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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shel+Chell</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-09T17:30:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_dicehospital&amp;diff=6912</id>
		<title>Tips dicehospital</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_dicehospital&amp;diff=6912"/>
		<updated>2021-01-17T23:47:13Z</updated>

		<summary type="html">&lt;p&gt;Shel Chell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the course of the game, you want to be able to build the hexes (Rooms in the hospital). As well as your administration or staff. Which give you extra meeple. You want to balance out the number meeple to the hexes. Or you will have more people than rooms. You can only will put one person per hexagon. You don’t want more meeple than rooms or you will limit the number of actions you can take. Remember, whoever picks the lowest numbered ambulance (with the lowest dice) you earn a blood bag that round. Every round it will ask you if you want to discard an added staff member or speciality room for a blood bag. Normally say, “No thanks” until round 7 or 8. If there is a staff or room I know I won’t be using, it may be very helpful to discard those extras for a blood bag. (You can only gain one blood bag per round). Try to discharge as many dice as you can each round as more will keep coming in. However, if you can save some for a “big” or final round. You get more points the more you discharge.&lt;br /&gt;
First patient discharged: 1 point&lt;br /&gt;
&lt;br /&gt;
Second through Sixth Patients discharged : 2 points each&lt;br /&gt;
&lt;br /&gt;
Seventh and Eighth Patient discharged : 3 points each&lt;br /&gt;
&lt;br /&gt;
Ninth and Tenth Patients Patients discharged : 4 points each&lt;br /&gt;
&lt;br /&gt;
Eleventh and Twelfth Patients discharged: 5 points each&lt;br /&gt;
&lt;br /&gt;
(So if they discharged 7 patients that round, they would score 1 + 2 + 2 + 2 + 2 + 2 + 3 = 14 points.)&lt;br /&gt;
&lt;br /&gt;
Bonus 5 points if you discharged all patients&lt;/div&gt;</summary>
		<author><name>Shel Chell</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_dicehospital&amp;diff=6911</id>
		<title>Tips dicehospital</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_dicehospital&amp;diff=6911"/>
		<updated>2021-01-17T23:43:52Z</updated>

		<summary type="html">&lt;p&gt;Shel Chell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the course of the game, you want to be able to build the hexes (Rooms in the hospital). As well as your administration or staff. Which give you extra meeple. You want to balance out the number meeple to the hexes. Or you will have more people than rooms. You can only will put one person per hexagon. You don’t want more meeple than rooms or you will limit the number of actions you can take. Remember, whoever picks the lowest numbered ambulance (with the lowest dice) you earn a blood bag that round. Every round it will ask you if you want to discard an added staff member or speciality room for a blood bag. Normally say, “No thanks” until round 7 or 8. If there is a staff or room I know I won’t be using, it may be very helpful to discard those extras for a blood bag. (You can only gain one blood bag per round). Try to discharge as many dice as you can each round as more will keep coming in. However, if you can save some for a “big” or final round. You get more points the more you discharge.&lt;/div&gt;</summary>
		<author><name>Shel Chell</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_dicehospital&amp;diff=6909</id>
		<title>Tips dicehospital</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_dicehospital&amp;diff=6909"/>
		<updated>2021-01-17T23:33:31Z</updated>

		<summary type="html">&lt;p&gt;Shel Chell: Created page with &amp;quot;Over the course of the game, you want to be able to build the hexes (Rooms in the hospital). As well as your administration or staff. Which give you extra meeple. You want to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the course of the game, you want to be able to build the hexes (Rooms in the hospital). As well as your administration or staff. Which give you extra meeple. You want to balance out the number meeple to the hexes. Or you will have more people than rooms. You can only will put one person per hexagon. You don’t wasn’t more meeple than rooms (actions) you can take each round.&lt;/div&gt;</summary>
		<author><name>Shel Chell</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_lettertycoon&amp;diff=6465</id>
		<title>Tips lettertycoon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_lettertycoon&amp;diff=6465"/>
		<updated>2020-12-12T20:53:39Z</updated>

		<summary type="html">&lt;p&gt;Shel Chell: Created page with &amp;quot;Try to earn special patents whenever possible. Create words using letters with special patent letters. Use them in making a word because it doubles. Save up for the higher val...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Try to earn special patents whenever possible. Create words using letters with special patent letters. Use them in making a word because it doubles. Save up for the higher value patents, eg vowels, T, S, etc. (Collecting Q last because other vowels and patents/modifiers are better to collect earlier in the game.)&lt;/div&gt;</summary>
		<author><name>Shel Chell</name></author>
	</entry>
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