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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=19293</id>
		<title>Gamehelptienlen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=19293"/>
		<updated>2023-12-20T17:48:23Z</updated>

		<summary type="html">&lt;p&gt;Shobu: /* Bomb */  Clarified bomb can also be led to a trick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tiến lên (Go forward) may be considered Vietnam&#039;s national card game, this ruleset covers the game as commonly played in south Vietnam. It doesn’t cover variants played in the USA (sometimes under the names &amp;quot;Viet Cong&amp;quot;, &amp;quot;Thirteen&amp;quot; or &amp;quot;Killer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
Deal 4 players 13 cards each from a standard 52-card deck (it is also possible for two or three to play, 13 cards are still dealt to each player, and there will be some cards left undealt). Deal and play is anticlockwise. &lt;br /&gt;
&lt;br /&gt;
Cards rank (from high to low): 2 A K Q J 10 9 8 7 6 5 4 3. &lt;br /&gt;
&lt;br /&gt;
Within the numerical ranking, suits rank (from high to low):  Hearts ♥ –  Diamonds ♦  –  Clubs ♣ – Spades ♠.&lt;br /&gt;
&lt;br /&gt;
So for example (from higher to lower): 2♠ A♥ A♦ A♣ A♠ K♥. Thus 2♥ is the highest card and 3♠ the lowest.&lt;br /&gt;
&lt;br /&gt;
== Play of the Round ==&lt;br /&gt;
In the first round (also after an instant-win, refer to last §), the player with the &#039;&#039;&#039;3♠&#039;&#039;&#039; begins play. If no one has the &#039;&#039;&#039;3♠&#039;&#039;&#039; (in the three or two player game) whoever holds the lowest card begins. The player must begin by playing this lowest card, either on its own or as part of a combination. The played card(s) are always placed in a pile face up in the centre of the table.&lt;br /&gt;
&lt;br /&gt;
In subsequent rounds, the winner of the previous round plays first, and can start with ANY combination.  &lt;br /&gt;
&lt;br /&gt;
Each player in turn must now either :&lt;br /&gt;
&lt;br /&gt;
- beat the previously played card or combination, by playing a card or combination to the pile that matches the type (single, pair, etc.) and the number of cards (for sequence) of the one previously played, but beats it in rank (refer to rank tie-breaker §). &lt;br /&gt;
&lt;br /&gt;
- or pass and not play any cards. If you pass, you are locked out of the play until someone makes a play that no one beats. Only when the cards are set aside and a new card or combination is led are you entitled to play again.&lt;br /&gt;
&lt;br /&gt;
Playing and passing continues around until there is a card or combination that no one can beat. When the winning card or combination has been determined, its player gathers the pile, sets it to the side, and leads any card or combination to a new pile.&lt;br /&gt;
&lt;br /&gt;
== Combinations ==&lt;br /&gt;
There are 2 types of combinations : standard and bomb&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Single card&#039;&#039;&#039;&lt;br /&gt;
: Any single card&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Pair&#039;&#039;&#039;&lt;br /&gt;
: Two	cards of the same rank - such as 7-7	or Q-Q&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Triple&#039;&#039;&#039;&lt;br /&gt;
: Three	cards of the same rank - such as 5-5-5&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	or more cards of consecutive rank (the suits can be mixed) - such as	4-5-6	or 10-J-Q-K-A	&lt;br /&gt;
: 2	is	not allowed in sequence&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bomb&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
: Bombs	are exceptions to the strict rule of matching type and beating	rank. They may be led, or played only against 2s or other bombs.&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	pairs of consecutive rank - such as 3-3-4-4-5-5&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, or a lower 3-pairs sequence&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Four	of a kind&#039;&#039;&#039;&lt;br /&gt;
: Four	cards of the same rank - such as 9-9-9-9&lt;br /&gt;
: Can	beat a single 2, a pair of 2, a 3-pairs	sequence or	a lower four of a kind&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;4-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Four	pairs of consecutive rank - such as 3-3-4-4-5-5-6-6.&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, a pair of 2, a 3-pairs	sequence, a	four of a kind or a lower 4-pairs sequence&lt;br /&gt;
: Exception:	this bomb can be played even by a player who has previously passed.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== Tie-breaker ===&lt;br /&gt;
To decide which of the two combinations of the same type is higher, highest cards in  combinations are compared. For example &#039;&#039;&#039;7♥-7♠&#039;&#039;&#039; beats &#039;&#039;&#039;7♦-7♣&#039;&#039;&#039; because the heart beats the diamond. In the same way &#039;&#039;&#039;8♠-9♦-10♥&#039;&#039;&#039; beats &#039;&#039;&#039;8♦-9♥-10♠&#039;&#039;&#039; because it is the highest cards (10s) that are compared.&lt;br /&gt;
&lt;br /&gt;
== Ending of the Round ==&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
As players play their last cards, they drop out of the round. If the leader to a new pile has no cards remaining  the lead passes to the next active player to the right. The round ends when only one player is left with any cards.&lt;br /&gt;
&lt;br /&gt;
When a player goes out first in a round&#039;&#039;&#039;,&#039;&#039;&#039; all players who haven&#039;t played a card yet are immediately knocked out and considered last. They won’t be able to play again until the next round.&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
As the first player plays his last cards, he drops out of the round and is considered the winner. The round is then stopped immediately.&lt;br /&gt;
&lt;br /&gt;
== Payments ==&lt;br /&gt;
The total points exchanged in a round is always zero-sum&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
Points are exchanged between players depending on the round shedding-out order&lt;br /&gt;
&lt;br /&gt;
4 players :  1st  (+2pts), 2nd (+1pt), 3rd (-1pt), 4th (-2pts)&lt;br /&gt;
&lt;br /&gt;
3 players :  1st  (+3pts), 2nd (-1pt), 3rd (-2pts)&lt;br /&gt;
&lt;br /&gt;
2 players :  1st  (+2pts), 2nd (-2pts)&lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner. In a 4 players game with 2 players knocked out with 13 cards, points would be then 1st  (+8pts), 2nd (0pt), LAST (-4pts), LAST (-4pts)&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
Winner collects 2 pts from each player. &lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner.&lt;br /&gt;
&lt;br /&gt;
== Special sets payments ==&lt;br /&gt;
&lt;br /&gt;
=== Special set ===&lt;br /&gt;
2s and bombs are special set worthing points which can be scored in hoarding or bombing situation :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♠ or&#039;&#039;&#039; &#039;&#039;&#039;2♣&#039;&#039;&#039; (1pt)  /  &#039;&#039;&#039;2♦ or 2♥&#039;&#039;&#039; (2pts) / Three-pairs bomb  (2pts) / Quadruple  (3pts) / Four-pairs bomb (4pts)&lt;br /&gt;
&lt;br /&gt;
=== Hoarding penalty ===&lt;br /&gt;
When a round is finished, any player left still holding any above special sets must pay their value to the player who knocked them out of the play (usually to the 3rd player in a 4 player game). &lt;br /&gt;
&lt;br /&gt;
Player(s) knocked out with a full hand will pay this hoarding penalty to the round winner. Their cards should not be revealed and payed for before the hand completion&lt;br /&gt;
&lt;br /&gt;
In case of overlapping hoarded bombs, only the highest one is considered ( 4444 55 66 , the 3-pairs bomb is not taken into account).&lt;br /&gt;
&lt;br /&gt;
=== Bomb bonus ===&lt;br /&gt;
In the central pile, 2s or bombs beaten by a bomb are scored as bonus by the last player to the pile. That player receives an immediate global payment from the previous player, equal to the cumulated value of captured special sets :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣-2♥&#039;&#039;&#039; (P1)  → 4444 (P2) (P2 captures  &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; and receives 3pts from P1) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♦&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2) →  66 77 88 (P3)  (P3 captures &#039;&#039;&#039;2♦, 2♥&#039;&#039;&#039; and receives 4pts from P2, P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) →  JJ QQ KK (P2) →  3333 (P3) (P3 captures  &#039;&#039;&#039;2♣&#039;&#039;&#039; and JJ QQ KK and receives 3pts from P2,  P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
33 44 55 (P1) → 77 88 99 (P2) (P2 captures 33 44 55 and receives 2pts from P1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No payment is received if the previous player completely shed out during his play :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2 is OUT) → 4444 (P3)   (P3 captures &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; but receives nothing from P2 who just went out, P1 pays nothing)  &lt;br /&gt;
&lt;br /&gt;
== Instant-win ==&lt;br /&gt;
Player(s) getting dealt special combinations wins the round immediately and collect 2pts from each player :&lt;br /&gt;
&lt;br /&gt;
Six pairs (quadruple are considered as 2 pairs)&lt;br /&gt;
&lt;br /&gt;
5 consecutives pairs (no 2s)&lt;br /&gt;
&lt;br /&gt;
3 consecutives triples (no 2s)&lt;br /&gt;
&lt;br /&gt;
Four 2s&lt;br /&gt;
&lt;br /&gt;
Dragon sequence (3 to Ace)&lt;br /&gt;
&lt;br /&gt;
Bomb containing  &#039;&#039;&#039;3♠&#039;&#039;&#039; (only applicable during first round)&lt;br /&gt;
&lt;br /&gt;
In an instant-win situation, no further payments are made (hoarding and full-hand penalties don’t apply) &lt;br /&gt;
&lt;br /&gt;
New cards are then dealt and another round is played (first round rules apply and &#039;&#039;&#039;3♠&#039;&#039;&#039; starts).&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Tien Len [https://vi.wikipedia.org/wiki/B%C3%A0i_Ti%E1%BA%BFn_l%C3%AAn vietnamese wikipage] &lt;br /&gt;
&lt;br /&gt;
[https://pighuntersgame.com/ Chat Heo / Pig Hunters] &lt;br /&gt;
&lt;br /&gt;
Vinagames [https://www.vinagames.com/tienlen.php Tien Len page]&lt;br /&gt;
&lt;br /&gt;
[https://gamevh.net/cms/static/guide_1.jsp Gamevh page]&lt;br /&gt;
&lt;br /&gt;
A vietnamese Tien Len player on BGA  &lt;br /&gt;
&lt;br /&gt;
Researched / edited by Shobu -  6th September 2023   (includes parts from [https://www.pagat.com/climbing/thirteen.html Pagat] / [https://en.wikipedia.org/wiki/Ti%E1%BA%BFn_l%C3%AAn english wiki] Tien Len page)&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17983</id>
		<title>Gamehelptienlen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17983"/>
		<updated>2023-09-06T12:43:06Z</updated>

		<summary type="html">&lt;p&gt;Shobu: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tiến lên (Go forward) may be considered Vietnam&#039;s national card game, this ruleset covers the game as commonly played in south Vietnam. It doesn’t cover variants played in the USA (sometimes under the names &amp;quot;Viet Cong&amp;quot;, &amp;quot;Thirteen&amp;quot; or &amp;quot;Killer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
Deal 4 players 13 cards each from a standard 52-card deck (it is also possible for two or three to play, 13 cards are still dealt to each player, and there will be some cards left undealt). Deal and play is anticlockwise. &lt;br /&gt;
&lt;br /&gt;
Cards rank (from high to low): 2 A K Q J 10 9 8 7 6 5 4 3. &lt;br /&gt;
&lt;br /&gt;
Within the numerical ranking, suits rank (from high to low):  Hearts ♥ –  Diamonds ♦  –  Clubs ♣ – Spades ♠.&lt;br /&gt;
&lt;br /&gt;
So for example (from higher to lower): 2♠ A♥ A♦ A♣ A♠ K♥. Thus 2♥ is the highest card and 3♠ the lowest.&lt;br /&gt;
&lt;br /&gt;
== Play of the Round ==&lt;br /&gt;
In the first round (also after an instant-win, refer to last §), the player with the &#039;&#039;&#039;3♠&#039;&#039;&#039; begins play. If no one has the &#039;&#039;&#039;3♠&#039;&#039;&#039; (in the three or two player game) whoever holds the lowest card begins. The player must begin by playing this lowest card, either on its own or as part of a combination. The played card(s) are always placed in a pile face up in the centre of the table.&lt;br /&gt;
&lt;br /&gt;
In subsequent rounds, the winner of the previous round plays first, and can start with ANY combination.  &lt;br /&gt;
&lt;br /&gt;
Each player in turn must now either :&lt;br /&gt;
&lt;br /&gt;
- beat the previously played card or combination, by playing a card or combination to the pile that matches the type (single, pair, etc.) and the number of cards (for sequence) of the one previously played, but beats it in rank (refer to rank tie-breaker §). &lt;br /&gt;
&lt;br /&gt;
- or pass and not play any cards. If you pass, you are locked out of the play until someone makes a play that no one beats. Only when the cards are set aside and a new card or combination is led are you entitled to play again.&lt;br /&gt;
&lt;br /&gt;
Playing and passing continues around until there is a card or combination that no one can beat. When the winning card or combination has been determined, its player gathers the pile, sets it to the side, and leads any card or combination to a new pile.&lt;br /&gt;
&lt;br /&gt;
== Combinations ==&lt;br /&gt;
There are 2 types of combinations : standard and bomb&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Single card&#039;&#039;&#039;&lt;br /&gt;
: Any single card&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Pair&#039;&#039;&#039;&lt;br /&gt;
: Two	cards of the same rank - such as 7-7	or Q-Q&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Triple&#039;&#039;&#039;&lt;br /&gt;
: Three	cards of the same rank - such as 5-5-5&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	or more cards of consecutive rank (the suits can be mixed) - such as	4-5-6	or 10-J-Q-K-A	&lt;br /&gt;
: 2	is	not allowed in sequence&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bomb&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
: Bombs	are exceptions to the strict rule of matching type and beating	rank. They may be played only against 2s or other bombs.&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	pairs of consecutive rank - such as 3-3-4-4-5-5&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, or a lower 3-pairs sequence&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Four	of a kind&#039;&#039;&#039;&lt;br /&gt;
: Four	cards of the same rank - such as 9-9-9-9&lt;br /&gt;
: Can	beat a single 2, a pair of 2, a 3-pairs	sequence or	a lower four of a kind&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;4-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Four	pairs of consecutive rank - such as 3-3-4-4-5-5-6-6.&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, a pair of 2, a 3-pairs	sequence, a	four of a kind or a lower 4-pairs sequence&lt;br /&gt;
: Exception:	this bomb can be played even by a player who has previously passed.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== Tie-breaker ===&lt;br /&gt;
To decide which of the two combinations of the same type is higher, highest cards in  combinations are compared. For example &#039;&#039;&#039;7♥-7♠&#039;&#039;&#039; beats &#039;&#039;&#039;7♦-7♣&#039;&#039;&#039; because the heart beats the diamond. In the same way &#039;&#039;&#039;8♠-9♦-10♥&#039;&#039;&#039; beats &#039;&#039;&#039;8♦-9♥-10♠&#039;&#039;&#039; because it is the highest cards (10s) that are compared.&lt;br /&gt;
&lt;br /&gt;
== Ending of the Round ==&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
As players play their last cards, they drop out of the round. If the leader to a new pile has no cards remaining  the lead passes to the next active player to the right. The round ends when only one player is left with any cards.&lt;br /&gt;
&lt;br /&gt;
When a player goes out first in a round&#039;&#039;&#039;,&#039;&#039;&#039; all players who haven&#039;t played a card yet are immediately knocked out and considered last. They won’t be able to play again until the next round.&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
As the first player plays his last cards, he drops out of the round and is considered the winner. The round is then stopped immediately.&lt;br /&gt;
&lt;br /&gt;
== Payments ==&lt;br /&gt;
The total points exchanged in a round is always zero-sum&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
Points are exchanged between players depending on the round shedding-out order&lt;br /&gt;
&lt;br /&gt;
4 players :  1st  (+2pts), 2nd (+1pt), 3rd (-1pt), 4th (-2pts)&lt;br /&gt;
&lt;br /&gt;
3 players :  1st  (+3pts), 2nd (-1pt), 3rd (-2pts)&lt;br /&gt;
&lt;br /&gt;
2 players :  1st  (+2pts), 2nd (-2pts)&lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner. In a 4 players game with 2 players knocked out with 13 cards, points would be then 1st  (+8pts), 2nd (0pt), LAST (-4pts), LAST (-4pts)&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
Winner collects 2 pts from each player. &lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner.&lt;br /&gt;
&lt;br /&gt;
== Special sets payments ==&lt;br /&gt;
&lt;br /&gt;
=== Special set ===&lt;br /&gt;
2s and bombs are special set worthing points which can be scored in hoarding or bombing situation :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♠ or&#039;&#039;&#039; &#039;&#039;&#039;2♣&#039;&#039;&#039; (1pt)  /  &#039;&#039;&#039;2♦ or 2♥&#039;&#039;&#039; (2pts) / Three-pairs bomb  (2pts) / Quadruple  (3pts) / Four-pairs bomb (4pts)&lt;br /&gt;
&lt;br /&gt;
=== Hoarding penalty ===&lt;br /&gt;
When a round is finished, any player left still holding any above special sets must pay their value to the player who knocked them out of the play (usually to the 3rd player in a 4 player game). &lt;br /&gt;
&lt;br /&gt;
Player(s) knocked out with a full hand will pay this hoarding penalty to the round winner. Their cards should not be revealed and payed for before the hand completion&lt;br /&gt;
&lt;br /&gt;
In case of overlapping hoarded bombs, only the highest one is considered ( 4444 55 66 , the 3-pairs bomb is not taken into account).&lt;br /&gt;
&lt;br /&gt;
=== Bomb bonus ===&lt;br /&gt;
In the central pile, 2s or bombs beaten by a bomb are scored as bonus by the last player to the pile. That player receives an immediate global payment from the previous player, equal to the cumulated value of captured special sets :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣-2♥&#039;&#039;&#039; (P1)  → 4444 (P2) (P2 captures  &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; and receives 3pts from P1) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♦&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2) →  66 77 88 (P3)  (P3 captures &#039;&#039;&#039;2♦, 2♥&#039;&#039;&#039; and receives 4pts from P2, P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) →  JJ QQ KK (P2) →  3333 (P3) (P3 captures  &#039;&#039;&#039;2♣&#039;&#039;&#039; and JJ QQ KK and receives 3pts from P2,  P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
33 44 55 (P1) → 77 88 99 (P2) (P2 captures 33 44 55 and receives 2pts from P1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No payment is received if the previous player completely shed out during his play :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2 is OUT) → 4444 (P3)   (P3 captures &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; but receives nothing from P2 who just went out, P1 pays nothing)  &lt;br /&gt;
&lt;br /&gt;
== Instant-win ==&lt;br /&gt;
Player(s) getting dealt special combinations wins the round immediately and collect 2pts from each player :&lt;br /&gt;
&lt;br /&gt;
Six pairs (quadruple are considered as 2 pairs)&lt;br /&gt;
&lt;br /&gt;
5 consecutives pairs (no 2s)&lt;br /&gt;
&lt;br /&gt;
3 consecutives triples (no 2s)&lt;br /&gt;
&lt;br /&gt;
Four 2s&lt;br /&gt;
&lt;br /&gt;
Dragon sequence (3 to Ace)&lt;br /&gt;
&lt;br /&gt;
Bomb containing  &#039;&#039;&#039;3♠&#039;&#039;&#039; (only applicable during first round)&lt;br /&gt;
&lt;br /&gt;
In an instant-win situation, no further payments are made (hoarding and full-hand penalties don’t apply) &lt;br /&gt;
&lt;br /&gt;
New cards are then dealt and another round is played (first round rules apply and &#039;&#039;&#039;3♠&#039;&#039;&#039; starts).&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Tien Len [https://vi.wikipedia.org/wiki/B%C3%A0i_Ti%E1%BA%BFn_l%C3%AAn vietnamese wikipage] &lt;br /&gt;
&lt;br /&gt;
[https://pighuntersgame.com/ Chat Heo / Pig Hunters] &lt;br /&gt;
&lt;br /&gt;
Vinagames [https://www.vinagames.com/tienlen.php Tien Len page]&lt;br /&gt;
&lt;br /&gt;
[https://gamevh.net/cms/static/guide_1.jsp Gamevh page]&lt;br /&gt;
&lt;br /&gt;
A vietnamese Tien Len player on BGA  &lt;br /&gt;
&lt;br /&gt;
Researched / edited by Shobu -  6th September 2023   (includes parts from [https://www.pagat.com/climbing/thirteen.html Pagat] / [https://en.wikipedia.org/wiki/Ti%E1%BA%BFn_l%C3%AAn english wiki] Tien Len page)&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17982</id>
		<title>Gamehelptienlen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17982"/>
		<updated>2023-09-06T12:42:28Z</updated>

		<summary type="html">&lt;p&gt;Shobu: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tiến lên (Go forward) may be considered Vietnam&#039;s national card game, this ruleset covers the game as commonly played in south Vietnam. It doesn’t cover variants played in the USA (sometimes under the names &amp;quot;Viet Cong&amp;quot;, &amp;quot;Thirteen&amp;quot; or &amp;quot;Killer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
Deal 4 players 13 cards each from a standard 52-card deck (it is also possible for two or three to play, 13 cards are still dealt to each player, and there will be some cards left undealt). Deal and play is anticlockwise. &lt;br /&gt;
&lt;br /&gt;
Cards rank (from high to low): 2 A K Q J 10 9 8 7 6 5 4 3. &lt;br /&gt;
&lt;br /&gt;
Within the numerical ranking, suits rank (from high to low):  Hearts ♥ –  Diamonds ♦  –  Clubs ♣ – Spades ♠.&lt;br /&gt;
&lt;br /&gt;
So for example (from higher to lower): 2♠ A♥ A♦ A♣ A♠ K♥. Thus 2♥ is the highest card and 3♠ the lowest.&lt;br /&gt;
&lt;br /&gt;
== Play of the Round ==&lt;br /&gt;
In the first round (also after an instant-win, refer to last §), the player with the &#039;&#039;&#039;3♠&#039;&#039;&#039; begins play. If no one has the &#039;&#039;&#039;3♠&#039;&#039;&#039; (in the three or two player game) whoever holds the lowest card begins. The player must begin by playing this lowest card, either on its own or as part of a combination. The played card(s) are always placed in a pile face up in the centre of the table.&lt;br /&gt;
&lt;br /&gt;
In subsequent rounds, the winner of the previous round plays first, and can start with ANY combination.  &lt;br /&gt;
&lt;br /&gt;
Each player in turn must now either :&lt;br /&gt;
&lt;br /&gt;
- beat the previously played card or combination, by playing a card or combination to the pile that matches the type (single, pair, etc.) and the number of cards (for sequence) of the one previously played, but beats it in rank (refer to rank tie-breaker §). &lt;br /&gt;
&lt;br /&gt;
- or pass and not play any cards. If you pass, you are locked out of the play until someone makes a play that no one beats. Only when the cards are set aside and a new card or combination is led are you entitled to play again.&lt;br /&gt;
&lt;br /&gt;
Playing and passing continues around until there is a card or combination that no one can beat. When the winning card or combination has been determined, its player gathers the pile, sets it to the side, and leads any card or combination to a new pile.&lt;br /&gt;
&lt;br /&gt;
== Combinations ==&lt;br /&gt;
There are 2 types of combinations : standard and bomb&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Single card&#039;&#039;&#039;&lt;br /&gt;
: Any single card&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Pair&#039;&#039;&#039;&lt;br /&gt;
: Two	cards of the same rank - such as 7-7	or Q-Q&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Triple&#039;&#039;&#039;&lt;br /&gt;
: Three	cards of the same rank - such as 5-5-5&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	or more cards of consecutive rank (the suits can be mixed) - such as	4-5-6	or 10-J-Q-K-A	&lt;br /&gt;
: 2	is	not allowed in sequence&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bomb&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
: Bombs	are exceptions to the strict rule of matching type and beating	rank. They may be played only against 2s or other bombs.&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	pairs of consecutive rank - such as 3-3-4-4-5-5&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, or a lower 3-pairs sequence&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Four	of a kind&#039;&#039;&#039;&lt;br /&gt;
: Four	cards of the same rank - such as 9-9-9-9&lt;br /&gt;
: Can	beat a single 2, a pair of 2, a 3-pairs	sequence or	a lower four of a kind&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;4-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Four	pairs of consecutive rank - such as 3-3-4-4-5-5-6-6.&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, a pair of 2, a 3-pairs	sequence, a	four of a kind or a lower 4-pairs sequence&lt;br /&gt;
: Exception:	this bomb can be played even by a player who has previously passed.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== Tie-breaker ===&lt;br /&gt;
To decide which of the two combinations of the same type is higher, highest cards in  combinations are compared. For example &#039;&#039;&#039;7♥-7♠&#039;&#039;&#039; beats &#039;&#039;&#039;7♦-7♣&#039;&#039;&#039; because the heart beats the diamond. In the same way &#039;&#039;&#039;8♠-9♦-10♥&#039;&#039;&#039; beats &#039;&#039;&#039;8♦-9♥-10♠&#039;&#039;&#039; because it is the highest cards (10s) that are compared.&lt;br /&gt;
&lt;br /&gt;
== Ending of the Round ==&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
As players play their last cards, they drop out of the round. If the leader to a new pile has no cards remaining  the lead passes to the next active player to the right. The round ends when only one player is left with any cards.&lt;br /&gt;
&lt;br /&gt;
When a player goes out first in a round&#039;&#039;&#039;,&#039;&#039;&#039; all players who haven&#039;t played a card yet are immediately knocked out and considered last. They won’t be able to play again until the next round.&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
As the first player plays his last cards, he drops out of the round and is considered the winner. The round is then stopped immediately.&lt;br /&gt;
&lt;br /&gt;
== Payments ==&lt;br /&gt;
The total points exchanged in a round is always zero-sum&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
Points are exchanged between players depending on the round shedding-out order&lt;br /&gt;
&lt;br /&gt;
4 players :  1st  (+2pts), 2nd (+1pt), 3rd (-1pt), 4th (-2pts)&lt;br /&gt;
&lt;br /&gt;
3 players :  1st  (+3pts), 2nd (-1pt), 3rd (-2pts)&lt;br /&gt;
&lt;br /&gt;
2 players :  1st  (+2pts), 2nd (-2pts)&lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner. In a 4 players game with 2 players knocked out with 13 cards, points would be then 1st  (+8pts), 2nd (0pt), LAST (-4pts), LAST (-4pts)&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
Winner collects 2 pts from each player. &lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner.&lt;br /&gt;
&lt;br /&gt;
== Special sets payments ==&lt;br /&gt;
&lt;br /&gt;
=== Special set ===&lt;br /&gt;
2s and bombs are special set worthing points which can be scored in hoarding or bombing situation :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♠ or&#039;&#039;&#039; &#039;&#039;&#039;2♣&#039;&#039;&#039; (1pt)  /  &#039;&#039;&#039;2♦ or 2♥&#039;&#039;&#039; (2pts) / Three-pairs bomb  (2pts) / Quadruple  (3pts) / Four-pairs bomb (4pts)&lt;br /&gt;
&lt;br /&gt;
=== Hoarding penalty ===&lt;br /&gt;
When a round is finished, any player left still holding any above special sets must pay their value to the player who knocked them out of the play (usually to the 3rd player in a 4 player game). &lt;br /&gt;
&lt;br /&gt;
Player(s) knocked out with a full hand will pay this hoarding penalty to the round winner. Their cards should not be revealed and payed for before the hand completion&lt;br /&gt;
&lt;br /&gt;
In case of overlapping hoarded bombs, only the highest one is considered ( 4444 55 66 , the 3-pairs bomb is not taken into account).&lt;br /&gt;
&lt;br /&gt;
=== Bomb bonus ===&lt;br /&gt;
In the central pile, 2s or bombs beaten by a bomb are scored as bonus by the last player to the pile. That player receives an immediate global payment from the previous player, equal to the cumulated value of captured special sets :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣-2♥&#039;&#039;&#039; (P1)  → 4444 (P2) (P2 captures  &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; and receives 3pts from P1) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♦&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2) →  66 77 88 (P3)  (P3 captures &#039;&#039;&#039;2♦, 2♥&#039;&#039;&#039; and receives 4pts from P2, P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) →  JJ QQ KK (P2) →  3333 (P3) (P3 captures  &#039;&#039;&#039;2♣&#039;&#039;&#039; and JJ QQ KK and receives 3pts from P2,  P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
33 44 55 (P1) → 77 88 99 (P2) (P2 captures 33 44 55 and receives 2pts from P1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No payment is received if the previous player completely shed out during his play :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2 is OUT) → 4444 (P3)   (P3 captures &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; but receives nothing from P2 who just went out, P1 pays nothing)  &lt;br /&gt;
&lt;br /&gt;
== Instant-win ==&lt;br /&gt;
Player(s) getting dealt special combinations wins the round immediately and collect 2pts from each player :&lt;br /&gt;
&lt;br /&gt;
Six pairs (quadruple are considered as 2 pairs)&lt;br /&gt;
&lt;br /&gt;
5 consecutives pairs (no 2s)&lt;br /&gt;
&lt;br /&gt;
3 consecutives triples (no 2s)&lt;br /&gt;
&lt;br /&gt;
Four 2s&lt;br /&gt;
&lt;br /&gt;
Dragon sequence (3 to Ace)&lt;br /&gt;
&lt;br /&gt;
Bomb containing  &#039;&#039;&#039;3♠&#039;&#039;&#039; (only applicable during first round)&lt;br /&gt;
&lt;br /&gt;
In an instant-win situation, no further payments are made (hoarding and full-hand penalties don’t apply) &lt;br /&gt;
&lt;br /&gt;
New cards are then dealt and another round is played (first round rules apply and &#039;&#039;&#039;3♠&#039;&#039;&#039; starts).&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Tien Len [https://vi.wikipedia.org/wiki/B%C3%A0i_Ti%E1%BA%BFn_l%C3%AAn vietnamese wikipage] &lt;br /&gt;
&lt;br /&gt;
[https://pighuntersgame.com/ Chat Heo / Pig Hunters] &lt;br /&gt;
&lt;br /&gt;
Vinagames [https://www.vinagames.com/tienlen.php Tien Len page]&lt;br /&gt;
&lt;br /&gt;
[https://gamevh.net/cms/static/guide_1.jsp Gamevh page]&lt;br /&gt;
&lt;br /&gt;
A vietnamese Tien Len player on BGA  &lt;br /&gt;
&lt;br /&gt;
Researched / edited by Shobu -  16th August 2023   (includes parts from [https://www.pagat.com/climbing/thirteen.html Pagat] / [https://en.wikipedia.org/wiki/Ti%E1%BA%BFn_l%C3%AAn english wiki] Tien Len page)&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17981</id>
		<title>Gamehelptienlen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17981"/>
		<updated>2023-09-06T12:41:49Z</updated>

		<summary type="html">&lt;p&gt;Shobu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tiến lên (Go forward) may be considered Vietnam&#039;s national card game, this ruleset covers the game as commonly played in south Vietnam. It doesn’t cover variants played in the USA (sometimes under the names &amp;quot;Viet Cong&amp;quot;, &amp;quot;Thirteen&amp;quot; or &amp;quot;Killer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
Deal 4 players 13 cards each from a standard 52-card deck (it is also possible for two or three to play, 13 cards are still dealt to each player, and there will be some cards left undealt). Deal and play is anticlockwise. &lt;br /&gt;
&lt;br /&gt;
Cards rank (from high to low): 2 A K Q J 10 9 8 7 6 5 4 3. &lt;br /&gt;
&lt;br /&gt;
Within the numerical ranking, suits rank (from high to low):  Hearts ♥ –  Diamonds ♦  –  Clubs ♣ – Spades ♠.&lt;br /&gt;
&lt;br /&gt;
So for example (from higher to lower): 2♠ A♥ A♦ A♣ A♠ K♥. Thus 2♥ is the highest card and 3♠ the lowest.&lt;br /&gt;
&lt;br /&gt;
== Play of the Round ==&lt;br /&gt;
In the first round (also after an instant-win, refer to last §), the player with the &#039;&#039;&#039;3♠&#039;&#039;&#039; begins play. If no one has the &#039;&#039;&#039;3♠&#039;&#039;&#039; (in the three or two player game) whoever holds the lowest card begins. The player must begin by playing this lowest card, either on its own or as part of a combination. The played card(s) are always placed in a pile face up in the centre of the table.&lt;br /&gt;
&lt;br /&gt;
In subsequent rounds, the winner of the previous round plays first, and can start with ANY combination.  &lt;br /&gt;
&lt;br /&gt;
Each player in turn must now either :&lt;br /&gt;
&lt;br /&gt;
- beat the previously played card or combination, by playing a card or combination to the pile that matches the type (single, pair, etc.) and the number of cards (for sequence) of the one previously played, but beats it in rank (refer to rank tie-breaker §). &lt;br /&gt;
&lt;br /&gt;
- or pass and not play any cards. If you pass, you are locked out of the play until someone makes a play that no one beats. Only when the cards are set aside and a new card or combination is led are you entitled to play again.&lt;br /&gt;
&lt;br /&gt;
Playing and passing continues around until there is a card or combination that no one can beat. When the winning card or combination has been determined, its player gathers the pile, sets it to the side, and leads any card or combination to a new pile.&lt;br /&gt;
&lt;br /&gt;
== Combinations ==&lt;br /&gt;
There are 2 types of combinations : standard and bomb&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Single card&#039;&#039;&#039;&lt;br /&gt;
: Any single card&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Pair&#039;&#039;&#039;&lt;br /&gt;
: Two	cards of the same rank - such as 7-7	or Q-Q&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Triple&#039;&#039;&#039;&lt;br /&gt;
: Three	cards of the same rank - such as 5-5-5&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	or more cards of consecutive rank (the suits can be mixed) - such as	4-5-6	or 10-J-Q-K-A	&lt;br /&gt;
: 2	is	not allowed in sequence&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bomb&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
: Bombs	are exceptions to the strict rule of matching type and beating	rank. They may be played only against 2s or other bombs.&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	pairs of consecutive rank - such as 3-3-4-4-5-5&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, or a lower 3-pairs sequence&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Four	of a kind&#039;&#039;&#039;&lt;br /&gt;
: Four	cards of the same rank - such as 9-9-9-9&lt;br /&gt;
: Can	beat a single 2, a pair of 2, a 3-pairs	sequence or	a lower four of a kind&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;4-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Four	pairs of consecutive rank - such as 3-3-4-4-5-5-6-6.&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, a pair of 2, a 3-pairs	sequence, a	four of a kind or a lower 4-pairs sequence&lt;br /&gt;
: Exception:	this bomb can be played even by a player who has previously passed.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== Tie-breaker ===&lt;br /&gt;
To decide which of the two combinations of the same type is higher, highest cards in  combinations are compared. For example &#039;&#039;&#039;7♥-7♠&#039;&#039;&#039; beats &#039;&#039;&#039;7♦-7♣&#039;&#039;&#039; because the heart beats the diamond. In the same way &#039;&#039;&#039;8♠-9♦-10♥&#039;&#039;&#039; beats &#039;&#039;&#039;8♦-9♥-10♠&#039;&#039;&#039; because it is the highest cards (10s) that are compared.&lt;br /&gt;
&lt;br /&gt;
== Ending of the Round ==&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
As players play their last cards, they drop out of the round. If the leader to a new pile has no cards remaining  the lead passes to the next active player to the right. The round ends when only one player is left with any cards.&lt;br /&gt;
&lt;br /&gt;
When a player goes out first in a round&#039;&#039;&#039;,&#039;&#039;&#039; all players who haven&#039;t played a card yet are immediately knocked out and considered last. They won’t be able to play again until the next round.&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
As the first player plays his last cards, he drops out of the round and is considered the winner. The round is then stopped immediately.&lt;br /&gt;
&lt;br /&gt;
== Payments ==&lt;br /&gt;
The total points exchanged in a round is always zero-sum&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
Points are exchanged between players depending on the round shedding-out order&lt;br /&gt;
&lt;br /&gt;
4 players :  1st  (+2pts), 2nd (+1pt), 3rd (-1pt), 4th (-2pts)&lt;br /&gt;
&lt;br /&gt;
3 players :  1st  (+3pts), 2nd (-1pt), 3rd (-2pts)&lt;br /&gt;
&lt;br /&gt;
2 players :  1st  (+2pts), 2nd (-2pts)&lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner. In a 4 players game with 2 players knocked out with 13 cards, points would be then 1st  (+8pts), 2nd (0pt), LAST (-4pts), LAST (-4pts)&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
Winner collects 2 pts from each player. &lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner.&lt;br /&gt;
&lt;br /&gt;
== Special sets payments ==&lt;br /&gt;
&lt;br /&gt;
=== Special set ===&lt;br /&gt;
2s and bombs are special set worthing points which can be scored in hoarding or bombing situation :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♠ or&#039;&#039;&#039; &#039;&#039;&#039;2♣&#039;&#039;&#039; (1pt)  /  &#039;&#039;&#039;2♦ or 2♥&#039;&#039;&#039; (2pts) / Three-pairs bomb  (2pts) / Quadruple  (3pts) / Four-pairs bomb (4pts)&lt;br /&gt;
&lt;br /&gt;
=== Hoarding penalty ===&lt;br /&gt;
When a round is finished, any player left still holding any above special sets must pay their value to the player who knocked them out of the play (usually to the 3rd player in a 4 player game). &lt;br /&gt;
&lt;br /&gt;
Player(s) knocked out with a full hand will pay this hoarding penalty to the round winner. Their cards should not be revealed and payed for before the hand completion&lt;br /&gt;
&lt;br /&gt;
In case of overlapping hoarded bombs, only the highest one is considered ( 4444 55 66 , the 3-pairs bomb is not taken into account).&lt;br /&gt;
&lt;br /&gt;
=== Bomb bonus ===&lt;br /&gt;
In the central pile, 2s or bombs beaten by a bomb are scored as bonus by the last player to the pile. That player receives an immediate global payment from the previous player, equal to the cumulated value of captured special sets :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣-2♥&#039;&#039;&#039; (P1)  → 4444 (P2) (P2 captures  &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; and receives 3pts from P1) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♦&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2) →  66 77 88 (P3)  (P3 captures &#039;&#039;&#039;2♦, 2♥&#039;&#039;&#039; and receives 4pts from P2, P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) →  JJ QQ KK (P2) →  3333 (P3) (P3 captures  &#039;&#039;&#039;2♣&#039;&#039;&#039; and JJ QQ KK and receives 3pts from P2,  P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
33 44 55 (P1) → 77 88 99 (P2) (P2 captures 33 44 55 and receives 2pts from P1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No payment is received if the previous player completely shed out during his play :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2 is OUT) → 4444 (P3)   (P3 captures &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; but receives nothing from P2 who just went out, P1 pays nothing)  &lt;br /&gt;
&lt;br /&gt;
== Instant-win ==&lt;br /&gt;
Player(s) getting dealt special combinations wins the round immediately and collect 2pts from each player :&lt;br /&gt;
&lt;br /&gt;
Six pairs (quadruple are considered as 2 pairs)&lt;br /&gt;
&lt;br /&gt;
5 consecutives pairs (no 2s)&lt;br /&gt;
&lt;br /&gt;
3 consecutives triples (no 2s)&lt;br /&gt;
&lt;br /&gt;
Four 2s&lt;br /&gt;
&lt;br /&gt;
Dragon sequence (3 to Ace)&lt;br /&gt;
&lt;br /&gt;
Bomb containing  &#039;&#039;&#039;3♠&#039;&#039;&#039; (only applicable during first round)&lt;br /&gt;
&lt;br /&gt;
In an instant-win situation, no further payments are made (hoarding and full-hand penalties don’t apply) &lt;br /&gt;
&lt;br /&gt;
New cards are then dealt and another round is played (first round rules apply and &#039;&#039;&#039;3♠&#039;&#039;&#039; starts).&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Tien Len [https://vi.wikipedia.org/wiki/B%C3%A0i_Ti%E1%BA%BFn_l%C3%AAn vietnamese wikipage] &lt;br /&gt;
&lt;br /&gt;
[https://pighuntersgame.com/ Chat Heo / Pig Hunters] &lt;br /&gt;
&lt;br /&gt;
Vinagames [https://www.vinagames.com/tienlen.php Tien Len page]&lt;br /&gt;
&lt;br /&gt;
[https://gamevh.net/cms/static/guide_1.jsp Gamevh page]&lt;br /&gt;
&lt;br /&gt;
A vietnamese Tien Len player on BGA  (thanks!)&lt;br /&gt;
&lt;br /&gt;
Researched / edited by Shobu -  16th August 2023   (includes parts from [https://www.pagat.com/climbing/thirteen.html Pagat] / [https://en.wikipedia.org/wiki/Ti%E1%BA%BFn_l%C3%AAn english wiki] Tien Len page)&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17807</id>
		<title>Gamehelptienlen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17807"/>
		<updated>2023-08-16T15:43:39Z</updated>

		<summary type="html">&lt;p&gt;Shobu: /* « Classic » rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tiến lên (Go forward) may be considered Vietnam&#039;s national card game, this ruleset covers the game as commonly played in south Vietnam. It doesn’t cover variants played in the USA (sometimes under the names &amp;quot;Viet Cong&amp;quot;, &amp;quot;Thirteen&amp;quot; or &amp;quot;Killer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
Deal 4 players 13 cards each from a standard 52-card deck (it is also possible for two or three to play, 13 cards are still dealt to each player, and there will be some cards left undealt). Deal and play is anticlockwise. &lt;br /&gt;
&lt;br /&gt;
Cards rank (from high to low): 2 A K Q J 10 9 8 7 6 5 4 3. &lt;br /&gt;
&lt;br /&gt;
Within the numerical ranking, suits rank (from high to low):  Hearts ♥ –  Diamonds ♦  –  Clubs ♣ – Spades ♠.&lt;br /&gt;
&lt;br /&gt;
So for example (from higher to lower): 2♠ A♥ A♦ A♣ A♠ K♥. Thus 2♥ is the highest card and 3♠ the lowest.&lt;br /&gt;
&lt;br /&gt;
== Play of the Round ==&lt;br /&gt;
In the first round (also after an instant-win, refer to last §), the player with the &#039;&#039;&#039;3♠&#039;&#039;&#039; begins play. If no one has the &#039;&#039;&#039;3♠&#039;&#039;&#039; (in the three or two player game) whoever holds the lowest card begins. The player must begin by playing this lowest card, either on its own or as part of a combination. The played card(s) are always placed in a pile face up in the centre of the table.&lt;br /&gt;
&lt;br /&gt;
In subsequent rounds, the winner of the previous round plays first, and can start with ANY combination.  &lt;br /&gt;
&lt;br /&gt;
Each player in turn must now either :&lt;br /&gt;
&lt;br /&gt;
- beat the previously played card or combination, by playing a card or combination to the pile that matches the type (single, pair, etc.) and the number of cards (for sequence) of the one previously played, but beats it in rank (refer to rank tie-breaker §). &lt;br /&gt;
&lt;br /&gt;
- or pass and not play any cards. If you pass, you are locked out of the play until someone makes a play that no one beats. Only when the cards are set aside and a new card or combination is led are you entitled to play again.&lt;br /&gt;
&lt;br /&gt;
Playing and passing continues around until there is a card or combination that no one can beat. When the winning card or combination has been determined, its player gathers the pile, sets it to the side, and leads any card or combination to a new pile.&lt;br /&gt;
&lt;br /&gt;
== Combinations ==&lt;br /&gt;
There are 2 types of combinations : standard and bomb&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Single card&#039;&#039;&#039;&lt;br /&gt;
: Any single card&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Pair&#039;&#039;&#039;&lt;br /&gt;
: Two	cards of the same rank - such as 7-7	or Q-Q&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Triple&#039;&#039;&#039;&lt;br /&gt;
: Three	cards of the same rank - such as 5-5-5&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	or more cards of consecutive rank (the suits can be mixed) - such as	4-5-6	or 10-J-Q-K-A	&lt;br /&gt;
: 2	is	not allowed in sequence&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bomb&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
: Bombs	are exceptions to the strict rule of matching type and beating	rank. They may be played only against 2s or other bombs.&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	pairs of consecutive rank - such as 3-3-4-4-5-5&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, or a lower 3-pairs sequence&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Four	of a kind&#039;&#039;&#039;&lt;br /&gt;
: Four	cards of the same rank - such as 9-9-9-9&lt;br /&gt;
: Can	beat a single 2, a pair of 2, a 3-pairs	sequence or	a lower four of a kind&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;4-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Four	pairs of consecutive rank - such as 3-3-4-4-5-5-6-6.&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, a pair of 2, a 3-pairs	sequence, a	four of a kind or a lower 4-pairs sequence&lt;br /&gt;
: Exception:	this bomb can be played even by a player who has previously passed.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== Tie-breaker ===&lt;br /&gt;
To decide which of the two combinations of the same type is higher, highest cards in  combinations are compared. For example &#039;&#039;&#039;7♥-7♠&#039;&#039;&#039; beats &#039;&#039;&#039;7♦-7♣&#039;&#039;&#039; because the heart beats the diamond. In the same way &#039;&#039;&#039;8♠-9♦-10♥&#039;&#039;&#039; beats &#039;&#039;&#039;8♦-9♥-10♠&#039;&#039;&#039; because it is the highest cards (10s) that are compared.&lt;br /&gt;
&lt;br /&gt;
== Ending of the Round ==&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
As players play their last cards, they drop out of the round. If the leader to a new pile has no cards remaining  the lead passes to the next active player to the right. The round ends when only one player is left with any cards.&lt;br /&gt;
&lt;br /&gt;
When a player goes out first in a round&#039;&#039;&#039;,&#039;&#039;&#039; all players who haven&#039;t played a card yet are immediately knocked out and considered last. They won’t be able to play again until the next round.&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
As the first player plays his last cards, he drops out of the round and is considered the winner. The round is then stopped immediately.&lt;br /&gt;
&lt;br /&gt;
== Payments ==&lt;br /&gt;
The total points exchanged in a round is always zero-sum&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
Points are exchanged between players depending on the round shedding-out order&lt;br /&gt;
&lt;br /&gt;
4 players :  1st  (+2pts), 2nd (+1pt), 3rd (-1pt), 4th (-2pts)&lt;br /&gt;
&lt;br /&gt;
3 players :  1st  (+3pts), 2nd (-1pt), 3rd (-2pts)&lt;br /&gt;
&lt;br /&gt;
2 players :  1st  (+2pts), 2nd (-2pts)&lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner. In a 4 players game with 2 players knocked out with 13 cards, points would be then 1st  (+8pts), 2nd (0pt), LAST (-4pts), LAST (-4pts)&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
Winner collects 2 pts from each player. &lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner.&lt;br /&gt;
&lt;br /&gt;
== Special sets payments ==&lt;br /&gt;
&lt;br /&gt;
=== Special set ===&lt;br /&gt;
2s and bombs are special set worthing points which can be scored in hoarding or bombing situation :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♠ or&#039;&#039;&#039; &#039;&#039;&#039;2♣&#039;&#039;&#039; (1pt)  /  &#039;&#039;&#039;2♦ or 2♥&#039;&#039;&#039; (2pts) / Three-pairs bomb  (2pts) / Quadruple  (3pts) / Four-pairs bomb (4pts)&lt;br /&gt;
&lt;br /&gt;
=== Hoarding penalty ===&lt;br /&gt;
When a round is finished, any player left still holding any above special sets must pay their value to the player who knocked them out of the play (usually to the 3rd player in a 4 player game). &lt;br /&gt;
&lt;br /&gt;
Player(s) knocked out with a full hand will pay this hoarding penalty to the round winner. Their cards should not be revealed and payed for before the hand completion&lt;br /&gt;
&lt;br /&gt;
In case of overlapping hoarded bombs, only the highest one is considered ( 4444 55 66 , the 3-pairs bomb is not taken into account).&lt;br /&gt;
&lt;br /&gt;
=== Bomb bonus ===&lt;br /&gt;
In the central pile, 2s or bombs beaten by a bomb are scored as bonus by the last player to the pile. That player receives an immediate global payment from the previous player, equal to the cumulated value of captured special sets :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣-2♥&#039;&#039;&#039; (P1)  → 4444 (P2) (P2 captures  &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; and receives 3pts from P1) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♦&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2) →  66 77 88 (P3)  (P3 captures &#039;&#039;&#039;2♦, 2♥&#039;&#039;&#039; and receives 4pts from P2, P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) →  JJ QQ KK (P2) →  3333 (P3) (P3 captures  &#039;&#039;&#039;2♣&#039;&#039;&#039; and JJ QQ KK and receives 3pts from P2,  P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
33 44 55 (P1) → 77 88 99 (P2) (P2 captures 33 44 55 and receives 2pts from P1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No payment is received if the previous player completely shed out during his play :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2 is OUT) → 4444 (P3)   (P3 captures &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; but receives nothing from P2 who just went out, P1 pays nothing)  &lt;br /&gt;
&lt;br /&gt;
== Instant-win ==&lt;br /&gt;
Player(s) getting dealt special combinations wins the round immediately and collect 2pts from each player :&lt;br /&gt;
&lt;br /&gt;
Six pairs (quadruple are considered as 2 pairs)&lt;br /&gt;
&lt;br /&gt;
5 consecutives pairs (no 2s)&lt;br /&gt;
&lt;br /&gt;
3 consecutives triples (no 2s)&lt;br /&gt;
&lt;br /&gt;
Four 2s&lt;br /&gt;
&lt;br /&gt;
Dragon sequence (3 to Ace)&lt;br /&gt;
&lt;br /&gt;
Bomb containing  &#039;&#039;&#039;3♠&#039;&#039;&#039; (only applicable during first round)&lt;br /&gt;
&lt;br /&gt;
In an instant-win situation, no further payments are made (hoarding and full-hand penalties don’t apply) &lt;br /&gt;
&lt;br /&gt;
New cards are then dealt and another round is played (first round rules apply and &#039;&#039;&#039;3♠&#039;&#039;&#039; starts).&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Tien Len [https://vi.wikipedia.org/wiki/B%C3%A0i_Ti%E1%BA%BFn_l%C3%AAn vietnamese wikipage] &lt;br /&gt;
&lt;br /&gt;
[https://pighuntersgame.com/ Chat Heo / Pig Hunters] &lt;br /&gt;
&lt;br /&gt;
Vinagames [https://www.vinagames.com/tienlen.php Tien Len page]&lt;br /&gt;
&lt;br /&gt;
A vietnamese Tien Len player on BGA  (thanks!)&lt;br /&gt;
&lt;br /&gt;
Researched / edited by Shobu -  16th August 2023   (includes parts from [https://www.pagat.com/climbing/thirteen.html Pagat] / [https://en.wikipedia.org/wiki/Ti%E1%BA%BFn_l%C3%AAn english wiki] Tien Len page)&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17806</id>
		<title>Gamehelptienlen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17806"/>
		<updated>2023-08-16T15:41:56Z</updated>

		<summary type="html">&lt;p&gt;Shobu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tiến lên (Go forward) may be considered Vietnam&#039;s national card game, this ruleset covers the game as commonly played in south Vietnam. It doesn’t cover variants played in the USA (sometimes under the names &amp;quot;Viet Cong&amp;quot;, &amp;quot;Thirteen&amp;quot; or &amp;quot;Killer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
Deal 4 players 13 cards each from a standard 52-card deck (it is also possible for two or three to play, 13 cards are still dealt to each player, and there will be some cards left undealt). Deal and play is anticlockwise. &lt;br /&gt;
&lt;br /&gt;
Cards rank (from high to low): 2 A K Q J 10 9 8 7 6 5 4 3. &lt;br /&gt;
&lt;br /&gt;
Within the numerical ranking, suits rank (from high to low):  Hearts ♥ –  Diamonds ♦  –  Clubs ♣ – Spades ♠.&lt;br /&gt;
&lt;br /&gt;
So for example (from higher to lower): 2♠ A♥ A♦ A♣ A♠ K♥. Thus 2♥ is the highest card and 3♠ the lowest.&lt;br /&gt;
&lt;br /&gt;
== Play of the Round ==&lt;br /&gt;
In the first round (also after an instant-win, refer to last §), the player with the &#039;&#039;&#039;3♠&#039;&#039;&#039; begins play. If no one has the &#039;&#039;&#039;3♠&#039;&#039;&#039; (in the three or two player game) whoever holds the lowest card begins. The player must begin by playing this lowest card, either on its own or as part of a combination. The played card(s) are always placed in a pile face up in the centre of the table.&lt;br /&gt;
&lt;br /&gt;
In subsequent rounds, the winner of the previous round plays first, and can start with ANY combination.  &lt;br /&gt;
&lt;br /&gt;
Each player in turn must now either :&lt;br /&gt;
&lt;br /&gt;
- beat the previously played card or combination, by playing a card or combination to the pile that matches the type (single, pair, etc.) and the number of cards (for sequence) of the one previously played, but beats it in rank (refer to rank tie-breaker §). &lt;br /&gt;
&lt;br /&gt;
- or pass and not play any cards. If you pass, you are locked out of the play until someone makes a play that no one beats. Only when the cards are set aside and a new card or combination is led are you entitled to play again.&lt;br /&gt;
&lt;br /&gt;
Playing and passing continues around until there is a card or combination that no one can beat. When the winning card or combination has been determined, its player gathers the pile, sets it to the side, and leads any card or combination to a new pile.&lt;br /&gt;
&lt;br /&gt;
== Combinations ==&lt;br /&gt;
There are 2 types of combinations : standard and bomb&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Single card&#039;&#039;&#039;&lt;br /&gt;
: Any single card&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Pair&#039;&#039;&#039;&lt;br /&gt;
: Two	cards of the same rank - such as 7-7	or Q-Q&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Triple&#039;&#039;&#039;&lt;br /&gt;
: Three	cards of the same rank - such as 5-5-5&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	or more cards of consecutive rank (the suits can be mixed) - such as	4-5-6	or 10-J-Q-K-A	&lt;br /&gt;
: 2	is	not allowed in sequence&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bomb&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
: Bombs	are exceptions to the strict rule of matching type and beating	rank. They may be played only against 2s or other bombs.&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	pairs of consecutive rank - such as 3-3-4-4-5-5&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, or a lower 3-pairs sequence&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Four	of a kind&#039;&#039;&#039;&lt;br /&gt;
: Four	cards of the same rank - such as 9-9-9-9&lt;br /&gt;
: Can	beat a single 2, a pair of 2, a 3-pairs	sequence or	a lower four of a kind&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;4-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Four	pairs of consecutive rank - such as 3-3-4-4-5-5-6-6.&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, a pair of 2, a 3-pairs	sequence, a	four of a kind or a lower 4-pairs sequence&lt;br /&gt;
: Exception:	this bomb can be played even by a player who has previously passed.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== Tie-breaker ===&lt;br /&gt;
To decide which of the two combinations of the same type is higher, highest cards in  combinations are compared. For example &#039;&#039;&#039;7♥-7♠&#039;&#039;&#039; beats &#039;&#039;&#039;7♦-7♣&#039;&#039;&#039; because the heart beats the diamond. In the same way &#039;&#039;&#039;8♠-9♦-10♥&#039;&#039;&#039; beats &#039;&#039;&#039;8♦-9♥-10♠&#039;&#039;&#039; because it is the highest cards (10s) that are compared.&lt;br /&gt;
&lt;br /&gt;
== Ending of the Round ==&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
As players play their last cards, they drop out of the round. If the leader to a new pile has no cards remaining  the lead passes to the next active player to the right. The round ends when only one player is left with any cards.&lt;br /&gt;
&lt;br /&gt;
When a player goes out first in a round&#039;&#039;&#039;,&#039;&#039;&#039; all players who haven&#039;t played a card yet are immediately knocked out and considered last. They won’t be able to play again until the next round.&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
As the first player plays his last cards, he drops out of the round and is considered the winner. The round is then stopped immediately.&lt;br /&gt;
&lt;br /&gt;
== Payments ==&lt;br /&gt;
The total points exchanged in a round is always zero-sum&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
Points are exchanged between players depending on the round shedding-out order&lt;br /&gt;
&lt;br /&gt;
4 players :  1st  (2pts), 2nd (1pt), 3rd (-1pt), 4th (-2pts)&lt;br /&gt;
&lt;br /&gt;
3 players :  1st  (3pts), 2nd (-1pt), 3rd (-2pts)&lt;br /&gt;
&lt;br /&gt;
2 players :  1st  (2pts), 2nd (-2pts)&lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner. In a 4 players game with 2 players knocked out with 13 cards, points would be then 1st  (8pts), 2nd (0pt), LAST (-4pt), LAST (-4pts)&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
Winner collects 2 pts from each player. &lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner.&lt;br /&gt;
&lt;br /&gt;
== Special sets payments ==&lt;br /&gt;
&lt;br /&gt;
=== Special set ===&lt;br /&gt;
2s and bombs are special set worthing points which can be scored in hoarding or bombing situation :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♠ or&#039;&#039;&#039; &#039;&#039;&#039;2♣&#039;&#039;&#039; (1pt)  /  &#039;&#039;&#039;2♦ or 2♥&#039;&#039;&#039; (2pts) / Three-pairs bomb  (2pts) / Quadruple  (3pts) / Four-pairs bomb (4pts)&lt;br /&gt;
&lt;br /&gt;
=== Hoarding penalty ===&lt;br /&gt;
When a round is finished, any player left still holding any above special sets must pay their value to the player who knocked them out of the play (usually to the 3rd player in a 4 player game). &lt;br /&gt;
&lt;br /&gt;
Player(s) knocked out with a full hand will pay this hoarding penalty to the round winner. Their cards should not be revealed and payed for before the hand completion&lt;br /&gt;
&lt;br /&gt;
In case of overlapping hoarded bombs, only the highest one is considered ( 4444 55 66 , the 3-pairs bomb is not taken into account).&lt;br /&gt;
&lt;br /&gt;
=== Bomb bonus ===&lt;br /&gt;
In the central pile, 2s or bombs beaten by a bomb are scored as bonus by the last player to the pile. That player receives an immediate global payment from the previous player, equal to the cumulated value of captured special sets :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣-2♥&#039;&#039;&#039; (P1)  → 4444 (P2) (P2 captures  &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; and receives 3pts from P1) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♦&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2) →  66 77 88 (P3)  (P3 captures &#039;&#039;&#039;2♦, 2♥&#039;&#039;&#039; and receives 4pts from P2, P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) →  JJ QQ KK (P2) →  3333 (P3) (P3 captures  &#039;&#039;&#039;2♣&#039;&#039;&#039; and JJ QQ KK and receives 3pts from P2,  P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
33 44 55 (P1) → 77 88 99 (P2) (P2 captures 33 44 55 and receives 2pts from P1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No payment is received if the previous player completely shed out during his play :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2 is OUT) → 4444 (P3)   (P3 captures &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; but receives nothing from P2 who just went out, P1 pays nothing)  &lt;br /&gt;
&lt;br /&gt;
== Instant-win ==&lt;br /&gt;
Player(s) getting dealt special combinations wins the round immediately and collect 2pts from each player :&lt;br /&gt;
&lt;br /&gt;
Six pairs (quadruple are considered as 2 pairs)&lt;br /&gt;
&lt;br /&gt;
5 consecutives pairs (no 2s)&lt;br /&gt;
&lt;br /&gt;
3 consecutives triples (no 2s)&lt;br /&gt;
&lt;br /&gt;
Four 2s&lt;br /&gt;
&lt;br /&gt;
Dragon sequence (3 to Ace)&lt;br /&gt;
&lt;br /&gt;
Bomb containing  &#039;&#039;&#039;3♠&#039;&#039;&#039; (only applicable during first round)&lt;br /&gt;
&lt;br /&gt;
In an instant-win situation, no further payments are made (hoarding and full-hand penalties don’t apply) &lt;br /&gt;
&lt;br /&gt;
New cards are then dealt and another round is played (first round rules apply and &#039;&#039;&#039;3♠&#039;&#039;&#039; starts).&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Tien Len [https://vi.wikipedia.org/wiki/B%C3%A0i_Ti%E1%BA%BFn_l%C3%AAn vietnamese wikipage] &lt;br /&gt;
&lt;br /&gt;
[https://pighuntersgame.com/ Chat Heo / Pig Hunters] &lt;br /&gt;
&lt;br /&gt;
Vinagames [https://www.vinagames.com/tienlen.php Tien Len page]&lt;br /&gt;
&lt;br /&gt;
A vietnamese Tien Len player on BGA  (thanks!)&lt;br /&gt;
&lt;br /&gt;
Researched / edited by Shobu -  16th August 2023   (includes parts from [https://www.pagat.com/climbing/thirteen.html Pagat] / [https://en.wikipedia.org/wiki/Ti%E1%BA%BFn_l%C3%AAn english wiki] Tien Len page)&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17805</id>
		<title>Gamehelptienlen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17805"/>
		<updated>2023-08-16T15:13:43Z</updated>

		<summary type="html">&lt;p&gt;Shobu: /* Hoarding penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tiến lên (Go forward) may be considered Vietnam&#039;s national card game, this ruleset covers the game as commonly played in south Vietnam It doesn’t cover variants played in the USA (sometimes under the names &amp;quot;Viet Cong&amp;quot;, &amp;quot;Thirteen&amp;quot; or &amp;quot;Killer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
Deal 4 players 13 cards each from a standard 52-card deck (it is also possible for two or three to play, 13 cards are still dealt to each player, and there will be some cards left undealt). Deal and play is anticlockwise. &lt;br /&gt;
&lt;br /&gt;
Cards rank (from high to low): 2 A K Q J 10 9 8 7 6 5 4 3. &lt;br /&gt;
&lt;br /&gt;
Within the numerical ranking, suits rank (from high to low):  Hearts ♥ –  Diamonds ♦  –  Clubs ♣ – Spades ♠.&lt;br /&gt;
&lt;br /&gt;
So for example (from higher to lower): 2♠ A♥ A♦ A♣ A♠ K♥. Thus 2♥ is the highest card and 3♠ the lowest.&lt;br /&gt;
&lt;br /&gt;
== Play of the Round ==&lt;br /&gt;
In the first round (also after an instant-win, refer to last §), the player with the &#039;&#039;&#039;3♠&#039;&#039;&#039; begins play. If no one has the &#039;&#039;&#039;3♠&#039;&#039;&#039; (in the three or two player game) whoever holds the lowest card begins. The player must begin by playing this lowest card, either on its own or as part of a combination. The played card(s) are always placed in a pile face up in the centre of the table.&lt;br /&gt;
&lt;br /&gt;
In subsequent rounds, the winner of the previous round plays first, and can start with ANY combination.  &lt;br /&gt;
&lt;br /&gt;
Each player in turn must now either :&lt;br /&gt;
&lt;br /&gt;
- beat the previously played card or combination, by playing a card or combination to the pile that matches the type (single, pair, etc.) and the number of cards (for sequence) of the one previously played, but beats it in rank (refer to rank tie-breaker §). &lt;br /&gt;
&lt;br /&gt;
- or pass and not play any cards. If you pass, you are locked out of the play until someone makes a play that no one beats. Only when the cards are set aside and a new card or combination is led are you entitled to play again.&lt;br /&gt;
&lt;br /&gt;
Playing and passing continues around until there is a card or combination that no one can beat. When the winning card or combination has been determined, its player gathers the pile, sets it to the side, and leads any card or combination to a new pile.&lt;br /&gt;
&lt;br /&gt;
== Combinations ==&lt;br /&gt;
There are 2 types of combinations : standard and bomb&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Single card&#039;&#039;&#039;&lt;br /&gt;
: Any single card&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Pair&#039;&#039;&#039;&lt;br /&gt;
: Two	cards of the same rank - such as 7-7	or Q-Q&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Triple&#039;&#039;&#039;&lt;br /&gt;
: Three	cards of the same rank - such as 5-5-5&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	or more cards of consecutive rank (the suits can be mixed) - such as	4-5-6	or 10-J-Q-K-A	&lt;br /&gt;
: 2	is	not allowed in sequence&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bomb&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
: Bombs	are exceptions to the strict rule of matching type and beating	rank. They may be played only against 2s or other bombs.&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	pairs of consecutive rank - such as &#039;&#039;&#039;3-3-4-4-5-5&#039;&#039;&#039; &lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, or a lower &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Four	of a kind&#039;&#039;&#039;&lt;br /&gt;
: Four	cards of the same rank - such as 9-9-9-9&lt;br /&gt;
: Can	beat a single 2, a pair of 2, a &#039;&#039;&#039;3-pairs	sequence or	a lower four of a kind&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;4-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Four	pairs of consecutive rank - such as &#039;&#039;&#039;3-3-4-4-5-5-6-6&#039;&#039;&#039;.&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, a pair of 2, a &#039;&#039;&#039;3-pairs	sequence, a	four of a kind or a lower 4-pairs sequence&#039;&#039;&#039;&lt;br /&gt;
: Exception:	this bomb can be played even by a player who has previously passed.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== Tie-breaker ===&lt;br /&gt;
To decide which of the two combinations of the same type is higher, highest cards in  combinations are compared. For example &#039;&#039;&#039;7♥-7♠&#039;&#039;&#039; beats &#039;&#039;&#039;7♦-7♣&#039;&#039;&#039; because the heart beats the diamond. In the same way &#039;&#039;&#039;8♠-9♦-10♥&#039;&#039;&#039; beats &#039;&#039;&#039;8♦-9♥-10♠&#039;&#039;&#039; because it is the highest cards (10s) that are compared.&lt;br /&gt;
&lt;br /&gt;
== Ending of the Round ==&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
As players play their last cards, they drop out of the round. If the leader to a new pile has no cards remaining  the lead passes to the next active player to the right. The round ends when only one player is left with any cards.&lt;br /&gt;
&lt;br /&gt;
When a player goes out first in a round&#039;&#039;&#039;,&#039;&#039;&#039; all players who haven&#039;t played a card yet are immediately knocked out and considered last. They won’t be able to play again until the next round.&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
As the first player plays his last cards, he drops out of the round and is considered the winner. The round is then stopped immediately.&lt;br /&gt;
&lt;br /&gt;
== Payments ==&lt;br /&gt;
The total points exchanged in a round is always zero-sum&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
Points are exchanged between players depending on the round shedding-out order&lt;br /&gt;
&lt;br /&gt;
4 players :  1st  (2pts), 2nd (1pt), 3rd (-1pt), 4th (-2pts)&lt;br /&gt;
&lt;br /&gt;
3 players :  1st  (3pts), 2nd (-1pt), 3rd (-2pts)&lt;br /&gt;
&lt;br /&gt;
2 players :  1st  (2pts), 2nd (-2pts)&lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner. In a 4 players game with 2 players knocked out with 13 cards, points would be then 1st  (8pts), 2nd (0pt), LAST (-4pt), LAST (-4pts)&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
Winner collects 2 pts from each player. &lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner.&lt;br /&gt;
&lt;br /&gt;
== Special sets payments ==&lt;br /&gt;
&lt;br /&gt;
=== Special set ===&lt;br /&gt;
2s and bombs are special set worthing points which can be scored in hoarding or bombing situation :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♠ or&#039;&#039;&#039; &#039;&#039;&#039;2♣&#039;&#039;&#039; (1pt)  /  &#039;&#039;&#039;2♦ or 2♥&#039;&#039;&#039; (2pts) / Three-pairs bomb  (2pts) / Quadruple  (3pts) / Four-pairs bomb (4pts)&lt;br /&gt;
&lt;br /&gt;
=== Hoarding penalty ===&lt;br /&gt;
When a round is finished, any player left still holding any above special sets must pay their value to the player who knocked them out of the play (usually to the 3rd player in a 4 player game). &lt;br /&gt;
&lt;br /&gt;
Player(s) knocked out with a full hand will pay this hoarding penalty to the round winner. Their cards should not be revealed and payed for before the hand completion&lt;br /&gt;
&lt;br /&gt;
In case of overlapping hoarded bombs, only the highest one is considered ( 4444 55 66 , the 3-pairs bomb is not taken into account).&lt;br /&gt;
&lt;br /&gt;
=== Bomb bonus ===&lt;br /&gt;
In the central pile, 2s or bombs beaten by a bomb are scored as bonus by the last player to the pile. That player receives an immediate global payment from the previous player, equal to the cumulated value of captured special sets :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣-2♥&#039;&#039;&#039; (P1)  → 4444 (P2) (P2 captures  &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; and receives 3pts from P1) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♦&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2) →  66 77 88 (P3)  (P3 captures &#039;&#039;&#039;2♦, 2♥&#039;&#039;&#039; and receives 4pts from P2, P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) →  JJ QQ KK (P2) →  3333 (P3) (P3 captures  &#039;&#039;&#039;2♣&#039;&#039;&#039; and JJ QQ KK and receives 3pts from P2,  P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
33 44 55 (P1) → 77 88 99 (P2) (P2 captures 33 44 55 and receives 2pts from P1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No payment is received if the previous player completely shed out during his play :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2 is OUT) → 4444 (P3)   (P3 captures &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; but receives nothing from P2 who just went out, P1 pays nothing)  &lt;br /&gt;
&lt;br /&gt;
== Instant-win ==&lt;br /&gt;
Player(s) getting dealt special combinations wins the round immediately and collect 2pts from each player :&lt;br /&gt;
&lt;br /&gt;
Six pairs (quadruple are considered as 2 pairs)&lt;br /&gt;
&lt;br /&gt;
5 consecutives pairs (no 2s)&lt;br /&gt;
&lt;br /&gt;
3 consecutives triples (no 2s)&lt;br /&gt;
&lt;br /&gt;
Four 2s&lt;br /&gt;
&lt;br /&gt;
Dragon sequence (3 to Ace)&lt;br /&gt;
&lt;br /&gt;
Bomb containing  &#039;&#039;&#039;3♠&#039;&#039;&#039; (only applicable during first round)&lt;br /&gt;
&lt;br /&gt;
In an instant-win situation, no further payments are made (hoarding and full-hand penalties don’t apply) &lt;br /&gt;
&lt;br /&gt;
New cards are then dealt and another round is played (first round rules apply and &#039;&#039;&#039;3♠ starts)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Tien Len [https://vi.wikipedia.org/wiki/B%C3%A0i_Ti%E1%BA%BFn_l%C3%AAn vietnamese wikipage] &lt;br /&gt;
&lt;br /&gt;
[https://pighuntersgame.com/ Chat Heo / Pig Hunters] &lt;br /&gt;
&lt;br /&gt;
Vinagames [https://www.vinagames.com/tienlen.php Tien Len page]&lt;br /&gt;
&lt;br /&gt;
A vietnamese Tien Len player on BGA  (thanks!)&lt;br /&gt;
&lt;br /&gt;
Researched / edited by Shobu -  16th August 2023   (includes parts from [https://www.pagat.com/climbing/thirteen.html Pagat] / [https://en.wikipedia.org/wiki/Ti%E1%BA%BFn_l%C3%AAn english wiki] Tien Len page)&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17804</id>
		<title>Gamehelptienlen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17804"/>
		<updated>2023-08-16T15:10:40Z</updated>

		<summary type="html">&lt;p&gt;Shobu: /* « Winner takes all » rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tiến lên (Go forward) may be considered Vietnam&#039;s national card game, this ruleset covers the game as commonly played in south Vietnam It doesn’t cover variants played in the USA (sometimes under the names &amp;quot;Viet Cong&amp;quot;, &amp;quot;Thirteen&amp;quot; or &amp;quot;Killer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
Deal 4 players 13 cards each from a standard 52-card deck (it is also possible for two or three to play, 13 cards are still dealt to each player, and there will be some cards left undealt). Deal and play is anticlockwise. &lt;br /&gt;
&lt;br /&gt;
Cards rank (from high to low): 2 A K Q J 10 9 8 7 6 5 4 3. &lt;br /&gt;
&lt;br /&gt;
Within the numerical ranking, suits rank (from high to low):  Hearts ♥ –  Diamonds ♦  –  Clubs ♣ – Spades ♠.&lt;br /&gt;
&lt;br /&gt;
So for example (from higher to lower): 2♠ A♥ A♦ A♣ A♠ K♥. Thus 2♥ is the highest card and 3♠ the lowest.&lt;br /&gt;
&lt;br /&gt;
== Play of the Round ==&lt;br /&gt;
In the first round (also after an instant-win, refer to last §), the player with the &#039;&#039;&#039;3♠&#039;&#039;&#039; begins play. If no one has the &#039;&#039;&#039;3♠&#039;&#039;&#039; (in the three or two player game) whoever holds the lowest card begins. The player must begin by playing this lowest card, either on its own or as part of a combination. The played card(s) are always placed in a pile face up in the centre of the table.&lt;br /&gt;
&lt;br /&gt;
In subsequent rounds, the winner of the previous round plays first, and can start with ANY combination.  &lt;br /&gt;
&lt;br /&gt;
Each player in turn must now either :&lt;br /&gt;
&lt;br /&gt;
- beat the previously played card or combination, by playing a card or combination to the pile that matches the type (single, pair, etc.) and the number of cards (for sequence) of the one previously played, but beats it in rank (refer to rank tie-breaker §). &lt;br /&gt;
&lt;br /&gt;
- or pass and not play any cards. If you pass, you are locked out of the play until someone makes a play that no one beats. Only when the cards are set aside and a new card or combination is led are you entitled to play again.&lt;br /&gt;
&lt;br /&gt;
Playing and passing continues around until there is a card or combination that no one can beat. When the winning card or combination has been determined, its player gathers the pile, sets it to the side, and leads any card or combination to a new pile.&lt;br /&gt;
&lt;br /&gt;
== Combinations ==&lt;br /&gt;
There are 2 types of combinations : standard and bomb&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Single card&#039;&#039;&#039;&lt;br /&gt;
: Any single card&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Pair&#039;&#039;&#039;&lt;br /&gt;
: Two	cards of the same rank - such as 7-7	or Q-Q&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Triple&#039;&#039;&#039;&lt;br /&gt;
: Three	cards of the same rank - such as 5-5-5&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	or more cards of consecutive rank (the suits can be mixed) - such as	4-5-6	or 10-J-Q-K-A	&lt;br /&gt;
: 2	is	not allowed in sequence&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bomb&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
: Bombs	are exceptions to the strict rule of matching type and beating	rank. They may be played only against 2s or other bombs.&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	pairs of consecutive rank - such as &#039;&#039;&#039;3-3-4-4-5-5&#039;&#039;&#039; &lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, or a lower &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Four	of a kind&#039;&#039;&#039;&lt;br /&gt;
: Four	cards of the same rank - such as 9-9-9-9&lt;br /&gt;
: Can	beat a single 2, a pair of 2, a &#039;&#039;&#039;3-pairs	sequence or	a lower four of a kind&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;4-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Four	pairs of consecutive rank - such as &#039;&#039;&#039;3-3-4-4-5-5-6-6&#039;&#039;&#039;.&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, a pair of 2, a &#039;&#039;&#039;3-pairs	sequence, a	four of a kind or a lower 4-pairs sequence&#039;&#039;&#039;&lt;br /&gt;
: Exception:	this bomb can be played even by a player who has previously passed.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== Tie-breaker ===&lt;br /&gt;
To decide which of the two combinations of the same type is higher, highest cards in  combinations are compared. For example &#039;&#039;&#039;7♥-7♠&#039;&#039;&#039; beats &#039;&#039;&#039;7♦-7♣&#039;&#039;&#039; because the heart beats the diamond. In the same way &#039;&#039;&#039;8♠-9♦-10♥&#039;&#039;&#039; beats &#039;&#039;&#039;8♦-9♥-10♠&#039;&#039;&#039; because it is the highest cards (10s) that are compared.&lt;br /&gt;
&lt;br /&gt;
== Ending of the Round ==&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
As players play their last cards, they drop out of the round. If the leader to a new pile has no cards remaining  the lead passes to the next active player to the right. The round ends when only one player is left with any cards.&lt;br /&gt;
&lt;br /&gt;
When a player goes out first in a round&#039;&#039;&#039;,&#039;&#039;&#039; all players who haven&#039;t played a card yet are immediately knocked out and considered last. They won’t be able to play again until the next round.&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
As the first player plays his last cards, he drops out of the round and is considered the winner. The round is then stopped immediately.&lt;br /&gt;
&lt;br /&gt;
== Payments ==&lt;br /&gt;
The total points exchanged in a round is always zero-sum&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
Points are exchanged between players depending on the round shedding-out order&lt;br /&gt;
&lt;br /&gt;
4 players :  1st  (2pts), 2nd (1pt), 3rd (-1pt), 4th (-2pts)&lt;br /&gt;
&lt;br /&gt;
3 players :  1st  (3pts), 2nd (-1pt), 3rd (-2pts)&lt;br /&gt;
&lt;br /&gt;
2 players :  1st  (2pts), 2nd (-2pts)&lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner. In a 4 players game with 2 players knocked out with 13 cards, points would be then 1st  (8pts), 2nd (0pt), LAST (-4pt), LAST (-4pts)&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
Winner collects 2 pts from each player. &lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner.&lt;br /&gt;
&lt;br /&gt;
== Special sets payments ==&lt;br /&gt;
&lt;br /&gt;
=== Special set ===&lt;br /&gt;
2s and bombs are special set worthing points which can be scored in hoarding or bombing situation :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♠ or&#039;&#039;&#039; &#039;&#039;&#039;2♣&#039;&#039;&#039; (1pt)  /  &#039;&#039;&#039;2♦ or 2♥&#039;&#039;&#039; (2pts) / Three-pairs bomb  (2pts) / Quadruple  (3pts) / Four-pairs bomb (4pts)&lt;br /&gt;
&lt;br /&gt;
=== Hoarding penalty ===&lt;br /&gt;
When a round is finished, any player left still holding any above special sets must pay their value to the player who knocked them out of the play (usually to the 3rd player in a 4 player game). &lt;br /&gt;
&lt;br /&gt;
Player(s) knocked out with a full hand must pay those penalty to the round winner. Their cards should not be revealed and payed for before the hand completion&lt;br /&gt;
&lt;br /&gt;
In case of overlapping hoarded bombs, only the highest one is considered ( 4444 55 66 , the 3-pairs bomb is not taken into account).&lt;br /&gt;
&lt;br /&gt;
=== Bomb bonus ===&lt;br /&gt;
In the central pile, 2s or bombs beaten by a bomb are scored as bonus by the last player to the pile. That player receives an immediate global payment from the previous player, equal to the cumulated value of captured special sets :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣-2♥&#039;&#039;&#039; (P1)  → 4444 (P2) (P2 captures  &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; and receives 3pts from P1) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♦&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2) →  66 77 88 (P3)  (P3 captures &#039;&#039;&#039;2♦, 2♥&#039;&#039;&#039; and receives 4pts from P2, P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) →  JJ QQ KK (P2) →  3333 (P3) (P3 captures  &#039;&#039;&#039;2♣&#039;&#039;&#039; and JJ QQ KK and receives 3pts from P2,  P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
33 44 55 (P1) → 77 88 99 (P2) (P2 captures 33 44 55 and receives 2pts from P1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No payment is received if the previous player completely shed out during his play :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2 is OUT) → 4444 (P3)   (P3 captures &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; but receives nothing from P2 who just went out, P1 pays nothing)  &lt;br /&gt;
&lt;br /&gt;
== Instant-win ==&lt;br /&gt;
Player(s) getting dealt special combinations wins the round immediately and collect 2pts from each player :&lt;br /&gt;
&lt;br /&gt;
Six pairs (quadruple are considered as 2 pairs)&lt;br /&gt;
&lt;br /&gt;
5 consecutives pairs (no 2s)&lt;br /&gt;
&lt;br /&gt;
3 consecutives triples (no 2s)&lt;br /&gt;
&lt;br /&gt;
Four 2s&lt;br /&gt;
&lt;br /&gt;
Dragon sequence (3 to Ace)&lt;br /&gt;
&lt;br /&gt;
Bomb containing  &#039;&#039;&#039;3♠&#039;&#039;&#039; (only applicable during first round)&lt;br /&gt;
&lt;br /&gt;
In an instant-win situation, no further payments are made (hoarding and full-hand penalties don’t apply) &lt;br /&gt;
&lt;br /&gt;
New cards are then dealt and another round is played (first round rules apply and &#039;&#039;&#039;3♠ starts)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Tien Len [https://vi.wikipedia.org/wiki/B%C3%A0i_Ti%E1%BA%BFn_l%C3%AAn vietnamese wikipage] &lt;br /&gt;
&lt;br /&gt;
[https://pighuntersgame.com/ Chat Heo / Pig Hunters] &lt;br /&gt;
&lt;br /&gt;
Vinagames [https://www.vinagames.com/tienlen.php Tien Len page]&lt;br /&gt;
&lt;br /&gt;
A vietnamese Tien Len player on BGA  (thanks!)&lt;br /&gt;
&lt;br /&gt;
Researched / edited by Shobu -  16th August 2023   (includes parts from [https://www.pagat.com/climbing/thirteen.html Pagat] / [https://en.wikipedia.org/wiki/Ti%E1%BA%BFn_l%C3%AAn english wiki] Tien Len page)&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17803</id>
		<title>Gamehelptienlen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17803"/>
		<updated>2023-08-16T10:55:35Z</updated>

		<summary type="html">&lt;p&gt;Shobu: /* Bomb bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tiến lên (Go forward) may be considered Vietnam&#039;s national card game, this ruleset covers the game as commonly played in south Vietnam It doesn’t cover variants played in the USA (sometimes under the names &amp;quot;Viet Cong&amp;quot;, &amp;quot;Thirteen&amp;quot; or &amp;quot;Killer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
Deal 4 players 13 cards each from a standard 52-card deck (it is also possible for two or three to play, 13 cards are still dealt to each player, and there will be some cards left undealt). Deal and play is anticlockwise. &lt;br /&gt;
&lt;br /&gt;
Cards rank (from high to low): 2 A K Q J 10 9 8 7 6 5 4 3. &lt;br /&gt;
&lt;br /&gt;
Within the numerical ranking, suits rank (from high to low):  Hearts ♥ –  Diamonds ♦  –  Clubs ♣ – Spades ♠.&lt;br /&gt;
&lt;br /&gt;
So for example (from higher to lower): 2♠ A♥ A♦ A♣ A♠ K♥. Thus 2♥ is the highest card and 3♠ the lowest.&lt;br /&gt;
&lt;br /&gt;
== Play of the Round ==&lt;br /&gt;
In the first round (also after an instant-win, refer to last §), the player with the &#039;&#039;&#039;3♠&#039;&#039;&#039; begins play. If no one has the &#039;&#039;&#039;3♠&#039;&#039;&#039; (in the three or two player game) whoever holds the lowest card begins. The player must begin by playing this lowest card, either on its own or as part of a combination. The played card(s) are always placed in a pile face up in the centre of the table.&lt;br /&gt;
&lt;br /&gt;
In subsequent rounds, the winner of the previous round plays first, and can start with ANY combination.  &lt;br /&gt;
&lt;br /&gt;
Each player in turn must now either :&lt;br /&gt;
&lt;br /&gt;
- beat the previously played card or combination, by playing a card or combination to the pile that matches the type (single, pair, etc.) and the number of cards (for sequence) of the one previously played, but beats it in rank (refer to rank tie-breaker §). &lt;br /&gt;
&lt;br /&gt;
- or pass and not play any cards. If you pass, you are locked out of the play until someone makes a play that no one beats. Only when the cards are set aside and a new card or combination is led are you entitled to play again.&lt;br /&gt;
&lt;br /&gt;
Playing and passing continues around until there is a card or combination that no one can beat. When the winning card or combination has been determined, its player gathers the pile, sets it to the side, and leads any card or combination to a new pile.&lt;br /&gt;
&lt;br /&gt;
== Combinations ==&lt;br /&gt;
There are 2 types of combinations : standard and bomb&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Single card&#039;&#039;&#039;&lt;br /&gt;
: Any single card&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Pair&#039;&#039;&#039;&lt;br /&gt;
: Two	cards of the same rank - such as 7-7	or Q-Q&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Triple&#039;&#039;&#039;&lt;br /&gt;
: Three	cards of the same rank - such as 5-5-5&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	or more cards of consecutive rank (the suits can be mixed) - such as	4-5-6	or 10-J-Q-K-A	&lt;br /&gt;
: 2	is	not allowed in sequence&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bomb&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
: Bombs	are exceptions to the strict rule of matching type and beating	rank. They may be played only against 2s or other bombs.&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	pairs of consecutive rank - such as &#039;&#039;&#039;3-3-4-4-5-5&#039;&#039;&#039; &lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, or a lower &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Four	of a kind&#039;&#039;&#039;&lt;br /&gt;
: Four	cards of the same rank - such as 9-9-9-9&lt;br /&gt;
: Can	beat a single 2, a pair of 2, a &#039;&#039;&#039;3-pairs	sequence or	a lower four of a kind&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;4-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Four	pairs of consecutive rank - such as &#039;&#039;&#039;3-3-4-4-5-5-6-6&#039;&#039;&#039;.&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, a pair of 2, a &#039;&#039;&#039;3-pairs	sequence, a	four of a kind or a lower 4-pairs sequence&#039;&#039;&#039;&lt;br /&gt;
: Exception:	this bomb can be played even by a player who has previously passed.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== Tie-breaker ===&lt;br /&gt;
To decide which of the two combinations of the same type is higher, highest cards in  combinations are compared. For example &#039;&#039;&#039;7♥-7♠&#039;&#039;&#039; beats &#039;&#039;&#039;7♦-7♣&#039;&#039;&#039; because the heart beats the diamond. In the same way &#039;&#039;&#039;8♠-9♦-10♥&#039;&#039;&#039; beats &#039;&#039;&#039;8♦-9♥-10♠&#039;&#039;&#039; because it is the highest cards (10s) that are compared.&lt;br /&gt;
&lt;br /&gt;
== Ending of the Round ==&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
As players play their last cards, they drop out of the round. If the leader to a new pile has no cards remaining  the lead passes to the next active player to the right. The round ends when only one player is left with any cards.&lt;br /&gt;
&lt;br /&gt;
When a player goes out first in a round&#039;&#039;&#039;,&#039;&#039;&#039; all players who haven&#039;t played a card yet are immediately knocked out and considered last. They won’t be able to play again until the next round.&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
As the first player plays their last cards, they drop out of the round and is considered the winner. The round is then stopped immediately.&lt;br /&gt;
&lt;br /&gt;
== Payments ==&lt;br /&gt;
The total points exchanged in a round is always zero-sum&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
Points are exchanged between players depending on the round shedding-out order&lt;br /&gt;
&lt;br /&gt;
4 players :  1st  (2pts), 2nd (1pt), 3rd (-1pt), 4th (-2pts)&lt;br /&gt;
&lt;br /&gt;
3 players :  1st  (3pts), 2nd (-1pt), 3rd (-2pts)&lt;br /&gt;
&lt;br /&gt;
2 players :  1st  (2pts), 2nd (-2pts)&lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner. In a 4 players game with 2 players knocked out with 13 cards, points would be then 1st  (8pts), 2nd (0pt), LAST (-4pt), LAST (-4pts)&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
Winner collects 2 pts from each player. &lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner.&lt;br /&gt;
&lt;br /&gt;
== Special sets payments ==&lt;br /&gt;
&lt;br /&gt;
=== Special set ===&lt;br /&gt;
2s and bombs are special set worthing points which can be scored in hoarding or bombing situation :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♠ or&#039;&#039;&#039; &#039;&#039;&#039;2♣&#039;&#039;&#039; (1pt)  /  &#039;&#039;&#039;2♦ or 2♥&#039;&#039;&#039; (2pts) / Three-pairs bomb  (2pts) / Quadruple  (3pts) / Four-pairs bomb (4pts)&lt;br /&gt;
&lt;br /&gt;
=== Hoarding penalty ===&lt;br /&gt;
When a round is finished, any player left still holding any above special sets must pay their value to the player who knocked them out of the play (usually to the 3rd player in a 4 player game). &lt;br /&gt;
&lt;br /&gt;
Player(s) knocked out with a full hand must pay those penalty to the round winner. Their cards should not be revealed and payed for before the hand completion&lt;br /&gt;
&lt;br /&gt;
In case of overlapping hoarded bombs, only the highest one is considered ( 4444 55 66 , the 3-pairs bomb is not taken into account).&lt;br /&gt;
&lt;br /&gt;
=== Bomb bonus ===&lt;br /&gt;
In the central pile, 2s or bombs beaten by a bomb are scored as bonus by the last player to the pile. That player receives an immediate global payment from the previous player, equal to the cumulated value of captured special sets :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣-2♥&#039;&#039;&#039; (P1)  → 4444 (P2) (P2 captures  &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; and receives 3pts from P1) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♦&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2) →  66 77 88 (P3)  (P3 captures &#039;&#039;&#039;2♦, 2♥&#039;&#039;&#039; and receives 4pts from P2, P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) →  JJ QQ KK (P2) →  3333 (P3) (P3 captures  &#039;&#039;&#039;2♣&#039;&#039;&#039; and JJ QQ KK and receives 3pts from P2,  P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
33 44 55 (P1) → 77 88 99 (P2) (P2 captures 33 44 55 and receives 2pts from P1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No payment is received if the previous player completely shed out during his play :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2 is OUT) → 4444 (P3)   (P3 captures &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; but receives nothing from P2 who just went out, P1 pays nothing)  &lt;br /&gt;
&lt;br /&gt;
== Instant-win ==&lt;br /&gt;
Player(s) getting dealt special combinations wins the round immediately and collect 2pts from each player :&lt;br /&gt;
&lt;br /&gt;
Six pairs (quadruple are considered as 2 pairs)&lt;br /&gt;
&lt;br /&gt;
5 consecutives pairs (no 2s)&lt;br /&gt;
&lt;br /&gt;
3 consecutives triples (no 2s)&lt;br /&gt;
&lt;br /&gt;
Four 2s&lt;br /&gt;
&lt;br /&gt;
Dragon sequence (3 to Ace)&lt;br /&gt;
&lt;br /&gt;
Bomb containing  &#039;&#039;&#039;3♠&#039;&#039;&#039; (only applicable during first round)&lt;br /&gt;
&lt;br /&gt;
In an instant-win situation, no further payments are made (hoarding and full-hand penalties don’t apply) &lt;br /&gt;
&lt;br /&gt;
New cards are then dealt and another round is played (first round rules apply and &#039;&#039;&#039;3♠ starts)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Tien Len [https://vi.wikipedia.org/wiki/B%C3%A0i_Ti%E1%BA%BFn_l%C3%AAn vietnamese wikipage] &lt;br /&gt;
&lt;br /&gt;
[https://pighuntersgame.com/ Chat Heo / Pig Hunters] &lt;br /&gt;
&lt;br /&gt;
Vinagames [https://www.vinagames.com/tienlen.php Tien Len page]&lt;br /&gt;
&lt;br /&gt;
A vietnamese Tien Len player on BGA  (thanks!)&lt;br /&gt;
&lt;br /&gt;
Researched / edited by Shobu -  16th August 2023   (includes parts from [https://www.pagat.com/climbing/thirteen.html Pagat] / [https://en.wikipedia.org/wiki/Ti%E1%BA%BFn_l%C3%AAn english wiki] Tien Len page)&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17802</id>
		<title>Gamehelptienlen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17802"/>
		<updated>2023-08-16T10:31:35Z</updated>

		<summary type="html">&lt;p&gt;Shobu: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tiến lên (Go forward) may be considered Vietnam&#039;s national card game, this ruleset covers the game as commonly played in south Vietnam It doesn’t cover variants played in the USA (sometimes under the names &amp;quot;Viet Cong&amp;quot;, &amp;quot;Thirteen&amp;quot; or &amp;quot;Killer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
Deal 4 players 13 cards each from a standard 52-card deck (it is also possible for two or three to play, 13 cards are still dealt to each player, and there will be some cards left undealt). Deal and play is anticlockwise. &lt;br /&gt;
&lt;br /&gt;
Cards rank (from high to low): 2 A K Q J 10 9 8 7 6 5 4 3. &lt;br /&gt;
&lt;br /&gt;
Within the numerical ranking, suits rank (from high to low):  Hearts ♥ –  Diamonds ♦  –  Clubs ♣ – Spades ♠.&lt;br /&gt;
&lt;br /&gt;
So for example (from higher to lower): 2♠ A♥ A♦ A♣ A♠ K♥. Thus 2♥ is the highest card and 3♠ the lowest.&lt;br /&gt;
&lt;br /&gt;
== Play of the Round ==&lt;br /&gt;
In the first round (also after an instant-win, refer to last §), the player with the &#039;&#039;&#039;3♠&#039;&#039;&#039; begins play. If no one has the &#039;&#039;&#039;3♠&#039;&#039;&#039; (in the three or two player game) whoever holds the lowest card begins. The player must begin by playing this lowest card, either on its own or as part of a combination. The played card(s) are always placed in a pile face up in the centre of the table.&lt;br /&gt;
&lt;br /&gt;
In subsequent rounds, the winner of the previous round plays first, and can start with ANY combination.  &lt;br /&gt;
&lt;br /&gt;
Each player in turn must now either :&lt;br /&gt;
&lt;br /&gt;
- beat the previously played card or combination, by playing a card or combination to the pile that matches the type (single, pair, etc.) and the number of cards (for sequence) of the one previously played, but beats it in rank (refer to rank tie-breaker §). &lt;br /&gt;
&lt;br /&gt;
- or pass and not play any cards. If you pass, you are locked out of the play until someone makes a play that no one beats. Only when the cards are set aside and a new card or combination is led are you entitled to play again.&lt;br /&gt;
&lt;br /&gt;
Playing and passing continues around until there is a card or combination that no one can beat. When the winning card or combination has been determined, its player gathers the pile, sets it to the side, and leads any card or combination to a new pile.&lt;br /&gt;
&lt;br /&gt;
== Combinations ==&lt;br /&gt;
There are 2 types of combinations : standard and bomb&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Single card&#039;&#039;&#039;&lt;br /&gt;
: Any single card&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Pair&#039;&#039;&#039;&lt;br /&gt;
: Two	cards of the same rank - such as 7-7	or Q-Q&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Triple&#039;&#039;&#039;&lt;br /&gt;
: Three	cards of the same rank - such as 5-5-5&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	or more cards of consecutive rank (the suits can be mixed) - such as	4-5-6	or 10-J-Q-K-A	&lt;br /&gt;
: 2	is	not allowed in sequence&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bomb&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
: Bombs	are exceptions to the strict rule of matching type and beating	rank. They may be played only against 2s or other bombs.&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	pairs of consecutive rank - such as &#039;&#039;&#039;3-3-4-4-5-5&#039;&#039;&#039; &lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, or a lower &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Four	of a kind&#039;&#039;&#039;&lt;br /&gt;
: Four	cards of the same rank - such as 9-9-9-9&lt;br /&gt;
: Can	beat a single 2, a pair of 2, a &#039;&#039;&#039;3-pairs	sequence or	a lower four of a kind&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;4-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Four	pairs of consecutive rank - such as &#039;&#039;&#039;3-3-4-4-5-5-6-6&#039;&#039;&#039;.&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, a pair of 2, a &#039;&#039;&#039;3-pairs	sequence, a	four of a kind or a lower 4-pairs sequence&#039;&#039;&#039;&lt;br /&gt;
: Exception:	this bomb can be played even by a player who has previously passed.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== Tie-breaker ===&lt;br /&gt;
To decide which of the two combinations of the same type is higher, highest cards in  combinations are compared. For example &#039;&#039;&#039;7♥-7♠&#039;&#039;&#039; beats &#039;&#039;&#039;7♦-7♣&#039;&#039;&#039; because the heart beats the diamond. In the same way &#039;&#039;&#039;8♠-9♦-10♥&#039;&#039;&#039; beats &#039;&#039;&#039;8♦-9♥-10♠&#039;&#039;&#039; because it is the highest cards (10s) that are compared.&lt;br /&gt;
&lt;br /&gt;
== Ending of the Round ==&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
As players play their last cards, they drop out of the round. If the leader to a new pile has no cards remaining  the lead passes to the next active player to the right. The round ends when only one player is left with any cards.&lt;br /&gt;
&lt;br /&gt;
When a player goes out first in a round&#039;&#039;&#039;,&#039;&#039;&#039; all players who haven&#039;t played a card yet are immediately knocked out and considered last. They won’t be able to play again until the next round.&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
As the first player plays their last cards, they drop out of the round and is considered the winner. The round is then stopped immediately.&lt;br /&gt;
&lt;br /&gt;
== Payments ==&lt;br /&gt;
The total points exchanged in a round is always zero-sum&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
Points are exchanged between players depending on the round shedding-out order&lt;br /&gt;
&lt;br /&gt;
4 players :  1st  (2pts), 2nd (1pt), 3rd (-1pt), 4th (-2pts)&lt;br /&gt;
&lt;br /&gt;
3 players :  1st  (3pts), 2nd (-1pt), 3rd (-2pts)&lt;br /&gt;
&lt;br /&gt;
2 players :  1st  (2pts), 2nd (-2pts)&lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner. In a 4 players game with 2 players knocked out with 13 cards, points would be then 1st  (8pts), 2nd (0pt), LAST (-4pt), LAST (-4pts)&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
Winner collects 2 pts from each player. &lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner.&lt;br /&gt;
&lt;br /&gt;
== Special sets payments ==&lt;br /&gt;
&lt;br /&gt;
=== Special set ===&lt;br /&gt;
2s and bombs are special set worthing points which can be scored in hoarding or bombing situation :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♠ or&#039;&#039;&#039; &#039;&#039;&#039;2♣&#039;&#039;&#039; (1pt)  /  &#039;&#039;&#039;2♦ or 2♥&#039;&#039;&#039; (2pts) / Three-pairs bomb  (2pts) / Quadruple  (3pts) / Four-pairs bomb (4pts)&lt;br /&gt;
&lt;br /&gt;
=== Hoarding penalty ===&lt;br /&gt;
When a round is finished, any player left still holding any above special sets must pay their value to the player who knocked them out of the play (usually to the 3rd player in a 4 player game). &lt;br /&gt;
&lt;br /&gt;
Player(s) knocked out with a full hand must pay those penalty to the round winner. Their cards should not be revealed and payed for before the hand completion&lt;br /&gt;
&lt;br /&gt;
In case of overlapping hoarded bombs, only the highest one is considered ( 4444 55 66 , the 3-pairs bomb is not taken into account).&lt;br /&gt;
&lt;br /&gt;
=== Bomb bonus ===&lt;br /&gt;
In the central pile, 2s or bombs beaten by a bomb are scored as bonus by the last player to the pile. That player receives an immediate global payment from the previous player, equal to the cumulated value of captured special sets :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣-2♥&#039;&#039;&#039; (P1)  -&amp;gt; 4444 (P2) (P2 captures  &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; and receives 3pts from P1) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♦&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2) →  66 77 88 (P3)  (P3 captures &#039;&#039;&#039;2♦, 2♥&#039;&#039;&#039; and receives 4pts from P2, P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) →  JJ QQ KK (P2) →  3333 (P3) (P3 captures  &#039;&#039;&#039;2♣&#039;&#039;&#039; and JJ QQ KK and receives 3pts from P2,  P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
33 44 55 (P1) → 77 88 99 (P2) (P2 captures 33 44 55 and receives 2pts from P1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No payment is received if the previous player completely shed out during his play :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2 is OUT) → 4444 (P3)   (P3 captures &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; but receives nothing from P2 who just went out, P1 pays nothing)  &lt;br /&gt;
&lt;br /&gt;
== Instant-win ==&lt;br /&gt;
Player(s) getting dealt special combinations wins the round immediately and collect 2pts from each player :&lt;br /&gt;
&lt;br /&gt;
Six pairs (quadruple are considered as 2 pairs)&lt;br /&gt;
&lt;br /&gt;
5 consecutives pairs (no 2s)&lt;br /&gt;
&lt;br /&gt;
3 consecutives triples (no 2s)&lt;br /&gt;
&lt;br /&gt;
Four 2s&lt;br /&gt;
&lt;br /&gt;
Dragon sequence (3 to Ace)&lt;br /&gt;
&lt;br /&gt;
Bomb containing  &#039;&#039;&#039;3♠&#039;&#039;&#039; (only applicable during first round)&lt;br /&gt;
&lt;br /&gt;
In an instant-win situation, no further payments are made (hoarding and full-hand penalties don’t apply) &lt;br /&gt;
&lt;br /&gt;
New cards are then dealt and another round is played (first round rules apply and &#039;&#039;&#039;3♠ starts)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Tien Len [https://vi.wikipedia.org/wiki/B%C3%A0i_Ti%E1%BA%BFn_l%C3%AAn vietnamese wikipage] &lt;br /&gt;
&lt;br /&gt;
[https://pighuntersgame.com/ Chat Heo / Pig Hunters] &lt;br /&gt;
&lt;br /&gt;
Vinagames [https://www.vinagames.com/tienlen.php Tien Len page]&lt;br /&gt;
&lt;br /&gt;
A vietnamese Tien Len player on BGA  (thanks!)&lt;br /&gt;
&lt;br /&gt;
Researched / edited by Shobu -  16th August 2023   (includes parts from [https://www.pagat.com/climbing/thirteen.html Pagat] / [https://en.wikipedia.org/wiki/Ti%E1%BA%BFn_l%C3%AAn english wiki] Tien Len page)&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17801</id>
		<title>Gamehelptienlen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17801"/>
		<updated>2023-08-16T10:24:40Z</updated>

		<summary type="html">&lt;p&gt;Shobu: /* Bomb bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tiến lên (Go forward) may be considered Vietnam&#039;s national card game, this ruleset covers the game as commonly played in south Vietnam It doesn’t cover variants played in the USA (sometimes under the names &amp;quot;Viet Cong&amp;quot;, &amp;quot;Thirteen&amp;quot; or &amp;quot;Killer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
Deal 4 players 13 cards each from a standard 52-card deck (it is also possible for two or three to play, 13 cards are still dealt to each player, and there will be some cards left undealt). Deal and play is anticlockwise. &lt;br /&gt;
&lt;br /&gt;
Cards rank (from high to low): 2 A K Q J 10 9 8 7 6 5 4 3. &lt;br /&gt;
&lt;br /&gt;
Within the numerical ranking, suits rank (from high to low):  Hearts ♥ –  Diamonds ♦  –  Clubs ♣ – Spades ♠.&lt;br /&gt;
&lt;br /&gt;
So for example (from higher to lower): 2♠ A♥ A♦ A♣ A♠ K♥. Thus 2♥ is the highest card and 3♠ the lowest.&lt;br /&gt;
&lt;br /&gt;
== Play of the Round ==&lt;br /&gt;
In the first round (also after an instant-win, refer to last §), the player with the &#039;&#039;&#039;3♠&#039;&#039;&#039; begins play. If no one has the &#039;&#039;&#039;3♠&#039;&#039;&#039; (in the three or two player game) whoever holds the lowest card begins. The player must begin by playing this lowest card, either on its own or as part of a combination. The played card(s) are always placed in a pile face up in the centre of the table.&lt;br /&gt;
&lt;br /&gt;
In subsequent rounds, the winner of the previous round plays first, and can start with ANY combination.  &lt;br /&gt;
&lt;br /&gt;
Each player in turn must now either :&lt;br /&gt;
&lt;br /&gt;
- beat the previously played card or combination, by playing a card or combination to the pile that matches the type (single, pair, etc.) and the number of cards (for sequence) of the one previously played, but beats it in rank (refer to rank tie-breaker §). &lt;br /&gt;
&lt;br /&gt;
- or pass and not play any cards. If you pass, you are locked out of the play until someone makes a play that no one beats. Only when the cards are set aside and a new card or combination is led are you entitled to play again.&lt;br /&gt;
&lt;br /&gt;
Playing and passing continues around until there is a card or combination that no one can beat. When the winning card or combination has been determined, its player gathers the pile, sets it to the side, and leads any card or combination to a new pile.&lt;br /&gt;
&lt;br /&gt;
== Combinations ==&lt;br /&gt;
There are 2 types of combinations : standard and bomb&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Single card&#039;&#039;&#039;&lt;br /&gt;
: Any single card&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Pair&#039;&#039;&#039;&lt;br /&gt;
: Two	cards of the same rank - such as 7-7	or Q-Q&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Triple&#039;&#039;&#039;&lt;br /&gt;
: Three	cards of the same rank - such as 5-5-5&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	or more cards of consecutive rank (the suits can be mixed) - such as	4-5-6	or 10-J-Q-K-A	&lt;br /&gt;
: 2	is	not allowed in sequence&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bomb&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
: Bombs	are exceptions to the strict rule of matching type and beating	rank. They may be played only against 2s or other bombs.&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	pairs of consecutive rank - such as &#039;&#039;&#039;3-3-4-4-5-5&#039;&#039;&#039; &lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, or a lower &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Four	of a kind&#039;&#039;&#039;&lt;br /&gt;
: Four	cards of the same rank - such as 9-9-9-9&lt;br /&gt;
: Can	beat a single 2, a pair of 2, a &#039;&#039;&#039;3-pairs	sequence or	a lower four of a kind&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;4-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Four	pairs of consecutive rank - such as &#039;&#039;&#039;3-3-4-4-5-5-6-6&#039;&#039;&#039;.&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, a pair of 2, a &#039;&#039;&#039;3-pairs	sequence, a	four of a kind or a lower 4-pairs sequence&#039;&#039;&#039;&lt;br /&gt;
: Exception:	this bomb can be played even by a player who has previously passed.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== Tie-breaker ===&lt;br /&gt;
To decide which of the two combinations of the same type is higher, highest cards in  combinations are compared. For example &#039;&#039;&#039;7♥-7♠&#039;&#039;&#039; beats &#039;&#039;&#039;7♦-7♣&#039;&#039;&#039; because the heart beats the diamond. In the same way &#039;&#039;&#039;8♠-9♦-10♥&#039;&#039;&#039; beats &#039;&#039;&#039;8♦-9♥-10♠&#039;&#039;&#039; because it is the highest cards (10s) that are compared.&lt;br /&gt;
&lt;br /&gt;
== Ending of the Round ==&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
As players play their last cards, they drop out of the round. If the leader to a new pile has no cards remaining  the lead passes to the next active player to the right. The round ends when only one player is left with any cards.&lt;br /&gt;
&lt;br /&gt;
When a player goes out first in a round&#039;&#039;&#039;,&#039;&#039;&#039; all players who haven&#039;t played a card yet are immediately knocked out and considered last. They won’t be able to play again until the next round.&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
As the first player plays their last cards, they drop out of the round and is considered the winner. The round is then stopped immediately.&lt;br /&gt;
&lt;br /&gt;
== Payments ==&lt;br /&gt;
The total points exchanged in a round is always zero-sum&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
Points are exchanged between players depending on the round shedding-out order&lt;br /&gt;
&lt;br /&gt;
4 players :  1st  (2pts), 2nd (1pt), 3rd (-1pt), 4th (-2pts)&lt;br /&gt;
&lt;br /&gt;
3 players :  1st  (3pts), 2nd (-1pt), 3rd (-2pts)&lt;br /&gt;
&lt;br /&gt;
2 players :  1st  (2pts), 2nd (-2pts)&lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner. In a 4 players game with 2 players knocked out with 13 cards, points would be then 1st  (8pts), 2nd (0pt), LAST (-4pt), LAST (-4pts)&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
Winner collects 2 pts from each player. &lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner.&lt;br /&gt;
&lt;br /&gt;
== Special sets payments ==&lt;br /&gt;
&lt;br /&gt;
=== Special set ===&lt;br /&gt;
2s and bombs are special set worthing points which can be scored in hoarding or bombing situation :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♠ or&#039;&#039;&#039; &#039;&#039;&#039;2♣&#039;&#039;&#039; (1pt)  /  &#039;&#039;&#039;2♦ or 2♥&#039;&#039;&#039; (2pts) / Three-pairs bomb  (2pts) / Quadruple  (3pts) / Four-pairs bomb (4pts)&lt;br /&gt;
&lt;br /&gt;
=== Hoarding penalty ===&lt;br /&gt;
When a round is finished, any player left still holding any above special sets must pay their value to the player who knocked them out of the play (usually to the 3rd player in a 4 player game). &lt;br /&gt;
&lt;br /&gt;
Player(s) knocked out with a full hand must pay those penalty to the round winner. Their cards should not be revealed and payed for before the hand completion&lt;br /&gt;
&lt;br /&gt;
In case of overlapping hoarded bombs, only the highest one is considered ( 4444 55 66 , the 3-pairs bomb is not taken into account).&lt;br /&gt;
&lt;br /&gt;
=== Bomb bonus ===&lt;br /&gt;
In the central pile, 2s or bombs beaten by a bomb are scored as bonus by the last player to the pile. That player receives an immediate global payment from the previous player, equal to the cumulated value of captured special sets :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣-2♥&#039;&#039;&#039; (P1)  -&amp;gt; 4444 (P2) (P2 captures  &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; and receives 3pts from P1) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♦&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2) →  66 77 88 (P3)  (P3 captures &#039;&#039;&#039;2♦, 2♥&#039;&#039;&#039; and receives 4pts from P2, P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) →  JJ QQ KK (P2) →  3333 (P3) (P3 captures  &#039;&#039;&#039;2♣&#039;&#039;&#039; and JJ QQ KK and receives 3pts from P2,  P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
33 44 55 (P1) → 77 88 99 (P2) (P2 captures 33 44 55 and receives 2pts from P1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No payment is received if the previous player completely shed out during his play :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2 is OUT) → 4444 (P3)   (P3 captures &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; but receives nothing from P2 who just went out, P1 pays nothing)  &lt;br /&gt;
&lt;br /&gt;
== Instant-win ==&lt;br /&gt;
Player(s) getting dealt special combinations wins the round immediately and collect 2pts from each player :&lt;br /&gt;
&lt;br /&gt;
Six pairs (quadruple are considered as 2 pairs)&lt;br /&gt;
&lt;br /&gt;
5 consecutives pairs (no 2s)&lt;br /&gt;
&lt;br /&gt;
3 consecutives triples (no 2s)&lt;br /&gt;
&lt;br /&gt;
Four 2s&lt;br /&gt;
&lt;br /&gt;
Dragon sequence (3 to Ace)&lt;br /&gt;
&lt;br /&gt;
Bomb containing  &#039;&#039;&#039;3♠&#039;&#039;&#039; (only applicable during first round)&lt;br /&gt;
&lt;br /&gt;
In an instant-win situation, no further payments are made (hoarding and full-hand penalties don’t apply) &lt;br /&gt;
&lt;br /&gt;
New cards are then dealt and another round is played (first round rules apply and &#039;&#039;&#039;3♠ starts)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Tien Len vietnamese wikipage &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;https://vi.wikipedia.org/wiki/B%C3%A0i_Ti%E1%BA%BFn_l%C3%AAn&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chat Heo / Pig Hunters &amp;lt;nowiki&amp;gt;https://pighuntersgame.com/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vinagames &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;https://www.vinagames.com/tienlen.php&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A vietnamese Tien Len player on BGA  (thanks!)&lt;br /&gt;
&lt;br /&gt;
Researched / edited by Shobu -  16th August 2023   (includes parts from Pagat / english wiki Tien Len pages)&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17800</id>
		<title>Gamehelptienlen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17800"/>
		<updated>2023-08-16T10:23:32Z</updated>

		<summary type="html">&lt;p&gt;Shobu: Added suit symbols&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tiến lên (Go forward) may be considered Vietnam&#039;s national card game, this ruleset covers the game as commonly played in south Vietnam It doesn’t cover variants played in the USA (sometimes under the names &amp;quot;Viet Cong&amp;quot;, &amp;quot;Thirteen&amp;quot; or &amp;quot;Killer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
Deal 4 players 13 cards each from a standard 52-card deck (it is also possible for two or three to play, 13 cards are still dealt to each player, and there will be some cards left undealt). Deal and play is anticlockwise. &lt;br /&gt;
&lt;br /&gt;
Cards rank (from high to low): 2 A K Q J 10 9 8 7 6 5 4 3. &lt;br /&gt;
&lt;br /&gt;
Within the numerical ranking, suits rank (from high to low):  Hearts ♥ –  Diamonds ♦  –  Clubs ♣ – Spades ♠.&lt;br /&gt;
&lt;br /&gt;
So for example (from higher to lower): 2♠ A♥ A♦ A♣ A♠ K♥. Thus 2♥ is the highest card and 3♠ the lowest.&lt;br /&gt;
&lt;br /&gt;
== Play of the Round ==&lt;br /&gt;
In the first round (also after an instant-win, refer to last §), the player with the &#039;&#039;&#039;3♠&#039;&#039;&#039; begins play. If no one has the &#039;&#039;&#039;3♠&#039;&#039;&#039; (in the three or two player game) whoever holds the lowest card begins. The player must begin by playing this lowest card, either on its own or as part of a combination. The played card(s) are always placed in a pile face up in the centre of the table.&lt;br /&gt;
&lt;br /&gt;
In subsequent rounds, the winner of the previous round plays first, and can start with ANY combination.  &lt;br /&gt;
&lt;br /&gt;
Each player in turn must now either :&lt;br /&gt;
&lt;br /&gt;
- beat the previously played card or combination, by playing a card or combination to the pile that matches the type (single, pair, etc.) and the number of cards (for sequence) of the one previously played, but beats it in rank (refer to rank tie-breaker §). &lt;br /&gt;
&lt;br /&gt;
- or pass and not play any cards. If you pass, you are locked out of the play until someone makes a play that no one beats. Only when the cards are set aside and a new card or combination is led are you entitled to play again.&lt;br /&gt;
&lt;br /&gt;
Playing and passing continues around until there is a card or combination that no one can beat. When the winning card or combination has been determined, its player gathers the pile, sets it to the side, and leads any card or combination to a new pile.&lt;br /&gt;
&lt;br /&gt;
== Combinations ==&lt;br /&gt;
There are 2 types of combinations : standard and bomb&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Single card&#039;&#039;&#039;&lt;br /&gt;
: Any single card&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Pair&#039;&#039;&#039;&lt;br /&gt;
: Two	cards of the same rank - such as 7-7	or Q-Q&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Triple&#039;&#039;&#039;&lt;br /&gt;
: Three	cards of the same rank - such as 5-5-5&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	or more cards of consecutive rank (the suits can be mixed) - such as	4-5-6	or 10-J-Q-K-A	&lt;br /&gt;
: 2	is	not allowed in sequence&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bomb&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
: Bombs	are exceptions to the strict rule of matching type and beating	rank. They may be played only against 2s or other bombs.&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	pairs of consecutive rank - such as &#039;&#039;&#039;3-3-4-4-5-5&#039;&#039;&#039; &lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, or a lower &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Four	of a kind&#039;&#039;&#039;&lt;br /&gt;
: Four	cards of the same rank - such as 9-9-9-9&lt;br /&gt;
: Can	beat a single 2, a pair of 2, a &#039;&#039;&#039;3-pairs	sequence or	a lower four of a kind&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;4-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Four	pairs of consecutive rank - such as &#039;&#039;&#039;3-3-4-4-5-5-6-6&#039;&#039;&#039;.&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, a pair of 2, a &#039;&#039;&#039;3-pairs	sequence, a	four of a kind or a lower 4-pairs sequence&#039;&#039;&#039;&lt;br /&gt;
: Exception:	this bomb can be played even by a player who has previously passed.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== Tie-breaker ===&lt;br /&gt;
To decide which of the two combinations of the same type is higher, highest cards in  combinations are compared. For example &#039;&#039;&#039;7♥-7♠&#039;&#039;&#039; beats &#039;&#039;&#039;7♦-7♣&#039;&#039;&#039; because the heart beats the diamond. In the same way &#039;&#039;&#039;8♠-9♦-10♥&#039;&#039;&#039; beats &#039;&#039;&#039;8♦-9♥-10♠&#039;&#039;&#039; because it is the highest cards (10s) that are compared.&lt;br /&gt;
&lt;br /&gt;
== Ending of the Round ==&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
As players play their last cards, they drop out of the round. If the leader to a new pile has no cards remaining  the lead passes to the next active player to the right. The round ends when only one player is left with any cards.&lt;br /&gt;
&lt;br /&gt;
When a player goes out first in a round&#039;&#039;&#039;,&#039;&#039;&#039; all players who haven&#039;t played a card yet are immediately knocked out and considered last. They won’t be able to play again until the next round.&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
As the first player plays their last cards, they drop out of the round and is considered the winner. The round is then stopped immediately.&lt;br /&gt;
&lt;br /&gt;
== Payments ==&lt;br /&gt;
The total points exchanged in a round is always zero-sum&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
Points are exchanged between players depending on the round shedding-out order&lt;br /&gt;
&lt;br /&gt;
4 players :  1st  (2pts), 2nd (1pt), 3rd (-1pt), 4th (-2pts)&lt;br /&gt;
&lt;br /&gt;
3 players :  1st  (3pts), 2nd (-1pt), 3rd (-2pts)&lt;br /&gt;
&lt;br /&gt;
2 players :  1st  (2pts), 2nd (-2pts)&lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner. In a 4 players game with 2 players knocked out with 13 cards, points would be then 1st  (8pts), 2nd (0pt), LAST (-4pt), LAST (-4pts)&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
Winner collects 2 pts from each player. &lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner.&lt;br /&gt;
&lt;br /&gt;
== Special sets payments ==&lt;br /&gt;
&lt;br /&gt;
=== Special set ===&lt;br /&gt;
2s and bombs are special set worthing points which can be scored in hoarding or bombing situation :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♠ or&#039;&#039;&#039; &#039;&#039;&#039;2♣&#039;&#039;&#039; (1pt)  /  &#039;&#039;&#039;2♦ or 2♥&#039;&#039;&#039; (2pts) / Three-pairs bomb  (2pts) / Quadruple  (3pts) / Four-pairs bomb (4pts)&lt;br /&gt;
&lt;br /&gt;
=== Hoarding penalty ===&lt;br /&gt;
When a round is finished, any player left still holding any above special sets must pay their value to the player who knocked them out of the play (usually to the 3rd player in a 4 player game). &lt;br /&gt;
&lt;br /&gt;
Player(s) knocked out with a full hand must pay those penalty to the round winner. Their cards should not be revealed and payed for before the hand completion&lt;br /&gt;
&lt;br /&gt;
In case of overlapping hoarded bombs, only the highest one is considered ( 4444 55 66 , the 3-pairs bomb is not taken into account).&lt;br /&gt;
&lt;br /&gt;
=== Bomb bonus ===&lt;br /&gt;
In the central pile, 2s or bombs beaten by a bomb are scored as bonus by the last player to the pile. That player receives an immediate global payment from the previous player, equal to the cumulated value of captured special sets :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣-2♥&#039;&#039;&#039; (P1)  -&amp;gt; 44 55 66 (P2) (P2 captures  &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; and receives 3pts from P1) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♦&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2) →  66 77 88 (P3)  (P3 captures &#039;&#039;&#039;2♦, 2♥&#039;&#039;&#039; and receives 4pts from P2, P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) →  JJ QQ KK (P2) →  3333 (P3) (P3 captures  &#039;&#039;&#039;2♣&#039;&#039;&#039; and JJ QQ KK and receives 3pts from P2,  P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
33 44 55 (P1) → 77 88 99 (P2) (P2 captures 33 44 55 and receives 2pts from P1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No payment is received if the previous player completely shed out during his play :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♣&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2♥&#039;&#039;&#039; (P2 is OUT) → 4444 (P3)   (P3 captures &#039;&#039;&#039;2♣, 2♥&#039;&#039;&#039; but receives nothing from P2 who just went out, P1 pays nothing)  &lt;br /&gt;
&lt;br /&gt;
== Instant-win ==&lt;br /&gt;
Player(s) getting dealt special combinations wins the round immediately and collect 2pts from each player :&lt;br /&gt;
&lt;br /&gt;
Six pairs (quadruple are considered as 2 pairs)&lt;br /&gt;
&lt;br /&gt;
5 consecutives pairs (no 2s)&lt;br /&gt;
&lt;br /&gt;
3 consecutives triples (no 2s)&lt;br /&gt;
&lt;br /&gt;
Four 2s&lt;br /&gt;
&lt;br /&gt;
Dragon sequence (3 to Ace)&lt;br /&gt;
&lt;br /&gt;
Bomb containing  &#039;&#039;&#039;3♠&#039;&#039;&#039; (only applicable during first round)&lt;br /&gt;
&lt;br /&gt;
In an instant-win situation, no further payments are made (hoarding and full-hand penalties don’t apply) &lt;br /&gt;
&lt;br /&gt;
New cards are then dealt and another round is played (first round rules apply and &#039;&#039;&#039;3♠ starts)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Tien Len vietnamese wikipage &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;https://vi.wikipedia.org/wiki/B%C3%A0i_Ti%E1%BA%BFn_l%C3%AAn&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chat Heo / Pig Hunters &amp;lt;nowiki&amp;gt;https://pighuntersgame.com/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vinagames &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;https://www.vinagames.com/tienlen.php&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A vietnamese Tien Len player on BGA  (thanks!)&lt;br /&gt;
&lt;br /&gt;
Researched / edited by Shobu -  16th August 2023   (includes parts from Pagat / english wiki Tien Len pages)&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17799</id>
		<title>Gamehelptienlen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptienlen&amp;diff=17799"/>
		<updated>2023-08-16T10:20:24Z</updated>

		<summary type="html">&lt;p&gt;Shobu: new ruleset (original vietnam game) for the re-implementation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tiến lên (Go forward) may be considered Vietnam&#039;s national card game, this ruleset covers the game as commonly played in south Vietnam It doesn’t cover variants played in the USA (sometimes under the names &amp;quot;Viet Cong&amp;quot;, &amp;quot;Thirteen&amp;quot; or &amp;quot;Killer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
Deal 4 players 13 cards each from a standard 52-card deck (it is also possible for two or three to play, 13 cards are still dealt to each player, and there will be some cards left undealt). Deal and play is anticlockwise. &lt;br /&gt;
&lt;br /&gt;
Cards rank (from high to low): 2 A K Q J 10 9 8 7 6 5 4 3. &lt;br /&gt;
&lt;br /&gt;
Within the numerical ranking, suits rank (from high to low):  Hearts ♥ –  Diamonds ♦  –  Clubs ♣ – Spades ♠.&lt;br /&gt;
&lt;br /&gt;
So for example (from higher to lower): 2♠ A♥ A♦ A♣ A♠ K♥. Thus 2♥ is the highest card and 3♠ the lowest.&lt;br /&gt;
&lt;br /&gt;
== Play of the Round ==&lt;br /&gt;
In the first round (also after an instant-win, refer to last §), the player with the &#039;&#039;&#039;3♠&#039;&#039;&#039; begins play. If no one has the &#039;&#039;&#039;3♠&#039;&#039;&#039; (in the three or two player game) whoever holds the lowest card begins. The player must begin by playing this lowest card, either on its own or as part of a combination. The played card(s) are always placed in a pile face up in the centre of the table.&lt;br /&gt;
&lt;br /&gt;
In subsequent rounds, the winner of the previous round plays first, and can start with ANY combination.  &lt;br /&gt;
&lt;br /&gt;
Each player in turn must now either :&lt;br /&gt;
&lt;br /&gt;
- beat the previously played card or combination, by playing a card or combination to the pile that matches the type (single, pair, etc.) and the number of cards (for sequence) of the one previously played, but beats it in rank (refer to rank tie-breaker §). &lt;br /&gt;
&lt;br /&gt;
- or pass and not play any cards. If you pass, you are locked out of the play until someone makes a play that no one beats. Only when the cards are set aside and a new card or combination is led are you entitled to play again.&lt;br /&gt;
&lt;br /&gt;
Playing and passing continues around until there is a card or combination that no one can beat. When the winning card or combination has been determined, its player gathers the pile, sets it to the side, and leads any card or combination to a new pile.&lt;br /&gt;
&lt;br /&gt;
== Combinations ==&lt;br /&gt;
There are 2 types of combinations : standard and bomb&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Single card&#039;&#039;&#039;&lt;br /&gt;
: Any single card&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Pair&#039;&#039;&#039;&lt;br /&gt;
: Two	cards of the same rank - such as 7-7	or Q-Q&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Triple&#039;&#039;&#039;&lt;br /&gt;
: Three	cards of the same rank - such as 5-5-5&lt;br /&gt;
;&lt;br /&gt;
; &#039;&#039;&#039;Sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	or more cards of consecutive rank (the suits can be mixed) - such as	4-5-6	or 10-J-Q-K-A	&lt;br /&gt;
: 2	is	not allowed in sequence&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bomb&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
: Bombs	are exceptions to the strict rule of matching type and beating	rank. They may be played only against 2s or other bombs.&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Three	pairs of consecutive rank - such as &#039;&#039;&#039;3-3-4-4-5-5&#039;&#039;&#039; &lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, or a lower &#039;&#039;&#039;3-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;Four	of a kind&#039;&#039;&#039;&lt;br /&gt;
: Four	cards of the same rank - such as 9-9-9-9&lt;br /&gt;
: Can	beat a single 2, a pair of 2, a &#039;&#039;&#039;3-pairs	sequence or	a lower four of a kind&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
; &#039;&#039;&#039;4-pairs	sequence&#039;&#039;&#039;&lt;br /&gt;
: Four	pairs of consecutive rank - such as &#039;&#039;&#039;3-3-4-4-5-5-6-6&#039;&#039;&#039;.&lt;br /&gt;
: 2s	are not allowed in pairs sequence &lt;br /&gt;
: Can	beat a single 2, a pair of 2, a &#039;&#039;&#039;3-pairs	sequence, a	four of a kind or a lower 4-pairs sequence&#039;&#039;&#039;&lt;br /&gt;
: Exception:	this bomb can be played even by a player who has previously passed.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== Tie-breaker ===&lt;br /&gt;
To decide which of the two combinations of the same type is higher, highest cards in  combinations are compared. For example &#039;&#039;&#039;7♥-7♠&#039;&#039;&#039; beats &#039;&#039;&#039;7♦-7♣&#039;&#039;&#039; because the heart beats the diamond. In the same way &#039;&#039;&#039;8♠-9♦-10♥&#039;&#039;&#039; beats &#039;&#039;&#039;8♦-9♥-10♠&#039;&#039;&#039; because it is the highest cards (10s) that are compared.&lt;br /&gt;
&lt;br /&gt;
== Ending of the Round ==&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
As players play their last cards, they drop out of the round. If the leader to a new pile has no cards remaining  the lead passes to the next active player to the right. The round ends when only one player is left with any cards.&lt;br /&gt;
&lt;br /&gt;
When a player goes out first in a round&#039;&#039;&#039;,&#039;&#039;&#039; all players who haven&#039;t played a card yet are immediately knocked out and considered last. They won’t be able to play again until the next round.&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
As the first player plays their last cards, they drop out of the round and is considered the winner. The round is then stopped immediately.&lt;br /&gt;
&lt;br /&gt;
== Payments ==&lt;br /&gt;
The total points exchanged in a round is always zero-sum&lt;br /&gt;
&lt;br /&gt;
=== « Classic » rules ===&lt;br /&gt;
Points are exchanged between players depending on the round shedding-out order&lt;br /&gt;
&lt;br /&gt;
4 players :  1st  (2pts), 2nd (1pt), 3rd (-1pt), 4th (-2pts)&lt;br /&gt;
&lt;br /&gt;
3 players :  1st  (3pts), 2nd (-1pt), 3rd (-2pts)&lt;br /&gt;
&lt;br /&gt;
2 players :  1st  (2pts), 2nd (-2pts)&lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner. In a 4 players game with 2 players knocked out with 13 cards, points would be then 1st  (8pts), 2nd (0pt), LAST (-4pt), LAST (-4pts)&lt;br /&gt;
&lt;br /&gt;
=== « Winner takes all » rules ===&lt;br /&gt;
Winner collects 2 pts from each player. &lt;br /&gt;
&lt;br /&gt;
Player(s) with 13 cards still in hand must pay double points (4pts instead of 2pts) to the round winner.&lt;br /&gt;
&lt;br /&gt;
== Special sets payments ==&lt;br /&gt;
&lt;br /&gt;
=== Special set ===&lt;br /&gt;
2s and bombs are special set worthing points which can be scored in hoarding or bombing situation :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2♠ or&#039;&#039;&#039; &#039;&#039;&#039;2♣&#039;&#039;&#039; (1pt)  /  &#039;&#039;&#039;2♦ or 2♥&#039;&#039;&#039; (2pts) / Three-pairs bomb  (2pts) / Quadruple  (3pts) / Four-pairs bomb (4pts)&lt;br /&gt;
&lt;br /&gt;
=== Hoarding penalty ===&lt;br /&gt;
When a round is finished, any player left still holding any above special sets must pay their value to the player who knocked them out of the play (usually to the 3rd player in a 4 player game). &lt;br /&gt;
&lt;br /&gt;
Player(s) knocked out with a full hand must pay those penalty to the round winner. Their cards should not be revealed and payed for before the hand completion&lt;br /&gt;
&lt;br /&gt;
In case of overlapping hoarded bombs, only the highest one is considered ( 4444 55 66 , the 3-pairs bomb is not taken into account).&lt;br /&gt;
&lt;br /&gt;
=== Bomb bonus ===&lt;br /&gt;
In the central pile, 2s or bombs beaten by a bomb are scored as bonus by the last player to the pile. That player receives an immediate global payment from the previous player, equal to the cumulated value of captured special sets :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-2&#039;&#039;&#039; (P1)  -&amp;gt; 44 55 66 (P2) (P2 captures  &#039;&#039;&#039;2, 2&#039;&#039;&#039; and receives 3pts from P1) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2&#039;&#039;&#039; (P2) →  66 77 88 (P3)  (P3 captures &#039;&#039;&#039;2, 2&#039;&#039;&#039; and receives 4pts from P2, P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; (P1) →  JJ QQ KK (P2) →  3333 (P3) (P3 captures  &#039;&#039;&#039;2&#039;&#039;&#039; and JJ QQ KK and receives 3pts from P2,  P1 pays nothing)&lt;br /&gt;
&lt;br /&gt;
33 44 55 (P1) → 77 88 99 (P2) (P2 captures 33 44 55 and receives 2pts from P1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No payment is received if the previous player completely shed out during his play :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; (P1) → &#039;&#039;&#039;2&#039;&#039;&#039; (P2 is OUT) → 4444 (P3)   (P3 captures &#039;&#039;&#039;2, 2&#039;&#039;&#039; but receives nothing from P2 who just went out, P1 pays nothing)  &lt;br /&gt;
&lt;br /&gt;
== Instant-win ==&lt;br /&gt;
Player(s) getting dealt special combinations wins the round immediately and collect 2pts from each player :&lt;br /&gt;
&lt;br /&gt;
Six pairs (quadruple are considered as 2 pairs)&lt;br /&gt;
&lt;br /&gt;
5 consecutives pairs (no 2s)&lt;br /&gt;
&lt;br /&gt;
3 consecutives triples (no 2s)&lt;br /&gt;
&lt;br /&gt;
Four 2s&lt;br /&gt;
&lt;br /&gt;
Dragon sequence (3 to Ace)&lt;br /&gt;
&lt;br /&gt;
Bomb containing  &#039;&#039;&#039;3♠&#039;&#039;&#039; (only applicable during first round)&lt;br /&gt;
&lt;br /&gt;
In an instant-win situation, no further payments are made (hoarding and full-hand penalties don’t apply) &lt;br /&gt;
&lt;br /&gt;
New cards are then dealt and another round is played (first round rules apply and &#039;&#039;&#039;3♠ starts)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Tien Len vietnamese wikipage &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;https://vi.wikipedia.org/wiki/B%C3%A0i_Ti%E1%BA%BFn_l%C3%AAn&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chat Heo / Pig Hunters &amp;lt;nowiki&amp;gt;https://pighuntersgame.com/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vinagames &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;https://www.vinagames.com/tienlen.php&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A vietnamese Tien Len player on BGA  (thanks!)&lt;br /&gt;
&lt;br /&gt;
Researched / edited by Shobu -  16th August 2023   (includes parts from Pagat / english wiki Tien Len pages)&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpskatelegend&amp;diff=17690</id>
		<title>Gamehelpskatelegend</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpskatelegend&amp;diff=17690"/>
		<updated>2023-07-30T10:54:24Z</updated>

		<summary type="html">&lt;p&gt;Shobu: added deck distribution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deck:&lt;br /&gt;
- 32 Blue (16 normal, 10 Flip deck , 6 Broken Skate)&lt;br /&gt;
- 24 Yellow (12 normal, 12 Broken Skate)&lt;br /&gt;
- 36 Red (12 normal, 22 Pick card, 2 Broken Skate)&lt;br /&gt;
- 28 Green (10 normal, 12 Play again, 6 Broken Skate)&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplostseas&amp;diff=15492</id>
		<title>Gamehelplostseas</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplostseas&amp;diff=15492"/>
		<updated>2022-12-06T21:04:55Z</updated>

		<summary type="html">&lt;p&gt;Shobu: added sea exploration listing (not included in rhe manual ! )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sea exploration tiles:&lt;br /&gt;
- Sandbank (island)&lt;br /&gt;
- Kraken (Red Squid)&lt;br /&gt;
- Maelstrom (Water/Lightening)&lt;br /&gt;
- Shipwreck&lt;br /&gt;
- Leviathan (Green Nessie)&lt;br /&gt;
- Rock&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoins&amp;diff=15283</id>
		<title>Gamehelpcoins</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoins&amp;diff=15283"/>
		<updated>2022-11-16T15:54:23Z</updated>

		<summary type="html">&lt;p&gt;Shobu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CUPS &amp;gt; COINS &amp;gt; SWORDS &amp;gt; CLUBS &amp;gt; CUPS ... &lt;br /&gt;
&lt;br /&gt;
INTRODUCTION &lt;br /&gt;
Coins is a trick taking card game for three players. A Spanish deck of 48 cards is used.&lt;br /&gt;
Mark Steere designed Coins in October, 2022.&lt;br /&gt;
&lt;br /&gt;
SUITS&lt;br /&gt;
Cups&lt;br /&gt;
Coins&lt;br /&gt;
Swords&lt;br /&gt;
Clubs&lt;br /&gt;
&lt;br /&gt;
TRICK CARD VALUES &lt;br /&gt;
There are three types of tricks, as follows.&lt;br /&gt;
&lt;br /&gt;
1. The three cards of the trick are of three different suits. Suit A beats suit B, and suit B beats suit C (see SUIT RELATIVE VALUES above). Suit A wins the trick.&lt;br /&gt;
&lt;br /&gt;
2. Two cards of the trick are of the same suit and the third is of a different suit. The higher ranked, same-suit card wins the trick (see RANKS above).&lt;br /&gt;
&lt;br /&gt;
3. The three cards of the trick are all of the same suit. The highest ranked card wins the trick.&lt;br /&gt;
&lt;br /&gt;
OBJECT OF THE GAME&lt;br /&gt;
Players initially agree on a target score such as 10 or 15 or 20 points. Each card of the Coins suit is worth one point. As soon as one of the players reaches the target score, he wins the game.&lt;br /&gt;
&lt;br /&gt;
PLAY &lt;br /&gt;
The dealer of the first hand of the game is the oldest player. In subsequent hands, the player to the right of the winner of the last trick deals. The player to the dealer&#039;s right shuffles the cards. The player to the dealer&#039;s left cuts the deck. The entire deck is dealt face down, one card at a time, clockwise, beginning on the dealer&#039;s left. After all the cards have been dealt, the player to the dealer&#039;s left leads the trick by placing any card from his hand face up on the table. Then the player to that player&#039;s left likewise plays any one of his cards. Finally, the third player (the dealer) plays any card.&lt;br /&gt;
&lt;br /&gt;
The player with the highest valued card in the trick (see TRICK CARD VALUES above) wins the trick. The trick winner adds the number of Coins in the trick to his total, collects the three cards of the trick, and places them face down on his stack of tricks. The winner of the trick leads the next trick.&lt;br /&gt;
&lt;br /&gt;
AUTHOR’S NOTE &lt;br /&gt;
Feel free to publish this rule sheet and to program the game of Coins. No licensing fee or royalties are expected. However, please don’t change the name or the rules, and please attribute the game to me, Mark Steere. My other games can be found at marksteeregames.com.&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmijnlieff&amp;diff=7033</id>
		<title>Gamehelpmijnlieff</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmijnlieff&amp;diff=7033"/>
		<updated>2021-01-24T19:11:25Z</updated>

		<summary type="html">&lt;p&gt;Shobu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first player starts the game by placing a piece from their hand onto a square on the outer edge of the board.  Players then take it in turns to place pieces in unoccupied spaces.&lt;br /&gt;
&lt;br /&gt;
Each piece dictates when your opponent must play next:&lt;br /&gt;
* Straights: same row or column&lt;br /&gt;
* Diagonals: in a diagonal line&lt;br /&gt;
* Pusher: not adjacent&lt;br /&gt;
* Puller: adjacent&lt;br /&gt;
&lt;br /&gt;
If there are no spaces where you can legally play, you must pass.  Your opponent is now free to play in any empty space.&lt;br /&gt;
&lt;br /&gt;
Score a point for each line of three pieces of your colour.  A line of four counts as two overlapping lines of three, so scores two points.&lt;br /&gt;
&lt;br /&gt;
The game ends when a player cannot play because they have no more pieces.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Custom board:&lt;br /&gt;
&lt;br /&gt;
-Official rules: game gaps between squares of the board block Straights and Diagonals&lt;br /&gt;
&lt;br /&gt;
-Unofficial alternative rules: Straights and diagonals permit placement across gaps in the board&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmarrakech&amp;diff=5754</id>
		<title>Gamehelpmarrakech</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmarrakech&amp;diff=5754"/>
		<updated>2020-09-28T17:03:42Z</updated>

		<summary type="html">&lt;p&gt;Shobu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Object of the Game =&lt;br /&gt;
&lt;br /&gt;
The rug market in Marrakesh square is on tenterhooks, the best salesperson will soon be named. Each salesperson tries to have the highest number of rugs visible at the end of the game while also amassing the biggest fortune. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player with the biggest fortune (worked out by adding together the number of visible rugs and the amount of money held by each salesperson) wins.&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
In turn, players make the following three moves: &amp;lt;br&amp;gt;&lt;br /&gt;
1)  they move Assam,&amp;lt;br&amp;gt;&lt;br /&gt;
2)  if necessary, they pay their opponent,&amp;lt;br&amp;gt;&lt;br /&gt;
3)  they then lay one of their own rugs.&lt;br /&gt;
&lt;br /&gt;
== Moving Assam ==&lt;br /&gt;
The player chooses in which direction they want to move Assam before throwing the dice, Assam can be left alone or turned 90° left or right (he cannot turn 180°). &amp;lt;br&amp;gt;&lt;br /&gt;
The player then throws the dice: the number of slippers indicated on the dice determines how many squares Assam is moved. Assam moves in a straight line (not diagonally) in the direction initially selected. The game uses a six sided die with pip faces of &#039;&#039;&#039;1, 2, 2, 3, 3, 4&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
If Assam leaves the market, he follows the about-turn signalled by the arrows (the arrows do not count as a move). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Payments Between Salespeople ==&lt;br /&gt;
If Assam ends his move on an opposing player&#039;s rug, the player must make a payment to the rug&#039;s owner.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amount owed is equal to the number of squares adjoining the square that Assam has landed on which are covered by rugs of the same color: the player must pay the same amount as the number of squares covered.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sides of the squares must be touching, it does not count if they only touch diagonally; Assam&#039;s square counts towards the payment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player makes no payment if Assam ends his move on an empty square or on one of the player&#039;s own rugs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laying Rugs ==&lt;br /&gt;
The player then lays one of their rugs next to the square where Assam has finished, an edge of the rug must be placed against one of the 4 sides of this square. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A rug can be placed on: two empty squares OR an empty square and half a rug (whatever its color) OR two halves of different rugs. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An opponent&#039;s rug cannot be entirely covered in one go (it can only be covered completely by two rugs). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= End of the Game =&lt;br /&gt;
The game ends once the last rug is laid. Each half of a rug visible and each Dirham counts as one point, The player with the most points wins the game.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of a tie, the player with the most Dirhams wins.&lt;br /&gt;
&lt;br /&gt;
=2 Players Rules=&lt;br /&gt;
Each players receives 30 Dirhams and 24 Rugs of 2 different colors, they should be mixed together in a pile.&lt;br /&gt;
The Rugs are then laid in order from the pile.&lt;br /&gt;
Plays proceeds following the 3 or 4 players version indicated above.&lt;/div&gt;</summary>
		<author><name>Shobu</name></author>
	</entry>
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