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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sheridanwilde</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sheridanwilde"/>
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	<updated>2026-10-05T08:11:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrybaby&amp;diff=29620</id>
		<title>Gamehelpcrybaby</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrybaby&amp;diff=29620"/>
		<updated>2026-04-27T18:32:27Z</updated>

		<summary type="html">&lt;p&gt;Sheridanwilde: /* Leader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cry Baby is a &#039;&#039;&#039;trick-taking&#039;&#039;&#039; game played in 4 rounds of 7 tricks each. At the start of each round, you must choose the &#039;&#039;&#039;orientation&#039;&#039;&#039; of your hand of cards and &#039;&#039;&#039;bet&#039;&#039;&#039; on the number of trick you think you can win during the round. &lt;br /&gt;
&lt;br /&gt;
If you win your bet, you will gain a lot of points. Otherwise, you can &#039;&#039;&#039;cry&#039;&#039;&#039;, it helps a lot. &lt;br /&gt;
&lt;br /&gt;
At the end of the 4th round, the player with the most points wins the game. &lt;br /&gt;
&lt;br /&gt;
==== Deck Content ====&lt;br /&gt;
&lt;br /&gt;
A deck contains 44 cards. There are 4 types of characters: &lt;br /&gt;
&lt;br /&gt;
- Queen (blue) and King (red) have no real powers but just the colors. &lt;br /&gt;
&lt;br /&gt;
- Wizard (yellow) makes a little magic so they are the &#039;&#039;&#039;trump&#039;&#039;&#039; color. &lt;br /&gt;
&lt;br /&gt;
- Dragon (black) are born of magic so they are the &#039;&#039;&#039;supertrump&#039;&#039;&#039;. They always win the trick. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Each player takes 7 cards at the start of each round. &lt;br /&gt;
&lt;br /&gt;
Then, each player must select the orientation by flipping all cards in your hand. Also, each player must select 1 bet card from your 5 bet cards. &lt;br /&gt;
&lt;br /&gt;
Once all players have chosen, a new trick is started. &lt;br /&gt;
&lt;br /&gt;
==== Leader ====&lt;br /&gt;
&lt;br /&gt;
The leader start the trick by playing &#039;&#039;&#039;one card&#039;&#039;&#039; from their hand, without any restrictions. The suit of this card is the leading suit. Then, one after the other in clockwise order, each player plays one card from their hand, while respecting the following rules: &lt;br /&gt;
&lt;br /&gt;
- If they have a card of the leading suit: they must play it. &lt;br /&gt;
&lt;br /&gt;
- If they don&#039;t have a card of the leading suit, then they can play any card they want. &lt;br /&gt;
&lt;br /&gt;
- Whether they have a card of the leading suit or not, a player &#039;&#039;&#039;can&#039;&#039;&#039; always choose to play a black card. &lt;br /&gt;
&lt;br /&gt;
Once all the players have played a card, you have to determine &#039;&#039;&#039;who cries&#039;&#039;&#039; and &#039;&#039;&#039;who wins&#039;&#039;&#039; the trick. &lt;br /&gt;
&lt;br /&gt;
The player who played the &#039;&#039;&#039;lowest card&#039;&#039;&#039; (regradless of its suit) is the &#039;&#039;&#039;Crybaby&#039;&#039;&#039;. They choose one of these two bonuses: &lt;br /&gt;
&lt;br /&gt;
- Cry about their hand: they &#039;&#039;&#039;change the orientation of one card&#039;&#039;&#039; in their hand. &lt;br /&gt;
&lt;br /&gt;
- Cry for 1 point: place a card under their bet card from the supply. &lt;br /&gt;
&lt;br /&gt;
The winner of the trick is the player who played... &lt;br /&gt;
&lt;br /&gt;
- The highest value black card&lt;br /&gt;
&lt;br /&gt;
- if no possible player, the highest value yellow card&lt;br /&gt;
&lt;br /&gt;
- if no possible player, the highest value in the leading suit. &lt;br /&gt;
&lt;br /&gt;
If you still have card(s) in your hand, the winner of the trick becomes the new leader and start a new trick. &lt;br /&gt;
&lt;br /&gt;
Note: in case of a tie for the lowest-value card, all the tied players cry and get the bonus. &lt;br /&gt;
&lt;br /&gt;
Note: A player can have the lowest card and still win the trick. &lt;br /&gt;
&lt;br /&gt;
Once the 7th trick of the round has been played, each player counts their points the following way: &lt;br /&gt;
&lt;br /&gt;
- If the player won a number of tricks equal to one of the bets on their bet card, they gain the associated points. &#039;&#039;&#039;Then, they remove the bet card from the game. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- If the number of tricks they won is not equal to any bets on their bet card, they don&#039;t gain or lose any points. &#039;&#039;&#039;Then, they take their bet card back. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- No matter the bet, gain 1 point per card won by &amp;quot;crying for 1 point&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
If this was the 4th round, the game is over. The player who has the most points wins! In case of a tie, the winner is the one who won the most points in the last round. &lt;br /&gt;
&lt;br /&gt;
If not, start a new round. The player who has the highest score is the new leader.&lt;/div&gt;</summary>
		<author><name>Sheridanwilde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrybaby&amp;diff=29619</id>
		<title>Gamehelpcrybaby</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrybaby&amp;diff=29619"/>
		<updated>2026-04-27T18:32:11Z</updated>

		<summary type="html">&lt;p&gt;Sheridanwilde: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cry Baby is a &#039;&#039;&#039;trick-taking&#039;&#039;&#039; game played in 4 rounds of 7 tricks each. At the start of each round, you must choose the &#039;&#039;&#039;orientation&#039;&#039;&#039; of your hand of cards and &#039;&#039;&#039;bet&#039;&#039;&#039; on the number of trick you think you can win during the round. &lt;br /&gt;
&lt;br /&gt;
If you win your bet, you will gain a lot of points. Otherwise, you can &#039;&#039;&#039;cry&#039;&#039;&#039;, it helps a lot. &lt;br /&gt;
&lt;br /&gt;
At the end of the 4th round, the player with the most points wins the game. &lt;br /&gt;
&lt;br /&gt;
==== Deck Content ====&lt;br /&gt;
&lt;br /&gt;
A deck contains 44 cards. There are 4 types of characters: &lt;br /&gt;
&lt;br /&gt;
- Queen (blue) and King (red) have no real powers but just the colors. &lt;br /&gt;
&lt;br /&gt;
- Wizard (yellow) makes a little magic so they are the &#039;&#039;&#039;trump&#039;&#039;&#039; color. &lt;br /&gt;
&lt;br /&gt;
- Dragon (black) are born of magic so they are the &#039;&#039;&#039;supertrump&#039;&#039;&#039;. They always win the trick. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Each player takes 7 cards at the start of each round. &lt;br /&gt;
&lt;br /&gt;
Then, each player must select the orientation by flipping all cards in your hand. Also, each player must select 1 bet card from your 5 bet cards. &lt;br /&gt;
&lt;br /&gt;
Once all players have chosen, a new trick is started. &lt;br /&gt;
&lt;br /&gt;
==== Leader ====&lt;br /&gt;
&lt;br /&gt;
The leader start the trick by playing &#039;&#039;&#039;one card&#039;&#039;&#039; from their hand, without any restrictions. The suit of this card is the leading suit. Then, one after the other in clockwise order, each player plays one card from their hand, while respecting the following rules: &lt;br /&gt;
&lt;br /&gt;
- If they have a card of the leading suit: they must play it. &lt;br /&gt;
&lt;br /&gt;
- If they don&#039;t have a card of the leading suit, then they can play any card they want. &lt;br /&gt;
&lt;br /&gt;
- Whether they have a card of the leading suit or not, a player &#039;&#039;&#039;can&#039;&#039;&#039; always choose to play a black card. &lt;br /&gt;
&lt;br /&gt;
Once all the players have played a card, you have to determine &#039;&#039;&#039;who cries&#039;&#039;&#039; and &#039;&#039;&#039;who wins&#039;&#039;&#039; the trick. &lt;br /&gt;
&lt;br /&gt;
The player who played the &#039;&#039;&#039;lowest card&#039;&#039;&#039; (regradless of its suit) is the &#039;&#039;&#039;Crybaby&#039;&#039;&#039;. They choose one of these two bonuses: &lt;br /&gt;
&lt;br /&gt;
- Cry about their hand: they &#039;&#039;&#039;change the orientation of one card&#039;&#039;&#039; in their hand. &lt;br /&gt;
&lt;br /&gt;
- Cry for 1 point: placea card under their bet card from the supply. &lt;br /&gt;
&lt;br /&gt;
The winner of the trick is the player who played... &lt;br /&gt;
&lt;br /&gt;
- The highest value black card&lt;br /&gt;
&lt;br /&gt;
- if no possible player, the highest value yellow card&lt;br /&gt;
&lt;br /&gt;
- if no possible player, the highest value in the leading suit. &lt;br /&gt;
&lt;br /&gt;
If you still have card(s) in your hand, the winner of the trick becomes the new leader and start a new trick. &lt;br /&gt;
&lt;br /&gt;
Note: in case of a tie for the lowest-value card, all the tied players cry and get the bonus. &lt;br /&gt;
&lt;br /&gt;
Note: A player can have the lowest card and still win the trick. &lt;br /&gt;
&lt;br /&gt;
Once the 7th trick of the round has been played, each player counts their points the following way: &lt;br /&gt;
&lt;br /&gt;
- If the player won a number of tricks equal to one of the bets on their bet card, they gain the associated points. &#039;&#039;&#039;Then, they remove the bet card from the game. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- If the number of tricks they won is not equal to any bets on their bet card, they don&#039;t gain or lose any points. &#039;&#039;&#039;Then, they take their bet card back. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- No matter the bet, gain 1 point per card won by &amp;quot;crying for 1 point&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
If this was the 4th round, the game is over. The player who has the most points wins! In case of a tie, the winner is the one who won the most points in the last round. &lt;br /&gt;
&lt;br /&gt;
If not, start a new round. The player who has the highest score is the new leader.&lt;/div&gt;</summary>
		<author><name>Sheridanwilde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrybaby&amp;diff=29618</id>
		<title>Gamehelpcrybaby</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrybaby&amp;diff=29618"/>
		<updated>2026-04-27T18:28:20Z</updated>

		<summary type="html">&lt;p&gt;Sheridanwilde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cry Baby is a &#039;&#039;&#039;trick-taking&#039;&#039;&#039; game played in 4 rounds of 7 tricks each. At the start of each round, you must choose the &#039;&#039;&#039;orientation&#039;&#039;&#039; of your hand of cards and &#039;&#039;&#039;bet&#039;&#039;&#039; on the number of trick you think you can win during the round. &lt;br /&gt;
&lt;br /&gt;
If you win your bet, you will gain a lot of points. Otherwise, you can &#039;&#039;&#039;cry&#039;&#039;&#039;, it helps a lot. &lt;br /&gt;
&lt;br /&gt;
At the end of the 4th round, the player with the most points wins the game. &lt;br /&gt;
&lt;br /&gt;
==== Deck Content ====&lt;br /&gt;
&lt;br /&gt;
A deck contains 44 cards. There are 4 types of characters: &lt;br /&gt;
&lt;br /&gt;
- Queen (blue) and King (red) have no real powers but just the colors. &lt;br /&gt;
&lt;br /&gt;
- Wizard (yellow) makes a little magic so they are the &#039;&#039;&#039;trump&#039;&#039;&#039; color. &lt;br /&gt;
&lt;br /&gt;
- Dragon (black) are born of magic so they are the &#039;&#039;&#039;supertrump&#039;&#039;&#039;. They always win the trick. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Each player takes 7 cards at the start of each round. &lt;br /&gt;
&lt;br /&gt;
Then, each player must select the orientation by flipping all cards in your hand. Also, each player must select 1 bet card from your 5 bet cards. &lt;br /&gt;
&lt;br /&gt;
Once all player have chosen, a new trick is started. &lt;br /&gt;
&lt;br /&gt;
==== Leader ====&lt;br /&gt;
&lt;br /&gt;
The leader start the trick by playing &#039;&#039;&#039;one card&#039;&#039;&#039; from their hand, without any restrictions. The suit of this card is the leading suit. Then, one after the other in clockwise order, each player plays one card from thie hand, while respecting the following rules: &lt;br /&gt;
&lt;br /&gt;
- If they have a card of the leading suit: they must play it. &lt;br /&gt;
&lt;br /&gt;
- If they don&#039;t have a card of the leading suit, then they can play any card they want. &lt;br /&gt;
&lt;br /&gt;
- Whether they have a card of the leading suit or not, a player &#039;&#039;&#039;can&#039;&#039;&#039; always choose to play a black card. &lt;br /&gt;
&lt;br /&gt;
Once all the player have played a card, you have to determine &#039;&#039;&#039;who cries&#039;&#039;&#039; and &#039;&#039;&#039;who wins&#039;&#039;&#039; the trick. &lt;br /&gt;
&lt;br /&gt;
The player who played the &#039;&#039;&#039;lowest card&#039;&#039;&#039; (regradless of its suit) is the &#039;&#039;&#039;Crybaby&#039;&#039;&#039;. They choose one of these two bonuses: &lt;br /&gt;
&lt;br /&gt;
- Cry about their hand: they &#039;&#039;&#039;change the orientation of one card&#039;&#039;&#039; in their hand. &lt;br /&gt;
&lt;br /&gt;
- Cry for 1 point: placea card under their bet card from the supply. &lt;br /&gt;
&lt;br /&gt;
The winner of the trick is the player who played... &lt;br /&gt;
&lt;br /&gt;
- The highest value black card&lt;br /&gt;
&lt;br /&gt;
- if no possible player, the highest value yellow card&lt;br /&gt;
&lt;br /&gt;
- if no possible player, the highest value in the leading suit. &lt;br /&gt;
&lt;br /&gt;
If you still have card(s) in your hand, the winner of the trick becomes the new leader and start a new trick. &lt;br /&gt;
&lt;br /&gt;
Note: in case of a tie for the lowest-value card, all the tied players cry and get the bonus. &lt;br /&gt;
&lt;br /&gt;
Note: A player can have the lowest card and still win the trick. &lt;br /&gt;
&lt;br /&gt;
Once the 7th trick of the round has been played, each player counts their points the following way: &lt;br /&gt;
&lt;br /&gt;
- If the player won a number of tricks equal to one of the bets on their bet card, they gain the associated points. &#039;&#039;&#039;Then, they remove the bet card from the game. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- If the number of tricks they won is not equal to any bets on their bet card, they don&#039;t gain or lose any points. &#039;&#039;&#039;Then, they take their bet card back. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- No matter the bet, gain 1 point per card won by &amp;quot;crying for 1 point&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
If this was the 4th round, the game is over. The player who has the most points wins! In case of a tie, the winner is the one who won the most points in the last round. &lt;br /&gt;
&lt;br /&gt;
If not, start a new round. The player who has the highest score is the new leader.&lt;/div&gt;</summary>
		<author><name>Sheridanwilde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphappycity&amp;diff=8318</id>
		<title>Gamehelphappycity</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphappycity&amp;diff=8318"/>
		<updated>2021-05-21T22:23:37Z</updated>

		<summary type="html">&lt;p&gt;Sheridanwilde: /* Goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal ==&lt;br /&gt;
Get the most points in your city by multiplying the number of people (green icon) by the hearts (pink icon) on your cards.&lt;br /&gt;
&lt;br /&gt;
This is done through purchases of buildings that make money (yellow coins) so you can buy spaces for people (green meeples) and things that people love (pink hearts).&lt;br /&gt;
&lt;br /&gt;
Choose your building types wisely (indicated by the little black-and-white icon in the upper right of the card) to qualify for a Special Building.&lt;br /&gt;
&lt;br /&gt;
Once a player fills up their 10 building slots, finish out the round then multiply your people by your hearts to see who has built the happiest city!&lt;br /&gt;
&lt;br /&gt;
== End of Game Trigger ==&lt;br /&gt;
Once a player puts down the 10th city card, the round continues until the last player goes.&lt;br /&gt;
&lt;br /&gt;
Note that the FIRST player is the one with the yellow &amp;quot;PREM&#039;S&amp;quot; First Player token.&lt;br /&gt;
&lt;br /&gt;
== Turn ==&lt;br /&gt;
&#039;&#039;&#039;Income phase:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;All players get the sum of income symbols (yellow coins with small black arrows) on the bottom of the cards in their city.  Since each player starts with the Happy Market, they each receive 1 coin for the 1st round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action phase:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Each player carries out these four steps in order then the next player goes.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;1.&#039;&#039;&#039; (optional) Discard one of the Buildings cards visible in the central area (no cards are visible in round 1).  This potentially allows for more draws in step 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; If less than three Buildings cards are visible in the central area, draw from any combination of decks until there are three cards showing. Each deck has Buildings in different price ranges of&lt;br /&gt;
*1-3 coins (1st row)&lt;br /&gt;
*4-5 coins (2nd row)&lt;br /&gt;
*6-9 coins (3rd row)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; Choose &#039;&#039;&#039;one&#039;&#039;&#039; of the following actions:&lt;br /&gt;
*Purchase one of the three visible Buildings cards in the central area to be placed in the next available slot in your 10-slot city&lt;br /&gt;
*&#039;&#039;&#039;Or&#039;&#039;&#039; purchase a Dwellings card to be placed in the next available slot in your 10-slot city&lt;br /&gt;
*&#039;&#039;&#039;Or&#039;&#039;&#039; Purchase nothing and take one coin from the bank&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; (optional) If you meet conditions of special buildings, take the card and put it in your city. You may only take one single special buildings card in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;City planning notes&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;- Purchase costs are indicated by the the yellow coin in the top left of the card.&lt;br /&gt;
&amp;lt;br&amp;gt;- You can never have 2 cards in your city with the same name. &lt;br /&gt;
&amp;lt;br&amp;gt;- You can only have one Special Buildings card in your city.&lt;br /&gt;
&amp;lt;br&amp;gt;- You can never place 11 buildings in your city.&lt;br /&gt;
&lt;br /&gt;
== End of Game Scoring ==&lt;br /&gt;
1. Count the number of full people (green) and hearts (pink).&lt;br /&gt;
&amp;lt;br&amp;gt;2. Subtract one for for each crossed out person or heart.&lt;br /&gt;
&amp;lt;br&amp;gt;3. Multiply the total people by the total hearts.&lt;br /&gt;
&lt;br /&gt;
The player with the happiest city (the most points) wins!&lt;br /&gt;
&lt;br /&gt;
== Tie Breaker ==&lt;br /&gt;
If multiple players have equally happy cities, the player with the most coins left wins.&lt;br /&gt;
&amp;lt;br&amp;gt;If multiple players have equally happy cities AND equal coins then celebrate your tie together!&lt;/div&gt;</summary>
		<author><name>Sheridanwilde</name></author>
	</entry>
</feed>