and &#039;&#039;&#039;20&#039;&#039;&#039; will probably be crossed out, maybe &#039;&#039;&#039;17&#039;&#039;&#039; as well. &lt;br /&gt;
 &lt;br /&gt;
If your opponents are in the same league as yourself, you need to try to go for either &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039; in the beginning of the game. At the same time, you need to secure the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;). Let each roll decide which &amp;quot;end&amp;quot; of the table you&#039;re working on. Always use your second reroll in a very thoughtful way, so you don&#039;t accidentally is forced to cross out more than necessary.&lt;br /&gt;
&lt;br /&gt;
==Rerolling tips==&lt;br /&gt;
 &lt;br /&gt;
There are &#039;&#039;a lot&#039;&#039; of different ways to achieve the results &#039;&#039;&#039;7&#039;&#039;&#039; to &#039;&#039;&#039;13&#039;&#039;&#039;, while the lower and higher scores might be more tricky. Below are are some help. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====How to get the &#039;&#039;highest&#039;&#039; scores====&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;20&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]]. This is the only way to get &#039;&#039;&#039;20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;19&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]]. This is the only way to get &#039;&#039;&#039;19&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;18&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;). A much harder way is to roll [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;17&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;16&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;15&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). Another way is to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). A much harder way is to roll [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;14&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). Other ways are to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;sixes&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 3.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;threes&#039;&#039; and &#039;&#039;fours&#039;&#039;).&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====How to get the &#039;&#039;lowest&#039;&#039; scores====&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;1&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;1&#039;&#039;&#039; (the chance of rolling &#039;&#039;&#039;1&#039;&#039;&#039; is still 120 times greater than the chance of rolling &#039;&#039;&#039;20&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;2&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;3&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;4&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;5&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;6&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 4.png|20x20px]]&#039;s, [[File:Dice small 5.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;fours&#039;&#039;, &#039;&#039;fives&#039;&#039; and &#039;&#039;sixes&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18850</id>
		<title>Tips inverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18850"/>
		<updated>2023-11-11T13:34:13Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: /* For masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overall strategy== &lt;br /&gt;
 &lt;br /&gt;
Mastering the game requires extensive practice. After 50 games, you might still be a beginner, that&#039;s normal. You need to play it a lot before you can even &#039;&#039;begin&#039;&#039; to think about strategy. But below are some tips that might help you get there faster. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For beginners====&lt;br /&gt;
 &lt;br /&gt;
Concentrate on getting the middle bonus (scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;) and sacrifice the scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039; if necessary. Also, do not try to get &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039;, since you need to be able to cross out &#039;&#039;a lot&#039;&#039; of scores as the game approaches the end. If you get the scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you&#039;ll have 155 points (including bonus). That&#039;s a good starting point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====For experienced players====&lt;br /&gt;
 &lt;br /&gt;
You should always be able to get the middle bonus (otherwise, you&#039;re still a beginner). &lt;br /&gt;
 &lt;br /&gt;
If your opponents are beginners, it&#039;s unlikely that they will get the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;), so you can sacrifice the lowest scores if necessary. Instead, secure the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; (that&#039;s 51 points right there). That will land you above 200 points quite easily, which should be enough to win against the beginners. &lt;br /&gt;
 &lt;br /&gt;
If you opponents are experienced players, focus on the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;) at the beginning of the game. When that is secured, concentrate on the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; for a while. But don&#039;t forget to secure the middle bonus along the way. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For masters====&lt;br /&gt;
 &lt;br /&gt;
If your opponents are less skilled than yourself, you should focus on the small scores &#039;&#039;&#039;1&#039;&#039;&#039; and &#039;&#039;&#039;2&#039;&#039;&#039; in the beginning of the game, in parallel with trying to get both &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039;. Scores &#039;&#039;&#039;19&#039;&#039;&#039; and &#039;&#039;&#039;20&#039;&#039;&#039; will probably be crossed out, maybe &#039;&#039;&#039;17&#039;&#039;&#039; as well. &lt;br /&gt;
 &lt;br /&gt;
If your opponents are in the same league as yourself, you need to try to go for either &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039; in the beginning of the game. At the same time, you need to secure the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;). Let each roll decide which &amp;quot;end&amp;quot; of the table you&#039;re working on. Always use your second reroll in a very thoughtful way, so you don&#039;t accidentally is forced to cross out more than necessary.&lt;br /&gt;
&lt;br /&gt;
==Helpful when rerolling==&lt;br /&gt;
 &lt;br /&gt;
There are &#039;&#039;a lot&#039;&#039; of different ways to achieve the results &#039;&#039;&#039;7&#039;&#039;&#039; to &#039;&#039;&#039;13&#039;&#039;&#039;, while the lower and higher scores might be more tricky. Below are are some help. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====How to get the &#039;&#039;highest&#039;&#039; scores====&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;20&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]]. This is the only way to get &#039;&#039;&#039;20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;19&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]]. This is the only way to get &#039;&#039;&#039;19&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;18&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;). A much harder way is to roll [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;17&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;16&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;15&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). Another way is to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). A much harder way is to roll [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;14&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). Other ways are to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;sixes&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 3.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;threes&#039;&#039; and &#039;&#039;fours&#039;&#039;).&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====How to get the &#039;&#039;lowest&#039;&#039; scores====&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;1&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;1&#039;&#039;&#039; (the chance of rolling &#039;&#039;&#039;1&#039;&#039;&#039; is still 120 times greater than the chance of rolling &#039;&#039;&#039;20&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;2&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;3&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;4&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;5&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;6&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 4.png|20x20px]]&#039;s, [[File:Dice small 5.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;fours&#039;&#039;, &#039;&#039;fives&#039;&#039; and &#039;&#039;sixes&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18849</id>
		<title>Tips inverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18849"/>
		<updated>2023-11-11T13:30:11Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: /* For beginners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overall strategy== &lt;br /&gt;
 &lt;br /&gt;
Mastering the game requires extensive practice. After 50 games, you might still be a beginner, that&#039;s normal. You need to play it a lot before you can even &#039;&#039;begin&#039;&#039; to think about strategy. But below are some tips that might help you get there faster. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For beginners====&lt;br /&gt;
 &lt;br /&gt;
Concentrate on getting the middle bonus (scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;) and sacrifice the scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039; if necessary. Also, do not try to get &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039;, since you need to be able to cross out &#039;&#039;a lot&#039;&#039; of scores as the game approaches the end. If you get the scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you&#039;ll have 155 points (including bonus). That&#039;s a good starting point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====For experienced players====&lt;br /&gt;
 &lt;br /&gt;
You should always be able to get the middle bonus (otherwise, you&#039;re still a beginner). &lt;br /&gt;
 &lt;br /&gt;
If your opponents are beginners, it&#039;s unlikely that they will get the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;), so you can sacrifice the lowest scores if necessary. Instead, secure the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; (that&#039;s 51 points right there). That will land you above 200 points quite easily, which should be enough to win against the beginners. &lt;br /&gt;
 &lt;br /&gt;
If you opponents are experienced players, focus on the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;) at the beginning of the game. When that is secured, concentrate on the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; for a while. But don&#039;t forget to secure the middle bonus along the way. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For masters====&lt;br /&gt;
 &lt;br /&gt;
If your opponents are less skilled than yourself, you should focus on the small scores &#039;&#039;&#039;1&#039;&#039;&#039; and &#039;&#039;&#039;2&#039;&#039;&#039; in parallel with trying the get &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039;, in the beginning of the game. Scores &#039;&#039;&#039;19&#039;&#039;&#039; and &#039;&#039;&#039;20&#039;&#039;&#039; will probably be crossed out, maybe &#039;&#039;&#039;17&#039;&#039;&#039; as well. &lt;br /&gt;
 &lt;br /&gt;
If your opponents are in the same league as yourself, you need to try to go for either &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039; in the beginning of the game. At the same time, you need to secure the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;). Let each roll decide which &amp;quot;end&amp;quot; of the table you&#039;re working on. Always use your second reroll in a very thoughtful way, so you don&#039;t accidentally is forced to cross out more than necessary. &lt;br /&gt;
&lt;br /&gt;
==Helpful when rerolling==&lt;br /&gt;
 &lt;br /&gt;
There are &#039;&#039;a lot&#039;&#039; of different ways to achieve the results &#039;&#039;&#039;7&#039;&#039;&#039; to &#039;&#039;&#039;13&#039;&#039;&#039;, while the lower and higher scores might be more tricky. Below are are some help. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====How to get the &#039;&#039;highest&#039;&#039; scores====&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;20&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]]. This is the only way to get &#039;&#039;&#039;20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;19&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]]. This is the only way to get &#039;&#039;&#039;19&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;18&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;). A much harder way is to roll [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;17&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;16&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;15&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). Another way is to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). A much harder way is to roll [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;14&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). Other ways are to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;sixes&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 3.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;threes&#039;&#039; and &#039;&#039;fours&#039;&#039;).&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====How to get the &#039;&#039;lowest&#039;&#039; scores====&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;1&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;1&#039;&#039;&#039; (the chance of rolling &#039;&#039;&#039;1&#039;&#039;&#039; is still 120 times greater than the chance of rolling &#039;&#039;&#039;20&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;2&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;3&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;4&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;5&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;6&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 4.png|20x20px]]&#039;s, [[File:Dice small 5.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;fours&#039;&#039;, &#039;&#039;fives&#039;&#039; and &#039;&#039;sixes&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18848</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18848"/>
		<updated>2023-11-11T13:08:43Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
 &lt;br /&gt;
The &#039;&#039;structure&#039;&#039; of the game resembles that of &#039;&#039;Yahtzee&#039;&#039; (and variants). Players take turns trying to achieve the scores in the table (&#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;). Maximum 2 rerolls per turn. &lt;br /&gt;
 &lt;br /&gt;
A result can be scored if it has not previously been scored by the player. If the player fails (after three rolls), a score must be crossed out. &lt;br /&gt;
 &lt;br /&gt;
The game ends after 20 rounds. &lt;br /&gt;
 &lt;br /&gt;
==Inverted dice sums==&lt;br /&gt;
 &lt;br /&gt;
The result of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not seen&#039;&#039;&#039;&#039;&#039; in the roll. However, there are &#039;&#039;two&#039;&#039; ways to find the result of a roll, since it can also be calculated as &#039;&#039;&#039;21&#039;&#039;&#039; &#039;&#039;minus&#039;&#039; each &#039;&#039;unique value&#039;&#039; that &#039;&#039;&#039;&#039;&#039;are seen&#039;&#039;&#039;&#039;&#039; in the roll. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====Summing up values &#039;&#039;not shown&#039;&#039;==== &lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 2.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]] is &#039;&#039;&#039;5&#039;&#039;&#039; (since 1+4=&#039;&#039;&#039;5&#039;&#039;&#039;). &lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]] is also &#039;&#039;&#039;5&#039;&#039;&#039; (since 2+3=&#039;&#039;&#039;5&#039;&#039;&#039;). &lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] is &#039;&#039;&#039;13&#039;&#039;&#039; (since 1+2+3=&#039;&#039;&#039;6&#039;&#039;&#039;). &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====21 &#039;&#039;minus&#039;&#039; each unique value &#039;&#039;shown&#039;&#039;====&lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] is &#039;&#039;&#039;18&#039;&#039;&#039; since 1+2=3 and 21-3=&#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 1.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] is also  &#039;&#039;&#039;18&#039;&#039;&#039; since 1+2=3 and 21-3=&#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] is &#039;&#039;&#039;10&#039;&#039;&#039; since 5+6=11 and 21-11=&#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
==Turn==&lt;br /&gt;
 &lt;br /&gt;
First, all five dice are rolled. &lt;br /&gt;
 &lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result (not previously scored by the player). Click dice to select them, and button to reroll.&lt;br /&gt;
 &lt;br /&gt;
If the result after three rolls is &#039;&#039;not&#039;&#039; available in the score table, the player scores 0 that round and must choose a score to &#039;&#039;cross out&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
==Scoring==&lt;br /&gt;
 &lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve. &lt;br /&gt;
 &lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;16&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;, you get 50 points.&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18847</id>
		<title>Tips inverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18847"/>
		<updated>2023-11-11T13:07:09Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overall strategy== &lt;br /&gt;
 &lt;br /&gt;
Mastering the game requires extensive practice. After 50 games, you might still be a beginner, that&#039;s normal. You need to play it a lot before you can even &#039;&#039;begin&#039;&#039; to think about strategy. But below are some tips that might help you get there faster. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For beginners====&lt;br /&gt;
 &lt;br /&gt;
Concentrate on getting the middle bonus (scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;) and sacrifice the scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039; if necessary. Also, do not try to get &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039;, since you need to be able to cross out &#039;&#039;&#039;a lot&#039;&#039;&#039; of scores as the game approaches the end. If you get the scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you&#039;ll have 155 points (including bonus). That&#039;s a good starting point.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For experienced players====&lt;br /&gt;
 &lt;br /&gt;
You should always be able to get the middle bonus (otherwise, you&#039;re still a beginner). &lt;br /&gt;
 &lt;br /&gt;
If your opponents are beginners, it&#039;s unlikely that they will get the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;), so you can sacrifice the lowest scores if necessary. Instead, secure the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; (that&#039;s 51 points right there). That will land you above 200 points quite easily, which should be enough to win against the beginners. &lt;br /&gt;
 &lt;br /&gt;
If you opponents are experienced players, focus on the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;) at the beginning of the game. When that is secured, concentrate on the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; for a while. But don&#039;t forget to secure the middle bonus along the way. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====For masters====&lt;br /&gt;
 &lt;br /&gt;
If your opponents are less skilled than yourself, you should focus on the small scores &#039;&#039;&#039;1&#039;&#039;&#039; and &#039;&#039;&#039;2&#039;&#039;&#039; in parallel with trying the get &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039;, in the beginning of the game. Scores &#039;&#039;&#039;19&#039;&#039;&#039; and &#039;&#039;&#039;20&#039;&#039;&#039; will probably be crossed out, maybe &#039;&#039;&#039;17&#039;&#039;&#039; as well. &lt;br /&gt;
 &lt;br /&gt;
If your opponents are in the same league as yourself, you need to try to go for either &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039; in the beginning of the game. At the same time, you need to secure the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;). Let each roll decide which &amp;quot;end&amp;quot; of the table you&#039;re working on. Always use your second reroll in a very thoughtful way, so you don&#039;t accidentally is forced to cross out more than necessary. &lt;br /&gt;
&lt;br /&gt;
==Helpful when rerolling==&lt;br /&gt;
 &lt;br /&gt;
There are &#039;&#039;a lot&#039;&#039; of different ways to achieve the results &#039;&#039;&#039;7&#039;&#039;&#039; to &#039;&#039;&#039;13&#039;&#039;&#039;, while the lower and higher scores might be more tricky. Below are are some help. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====How to get the &#039;&#039;highest&#039;&#039; scores====&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;20&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]]. This is the only way to get &#039;&#039;&#039;20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;19&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]]. This is the only way to get &#039;&#039;&#039;19&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;18&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;). A much harder way is to roll [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;17&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;16&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;15&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). Another way is to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). A much harder way is to roll [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;14&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). Other ways are to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;sixes&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 3.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;threes&#039;&#039; and &#039;&#039;fours&#039;&#039;).&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====How to get the &#039;&#039;lowest&#039;&#039; scores====&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;1&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;1&#039;&#039;&#039; (the chance of rolling &#039;&#039;&#039;1&#039;&#039;&#039; is still 120 times greater than the chance of rolling &#039;&#039;&#039;20&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;2&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;3&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;4&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;5&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;6&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 4.png|20x20px]]&#039;s, [[File:Dice small 5.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;fours&#039;&#039;, &#039;&#039;fives&#039;&#039; and &#039;&#039;sixes&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18846</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18846"/>
		<updated>2023-11-11T12:58:13Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
 &lt;br /&gt;
The &#039;&#039;structure&#039;&#039; of the game resembles that of &#039;&#039;Yahtzee&#039;&#039; (and variants). Players take turns trying to achieve the scores in the table (&#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;). Maximum 2 rerolls per turn. &lt;br /&gt;
 &lt;br /&gt;
A result can be scored if it has not previously been scored by the player. If the player fails (after three rolls), a score must be crossed out. &lt;br /&gt;
 &lt;br /&gt;
The game ends after 20 rounds. &lt;br /&gt;
 &lt;br /&gt;
==Inverted dice sums==&lt;br /&gt;
 &lt;br /&gt;
The result of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not seen&#039;&#039;&#039;&#039;&#039; in the roll. However, there are &#039;&#039;two&#039;&#039; ways to find the result of a roll, since it can also be calculated as &#039;&#039;&#039;21&#039;&#039;&#039; &#039;&#039;minus&#039;&#039; each &#039;&#039;unique value&#039;&#039; that &#039;&#039;&#039;&#039;&#039;are seen&#039;&#039;&#039;&#039;&#039; in the roll. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
===Summing up values &#039;&#039;not shown&#039;&#039;=== &lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 2.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]] is &#039;&#039;&#039;5&#039;&#039;&#039; (since 1+4=&#039;&#039;&#039;5&#039;&#039;&#039;). &lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]] is also &#039;&#039;&#039;5&#039;&#039;&#039; (since 2+3=&#039;&#039;&#039;5&#039;&#039;&#039;). &lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] is &#039;&#039;&#039;13&#039;&#039;&#039; (since 1+2+3=&#039;&#039;&#039;6&#039;&#039;&#039;). &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
===21 &#039;&#039;minus&#039;&#039; each unique value &#039;&#039;shown&#039;&#039;===&lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] is &#039;&#039;&#039;18&#039;&#039;&#039; since 1+2=3 and 21-3=&#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 1.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] is also  &#039;&#039;&#039;18&#039;&#039;&#039; since 1+2=3 and 21-3=&#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] is &#039;&#039;&#039;10&#039;&#039;&#039; since 5+6=11 and 21-11=&#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
==Turn==&lt;br /&gt;
 &lt;br /&gt;
First, all five dice are rolled. &lt;br /&gt;
 &lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result (not previously scored by the player). Click dice to select them, and button to reroll.&lt;br /&gt;
 &lt;br /&gt;
If the result after three rolls is &#039;&#039;not&#039;&#039; available in the score table, the player scores 0 that round and must choose a score to &#039;&#039;cross out&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
==Scoring==&lt;br /&gt;
 &lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve. &lt;br /&gt;
 &lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;16&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;, you get 50 points.&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18845</id>
		<title>Tips inverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18845"/>
		<updated>2023-11-11T12:56:51Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overall strategy== &lt;br /&gt;
 &lt;br /&gt;
Mastering the game requires extensive practice. After 50 games, you might still be a beginner, that&#039;s normal. You need to play it a lot before you can even &#039;&#039;begin&#039;&#039; to think about strategy. But below are some tips that might help you get there faster. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
===For beginners===&lt;br /&gt;
 &lt;br /&gt;
Concentrate on getting the middle bonus (scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;) and sacrifice the scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039; if necessary. Also, do not try to get &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039;, since you need to be able to cross out &#039;&#039;&#039;a lot&#039;&#039;&#039; of scores as the game approaches the end. If you get the scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you&#039;ll have 155 points (including bonus). That&#039;s a good starting point.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
===For experienced players===&lt;br /&gt;
 &lt;br /&gt;
You should always be able to get the middle bonus (otherwise, you&#039;re still a beginner). &lt;br /&gt;
 &lt;br /&gt;
If your opponents are beginners, it&#039;s unlikely that they will get the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;), so you can sacrifice the lowest scores if necessary. Instead, secure the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; (that&#039;s 51 points right there). That will land you above 200 points quite easily, which should be enough to win against the beginners. &lt;br /&gt;
 &lt;br /&gt;
If you opponents are experienced players, focus on the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;) at the beginning of the game. When that is secured, concentrate on the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; for a while. But don&#039;t forget to secure the middle bonus along the way. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
===For masters===&lt;br /&gt;
 &lt;br /&gt;
If your opponents are less skilled than yourself, you should focus on the small scores &#039;&#039;&#039;1&#039;&#039;&#039; and &#039;&#039;&#039;2&#039;&#039;&#039; in parallel with trying the get &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039;, in the beginning of the game. Scores &#039;&#039;&#039;19&#039;&#039;&#039; and &#039;&#039;&#039;20&#039;&#039;&#039; will probably be crossed out, maybe &#039;&#039;&#039;17&#039;&#039;&#039; as well. &lt;br /&gt;
 &lt;br /&gt;
If your opponents are in the same league as yourself, you need to try to go for either &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039; in the beginning of the game. At the same time, you need to secure the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;). Let each roll decide which &amp;quot;end&amp;quot; of the table you&#039;re working on. Always use your second reroll in a very thoughtful way, so you don&#039;t accidentally is forced to cross out more than necessary. &lt;br /&gt;
&lt;br /&gt;
==Helpful when rerolling==&lt;br /&gt;
 &lt;br /&gt;
There are &#039;&#039;a lot&#039;&#039; of different ways to achieve the results &#039;&#039;&#039;7&#039;&#039;&#039; to &#039;&#039;&#039;13&#039;&#039;&#039;, while the lower and higher scores might be more tricky. Below are are some help. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
===How to get the &#039;&#039;highest&#039;&#039; scores===&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;20&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]]. This is the only way to get &#039;&#039;&#039;20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;19&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]]. This is the only way to get &#039;&#039;&#039;19&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;18&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;). A much harder way is to roll [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;17&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;16&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;15&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). Another way is to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). A much harder way is to roll [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;14&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). Other ways are to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;sixes&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 3.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;threes&#039;&#039; and &#039;&#039;fours&#039;&#039;).&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
===How to get the &#039;&#039;lowest&#039;&#039; scores===&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;1&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;1&#039;&#039;&#039; (the chance of rolling &#039;&#039;&#039;1&#039;&#039;&#039; is still 120 times greater than the chance of rolling &#039;&#039;&#039;20&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;2&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;3&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;4&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;5&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;6&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 4.png|20x20px]]&#039;s, [[File:Dice small 5.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;fours&#039;&#039;, &#039;&#039;fives&#039;&#039; and &#039;&#039;sixes&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18844</id>
		<title>Tips inverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18844"/>
		<updated>2023-11-11T12:46:02Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: Some adjustments + more strategy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overall strategy== &lt;br /&gt;
 &lt;br /&gt;
Mastering the game requires extensive practice. After 50 games, you might still be a beginner, that&#039;s normal. You need to play it a lot before you can even &#039;&#039;begin&#039;&#039; to think about strategy. But below are some tips that might help you get there faster. &lt;br /&gt;
 &lt;br /&gt;
===For beginners===&lt;br /&gt;
 &lt;br /&gt;
Concentrate on getting the middle bonus (scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;) and sacrifice the scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039; if necessary. Also, do not try to get &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039;, since you need to be able to cross out &#039;&#039;&#039;a lot&#039;&#039;&#039; of scores as the game approaches the end. If you get the scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you&#039;ll have 155 points (including bonus). That&#039;s a good starting point.&lt;br /&gt;
 &lt;br /&gt;
===For experienced players===&lt;br /&gt;
 &lt;br /&gt;
You should always be able to get the middle bonus (otherwise, you&#039;re still a beginner). &lt;br /&gt;
 &lt;br /&gt;
If your opponents are beginners, it&#039;s unlikely that they will get the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;), so you can sacrifice the lowest scores if necessary. Instead, secure the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; (that&#039;s 51 points right there). That will land you above 200 points quite easily, which should be enough to win against the beginners. &lt;br /&gt;
 &lt;br /&gt;
If you opponents are experienced players, focus on the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;) at the beginning of the game. When that is secured, concentrate on the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; for a while. But don&#039;t forget to secure the middle bonus along the way. &lt;br /&gt;
 &lt;br /&gt;
===For masters===&lt;br /&gt;
 &lt;br /&gt;
If your opponents are less skilled than yourself, you should focus on the small scores &#039;&#039;&#039;1&#039;&#039;&#039; and &#039;&#039;&#039;2&#039;&#039;&#039; in parallel with trying the get &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039;, in the beginning of the game. Scores &#039;&#039;&#039;19&#039;&#039;&#039; and &#039;&#039;&#039;20&#039;&#039;&#039; will probably be crossed out, maybe &#039;&#039;&#039;17&#039;&#039;&#039; as well. &lt;br /&gt;
 &lt;br /&gt;
If your opponents are in the same league as yourself, you need to try to go for either &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039; in the beginning of the game. At the same time, you need to secure the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;). Let each roll decide which &amp;quot;end&amp;quot; of the table you&#039;re working on. Always use your second reroll in a very thoughtful way, so you don&#039;t accidentally is forced to cross out more than necessary. &lt;br /&gt;
&lt;br /&gt;
==Helpful when rerolling==&lt;br /&gt;
 &lt;br /&gt;
===How to get the &#039;&#039;highest&#039;&#039; scores===&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;20&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]]. This is the only way to get &#039;&#039;&#039;20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;19&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]]. This is the only way to get &#039;&#039;&#039;19&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;18&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;). A much harder way is to roll [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;17&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;16&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;15&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). Another way is to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). A much harder way is to roll [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;14&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). Other ways are to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;sixes&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 3.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;threes&#039;&#039; and &#039;&#039;fours&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===How to get the &#039;&#039;lowest&#039;&#039; scores===&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;1&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;1&#039;&#039;&#039; (the chance of rolling &#039;&#039;&#039;1&#039;&#039;&#039; is still 120 times greater than the chance of rolling &#039;&#039;&#039;20&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;2&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;3&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;4&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;5&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;6&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 4.png|20x20px]]&#039;s, [[File:Dice small 5.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;fours&#039;&#039;, &#039;&#039;fives&#039;&#039; and &#039;&#039;sixes&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18843</id>
		<title>Tips inverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18843"/>
		<updated>2023-11-11T12:28:55Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: Added strategic tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overall strategy== &lt;br /&gt;
 &lt;br /&gt;
Mastering the game requires extensive practice. After 50 games, you might still be a beginner, that&#039;s normal. You need to play it a lot before you can even &#039;&#039;begin&#039;&#039; to think about strategy. But below are some tips that might help you get there faster. &lt;br /&gt;
 &lt;br /&gt;
===For beginners===&lt;br /&gt;
 &lt;br /&gt;
Concentrate on getting the middle bonus (scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;) and sacrifice the scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039; if necessary. Also, do not try to get &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039;, since you need to be able to cross out &#039;&#039;&#039;a lot&#039;&#039;&#039; of scores as the game approaches the end. If you get the scores &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you&#039;ll have 155 points (including bonus). That&#039;s a good starting point.&lt;br /&gt;
 &lt;br /&gt;
===For experienced players===&lt;br /&gt;
 &lt;br /&gt;
You should always be able to get the middle bonus (otherwise, you&#039;re still a beginner). &lt;br /&gt;
 &lt;br /&gt;
If your opponents are beginners, it&#039;s unlikely that they will get the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;), so you can sacrifice the lowest scores if necessary. Instead, secure the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; (that&#039;s 51 points right there). That will land you above 200 points quite easily, which should be enough to win against the beginners. &lt;br /&gt;
 &lt;br /&gt;
If you opponents are experienced players, focus on the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;) at the beginning of the game. When that is secured, concentrate on the scores &#039;&#039;&#039;16&#039;&#039;&#039;, &#039;&#039;&#039;17&#039;&#039;&#039; and &#039;&#039;&#039;18&#039;&#039;&#039; for a while. But don&#039;t forget to secure the middle bonus along the way.&lt;br /&gt;
 &lt;br /&gt;
===For masters===&lt;br /&gt;
 &lt;br /&gt;
In the beginning of the game, you need to try to get either &#039;&#039;&#039;19&#039;&#039;&#039; or &#039;&#039;&#039;20&#039;&#039;&#039;. At the same time, you need to secure the first bonus (scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;). Always use your second reroll in a very thoughtful way, so you don&#039;t accidentally is forced to cross out more than necessary. &lt;br /&gt;
&lt;br /&gt;
==Helpful when rerolling==&lt;br /&gt;
 &lt;br /&gt;
===How to get the &#039;&#039;highest&#039;&#039; scores===&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;20&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]]. This is the only way to get &#039;&#039;&#039;20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;19&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]]. This is the only way to get &#039;&#039;&#039;19&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;18&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;). A much harder way is to roll [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;17&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;16&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;15&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). Another way is to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). A much harder way is to roll [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;14&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). Other ways are to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;sixes&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 3.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;threes&#039;&#039; and &#039;&#039;fours&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===How to get the &#039;&#039;lowest&#039;&#039; scores===&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;1&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;1&#039;&#039;&#039; (the chance of rolling &#039;&#039;&#039;1&#039;&#039;&#039; is still 120 times greater than the chance of rolling &#039;&#039;&#039;20&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;2&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;3&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;4&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;5&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;6&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 4.png|20x20px]]&#039;s, [[File:Dice small 5.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;fours&#039;&#039;, &#039;&#039;fives&#039;&#039; and &#039;&#039;sixes&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18842</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18842"/>
		<updated>2023-11-11T11:43:16Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: Formatting + better examples.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
 &lt;br /&gt;
The &#039;&#039;structure&#039;&#039; of the game resembles that of &#039;&#039;Yahtzee&#039;&#039; (and variants). Players take turns trying to achieve the scores in the table (&#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;). Maximum 2 rerolls per turn. &lt;br /&gt;
 &lt;br /&gt;
A result can be scored if it has not previously been scored by the player. If the player fails (after three rolls), a score must be crossed out. &lt;br /&gt;
 &lt;br /&gt;
The game ends after 20 rounds. &lt;br /&gt;
 &lt;br /&gt;
==Inverted dice sums==&lt;br /&gt;
 &lt;br /&gt;
The result of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not seen&#039;&#039;&#039;&#039;&#039; in the roll. However, there are &#039;&#039;two&#039;&#039; ways to find the result of a roll, since it can also be calculated as &#039;&#039;&#039;21&#039;&#039;&#039; &#039;&#039;minus&#039;&#039; each &#039;&#039;unique value&#039;&#039; that &#039;&#039;&#039;&#039;&#039;are seen&#039;&#039;&#039;&#039;&#039; in the roll. &lt;br /&gt;
 &lt;br /&gt;
===Summing up values &#039;&#039;not shown&#039;&#039;=== &lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 2.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]] is &#039;&#039;&#039;5&#039;&#039;&#039; (since 1+4=&#039;&#039;&#039;5&#039;&#039;&#039;). &lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]] is also &#039;&#039;&#039;5&#039;&#039;&#039; (since 2+3=&#039;&#039;&#039;5&#039;&#039;&#039;). &lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] is &#039;&#039;&#039;13&#039;&#039;&#039; (since 1+2+3=&#039;&#039;&#039;6&#039;&#039;&#039;). &lt;br /&gt;
 &lt;br /&gt;
===21 &#039;&#039;minus&#039;&#039; each unique value &#039;&#039;shown&#039;&#039;===&lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] is &#039;&#039;&#039;18&#039;&#039;&#039; since 1+2=3 and 21-3=&#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 1.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] is also  &#039;&#039;&#039;18&#039;&#039;&#039; since 1+2=3 and 21-3=&#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
[[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] is &#039;&#039;&#039;10&#039;&#039;&#039; since 5+6=11 and 21-11=&#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
==Turn==&lt;br /&gt;
 &lt;br /&gt;
First, all five dice are rolled. &lt;br /&gt;
 &lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result (not previously scored by the player). Click dice to select them, and button to reroll.&lt;br /&gt;
 &lt;br /&gt;
If the result after three rolls is &#039;&#039;not&#039;&#039; available in the score table, the player scores 0 that round and must choose a score to &#039;&#039;cross out&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
==Scoring==&lt;br /&gt;
 &lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve. &lt;br /&gt;
 &lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;16&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;, you get 50 points.&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18841</id>
		<title>Tips inverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18841"/>
		<updated>2023-11-11T10:49:23Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: Added more examples.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===How to get the &#039;&#039;highest&#039;&#039; scores===&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;20&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]] [[File:Dice small 1.png|20x20px]]. This is the only way to get &#039;&#039;&#039;20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;19&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]] [[File:Dice small 2.png|20x20px]]. This is the only way to get &#039;&#039;&#039;19&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;18&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;). A much harder way is to roll [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 3.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;17&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 4.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;16&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 5.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;15&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). Another way is to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). A much harder way is to roll [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]] [[File:Dice small 6.png|20x20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;14&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s, [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). Other ways are to roll only [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;sixes&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 5.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 3.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;threes&#039;&#039; and &#039;&#039;fours&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===How to get the &#039;&#039;lowest&#039;&#039; scores===&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;1&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;1&#039;&#039;&#039; (the chance of rolling &#039;&#039;&#039;1&#039;&#039;&#039; is still 120 times greater than the chance of rolling &#039;&#039;&#039;20&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;2&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20x20px]] [[File:Dice small 3.png|20x20px]] [[File:Dice small 4.png|20x20px]] [[File:Dice small 5.png|20x20px]] [[File:Dice small 6.png|20x20px]]. This is the only way to get &#039;&#039;&#039;2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;3&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 2.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;4&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;5&#039;&#039;&#039; is to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 1.png|20x20px]]&#039;s and [[File:Dice small 4.png|20x20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; to roll all dice values &#039;&#039;except&#039;&#039; [[File:Dice small 2.png|20x20px]]&#039;s and [[File:Dice small 3.png|20x20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;6&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 4.png|20x20px]]&#039;s, [[File:Dice small 5.png|20x20px]]&#039;s and [[File:Dice small 6.png|20x20px]]&#039;s (&#039;&#039;fours&#039;&#039;, &#039;&#039;fives&#039;&#039; and &#039;&#039;sixes&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18840</id>
		<title>Tips inverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_inverteddice&amp;diff=18840"/>
		<updated>2023-11-11T09:32:55Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: Created page. More tips will follow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===How to get the high scores===&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;20&#039;&#039;&#039;, you need to roll [[File:Dice small 1.png|20px]] [[File:Dice small 1.png|20px]] [[File:Dice small 1.png|20px]] [[File:Dice small 1.png|20px]] [[File:Dice small 1.png|20px]]. This is the only way to get &#039;&#039;&#039;20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To get &#039;&#039;&#039;19&#039;&#039;&#039;, you need to roll [[File:Dice small 2.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 2.png|20px]]. This is the only way to get &#039;&#039;&#039;19&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;18&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20px]]&#039;s and [[File:Dice small 2.png|20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;twos&#039;&#039;). A much harder way is to roll [[File:Dice small 3.png|20px]] [[File:Dice small 3.png|20px]] [[File:Dice small 3.png|20px]] [[File:Dice small 3.png|20px]] [[File:Dice small 3.png|20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;17&#039;&#039;&#039; is to roll &#039;&#039;only&#039;&#039; [[File:Dice small 1.png|20px]]&#039;s and [[File:Dice small 3.png|20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 4.png|20px]] [[File:Dice small 4.png|20px]] [[File:Dice small 4.png|20px]] [[File:Dice small 4.png|20px]] [[File:Dice small 4.png|20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;16&#039;&#039;&#039; is to roll only [[File:Dice small 1.png|20px]]&#039;s and [[File:Dice small 4.png|20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fours&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20px]]&#039;s and [[File:Dice small 3.png|20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). A much harder way is to roll [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to get &#039;&#039;&#039;15&#039;&#039;&#039; is to roll only [[File:Dice small 1.png|20px]]&#039;s, [[File:Dice small 2.png|20px]]&#039;s and [[File:Dice small 3.png|20px]]&#039;s (&#039;&#039;ones&#039;&#039;, &#039;&#039;twos&#039;&#039; and &#039;&#039;threes&#039;&#039;). Another way is to roll only [[File:Dice small 1.png|20px]]&#039;s and [[File:Dice small 5.png|20px]]&#039;s (&#039;&#039;ones&#039;&#039; and &#039;&#039;fives&#039;&#039;) &#039;&#039;&#039;OR&#039;&#039;&#039; only [[File:Dice small 2.png|20px]]&#039;s and [[File:Dice small 4.png|20px]]&#039;s (&#039;&#039;twos&#039;&#039; and &#039;&#039;fours&#039;&#039;). A much harder way is to roll [[File:Dice small 6.png|20px]] [[File:Dice small 6.png|20px]] [[File:Dice small 6.png|20px]] [[File:Dice small 6.png|20px]] [[File:Dice small 6.png|20px]].&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18819</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18819"/>
		<updated>2023-11-09T23:03:24Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;result&#039;&#039; of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not&#039;&#039;&#039;&#039;&#039; seen in the roll.&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 4.png|20px]] [[File:Dice small 4.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] is &#039;&#039;&#039;12&#039;&#039;&#039; (since 1+2+3+6=&#039;&#039;&#039;12&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 1.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 6.png|20px]] [[File:Dice small 6.png|20px]] is also &#039;&#039;&#039;12&#039;&#039;&#039; (since 3+4+5=&#039;&#039;&#039;12&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The result of a roll is also 21 &#039;&#039;minus&#039;&#039; each unique value that &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 1.png|20px]] [[File:Dice small 1.png|20px]] [[File:Dice small 1.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 2.png|20px]] is &#039;&#039;&#039;18&#039;&#039;&#039; since 1+2=3 and 21-3=&#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players take turns trying to achieve the scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;. Maximum 2 rerolls per turn. The game ends after 20 rounds.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &#039;&#039;not&#039;&#039; available in the score table, the player scores 0 that round and must choose a score to &#039;&#039;cross out&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;16&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;, you get 50 points.&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18817</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18817"/>
		<updated>2023-11-09T19:18:01Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;em&amp;gt;score&amp;lt;/em&amp;gt; of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not&#039;&#039;&#039;&#039;&#039; seen in the roll.&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 4.png|20px]] [[File:Dice small 4.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] is &#039;&#039;&#039;12&#039;&#039;&#039; (since 1+2+3+6=&#039;&#039;&#039;12&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 1.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 6.png|20px]] [[File:Dice small 6.png|20px]] is also &#039;&#039;&#039;12&#039;&#039;&#039; (since 3+4+5=&#039;&#039;&#039;12&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The result of a roll is also 21 &#039;&#039;minus&#039;&#039; each unique value that &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 1.png|20px]] [[File:Dice small 1.png|20px]] [[File:Dice small 1.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 2.png|20px]] is &#039;&#039;&#039;18&#039;&#039;&#039; since 1+2=3 and 21-3=&#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players take turns trying to achieve the scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;. Maximum 2 rerolls per turn. The game ends after 20 rounds.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &#039;&#039;not&#039;&#039; available in the table, the player scores 0 that round and must choose a score to &#039;&#039;cross out&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;16&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;, you get 50 points.&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18815</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18815"/>
		<updated>2023-11-09T17:30:37Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;em&amp;gt;score&amp;lt;/em&amp;gt; of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not&#039;&#039;&#039;&#039;&#039; seen in the roll.&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 4.png|20px]] [[File:Dice small 4.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] is &#039;&#039;&#039;12&#039;&#039;&#039; (since 1+2+3+6=&#039;&#039;&#039;12&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 1.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 6.png|20px]] [[File:Dice small 6.png|20px]] is also &#039;&#039;&#039;12&#039;&#039;&#039; (since 3+4+5=&#039;&#039;&#039;12&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The score is also 21 &#039;&#039;minus&#039;&#039; each unique value that &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 1.png|20px]] [[File:Dice small 1.png|20px]] [[File:Dice small 1.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 2.png|20px]] is &#039;&#039;&#039;18&#039;&#039;&#039; since 1+2=3 and 21-3=&#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players take turns trying to achieve the scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;. Maximum 2 rerolls per turn. The game ends after 20 rounds.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &#039;&#039;not&#039;&#039; available in the table, the player scores 0 that round and must choose a score to &#039;&#039;cross out&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;6&#039;&#039;&#039; to &#039;&#039;&#039;15&#039;&#039;&#039;, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from &#039;&#039;&#039;16&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;, you get 50 points.&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18814</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18814"/>
		<updated>2023-11-09T17:28:54Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;em&amp;gt;score&amp;lt;/em&amp;gt; of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not&#039;&#039;&#039;&#039;&#039; seen in the roll.&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 4.png|20px]] [[File:Dice small 4.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] is &#039;&#039;&#039;12&#039;&#039;&#039; (since 1+2+3+6=&#039;&#039;&#039;12&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 1.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 6.png|20px]] [[File:Dice small 6.png|20px]] is also &#039;&#039;&#039;12&#039;&#039;&#039; (since 3+4+5=&#039;&#039;&#039;12&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The score is also 21 &#039;&#039;minus&#039;&#039; each unique value that &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 1.png|20px]] [[File:Dice small 1.png|20px]] [[File:Dice small 1.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 2.png|20px]] is &#039;&#039;&#039;18&#039;&#039;&#039; since 1+2=3 and 21-3=&#039;&#039;&#039;18&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players take turns trying to achieve the scores &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;20&#039;&#039;&#039;. Maximum 2 rerolls per turn. The game ends after 20 rounds.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &#039;&#039;not&#039;&#039; available in the table, the player scores 0 that round and must choose a score to &#039;&#039;cross out&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 1 to 5, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 6 to 15, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 16 to 20, you get 50 points.&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18813</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18813"/>
		<updated>2023-11-09T17:25:58Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;em&amp;gt;score&amp;lt;/em&amp;gt; of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not&#039;&#039;&#039;&#039;&#039; seen in the roll.&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 4.png|20px]] [[File:Dice small 4.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] is &#039;&#039;&#039;12&#039;&#039;&#039; (since 1+2+3+6=&#039;&#039;&#039;12&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 1.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 6.png|20px]] [[File:Dice small 6.png|20px]] is also &#039;&#039;&#039;12&#039;&#039;&#039; (since 3+4+5=&#039;&#039;&#039;12&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The score is also 21 &#039;&#039;minus&#039;&#039; each unique value that &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 1.png|20px]] [[File:Dice small 1.png|20px]] [[File:Dice small 1.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 2.png|20px]] is &#039;&#039;&#039;18&#039;&#039;&#039; since 1+2=3 and 21-3=&#039;&#039;&#039;18&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The game ends after 20 rounds. Maximum 2 rerolls per turn.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &#039;&#039;not&#039;&#039; available in the table, the player scores 0 that round and must choose a score to &#039;&#039;cross out&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 1 to 5, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 6 to 15, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 16 to 20, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18812</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18812"/>
		<updated>2023-11-09T16:45:45Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;em&amp;gt;score&amp;lt;/em&amp;gt; of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not&#039;&#039;&#039;&#039;&#039; seen in the roll.&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 4.png|20px]] [[File:Dice small 4.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] is &#039;&#039;&#039;12&#039;&#039;&#039; (since 1+2+3+6=&#039;&#039;&#039;12&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
[[File:Dice small 1.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 6.png|20px]] [[File:Dice small 6.png|20px]] is also &#039;&#039;&#039;12&#039;&#039;&#039; (since 3+4+5=&#039;&#039;&#039;12&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The score is also 21 &#039;&#039;minus&#039;&#039; each unique value that &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; seen.&lt;br /&gt;
&lt;br /&gt;
The game ends after 20 rounds. Maximum 2 rerolls per turn.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &#039;&#039;not&#039;&#039; available in the table, the player scores 0 that round and must choose a score to &#039;&#039;cross out&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 1 to 5, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 6 to 15, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 16 to 20, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18811</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18811"/>
		<updated>2023-11-09T16:44:20Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: Added some examples.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;em&amp;gt;score&amp;lt;/em&amp;gt; of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not&#039;&#039;&#039;&#039;&#039; seen in the roll.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dice small 4.png|20px]] [[File:Dice small 4.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] [[File:Dice small 5.png|20px]] is 12 (1+2+3+6=12).&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dice small 1.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 2.png|20px]] [[File:Dice small 6.png|20px]] [[File:Dice small 6.png|20px]] is also 12 (3+4+5=12).&amp;lt;br&amp;gt;&lt;br /&gt;
The score is also 21 &#039;&#039;minus&#039;&#039; each unique value that &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; seen.&lt;br /&gt;
&lt;br /&gt;
The game ends after 20 rounds. Maximum 2 rerolls per turn.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &#039;&#039;not&#039;&#039; available in the table, the player scores 0 that round and must choose a score to &#039;&#039;cross out&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 1 to 5, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 6 to 15, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 16 to 20, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Dice_small_6.png&amp;diff=18810</id>
		<title>File:Dice small 6.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Dice_small_6.png&amp;diff=18810"/>
		<updated>2023-11-09T16:39:32Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: D6-6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
D6-6&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Dice_small_5.png&amp;diff=18809</id>
		<title>File:Dice small 5.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Dice_small_5.png&amp;diff=18809"/>
		<updated>2023-11-09T16:39:11Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: D6-5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
D6-5&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Dice_small_4.png&amp;diff=18808</id>
		<title>File:Dice small 4.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Dice_small_4.png&amp;diff=18808"/>
		<updated>2023-11-09T16:38:54Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: D6-4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
D6-4&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Dice_small_3.png&amp;diff=18807</id>
		<title>File:Dice small 3.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Dice_small_3.png&amp;diff=18807"/>
		<updated>2023-11-09T16:38:27Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: D6-3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
D6-3&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Dice_small_2.png&amp;diff=18806</id>
		<title>File:Dice small 2.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Dice_small_2.png&amp;diff=18806"/>
		<updated>2023-11-09T16:38:08Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: D6-2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
D6-2&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Dice_small_1.png&amp;diff=18805</id>
		<title>File:Dice small 1.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Dice_small_1.png&amp;diff=18805"/>
		<updated>2023-11-09T16:37:28Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: D6-1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
D6-1&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18804</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18804"/>
		<updated>2023-11-09T16:31:23Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;em&amp;gt;score&amp;lt;/em&amp;gt; of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not&#039;&#039;&#039;&#039;&#039; seen in the roll.&amp;lt;br&amp;gt;&lt;br /&gt;
The score is also 21 &#039;&#039;minus&#039;&#039; each unique value that &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; seen.&lt;br /&gt;
&lt;br /&gt;
The game ends after 20 rounds. Maximum 2 rerolls per turn.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &#039;&#039;not&#039;&#039; available in the table, the player scores 0 that round and must choose a score to &#039;&#039;cross out&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 1 to 5, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 6 to 15, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 16 to 20, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18803</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18803"/>
		<updated>2023-11-09T16:30:26Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;em&amp;gt;score&amp;lt;/em&amp;gt; of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not&#039;&#039;&#039;&#039;&#039; seen in the roll.&amp;lt;br&amp;gt;&lt;br /&gt;
The score is also 21 &#039;&#039;minus&#039;&#039; each unique value that &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; seen.&lt;br /&gt;
&lt;br /&gt;
The game ends after 20 rounds. Maximum 2 rerolls per turn.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; available in the table, the player scores 0 that round and must choose a score to &amp;lt;em&amp;gt;cross out&amp;lt;/em&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 1 to 5, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 6 to 15, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 16 to 20, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18802</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18802"/>
		<updated>2023-11-09T16:29:38Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;em&amp;gt;score&amp;lt;/em&amp;gt; of a roll is the sum of the values that &#039;&#039;&#039;&#039;&#039;are not&#039;&#039;&#039;&#039;&#039; seen in the roll.&amp;lt;br&amp;gt;&lt;br /&gt;
The score is also 21 &amp;lt;em&amp;gt;minus&amp;lt;/em&amp;gt; each unique value that &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; seen.&lt;br /&gt;
&lt;br /&gt;
The game ends after 20 rounds. Maximum 2 rerolls per turn.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; available in the table, the player scores 0 that round and must choose a score to &amp;lt;em&amp;gt;cross out&amp;lt;/em&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 1 to 5, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 6 to 15, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 16 to 20, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &#039;&#039;Inverted Master&#039;&#039; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &#039;&#039;Inverted Grandmaster&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18801</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18801"/>
		<updated>2023-11-09T14:40:30Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;em&amp;gt;score&amp;lt;/em&amp;gt; of a roll is the sum of the values that &amp;lt;em&amp;gt;&#039;&#039;&#039;are not&#039;&#039;&#039;&amp;lt;/em&amp;gt; seen in the roll.&amp;lt;br&amp;gt;&lt;br /&gt;
The score is also 21 &amp;lt;em&amp;gt;minus&amp;lt;/em&amp;gt; each unique value that &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; seen.&lt;br /&gt;
&lt;br /&gt;
The game ends after 20 rounds. Maximum 2 rerolls per turn.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; available in the table, the player scores 0 that round and must choose a score to &amp;lt;em&amp;gt;cross out&amp;lt;/em&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 1 to 5, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 6 to 15, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 16 to 20, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &amp;lt;em&amp;gt;Inverted Master&amp;lt;/em&amp;gt; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &amp;lt;em&amp;gt;Inverted Grandmaster&amp;lt;/em&amp;gt; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18702</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18702"/>
		<updated>2023-11-01T16:40:55Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;em&amp;gt;score&amp;lt;/em&amp;gt; of a roll is the sum of the values that &amp;lt;em&amp;gt;&#039;&#039;&#039;ARE NOT&#039;&#039;&#039;&amp;lt;/em&amp;gt; seen in the roll.&amp;lt;br&amp;gt;&lt;br /&gt;
The score is also 21 &amp;lt;em&amp;gt;minus&amp;lt;/em&amp;gt; each unique value that &#039;&#039;&#039;&#039;&#039;ARE&#039;&#039;&#039;&#039;&#039; seen.&lt;br /&gt;
&lt;br /&gt;
The game ends after 20 rounds. Maximum 2 rerolls per turn.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; available in the table, the player scores 0 that round and must choose a score to &amp;lt;em&amp;gt;cross out&amp;lt;/em&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 1 to 5, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 6 to 15, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 16 to 20, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &amp;lt;em&amp;gt;Inverted Master&amp;lt;/em&amp;gt; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &amp;lt;em&amp;gt;Inverted Grandmaster&amp;lt;/em&amp;gt; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18701</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18701"/>
		<updated>2023-11-01T16:39:07Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;em&amp;gt;score&amp;lt;/em&amp;gt; of a roll is the sum of the values that &amp;lt;strong&amp;gt;&amp;lt;em&amp;gt;ARE NOT&amp;lt;/em&amp;gt;&amp;lt;/strong&amp;gt; seen in the roll.&amp;lt;br&amp;gt;&lt;br /&gt;
The score is also 21 &amp;lt;em&amp;gt;minus&amp;lt;/em&amp;gt; each unique value that &amp;lt;strong&amp;gt;&amp;lt;em&amp;gt;ARE&amp;lt;/em&amp;gt;&amp;lt;/strong&amp;gt; seen.&lt;br /&gt;
&lt;br /&gt;
The game ends after 20 rounds. Maximum 2 rerolls per turn.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; available in the table, the player scores 0 that round and must choose a score to &amp;lt;em&amp;gt;cross out&amp;lt;/em&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 1 to 5, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 6 to 15, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 16 to 20, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &amp;lt;em&amp;gt;Inverted Master&amp;lt;/em&amp;gt; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &amp;lt;em&amp;gt;Inverted Grandmaster&amp;lt;/em&amp;gt; achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18700</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18700"/>
		<updated>2023-11-01T16:20:18Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;em&amp;gt;score&amp;lt;/em&amp;gt; of a roll is the sum of the values that &amp;lt;strong&amp;gt;&amp;lt;em&amp;gt;ARE NOT&amp;lt;/em&amp;gt;&amp;lt;/strong&amp;gt; seen in the roll.&amp;lt;br&amp;gt;&lt;br /&gt;
The score is also 21 &amp;lt;em&amp;gt;minus&amp;lt;/em&amp;gt; each unique value that &amp;lt;strong&amp;gt;&amp;lt;em&amp;gt;ARE&amp;lt;/em&amp;gt;&amp;lt;/strong&amp;gt; seen.&lt;br /&gt;
&lt;br /&gt;
The game ends after 20 rounds. Maximum 2 rerolls per turn.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; available in the table, the player scores 0 that round and must choose a score to &amp;lt;em&amp;gt;cross out&amp;lt;/em&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 1 to 5, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 6 to 15, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 16 to 20, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &amp;lt;em&amp;gt;Inverted Master&amp;lt;/em&amp;gt; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &amp;lt;em&amp;gt;Inverted Grandmaster&amp;lt;/em&amp;gt; Achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18698</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18698"/>
		<updated>2023-11-01T15:12:00Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;em&amp;gt;score&amp;lt;/em&amp;gt; of a roll is the sum of the values that are &amp;lt;strong&amp;gt;&amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt;&amp;lt;/strong&amp;gt; seen in the roll.&amp;lt;br&amp;gt;&lt;br /&gt;
The score is also 21 &amp;lt;em&amp;gt;minus&amp;lt;/em&amp;gt; each unique value that &amp;lt;strong&amp;gt;&amp;lt;em&amp;gt;are&amp;lt;/em&amp;gt;&amp;lt;/strong&amp;gt; seen.&lt;br /&gt;
&lt;br /&gt;
The game ends after 20 rounds. Maximum 2 rerolls per turn.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; available in the table, the player scores 0 that round and must choose a score to &amp;lt;em&amp;gt;cross out&amp;lt;/em&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 1 to 5, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 6 to 15, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 16 to 20, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &amp;lt;em&amp;gt;Inverted Master&amp;lt;/em&amp;gt; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &amp;lt;em&amp;gt;Inverted Grandmaster&amp;lt;/em&amp;gt; Achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18697</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18697"/>
		<updated>2023-11-01T15:11:27Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: /* Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;em&amp;gt;score&amp;lt;/em&amp;gt; of a roll is the sum of the values that are &amp;lt;strong&amp;gt;&amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt;&amp;lt;/strong&amp;gt; seen in the roll.&lt;br /&gt;
The score is also 21 &amp;lt;em&amp;gt;minus&amp;lt;/em&amp;gt; each unique value that &amp;lt;strong&amp;gt;&amp;lt;em&amp;gt;are&amp;lt;/em&amp;gt;&amp;lt;/strong&amp;gt; seen.&lt;br /&gt;
&lt;br /&gt;
The game ends after 20 rounds. Maximum 2 rerolls per turn.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; available in the table, the player scores 0 that round and must choose a score to &amp;lt;em&amp;gt;cross out&amp;lt;/em&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 1 to 5, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 6 to 15, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 16 to 20, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &amp;lt;em&amp;gt;Inverted Master&amp;lt;/em&amp;gt; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &amp;lt;em&amp;gt;Inverted Grandmaster&amp;lt;/em&amp;gt; Achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18696</id>
		<title>Gamehelpinverteddice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinverteddice&amp;diff=18696"/>
		<updated>2023-11-01T15:10:58Z</updated>

		<summary type="html">&lt;p&gt;Simon K Jensen: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;em&amp;gt;score&amp;lt;/em&amp;gt; of a roll is the sum of the values that are &amp;lt;strong&amp;gt;&amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt;&amp;lt;/strong&amp;gt; seen in the roll.&lt;br /&gt;
The score is also 21 &amp;lt;em&amp;gt;minus&amp;lt;/em&amp;gt; each unique value that &amp;lt;strong&amp;gt;&amp;lt;em&amp;gt;are&amp;lt;/em&amp;gt;&amp;lt;/strong&amp;gt; seen.&lt;br /&gt;
&lt;br /&gt;
The game ends after 20 rounds. Maximum 2 rerolls per turn.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, all five dice are rolled.&lt;br /&gt;
&lt;br /&gt;
Then, the player has up to two rerolls to obtain a desired result. Click dice to select them, and button to reroll.&lt;br /&gt;
&lt;br /&gt;
A result can be scored if it has not previously been scored by the player.&lt;br /&gt;
&lt;br /&gt;
If the result after three rolls is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; available in the table, the player score 0 that round and must choose a score to &amp;lt;em&amp;gt;cross out&amp;lt;/em&amp;gt;.&lt;br /&gt;
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===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the twentieth round, sum up all the scores you managed to achieve.&lt;br /&gt;
In addition, there are bonus awards:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 1 to 5, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 6 to 15, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have all scores from 16 to 20, you get 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your total score is 290 or higher, you earn the &amp;lt;em&amp;gt;Inverted Master&amp;lt;/em&amp;gt; achievement.&amp;lt;br&amp;gt;&lt;br /&gt;
If your total score is 360, you earn the &amp;lt;em&amp;gt;Inverted Grandmaster&amp;lt;/em&amp;gt; Achievement.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Simon K Jensen</name></author>
	</entry>
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